No.368606 [Last50 Posts]
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No.368609
First for loli vector art when
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No.368626
Hi there I just ordered a couple custom slaves with high quality stats overall to start a breeding program and they both show up like this.
Version is GIT from a couple hours ago.
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No.368642
>>368626
why does she have leg penis
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No.368647
YouTube embed. Click thumbnail to play. When can we give slaves CBT fetishes?
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No.368652
>>368647
I'm fairly certain that falls under Masochism, which is in the game.
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No.368663
The genetics cheat editor now works on new slaves, but the backwards compatibility updater doesn't successfully fix old ones.
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No.368666
>>368626
I would get it from git again, and make sure you compile and refresh browser. I don't see how it's possible to have nothing about limbs in front of the "You purchased her" line, looking at code.
Good news is your slave is probably fine, it just seems like the display function is broken in your build.
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No.368672
>>368593
>All females born in my arcology will not only accept physical advances from whoever initiates them, but they will feel as if something is wrong if they aren't constantly be fondled and fucked.
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No.368673
I have a question, I have played the game extensivly, on and off. I remember that earlier you could visit the school you chose to sponsor. But in one of more current versions I just can't find them again. Under what meny or option do they hide?
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No.368679
>>368673
I don't remember anything like that. I can't see anything like it in the code either.
You can pick a school, undermine it, and get sales.
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No.368692
>>368679
From what I remember it might have been under Personal Affairs, and with the Futanari School you could visit them see their on going orgy get a blowjob and buy new slaves directly from them (not 100 % sure).
And if all that has been a fever dream of me, is there any plans on deepening the interaction with the schools?
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No.368712
>>368626
Probably a hiccup with the changes to amps. Will look more into it in the morning.
>>368663
A list of missing things would be good.
>>368673
>>368692
That is the futanari sisters. I think you too have to be a futa.
As for more interactions, some ideas but nothing really solidified. Plus most are too generic to really come up with anything. If anyone wanted to set up an event, I wouldn't stop them, though.
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No.368717
All I want is the ability to automatically assign to pit fight from the rule assistant.
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No.368725
>>368593
sounds like commie cuckshit to me. why would you want your daughterus to be free use whores and take random dick from every asshole that just happens to walk by when you could keep them to yourself and fill them with even more daughters.
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No.368730
>>368725
>caring about every stupid cunt walking around
not every child is your daughter/son, they are bred to serve and that's what they do
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No.368732
I was told to report this, and therefore I am
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No.368741
>>368732
The nursery is still heavily WIP, the update from last thread >>368556.
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No.368748
The "Configure Cybernetics" link from the slave description page referenced "Prosthetics Configuration" when the passage was named "Prosthetics Config"; has this been fixed in the repo?
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No.368754
>>368725
You can always create a society where females are raised to be slutty nymphos but not whores. That's how i always role-play.
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No.368760
>>368725
You can get as many daughters as you like through the magic of broodmothers.
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No.368774
is there a way other than cheat-editing to get more real sisters? I was just able to afford 1 when creating the characters in a new game
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No.368778
For incubator slaves, their actual age is supposed to start at 0 after release, right?
If that is intended, then the first BC run after their release breaks it, by setting their $actualAge to the $minimumSlaveAge.
The easiest way to fix this would be to add && !(slave.tankBaby < 0)
to the if (!isIncubatorSlave)
check in datatypeCleanupJS.js
That way, tankBabies outsude the tank still get special treament instead of suddenly aging up mentially after the BC.
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No.368780
Bug report:
<<= generateMarketSlave("neighbor")>>
in src/uncategorized/slaveMarkets.tw should be <<= generateMarketSlave("neighbor",$numArcology)>>
so the the correct neighboring arcology is used for the slave purchase. Without this fix, it will always be the first one.
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No.368784
>>368782
Read the faq.
>:-/
no
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No.368786
>>368774
Currently no. What do you propose?
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No.368787
>>368786
How about a "Favored Child" start?
High rep depreciation, no starting skills, a decent amount of money.
Starting slave bonus "Add this slave as your parent"
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No.368791
>>368786
What about having mercenary teams extract family from the dying old world, at an extremely high cost? Sending them to find and retrieve your mother/sister/cousin/daughter/etc, probably from a bad place, but not necessarily. Could work like a slave trader.
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No.368794
>have sisters of libkeks always fighting in the pit while serving in slave quarters
>been a while, and have my bodyguard in the mix of fighters so that occasionally, they get their shit stomped by her cybernetic limbs
>except this one time, this "sister" of liberty decided she had enough and beat my bodyguard
I gotta say, I'm impressed. Guess I should give her a more dignified job just for that tbh
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No.368796
>>368774
edit the html file for more starting cash.
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No.368797
>>368796
And search for
run cashX(10000
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No.368801
>>368796
>>368797
spoonfeeding newfags things in the faq, for shame
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No.368810
>>368801
it got added to the faq? no more spoonfeeding from me then.
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No.368821
>>368810
May want to delete those posts before a vol sees them, then.
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No.368838
I would greatly appreciate a (nice) school uniform clothing. The current one is rather slutty and I want my girls do be dressed properly.
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No.368839
Newfag here just started playing Free Cities and I have a question. Can you cheat edit slaves to have more than one fetish. If so how.
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No.368845
>>368774
play with the indenture and fear/disobedience options, that way you can drop the price to 2,5k
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No.368852
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No.368855
>>368791
I like that idea.
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No.368864
>>368791
weirdness from that is randomized family members.
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No.368868
>>368864
Copy attributes that are stated about the player character (such as race, hair and eye color) and randomize the rest. Should be possible, right? They'd be similar to you.
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No.368871
>>368864
In principle it wouldn't need to be fully randomized.
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No.368872
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No.368877
>>368626
Three things, try the newest version, try running BC, and if it still doesn't fix it, post a save.
>>368778
Noted.
>>368780
How long has that been a bug? Will get it.
>>368839
Multiple fetishes are planned in the future but, like most existing systems, will require an overhauling first.
>>368868
Seems I'm going to have to learn that system.
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No.368882
>>368692
>>368673
>>368679
>>368712
It's the Futanari Sisters, but you can also visit the rest via the market screen, though not in the same way, just as a market. The Futanari Sisters can also be visited there as a market.
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No.368941
I bought a double virgin slave from FCTV, but I'm able to get a relative recruitment event where she claims to have had a child.
I don't know how granular the relative selection is, but I'd hate to have the function turned off if it's .hasRelatives = 1 or 0. In any case, I'd still like to make the devs aware of this scenario.
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No.368945
>>368794
How did that happen? Is there finally some variation in what happens in the pit? Otherwise I don't see how any slave could beat a trained bodyguard with cybernetics.
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No.368946
>>368941
Noted. I've got a hidden variable for this situation, but cases still need to be flushed out.
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No.369044
>>368774
Start by making your mother and father?
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No.369049
>>368945
I'm gonna try recreating it, though heres the factors
>Bodyguard has big honkers while the other guy was flat as a board
>other guy has been on regular Pit fights for over a year, therefore probably has gained levels in combat
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No.369058
>gives birth to clone of other girl
>this happens
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No.369059
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No.369062
>>368754
>Not digitizing your mind and using clones of yourself, lobotomite style cybernetics, and gene mixers to replace all males in the species with yourself as an artificial hive-mind
You think small.
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No.369063
It just occured to me there's no slave school that prefers loli. This seems like an oversight.
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No.369070
>>369063
The Slavegirl School pretty much exclusively sells virgin lolis tho
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No.369074
Options in the corporation to add horns and ear replacements to slaves when?
I know I can do it via surgery, but it'd be pretty nice to just have that part be unique about your corporation as opposed to other schools.
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No.369083
>>369070
What about cute lolis to protect and defile instead of broken naked slaves?
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No.369086
>>368626
I encounctered this as well but for a slave that had prostetics; BC didn't fix it, at least on it's own. What did fix it, was detaching and re-attaching the prostetic limbs.
The one in the pic seems to still have their limbs, so that fix won't work in this case unfortunately.
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No.369119
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No.369125
The panda's back up my niggas.
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No.369207
>>369070
Different anon here. Not necessarily true because it was never designed for lolis since it was a vanilla market. It can sell them, but it doesn't exclusively and, in fact, I have yet to see a large number of them in any market without setting loli mode to on.
>>369083
You'd be better off scouring the actual loli kidnapping market you get with high rep.
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No.369243
$customSlave.skill seems to be undefined in customSlave.tw, and is causing bad conditional errors in the whoring and combat skills options for special slave orders. Not sure how to fix that.
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No.369244
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No.369246
>>369244
I already had, but my compile was a few days old. BC worked on a new compile. I guess the BC was updated between then and now.
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No.369247
Many facilities are STILL ignoring universal alphabetic slave sort.
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No.369249
Looks like custom slave limbs are also not being initialized in the special order menu - if you leave the option set to "Limbed", or reset the form, you get a buggy quadruple amputee. You have to click Limbless and then back to Limbed to get a limbed slave.
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No.369252
every version of this game for the past 3 months has gotten shittier and shittier.
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No.369257
funny how pedos like nazis when true natsocs would fucking gas them for being the worst kind of degenerates
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No.369271
if you wanted more loli all you needed to do was ask. no need to be coy about it.
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No.369295
>>369247
More details. Quick tests look good, but I may just be targeting facilities that are working. Which ones aren't?
Also keep in mind the name flipper for certain nationalities really fucks with sorting alphabetically.
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No.369317
Is the Security Expansion mod being developed along side pregmod? Or is it handled by different people/separately? I don't mean to be a retard if this suggestion is outside what can be done, or if this isn't the place to make the suggestion.
There should have an option to use cash (bribery) or authority to pass policies, sort of like how you can acquire sectors of your arcology with rep instead of cash . It's kinda stupid that you can't pass policies because people don't like you enough. Arcology owners usually don't own 100% of their arcologies but the parts that they do own they basically have full dominion to do whatever, right? That's how it would be theoretically under an anarcho-capitalist system which FC takes place under, unless there is something from the lore that I'm missing.
You should be able to initiate battles against other arcologies, but would require a lot to implement.
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No.369320
>>369295
I'm not at my PC right now to check, but I am certain the Clinic is ignoring alphabet sort, and I believe it was happening with at least some if not all of the Spa, Schoolroom, Brothel, and Club. I have first-last name order forced, so no backwards names. Note that they sort alphabetically in the main screen - it's just the end-week report where they revert to nonalphabetic sort.
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No.369324
>>369271
Thanks but I've got plenty
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No.369325
>>369257
You sound mad libtard
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No.369327
>>369320
Oh, it's the endweek report. Alright, that gives me some good leads. Either the array is getting resorted or the sub arrays just don't get sorted.
