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File: 47a686fe2dcdc00⋯.png (591.13 KB,1024x768,4:3,Snapshot_001.png)

 No.48879

Seriously,you can fly planes,do combat in some military groups on here,sail boats and such. But seems all noobs seem to come on here and first thing they want is adult stuff. I mean there is so much more on here than that stuff. It frustrates me to no end,cause i know there is more to do on here then x rated stuff.

____________________________
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 No.48880

SL is full of a ton of very creative sims made by very creative people and all half the user base wants to do is stand around on sex beaches naked, afk, logged in via their cell phones, in hopes they can find something to masturbate to.

Its a sad fucking waste of one of the greatest creative platforms ever.

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 No.48881

File: 2aaa26c07832d25⋯.jpg (149.98 KB,801x440,801:440,H9tlYhm-0.jpg)

>>48879

everything in SL is so poorly done and retarded that it's not worth bothering with most of it, you've probably only spent 1 year or less in sl, wait a few more years and you'll realize that social pvp and poseballing are the only rewarding activities

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 No.48882

File: 05fd10a2483434a⋯.gif (262.75 KB,800x800,1:1,1493932907893.gif)

Everything that isn't sex in SL is done somewhere else better. if you want combat even the shittiest mobile cash grab game does it better than SL. If you want to chat there's discord. If you want to create a game there's Unity and Godot. Greatest creative platform ever? Hardly; it the duct tape of creative platforms: it's not the perfect solution for anything but adequate for everything. But just like duct tape if you already have the better tool you're better off using that instead.

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 No.48884

>>48879

this >>48882

yes you can do all that but it's all jank, the only thing it does better than other games/platforms is character customization and pixel fucking

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 No.48885

>>48882

this is the correct answer, unfortunately even the sex is done better elsewhere these days. if all you care about is the text, you've got flist and a ton of other places. if all you want are the animations, you've got shit like yiffalicious and similar. SL is still the only place you can have both, tho

as for only being used for sex, dude, even when I first started 11 years ago, any place that wasn't adult in nature was a ghost town

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 No.48886

It's mainly because the only people that join SL nowadays just do it for the sex side and maybe the RP and that's it. Oh yeah they'll tell you they like to go to club and be social but it's always the same ending.

A couple years back SL had a lot of different and active community but they all diminished or died out with people moving on to better thing.

Ranging for RP sim not centered about people dicks and their gash and special snowflakes to different creative sim, SLMC etc..

But yeah most of the 'fun' community died out with people moving on to better thing or ended up forming community outside of SL.

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 No.48897

>>48882

This. There aren't any other games where I can create a custom avatar and pixel fuck + ERP.

Everything non Adult rated on SL is laggy jank and not worth wasting time on.

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 No.48972

>>48879

SLMC are more autistic than gor and furries combined. Change my mind.

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 No.49000

>>48879

Because the other stuff is laggy to all hell and you're better off going to a game of equal or better value with a million times more polish.

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 No.49002

because there isnt much else to do and people like getting off.

You have a platform where you can get off from someone else's interactions with you. No different than RL where people mingle often for the intention of eventually hooking up. On SL there's little or no inhibitions stopping people from engaging in it. No STDs or shame. Find someone you want to fuck and do not ask questions. Pump and dump.

Fun factor died when 90% of the initial SL population left out of disinterest. Everyone I met on SL moved on to RL things, either breaking out of their shell in their late 20s, or were using it to get through a rough patch in life before improving their lives.

Everyone left on it are either people still weathering a rough patch, newbies, or dedicated people who have nothing worthwhile outside of SL. This is their life now. So sex ends up being a given. All the "fun" is gone.

Mainland adventures feel like exploring a lost ruin with occasional groups of bots filling up someone's attempt at another e-club that will be gone in 3 months. Mainland is dead, infohubs are toxic cesspools, and everyone is sitting on private islands idling or fucking.

SL is effectively dead at this point. It's a museum that has patrons fucking in it.

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 No.49004

>>49002

One thing i think that could be used to make sl great again would be to do stuff like fix the glitch with sim crossings i planes and such. Fix those security orbs so they notice if someone is in a plane or such,it isn't funny when i'm flying in a plane and i get ejected without even a 30 min warning. Also advertise sl on tv so more people come on here.

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 No.49005

File: e5544a1f5fe9961⋯.jpg (52.37 KB,445x444,445:444,pepe-ff.jpg)

>>49002

The mainland was always shit, it never worked out.

