No.18844 [View All]
I know that we already have an 8canon thread, but I feel like it's purpose is for us to iron out more general concepts and ideas and extremely specific cases like the Korriban posts.
ITT we'll be trying to fix The Old Republic as well as set up a new timeline of events that actually fucking makes sense.
Specifically, we'll be looking at
>the mandalorian war and the cause of it
>the Jedi civil war that followed
>the interwar period inbetween the First Galactic War
212 posts and 150 image replies omitted. Click [Open thread] to view. ____________________________
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No.26232
I FUCKED UP
Typo on that last post, the Mark I's cost is 240,000 credits. 360,000 is autistic and retarded and the Mark I's maneuverability rating is 7/10
>100 MGLTs (Great)
>2 Laser Cannons (Mediocre)
>7/10 Maneuverability (Fantastic)
>3/10 Hull Integrity/Sturdiness (Death trap)
>3.5/10 Reliability (below average)
>240,000 Credits
And just so we're on the same page,
>>26209
Enter, the Mark II.
The Aurek Mark II project was spurred on by the Aurek I's shortcomings, from mechanical issues like its guns shitting out to nav computer being a deathtrap, the Mark II was introduced using what was during the Mark I's introduction modern older but reliable technologies alongside newer, smaller ones. Alongside the power plant, who's replacement resulted in the ship having a 0.52% distribution deficiency the sensory system's been overhauled in order to account for a larger and more powerful navigation computer, one capable of warning the pilot that the hyper-coordinates will karking neck them if they yank that lever. Plus, the gun system's had reinforced by circuit fail-safes and other conductive measures yeah Ik I'm fantastic at techno-babble to fix the Mark I's infamous gun problem.
Now, with all these upgrades, producing a Mark II from scratch will put you 400,000 credits in the hole, but luckily for the Republic fleet, (Which isn't a huge fan of bankruptcy) retrofitting the shit out of a Mark I with all of these upgrades opposed to replacing all of them is probably what the Mark II was partly designed for. So by the time of the Mandalorian Wars, nearly every Aurek in the Republic fleet (except the ones in the outer-OUTER rim) has been refitted to be a Mark II.
So the final tally's something like this,
>100 MGLTs (Great)
>2 Laser Cannons (Mediocre)
>7/10 Maneuverability (Fantastic)
>3/10 Hull Integrity/Sturdiness (Death trap)
>4.5/10 Reliability (Slightly below average)
>290,000 Credits (265,020 to convert a I to II)
Now, in comparison to what you're gonna see in a minute, this is a textbook example of Muunitic tactics.
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No.26245
>>25523
are you making this shit up as you go along? If so its damn good
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No.26254
>>26232
I'll make it quick
>120 MGLTs (Holy shit)
>2 Heavy Laser Cannons (Great)
>3/10 Maneuverability (Brick-tier)
>4/10 Hull Integrity/Sturdiness (A little thin)
>6/10 Reliability (Pretty good)
>140,000 Credits (Absurdly cheap)
The C-01, originally dubbed the XC-01 back in its experimental days, was a starfighter first made during the GSW in order to replace the aged, and frankly shit, S-100 stinger.
It didn't work out
The C-01's primary failing, among many, was its fucking shit-tier maneuverability. This thing can't turn to save its life, and during both testing trials and live combat, it DIDN'T.
It's incredibly speed capabilities however do give it an advantage against its competitors, since it can literally blitz right by them. However, against hailstorms of anti-fighter lasers or when caught in a maneuver, the best a C-01 pilot can hope for is that the explosion will take him before the void does.
Due to the absolutely abysmal failure that was the XC-01's launch, Fresia Astronautical Works ten points if you figure out who they become was forced to sell thousands of C-01 models at an atrociously low price and many unused C-01 frames were dissected and frankensteined into C-02 Star Maces, heavy but quick fighter bombers that I won't talk about because I don't have an appropriate image and because they're not important.
The C-01, despite its maneuverability flaw, is still a very capable fighter due to its incredible speed and overall acceptable performance. It's major failing, had it not had its reputation scorched by its failure to secure a proper naval contract, would've been the cost. With so much state of the art technology in such a heavily machined and over-designed frame, the C-01 Star Saber's actual price would've dwarfed its current one.
However, I'm not done talking about Fresia's products.
I am done posting for today though, sorry for the hiatus guys I've been having some issues and I research things like history and military tactics for inspiration. I need to make some images to best illustrate my ideas for ground tactics, but since I had these ship ones already done and some thoughts for them already I decided to share it with you guys while I prepare the other stuff.