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No.369329
Does the Societal Elite always care about height or is it because I have Physical Idealism as a FS?
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No.369334
>>369320
>>369327
Alright, I see the reason why it no longer sorts in endWeek and reconciling it may be a problem. Before, the facility sub-arrays housed slave objects, which could easily be sorted. Now they contain an ID map, which is not so easily sorted.
I'll look into where the map is built and see how feasible it would be to force an update when the facility is sorted.
>>369329
Likely just having physical idealism.
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No.369343
>>369257
True natsocs buttfuck eachother in prison.
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No.369359
>>369317
>Is the Security Expansion mod being developed along side pregmod?
In the main (i.e pregmodfan) branch it can probably be considered in the support phase.
>Or is it handled by different people/separately?
To keep this short, I would not consider myself to be a different person as I am apart of the group members (not that it matters on a technical level). The work I am slowly doing on the mod is on my personal fork as to not clog up the main MR tab with a WIP project that is in flux as there is already a few of them (some of which are promising but are effectively dead).
Here is the MR: https://gitgud.io/Blank/fc-pregmod/merge_requests/9
>There should have an option to use cash (bribery) or authority to pass policies
There is this line right under "Available policies" (which you are probably already aware of):
>Passing any law will cost ¤5,000 and a small amount of reputation.
If Pregmoder gives it the green light, I can rather easily implement it while also taking the opportunity to implement my changes piece by piece.
>You should be able to initiate battles against other arcologies, but would require a lot to implement.
Most of that would be writing (probably a lot less than was required the current existing battle system as due to how I am laying out the files, it will easy to fit specific lines around shared text), however the rival event chain makes it clear that direct conflict between arcologies is to be avoided.
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No.369361
>>369359
Would prefer not to mess with the policies and authority should really be kept more to secEx's side of things.
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No.369362
>>369359
>Passing any law will cost ¤5,000
Fuck, I forgot about that part, sorry. Thanks for the feedback, though.
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No.369366
What is that error? And why my crime is increasing when I have everything for fight the crime and the week report says this week crime decreased?
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No.369369
>>369366
>What is that error?
One or more slave variables are undefined which then bleeds into the call function.
>And why my crime is increasing when I have everything for fight the crime and the week report says this week crime decreased?
Any more context or ideally post your save?
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No.369374
>>369369
Basically, I dont know why the crime is increasing when I have taken all steps I guess to ensure that this does not occur.
Also, the week report says that the crime is decreasing but the crime is increasing on the sidebar.
Here the save.
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No.369376
>>369257
that's neetsocs for you
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No.369377
>>369325
but libs are pro pedo
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No.369391
>>369359
It's an ANARCHOcapitalist society. Forcing any sort of rule on them should require political capital as well as financial. Just bribing the other powerful oversexed oligarchs in your society won't change that many minds, and would create ideological fallout among your citizens, if you ask me.
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No.369393
>>369391
>political capital as well as financial.
>>369359
>Passing any law will cost ¤5,000 and a small amount of reputation.
In the base game/without SecExp enabled reputation could be considered your political capital.
>would create ideological fallout among your citizens, if you ask me.
That makes sense however how to balance?(a completed brain washing project will make rebellions nearly impossible.)
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No.369395
>>369393
That was my point. I don't think forcing policies by JUST throwing money at the issue would work in the setting.
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No.369396
>>369376
How is the second one relebant?
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No.369419
>>369257
Himmler's daughter was the best loli.
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No.369442
>>367818
Cheat mode, not debug mode.
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No.369450
>2 years
>0 new official builds on FC blog
I'm pretty sure that pregdev is the FCdev who got tired of SJWs saying what to not do.
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No.369453
>>369450
dumb newnigger FCdev was anal obsessed and banned lolis with sabotage code
pregmodder fixed both of those situations
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No.369455
>>369453
That's what fcdev wants you to think
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No.369456
>>369419
>dead at 88
>mfw
she as a loli is adorable though
I would headpat , handhold , cuddle, hug , kiss , and take her out to buy cute clothes with without any qualms
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No.369462
When I make a deep scan on incubator, most of slaves appear with that error on mother ID and says that the mother is always the PC.
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No.369463
>>369453
>pregmodder fixed both of those situations
Lolis were fixed by another mod (not a single release of which let the sabotage code through, and which fixed a bunch of other FC bugs besides) that was later incorporated into pregmod.
What does pregmod do to lessen the game-warping impact of FCdev's terrible anal fixation?
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No.369465
I'm not a regular here, is development kind of dead now? I don't want to shit talk anyone, I understand there's just not many more things that could be added to the game.
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No.369466
>>369465
Check the project yourself newfag, it's not hard to find.
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No.369470
>>369466
I assume you meant the changelog, and I did, there's nothing interesting there as of two months.
The last big thing pregmod added was the corporation overhaul, really. Other than that I only remember some shitstorm about furries nad the farm that died down by the looks of things.
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No.369471
is setting starting slaves as your relative broken? it doesn't seem to recognize them as related to me
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No.369473
>>369470
It's an open source project, dumbass. Go to where it's being worked on and check the activity logs for yourself.
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No.369474
>>369473
Why all that butthurt?
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No.369475
>>369473
Wow, it's still fucking nothing. Thanks for the answer anyways, retard.
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No.369476
>>369475
>retard
Says the guy that needed his hand held.
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No.369479
>>369462
How were they impregnated?
>>369463
Wrote a lot of alternative scenes so that it doesn't just go anal. Still a lot of ground left though.
>>369465
Vertical development has definitely been stunted. Other than that, plenty of content still coming in.
>>369471
The display part may just be broken, but I'll look again. It should have been fixed, and when I was fixing it, I know that player relatives were working out of sight.
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No.369484
>>369479
>How were they impregnated?
Normal, by sex.
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No.369485
There's still no way to turn off a nationality change of a slave to your revivalist one during NG+?
Tiresome to cheat edit them back to what they were…
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No.369489
>>369465
plenty to add to the game.
more robotics for instance.
BUT…
dealing with people who couldnt create their own game so they stole somebody elses and turned it into shh.
they wont be implementing any ideas you may have. because they are busy.
p.s. fuck you.
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No.369490
>>369489
Why should anyone put in the work to implement your ideas instead of their own? If you want to see something in game do it yourself. Ideas guys just keep getting saltier and saltier.
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No.369491
>>369484
More specific if possible. Was it through the impregnation prompt in slave interact, an event, etc?
Save file may be useful as well.
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No.369494
>>369490
"creation niggers"
keep stealing
same tired "why dont you do it yourself"
this game you stole sucks.
you are all faggots.
you have been committing faggotry for years now.
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No.369496
>>369494
Yep we stole it and made it how we like it. And you're the dumb fuck that has to come and beg us for what you want.
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No.369497
>>369491
Some impregnations is slave interaction (diary and brothel), others by player active action.
Also, here the save.
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No.369499
>>369496
you havent done shh but break the game and jerk your dick about somebody elses game.
thats the point people are making.
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No.369500
>>369479
it looks like slaves set as your children work fine, but there is no recognition of a slave being your sibling
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No.369501
>>369499
Anon, that's the point you are making. You are only one guy, don't pretend there's some secret majority who is pissed about what pregmodder and co have done with this game, unless it's reddit in which case get fucked.
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No.369506
>>369497
Thank you.
>>369500
It only lists if they are your siblings on your description page.
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No.369522
>>369506
shouldn't you get the same social effects from fucking your siblings as you get from fucking your daughters?
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No.369523
are the new loli art in yet?
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No.369526
>>369523
The literal first post in the thread should clue you in on the answer.
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No.369529
>>369522
You do, it just isn't listed on the summary.
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No.369532
>>369499
More respect with the pregdev and the anons, dumbass!
Pregdev, SFdev and others anons do a great job helping with doubts, creating content and fixing bugs and they dont ask nothing for that, they dont ask even the credits that they deserve, they just distribute the game for free, for fuckers like you complain about a work that you dont help.
If arent anons, that game would be dead forever so fuck you and go suck a dick.
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No.369545
>>369529
ok, thank you for the patience.
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No.369553
What RA rules have people put in that's useful?
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No.369570
>>369553
- i auto sort my slaves by face beauty and race to the arcade or the brothel
- one rule for my dairy cows
- assign their clothing style by their obedience
- set their ass size by the hip size
- a sickness rule for auto transfer into the clinic
- 3 virginity rules for different chastity settings
- one rule for the supreme race slaves
- one rule for the staff
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No.369571
>>369553
What is your necessities? I use a rule for make the weight and musculature balanced, other rule for put ex-preg slaves in contraceptives, a rule for send unhealthy slaves for the clinic e etc.
Rules is pretty personal I guess.
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No.369572
>>369570
>one rule for the staff
On the past, RA arent working in special slaves, it already fixed?
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No.369576
>>369572
tbh i didn't pay so much attention on that
it's more or less a rule for my headgirl and bodyguard to no longer be part of the arcade/brothel/cow/toy rules that have specific bodysize options
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No.369582
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.369583
This may seem like an odd request, but if anyone spies any event vector art predominantly displaying a foot from a slave's crotch, please post a screenshot of it and where it happened.
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No.369587
Is there an in-depth guide to how to into the corporation anywhere? I get the gist of it and I have made okay money out of it but I still feel very clumsy using it.
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No.369589
>>369497
Tests are coming back fine, so I could use more details on the age of the save and when you started noticing this happening.
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No.369595
>>369589
I don't know exactly because I accidentally deleted my old saves and used the save in cache, but its 3~4 months I guess.
So, its a save problem? Can I fix somehow?
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No.369596
>>369595
I can't think of a good way to fix it, but it should only disrupt its ability to set the mother. It may be tolerable to you.
It does not seem to be happening with new pregnancies, at least.
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No.369600
>>369596
I see. Thanks for ur attention, anon.
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No.369601
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No.369605
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No.369607
Unrelated to the screenshot, could we get an implant for vaginal lubrication, sort of like how there's a prostate implant? I like the idea of my slaves leaving snail trails everywhere.
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No.369609
>>369607
Maybe. No good slot for it yet. Will add it to my notes as a potentiality though.
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No.369614
>>369479
>Wrote a lot of alternative scenes so that it doesn't just go anal. Still a lot of ground left though.
Nice.
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No.369633
The incest encouragement policy should make society approve of inbred slaves and incestuous pregnancies tbh
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No.369636
>>369633
It does approve of incestuous pregnancies, I'm pretty sure. Or maybe it's only if they are also in a relationship.
Tracking inbreeding becomes too much of a hassle once you realize just how much looping goes into checking for it.
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No.369656
Error on event of the gift when choosing the option for give another thing in return for the slave.
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No.369662
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No.369678
Got this right after a battle. I assume that's the cause of it.