People would just buy mainland because it's USD/prim price is cheaper and then either just use a skybox and leave the ground empty or make a skybox on the fucking ground or make shit looking mountains.

And if you own mainland and your neighbour is shit, you will probably hide in a skybox yourself, so that you don't have to see the eye cancer around you. It's the circle of doom.

>>49004

Fuck security orbs, those things should be forbidden. Same with setting banlines on mainland.

If you don't want strangers crossing your sim, fuck off from mainland, reeee

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 No.49032

>>48897

>This. There aren't any other games where I can create a custom avatar and pixel fuck + ERP.

It isn't that appealing, if you think about it. The animations are often janky af, and there's always the limiting factor of having to waste money to even have a good looking avatar, let alone extra clothes / accessories you might need to spice things up above "I put dick in vagina." Text RP is SOOOO much better than anything you can get from SL, it's not even funny.

>>48882

Want to build a cool 3d environment people can explore in / interact with? Unity.

Want to (E)RP or just hang out with others? Forums / discord / email / literally any kind of chatroom will do that.

Want to hang out and chat with others?

Is character design your thing? Drawing / modeling / sculpting.

Name one thing that SL does that you can't get anywhere else but better. The only thing that SL does better is allowing you to get money from people who for some reason need to see two shitty, poorly animated characters having sex, because their millenial / soccer mom brains can't into imagination.

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 No.49033

File: 51882f34df2818e⋯.jpg (336.33 KB,1500x1000,3:2,xzag0qbm6ybc8u2w87p5.jpg)

>>49032

>Text RP is SOOOO much better than anything you can get from SL, it's not even funny.

but SL itself doesn't actually take anything away from the textual element. it just ADDS full customizable 3D models, animations, the works.

when you get the chance to kick around a scene with people who really care enough to make it GOOD, the verisimilitude is exquisite.

it's tough to go back to text only once you've tasted it

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 No.49034

>>49032

>Name one thing that SL does that you can't get anywhere else but better.

doing all of the above at once retard

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 No.49035

File: aea491a808b01e4⋯.jpg (527.21 KB,2000x2000,1:1,1553359826902.jpg)

>>49033

>it's tough to go back to text only once you've tasted it

I did, and I RP'd in SL for quite a while. It's just a hassle, mostly. There's a reason why most people who ERP (and I mean ACTUAL ERP, not just poseballing and typing "*moans*" or "OOHHH" over and over), do it on text platforms instead of in SL. It's just too limiting, not only content wise, but it also inhibits imagination and visualization because of the shitty animations. People who actually honest to god think roleplaying like that improves visualization can't into brains.

>>49034

Except you don't do all of the above at once, so I don't know what you're talking about. Also, what can I not "do at once" outside SL? You should update your DOS machine, my dude.

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 No.49037

File: 04c8d81c2a979f9⋯.jpg (89.52 KB,894x894,1:1,04c8d81c2a979f90735b06c0a0….jpg)

>>49035

how is text on SL anymore limiting than text on discord/IRC/your phone?

>…but it also inhibits imagination and visualization because of the shitty animations

people who don't have much of an imagination aren't suddenly going to develop one after taking SL or whatever other visual medium away from them.

>People who actually honest to god think roleplaying like that improves visualization can't into brains.

just imagine being the kind of person that has this sort of narrow world view.

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 No.49038

File: b21a3573abbd985⋯.jpg (420.81 KB,2050x3211,2050:3211,1550791215172.jpg)

>>49037

>people who don't have much of an imagination aren't suddenly going to develop one after taking SL or whatever other visual medium away from them.

Yes, yes they are because that's precisely how you train imagination / visualization: my imagining / visualizing.

>just imagine being the kind of person that has this sort of narrow world view.

These things are not new by any stretch. We know our senses inhibit our mind's eye, that's why dreams are so different from just thinking shit up while awake. Things like the Ganzfeld (? I think), hallucinations have been common knowledge for a while now, and even if you don't know what that is, you have the perfect example of hypnogoges. This is why reading a book is more engaging than watching a movie if you have a strong imagination. It's much harder to, say, imagine smells and wind and all that while watching a movie than while reading a book, where the whole action is expected to happen inside your head, and the book is just a script for that play. It also has a lot to do with the pacing of those other media.

I get what you're saying, many people can't into imagination, but again, that this is something that can be trained, and if you weren't RPing with all those aids in the first place, you'd already be much more satisfied without them. So I stick to my original point, that RPing is better if you don't have shitty animations playing.

