No.87043
I had this funny evening with my dad where we both fired up Red Dead Redemption 2. I was hammering the sprint button, racing across the map to unlock missions, ticking objectives off like I was clocking overtime. My dad? He spent forty minutes just riding slowly through the hills, stopping to feed his horse, watching the sun go down behind the trees. At first I was impatient, but he seemed so relaxed I started wondering if I was missing half the magic. Does patience actually change the entire experience of a sandbox game, or is it just a personality thing?
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No.87048
I’ve thought the same, and reading this helped – https://www.clnsmedia.com/why-boomers-and-gen-z-play-the-same-games-differently/. It points out that older gamers often see an open world as a place to breathe, like a virtual countryside, while younger players treat it like a checklist. My uncle plays Skyrim like he’s on vacation: no fast travel, just wandering. Meanwhile I blitz through side quests, and then wonder why I feel burnt out. Maybe slowing down actually lets a game last longer and feel richer.
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No.87053
I’m not sure I have a side here, but I get why slow pacing is appealing. There’s something therapeutic about ignoring objectives and just existing in the environment. Sometimes I wish more games encouraged “doing nothing” without punishing the player for it.
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