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No.369679
>>369678
Save file for testing.
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No.369680
>>369679
Sorry, I didn't grab the save. I reloaded from the last autosave and it disappeared. I'll post a save if it comes back up
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No.369683
>>369374
I am able to reproduce in testing using your save, now to attempt to find a reason for this.
>>369662
Pregmoder, I am also taking the opportunity to borrow Arkerthan's idea of converting over in stages. In this MR is only going to effect both of SecExp's crime variables ($crime + $crimeCap) and laying down core foundations.
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No.369686
>>369683
Fine by me. Staging is preferred after the travesties.
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No.369701
>>369374
I have found the cause, your effective maximum value is 50 which can only now be lowered by purchasing the cold storage upgrades. As the text states it reduces the amount of menials required ($reqMenials) by ten.
The formula for the effective maximum (SecExp/securityHQ.tw line 272 and 337 of SecExp/securityReport.tw) is:
<<print Math.trunc(Math.clamp($SecExp.security.crime.cap + ($SecExp.security.crime.cap - $SecExp.security.crime.cap * ($secMenials / $reqMenials)),0,100))>>
$secMenials is ideally self explanatory, it is how many slaves you have assigned to the security facility.
After substitution this works out to Math.trunc(Math.clamp(50 + (50 - 50 * (125 / 125) ),0,100))
I adding a couple of quick notes that should hopefully be of use.
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No.369733
>>369701
Seeing as gitgud is down for me (seems to be DNS rather than probably SSL cert related this time, so progress I guess?), in the mean time.
>>369374
There is a build from my local repo that includes the text additions I made in >>369701, your feedback would be appreciated.
https://anonfile.com/iaN9k527n5/crimeBugFixing-0_html
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No.369742
>>369587
Start with an enslavement division, legal or illegal doesn't matter. That will provide a solid foundation for corporate growth. And buy shares while they're still cheap, if possible … improves your dividents and your corp has more seed money.
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No.369786
>>369733
>>369701
I upgraded the cold facility and everything looks fine now. Thanks, anon.
But I noticed something. On the Cold facility description says Will lower the amount of required slaves by 10, but will increase upkeep
But i dont get any upkeep increase, I paid for the update and thats it. Its supposed to be like that?
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No.369790
>>369786
>But i dont get any upkeep increase, I paid for the update and thats it. Its supposed to be like that?
Forget about it, my mistake. Its just a small increment that I dont noticed, sorry. Everything is working like a charm.
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No.369829
>>369463
Nothing, pregdev just lest other with terrible fixations free reign
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No.369882
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No.369941
>>369874
something something red text
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No.369956
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No.369958
>>369956
Sunday, Cloudflare reiterated it is not planning to stop providing cybersecurity protection to 8chan.
"I'm not aware of an argument," that would make Cloudflare legally obligated to stop giving services to 8chan, Cloudflare's general counsel Doug Kramer told Motherboard on Sunday.
https://www.vice.com/en_us/article/ne8jdb/cloudflare-wont-ban-8chan-after-el-paso-terrorist-attack
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No.369962
>>369958
Well they just went ahead and revoked protection.
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No.369963
I'm gonna miss you faggots
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No.369973
>>369962
https://new.blog.cloudflare.com/terminating-service-for-8chan/
"This is just a bump in the road. Expect some downtime as we update our servers over the next few hours."
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No.369976
Where's the newbase going to be at? Endchan? Meguca? The decentralized bunker? Whatever you do, don't choose Masterchan, that place is a honeypot now.
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No.369980
>>369958
>>369956
>>369973
If hypothetically 8chan fall tomorrow, where do we meet again?
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No.369986
>>369980
On the git for this project, naturally. Can organize from there. In general idk, I'm just here for FC.
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No.369988
>>369986
I'm so used to chan, I forgot about git
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No.369991
>>369956
>obligation to police people in a way that's outside of the law
kys matt
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No.369996
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No.370004
is there a way to set up your own slave trade preset?
starting a new game is so tedious
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No.370005
>>370004
slaveTradePresets holds them all. You'd have to throw a link to your file in either baseNationalitiesControls or customizeSlaveTrade, I forget which.
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No.370008
>>369980
>>369986
We could also use ATF for discussion if their rules allow some of the content. I know loli is fine over there, that's practically the biggest fetish they're known for, but I'm not sure about some of the rest. It may not be agreeable to some, but it is an option should 8ch fall.
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No.370017
How the fuck do you get the security force to accept your FS? There used to be a button, but I can't find that. Almost 40% done upgrading if that matters.
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No.370018
>>370008
They have a thread for this mod in the game dev forum already, so it'd probably be fine.
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No.370028
>>370017
The old system was a lot simpler (just paying cash), the new system is more complex. You need to raise that percentage to 90 before The Colonel (and thus your SF) will accept the FS you have selected. ''There is no connection between the FS topside (your arcology) and the ones down in the Firebase. You can also pick one of the weekly Colonel activities to reduce tension by 5% in addition to the 15% reduction from purchasing gifts.
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No.370029
>>370028
Thanks, I was tearing out hair thinking I did something wrong.
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No.370034
Is anyone experiencing any .need NaNing when using subordinate slaves?
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No.370036
>>370028
Okay, I've gotten to 100% upgrades, but I still can't get any options to impose my FS on them. Is it because I didn't allow the Colonel to leave the arcology? If so whats the cheat to fix that?
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No.370050
So what's new in Free Cities since the witchhunt?
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No.370057
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No.370058
>>370050
Some FS stuff has been added in.
There's now petite & statuesque appreciation options for short and tall girls.
You now have the option to amputate specific limbs instead of jumping straight to quadruple.
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No.370065
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No.370071
>>370058
For some reason they took out the ability to grow eyes. So my poor blind daughter is stuck with cyber implants.
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No.370073
I hope that one of these days the guys in charge of pregmod get their heads out of their asses and actually add some genetic modification to the game that isn't just changing some genes that control how big the tits get. This is a distopian future with cybernetic implants, incubation chambers that can bring a newborn to adulthood in a matter of weeks, and surgeries that allow slave to give birth out of the anus, why aren't we able to genetically modify our slaves, or their children, into catgirls? It's gone beyond just not wanting furshit, it's fucking immersion-breaking at this point.
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No.370078
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No.370089
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No.370091
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No.370093
>>370078
>catgirls
>furry
Enjoying your first week?
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No.370097
One day the furries will die out. Sadly it may be a very long time, and they will cause everyone who meet to die a little inside.
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No.370106
I wonder how this site's downtime has affected the game. Did the silence help pregmodder focusing on the development or did the lack of community interaction demotivated him?
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No.370117
>>370106
We had bunkers, newfag.
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No.370123
>>370117
gitgud? Quite different from this forum, though.
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No.370124
>>370123
>8kun has barely been stable for a week
>Anons are just now beginning to trickle out of their bunkers
>roaches have already begun infesting /hgg/ again
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No.370125
>>370124
the bunker had its own roach infestation
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No.370134
>>370124
>>370125
I ended up just sitting it out once I heard they were working to bring the site back, plus I had a new project assigned to me in work at the time so I figured Id take the opportunity to focus on it, take a break from internet for a bit. I was able to keep up to date with changes by checking out the git though, been having a pretty successful run on one of the more recent builds.
Currently trying to decide if the gratification of turning a Brilliantly Intelligent Daughter of Liberty into a moronic bimbo slut is worth sacrificing a rare find and like that, not to mention the profit I could make from training and selling her on. How have the rest of you fags been? Any idea if/when pregmodder plans to move the thread back here?
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No.370138
>>370093
Don't bother anon, they have no desire to listen, and all that'll do is cause another shitstorm.
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No.370140
>>370125
Yeah, but we had a blissful 3-4 weeks of just anons. I was hoping for more of the same here but the cancer has already formed.
>>370134
>moronic bimbo slut
You have shit taste.
>How have the rest of you fags been?
Doing pretty well, the bunker webring was pretty comfy to be honest. If it wasn't for board population in bunker /hgg/ tanking with 8kun becoming stable then I would have just remained posting solely on there, now I just hop between the sites.
>Any idea if/when pregmodder plans to move the thread back here?
I'm more partial to him staying there just so we don't have to deal with the neverending stream of newfags coming to the board here.
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No.370143
>>370140
>I'm more partial to him staying there just so we don't have to deal with the neverending stream of newfags coming to the board here.
By this I meant
>So the FC thread won't ahve to deal with the already established stream of newafags here in old /hgg/
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No.370156
>>370140
>shit taste
What? You don't want your girls dumb and servile? Are you gay or something? :^)
Shitposting aside though, I actually prefer a harem of happy, healthy and well educated stock, on the current run I'm putting them all through school and pushing for a paternalist society overall. I do enjoy applying bimbofication as a punishment for serious crimes though, and the daughters do try to blow you up and lead a raid against the arcology, thats fairly serious. By comparison to capital punishment its practically mercy.
>with the already established stream of newafags here in old /hgg/
I don't know Anon, theres like 8 active isps on this board right now. Don't get me wrong with all the attention weve been getting there'll be no shortage of newfags overall on the site but /hgg/ is a comparatively niche board that most of them wont know or care about, Id say it'll be about the same as it was before, occasional furry or redditor coming along and embarrassing themselves, but otherwise business as per usual. Thats assuming pregmodder decides to come back of course.
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No.370174
>Name is Orpha Cockburn
>She's unbelievably ugly
Nice
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No.370180
>Rute considers becoming your slave little better than a condemnation to purgatory.
I sentenced you to death via sex arcade.
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No.370198
How do I get my male slave to stop getting upset for not having hormone treatment?
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No.370200
>>370198
You need to buy hormone replacement therapies from the pharmaceutical fabricator.
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No.370248
>>370200
The thing is that I don't wanna give them hormones.
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No.370264
What's the difference between age and realAge?
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No.370279
>>370264
I think age is outward appearance and realAge is their actual age, like when you give a slave a facelift it makes them look a few years younger. Or it could be the difference between a slaves body and mind age, since you can transfer a slaves brain to a another body in the late game, so you could transfer a 40 year old slaves mind into a 15 year olds body, age is 15, realage is 40.
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No.370301
>>370264
one is a deprecated variable and the other is the current implementation used on pregmod. >>370279 visual age is an entirely different variable however that is used to calculate a slave's attractiveness.
>>370198
change their fetish to dominant or sadist.
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No.370309
If we're counting amputees as fractions of people the numbers will be off.
>>370200
>>370301
Apparently my HG solved it by piercing them.
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No.370315
I missed this board and this thread way more than I'd like to admit, feels good to be back
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No.370387
>>368606
Well since we're back. Does the fucking nursery work yet? Can we spawn in as a literal toddler to make the city upper class extremely uncomfortable yet?