Thanks for reading frens. Sorry if the rating system is gay, it's just there for you guys to compare the ships to understand where everything stacks up.
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No.26321
>>26060
I wondered if the rocket jump troopers should have a powered exoskeleton to help them carry that heavy rocket pack. You make them sound a lot like the Phase 0 Dark Troopers of Battlefront. I've wondered about how powered exoskeletons in general will be integrated into separatist canon as well. It seems illogical for them to not be present in some form. It seems illogical for more of them to not be present in the OT and PT eras as well. But that's a different issue, and I doubt that anybody will make a separatist canon of the movie eras unless it's an Infinities story. Based on what the KotOR games have shown us, power armor exists even in the heyday of the Old Republic, but it's a relatively rare item. Having the exoskeleton as a self-contained piece of equipment separate from the armor hasn't been shown in the Old Republic eras as far as I know.
>>26254
This ship looks like a much lamer version of an E-wing. Based on that and the similarity of the name Fresia to FreiTek, I'll guess that the company eventually becomes FreiTek.
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No.26328
>>26321
I'm hesitant to add exo-skeletons to them because the actual art we have for them shows them wearing relatively light-looking body armor with the only bits of heavy armor being the upper body harness attached to the helmet and ROCKET pack itself. The SERAPH-2 harness of course incorporates pauldrons like its earlier incarnation, but due to the Seraph's reliance on chemical fuel dedicated purely to its thrusters opposed to a repulsorlift's powerplant or something, the armor itself is not powered.
I always thought that the C-01 looked like a thinner and more autistic Z-95, but that's just me.
Onto the C-03 Star Scimitar
>118 MGLTs
>2 Laser Cannons (Standard)
>5/10 Maneuverability (A big upgrade)
>5/10 Hull Integrity/Sturdiness
>7/10 Reliability
>420,000 Credits
The C-03 is the ship Fresia always wanted its older brother, the Star Saber, to be.
Fast, maneuverable, powerful, and expensive.
They accomplished this in a number of ways, from adding those curved gull-wings they enlarged the ship's control surfaces, making it more responsive, and tightened up on all the preexisting surfaces and upgraded each one's mechanics to ensure that the Star Scimitar wouldn't be a failure like the C-01. Those curved tips are where its namesake comes from
Also, while the change from heavy lasers to standard ones may seem to be a downgrade, but hear me out.
Not only does downsizing the weaponry allow for more power to be distributed, the power plant's been replaced by a larger, more powerful one and every sensor and computer has had the same treatment but changing their position from the middle of the wing to right next to the fuselage makes the wings all that much more agile now that the ship's weight is centered more on the fuselage opposed to spread out across its frame like it was before.
The ship's frame has also been enlarged slightly, where the C-01 was 13m long the C-03 is 14.2m, this was done to fit the larger and more advanced modules throughout the craft. This change however did result in the ship losing two whole megalights in speed, but because of this it's gained astronomically better handling, stronger shielding, superior targeting and navigating computers, and is overall a more capable ship than its predecessor.
However, all of this does come at a cost, and a substantial one at that. A fresh C-03 Star Scimitar model has a pricetag of 420,000 credits, 130,000 more than its main competitor in naval contract competitions, the Aurek- Mark II. Luckily for Fresia however, this time they were smart enough to not put all of their marlello eggs in one basket, and have secured a number of lucrative deals with independent planetary navies, pirates, but that's hush hush a few kajidics, and most notably the newly formed navy of United Tion where the C-03 has found its place as the tionese's premier starfighter.
>>26245
Everything on the Krath's capabilities already existed and I'm just paraphrasing it, but everything other than that I came up with. Except the ablative layer thing, I just read that the Krath model had one so I threw that in there
The Tetan combat droid though is completely my idea though, I wanted there to be a link between the Sentinel droid series and Krath one so I came up with the Tetan in order to fit that role. The whole bit of where it came from (like Duwani's hunt for Krath blueprints) is something I made up as I wrote.
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No.26331
Aw fuck, I forgot to add the concussion missile launcher to the C-03. It's got one of those nestled right below the cockpit.
Alrighty, here's a rust bucket to contrast the C-03.
