>>11746
I agree to an extent. I think the Skelly app is fantastic, and worth purchasing, but while I haven't seen his premium lectures and lessons, if we're going by his free public ones? They're probably pretty basic. I say this because you can learn a tremendous amount, via pirating books, and getting feedback in art communities. Speaking of those books,
>>11741
Honestly you'll learn the most by just continually making deliberate practice, with things you know you suck at. But after studying a ton of shit on my own, this is the order of stuff I'd recommend:
>Drawabox (just through the primitives)
>buy the Skelly app, and use with
>Hampton: Figure Drawing Design and Invention
>Anatomy for Sculptors (use in parallel with Hampton)
>FORCE Dynamic Life Drawing, Michael D Matessi
>Vilppu lectures
>Hyper Angle
Drawabox teaches you motor control, and perspective. Hampton will teach you how to assemble those forms into a figure. AfS teaches you the intricacies of the forms, and actions. Vilppu teaches you how to draw, by having you treat drawing from imagination, and reference, the same (as well as loads of other good shit.) And Hyper Angle, you can think of as the "final boss" of all this. Hyper angle is literally weird obtuse camera angles, that are brutal to draw, with tons of foreshortening, extreme perspective, and all around insanity.
Note, however, this isn't the order I studied all this stuff in. In actuality that order would be: just drawing whatever, drawabox, Proko, quickposes for a few years, FORCE, Hampton without AfS for most of it, AfS anatomy studies, Vilppu lectures, and then Hyper Angle. And I say that, because in the end what I said earlier is most important. Study yourself, study what you ''can't' do, and then go study material that pushes you in that.