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File: c5c2d61fafa998c⋯.jpg (2.9 MB,2000x1426,1000:713,40K :tg: - Map of the Æter….jpg)

File: 3018a5fe838608c⋯.jpg (417.06 KB,1280x1024,5:4,Warhammer 40K Chaos God - ….jpg)

 No.276743 [View All]

LET EVERY LAND SET ASIDE THEIR WRATH AND DESPAIR, AND RELEASE THE EMPTY PROMISES OF CHANGE, FOR I AM THE JOY OF NOW AND THE VINDICATION OF LIFE.

"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

139 postsand49 image repliesomitted. Click reply to view. ____________________________
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 No.307967

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>>305764

Well well, that went unexpected places. Ætern has different symbols depending on who looks at it. Anyway, time to bring in what was discussed during the Hack.

On the other side of the Net is a voidborne creature of massive size (accurate estimation is difficult due to its shadowy environs, but best guesses put its length at 2.3 kilometers) known as the Pförtnerkiefer. Some witnesses describe it as like the cetaceans of ancient Terra, others see a predatory fish or eel. All accounts agree that its jaws dominate its head and are filled with teeth large as fighter craft. Normally it resides in the murk beyond the Net, but any vessel or object which it past immediately attracts its hostile attention and improbably fast arrival. This has led to speculation that the Pförtnerkiefer is directly connected to Net, and perhaps even a sort of engineered guard dog appointed by the Net's builders. It is also speculated that it is not the sole example of its kind, as tales concerning it have gone back millennia. Further information on the beast or its purpose will have to wait until it is either captured or slain.

Of smaller size but great lethality are the hordes of arthropod-like Esser found across the flaxen ropes of the Net. Whenever that glowing energy turns to solid matter, the man-sized Essen will shortly follow it, seizing foreign matter to build or feed their colony-nests on the other side of the Net. In some cases, they have been known to push or lure objects closer to the energy field in a deliberate action. Inhabited worlds on which the Essen come experience attacks at regular intervals, necessitating tightly built stone walls and constant watch. It is unknown if they are sapient, but some stories speak of cults dedicated to the xenos lessening th eir attacks through worship and sacrifice.

Yet another threat within the Net of N'zoagew is that of the Enosselemen. These are bizarre, insubstantial entities which roam around areas stuck on the other side in seemingly aimless scheduled patterns. Upon exposure to intelligent life, however, an Enosseleman will speak to them in their own tongue, offering a reward in return for services rendered. The problem lies in how the entity will often block the return path until the "deal" is agreed to. Victims caught in a group may escape if fortunate, but a solitary individual is almost certainly trapped. The mentioned reward is unknown, any "rewarded" have not returned to speak of it. It is thought that they are drawn deeper into the depths to whence the Enosselemen came.

The name "N'zoagew" possesses a source deep in pre-Sector history. A rogue trader of forgotten lineage reportedly came in contact with an abandoned ship somewhere in the Veil, inside which he found deranged scrawlings covering the walls and all timepieces smashed. Among the ramblings he found a map of what would become the Ætern Sector, partly covered by blasphemous texts and blank scrolls. Scribbled over and over again at the lower stretch were the words N'ZOAGEW WILL SAFEGUARD THE WAY AND CATCH THE FOOLISH. Perhaps more intriguing, this map continued on beyond the Net to cover at least two more sub-sectors worth of territory. Investigations into the truth of this information are ongoing, and a sizeable reward has been quietly posted to find a way through the Net.

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 No.307992

>>305764

Well done.

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 No.308144

>>307967

As an additional note, the Net itself can have sections breached or cut, but only the solidified flax.

The region of space beyond should be an opportunity for riches and glory, certainly, but it may also hold more answers and raise more questions about the nature of Ætern. It may even involve the builders of the Clock, and where they went.

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 No.310420

http://warhammer40k.wikia.com/wiki/Knights_of_Eternity

Could we do something with these guys?

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 No.313151

File: 2357cce70487440⋯.jpg (155.66 KB,400x566,200:283,Knights_Eternity_Astartes.jpg)

File: 1ca512d17ccd537⋯.jpg (89.59 KB,361x278,361:278,Knights_Eternity_SP.jpg)

>>310420

Eight Marines making the command, and presumed teachers of the reformed chapter.

Two techmarines. One newly trained from Mars, brother Circuire, and one who was sent with the remaining chapter relics to search for their progenitor chapter, brother Nodus. Accompanying him is a retinue of serfs and a master artificer aboard the Nova class frigate "Onward March".

Laqueus, a captain returned from the deathwatch.

Ansabal, an ironclad chaplain dreadnought, dredged up from a swamp formed of the bloody remnants of hive tyrants, still clutching the skull of their ward.

Five newly armored tacticals and a sergeant, brother Geniculatus, too far from their chapter to die in the defense. The Gladius frigate they ride has been renamed "Actuary of Hope", and by Ansabal's direction they have been picking up the pieces. As for the newly minted, they will not be allowed names until their twelfth battle survived. No neophytes, scouts, and barely enough serfs remained to man the craft.

After the starward members were retrieved the forlorn remnants made journey to Terra, intent to intercept their last member from Mars. They decided it was best to donate their remaining geneseed, as the chapter was still officially active but had yet to send its tithes. Afterward they'd dissolve.

They arrived after much turbulence, riding out what they thought was a rogue wave in the warp. News reached them quickly and shockingly, and much to their surprise the Primarch Guilliman, seeing their plight in his marshalling of forces, made special dispensations to salvage their honor and existence. Of note, he correctly guessed their progenitor without opening sealed records. Something only brother Ansabal remembered.

Thus they became one of the first chapters to receive Primaris reinforcements, who quickly outnumbered their sires. Once preparations are complete they plan to return with vengeance upon the encroaching xenos, a poster child of the Indomitus crusade.

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 No.314476

YouTube embed. Click thumbnail to play.

Tired and low on autism, so I'll bring this in:

https://www.youtube.com/watch?v=8LjoXJF1tFc alt music

"Our boots touch the ground when we are dead."

> Founded for a Crusade

> Foundation Date M39

> Their Progenitors are the White Scars.

> Their Geneseed is Pure.

> Since they are White Scars, naturally they have a love for speedy strikes.

> No mutations.

> They are very proud of their Chapter, its rituals, and its symbology. When on combat missions, they paint their insignias bright and will fill the air with their howling.

> They hold a particular Master of the Forge, Tymur Khan, in great esteem, and sing many songs of his deeds.

> It was he who gave the Chapter Dreadnoughts their chance to join their brothers in the skies, reworking shattered air frames into the barding of heroes. His craftsmanship was directly responsible for the destruction of a heavily entrenched secessionist army on the world of Reikholme, the machines' speed and durability outmatching all anti-air pitted against them.

> As befitting their foundation, they are a Fleet-Based Chapter. Most of their ships are modified to provide carrier capacity for fightercraft and bombers.

> They diverge significantly from the Codex Astartes, more than their forebears. Each Company has a portion of its number allocated to piloting fliers, First Company containing the largest portion (at 70%). The rest of the typical Company consists of mounted Battle Brothers either on assault bikes or Land speeders, their loadouts customized to fulfill other combat roles (such as the heavy weapons normally accorded to Devastators, or in the case of Apothecaries, hoversled stretchers and extra medical equipment). Each Company contains at least one Techmarine (called Tösöl Lexists in their tongue) and at least two tech-apprentices to maintain its extensive motorpool. Thanks to this property, they are always part of Company Command, and more than once, a Master of the Forge has also become Great Khan. Scouts are also incorporated into each Company, usually functioning as spotters for bombing. Lexists double as hymn-authors and coordinate synchronized throat singing chorus for shock and morale purposes.

> In addition, Rhinos and Land Raiders are disused in favor of Storm Eagle/Thunderhawk transport and deployment. Whirlwinds and Predators are helmed by well-trained Chapter serfs (scout sergeants are occasionally in command).

> Their specialty is in Airborne Assault, with overtones of Shock & Awe. Witnesses have compared deployment to sudden lightning storms.