>how is text on SL anymore limiting than text on discord/IRC/your phone?

It isn't. I actually don't mind SL's chat. I didn't mean to imply the texting was limited, though.

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 No.49039

>>49037

> how is text on SL anymore limiting than text on discord/IRC/your phone?

As someone who moved from Flist to SL, I have to agree that ERP with poses on SL is more limiting than just doing it in pure text.

There's an acceptable limit to the disconnect between what's going in text and what we're watching. Even janky animations with clipping can do a lot to enhance the RP if the avatars aren't garbo, but if we're switching poses in-RP but the current/nearby furniture doesn't have anything even resembling the intended pose, it feels awkward and it's just easier to fall back on whatever poses DO exist – even if that's not what you wanted.

Best of both worlds would be to just stand normally next to your partner (or default cuddle), so you can have that visual of them. That feels (to me anyway) more acceptable than watching our avatars blow each other while I'm actually getting the mating press.

Other than that I agree with you.

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 No.49041

>>48882

>>49032

You're forgetting one important aspect; the smooth transition from one thing to another. What other game lets me play virtual dollhouse, take the car out of the garage, actually drive it to a pier and then hop onto a boat and go sailing?

>>49035

>>49039

>There's an acceptable limit to the disconnect between what's going in text and what we're watching. Even janky animations with clipping can do a lot to enhance the RP if the avatars aren't garbo, but if we're switching poses in-RP but the current/nearby furniture doesn't have anything even resembling the intended pose, it feels awkward and it's just easier to fall back on whatever poses DO exist – even if that's not what you wanted.

That's why I can't be bothered with serious ERP on SL either. If I just ignore the visuals entire, what's even the point of poseballing?

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 No.49046

>>49038

>because that's precisely how you train imagination

but using your imagination to imagine an avatar, assembling it, creating custom textures and animations for it, is pretty good training too. and not just avatars. backdrops, locations, props, everything. it's almost like you're only limited by the power of your… something!

>>49038

>say, imagine smells and wind and all that while watching a movie than while reading a book

i mean, i'm pretty sure smells, thoughts, feelings and moods are still described through text on SL and not so much visually

>>49039

i'm sorry guys, i'm gonna say there's pretty much an animation out there for pretty much everything, even the crazier stuff. and as long as it isn't No Copy, you can put it in anything you want; furniture, HUD, whatever. because avsitter2 exists.

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 No.49047

>>49035

Are you being intentional obtuse? You can't literally do it all at once, but the same platform lets you transition smoothly from talking and messing around with your friends, into playing virtual dressup with your greasy Freya avatar, to erping and pixel bumping those same friends with that same avatar, to taking screenshots of that avatar in environments others made.

You can do all of these to a lesser degree on other platforms, but none are so interconnected.

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 No.49048

File: 7252a8c99210557⋯.jpg (418.9 KB,1484x2942,742:1471,1550004520732.jpg)

>>49041

>What other game lets me play virtual dollhouse, take the car out of the garage, actually drive it to a pier and then hop onto a boat and go sailing?

>>49047

You can't literally do it all at once, but the same platform lets you transition smoothly…

I addressed this before:

>It isn't that appealing, if you think about it.

Having this "seamless" experience isn't that relevant. Just think about it, what DO you get from it? It's a cool hook, but that's about it.

>but using your imagination to imagine an avatar…

If you want to design a character, just design a character man. There are certainly much better ways to share your creations than SL.

>smells, thoughts, feelings and moods are still described through text on SL and not so much visually

That's not what I was saying. What I meant was that the lack of external sensory stimuli made engaging all your senses easier.

>You can do all of these to a lesser degree on other platforms, but none are so interconnected.

When I said you could do all of them at once, I was referring to the fact that you can have photoshop open and just chatting on discord at the same time, for example. Just to clarify, really.

Main point of all this is that, if you do it in SL, you could probably do it somewhere else and feel more rewarded / fulfilled for it.

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 No.49049

File: 7fe0df92682c198⋯.jpg (105.03 KB,700x1009,700:1009,1553324707436.jpg)

>>49048

I was going to elaborate a bit on what I meant, but I didn't have time to before, so here goes:

First of all, let me start by saying I have nothing against visual media, in fact, I prefer visual storytelling over words. I'm an aspiring artist, and I'm hoping to get into animation and book illustration this summer.

