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/loomis/ - Art Gains

Art, Animation, Agony

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Moved to 8chan.moe/loomis

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File: 9f139c3c686cd6c⋯.jpg (26.61 KB,318x389,318:389,w4y4wysss4.jpg)

 No.15847

Is it possible to get good in 1 year if I'm starting from near zero? I'd be willing to put in around 5 hours of practice a day. How long did it take you guys? What resources are essential?

Asking because I'd like to get into art school and next year is my only real opportunity.

Been going through drawing with the right side of the brain but the exercises seem pointless.

Also, recourse hub redirects me to the homepage wat do?

____________________________
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 No.15851

File: 7e48aeb4c7a6a45⋯.jpg (202.39 KB,999x915,333:305,1581594583564.jpg)

File: 3b5ae903e433425⋯.jpg (44.21 KB,911x684,911:684,83513091_10157993791434919….jpg)

File: 9b5bd2294e41673⋯.jpg (30.45 KB,512x683,512:683,83430911_10157993791619919….jpg)

I have been drawing for around 7 years now "with intent" and I'm nowhere near good. Being honest however I doubt I've spent an average of even 1 hour a day throughout that great expanse of time drawing. I'm encouraged that if anyone were to truly spend that much time, they would end up pretty good in a year. In lieu of an overpriced art school I would encourage you to seek an "art friendly" environment in your area including art classes or an atelier to supplement your private studies as well.

>exercises seem pointless

I think that book in particular requires too much stupid paraphernalia even in some of the earlier chapters. She wants the reader to make a "picture plane" and use grids etc.; not a fan. The first two or three chapters are okay if I recall, though. The upside down Picasso, Knight and negative/positive Vases are enough from that book to "get the point" I feel. One other thing you could do to start is something like this exercise I have pictured.

Basically you draw a random arrangement of dots on a piece of paper and then try and recreate it from observation on another. One thing I like about this exercise is that it reduces the observation and recording of spatial relationships to its most rudimentary form, something perfect for someone who's never drawn before. Even with my experience, it's not easy! One dot being off will throw everything else off with it. Do this a bit and it will make a good addition to any other investigation you do into observational drawing techniques in general like negative/positive space, plumb lines and so on.

>hub is broken

Great; I couldn't log into the mega which was bad enough but now I don't even know what the url is lol, I'll have to make something new. This site has been acting very unstable as of late, I know for a fact it worked as recently as a week ago.

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 No.15855

>>15847

>5 hours of practice a day

You can't get good results fast and cheap.

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 No.15864

Invidious embed. Click thumbnail to play.

>>15851

>Is it possible to get good in 1 year

Allegedly, at least according to this video, but you need to have a gun to your head. However, the guy already had experience in 3D modeling. I think that having experience in at least one other visual artform gives you a leg up.

>Asking because I'd like to get into art school and next year is my only real opportunity.

Why? Just so you know, artschool will not guarantee you living the same way medical or tech related degrees would let you. In case you are European or American, best artschool will do is give you an opportunity to build personal connection with pretentious faggots, which will make it easier for you to participate in money laundering scheme that today's prominent fine art community is.

Most people hiring artists give zero shits about your education. All they want to see is your portfolio and if possible be sure that you can meet deadlines.

>>15847

I am pretty sure that this is the Mega link

https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw

I compared it to multiple duplicates of /loomis/ resources that I created, and everything seems to be there. Resources hub link does need to be fixed however. It still worked in January.

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 No.15865

Invidious embed. Click thumbnail to play.

>>15864

The post links got swapped. First part is the one meant for OP.

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 No.15867

>>15855

is 5 hours not enough? what if ur a NEET and u have plenty of time?

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 No.15874

File: 79b86401a644a2b⋯.jpg (143.38 KB,1536x2048,3:4,pic1.jpg)

File: 8e59b335c00750a⋯.jpg (138.49 KB,1536x2048,3:4,pic2.jpg)

File: 78db0fece75e5a2⋯.jpg (95.35 KB,1536x2048,3:4,pic3.jpg)

File: c3630cff100c480⋯.jpg (96.18 KB,1536x2048,3:4,pic4.jpg)

>>15851

OP here. I've been doing the dot exercise and am also doing cubes and stuff like on the pics. Should i just keep filling pages with stuff like this? I'm thinking quantity is what's gonna get me there.

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 No.15879

File: 055fa6fc2f92b79⋯.jpg (3.55 MB,3262x4982,1631:2491,ARB.jpg)

File: 8b2ea6b353bc1d8⋯.jpg (3.68 MB,1752x6197,1752:6197,ASK.jpg)

File: 32512a544561466⋯.gif (3.9 MB,749x1050,107:150,Bahi JD.gif)

File: 2f40569d9526d12⋯.jpg (48.46 KB,534x202,267:101,Emmy Cicierega.jpg)

File: e2b97aee56ec39b⋯.jpg (366.35 KB,2149x702,2149:702,Lois van Baarle.jpg)

>art school

Almost forgot and I can't stress it enough: art school is shit. Do not attend a two or four year art school under any circumstances; take pay-as-you-go art classes/atelier or attend online lectures as needed. In the US in particular art schools ruin lives, they are an anachronism that belong in the dustbin of history or at least until their tuition prices recede to levels based on existing inflation rates. Even attending one for "networking" purposes is kind of a meme these days now that Twitter etc. exist. In-person relationships are indeed best but you can still build up a good rapport with other artists and even industry veterans simply by putting out good, consistent work.