> While many of their vehicles contain odd modifications courtesy of their Techmarines, and indeed they have an unusual number of fliers, the Chapter's most unique wargear lies with their Tamar-pattern Dreadnoughts. These flying tanks came about thanks to Tymur Khan discovering an ancient printout in truth, a prototype blueprint from the Great Crusade which he committed to memory before its journey to the Adeptus Mechanicus. With a few modifications, the Techmarine created a machine with the speed of Stormhawk Interceptor, the durability of a Dreadnought, and the heavy firepower of both. In addition to its ranged loadout, the pattern has a pair of bladed arms which may unfold from its chassis to give its occupant melee capability. These Dreadnoughts tend to be unusually active and spirited, seeing their status as a true honor (after all, they really won't touch the ground ever again).

> The foundations of their beliefs rest heavily on the deeds and character of Jaghatai Khan, in brutish martial honor, in the freedom of movement, in his wit, and in his many conquests. When in doubt, they look to him, not to the Codex.

> Chapter Strength is at a blessed Nominal.

> As a Chapter so filled with vehicles and disciples of the Machine God, it's little wonder that our Khans count the Adeptus Mechanicus as friend and ally. Whenever possible, they send archeotech and fresh leads back to Mars. In turn, the Mechanicus supplies them with ample fliers and turns a blind eye to some of their odder variations.

> While there are enough Eldar in the sector to stir any Khan's blood, it is the relatively new Orkz of WAAAGH! Evasmasha who have earned their unending ire. After a particularly tumultuous battle on Vogtei Kirschlant, it was discovered that Lootas had downed and then stolen a Dreadnought, converting the honored hero into a custom Fighta-Bomma. This deed so incensed the Forge Khan that he razed that entire region from the air.

And there you have it. Their color-scheme I figure for white and blue with some red, their symbol a red martlet (the legendary bird of heraldry born without feet) holding a white lightning bolt in its talons on a field of blue.

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 No.314477

File: 541b79d49279b7d⋯.png (65.29 KB,2000x2000,1:1,2000px-Martlet.svg.png)

>>314476

Anon

A bird without feet can not hold lightning bolts in its talons.

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 No.314482

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>>314477

Fuggoff, I'm that tired.

[pop]

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>>237977

Any thoughts?

Alright, time for some fucked up Guard…

> Penal Legion…Hoh.

> Taking Abhuman demographic as a default (and what do you know, I rolled it too), with those born of the right castes… and spacers as other prominent demos. Let's also presume convicts and/or Gangers.

> Standard Conscription, it says. Maaaybe this is for the non-criminal parts of the legion.

> Or perhaps this is a form of standard conscription of abhumans, mutants, and hybrids can take in that area/on that planet. Maybe both! Perhaps in that society, all of the above are of the "right" castes for it. Let us also remember that the Eldar immigrants fall under the "Abhuman" label.

> First roll, Forge World? No, that doesn't make sense…Uh, a Death World? Okay, we can work with that.

>An…Urban Death World? What? Not even the most poisonous of Hive Worlds get called that. Let us assume that the civilized parts of the world(s) are that, and… Desert. Alright, let's make that a world of frigid, not necessarily snowy wastes (or maybe even the hot sandy/rocky kind). Let us assume this splits the regiment between the semi-protected city-dwellers and those who work/live outside. Since we're a penal legion, it's likely that this planet doubles as a Penal World/Penal Colony.

> Infantry Regiment, it says. Well, since Abhumans, mutants, hybrids, and other undesirables are also part…

>Tactical Specialization reads Lightning Strike. Well, seeing as they have Eldar and Eldar hybrids in their ranks, this makes some sense.

>…OVERZEALOUS' LOYALTY. Emperor, their ideological doctrine puts them on the same lofty perch as the Death Korps of Krieg and many Sisters of Battle.

> Modified Weaponry, it says. Well then, we shall say that the "Abhumans" have reforged the Legion's lasguns, autoguns, and blades to reach a better standard. In short, more like Eldar weaponry

>Per both of the above… FOR THE EMPEROR, MAY THE RELUCTANT SAINT GUIDE US ON HIS BEHALF!

>Pffffthahhahaahhaha. Our Friends are the good ol' Adeptus Arbites. Who likely locked us up in the first place. Maybe we have an understanding with the Law that allowed us to-! Oh, of course. If we ever wind up on other Imperial worlds for whatever reason, especially ones outside the Bram Highlands, the Arbites ensure no heretic-hunting frenzy claims us. In short, smoothing things over and making sure certain loopholes in the law stay open.

> And who should our official enemy be but the Orkz? WAAAGH! Evasmasha can be quite the handful as of late, and feral ork uprisings are nothing to sneeze at… But our true foes are the Lady of Monsters and Hashut himself.

>At every turn, the Godalming Legionnaires have their purpose guided so as to oppose the Great Enemy: Forms are mislabeled, nominal objectives are drastically reduced ahead of time, battles which should have wiped the Legionnaires out instead temper them, the Legion is waylaid, and generally things happen in such a way that, well, most of the time they aren't fighting Orkz. Instead, they often engage in speedy combat with cults worshipping the aforementioned Daemons, usually seconded to certain Inquisitors charged with investigating said cults..

>In short, they are a unique asset in service to the Inquisition and (somewhat) Craftworld Arhanrhod.

Their colors are gray, jet black, and orange, reflecting how the fire of duty scours their sins into ashes (itself taken from the Reluctant Saint Sian's fiery purges across Sub-sector Bram Highlands).

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 No.314695

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>debate with self on what can do with state of tired brain

>conclude insufficient energy for Judgement, Dornier, or expanding on Carstein

Fuck it, ERE WE GO.

>KORSE WE'Z A PROPAH WAAAGH!, YA GITZ

>WE'Z GOTTA LOIKIN' FER TRADISHUN, SEE, SO WE LOIKES BROWN, AN' WE'Z ORKY AZ ZOG, SO WE'Z GOT GREEN TOO! KORSE, DEM SPLINTERIN GITZ AV DEIR OWN STOOPID IDEARZ.

>WARBOSS EVASMASHA!

>KRUMPED LODZA OOMIEZ, 'E 'AZ. DEM PANZEEZ SAID DERE WAZ GOOD FOIGHTIN' ERE, AN' EVASMASHA TORE ROIGHT FRU TA GET IN! DEM OOMIEZ KAN'T GET US OUT NOW, AN WE'Z KRUMPIN' ERRY BUNCH DEY SEND UZ, SPESHUALLY DEM RED CYBOYZ. NEVAH MOIND DA SPLINTERIN', LEGGIN ITZ, AN ZOGGIN WEIRD MUCKIN' ABOUT IN SUM BOYZ.

>GORK, YA GROT. DERE'Z NO NEED TA SHNEEK WHEN YOOZ KAN HIT DIS ARD!

>LOTSA ODDBOYZ LAYTELEE, DOUGH AFTA DA LAST CUPPUL FOIGHTZ WE'Z BEEN DOWN SUM SLUGGAZ AN SHOOTAZ. MOH'LL SHOW UP ROIGHT QWIK!

>GRAHAHAHAHARRR, ARE BOYZ BE ROIGHT BIGGUNZ, SUMFIN DEYZ EATIN MAKEZ EM TALLA DAN A BEAKIE!

>ENY GROT OO MAKEZ GUBBINZ AN DAKKA FO UZ IZ GUD NEWZ. SHUR DA PANZEEZ GAVE UZ A MAP, BUT DEM ZOAT GITZ MAKE SUM DED KILLY SHOOTAZ AN CHOP. LOOTIN A UGE BUG ON MUNKYWURLD IZ FUN TOO.

>ROIGHT. OOMIEZ IZ GUD SCRAP, BUT DEM BEARDY WUNZ IZ WEIRD. OI DON' LOIKEZ DEM YELLA FREEKZ WUN BIT. ROIGHT UNORKY DEY IZ, TAKIN ORDAZ FRUM OOMIEZ LOIKE DAT. OI DON' LOIKEZ DEM SICKBEASTZ EITHA. NEED TA TAKE A BURNA TO EM, ELSE DA BOYZ START MUCKIN' ABOUT CALLIN THEYSELF STOOPID NAMEZ AND ACTIN UP.

>STORMBOOOOOOYZ! WE'Z GOT ENUFF TA KRUMP DEM SHPEEDY BEAKIEZ ENYDAY UF DA WEEK! MOS LERN TA HITCH ROIDES WIF DA FLYBOYZ AN DEN PUSH OFF. KEEPZ DA KAMPZ TOGETTA WEN DA BOSS IZ AWAY.