>90 MGLTs
>2 Laser Cannons, 1 Concussion Missile Launcher
>5/10 Maneuverability
>5/10 Hull Integrity/Sturdiness
>5/10 Reliability
>100,000 Credits
The S-100b Stinger is a slightly revamped version of the S-100 model, incorporating (slightly) more advanced and modernized system than its GSW-era brother and having its primary upgrade being the changing of its weapon's fucking horrible positions, moved from a karking meter above the engines to a comfortable spot nestled inbetween the fuselage and the Stinger's distinct power plant engine hybrids.
The S-100b was thrown together by the Corellians after the Republic dropped the antiquated S-100, with Corellian Engineers retrofitting ancient spaceframes with newer tech and improving on the S-100's primary weakness, its kriffing huge side profile.
The resulting S-100b's a cheap, simple, and overall very mediocre fighter that can be found everywhere from PDFs to hutt fleets due to its bargain price of 100,000 Credits.
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No.26334
Almost finishing my look at fighters we have the Kopis 3 Series, the lovechild of SoroSuub and Hoersch-Kessel that ultimately led to their divorce.
The Kopis' design history is an unusual one, what happened is the Neimoidians hired Hoersch-Kessel to make them a fighter who then hired SoroSuub's engineers, who were responsible for producing a number of the Galaxy's most popular airspeeders, to help them build the fighter.
Roughly resembling a frankenstein of some of SoroSuub's high-altitude crafts that's where the intakes and rudders come from that's been uglified by Hoersch's militant influence, the Kopis 3B was born. And, then almost dropped on its head when the Neimoidians refused to pay SoroSuub and consequently Hoersch-Kessel was forced to pretend that the Sullustans had nothing to do with their new fighter.
A few intergalactic court visits and even a Senate hearing later, the Neimoidians used their sheer weight and credits to sway the Senate to their side, and after a surprise speech by Muun Senator Nito Plain and Ruls Tonith, (CEO of Muun Financial Trusts) the Senate's decision was for Hoersch-Kessel to hand over 5% of the first year's profits made by Kopis sales to SoroSuub.
Sadly for the sullustans however, Hoersch-Kessel only sold a mere 15 models that year and all stock in relation to the Kopis-series dwindled substantially after the scandal, so SoroSuub had to make do with the mere 90,000 credits they received, a literal hundredth of what they expected.
Luckily for Hoersch however, the Kopis series made a striking return when the company's stock was practically bought out by the Obrexta Sector and the Neimoidians began ordering for thousands of units and even a few custom ones, seeing the company's profit margins rise to a new record! In unrelated news, Sullust's suicide rate has equally as fast as Hoersch's profits
>100 MGLTs
>2 Laser Cannons
>6/10 Maneuverability
>5/10 Hull Integrity/Sturdiness
>6/10 Reliability
>120,000 Credits
The Kopis 3B's a decent fighter, all around rising above the standard but not setting any real records. They're equipped with a Class-3 hyperdrive but pilots really hope they won't be needing it, as just like all other hyperdrive equipped fighters you'll need to input coordinates prior to battle if you plan on using it. Plus, Class-3s are slow as shit and sitting in a cramped cockpit for hours while the Galaxy tries to give you epileptic seizures isn't fun
However, the Neimoidians did ask Hoersch for a custom version of the Kopis, and they got it. The 3NS version (Neimoidian Specifications) guts the hyperdrive and nav computer completely, making the fighter short ranged and hangar-reliant but makes up for it with the inclusion of a light ion cannon in that teal circle, enabling pilots to disable ships opposed to outright destroying them. Neimoidians like to capture their enemy's craft and then sell it afterwards
That's the Kopis 3B, a reliable but not really special fighter that's dirt cheap and performs well.
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No.26338
>>26328
>I'm hesitant to add exo-skeletons to them because the actual art we have for them shows them wearing relatively light-looking body armor
It makes sense for a rocket trooper to wear light armor to conserve fuel as well as to make it easier to move when not jumping. However, exoskeletons don't necessarily mean heavy armor. I'm looking at a guide right now and KotOR's many types of armor include a Light Exoskeleton and Powered Light Battle Armor. Both are stated to be very new. They're also difficult to acquire. The Light Exoskeleton is sold by Suvam Tan as part of the DLC for KotOR 1. The Powered Light Battle Armor is much less awesome than Suvam Tan's suit, but it still costs 3000 credits to buy the only buyable example from Czerka and 2000 to buy the standard Powered Battle Armor, which is much too heavy for jump troopers. The only other way to get Powered Light Battle Armor is by stealing it from the Sith on the Leviathan or at the Temple on Lehon. In KotOR 2 the price has been more than doubled to 7600 credits and only 3 examples exist in the game. KotOR 2 also lacks the Light Exoskeleton from the previous game. This points to it being unlikely for troops of any side to have powered exoskeletons or power armor in any significant numbers, though it's not out of the realm of possibility for isolated exceptions to exist. Some moddable armors have the potential to become ad hoc power armor by adding strengthening underlays, and Revan's robes have a +4 bonus to strength and enhance defense to an extent comparable to light armor as well, which qualifies them as light power armor.