>>15874

I think you should try and train your eye by doing that dot exercise at least a few times a day for a while, as well as those aforementioned first couple of exercises in "Drawing on the Right Side of the Brain"; spatial observation supplements every single thing you'll do as an artist regardless of your field. About two dozen "dots" spread out randomly should be enough (It should also go without saying but using ruled notebook paper kind of defeats the purpose of the exercise. You can get 500 pieces of white printer paper for under $10, you ought to pick some up at the nearest opportunity).

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 No.15883

>>15879

I live in Denmark. I will get money instead of paying if i go to art school. So if i go there i could sustain myself financially and also not be distracted by working on a degree unrelated to art.

Thx, gonna do the dot thing daily.

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 No.15884

File: d1f8838415628f1⋯.jpg (346.44 KB,894x1102,447:551,DUDE! ART! LMAO!.jpg)

File: 750d34fa015e7d8⋯.jpg (163.99 KB,1062x714,177:119,Cars Denmark.jpg)

>>15883

I was going to say, if you're getting free* school by paying rapacious income/sales taxes and VAT for the rest of your life there really isn't a compelling reason not to go to school other than the fact you could engage in a more lucrative field. In either case just make sure you're at least going to the right kind of art school because you can just as easily be "distracted" by being forced to make macaroni pictures and the like at some shitty retarded modern art school. Perhaps in that case it would be better to just straight up fail and do your own thing than participate in the class as long as you're still getting it paid for regardless of performance.

>daily

Yeah just for a bit until it "clicks". It's just one foundational exercise for observational drawing among many others.

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 No.15890

I would just like to chime in with something that's been on my mind lately. To put it bluntly; I have never met or even heard of an art student who could draw much better than a beginner (in person).

If drawing is your goal, I would probably aim for an industrial design school as opposed to an art school. That might not seem as fun, but from what I've seen they're the only schools that drill the fundamentals and teach technique. You'd also get a more useful degree to fall back on if your plans/dreams don't work out, which is how it typically goes.

It's just a thought. I haven't actually gone to either kind, so don't take my word for it. But as the guy above said, make sure it's a good school otherwise you're just wasting your life. If my own experiences at three different university level educations are anything to go by, a free system breeds diploma mills like you wouldn't believe. Especially in artistic subjects where there are few to no demands made on the actual quality of your work.

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 No.15894

>>15890

by art school i meant animation or graphic storytelling. I'm thinking neither of those can be too bad.

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 No.15895

File: 1ef6ba4f5b8bbeb⋯.jpg (372.68 KB,2149x702,2149:702,Tom Bancroft.jpg)

File: 0afa6a9fdc348c6⋯.jpg (146.29 KB,605x345,121:69,Yagami Loomis.jpg)

>>15890

IMHO the problem is a lot of these schools will take anybody because they want their money (US) or they already have their money (EU) so there's few standards for acceptance in either case (and ultimately graduation as well; the degree itself being relatively unimportant). Not many people come out of art school a master if they hadn't already spent a lifetime immersed in art whether in independent study, had tutors or took classes etc.; the schools nonetheless jump at the opportunity to take credit for the best students' work and their success stories in order to dupe a host of others into thinking it was their classroom environment that was the biggest catalyst for these students' careers and not their own hard-earned abilities.

Unfortunately many people including art college students will never make it (look through the roster of the facebook art groups and see how many beginner-tier artists therein are graduates of one art school or another) regardless owing to one circumstance or another. I've been at this long enough myself to have my own doubts, but at least I didn't get put into an unenviable financial situation in the process if I don't.

Oh yeah, OP if you want something akin to classroom lectures check this out:

https://www.youtube.com/channel/UCNPLX1hfy3Q8zr4eKvmhLGQ

This is extremely versatile content that covers just about everything.

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 No.15897

>>15883

>>15894

What are you gonna do after art school? Remember that art school will also require an investment of four years that you can't get back.

I am not sure how it is in Denmark, but in the U.S. and Canada most art school graduates end up working as waiters. People who end up working as an artist do it either through connections, or by learning and doing it on the side before turning art into their career. It might be different in Denmark. Make sure to think about, ask other Danes about this, and make a smart choice.

>>15890

That's what I saw at my university too. There was a figure drawing extracurricular group created and ran by medical illustration students. Most people attending were from STEM fields who drew in their spare time, industrial design or architecture. Medical illustration itself was a graduate program, and every medical illustration student in the group had bachelor's degree in industrial design, or non-art related field.

When someone from art school showed up, it was usually a freshman or community college transfer student. People who were bad would leave after one or two meetings. Ones who were good would stick around, start asking questions, and sooner or later change their major. Most of the time art students were really bad, almost child-like.