>WE'Z NOT LOOTED MUCH YET, BUT DAT FLYDREDD WUZ NOICE, AN DA BOSS IZ EYIN DOSE KNOIGHT GITZ ERRYDAY.

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 No.317456

File: 145e4483b38f8ff⋯.jpg (74.88 KB,960x672,10:7,40K - Eldar vs Dark Eldar.jpg)

Awwwwright, any faggot here (new or otherwise) wanna roll up the Kabal what snuck in here?

Also, you think Rowboat would send any Primaris detachment to this black pit? While it's in the middle of a crisis, no less.

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 No.317502

>>317456

Primaris? Naw. I'd think the Judgement would cause the whole sector to freeze for a nearly a thousand years. The outcome would only be apparent at the end, with a single faction on top.

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 No.317507

>>317502

Ahhh, you mean if it's not stopped. Though now that I think about it, the sector becoming inaccessible during the final wind-up for Judgement is a fun idea. The Æternal Consciousness would seek to protect itself from outside interference, now that Hashut's defeat gives it the power to enact its will. Its own "internal defenses" will ideally see to the local factions.

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 No.324831

Almost got something written up. Work has hampered my autism and energy for the past couple months, but I haven't abandoned this one. Boosting it up so it doesn't get run off the board by accident.

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 No.328885

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What all does a hub world need to be successful, do you reckon? Because truly, Carstein needs more to become that.

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 No.328896

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Ideas from the last thread:

>A Gothic/Slavic-styled capital city named Tepes where the Voivode's palace is really a fortified castle, blending the aesthetics of Neuschwanstein, Bran, and Castlevania

>The Court of the Voivode, where nobles bicker and plot with administrators

>An Inquisitorial super-bunker (The Inferno) structured after the Nine Circles of Hell burrowing deep into Carstein's crust

>A thriving (if literally underground) black market swarming with heavily shielded Stryxis merchant carts and spies of all sorts and levels of competence

>A needle-like spire containing the main Adeptus Astra Telepathica offices (named The Emperor's Reach), constructed of amplifying resonant crystals harvested from outside the Sector

>The bizarrely echoey Tepes Underhive, where lost orders of blind monks who fervently worship Aetern itself war (or cavort) with horrific things from times unknown

>The grandest (legal) cathedral in all of Aetern, with its own intrigues and malignant secrets

>Hive World

> 47,000 km, after some trial, error, and Duck Dodgers-sized worlds. Reasonable size to support a few small hive-cities and thousands of villages.

> Gravity at Standard 1.1. No wonder the people here are STRONK.

> Marshes, mountains, and taiga, oh my! Also, frozen lakes and oceans that only unfreeze in summer.

>25º tilt to axis, +/- 20 in the summer/winter, means mild to pleasant summers, blastingly bitter winters(I think). This sector being what it is, the winters are probably long enough to write whole novels.

>20 hours in a day, 476 Terran days in a year (571.2 Carsteinner days to the Carsteinner year).

>43 satellites. Dear Emperor that's a lot of orbiting bodies. It might even explain some of the PDF variance and why this place is so nutty.

> Atmosphere is Normal, surprisingly. Maybe all these weird tides and intense weather keeps the hives' pollution from building up.

>Damp world, lots of snowfall and rain thanks to the aforementioned tidal forces. Plenty of dramatic lightning. Already thinking at least one hive has harnessed the power of a permanent lightning storm.

>Usual conditions on this world are Frosty, though I've already decided that temperatures in the summer can reach an absolutely sweltering 55º Fahrenheit!

>87 million permanent, 15 billion counting the orbital bodies and transitories (or something like that

>Hereditary Monarchy (Voivode)

>Adeptus Arbites: 8.

Adeptus Astra Telepathica: 28.

Adeptus Astronimica: 3.

Adeptus Mechanicus: 6 (May have more on the moons).

Administratum: 28.

Adeptus Ministorum: 24.

Inquisition: 20.

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 No.328897

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>>328896

'Carstein Forces

>Enforcers: Yes / 16 (makes up for the lack of Arbites) / 8 (quantity of quality, though it stands to reason those in the Voivode's capital would be a better grade)

>Militia: Yes / 21(For the villages) / 9 (Decent torches, pitchforks, and longlas/laslocks)

>Standing Army (The Voivode's Dragulmen, Spiderslayers): Yes / 9 / 20 (Shit yes)

>Armoured Force (The Carstein Armoured Gauntlet PDF):Yes / 22 ([PANZERLIED INTENSIFIES]) / 23 ([BEINBLADES ETERNALLY])

>Titan Force: …Yes. The most powerful of them is named Son of the Dragon / 17 (holy shit) / 11 (not bad)

>Private Army/Armies: No

>Naval Force: Yes / 20 (Ohoho) / 25 (ALL HAIL THE MIGHTY FLEETS OF CARSTEIN)

> Large number of Orbital Space Stations, varying in quality from Medium to High (archaeotech like the Web and best secured stations being obvious High-end facilities).

>Defence Lasers: Not Yet

>Mercenary Force: Definitely Not

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 No.332277

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>>328896

Lessee, think I'll roll up the Titan Legion of this world.

>Reaver Patterns are our mainstay.

>The Son of the Dragon, our Engine Primaris, is none other than an ancient Warmonger Pattern Titan. It is a rare and terrifying experience to see it fielded.

>Long ago, the Son obliterated an Eldar Titan force from afar, hemming them in with an avalanche before blasting the lithe machines to wreckage. These were raised by the local Exodites in an attempt to weaken the Imperium's initial presence in Ætern. Their destruction forced the Exodites into a subservient position to Craftworld Arhanrhod, something which they remain sore about.

>While Belmond routinely provides machines and parts to the Legio, they can trace their origin point to a Primeval Forge. The oldest machines present were made with the finest materials.

>Legio Dracul can trace its origins back to the halcyon days of the Great Crusade. Only House Barbarossa is older.

>Currently the Legio is at Half-Strength. Several Titans are undergoing extensive repairs, and it's a race against the clock to have them ready by the next Year of Brass.

>The Long War rages on, and if the Imperium needs room to fall back and regroup, Legio Dracul has ever been the steadiest rearguard. The most cherished of these incidents was during the Forging, at the Battle of Zeuglontis. While Imperial armies fell back to the inner layers of their defenses in the face of overwhelming force from the Iron Warriors, Legio Dracul stood steadfast and proud in the rubble and at the causeways. While they took terrible losses before the tide turned, the Legio all but annihilated the enemy's Titan contingent and many thousands of their troops, the Son's guns forming an unending chorus of thunder. Not a single bombing run reached the citadel with skies so afire.

>The Gilded Skull of Warboss Toofbagz adorns the Son's bridge hall, taken from the melted and gaudy cockpit of his favorite Gunfortress.

>Despite their great deeds, Legio Dracul suffer from a Vainglorious Pride. On campaign in Butabash, a pack of Reivers refused aid from other present Imperial forces against a massive daemon engine coming around to flank. While their efforts mortally wounded the metal beast, it destroyed half the pack outright, badly damaged the other half, and crippled the Capitol Imperialis Walkure with its artillery array.

>Legio Dracul are known to possess a rigid adherence to the ways of the Collegia Titanicus, set in routine by the Martian code-book. For this reason, some among them have fallen under the Uhrmacher sway. Princeps Prima Ziegfried

>Despite their location in Ætern, Legio Dracul enjoys a good (if necessarily distant) relationship with Explorator Fleet Centum-Rho-Wayfarer. Deployed quietly by the Adeptus Mechanicus to explore the Veil, the Explorators occasionally send back archaeotech and refined equipment in exchange for a small detachment of Reaver Titans. Wayfarer is in semi-regular contact with High Fabricator Vernandez, and arranging an expedition past the Net of N'Zoagew. The Explorators attempted to find a way into the hidden territory from the "side", only to run into more solidified strata and worsening warp turbulence. They theorize that there is another way in, but it will require passing the Net and messaging from the inside to find it.