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No.26367
With regard to the past, present, and near future, you might wish to read this.
http://www.starwarstimeline.net/Supernatural_Encounters.htm
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No.26529
>>26367
Reading it. First time you posted it, I just CTRL+F'd to Typhojem. This is neat
Quick update on Republic navy things
Following the disastrous Battle of Serroco and the following Manda'lor Katal, (meaning Mandalore's Spear) the Mandalorian offensive that directly followed Serroco that almost pushed into the Core, the Republic accepted one of Rendili Stardrive's The cunts behind the shitty Hammerhead newest creations, the Spearhead-class Light Frigate.
The Spearhead is a slow, stocky, but extremely reliable and dense 200 meter long ship bristling with point-defense weapons hooked up to advanced targetting computers making the ship a dangerous fighter-screener and anti-missile platform, and protected within its thick hull are multiple overlapping shield generators that transform this already sturdy ship The hull itself can probably survive a barrage from a Kyramud into an immovable boulder of durasteel and lasers.
However, due to the ship's purpose of supplementing and working alongside Suffuse-class frigates, Who Rendili also came up with because Suffuses are shit at anything other than ship-to-ship combat, the Spearhead only has six medium turbolasers (Three groups of two on the bottom, each turret is capable of aiming in almost any direction) so just like the Hammerhead it's not gonna win any slugging matches with larger ships.
Due to Battlegroup Serroco's composition of mostly Mid and Outer Rim fleets with only a small section of more coreward units, no Spearheads were a part of the operation as they were just being phased into the Republic war machine as Serroco was getting nuked.
However, they have seen action during Mandalore's Spear and even played a notable role in the battles of that campaign and are responsible for Dagary Minor not turning into a complete bloodbath when they alone repelled a wave of Mandalorian reinforcements and gave the beleaguered Republic forces below a chance to escape. Of course, they all got jobbed when the Mandalorian fleet decided to focus on them
Regarding the second image, this is what a New Republic Block Also referred to as a Karath Block after Saul Karath, a Republic admiral who really could've fucking used it and is responsible for its shape
A Karath Block is a regular block but with Spearheads added to the mix, the pretty useless Forays (Only really good at catching stray fire and leaping into openings) get bunched up in line formation to make room for the Spearheads, but in staggered/combat mode they actually get a use, covering the exposed center that the Spearheads are forced to neglect now that they're busy taking pressure off of the Suffuses.
I'll list the Spearhead's info again for the tl;dr folks
>200m (Li.Frigate)
>6 Turbolasers
>Tons of laser cannons
>+Great at point-defense (Anti Starfighter, anti-missile)
>+Very durable (They're like mini-Suffuses)
>-Shit at ship-to-ship (they're less like suffuses)
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No.26534
>>26529
Here's my current timeline for how things are gonna go
-Upsil starts the Revanchists
-Revanchists go to the front at Suurja
-Revan fucks off to Onderon
>Revanchists get BTFO'd and captured
-Upsil goes to the Council for help
-They tell him to go get his students back, he's allowed to bring a couple jedi Sirun, Talvon, and Kavar go
-They find Alek and the Revanchists already freed
-Try to convince Kavar to stay, he refuses Muh council
>Operation Albino Hook
-Sirun eventually fucks off to Serroco where Talvon and Tempest were waiting
-Upsil goes to Cathar to investigate, takes most of the Revanchists
(Talvon and Sirun didn't sense Zayne because A; they were a continent away, and B; fucker can hide from the most powerful seers in the order and they're just knights)
>Upsil finds the mask, Vrook shows up to apprehend him
-Sirun and Talvon get wrapped up in the Mandalore's Spear campaign **Exile HAS to show up at Dagary Minor because he's said to in KOTOR 2)
-War shenanigans as Sirun gets shot a lot It's a recurring thing, I'll explain in another post and the newly named Revan gets to work defending Zabrak space and convincing them to join his crusade
>Revan gets the Zabrak on his side and kicks the Mandalorians out of this side of space
-Revan picks up Sirun and crew, it's been a while since Sirun and Revan have seen eachother
-Revan wants more supporters
-Revanchists head to Serenno to help D'Asta I want to cover this after I do the Mandalorian Spear
-With D'Asta's help, Revan gets the Atrisians and Ailon Nova Guard to join his crusade
-But he's got bigger plans
>Revan's got plans to join the Hutt Kajidics, United Tion, and Republic forces to crush Mandalore