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No.370392
>>370315
my nigga, I know exactly what you mean
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No.370398
How do I reduce overhead costs for my corporation?
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No.370487
Most of the dispute events are borked, they all result in big losses of reputation. I can hardly keep the kidnappers market open like this.
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No.370493
>>370487
You don't have to side with anyone, just click continue.
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No.370554
>>370548
What kind of ruins pregmod for me is how raping causes slaves to IMMEDIATELY hate whatever kind of shit is done to them. Do you not know what Stockholm syndrome is? It's okay if it happens on occasion but the 100% chance is bullshit.
I'm really into the idea of brainwashing slaves into profitable prostitutes, but currently it seems the only way to increase slaves devotion is to be nice to them. Also the economics stuff needs work. You should be able to take loans and go into a lot more debt than is currently allowed.
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No.370556
>>370554
give them personal attention with master slaver scrub
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No.370561
>Before your Knights can say otherwise, the women go berserk with the prospect of freedom and break into the procuress' office to tear her apart with their bare hands.
That must have been quite the sight.
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No.370562
Whose idea was it to make it so I can't direct my personal attention towards slaves in the brothel, but I CAN direct it towards slaves that are whoring on the streets?
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No.370589
>>370554
You can get some more money, albeit with some risk, by selling parts of your arcology.
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No.370599
>>370562
Brothel girls live in the brothel 24/7, street whores go out to do their thing then spend the night in the penthouse slave quarters.
In either case why do you have whores are you some kind of cuck?
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No.370622
Farmyard isn't gonna be finished at all, isn't it?
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No.370640
Why is the game generating slaves with male names even though they're disabled?
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No.370658
Is there a way to field more than two units in battle?
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No.370670
>>370658
Yes.
Check barracks.
>>370640
Bugs.
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No.370693
How the hell am I supposed to field more than 3 FS? Even with full investing, a personal assistant to match, a promenade for it and a fully upgraded propaganda hub, whenever I start up a fourth one it just crashes and burns the same week I try to implement it
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No.370694
>>370693
Have you checked to see if your neighbours have any conflicting FS's and depending on specifics you might have to do a decent amount of setup before attempting it (e.g. Repop make all slaves pregmant or wear fake bellies).
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No.370711
>>370693
Nine times out of ten, it just means your rivals have much more advanced copies of that FS's counterpart. Like, if all of your neighbors' arcologies are dens of loli gangrape, complete with a loli Statue of Liberty, and you try to push for grannies to be superior, it's just not going to happen unless you're planning on razing your opponents to the ground through some flavor of warfare.
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No.370729
>>370694
>>370711
Thank you, turns out that all the other Arcologies practiced Semetic Supremacy. Easily solved by outjewing the jew and buying them out
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No.370730
What the best procedure for turning a trap into a hermaphrodite? What technology should I unlock first?
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No.370731
>>370599
If you invest in quality slaves and train them the money you make from whoring is insane. I only have 7 whores and I'm making 35k a week.
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No.370744
is Deepmurk still around? Did he migrate over?
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No.370750
>>370744
Was he ever around posting to even begin with?
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No.370752
sorry if this is a brainlet question, but would it be possible to add more interactivity to the sex, like in eratohok, for example? how hard would that be to code in? i know fuck all about coding.
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No.370753
>>370752
Someone would have to write the smut first, pregmod has a decent amount of programmers but very little actual writers.
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No.370754
>>370753
i could take a crack at it. where would i upload it? github?
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No.370759
So how do I build the nursery?
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No.370790
I regret skipping this one when I noticed her size.
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No.370796
I don't know if you made it over Anon but thanks for calling me a dumbass. It really motivated me to actually read the in game wiki. Thanks to that I have had countless hours of enjoyment from Pregmod. Thanks bro.
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No.370797
>>370796
Are you the one that just got bullied or someone else?
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No.370799
Well I got the itch for some slaving again. I really don't want to deal with too much micromanaging of slaves this time, though. Anyone know the fastest way to make disobedient slaves behave? I pretty much tend to stumble through until they get to the point where they make themselves worshipful.
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No.370802
>>370799
Depends on the slave's stats but the fastest is probably personal attention + preventing speech, harsh clothing set, assigning devoted slaves to assist them (haven't tested that last one though it is supposed to drive up devotion)
You can also use future society laws/effects, the religious fundamentalism one is very powerful. You can use aphrodisiacs and don't allow them to masturbate.
Learn their sexual preferences and you get random events that can boost their devotion by feeding their fetish.
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No.370803
>>370693
Pick an arcology location that isn't urban and pass the cultural defensiveness edict.
It can be really hard if you've been running an advanced future society and then try to stop it and run it's opposite counterpart.
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No.370804
>>368606
I didn't realize how sexy it was to name my first custom slave Anne Frank was until I did it.
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No.370805
>>370799
Cellblock with a good wardeness will get them past disobedient very quickly, but if you're looking for past the acceptance threshold thats a bit more difficult. Still only a matter of time once you've terrified them, have them on a variety devotion improving mechanisms and don't do anything that decreases devotion(putting them in a brothel, forcing them to wear high heels, clipping their tendons, braces, surgery, etc). also, perversely enough, letting them know how slave food works makes it harder to break slaves, but once you're at acceptance they gain trust faster. Sucks for any degradation runs however.
You could also just throw them in the arcade and hope for the event that instantly elevates them to accepting.
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No.370806
>>370797
Bullied only once. Asked a bunch of dumb shit, got called out. Learned the game out of spite.
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No.370810
It's the wholesome moments that bring me back
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No.370813
>>370806
I went through that too. The nice thing about all of this is now we can be the bullies.
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No.370816
>>370729
> all the other Arcologies practiced Semetic Supremacy
The realism of this game now officially rivals Dwarf Fortress.
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No.370820
Is there anyway I can get a slaves face a little less disgusting before I do surgery?
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No.370822
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No.370823
>>370822
I mean their face specifically. I thought if I filled em with female hormones it'd fix it but it's not working.
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No.370826
>Racial Purity SMR: in order to be sold in the arcology, subhumans with dicks will have to have their balls removed to prevent racial pollution.
I'm still waiting for the day we'll have the option of sterilizing inferior race males without actual castration.
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No.370827
>>370823
aphrodisiacs were causing face feminization in mine randomly so maybe try that
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No.370829
>>370827
>>370823
Yeah there's a small chance each week of aphrodisiacs causing it. Hormones will also, but you have to get hormone levels really high. Like intensive female hormones plus hormone enhancers for many weeks.
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No.370831
>>370827
>>370829
I've already lowered the side effects of em so I don't have anything to lose. Will do
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No.370833
>This week, she mistook a bottle of window cleaner for grape juice.
Lesson learned, all very slow slaves should be cows.
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No.370834
>>370826
From the description of the eugenics FS in the in-game FAQ, I thought that chemical sterilization was already how that was accomplished. Maybe the SMR operates differently. I haven't messed around with either though. It does seem to take kind of a narrow view of things, although maybe that falls at the feet of whomever it was that actually implemented it.
Speaking of the in-game FAQ, I hadn't realized that the revivalist-type FS actually had knock-on effects until I went and read about them. I had assumed that they were just flavor, since none of them were that interesting to me on their face. I mean, like, how the Egypt one has the incest and head girl/concubine interaction thing, or the China one giving you an extra I-don't-remember-what. Not related to anything in the thread, just an example of the in-game FAQ actually containing information that you might not learn from just playing the game. It was a lesson for me.
On a different subject, I've seen at least one FS that other arcologies rarely try to pursue that doesn't seem to be explained in the game. It also doesn't seem to do anything or continue to show up in that arcology's diplomacy window. I assume it's an alternate name for one of the standard ones, or an easter egg, or something like that.
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No.370836
>>370831
The side effects are the desirable outcomes for aphrodisiacs, so you're probably screwed. the anti-withdrawl one is nice but not particularly necessary either.
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No.370837
>>370731
>35k a week
thats fucking chump change kiddo
>>370820
there are ways but not really worth the time and money especially if you're just gonna sell them
>>370834
cummunism?
Yeah its just a dumb pun. its meant to be the opposing fs to pastoralism but it doesn't actually do anything.
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No.370841
>>370731
You can make the same amount of money by buying 50 slaves from the kidnappers and sticking them into the arcade.
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No.370844
Any anons know how to make the rules assistant only target herms in a rule?
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No.370847
>>370844
I guess the fastest way is:(function(slave) {return (slave.dick > 0) && (vagina > -1); })
unless you want to include ovaries and testicles among the parameters.
The full variable list is here: https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/slave%20variables%20documentation%20-%20Pregmod.txt
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No.370848
>>370847
Sorry, I meant:
(slave.vagina > -1)
Also ignore the Plebbit formatting. It depends on the "code" tag I have used: it inserts newlines where it shouldn't.
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No.370849
>>370847
Many thanks, especially for the link to parameters!
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No.370859
Anything I can do? I tried bacward compatibility
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No.370877
>>370859
>Anything I can do?
Yes it would be very useful if you could post a save that is having the issue (either ITT in which case read the OP for valid upload extensions or as a gitgud issue and tag Jones). Even just making another post with the error boxes expanded might be of use.
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No.370883
Is there anyway to satisfy my citizens' need for sexual relief without a subsidy?
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No.370885
>>370883
Fill the arcade with fuckdolls. ~50 or so and they wont care.
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No.370886
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No.370889
>>370883
Those freeloaders should buy their own slaves.
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No.370890
>National Socialist Loli
Based
underage sex is totally comapitble with nationalsocialist philosophy
remember anons pedophilia is redpilled and traditional asfuck
white women=subhuman
white girls= aryan
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No.370891
>>370889
>Lease slaves to arcology citizens.
>The penalty for missing payments/damaging a slave is the enslavement of the lesee and/or their family.
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No.370932
having trouble with the rules assistant in the latest version.
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No.370933
>>370932
to wit: attempting to use slave.custom.label or rules that are always on but only apply to assignments and facilities are throwing up cond errors.
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No.370937
So is that project to add actual map around our arcology going anywhere or did it die some time ago?
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No.370948
>>369359
>however the rival event chain makes it clear that direct conflict between arcologies is to be avoided
Does it? What I understood from the rival event chain was that if you break the NAP you should expect consequences. Conflict and raiding between arcologies makes sense for arcologies with opposing policies, just like nations of old did over a valuable resource like slaves are.
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No.370981
Good christ.. Free cities. I actually tried REALLY fucking hard to get this game to work well for me and enjoy it. Every time I got towards ideal society powered by my inbred children, with a perfect society, the game day calculations would take literal minutes. And it was fucking horrible.