>As is natural, Legio Dracul despises Hereteks. One in partcular earns their especial ire, for he has a genius for improving on the design of daemon engines (an increasing number of themTitan-sized) while staying some light-years distant from the havoc they wreak: Magos Al-Jahiz. It is he who designs the monstrosities and the Chaos Squats whom manufacture them. Whether they or another Chaotic faction utilize it, the Magos cares not. All that matters is that his minions and recording devices deliver him performance data from what follows. His lesser-known disciplines include botany, physics, zoology, and empyreobiology.

>The Legio takes a steady and methodical approach to combat, with an emphasis on the urban variety: Warhounds flush out the quarry, the larger Titans then pound it to dust from a distance.

They are based in the bronzed halls of the Roter Mond, a Mechanicus shrine moon sited in close orbit over Carstein.

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 No.332596

In practical effect, how would a campaign work in this setting? Say we got everything together and had TTS league going, counting losses and victories to semi-pre written stoey angles, where would the fighting begin?

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 No.332635

YouTube embed. Click thumbnail to play.

>>332596

>a campaign

Depends on what you want to do. For tabletop wargaming, you can bring out and modify old Warhammer Fantasy and Rogue Trader armies (Chaos Squats and Zoats, respectively) as well as Battlefleet Gothic in ongoing wars for the Vogtei Barbarossa worlds, Butabash (I need to roll that up), and the Epitaph System (to say nothing of fighting weird half-mechanical virus mutants which you can build up from scratch). You could also make said campaign about a Year of Brass, which are almost exclusively against daemonic and heretic forces (painted up with horns and brass as per Hashut). You could also run battles on the lip of the Forever Pit, featuring every faction present in a holding action against daemons, a Mechanicus army heavy on Knights, and a house-controlled third army which I need to reveal material for. All of that ideally with minimal terrain save for stylized gears, cogs, and timepieces. Final goal is defeating the third army and either capturing or destroying their HQ unit/structure. Urban warfare on Carstein is also a fun possibility for an endgame battle. Knights and Titans can be used here, primary goal being to either protect or destroy the Emperor's Reach HQ structure

As for Roleplay, that has even more options. Only War could just start up on Butabash, playing as some of the Compos (or even some of the local boys, if I can get Trisdekan-anon or someone else to help me stat those). Standard missions against Orkz, Traitors, Daemons, and occasionally Chaos Squats, the idea being to make the Imperial foothold into serious gains. At the same time, mysterious blood-red Chaos Marines lurk the battlefields, killing any brass heretics they find and hunting down the Squats. These two (Diomedarchs and Hearth Kargilathor) are links to the Sector's meta-plot, and capturing/questioning these enemies can segue into a Dark Heresy campaign (or more soldiering in a roleplayed equivalent to the above battles). Said campaign starts in Carstein's underground, wanders through the sector's old nobility (with deadly run-ins facing either Ætern Caller cultists or Mechanicus agents along the way), facing horrors in the tunnels beneath reality, and finally hunting down the source of the Pharos Æterno Effect. That can end in either violence or Star Trek/Doctor Who-style philosophy and/or talking the god-entity to death. Alternatively, you can play Black Crusade: heretics either on their own battling the Imperium off Butabash maybe eventually trying to suborn Ætern's power, serving Magos Al-Jahiz's schemes, or following the Diomedarchs in their sacred mission. Alternatively alternatively, you can play Rogue Trader and make yourself filthy rich finding wreckage in the Veil, mineral-filled planetoids or archaeotech in the Deeps, or leading a successful mission into the unknown beyond the Net of N'Zoagew. Deathwatch material I'll have to crank out (hell, I need to figure out how their presence works here), but there are plentiful Orkz, Eldar, Necrons, and minor xenos to deal with here already.

Does that answer your question?

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 No.338933

YouTube embed. Click thumbnail to play.

>>332596

Hey, gonna need some kind of answer out of you. It's the anniversary of this project's start, after all.

>>280253

At last, my inspiration returns to me.

Captain Schragge ordered the frozen ship boarded, his men blasting through an airlock to no response. Inside were scenes of surreal death: armsmen stood in fighting stances, their blood hanging in the air from their blade-torn flesh, or fixed mid-crawl where something had started gnawing at their legs; would-be last stands where healthy crewmen fired their shotguns beside half-mummified corpses in mid fall; ship's officers froze tottering down the halls with their frames frail and their swords rusted. Even on the bridge, the captain and his men had their weapons ready to face whatever force had wrenched the doors ajar. Despite the clear presence of a hostile boarding action, however, the unknown assailants left only the wounds and terrified expressions of their victims. All weapons and blood found were of human origin. Each of these crew could be touched, but none could be altered from their frozen state.

The Mount of Amalath showed signs of unusual damage inside and out. Millions of tiny dents and punctures marked the entire hull, punching through dozens of rusted patches which had not been present when the ship had set out. Plasma burnt through gunnery stations with precision accuracy. Great rents opened the hull across the bow, as if some gargantuan hand had dug in its fingers. Paint flakes swirled around like snow from peeling walls. Entire hallways were cut off by bizarre black voids which repelled all entry as if solid.

To compound all of this, the Mount's black box was missing.

As the ship could be neither towed nor destroyed, Schragge immediately cordoned off the area until reinforcements could arrive. Unknown to him until that time, the Navy had a tail of their own: an Inquisitorial cruiser under the command of the Grandmaster Lord Plutonic's chief Interrogator, Ranult Lichthammer. One month of investigation later, all involved began their retreat from the Tunnel at full burn. Their message carried loud and clear through their astropaths, that any ship which wanted to live should turn back for the entrance or join the Interrogator's impromptu flight out. Any who failed to comply were blasted to scrap on the spot. Six months later, Interrogator Lichthammer arrived with company at the Dornier station, and then immediately assumed Inquisitorial control over the facility. From then on, only the Inquisition was permitted access to the Tunnel and its enigma, and all the station's resources put toward halting all others. Any organizations who complained quickly found a Rosette at their doors Ætern's boom had turned to bust as quickly as it came.

But Klaus Dornier's legacy did not end with that station, or that brief golden epoch. After all, the man himself may not have died at all.

You get three guesses as to the party responsible.

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 No.339269

File: 68d3540fb90b1d1⋯.jpg (154.95 KB,519x384,173:128,Homer Hospital.jpg)

I should really get around to writing some fluff for my Sons of Kheti. But I've been in the biggest writing slump forever.

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 No.339284

>>339269

I know how that feels, man, but I also know the solution to it: find some free time, come to this thread, and then set your fingers to the keyboard until they stop of their own accord. When in doubt, just write.

Nice to see you alive (if not well), Prospero-anon.

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 No.345251

+ + + + + + + + + + + + + +TRANSMITTED: The Oasis is the Tundra, subsector capitol Liona Prime

+ + + + + + + + + + + + + + +DESTINATION: Æterno Conclave, Sector Capitol Carstein

++++++++++++++SECURITY CLEARANCE: Indigo

+ + + + + + + + + + + + + + + + + + + +DATE: 999.999.M41

+ + + + + + + + + + +++TELEPATHIC DUCT: Ingaceus Fursca

+ + + + + + + + + + + + + + + ++ + + + +REF: Adm/110323022/LX

+ + + + + + + + + + + + + + + + + +AUTHOR: August Governor of Liona Prime, Jorsten "the White Lion" Ardent

+ + + + + + + + + + + + + + + + + +SUBJECT: Revelations of Disquieting Statistical Aberrations

+ + + + + + + + + + + + + + + + +THOUGHT: What is the terror of death?

That we die our work incomplete. What is the joy of life? To die knowing our task is done.

Good representatives of the Emperor's authority, I bear information of relevance to understanding the most obscure threat in this sector. I have in my entourage a number of Mechanicum priests of all manner of specialisation. They are my eyes in this dark and I have never been let down by their untiring diligence. They, without my beckoning, have all independently come to me with unaccountable discrepancies and anomalies, irreconcilable paradoxes and outright malicious mysteries.

The story is wyrd. I of course have no definitive account but here is what I have interpreted: the sectors are metaphysically bound in certain bending of natural law. It is so subtle it took the analysis of the entire record of geological, astronomical, and meteorological datum to discover. At the earliest, what little data remains from the Old Night, Æterno Sector was of average to its region of space in terms of weights and measures, star age and planet rotations, all manner of physicality. Hence forth, since the last days of the Holy Emperor's Ascension, our homely sector has been at odds with its own natural order. My governorship is upon a diminishing planet. It is winding inward as like a spring; its tectonic plates build tension yet we have never recorded an earthquake. Likewise every quarter has its own discrepancies: Sothoth Deep's well storied hollowing, Függönyfal is drying yet growing in mass, and Vladminir's Domain increasing pace of time and light. The inner, obscured, Ænigma Damnatio appears to be the source as with so many of our troubles, heating up at the same rate as all else activity here.