-Sirun and crew gets shipped off to Eres III Prime* as the locals call it
(I'll explain why when I get to it)
-Revan bumbles around in Space Arabia convincing the hutts Who were already at war with the Mandalorians to give up on hating the Tionese Who'd they just got done fucking with again and for the Tionese to stop hating the Hutts long enough to fight the Mandos
-Cassus Fett leads the Mando'ade Parjai, a campaign that breaks Sirun's forces at Eres III and chases them all the way to Duros before Revan finally shows up with the Tionese, Hutt, and newly-designed Centurion and Interdictor ships to beat Cassus back
-Revan leads a counterattack aimed at corralling Mandalorian space back around the Sector's original size, This includes the battle of Dxun
-Things culminate with the Siege of Mandalore
Inbetween all of that a few beats I want to hit include Revan capturing a Shukur-class, The predecessor to the Centurion finding the star maps and his slow but certain decision to embrace the Dark Side, He never fell so to say a fight between him and Mandalore probably on the Darasuum and probably during the Siege of Mandalore itself, and a whole lot of other stuff.
I felt bad for Revanchistanon since I didn't show what he was doing during the Nouane stuff, but just so you guys know I do plan on having Revan do tons of shit, don't worry.
I may not like him as a character all that much but that doesn't mean I'm gonna cuck him.
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No.26541
>>26534
I'd always assumed that Revan would be named as soon as the Revanchists are formed. But this all sounds like a crazy amount of material, probably at least a book's worth if not more. How are you going to find room to show us some of the KotOR characters who played a part in the war but weren't Jedi or Mandos, like Carth? This is without even going into the OCs here, or embellishments to the technical side of things.
You'd probably be better off not bothering too much with exosuits. You can just have the rocket troopers and anybody else who carries anything heavy using strengthening underlays installed in their armor. I only brought the idea up because I've read stories from infantrymen in real militaries talking about how carrying 80-100 pounds destroyed their backs.
>and a whole lot of other stuff.
You may want to look into a speech-to-text program at this rate.
>I felt bad for Revanchistanon since I didn't show what he was doing during the Nouane stuff, but just so you guys know I do plan on having Revan do tons of shit, don't worry. I may not like him as a character all that much but that doesn't mean I'm gonna cuck him.
I appreciate that a great deal, but it begs the question of why bother to write stuff in this era when Revan is so prominent in it if you don't like him that much.
>Things culminate with the Siege of Mandalore
What about Malachor V? I assume it's going to happen right after this.
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No.26547
>>26541
Revan's character just got sullied for me by all of his more autistic fanboys, the ones that screech about MUH MASTER OF DERK AND LIGHHT, those pricks. A pragmatic big-picture thinker who goes from valuing the Republic's wellbeing to valuing the Galaxy's wellbeing is neat and all, but smaller-scale characters like the Exile who seem to be in it more for the here and now, the immediate small-scale things like people around him are the ones I tend to like more. The reason I want to flesh out this one so much is because I have so many ideas for it, and if I have to be honest it's because I like the Exile so much.
My real favorite time that I'd like to expand upon the most would be the times right after the Pius Dea fell, when Pius Dea crusaders are still commonplace and there's tons of Galaxy to explore, Jedi wielding protosabers against exotic Force cults is just one of countless ideas you could do.
Sorry for not touching much on the exo-stuff, but load-bearing underlays make perfect sense and would be very practical.
Regarding the Siege of Mandalore, the Siege's conclusion is what directly leads to Malachor. Just to spoil things a little bit, the Mandalorians get beaten into Keldabe's great keep, where the Ultimate gives a speech about how Manda'yaim, the home of Mandalorians, is not in fact the planet they're on. Their home is not this crater-filled rock, not this Hell-blasted dustball, it is instead where they, his people, make it. This is really just a fancy excuse for him declaring a massive fighting retreat out of the fortress where they shatter the Republic's lines and commandeer their landers, beelining for the surviving Mandalorian fleet (the Darasuum got destroyed) before scattering across the Galaxy's northern territories, raiding and pillaging everything and leaving before the Republic can show up. This leads to Revan baiting them into one last final fight, which is Malachor and then it all ends.