It was so bad I started commenting out sections of the game code, recompiling the html, and trying to figure out why the FUCK it is so shit. I stopped when I got it down to – there is recursion calculations regarding the relations between all the girls, and possibly breeding tank calculations. nested trees that go hundreds deep of the same calls seemed to be happening but I never figured out where it was coming from.
I am almost positive it was due to wincest, pregnancy/growth tanks. But I'm not sure how much of it was incest as I never got large with generic sluts before I ended up breeding everyone with optimal eugenics.
Anyone think this has been addressed so I can try this fun lil game out again?
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No.370982
I don't think I like how slow it is around here. I hope it gets a little more populated, just enough to to some threads flowin.
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No.370992
>>370826
>>370834
>It does seem to take kind of a narrow view of things, although maybe that falls at the feet of whomever it was that actually implemented it.
Gelding policies were implemented before chemical castration existed in game. It's a shame that once non-mutilative methods were added, those policies were not updated to offer a choice between the two options.
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No.371006
>>370886
Does this still occour when using git HEAD? If so post a save file.
>>370933
Can you provide more details. Ideally screenshots and an effected a save file.
>>370937
>arcology going anywhere or did it die some time ago?
The last commit on the MR is a year old and the codder has been MIA since around then.
>>370981
The relation checking code has been modified which amoung others provies a performance improvement it seems.
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No.371007
>>371006
today's build appears to have resolved the Rules assistant issues with setting custom labels as targets, and with setting jobs and assignments, thanks.
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No.371008
>>371007
if it was a save file related issue I have deleted them, they were very new saves in any event.
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No.371011
>>371006
I dissolved the corporation and it went away. It was still early so it wasn't a big deal.
Can you actually refine a society into something more specific? Like if I wanted lolis as the majority of slaves. Or want Plush slaves as the norm without them all being fatasses?
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No.371012
So how do you all keep things interesting in the game? My last bout of playing this game had me playing as a former maid. Interesting fighting the reputation drops and trying to unlock the incubator in time for you to give birth to your former master's children.
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No.371013
What do you get for undermining any of the schools?
And is it ever worth it supporting them?
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No.371026
>>371013
Personal reputation boost and economic prosperity for your arcology if you support them.
Undermining them gives you cash.
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No.371028
Why do my subjects look at me like I'm crazy when I tell them I want to outlaw prostitution in my sex slave arcology?
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No.371032
>>370948
Lets be real, nobody in the FC world with any amount of power actually gives a shit about the NAP. At most they use it a thin justification to do whatever the fuck they want.
>>370992
I think the real question is why are so fixated on brown men's balls?
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No.371034
>>371032
True those with any amount of power are massive hypocrites but the less extraordinary members of society clearly have some societal expectation. Since they use all this shit as a moral justification for slavery.
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No.371082
Unparsed slavename call.
I ignored the first School event, but I don't see an option to support them afterwards.
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No.371084
>>371008
Looks like the RA bug is still present, but only for assignments now. In this save the problem is the concubine rule with activation on Always, and fucktoy assignment checked. It is failing for Isa Raku, the first slave for whom the conditions can be met. Custom labels don't have any issues however. extension is renamed from save to swf.
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No.371119
>>371006
>The relation checking code has been modified which amoung others provies a performance improvement it seems.
No shit? Nice. you a dev for this game? I loved the idea of this game and could probably help if I understood how the coding worked a bit better (Python/golang dev).
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No.371120
>>371082
I fixed this locally myself. I can see where I fixed it and and tell you how to do it yourself later when I get set back up. Wasn't anything major
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No.371123
>>371084
I have made a issue on the git about it on your behalf: https://gitgud.io/pregmodfan/fc-pregmod/issues/1235
>>371119
>No shit?
Per the MR: https://gitgud.io/pregmodfan/fc-pregmod/merge_requests/5532
>SlaveInteract no longer gets appreciably slower as you increase your slave count
>you a dev for this game?
Yes, however I personally consider that to be historical as my current pet project is in re-write hell and most of my recent additions have been extremely minor.
>probably help if I understood how the coding worked a bit better
Not to be rude, however there is a shortage of writers/editors. Feel free to join in whatever manner you want to. The main lanuages are SugarCube (specifically twine) and mostly vanilla java script.
>>371120
It also fixed upstream, thanks for the offer though.
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No.371158
What future society is the courtesan dress suppose to be for?
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No.371163
>>371158
Slave Professionalism (smart slaves). Its rival FS is Intellectual Dependency (bimbos).
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No.371167
>>371163
Ah. I didn't make the connection.
There isn't anything in the wardrobe page for gender radicalism right?
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No.371172
>>371167
Right (unless it has been added in the latest two weeks).
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No.371186
Any way to disable the bullshit of having to satisfy citizens regarding sexual needs? I subsidize, but I don't really want to send any of my slaves to satisfy those pricks.
They should have enough to buy their own.
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No.371199
Any news on a feminazi FS?
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No.371207
How do you make a slave a bimbo?
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No.371214
>>371207
What you're asking mostly comprises of how to do basic shit like growing T&A, lips, waist and low intelligence.
Or do you mean what conditions need to be met for the titles on the slave listing?
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No.371236
I see 8kun is finally on the NormieNet.
Anyway, I always had a problem with this one, except that one time a long time ago when I managed to write a proper check.
So what's the proper condition for a custom rule that'll check for a slave's name?
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No.371237
>>371236
Oh, and how the heck do you get access to the Farmyard?
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No.371249
What condition need to be met to get bimbo title on a slave?
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No.371271
I lost my ideal slave traits picture, is that still a thing or is the raw text in the FAQ good/up to date?
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No.371277
>>371237
Have you tried doing what the red text says?
>>371271
>is that still a thing
Yes, from the OP: https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png
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No.371278
>>371277
Shit sorry, don't drink and post, kids.
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No.371279
>>371277
Baaaka. I forgot about it. Tried to search for the FAQ directly on gitgud and came up empty.
Thanks for a reminder.
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No.371289
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No.371311
>>371277
What an ugly chart.
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No.371314
>>371311
So you would perfer if it was eye rape white then?
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No.371318
What was the console command to remove the "cheater" title from the arcology owner?
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No.371324
>>371318
Try:Sugarcube.State.variables.cheater = 0
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No.371331
>>371324
It's "SugarCube", it's case sensitive.
Other than that, that was it, thank you.
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No.371352
Is anyone else getting an error with health values? It's wrecking my game
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No.371385
>>371352
yeah I got that too, when you activate cheat mode it wont even let me see the health tab or modify the fatigue/tiredness pics related
also that newest illness and exhaustion stuff is super WIP, the Spa won't even reduce fatigue and it seems putting slaves into the schoolroom to study makes them fatigued in a way the game will only tell you at the end of the week report and not if you inspect the slave itself, kinda weird
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No.371386
>>371385
Oh fuck I just updated to the newest git release and the errors are gone now, nice
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No.371403
Is there to make a rule where the slave, for example, get braces if she's got crooked teeth, then when they are automatically removed when straightened without making two rules for both conditions?
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No.371406
Jesus Christ, someone has been messing with the health system in the latest release and turned it into a micromanagement hell.
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No.371408
>>371406
Welcome to open-source game dev.
Just wait on previous version, if you don't want to cope with half-finished content.
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No.371410
>>371403
There's literally a "straighten" option in the RA. It only puts braces on slaves with crooked teeth and takes them off when it's done, if the rule is applying to them. You can make a rule that always applies and set that. I don't understand how you didn't notice this though.
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No.371411
>>371410
How was I supposed to know it removed the braces automatically? I figured I would need to set something to remove the cosmetic braces.
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No.371412
>>371411
What would be the point of an option that would apply braces only to slaves who needed them and then left them on? I'm genuinely having difficulty comprehending what train of logic a developer would have to go through to come up with the options "nobody gets braces," "everyone gets braces," and "only people who need braces get them but then they keep them when they don't need them anymore." Moreso the train of logic you went through to think that was what the devs did.
You didn't even test it out before asking. Like, c'mon.
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No.371420
About a year ago FCDev said something about being able to get an anal preg implant for male slaves through the black market or something, how do I unlock it? It isn't in the FAQ
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No.371437
>>371420
The mpreg implant is the advanced research for the Gender Radicalist future society.
At the black market there are usually two future society researches available for purchase, and a different two each week.
If you're asking how to unlock the Black Market, you need more reputation.
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No.371448
>>370790
This has to be a slave with gigantism right? One with her genetics must be rare.
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No.371449
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No.371454
this error just popped up on a brand new save made with the git versions from a couple of hours ago
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No.371485
Anybody know any careers I can give my slave during creation that are for being a Concubine? If there are any, I've been clicking the randomize career for a few minutes and haven't seen anything.
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No.371489
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No.371511
>>371485
rival arcology owner
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No.371539
>>371032
>>370992
>I think the real question is why are so fixated on brown men's balls?
Brown and white balls alike. You cannot have a futurist dystopia without Jewish race supremacy.
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No.371589
I forgot to turn extened family on when starting my latest game, can I turn it on during play or will i have to NG+
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No.371595
>>371589
You can turn it on via the console/possbily cheat mode however enabling it mid game might cause issues.
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No.371609
>>371485
Just give her any entertainment career like cheerleader or actress as that will boost beauty which improves concubine effectiveness.
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No.371613
Did anything happen to the game in the time 8chan was down?
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No.371630
>>371613
There is a changelog linked in the OP where it would seem there were some clean up and tweaks, stuff related to amputees and some new future societies.
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No.371636
>>371630
Ah, didn't know they continued to use the same changelog, thanks.
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No.371661
I can't get the PA to work correctly for some reason (I know that it has bugs), when I try to limit a rule depending on the sex and it want's me to enter either XX or XY, neither of those work.
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No.371664
>>371661
Nevermind, my question then is, if it's known that this thread is frequented by idiots (proven by the "Stupid Nigger Guide"), why would you just leave the instruction to enter a valid JSON array?
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No.371712
>>371664
Stupid niggers will continue to be stupid niggers unless you make them learn in order to solve problems like this Anon. The guide was presumably made because beforehand there were too many of them asking the same question over and over and clogging the thread with noise. Moreover Id wager with the RA its a matter of function at the expensive of intuitiveness. The RA is quite raw, but as a result it can be highly configurable without requiring a huge amount of code to compress all its programmable options into a text based interface, which at a glance I suspect would take a fair amount of time.
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No.372070
>>370759
I think the only way to access it is via debug/cheat mode.
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No.372088
What are ways to increase prosperity cap beyond the normal limit?
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No.372090
>>372088
Either 0) modifiy values in the SectorCounts function (starting a line 1954 of src/js/economyJS.js) and then recompile or 1) (which is probably much easier to use) options -> DEBUG/CHEATING -> enable cheat mode -> click "Raise prosperity cap" (it increases a variable by ten which is then at the end added to the prosperity cap as a part of the SectorCounts function if it is greater than zero).