I can not overatate how diverse the data sets are. Never had they been so insistent on having followed the Omnisiah's procedures properly. It's as though they had only now turned to doing work that had been waiting for them their whole existence. I again rescind my previous doubts as to your predictions of our future. The holy light of the Astronomicon is now but a twinkle in a sea of reverberations, waves of dark ichor and malice.

I am concerned.

>>ATTACHED ARCHIVE OF DATUM

DOWNLOAD>PROCESSING>DOWNLOAD COMPLETE

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 No.345264

>>332635

Trisdekanon here, what do you need? I know jack shot about Aetern, but I'm down to do a bit of homebrewing.

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 No.345274

>>276802

Segmentum Pacificus seems like an ocean of nothing.

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 No.345321

YouTube embed. Click thumbnail to play.

"Captain… that's not void… that's a ceiling. Dear Emperor, this is still-"

>"A tunnel, I know. Well then… leave another beacon and let's see where this tunnel goes. All ahead full, Mister Helmsman. When tunnels are big enough to comfortably hold whole star systems, the grand halls must hold yet more."

>Later…

>"My lord, about that wreck we discovered 48 hours ago… We've analyzed the frozen macrocannon shot floating around her, and the trajectory suggests that it came from the wrecked vessel herself. It's madness, but we theorize that she was trying to defend herself from something moments before… all froze. We don't know how this is possible."

>14 hours later

>"My lord, we've made another discovery. It happened by accident, sir, one of our adepts adjusted the brightness too far. …Yes, milord, we immediately made all relevant prayers, and had one of the chaplains bless the room twice over. No sir, I don't feel any different. Very well, sir, thank you. I'll leave you to it."

>"Captain, do you see this?"

>"Emperor's bowels, I do. That Face…"

>"Tzeentchean, no question about it."

>"Daemon! You think it…?"

>"No. And that's what bothers me. I've never seen one of their kind look so terrified before. Something else did this."

>Three weeks later

"…When I said I saw tunnels big enough to hold whole star systems, I never meant to see ones which did. That was just a size estimate. Idle fancy. It should have Stayed idle fancy. That star is like a guttering lantern in a dusty catacomb. It's so Old, and yet… I can't help the feeling that the poor thing has never known the distant but cheery light of its fellows. Was it lost down here in eons past, when there were fewer stars, or did it form down here, down in this abyss? Whatever the case, the crews should be happier with something aside from those Walls to look at…"

>12 hours afterward

"A little too happy. I've heard whisperings (or at least my Seneschal has) that the crews wouldn't mind Staying in this Emperor-forsaken place. I'm wary of telling the Inquisitor, but I wouldn't be surprised if he knows anyway. Ah, but there's more. Planets dance in orbit around that lonesome orb. Somehow, it floats aloft in the tunnel's middle, and so too do the bodies 'round it. They number four, not counting the moons on one. Our auspexes are working away at them, maybe we'll find something of value to cheer Me up."

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 No.345322

>>345321

>15 hours afterward

"Am I in some form of hell? Did my crew destroy a shipment's worth of mirrors without my knowledge? An intensive auspex reading should be cause for celebratory pints, not… not what I'm doing right now."

>clunk of a porcelain stein

"The fourth planet of the system is nothing special composition-wise, just a carbon-silicon rock without an atmosphere. The weird part about it (aside from its orbit, I reckon the thing must intrude regularly on the others) is that a large chunk of its structure is gone, torn away as if by impact. We think that's how it got the moons. The space left is…flat. It's as if some giant plowed the hole until it was a perfect ramp or table. Theories are that it smashed into one of the walls ages ago, and that it survived. We're awaiting reports from the survey team to the area."

"Third planet, hah, more like a large and displaced moon. I've seen space hulks before. I've seen them wrap around asteroids. I've even seen them consume whole fields of them into their mass. I've never seen one that fused with a planetoid before. Just a huge mass of man-and-xenos-made Warp flotsam that smushed against a giant rock and… now it's almost perfectly spherical. Like the fourth world's moons. There's not just ships in there, there's whole stations and cities mashed in with the rest. It Should be making me rich. It Should make me not care about the second world or these blasted, ghoulish tunnels. It Should give me some action to direct, daemons to banish, genestealers to purge, exotic monsters to kill or sell. But no. Carathos' Word sent the first landers down, and took the first landers back. Carothos' Word is now silent and slowly being dragged to the planet. Investigation of that is in progress."

"The second world…"

>makes the sign of the aquila, whispers litany to self

"It is bones. Not a planet whose otherwise pristine surface is covered in bones and detritus, but literally composed of millions of tonnes of bones, teeth, and metal. It's the largest planet in the system. Servo-skulls and servitors keep dragging against the bulkheads in its direction. One engineseer aboard ship, MY ship, went mad when we passed closer to it. He said something about 'conservation of resources' and 'even the dead cannot escape.' The Inquisitor had him dragged away before his brethren could take him, wants to question him. I'd rather throw him out the airlock. The Big ][ can go look at that place himself if he wants, but I'm not sending my men there."

"Oh, and the first world? Just a ball of liquid chrome orbiting the star. Emperor damn it all…"

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 No.345332

File: 52f7a5d8bac0c1f⋯.jpg (73.13 KB,912x1073,912:1073,8chan 40K - Death Korps of….jpg)

File: 65c6393c375ad72⋯.jpg (340.76 KB,2000x2000,1:1,8chan 40K - Voivode's Drag….jpg)

>>345264

Well, anon, I need these two crazy bastards statted up and properly solidified for roleplaying (and maybe wargaming) use, for a start. They both use a slightly higher-spec variation on a local pattern of lasgun (the Belmond-Pattern, intended for use on snowy, icy, wet, and otherwise miserable conditions like those found across Carstein (and other places throughout Aetern Sector) in winter. They have a tendency to heat up fast, with a risk of overheating, but that just makes their wielder refer to them affectionately as "sidewarmers." They're kept cool by the low temperatures anyway. As a result of this "feature", they fire at a higher intensity than the average lasgun, and in the cold can keep a decent rate of fire.), while carrying melee weapons unique to them (long knives/short swords for the default Dragulmen, power lances for the Hussars). Hussars are the Dragulmen's Stormtroopers, assault bike-mounted drop units, while the regular Dragulmen are fast-moving mechanized urban combat/counter-insurgent infantry. Both are known for sociopathic gusto in combat and an unhealthy love of adrenaline (though even the Draguls think the Hussars are a bit nuts). They both also have a penchant for taking trophies which they then attach to their equipment (those skulls are real, and those epaulets are fingerbones). Fanatically loyal to the Emperor and Sector government, though, despite appearances and frequently criminal past. That vampire looking guy is a local form of abhuman similar to nightsiders. Their homeworld is Carstein, as seen here >>328896 .

That is also the next thing I would like help on, after getting these first two factions sorted out: How to make a hub world work. Anything else I ask of you will come after we make headway on these. Savvy?

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 No.345342

>>345332

Well, I can't speak for war game rules, cause I've played all of once, but I'll see what I can do. Can't guarantee it'll happen quickly though, got a lot on my plate Gear and OW regiment rules should be pretty quick. Is there any central repository for the Aetern fluff, like on 1d4chan? It'd be useful to have a point of reference.