Regarding extra characters, Carth will mostly only be brought up by Karath in offhand comments and by other people referring to the Republic's greatest aces. He'll probably show up a few times whenever Karath's around and starfighters are involved, though expect for him to be named whenever aces are brought up.
Atton gets a little more screentime as he becomes Revan's personal shuttle pilot and eventually evolves into one of Revan's premier commando team leaders as Revan's crusade goes on.
Bao-Dur joins up with Revan during the Zabrak stuff, the two bond over mechanical nerd shit because Revan likes droids and Bao's a level 92 cyberwizard, but before you ask it Bao and Atton don't really meet due to being very much separated due to their jobs. But Atton DOES know of Bao-Dur, given that him and Revan spent a lot of time working on the Shadow-Mass generator, and this becomes a plot point in my telling of KOTOR 2
Brianna handmaiden gets referenced by Arren Kae and Yusanis, but like Visas she sorta takes a back seat to things. I might work the Disciple into things by having him be present on Dantooine when Revan visits it looking for recruits, where he finds none and maybe him and Sirun could meet or something.
Canderous will have a few mentions, he'll assume the mantle of head of Clan Ordo when his brother gets jobbed at some point and he eventually makes his way to leading Cassus' personal Shocktroopers and has a few appearances.
Arren Kae/Kreia of course is going to accompany Revan, and along with Alek/Malak will form a trio that gets a lot of focus throughout the stories. Regarding a book, the plan is to make a bunch of stories that chronologically link to eachother, I don't know if it'll end up being a few books or whatever, I'm really considering just writing them up, converting them to PDFs, and posting them on a website I own and run or something since I really don't want them to get fucked with by Disney and don't wont to be beholden to them whatsoever.
I'm starting writing for the first part soon, it's just gonna cover the buildup for Revan's crusade and get Sirun along with it along with a bit of stuff from Mandalore's perspective of him truly beginning his crusade against the Republic.
Got planning to do, expect more posts and probably me dropping a PDF for your guys' Christmas present
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No.26552
>>26547
>>26534
Good work TORanon, but I have a few questions.
Since you will feature several characters from the KOTOR games/comics, I want to ask about the remaining characters from Tales of the Jedi, namely Nomi and Vima Sunrider. Now I know originally Vima was supposed to be Bastila but that changed. According to later sources, Nomi died but it's not clear where she died. I would prefer it if she died when the Jedi gathered at Katarr, along with Master Vandar and others, by Darth Nihilus
Also for the Jedi Civil War, I tried looking up the known Sith Lords during the period and came up with a few who had the Darth title, that appeared in Wizards of the Coasts adventures.
http://starwars.wikia.com/wiki/Darth_Glovoc
http://starwars.wikia.com/wiki/Darth_Voren
Also of note, the wiki states that Darth Bandon was the first Shadow Hand (second in command) of Revan's Sith Empire, and that he fell during the Mandalorian Wars, so will he show up as well?
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No.26561
>>26552
Bandon'll probably get a name drop or something but I don't see much other than that since he's pretty bland, and I have no clue what I'm gonna do with the Sunriders.
My idea for explaining Nomi's disappearance is that she sensed Vitiate or something and left to deal with him before getting jobbed since she doesn't show up in any of the KOTORs, I have no fucking clue what to do with Vima-wait nevermind I got an idea
According to Wookieepedia Vima and the Exile actually meet at one point, and Vima is even credited with training them a little bit.
I'm already running with having Kavar having been Sirun's master against TSL Restored's statements because not all of Chris Avellone's ideas are good so I guess I could have Vima go off on a journey to find her mother and eventually end up with the True Covenant, I'm planning on bringing Lucien Draay back and having his covenant be important for the events of my telling of KOTOR 2
Regarding other Sith lords I plan on having Revan's empire more or less splinter into dozens of Sith warbands and warlord owned states and whatnot, so more Sith would be nice.
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No.26581
>>26547
>The reason I want to flesh out this one so much is because I have so many ideas for it, and if I have to be honest it's because I like the Exile so much.
The Exile is a great character too. He/she gives off the impression of a potential great leader who doesn't necessarily like to be a leader. That's reflected by the choices Kreia offers the Exile at the end of KotOR 2. None of them have a leadership component. It's just about the Exile's personal growth. The Exile can go to unknown space to join Revan again, be an instructor for Revan's army, or just fuck off back to exile. The Exile has to be more about introspection and smaller-scale things because the purpose of the Exile is to show the audience how those like Revan who stand on the stage of history impact the individual lives of others.