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No.372125
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No.372136
I've been screwing around with adding features to the cheat mode. So far I've changed the routines that change health variables at the end of the week so that slaves are always at peak health. Now I want to make it so that I don't have to choose events specifically while in cheat mode. I was thinking of adding a variable to do so, but it occured to me it could screw up save compatibility. Is it really something I need to worry about or can I just go ahead and do that? If I can't, I'm just going to add a button on the event select screen that just triggers the same stuff that's triggered if you're not in cheat mode.
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No.372149
Body swap for PC character when? I need more sexual stamina now that i'm getting older. The pills aren't enough.
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No.372198
When ever I implant a newly made organ into my slaves for any reason it bugs that slave out and changes their health to null. I can fix it by going into the save game and copy pasting the missing health variables back into place. Another health related bug I've encountered is I also have a rule in the rules assistant set to fire and send slaves to the clinic once their health falls to a certain level and the rule doesn't seem to fire anymore. Using a new game plus game so I wouldn't have to remake some of my slaves. Will try a new game to see if these bugs still happen in a completely fresh game.
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No.372229
>>372149
It depends. The PC should be a character just as the slaves, and if the plans to do so ever amount to anything, it should be easy at that point.
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No.372231
Any way to make brothel living standard at luxurious level?
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No.372233
>>372231
It should be pretty easy to make it into upgrade
So go and get started
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No.372234
How difficult would it be to get a graphical interface to a html project such as this? Would it have to lag horribly?
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No.372237
>>371454
>below average intelligence
Shame, such a shame. Any plans on converting it to a fuckdoll?
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No.372241
>>372234
It probably wouldn't lag as much, but it would rather tedious, as they would have to port most of the JS to the new language.
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No.372292
>>371352
I may not be getting health errors, but my slaves seems to be always getting injured and I don't know how they are supposed to recover.
Also the rules Health setting doesn't seem to work. I can't for example create a rule where slaves that are unhealthy are sent to the clinic.
Anyone have else having similar issues?
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No.372294
post picture of optimal slave stats for every career anyone? been too long, I forgot them
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No.372301
>>372292
My poor Spa Attendant kept getting horrifically injured every other week. I thought it might be because she's blind, but she's still been getting into trouble after I gave her working eyes. It would be nice to at least get some feedback on the weekly report when stuff like that happens.
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No.372305
>>371352
Don't know if what you mean the same but all of my slaves have stuff like "gravely injured. In perfect health" and then I can't send them into the clinic, which leads them to dying pretty fast.
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No.372312
>>372294
What's wrong with the one in the OP?
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No.372315
>>372312
I'm not the anon who asked for it but it isn't a great resource, it may not be 'wrong' yet but it is dated and poorly organized in that ineffective or flavor text conditions are listed above more effective conditions.
As a newer player I have to say it isn't the best reference card, quite often I had to visit the wiki or code dive to find out what a numerical condition will show as if you are using the text obfuscation of in character vision rather than stat debug mode.
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No.372316
>>372315
Well, take all that work you've done, put it together, and make a better reference card.
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No.372319
>>372316
Can't say I didn't see that coming. There are probably people who could do it better and sooner but I'll keep in mind that I shouldn't have said anything.
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No.372322
>>372319
Can't really blame you. Doing code diving to figure something out is a step down (up?) the autism ladder from going on to write down everything you figured out just in case someone else needs to know.
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No.372324
>>372292
My rule in the rules assistant for health isn't firing properly either. A couple of my rules aren't firing properly.
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No.372327
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No.372329
>>372324
The gitgud has some discussion RA rules for health but it looks like it is a work in progress at the moment as I've also had the rules not work and had some slaves who were in decent health, a little tired and suffering from life threatening injuries.
>>372312
Coming back in good faith to prove I can put up.
Fuck I've been made to look stupid, deeper digging proved some of my complaints wrong but a few are still valid as for example.
Dj can start benefiting from even basic skill at entertaining, skill of 10 vs 30 for skilled skill.
Int >15 is apparently the invisible sum of (intelligence+education) >15 but also doesn't have any effect until the sum is greater than 32.
The beauty requirement is apparently just facial beauty in this particular case and they have to be nearly unattainably beautiful in the face as far as I can tell rather than just having a bunch of positive body beauty in general so I suspect that might be a bug.
I tried to match the text and aesthetic for making a mockup but definitely need to retype entire sections for the bigger reference card if other jobs are similarly in need of updates. I'll make notes of other things I think are wrong or poorly communicated but probably won't make any more mockups for a while.
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No.372332
>>372315
Noted.
>>372329
Noted incorporating most of it.
>Int >15 is apparently the invisible sum of (intelligence+education) >15 but also doesn't have any effect until the sum is greater than 32.
It might be the tiredness talking but I can't see the > 32 condition in clubReport.tw
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No.372333
>>372332
I have pushed my current progress.
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No.372352
>>372332
I think that was where i made my assumptions about things being "just flavor text" that turned out to be wrong as I believe that is just the textual feedback side but everything is duplicated in economyjs.js for the behind the scenes math numbers calculating the bonuses to income and it has the same check of int+edu > 15 to enable the bonus but then the next line is floor((int+edu)/32) so anything less than 32 results in that bonus being applied with zero power.
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No.372356
holy shit it's suddenly so difficult to keep slaves healthy in the early game. No client yet, need them to whore so we stay afloat. Yet they are just disintegrating over time
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No.372364
A while back before the takedown that was a guy who posted a "basic" RA set does anyone have anything like that or post their rule set?
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No.372375
same anon who commented on the new health system. Will this be dialed back at all or is this just a "Gitgud" type deal?
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No.372380
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No.372382
I don't know if she's going to make it bros.
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No.372384
>>372382
Yeah may be time to take a break, the clinic should probably be fixing that shit or at least stabilizing it, maybe urging you to perform surgical intervention if that is a thing.
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No.372385
>>372384
The clinic and curatives aren't working. Every week she gets progressively worse and she at 5 ill now.
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No.372474
Are injuries/health problems connected to hit points? I can fix the latter just fine, but rest/the clinic/curatives don't seem to fix the former. Does the spa or personal attention, or is there a new option in the surgery I'm missing?
also joke's on the niggas who said modular amputation was impossible when i suggested it like a year ago
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No.372487
Any way to get living standard not managed by assignment? I just can't figure out the rule assistant. Yes, I read the in-game FAQ.
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No.372490
>>372385
Wow, I wonder what is going so wrong. The sickest girl I had was from the flesh heap but i have no clue when all the stupidity started.
>>372487
I'll have to pay attention to if my rule assistant is handling those or not as i have really simple rules.
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No.372498
Do you ever get to see/interact with your children after you have them?
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No.372499
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No.372510
>>372487
Is there anything that the RA can do that you can't do through the interface? There's keeping things in size ranges, but I don't mean that. I mean, if you literally don't have the thing to click on any longer to change it, is the RA intended to be able to change it? Someone up somewhere was asking about something similar (luxury in the brothel specifically, I think) and if I remember right was told to mod the game to do it.
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No.372567
>>372510
What I was trying to do is change the type of bed while my slave was in the clinic. Says "Her living conditions are managed by her assignment."
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No.372568
Is it possible to access the genepool in the rules assistant? I'm trying to make a rule to apply psychostimulants but it needs to access original intelligence or some shit.
set _origIntel = $genePool.find(function(s) { return s.ID == $activeSlave.ID; }).intelligence
if ($activeSlave.intelligence < _origIntel+15) && ($activeSlave.intelligence < 100)
This is the code the game uses. I'd like to be able to essentially replicate this condition in the RA.
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No.372577
I have finished reverting the slave illness and health overhaul, play testing needed before submitting the MR:
https://mega.nz/#F!WrJQyI6C!S_Td9xwK9Kfwf33PBZbU8Q
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No.372580
Is there an easy way in the rules to exclude slaves with assigned jobs such as Head Girl etc.. without having to explicitly exclude those slaves or have 12 conditionals?
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No.372581
>>372580
isLeaderP: it returns true if the slave manages some facility or if she is your HeadGirl/Bodyguard/Recruiter.
Try this to select all your slaves except your managers:(slave) => !isLeaderP(slave)
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No.372598
A while back before the takedown that was a guy who posted a "basic" RA set does anyone have anything like that or post their rule set?
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No.372607
>>372598
What are you looking to do or control with the RA?
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No.372608
It's been awhile since I last played, but I remenber being able to marry one of your slave girls, yet I can't find that option anywhere in this new version, was it removed or changed?
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No.372609
>>372608
implement the policy for marriage
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No.372610
>>372609
I completely forgot about that, took a look at my policies and found the option, thanks anon.
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No.372611
Should have asked about this earlier, but it slipped my mind. Is there any way to change a slave's trait? Right now my main girl is a complete masochist, only God knows why, I never even raised a hand towards her, doesn't fit her character at all and It's been bothering me.
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No.372612
>>372611
Smart piercings are your friend.
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No.372614
>>372611
I'm new and doing a bit of code diving but I think there are three ways.
Put her in a job or leadership role and she is has a chance to learn a fetish encouraged by that job. This won't work for you as complete masochist is a deeply set fetish so it has no chance of randomly being forgotten.
New slaves can be broken of unwanted fetishes by tanking their sex drive. Again not a choice you likely want to pick for a main girl if she is already getting devoted to you.
If you can afford them smart piercings to the clit/frenulum and vibrator clothing accessories for the genitals (especially smart versions) can train her out of a fetish/behavior or into a desired one.
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No.372649
Anybody else having a problem where vat-grown kids have their actual age going way up in a weird way? 0 years old becomes 01 year old, 01 year old becomes 011 years old, 011 years old becomes 0111 years old, etc. Physical, ovary, and visual age progress as normal, just the actual age that's doing this.
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No.372651
>>372649
Are you sure it's 1 and not I?
Otherwise it sounds like it's being written as string somehow
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No.372656
>>372651
Positive that it's 1 and not I. I've had to use the Cheat Edit to fix it otherwise my slaves end up being retired to fuckdoll status for being too old. After tinkering with it I'm seeing that the same things happen with the other ages (physical, ovaries, visual) eventually if I change them at all in the Cheat editor (both the original and Alternative Cheat editor), so I think the problem might be there (I modify my vat grown slaves' actual ages to their physical ages, I hate how the summaries keep telling me they're babies even though they're supposed to look a lot older).
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No.372664
>>372607
it was something like heal unhealthy slaves, build devotion in disobedient slaves, give qol to obedient slaves
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No.372665
>>372664
I usually build mine from scratch every time I start a playthrough.