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 No.345935

>>345342

While we have a 1D4chan page, it doesn't have nearly as much as it should.

https://1d4chan.org/wiki/Setting:%C3%86tern_Sector

The best I can offer you is the opening post of the first thread, which points out where each of the factions/armies was created.

https://archive.is/FVrDt#selection-843.0-1036.0

https://archive.is/FVrDt#selection-3105.0-3129.0 The Sons of Kheti get their start

https://archive.is/FVrDt#selection-20259.0-20283.0 Liona Prime

https://archive.is/FVrDt#selection-11419.0-11443.0 Sycorax

https://archive.is/FVrDt#selection-15197.0-15209.2 Discussion of Blightstone and sector politics with Carstein

https://archive.is/FVrDt#selection-16126.0-16126.3 Discussion of Carstein's equipment manufacturing (surrounding posts are important to meta-plot)

https://archive.is/FVrDt#selection-18705.0-18729.0 The Inquisition's trump cards on Carstein

https://archive.is/FVrDt#selction-23859.0-23877.0 Himmelwelt

https://archive.is/FVrDt#selection-31885.0-31903.6 Desert Tempests https://archive.is/FVrDt#selection-40611.0-40629.0 And their world

https://archive.is/FVrDt#selection-37985.0-38009.0 Why Carsteiner Guard get along with Creepy Sisters

"I'm guessing the Slaaneshi warband got its emperor class ship after their destruction at the hands of the Khorne commandos. It's theft might have spurred the establishment of the flying nuns, hoping against hope that they may purge it of daemonic taint and reclaim it." Possible motive on the side

https://archive.is/FVrDt#selection-42311.0-42329.0 Zoats!

https://archive.is/FVrDt#selection-42573.0-42617.0 Agharta

https://archive.is/FVrDt#selection-42757.0-42793.8 The BBEG faction of the human Clock Heretics, Knight House Barbarossa

https://archive.is/FVrDt#selection-44332.3-44332.8 The Diomedarchs

https://archive.is/FVrDt#selection-44785.0-44803.0 Enter Cardinal Astral Hautkopft, Primary Imperial Leader in this sector

https://archive.is/FVrDt#selection-46867.0-46885.0 Epitaph's Ghost Forge

https://archive.is/FVrDt#selection-47591.0-47605.1 Forge World Belmond, source of weapons and Mechanicus hub

https://archive.is/FVrDt#selection-47985.0-47991.1 Custom Local Skitarii patterns, followed by augmented wildlife and a vehicle And Chaos Dorfs and possible Mentors

https://archive.is/FVrDt#selection-49315.0-49333.0 Summary of locations

https://archive.is/FVrDt#selection-50635.0-50653.0 The slumbering Third Ankekhet Dynastic Seat, Yha-nathech

https://archive.is/FVrDt#selection-52266.3-52266.7 A Voice

There. That should help organize things a little better. Now I just need to write things out. Does this help?

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 No.347480

YouTube embed. Click thumbnail to play.

Oh yes, and I should probably do something for this thread as well.

>>276761 >>276772 >>276785 '''FACTIONAL OVERVIEW (Needs Update)

>>276800 WORLD CLASSIFICATIONS/MAP KEY

>>276807 RESOURCES FOR CONTENT GENERATION

>>276809 THOUGHTS FROM THE CONCLAVE

>>276811 >>276817 >>276871 >>293751 >>293758 THREAT DESIGNATE: NANOPLAGUE

>>276883 DESERT TEMPESTS CONTINUED

>>276959 >>276968 >>281955 >>291473 >>291624 INQUISITORS OF THE ÆTERNAL CONCLAVE

>>277069 BE'ENTESHAI

>>277082 >>278451 FREEBOOTA GRETCHIN

>>277092 MYSTERY OF THE DEEPS

>>278348 >>278478 >>278652 ENCOUNTER WITH THE SISTERS

>>278510 THE FESTERING NAIL OF HAVZOOK

>>278570 >>279683 >>279699 >>280253 >>338933 CULT AND CURSE OF CAPTAIN DORNIER (IN-PROGRESS)

>>281143 DIOMEDARCHOS: A PRIMER

>>288510 A MONSTER FOR THE GOD-EMPEROR

>>291429 >>291873 DIE UHRMACHER: AN ÆTERNAL CULT

>>291493 "SAVIOR" NECRONS

>>292097 >>292103 BELMONDINE FIREMEN: SKITARII OF THE COLD REALM

>>292541 >>292575 >>292611 >>292638 >>292670 >>293721 >>294161 CONSIDERATION OF THE CHAOS SQUATS: HEARTH KARGILATHOR

>>297179 >>297187 >>297514 >>297549 FIGHTING FLOTSAM: THE ÆTERNAL COMPOSITE REGIMENTS

>>297576 >>297649 >>297795 SPEEDY SPIDERSLAYERS: SOLDIERS OF THE WEB

>>297970 >>298155 CIRCLING SAGAS OF THE PIT

>>301621 >>307967 THE NET OF N'ZOAGEW

>>302530 PORTENTS FROM LIONA PRIME

>>304650 THINGS TO DO

>>305449 ARCHIVED THREADS

>>305764 MUSINGS OF A BLIND MENDICANT

>>313151 KNIGHTS OF ETERNITY

>>314476 THE MARTLET HORDE

>>314482 LEGIONNAIRES OF GODALMING

>>314695 WAAAGH! EVASMASHA

>>328896 >>328897 CARSTEIN THE CAPITAL

>>332277 LEGIO DRACUL: TITANS OF CARSTEIN

>>332635 CAMPAIGNING IN THE ÆTERN SECTOR

>>345251 CONCERNS FROM LIONA PRIME

>>345321 >>345322 A TALE FROM THE SOTHOTH DEEPS

>>345332 TROOPS OF CARSTEIN: MADMEN AND WINGED HUSSARS

>>345935 HIGHLIGHTS FROM THE LAST THREAD

I'll see about getting this updated into the OP. What to do, what to do…

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 No.347496

YouTube embed. Click thumbnail to play.

Alright, boss, that's much better. Now then, let's have some fun with a world we haven't looked at much…

"Ah, no house of any repute is complete without its staff bustling about. Only, eheheh, these don't bustle so much as glide. Thousands of years practicing tends to do that. Just a creature comfort? But my dear Freiherr, they make us so proud. Every task we ask of them is done just so, I wouldn't dream of swapping them out for servitors. Here, just to show you… Otto, an alster for the Freiherr. Wait a tick-ah, on the dot, thank you! Hnn? Whatever do you mean? Well yes, drinks are just down the hall…a good stretch, but I'm sure he just had another of his staff hand it over when he nipped out the door. Ohohoho, don't be silly, Freiherr, I'm not so gauche that I'd use the archeotech trade just for a quicker drink. But that reminds me, I simply must show you this piece I acquired on Sunday…"

> —Herzog Gunther OberOkidamme

"You'll want to stay away from the Estates at night. Herr Gunther's a jolly old codger, not putting doubt on that, but there's something off about his footmen, the guards too. Okay, a lot of things off about them. You ever see them move around in the daytime? Yep, that's right, the ones with the monoaug eyes. You look close enough, you see a big monogram on their gloves. Anyway, so you've seen them move. It's way too smooth and precise to be natural, I tell you. At night…phoo. You don't want to see how they… My buddy Howerd says they don't move when on patrol. He was out late, you see, and took a shortcut through the park woods near Grunhelm Estate. Most folk don't get that close to it at night, but cutting that way he saw right through the fence. Saw two of the footmen standing out there in the open talking, stiff as you please. He says he blinked and the fancier of them just vanished— then there the guy was with the next guard over, about half a kilo. Honestly, it sounds like he had a lot to drink that night. He swears up and down he hadn't, but still. You didn't hear it from me. Those Punctuals are weird enough as it is…"

> —Werner Roterstein, barman and owner of the Weisses Eber

"Stiff folk, those footmen, but you always see at least a few of 'em at daily mass, and you always see 'em talk ter the minister after service. All that stuff about time in the sermons…they must have lots ter use, if they can stick around talkin' that long! Good routine, good routine, Throne bless 'em…"

> — Hilde Brauner, head seamstress

"Sir? Report's come through from Kronhelm Estate. We've taken a closer look with Zundel's team as commanded… Something almost made Komnemos use her mercy blade, for a start. None of the team spooks could get a fix on what, mind, but they did catch a short jumble of emotive residue. Whatever it was wasn't trying to possess her, but kill her with overload. …No sir. Nothing. It's like the whole area was almost… forcibly calm. Zundel's asking permission for deeper investigation, sir…"

> — Interrogator Prime Erich "Zanni" Klostermann

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 No.347498

File: b4407d4eb2d92fb⋯.png (34.42 KB,600x600,1:1,Skeleton aside glance - re….png)

PixelsBaboon, plz.

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 No.350485

File: 0305a17eb4611a0⋯.gif (1.07 MB,500x500,1:1,Thoughtful Waves.gif)

Ætern OP, I am here, monitoring and, once I read through all of this, expect some kind of contribution in the future. It will… take a while.

