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/tf2/ - Team Fortress 2

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File: 1416217081804.jpg (31.34 KB,512x512,1:1,image.jpg)

 No.2010

Anyone else really love this weapon and wish it saw more use? I used to hate playing demo because airburst stickies felt so cheap, but I just couldn't help but do it until I bothered trying this weapon. I wonder how game breaking it would be if stock was removed and only this was left… It does all the originally intended roles of the SL, such as traps and building disposal.
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 No.2012

I really like it, but I can't properly use it for shit, I'm too used to default. The idea of being able to blow up only what you want to blow up is nice, but I only ever go Demo if I have to. e.g: sentry I can't get as soldier, need to clear out a small area full of camping enemies, Degroot Keep, etc.
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 No.2013

File: 1416241507374.png (16.15 KB,460x269,460:269,walfas_custom_props___tf2_….png)

Its a very good weapon, but it is very hard to defend yourself at close range. The versatility of the stock launcher is what makes the Scottish resistance underplayed.
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 No.2019

Favorite Sticky-Launcher hands down. If you play demo as a defensive class you can't get much better. You get to make multiple traps that you can trigger when you want, or you can make one massive cluster of 14 stickies against a wall or in a corner and fuck up any poor sod that tries to come past.
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 No.2028

Where exactly do you use this weapon? I'm guessing only on dustbowl and goldrush.
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 No.2036

>>2028
I've been using it anytime I think my team needs a demoman. It's really not bad, I just have to actually play with demoman's intended weakness of difficult direct combat. I don't like using stock, it's just too good.
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 No.2056

>pl
>place stickies around corners in groups of 3
>sit back and just launch more when you detonate
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