The lack of sensory stimuli is not a matter of creativity, but a matter of immersion (in this case). If you want to immerse yourself, it'll be harder to do so if your brain has to constantly deal with the outside world. What you really want, then, is to divorce yourself as much from what's happening outside you as you can. Images and text are usually pretty good for immersion, because they aren't time sensitive. What this means is that you can absorb the information, and then you can think about it. Animation, on the other hand (as in movies, for instance), keep your attention for as long as it is running. Small animations aren't that 'harmful' to this immersed state, since they work pretty much like images - you can absorb them and forget about them - but having one constantly playing in the background, or having to deal with changing positions and all that (something which is always extremely visually jarring in SL, which really doesn't help either), is bound to yank you out of the zone.

When I talk about immersion in this case, I don't mean simple suspension of disbelief, and emotional investment, and all that - as you might find in a video game, for instance - I actually mean feeling the wind, smelling the ocean, and in general having your senses connected to an imaginary world (the way you'd have if you were dreaming, to a certain extent; less powerful, of course). Animations have a place, of course, as does (mostly) every medium; they're great at teaching and showing us new things. But if you want to really immerse yourself as I described, that's a different thing, and should be approached in a different way.

The best ERP sessions I've ever had in SL were pretty close to what >>49039 described:

>Best of both worlds would be to just stand normally next to your partner (or default cuddle)

If all you want is to guide a porn shoot, then sure, I can see how SL can fulfill that, but from someone who's been here and there, you're missing out big time.

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 No.49050

File: 4cbc4b3cabe7036⋯.jpg (159.38 KB,1920x1080,16:9,84082a2bbd6a32e009186545ee….jpg)

>>49048

>What I meant was that the lack of external sensory stimuli made engaging all your senses easier.

is SL including SMELLOVISION now or something? external sensory stimuli: still unengaged

y'know, maybe i'd even say that if your imagination is so fragile it can be shattered purely by the addition of a visual component, it might not be as strong as you think it is!

>There are certainly much better ways to share your creations than SL.

sorry man, SL is still the only multiplayer game in town that allows for this sort of immediate interaction and interplay of ideas. maybe one day.

>>49049

>a paragraph containing strong evidence of AvPD

perhaps one day when devices that induce lucid dreaming become widely available, you will have the experience you desperately seek. i don't really have a problem working with the means of simulation available now, though.

the best ERP sessions i've ever had in SL were ones that actually modeled and involved the action. people who cared enough to texture effects along with the descriptions, used animations to effectively convey intent, scripted HUDs and devices that accentuated weight and consequences, and built backdrops and props in-line with the narrative.

there's nothing being missed, as like i said, nothing about the textual element is missing, lacking or diminished from SL. there are only features added.

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 No.49054

File: 2d660b6be6d8866⋯.jpg (624.23 KB,764x1080,191:270,cirilla.jpg)

>>49050

>a paragraph containing strong evidence of AvPD

I saw that coming from a mile away. 1. Not an argument; 2. We're talking RP, you can be all high and mighty about it all you want, but traditionally, the purpose of RP has been to disconnect from reality.

>perhaps one day when devices that induce lucid dreaming become widely available

I lucid dream, what's your point?

>y'know, maybe i'd even say that if your imagination is so fragile it can be shattered purely by the addition of a visual component, it might not be as strong as you think it is!

If you have ever meditated a day in your life you'll know how much it alters you to detach from the outside world. Again, this is not news. It's why sensory deprivation tanks (something which I never tried and am not interested in trying, by the way), are a thing. And if you read my post, you'd know the biggest problem is not even the visual component, but fiddling with shit just like you described. And if you told me that fiddling with huds and animations doesn't take you out of the loop, then great for you, but I think you'd be bullshitting me.

>>49050

>sorry man, SL is still the only multiplayer game in town that allows for this sort of immediate interaction and interplay of ideas. maybe one day.

What do you even mean? Art can be much more easily and quickly shared on sites like cgs, deviantart, tumblr (not anymore, I guess), etc… there are like a million platforms for sharing / discussing art.

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 No.49055

File: b51adf926c83d17⋯.jpg (61.09 KB,633x356,633:356,little_wars_MAIN.jpg)

>>49054

no, traditionally, the purpose of RP has been simulation

sorry about the avpd quip, i guess, but there's certainly a type of person who bleats about 'immersion' the way you do!

>I lucid dream, what's your point?

why are you bothering with text at all, at that point, or anything else for that matter?