I thought I would import your request from the other thread here so that your audience may see what you asked. I have no results yet as my associate appears to be quite far gone on her vacation. To quote:

> Hmm. You know, I could do with some material on 18th century German and Romanian dress and customs, if you have an idea where to find those. Also, how to deck out the nobility of worlds based on the same.

Please keep up the good work.

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 No.350630

File: e41819714d4a7ee⋯.jpg (3.24 MB,3840x2160,16:9,20171221_145616.jpg)

>>350485

From a wee bit before, but that should inform the next century's style, yes?

From "What People Wore When".

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 No.351953

>>347496

Paranoiaposting now, continuing shortly

>Origin: Hereditary Laborers

>Type: Zealotry in Misplaced Idols

>Leadership Type: Council of Inner Mysteries

>Leadership Nature: Xenos

>Leadership Style: Force of Arms

>Equipment 1: Intricate Craftsmanship

>Equipment 2: Brutal Weaponry

>Equipment 3: Fortified Protection

>Equipment 4: Otherworldly Allies

>Equipment 5: Cover of Position, Shield of Repute

>Equipment 6 holy shit: Extensive Body Modification

>Identifier 1: Favored Craftsmanship

>Identifier 2: Marked Mindset this is something I have in mind for all Caller Cults

>Draw: Indulgence

>Rites 1: Foul Communion

>Rites 2: Sorcerous Arts

>Rites 3: Mass Devotion

>Focus of Worship: "The Emperor, Time's Guardian" Something Else in the Dark

The Punctuals of Herzog OberOkidamme are a strange cult, to be sure. Composed of the hereditary staff families servicing the estates of Herzog OberOkidamme, most of them regularly attend service at the local approved chapels and churches with seeming sincerity. At times when Chaotic forces have attacked their estates, the Punctuals have repelled the invaders with terrible zeal and precision. Nonetheless, the footmen and guards of Herzog OberOkidamme worship something deeply inhuman, and practice arts which would beggar a sorcerer's belief. After all, the source of their cult (and their powers) was never human to begin with.

Each member of the Punctuals bears the livery of the Herzog on his clothes, and the monogram of the servants on his gloves, but other features visually distinguish them. All wear a single type of powdered wig, and have multilensed monoaugmetics built into their right eyes. More senior staff will wear all-concealing porcelain masks, more ornamentation coming with higher status. All move with an unnatural gliding gait, each step seemingly timed to the millisecond, as well as a stiff posture even when at rest. All speak with a calm and modulated tone. Physical examination of captured specimens has uncovered other, stranger traits.

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 No.351955

>>350485

Pleased to see you about, Archivist. Hope you had a good Christmas.

Take your time. There's no rush on that request. Though I'd be lying if I said I didn't want to hear your own ideas.

>>350630

That's a good start. Got a pdf of it by any chance?

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 No.353437

File: 53da2f81fa67d91⋯.pdf (464.76 KB,Aetern Regiments.pdf)

>>345332

All right, here's Only War regiment rules for the Dragulmen and the Hussars. I'mean sure they could use refining 'cause I don'the know the fluff super well.

I included two different versions of the Hussars, because while OW has rules for balanced drop regiments or (slightly modified) recon regiments on bikes (taken from the Mandragora Apocrypha), it doesn't have rules for both at the same time. So Option #1 is Hussars on bikes, with lighter armour but waaaay heavier weapons, and Option #2 is pure Drop Troops, with better armour and actual Power Spears (though I had to sacrifice a lot of gear options to do that). I could give Option #1 Power Spears, but that would mean giving them only Laspistols for main weapons, among some other cuts.

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 No.356670

YouTube embed. Click thumbnail to play.

>>350485

>Oh shit, right. They're like Nightsiders or something? Bat-people? I forget. Anyways, the squad reliquary thing just fit the theme, and it costs very few points to have as a bonus so I figured why not.

>As for the other regiments, I'll need to do some reading. But we should prolly move this to the Aetern thread.

I would only have it as an option, since not all Dragulmen actually look like vampires. They're just common enough that people think of them first when they think of Dragulmen.

Carstein's PDF are outfitted in a style similar to that seen at 2:25 in this video, brocaded crimson-and-black jackets and a warm cap worn over a flak helmet. They're have something like spess polartech worked into them Taking from the old thread…

>Demographics: Priesthood, Abhumans, Tribes-You know what, fuck it, most of the PDF are lower class, and the vast majority of them are taken from the militias (whether they want to or not, but surprisingly few have objections).

>Recruitment: Conscription. They take from all classes and peoples, even the royalty. Of course, for nobles and royals, it's mostly volunteering and tradition. For the priests/monks/zealots, it is a holy obligation. For the rest, it's moving on up from podunk militia postings into "real" soldiering. Dragulmen will frequently mock them for this attitude, even fairly fresh ones.

>Hive World Carstein, bless their insulated boots!

>Ice & Wasteland: Strictly from Carstein, none of this "moons" business.

>Tactical Core: …Oh dear Emperor. Mechanized Infantry and Armored, going by the nutty scores on the planet. Half of these guys don't move as fast as the Dragulmen, necessarily, but the other half are just as quick in their many Chimera variants and Crassusses. The slow-moving half makes up for it with Malcadors variants, Leman Russ variants, and several kinds of 'Blades for a hilariously broken levels of heavy firepower. Also, Medusas. Prrraise the Medusas! Oh, and Abhumans.

>Lightning Strike it says. Alright, that's half of it is Shock & fucking Awe. SHATTER THEIR SKYYY!!

>First roll says Overzealous. Well, that can certainly apply to some of the holy groundpounders present, but not the PDF as a whole (or even most of the priestly guys). …Unorthodox. Well, they do have Beastmen and various freaky Abhumans, plus some nurtured sociopathy, but that doesn't quite work for everyone either. Adherent, there we go. More or less covers everyone signed up for this outfit.

>Specialized Lasgun Pattern, eh? Alright, let's call it the Belmond-Pattern, intended for use on snowy, icy, wet, and otherwise miserable conditions like those found across Carstein (and other places throughout Aetern Sector) in winter. They have a tendency to heat up fast, with a risk of overheating, but that just makes their wielder refer to them affectionately as "sidewarmers." They're kept cool by the low temperatures anyway. As a result of this "feature", they fire at a higher intensity than the average lasgun, and in the cold can keep a decent rate of fire.

>muh creed is FOR THE EMPERORRR! They're pretty gung ho about being a part of something truly bigger and greater than themselves. The priests can get them riled up and roaring with just a few words. Then the priests go roaring with them.

>…Adeptus Astartes? Ah, we'll deal with figuring those out later. For now, let's assume they have another Friend, but they generally hold Astartes with awe. Ecclesiarchy! There we go, that makes perfect sense. The Ecclesiarchy provides them their rations, makes sure their uniforms are warm enough, and give them good Hospitaller care with some education. And hot nuns.

> Surprise surprise, Chaos Space Marines. In general, they hate the traitorous devils, every last one of them. Skulltakers, Steel Brethren, Angels of Ecstasy, all of them. Rumors of another, larger warband far out in the Sector makes them excited and nervous.

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 No.356673

>>353437

Meanwhile, the Compos start here: >>297179

> Mammothechs, a species of domesticated oversized woolly mammoths (many times bigger, but tuskier too) which are bionically and genetically augmented to survive harsh conditions for long periods of time without food, and which bear a giant mobile HQ/monitoring station howdah on their backs. Ideally, these would actually be native to the Bram Highlands and spread out from there. They are also ideal for overland hauling of goods, and can snorkle through their trunk (this leading to the odd sight of a miniature bunker or bazaar floating across the water's surface with a great hairy tentacle poking out some distance ahead).

>Second, Whitehooks, nine-foot-tall flightless and virtually blind albino avians native to the Sothoth Deeps. They are used for mounts and pack animals, being fairly strong and obedient, and also easy to augment. Their sense of hearing and touch is powerful to compensate for their blindness, which makes them ideal for navigating white-out and pitch-black conditions (including caves and tunnels, or in the lightless depths of a sea). The AdMech frequently modifies them to carry expanded lung capacity and oxygen converters, which their riders can partake in; common augmentations also include bionic fine-tuning of their senses and grav-plates (in order to easier act as sleds).