>My real favorite time that I'd like to expand upon the most would be the times right after the Pius Dea fell, when Pius Dea crusaders are still commonplace and there's tons of Galaxy to explore, Jedi wielding protosabers against exotic Force cults is just one of countless ideas you could do.
Reading this prompted a trip to Wookieepedia to essentially read the entire history of the galaxy. I'm just waiting for the Baobab Archive to come fully online so I never have to go back to Wookieepedia again. It's incredible just how much of a sprawl the history of the Star Wars universe is. There's always a way to fit your story in somewhere. That grandiosity is a major draw of Revan's character and Star Wars in general. From space stations the size of a moon to living planets to ancient godlike aliens, it has something for everyone. Pius Dea is another example of that, which makes it a good potential base for storytelling. IIRC lightsabers have only been around for about 10,000 years or so by the movie era, placing their invention at around the time of Pius Dea's overthrow. The Jedi fought with physical swords before that. The eras before Pius Dea but after the Republic began would be a good place to put harder science fiction stories because there were few battles between Force users due to the Sith not having been discovered yet and the lack of lightsabers. Meanwhile, there isn't a particular reason not to create eras even further in the future than the Legacy era. Go far forward enough and you'll get routine intergalactic travel and people having evolved into Celestial-like beings with power levels that put cape comics to shame. Since I like the aesthetic of the Eternal Empire, my preference is for something that mimics that. But I doubt that the board has anyone who's ready to start crafting new eras.
>>26561
I don't see why you need a separate telling of KotOR 1 or 2. You should establish a canon hierarchy for this project like how Star Wars canon overall had a canon hierarchy when it was under George Lucas to determine what can be changed and what can't.
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No.26696
>>26529
>Typhojem
The rest is plenty cool too. Got any ideas out of what you've read so far?
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No.26747
>>26696
Not really. I'll keep reading though
Just dropping by to shill the Separatist Canon General thread and to say that I won't be posting until Christmas Eve when I'll drop you guys everything I'm written so far. Prologue's done, I think moving on from there.
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No.27093
Merry Christmas /sw/
I lied about Christmas Eve and about the Prologue being done, but here it is for those that were curious.
I've been busy
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No.27101
>>27093
Its a Life Day miracle! Merry Christmas sithposter!
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No.27123
>>27093
>Cassus Fett pulls an ACKSHULLY on Mandalor the Ultimate
Man has balls of beskar. There were a number of typos and awkward phrasings, but otherwise that was quite enjoyable. Am I correct in guessing that the glass and mechanical parts of the flagship's bridge were supplied by Mandalore's "benefactor"?
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No.27127
>>27123
Yeah sorry about the typos, I wrote it in Sigil and when I read it over I forgot to plug it into something that'd actually outline them, I'll remember to fix that next time.
Regarding Cassus and Mandalore's relationship I want to outline that Cassus is argumentative to a fault, probably cause he's so used to Crusaders trying to shit on his ideas but you'll probably see that later on with him actually interacting with them. About the phrasing, I was trying to write the Mandos as feeling a little foreign, and when the story's following Revan or Sirun it changes a little. Revan's less tense than Cassus but also uses big book words while still being fun and for the most part humorous, Sirun's much more casual and generally fun.
I don't know when I'll be able to update because my writing inspiration's drifting towards other ideas, but I'm happy I managed to get that much out of something for you guys.
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No.27134
>>27093
This is reminiscent of the kind of conversation that Timothy Zahn would write for Thrawn and Pellaeon, but with more of a Mandalorian flavor. That makes it about as good as anyone could expect for the first piece of separatist canon. It leaves all of us wanting to know what happens next. It just needs a bout of editing. It does everything that a prologue is supposed to do, which is to get the reader interested without putting all the best material up front.
>>27127
>I don't know when I'll be able to update because my writing inspiration's drifting towards other ideas
Such as? I'd hate to see this abandoned after all the work you've done to put it together.
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No.27145
>>27134
Don't worry, it won't get abandoned. I've already archived all my shit for it.
I write like a fucking sped, drifting from whatever caught my eye for a second before fucking off to whatever other flavor of the month.
Having a weird apocalypse inspiration thing, think of a Metro/Last of Us (With more snow) mix, I'd say add Stalker but there's no artifacts. Here're some images related to it
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No.27148
>>27145
Honestly, that just makes me think of Rak'Gol outbreaks.