>but I think you'd be bullshitting me.

nope, because it only takes seconds

>there are like a million platforms for sharing / discussing art.

now tell me which of them have a built-in 3D engine

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 No.49056

>>49054

There's something to be said about >>49055's last point. There are no platforms, to my knowledge, that allow a persistent and seamless experience in which few server restarts are required for new objects to be loaded into the scene. I also do like SL and OpenSim for working on ideas when I don't want to go through the bullshit of working in UE4 or something. I like the experience of someone else being able to manipulate what I've put down or scripted without having to switch between a milieu of UIs or emailing them, or using Dropbox– it feels quick and sensible. I like SL theoretically as a platform quite a bit, but I wish they would perhaps get their heads out of their asses with Sansar, as the use-philosophy behind it feels shaky at best and in turn, isolates me, the creator, as it limits my realtime interaction during creative flow.

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 No.49057

File: 00450f0b328754c⋯.jpg (159.82 KB,650x1000,13:20,d4smg75-fd77a29b-b147-4b69….jpg)

>>49055

>no, traditionally, the purpose of RP has been simulation

Strongly disagree. War games are not RP either, if that's what you're implying.

>why are you bothering with text at all, at that point, or anything else for that matter?

Well, several reasons. Novelty is one: by going through experiences which are external to what you're already familiar with, you'll expand your world view. Being able to immerse myself properly helps me understand and emotionally attach myself to the reported experiences making them more lasting. Secondly, I'm interested in sharing my own experiences with others, and I like to explore how to best do that. It's also the time factor, and your thoughts when you're awake vs when you sleep; meditation is still useful, even if you lucid dream.

I am very passionate and curious about psychology, especially hallucination, illusion, unusual states of mind (think DID), and problem solving (especially mathematical problem solving), using these things; what I'm talking about ends up being an extension of the topic.

>now tell me which of them have a built-in 3D engine

They don't need to. If it's 3d art, you share your renders and that's it. If you want you can share your models and people can do millions more with it than they could on SL.

>>49056

I get the interactivity / interconnection argument, I just don't think it's that big of a deal as people make it. I don't deny that it's a reason why people stay, but ask yourself this: if you'd never found out about SL and knew how to work with other tools, would you seriously consider making stuff for SL? To me, this "live your life in the game" sort of deals will always be gimmicks.

The main reason people still hang around SL is because they have friends / groups there. From my point of view, it's 60% social, 5% that seamless connection you're talking about, and 35% porn.

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 No.49058

>>49057

I think the gimmicks that are really gold-standard in SL are why I would have been interested in it to begin with. I think that SL has unfortunately been wasted on those who use it now considering the strong and varied community of creators. While certainly, it's a now depreciated platform, there's an absolute charm to playing D&D with a few friends on the weekend using it, especially if you've got the skill of making all your setpieces and scripting DM setups. On top of that, I think there's the novelty of working in a janky setup. Learning its' nuances, seeing what you can get away with. It's like being provided an engine to play around with akin to Garry's Mod, but far more "open" to the user. You're certainly right, though, if I want to show off my renders, I render in Arnold or do something quick and dirty in Substance. However, I do enjoy the feeling of being able to have a charming way to look around my work. On top of that, it's forced me to improve my 3d workflow in a manner that has opened me up to working in low-poly assignments and I have quite a few tricks I've picked up because of SL, and have garnered an appreciation for the software engineering side of things in terms of GRAM loads and caching. It's an excellent learning tool if you so choose to use it that way.

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 No.49059

File: c09904de3d148f0⋯.jpg (13.53 KB,280x315,8:9,dm.jpg)

>>49032

>Text RP is SOOOO much better than anything you can get from SL, it's not even funny.

Yeah if you have super high standards and want novel-tier RP I agree SL isn't great for that but I like the combo of custom avatar + light (E)RP.

>The animations are often janky af

True there are some real janky old ones but the newer ones are pretty good

>having to waste money to even have a good looking avatar, let alone extra clothes / accessories you might need to spice things up

Creators wanna get paid.

>>49039

>Best of both worlds would be to just stand normally next to your partner (or default cuddle), so you can have that visual of them. That feels (to me anyway) more acceptable than watching our avatars blow each other while I'm actually getting the mating press.

lmao how autistic you gotta be. I don't think there is a single sex position known to man that don't got a decent SL animation.