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 No.15902

>>15894

I assume you're thinking about the animation workshop primarily then? I've heard good things about it. Apparently Peter Han went there as a guest lecturer some time ago.

It really depends on the school. Any school is only as good as its teachers. You'll also learn a lot from your peers, and the better schools will get all the best applicants. Not to mention they'll probably be highest in pecking order for internships, assuming there's a set period for that.

If it's a vocational school like that you can probably find information on their teachers and students. Search for them on Artstation and see how good they are, where their alumni ended up and such. Schools geared towards any entertainment industry usually encourage their students to be active on relevant websites for exposure, so that can be a way to compare your options.

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 No.16762

File: 47176140433eeb4⋯.jpg (57.38 KB,597x596,597:596,1568893761262.jpg)

Hey guys, is there any place I can find MarcBrunet classes to download? I can't really buy it because my country currency went to shit.

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 No.16763

>>16762

You don't want them, I have them and they're trash. I got taken in by the fact I like his style but he's shit at teaching.

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 No.16771

File: f08e730d5ca4072⋯.jpg (338.48 KB,1016x774,508:387,1568909431096.jpg)

>>16763

Is there any similar that you like that you could share? It could even be on youtube if there is one that good

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 No.16773

>>16771

I don't know man, honestly. The academic drawing courses like the NKU videos from the sticky and the "old reliable" meme material are all quite good (if you actually use them which very few people do). I don't know too many cartoony artists like Brunet that are worth watching. There's this ex-Riot artist who's pretty good if I recall but I can't attest to his teaching abilities and also-while I'm sure he's a nice guy and it doesn't make me feel good to say this-his sing-songy "Persona" for youtube is absolutely insufferable. I think he goes by "knockwurst" or "knackwurst" or something like that, maybe check him out.

You could try the ImagineFX Magazine youtube channel, they have a lot of stylized artwork and demos of a similar nature, but they're most often by different artists every time so there's no real cohesiveness between the content.

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 No.16782

File: 59e15561cd862dc⋯.jpeg (590.62 KB,1864x1687,1864:1687,CA9EE5D0_63AC_4DC1_B805_D….jpeg)

>>16773

Speaking of all that. I got a Gumroad from an artist I really like a while back, Wakfu's art director (xa-xa-xa.deviantart.com) and the fact is it's just totally useless for the most part. It's nice to watch someone draw and you might pick up something here or there, but it really seems like a lot of the artists you'd want to be taught from can't teach worth a damn and a lot of the artists who can techncally teach and communicate well you wouldn't want to be taught by anyway. A background in traditional sight-size or comparative measurement, color theory and so on is probably as good as it gets as far as that goes because it's objective and mechanical. The rest is just drawing on your own and relying on the natural development and progression of your own creativity and intuition-two things which the truly stand-out artists seem to have in spades because they spent countless hours naively drawing people, places and miscellanea for fun both in their youth without a shit given about perspective, anatomy and so on.

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 No.16783

File: c605e90fecc69f2⋯.jpg (348.74 KB,991x972,991:972,20191118_220245.jpg)

I got good in less than one year (roughly nine months) by doing 4+ hours of practice each day. I would often vary it. Ex: an hour of sketching without reference, an hour of drawing from reference, an hour going through an art textbook and doing its exercises, and then an hour of going through video tutorials, etc.

Where study materials are concerned: I used NDRSB, Vitruvian Studios, Loomis' books (especially Fun with a Pencil), ALLA PRIMA by Richard Schmid, and some others odds & ends.

A good thing to do when you're doing longform, highly detailed portraits from reference is to work in cycles of correction. Do a few hours, take a picture, and use editing software to overlay it on the reference. This will help you identify mistakes. Correcting mistakes is one of the best methods for learning anything quickly, and it helps you get better results early on. This is NOT the same as tracing. You're looking at a review of your mistakes on a screen–you still have to correct freehand. Don't bother tracing unless you're doing it as a speed exercise for muscle memory or something like that.

Picture related: A portrait I drew about eight months in, having started from zero. I've been going for about a year and a half now, so I can do a little better than this, but it's perfectly possible to achieve results similar to pic related in a very short amount of time. Just keep grinding it out!

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 No.16864

Go to skillshare(dot)com and look for an instructor there named Brent Eviston. Take his drawing course and his creativity course It does cost like 19.00 for a one month subscription, but if you put in the practice; it takes about two or so weeks for the drawing course. Its free to sign up, and then you have access to some free classes, and you can look at the course intros for just about anything, If you don't want to keep the subscription, you can cancel it after the month is up; or, like I did, just suspend it so you still get updated on the new courses.

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 No.16865

Drawing is a skill, not a talent. Art is a talent. You need to get the skill before you can develop talent. I recommend Brent Evitson's course on skillshare because it will get you good at the technical skill in way less than a year. Then you can apply your own ideas to develop the talent.

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 No.16926

>>16783

I love your diligence. Impressive effort.

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