I always have a rule for disobedient, obedient and all slaves. the all slaves one takes care of healing slaves and shaping their bodies, while disobedient and obedient are for disciplining and rewarding respectively. Giving Obedient/Disobedient slaves some kind of visual mark to tell them apart really helps organizing them and immersing yourself a little bit in the society you create.
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No.372672
Is Edo Revivalism broken? No matter what I do it's not advancing.
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No.372676
Should there be party drugs introduced or do aphrodisiacs basically cover that niche already? Additionally it would be kinda cool if a wide-range of real-world drugs were introduced.
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No.372679
Just dropping in to say pregmodder and contributors are sexy beasts for still adding to this game.
>>372672
Haven't tried it lately, but a common issue is playing with many other arcologies that block your FS progress. You can try to fuck their economies so they re-pick their FS and reset their progress. Edo Revivalism is otherwise the easiest imo, just need to have enough public servants and Japanese as lingua franca and you can usually blast right through it.
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No.372683
>>372672
Tested it now, downloaded from Git today. I have Edo Revivalism maxed out by Week 25, with 5 other arcologies, one of which picked Chinese Revivalism, the others didn't do anything yet.
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No.372685
>>372683
Yeah it worked for me on a new save for one reason or another.
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No.372706
>>372676
Drugs would be an interesting element to arcology management. You decide whether you should allow drugs, and then have to deal with smugglers if you ban them or the consequences of drugged up citizens if you do allow them. Could tie in with the security system in how to mitigate the effects. You get a small bonus to service income because druggies splurge more. Use drugs to get your slaves addicted to break their will faster and whatnot. Use drugs yourself to get a boost during the week but suffer health consequences maybe.
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No.372710
>>372499
I did wait 24 hours before I even asked, I checked the FAQ and encyclopedia as well. I know you can legalize immediately trading slaves from birth but nothing mentions whether you can find your kids again after you send them to school.
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No.372711
>>372710
and yes I know about the nursery
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No.372712
>>372710
If you're asking specifically about interactions with children you've sent to a slave school, I don't believe there's any content written for that.
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No.372719
Would really love for the nickname UI to be overhauled. Clicking "encourage them to think of another one" takes a long time now with all the added ones. Would be neat if we just got a list sorted by category (i.e. "loves oral", "DJ", "old", "nationality"…) and then get random ones or pick ones from that category. It's hard to memorise the best ones, but completely random suggestions spit out too many options that won't suit a particular slave.
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No.372721
Whats going on with battles (security expansion)? What was the problem (personally never had any) and when can we expect it to come back?
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No.372722
>>372676
party drugs would be a good addition
they're already strongly hinted at with the arcology owner's vice and the ability to reward slaves with recreational drugs So I think it's strongly implied that most recreational drugs are already legal and available in the free cities.
I think the biggest impact implementing these substances would be in expanding the number of weekly events. For example
>a resident has been arrested for claiming to be the arcology owner after taking a large dose of a popular hallucinogen. will you:
>release the citizen, causes a mild hit to rep unless you're hedonist FS
>give the citizen a heroic dose before enslaving [this mindbreaks]
>standard enslavement options
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No.372724
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No.372732
>>372721
>Whats going on with battles (security expansion)?
Bug fixing
>What was the problem (personally never had any) and when can we expect it to come back?
At least with a test save, restoring a saved roster and then submitting your orders caused several core variables to NaN. Ideally soon but making any promises.
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No.372733
>>372721
>Whats going on with battles (security expansion)?
Bug fixing
>What was the problem (personally never had any) and when can we expect it to come back?
At least with a test save, restoring a saved roster and then submitting your orders caused several core variables to NaN. Ideally soon but making any promises. Can you please post your so I can test it as well?
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No.372738
>>372733
I see, thanks for explaining.
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No.372745
>>372722
Hedonism could add an option to invite them into the penthouse for a real party, too. They obviously know how to have a good time, after all.
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No.372755
Any good cannibalism modmods?
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No.372783
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No.372786
Any new clothes? loads dont have images.
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No.372788
>>372755
You would have more success making a new game, even if we skip all the niche-ness and grossness complaints for why it wouldn't make it into the modball the fact is cannibalism runs counter to a significant amount of free cities and pregmod lore and mechanics.
The free cities will not stand for this immodest proposal.
>>372786
I don't know about images for clothing that had none but unless I somehow skipped it when I made my save I think they have recently added the option for bulges so that slaves with dicks don't become smooth in the crotch when wearing form fitting bottoms.
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No.372789
How do I get the RA to apply rules based on surname? Nothing I try seems to work.
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No.372798
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No.372813
>>372789
I tried to look up the relevant info but does anyone know if there are deeper stat views for individual slaves or is there a way to bring up just the debug info dump for a single slave?
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No.372821
>>372783
Imagine "kinkshaming" in this fucking place of them all, what a dumb nigger.
>>372798
Literally who
>>372788
>the fact is cannibalism runs counter to a significant amount of free cities and pregmod lore and mechanics.
No, that's not a fact, that's you fucking opinion nigger.
How does that goes against the lore of this "ancap" might makes right world, fuck off with your cognitive disonance.
>You would have more success making a new game, even if we skip all the niche-ness and grossness complaints
Why would I want to make a new game at all? Why would I be better doing that? I am asking for a fucking modmod or way to implent a cannibal fetish in the game.
You should be free to not eat your slaves but I want to be able to eat my slaves.
>The free cities will not stand for this immodest proposal.
Very funny, make that joke at Reddit, I'd bet your fellow plebbitors will upvote the shit out of that
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No.372822
>>372821
>getting this angry over "kinkshaming"
Grow thicker skin, faggot.
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No.372823
>>372821
You need thicker skin, my fellow nigger. However, I feel for your plight, and would suggest investigating the Jack o Nine Tails stuff, as eating your slaves is a feature there, as is butchering them and selling their meat, all an aside to what is primarily slave training.
I hear people, somewhere, are working on a second one. Your participation may be better there. I can't remember if it was this board or another. Might be multiple. 10 seconds would answer this, but I'm too much of a nigger for that. You do it.
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No.372824
>>372813
The variable seems to be ".slaveSurname".
Either of the per slave cheat modes could be of use. You could also access the console and then do, V.slaves[any number one less than the total number of your slaves] to dump an entire slave object.
>>372755
>>372823
There is the some what old single "cooking a slave" mod (the battle aspect was a less refined SecExp but was very likely the inspiration for it) brought back from the dead and then slightly updated a while back which is still under cheat mode last time I checked. It may cause issues.
>>372822
This, you can hardly call any of the responses thus far "kinkshaming".
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No.372831
>>372823
tldr
>>372824
>"cooking a slave"
ty anon
>>372822
You are the one who finds my fetishes disgusting.
Do I have to remember what this game is about you avatarfagging tranny? This game contains slavery, broodmothers, rape, bestiality and lolicon but somehow cannibalism and gore are not ok?
If you think my fetishes are disgusting what about you apply the same rules to yourself and look yourself into a mirror.
Kill yourself hypocrite tranny.
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No.372840
>>372831
Jesus christ lad, stop being so insecure about your fetishes, they are merely making fun of you and your spergout.
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No.372845
>>372840
>frogposting
>>>/hypno/
Back to your contaiment board you faggot.
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No.372847
>>372845
That's what he was talking about with the spergout part, by the way. Grow up you autist. You're acting awfully full of yourself for a bitch who's asking for a handout that only you seem to really want. If you want it so bad you make it.
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No.372855
>>372854
Keep sperging please it's really funny.
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No.372858
>>372856
Because I'm a different person here to watch the circus. It's cute that you think everyone who thinks you're a jackass is the same person though.
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No.372859
>>372858
Stop replying anon.
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No.372860
>>372859
Alright alright. I won't keep the thread bumped unduly
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No.372861
>>372813
Exporting a slave will give you a pretty in depth view of the data elements behind it.
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No.372872
This is why everyone hates vorefags.
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No.372882
Is the Bureaucracy mechanic bugged? It's actually giving weekly cash instead of reducing it. Maxing out Bureaucracy for all four citizen classes gives 240,000 per week.
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No.372894
It would be nice with an RA setting which automatically equips corsets until a desired waist size is achieved, after which it removes them.
Similar to the physical regiment for butts, lips etc.
Maybe it's not a feature because it would clash with the clothing settings?
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No.372921
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No.372922
Does the pharmaceutical fabricator actually allow the creation of animal ovaries&testes? I've looked around, even tried using debug/cheat, but I can't seem to actually find this as an option.
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No.372923
Was the Eugenics FS changed? I adopted the Elite Breeder Eligibility policy, but can't find how to let slaves take the test. It used to be in the slave detail window, I think next to the "let her get pregnant"/"use contraceptives" buttons, but it's not there, no matter which slave I look at.
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No.372928
Is there yet any rimming/ass eating content?
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No.372932
>>372928
Subordinates will rim their mistress if she has an anal fixation. I think your dairy manager will rim her cows if she's either into anal or the cows are nulls or belted. And I recall your penthouse harem doing some anal focused stuff, including an anal orgy that I think is tied to having a large harem all set to anal use preference.
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No.372934
Is authority meant to be this hard to keep in check, does the hacker background have that much of an impact? How much does having it change the Daughters of Liberty event?
Haven't played much on the default difficulty and with the Security Expansion Mod before, so not super familiar with all systems or optimal strategies.
Also I'm correct in assuming that the background bonus to slaves only affect those you make at the start of the game as opposed to the 'Hard Work' or 'Force' arcology acquisition ones which affect all future slaves as well?
Doesn't feel like any of the backgrounds with permanent reputation or authority income reduction are worth taking over those without negatives. Are they just there for extra difficulty?
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No.372937
>>372934
In my experience, authority starts out quite slow. If you value it highly, you can get some upgrades in the Propaganda Hub to boost it slightly. Once you're around 10k reputation, I find that authority will be near infinite, because I've got a solid income and army at this point and can afford many upgrades if needed.
However, testing the Security Expansion mod right now is a bit pointless, since encounters are bugged and deactivated. So basically you won't see any combat on this version. Still won't hurt to have a look and give it another proper try once the issue's been fixed. I never play without it anymore.
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No.372938
>>372932
Thanks. It's been over a year since I last played it but I think it's time for another round.
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No.372962
>>368606
The thread images had me thinking… was there ever a way added where you can have a society that values both white citizens AND white sex slaves over the alternatives? The racial supremacy/inferiority FS options were always one or the other.
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No.372982
Catgirls are heere~
Can't make them functional as ears, but they are made with the organ farm. Coupled with the tail prosthetic, actual catgirls are in the game now.
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No.372988
Dudes any chance of the player getting his own visible, changeable character?