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No.27149
>>27148
Same. Even that fish kinda looks like it has the rakghoul virus but without losing its eyes.
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No.27168
>>27148
>>27149
Can the rakgol plague infect animals?
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No.27202
>>27093
Looks nice, barring a few typos as >>27123 says. How do you feel about this getting a signal-boost from the Manda-LORE youtube channel once it's more complete? I reached out to the guy and he said he's more than happy to shill for the Baobab Archives once we've got most of the articles ported over, he'd probably be fine with advertising your work as well, given it takes place in the EU.
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No.27210
>>27202
You absolutely, positively must never, ever do this until it's 100% complete. I've seen more than enough vidya fan projects get a cease and desist order from the IP owners, and those IP owners haven't desecrated their IPs a hundred thousandth as much as Disney has done to Star Wars. This goes for the 200 ABY stuff as well.
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No.27222
>>27168
As far as I am aware- only sentient being can become rakghouls. The Muur Talisman was intended to convert its victims into willing subjects and soldiers for its Sith creator, and animals don't exactly have the knowledge or skills necessary to make effective use of weapons or vehicles- something that was apparently intact with the disease. Of course, without being commanded by a sith- they essentially amounted to little more than savage beasts themselves. It does seem odd to me that the Sith stopped creating such biological monstrosities- surely they didn't forget the obvious utility purpose-made servants and warbeasts could provide? Or perhaps such vile sorcery proved too dangerous for even the most power-hungry Sith to seek?
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No.27224
>>27222
That's what sithspawn are for.
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No.27932
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No.27934
>>27932
>think it was an update from OP
>just find skeletons
Can someone screencap the important posts in the thread? Whenever I screencap the images are all fucked and it just fails when I try it.
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No.27936
>>27932
Expect us to be waiting here a long time. The story anons usually take leaves that last for months before coming back…
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No.30775
>>27936
I used google to look up that image, Anon, and google gave me a character from My Little Pony.
Yes, because that's somehow related to a skeleton.
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No.30776
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No.30899
>>30775
>>30776
Looks almost like it's ripped out Fallout New Vegas, pic related.
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No.30900
>>30899
Aptly named. That's the feeling I have after fighting those fuckers on Hardcore.
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No.30902
>>30899
>Jaxxon was in Fallout
Well I'll be dipped
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No.32165
Fuuuuuuck. OP, where did you go?
Well, until he gets back, did anyone have any good ideas about what's going on in that conflict?
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No.32166
>>32165
No idea. The storyfags disappear for months. Only coming back for a few weeks every 6 or so months.
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No.33077
So to keep this thread alive and since I can't find another non-dead thread for this I'm going to put it here. So TOR-era Republic military basically look like clone troopers. Now we all know why this is (Bioware/EA is creatively bankrupt), but I wanted to give some in-universe reasons for this.
So after both the Mandalorian Wars, the Jedi Civil War, and the Dark Wars, the Republic was left reeling from the losses of decades of constant war. In an effort to rebuild their military after being bled dry, they started to take inspiration from their enemies such as the Mandalorians. Similar to how the Clone Army took inspiration from their Mandalorian gene father, the Republic would take inspiration from Mandalorian Neo-Crusaders, and improve upon the design and take it to mass production. They do this through the Great Galactic War, the Cold War, the Draguulch Period etc. until the Ruusan Reformation.
During the New Sith Wars, the Republic lost much of their manufactuing capabilities and knowledge during the scouring of many of their manufacturing worlds. Then during the Ruusan Reformation, with disbanding of the Army of Light, and the transition of relying on PSF armies this fell out of favor. This leads to the uniforms seen in ANH/TFU for most human forces, until the manufacture of the GAR.
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No.33916
I might be back. This computer's not the best though and this thread's pretty fucking massive, but at the same time I don't feel like detracting from any of the more recent threads.
Should I stick with this one or make an electric boogaloo 2 thread?
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No.33917
>>33916
S-Storyfag anon? Is it really you…?
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No.33919
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No.33920
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No.33921
Alright boys I'm making a new thread since having to scroll all the way down makes muh sawl writhe in agony, I suggest you hide this thread because I'm gonna peacefully sunset it.
See you boys in the new thread
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No.33923
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No.33925
>>33919
The good times are back in town
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No.33936
>>33919
>screencap
You owe it to yourself to complete the autism image and install some barely-functional /tech/-approved browser instead of Chrome.
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