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/sl/ - Second Life

Second Life

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File: e25908688d32ece⋯.png (622.62 KB,644x655,644:655,firefox_2017-04-29_22-28-2….png)

 No.35748

Thread for clarifying some mystery over using VR on SL.

Do people already use it with success?

Can you do it with your cellphone and stream from the PC?

etc.

Dunno where else to post this so I'm making this thread. I think other people might be interested in this type of information.

____________________________
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 No.35777

Kinda interested in the third question.

Fuck buying a Vive just to look at certain avs I wanna ogle in first person.

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 No.35778

https://www.youtube.com/watch?v=Uc_KH3Uzze8

I've found this

No idea on requirements to make it look good and fluid tho

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 No.35804

>>35778

Cardboard=Cellphone VR. Its naturally jerky. Lumiya has a VR mode if you want to oggle on the cheap.

Should work fine in any cardboard/phone headset

(I usually use the view master one if I'm playing around with phone VR)

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 No.35805

File: 5011b439644057a⋯.png (2.85 MB,2560x1440,16:9,Screenshot_20170503-101703.png)

>>35804

3d spoops

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 No.35806

>>35804

>>35805

wouldn't the FPS in that Lumiya be really bad?

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 No.35808

>>35806

That's why I said it's the cheap option. You'll never get desktop quality with it, but if someone's merely curious on how the 3d/VR effect feels to use then it might be something to try.

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 No.37301

best setup I've run is ctrlaltstudio viewer with reVive

still can be choppy and loses some depth in translation but overall the most stable experience. it also has built-in controller support

only issue is it fucks with vr desktop displays so you have to take off the headset to read chat/navigate menus

protip: hold down alt and scroll out in the forced first person, then you can alt click as normal for panning and zooming

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 No.37334

VR is useless, 3d monitors are superior and don't have that awful jitter.

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 No.37481

>>37334

Yeah lets compare a motion tracking device that fills your vision with a screen to feel inside something, and a screen infront of you that forces you to stare at it from the right angle. Very clever!

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 No.38178

>>37301

Any special way you have it set up? I'm interested in trying this out.

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 No.38194

>>37481

Jitter makes it completely unusable even after the first 2 failures. The unresponsive tracking even with 2 cameras also is a piece of shit. Gyro sensors are in no way new.

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 No.38196

>>38194

Always so easy to tell when someone's talking shit about VR when they've clearly never tried a Rift or Vive. Real hot opinions you have there.

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 No.38223

>>38178

not anything special

just be sure to dig around in the new graphics tab

think there's some feature that cuts jitter but is too slow on some systems

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 No.38462

isnt it entirely possible to compile ctrlaltstudio with the firestorm bento update slapped in?

i got no idea where to start with this however

https://ctrlaltstudioviewer.codeplex.com/SourceControl/latest#README_BUILD_FIRESTORM_WIN64.txt

http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/file/59637bb6005d

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 No.38513

>>38462

There is this virtualcasviewer fork that was last updated 10 months ago, but I don't know what's up with it either. I don't know if that helps:

https://ctrlaltstudioviewer.codeplex.com/SourceControl/network

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 No.38523

>>38196

Vr is doing so well right now because of those total "opinions"

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 No.38535

File: a2c84ce9fb9e392⋯.gif (1.61 MB,480x360,4:3,1381534750610.gif)

>>37481

>All 3d monitors work like the 3DS

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 No.38662

>>38196

i have both the rift and the vive and and im still talking shit.

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 No.38762

>>38223

Thanks! Got it working, and it runs surprisingly well without any tweaking.

Only thing is that I can't really figure out a usable way to set up the UI, and the controls seem really strange.

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