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 No.363050

File: c5c2d61fafa998c⋯.jpg (2.9 MB,2000x1426,1000:713,40K :tg: - Map of the Æter….jpg)

Fix.

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 No.373534

Savior bump

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 No.378626

File: 96ae87b8fdab787⋯.jpg (89.49 KB,515x768,515:768,MKVIIIColoured.jpg)

File: ebc9440aa3e27ca⋯.jpg (29.33 KB,514x774,257:387,c038df5e1ce1fda3daf216eba1….jpg)

The warp is a fickle bitch, swaying forward and back as well as side to side. The waves of emotion and sense of time are especially choppy where order makes motions, causing rogue ripples that turn tides before their time. Shoals and archipelogos of stability can cause crashing furry in their relative 'shores'. For instance Holy Terra has often recieved reinforcements from afar the very day of their calling, if not hours before in rare instances. Many a world saw the Cicatrix Maledictum a full year in advance of Cadia's noble sacrifice. There is a tale of Orks being caught in a perpetual loop of defeating their future selves for looting. The opposite is true as well, where ships are presumed lost, having speeded along undercurrents unexpected. Occasionally even now a ship of loyal Astartes arrives at Terra to warn the Emperor of Horus's treachery, unaware of the long millennia since his internment.

No other locale in the galaxy has been so consistent a cliff, impregnable and without erosion, as the Æterno Damnatio. It is no surprise then that of all sectors in the galaxy this one in particular has been subject to the most intense distortions on its 'shoreline'. Aeldari fleeing Slaanesh's birth, expeditionary rogue trader whose writ of trade still has wet ink from the Emperor's own pen, Knight's responding to distress calls from the Old Night, Necrons finding a world to settle a tomb in for the long sleep, and even reinforcement's looking for chapters they only have names for.

The Primaris were unexpected to say the least. A boon, but a queer and unforeseen one. They themselves were apprehensive of their own place, almost overeager to adopt the customs of their gene-sires. The Mechanicus were, for a lack of a better term, drooling on their dendrites at the latest models of weapons and augments they brought with them. The news they brought as well brought a new level of commotion to the well wrung politics, confirmation that the situation was worse than foreshadowed. What small pockets of resistance were left in the beauracracy melted into the collective effort.

The most curious party interested, however, were the Eldar. A delegation of the various factions came to speak to the Primaris, and the Primaris alone. Whatever was said was expected, and yet not. A message directly to the Harlequin wardens of this sector, and one to be passed from them to their dark brothers should they cross paths. Something chilling and exciting at once.

For a time the light of the Emperor shone brighter than it had since his internment, and all was still in a pleasant way. Things were no better or worse, but a feeling of contentment was prevalent in all the Imperial worlds. Like the moments before a heavy rain begins. Something objectively good was delivered unto them in an hour of need without pain nor hardship. The Emperor and his last living son had not forgotten about this small speck of light on the edge of oblivion.

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 No.387698

>>378626

I wonder what kind of shenanigans the Harlequins would get up to in here. Also, whether the new guys will take the flying Mongols' ways even further with their new machines.

Need to get back into the right frame of mind. Fuuuug.

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 No.392037

In order to maximize momentum and luck, an imperial campaign would best follow such an advance as:

Purging blightstone enough to free-up forces for at least a decade. Easier said than done, but not impossible. After driving back the beasts from settlements a few delicately placed virus bombs could create a firebreak. It would lead to massive loss of life, but a long time of breathing room.

Henceforth the fleet should use these freed troops to end the troubles of Havzook or Butabash. If only to decrease the chance of ambush in sector while they are away.

Stopping shortly at Soror and Vogtei Barbarosa should any merchant ship ir wayward troops be present for incorporation in this Ophiuchus Crusade.

The same pattern of devastation, recruitment, and leaving the mopping up for later repeating in the Sothoth Deeps. The only hiccup being the negotiations with Craftworld Arhanrhod. The majority of Imperial forces, despite appearance, are very much hardline. The only exception being the citizens of Blightstone who have many a wayward Exodite in their midst. The Craftworld which is currently going through its own internal refugee crisis may not be able to muster a unified response of 'yay' or 'nay' to alliance.

The trickiest part of the voyage follows. Pirates off the Net of N'zoagew, vengeful Zoats in the shattered Kheirôn, and the shifting gaze of the lost Sons on Sycorax. One is certainly a problem, the other is probably a problem, the latter is potentially, possibly, improbably, an ally. The fleet must pass by either the net or the shattered asteroids, there in lies the choice.

Lastly the Bram Highlands is the last respite and restock before delving into the opening maw of the unwound puzzle. Or Noden's Chariot & Hand in the Gate catch up from behind in one last altercation. Defeating either one may reveal a map of a safe passage, or else theflotilla must pass by Judicium and deal with entrenched defenses.

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 No.400226

File: 625b6bf4ba2d685⋯.jpg (203.46 KB,623x890,7:10,ed15688bd50fb22a3db4162c21….jpg)

The Emperor's Tarot within Ætern sector is, in a word, transfixed. Whereas the cards shift in image and meaning across the imperium, highly dependent on the psychic gestalt of the warp and strength of the holy Emperor, the Æterno readings are rigid and constant. Almost always, no matter how the deck is shuffled, the Great Eye arises. Also odd is the nature of the Great Eye and similar Discordia cards. All but the Harlequin are seemingly crystallized in image, frozen in place and lacking motion. The Great Eye in particular is normally the most kaleidoscopic of cards and so its lack of movement leaves an unsettling feeling.

Occasionally, rarely, the Great Eye is supplanted by one of two cards. Either the Harlequin reversed, oft indicating an 'enemy of my enemy' amongst many subtle subversions of other cards, or else the Emperor himself in dominance over the other cards. In these instances the tarot somewhat normalizes, yet the rigidness of image only partly wanes.

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 No.414288

File: 5b44e3642549599⋯.jpg (650.97 KB,1920x2562,320:427,stephan-bored-malalarianka….jpg)

File: d314858a9157c25⋯.png (436.67 KB,604x800,151:200,whrp-chaos-gods_orig.png)

File: b06eebeba1227cd⋯.png (1.07 MB,1022x544,511:272,malal-fire-raptor_1_orig.png)

Where do we go from here? A novellete?

Life is moving incredibly fast so I'm not going to be able to do anything tabletop for the next fifteen to twenty years, but I have lots of found time to do a little writing here and there. Perhaps a slight dive behind the veil of the War in Heaven, far beyond Old Night, to a simpler time when the Warp was simply the Sea of Souls. An homage to the Illustrated Man, giving a dozen perspectives on the passionate and painful relationship between a miserably competent man and a wickedly merciless woman.

Also cool, Forgeworld made a reference to the Sons of Malice. Continuously canon.

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 No.414326

>>414288

>Life is moving incredibly fast so I'm not going to be able to do anything tabletop for the next fifteen to twenty years

Oh shit, I'm sorry. I feel bad for your group, too. My condolences.

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 No.415406

>>414288

I would guess that you had a relationship take off, in which case, congratulations.

Been taking a break from /tg/ for awhile, but here I am. Want to use the information on the Erlkönig and company from our emails? I'm still a bit burnt out, but with some momentum I might get back into things.

So, what's the connection between Malal and Arianke? Why not Alluminas, considering the time freezing we've noted before?

Also, care to hazard a guess as to what lies beyond the Net?

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 No.419686

>>415406

1. Yes. 2. Erlkönig; sure

3. Malal and Arianka were the two first personified, and two first forgotten dieties of warhammer. Daark's unfinished quest was to unseal her for Malal's purposes. Why? Who knows. Perhaps it was love, hatred, a suicidal tendency. I hope to explore all these conflicting emotions by having their respective daemons and avatars and champions interact. She is anethema to him, like the spirit of flame to man. To hold her for a moment means destruction.

See: Melkor and the Silmarills, Prometheus' fate, Ilias in MGQ

I guess I'll figure out her relatives too during this, but there is next to nothing to go on for them. Supporting characters.

Beyond the net is where the collective notion humanity has had about deep black waters reside. In my opinion. Kind of like how the Tau fit the IG's actual opinions of aliens in general. Frail, weak, nearsighted and one trick ponies.

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