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 No.49060

File: 7d5747c3cea50e4⋯.jpg (14.03 KB,210x312,35:52,17010.jpg)

>>49057

>Strongly disagree

HG Wells would literally adopt the persona of a general and bark orders in a character voice towards his armies. Like it or not, war games are what RP evolved from, my dude. RP is at its heart, simulation. The alternative, RP as a creative writing class, is dull as fuck.

>paragraph containing strong evidence of what i hope is a result of frequent psychotropic use

it's like, this is all just an shared experience, man

>If it's 3d art, you share your renders and that's it.

that seems awfully limited!

>an do millions more with it than they could on SL.

now tell me how they can animate and interact them with other users in real time

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 No.49061

File: d3fc490280145b1⋯.png (824.39 KB,1080x681,360:227,cringe.png)

lmao dude i get high and abuse my dick for 5 hours straight, this is serious business btw

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 No.49064

>>49059

> lmao how autistic you gotta be. I don't think there is a single sex position known to man that don't got a decent SL animation.

Friend, while there's a lot covered in the history of animations uploaded to SL, do you own every animation? Are they readily available when the ERP calls for it? Do you know of any single place that has them all?

I don't wanna spend 2 hours simhopping and browsing furniture to find that one unique 2-frame animation that's like a 50% match with what I was going for.

Yes there's a lot. No it's not practical. Use your head.

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 No.49065

>>49064

i mean i have a whole, whole lot of them and know how to script, so i just stuck them all in to a HUD. i can be rough, i can be not, i can grab and hold, i can press people up against walls or floors, i can pick them up and sit them on the edges of tables or pull them in to chairs or on top of me, and while in these positions i can do whatever with whatever appendage or body part i want. i don't think i own any that are only 2 frames

they're always with me :D

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 No.49068

>>49065

Congratulations, you're one individual. How long does it take you to find another person like yourself who you don't already know?

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 No.49069

>>49068

why? i can turn control of the menu over to anyone

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 No.49071

>>49069

Why am I enjoying this? Anyway, the point I am making is that your anecdotal experience doesn't mean anything. You're not the average person on SL. You're not 90% or even 99% of SL, because nobody on this shitpit we call SL will

> have all the animations they could ever need

> know how to script

> make a hud for themselves

> go through the effort of putting/configuring all their animations

all at once. I can script and could see myself making some small fuck-hud but I probably don't have the patience to throw in 3000 animations or find everything I might want one day for one RP.

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 No.49072

>>49071

and the point i'm making is not a single one of your points made in this thread has held together :D

why ARE you enjoying this?

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 No.49073

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 No.49074

>>49072

Maybe it really is autism.

>>49073

no u

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 No.49075

>>49048

>Just think about it, what DO you get from it? It's a cool hook, but that's about it.

You could say the same thing about everything.

Maybe it's not important to you, but it is for others.

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 No.49080

>>49004

What would make SL great again is killing it and actually producing a worthy successor that keeps the things that made SL attractive in the first place intact.

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 No.49089

>>49080

You're right, SL has too much legacy burden to really be fixed. The problem is can they actually maintain the existing userbase through the transition. A lot of people stick around out of sunk cost fallacy. It's also a good question if they could actually attract new users to the replacement, this isn't the 2003 internet anymore.

A virtual world that can't get a critical mass of users is doomed to fail.

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 No.49334

>>49089

So how is that coming along? Have they been able to fix the model problem?

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 No.49463

Anything you could do in SL besides pixel sex is better done in other video games, tabletop games, or even real life

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 No.49561

>>49463

And that's the functional issue with SL that needs to be addressed and fixed. HOWEVER

>>49080

>>49089

There's a ton of stuff that makes SL what it is, that people enjoy and keep them coming back to it. The mostly ignored and barely controlled imaginary property infringement, user creation tools, and everyone fucking everything are three critical components you can't just get rid of without killing what makes SL what it is, yet they are exactly the first three things big wig corporate retards want to put on the chopping block when they make a sequel.

A neo-second life (a third life?) could work if it was equally blase about user creation, imaginary property infringement, e-fucking, trolling, and so forth while also fixing the critical issues with SL's performance, and lack of community driven game development.

As a good example, if second life were as capable as BYOND, we could have something equivalent to SS13, with second life itself acting merely as the platform.

Ultimately the reason second life can't be successful and will never be successful, is because copyright law, control freaks, and greedy bean counters would never allow people the freedom necessary for it to be successful. They want to control and lock down everything, control what people can say, control what people can buy, control what people wear, and what people do, and at every step of the way introduce paywalls to extract as much money out of the (disparagingly named) consumer.

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