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No.373001
New to the game, everyone is complaining about not having options for sexual relief. Buying the disposable slaves in bulk seems to work for the lower class citizens but what do I do about the upper classes? I'm trying to buy a bunch of slaves for the brothels and clubs but slaves won't work there until their devotion is high enough.
What am I doing wrong?
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No.373003
>>372988
Any work that modifies the MC is difficult, it's why they've barely been changed since FC dev disappeared.
Easier to just draw/open a jpeg of your imagination on a separate tab.
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No.373004
>>373001
It's really obvious, compare in real life.
Lower class love cheap, upper class prefer fancy/high quality.
What's the opposite of disposable slaves?
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No.373008
>>372988
Just write it
Seriously, the MC is already a character lie the slaves, there's just no content written for surgeries and the like
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No.373009
>>373004
Is there a faster way to increase devotion? I can't assign extra slaves there unless their devotion is higher but it's taking weeks to build.
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No.373018
>>373009
In my experience, feeding a resisting slave aphrodisiacs and setting their release to be only with me is a good way to build devotion. Once you get them into an accepting state, you can set their living conditions to normal and let them wear what they want. Before that it's spare and restrictive.
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No.373020
>>373009
The absolute best way is to be a master surgeon and cheese minor surgeries. When a slave is Accepting, or better, a master surgeon will raise both devotion and trust for each surgery performed. So just do something minor like adding and removing lip injections over and over and you'll go from accepting to worshipful and proudly trusting. This is obviously very gamey but it's been around since vanilla FC.
The other way is to be a master slaver and raise devotion through personal care.
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No.373023
So apparently when you transplant a slave's brain into a younger body to avoid her going into retirement, she will still go into retirement with the young body. Fucking what? Why does it go off mental age instead of the actual age of the body?
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No.373027
>>373001
I still don't get why that falls entirely on the player to handle.
Everyone of prominence owns slaves, sex flows like water, and it constantly reminds you how many people run brothels to such a point that free prostitutes basically don't make money.
And yet it actively punishes you for not running one yourself.
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No.373028
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No.373029
Good ways to raise slave supply without enslaving the lower classes?
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No.373034
what makes the girls in the brothel appeal to millionares? I suddenly had a girl making 3x as much appealing to the wealthiest citizens but nothing about her had changed as far as I could tell and she'd been a sexual master for months already.
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No.373041
>>373034
I'm in the process of doing more deep diving as things still weren't making sense to me but I think I may have found a key point we overlooked.
It may have been a virgin, they get a 'one time' boost to sex working for each hole being devirginated. I'm ignoring these bonus as I have no clue if you could actually revirginate a slave or set of slaves repeatedly and have it be economical.
In terms of normal play it is likely that you need to recheck their settings. Sex workers apparently loss out on a substantial effectiveness bonus essentially halving their hidden sexworking effectiveness score if they are given orgasms as their reward setting or are allowed sexual release outside work that isn't masterbation or sex with the master player.
And of course I had set my RA to give essantially every slave orgasms as it seemed the best choice for their reward and give slaves who grow more devoted more sexual freedoms.
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No.373042
>>373041
Its definitely not a one time bonus from being a virgin as shes been in the brothel for over a year. She just started attracting extremely wealthy members of the public that pay around 500 instead of the upper class ones that paid around 130 and I have no idea why since I haven't changed anything and other girls that have been there even longer with similar scores and the same rules are still only attracting the upper class. Even my prestigious slave with a better score thats masterful at entertaining rather than just skilled is only attracting the upper class so it just doesn't make sense.
I'd really like to know what causes it since my millionaires are always complaining about not enough sexual relief regardless of the money I dump into subsidies and even with this girl servicing the same amount of people every week that I have millionaires it only makes a 5% dent in satisfaction so I obviously need a lot more.
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No.373050
>>373042
My idea was to just keep throwing high-quality girls at the brothel until they shut up, since I don't have the patience to figure out mechanics like that myself. I eventually started to have progress but I don't think I've played a save long enough to completely satisfy them. I mean, at the millionaire level you're dealing with a handful of citizens and in "reality" would probably be arranging to train slaves specifically for their purposes. Rich assholes expect customized at-door service, after all, and it certainly ought to satisfy them if I just sell them the actual slave that they'd be going to the brothel to fuck anyhow. But then that makes each individual millionaire an actual entity in the game with a minimal identity and who knows if anyone wants to try coding that in.
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No.373055
>>373042
Did she develop the prestigious trait? I noticed some of my girls in the brothel are in there so much that they become famous whores. I don't know exactly what causes this, since I have them making porn at the same time.
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No.373078
>>373055
Yeah she developed it, I think its just a random event that can happen at the end of the week where you can pay to advertise them and make them famous and not something you can make happen to every slave. But you'd think millionaires would want to fuck them more than anyone for bragging rights and that any prestigious slaves in the brothel would attract the extremely wealthy citizens and not just upper class ones but it seems like theres some hidden factor that I don't know about causing it.
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No.373091
>>373078
Can it develop into a higher level of prestige? Would be an interested way to farm reputation if you could get a girl to Extremely prestigious and just have her sit in the Master Suite.
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No.373096
>>373091
I haven't played in a while, but it used to be that slave pornography would boost reputation over time up to maximum. It takes a long time though, like 1-2 years in game with the max 5000/week subsidy
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No.373103
>>372755
>>372788
I stand corrected there is atleast one canibalism event in the code… it is a dinner party and good god does that take it a bit too far.
Human Veal.
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No.373104
>>373096
Ah that makes sense then. I had my slaves boosted by 5k for a bit. I was hoping it would increase the amount they made in porn, but I brought it back down to 1k when the money didn't increase like I wanted. I'll have to keep that in mind for the future.
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No.373105
>>373104
For what it's worth once they become famous enough you no longer have to pay at all. The option is removed and their fame becomes self sustaining.
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No.373106
Are the "cradle robbers" an actual thing in the game? It's in the FCE section but I've never seen them.
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No.373109
>>373106
They are one of the slave sellers, you probably didn't notice them because they were renamed as "Raiders Black Market".
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No.373160
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No.373172
It looks strange that, with the integrated vector art, a two-inch-dick is displayed smaller than one-inch-balls.
Even small boobs ("A") look ridiculously large on lolis. I understand that small volumes are relatively larger in comparison to a tiny body, but a bit more diversification would be nice in that regard.
When generating a parent of a loli slave, their parameters don't seem to be adjusted to their age, and they consistently end up as small as their loli offspring, despite being adults. Been this way for at least a year, so I wonder if it's intentional or just too bothersome to change?
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No.373176
If you deny a slave all forms of sexual relief it uses the wrong pronoun.
>Her enforced chastity habituates him to a lack of release
It's definitely a female slave, I even have futas disabled. Let me know if you need more info on settings etc. but it isn't hard to recreate on my end.
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No.373196
>Raiders finally captured one of those virgin nuns
>She is beautiful, young, and has a natural, mind blowing ass.
She is quite the prize.
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No.373205
Is the a method for repealing sexual trendsetting policies? It's not showing up at the top of the list, and I have adequate rep.
I miss clicked, and now butt sluttery is not as valued as it should be.
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No.373216
>>373172
>>373176
>>372719
I have made them apart of an issue on the gitgud.
>>373205
It is good to see you again FCDev. The system is less than ideal to put it very lightly. Anti-Anal Campaign: is $AnalDiscouragement and Anal Sex Encouragement: is $AnalEncouragement, Which either one you implemented is now set to one.
It should be visable under the Sexual Trendsetting header but for some reason in testing it seems to be bugged. I need a quick project to keep what remains of my sanity intact so I plan to clean it up.
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No.373223
How difficult would be to to allow the Bimbo Beauty Ideal policy without the Intellectual Dependency society? Ideally I would like to have it enabled with Professionalism, and I don't see any obvious coding conflicts within the Git.
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No.373226
>>373216
Dropping feedback.
The art questions are out Pregmoder's hands.
>>373172
How are you generating the slaves? Can you upload an effected save?
Also
>sounds like slaveGen fucking up
>fixed slave heights outside of twins.
>>373176
It likely just got fixed.
>>372719
Good luck work on that.
>>373205
Can you upload the effected save?
>>373223
Passed it onwards.
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No.373227
>>373226
Slave: https://pastebin.com/JvcZGBfW (had him for a while and gave him growth stimulants but he's still pretty small)
Generated through an event, where a (possibly devouted and trusting) slave says something like "hey my mother/father is up for sale and I fear they might be sold to a slaver that's not as awesome as you are, so could you buy them so we can suck you both at the same time?"
Also thanks for the fix.
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No.373273
>>373227
The feedback is that it is likely already fixed.
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No.373275
Reading pregmodders response on the Gitlab, I can't see anything particularly tailored for that FS. All it does it set beauty standards with very minimal additional flavour text. From what I've seen, it doesn't appear to have any contradictory descriptions or dialogue that would make it run opposed to Professionalism.
If there is a possibility or cheating or doing a small tweak manually so that it's possible to have without Professionalism automatically disabling the policy, I would prefer it.
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No.373312
In case of the battles being hard disabled for now, is there a way to quick and dirty that back into the game? I havent played since it was hard disabled and i never had the bug so im fine with taking my chances.
That or will it be fixed in the near future? Then i dont mind waiting abit longer.
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No.373326
>>373312
>is there a way to quick and dirty that back into the game?
Without modifing the source code and re-compiling, no not really. However the changes are very minor to two files.
src/SecExp/js/secExp.js - App.SecExp.Check = (function() { - V.SecExp.settings.battle.enabled = 0; -> V.SecExp.settings.battle.enabled = V.SecExp.settings.battle.enabled || 1;
src/ uncategorized/options/ - <div id="MODS" class="tabcontent"> - <<set $SecExp.settings.battle.enabled = 0>> -> remove <<set $SecExp.settings.battle.enabled = 0>> , the below comment and text.
>i never had the bug so im fine with taking my chances.
Were you using restore saved roster or manually adding units every time? Which units were you using?
It would be useful if you could dump your save, to help with testing when I get aound to it.
>That or will it be fixed in the near future?
I don't have a solid ETA yet and pecking away at duplicate code eats patience who could have guessed.
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No.373333
I'm using the git version released on 12-26. My basic health rule in the rules assistant doesn't fire at all. The health rule is set to go off when a slave's health reaches an upper bound of -20. I acquired a slave thru a self enslavement event who submitted to self enslavement due to health rules and this slave clearly qualifies for the rule to fire off, but it never fires. Is this rule not firing because of the changes to how health works?
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No.373335
>>373333
>Is this rule not firing because of the changes to how health works?
Most likely. That should have ideally already been fixed a little while ago, so updating would be a good idea. Nice quads.
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No.373347
>>373333
This rule worked a couple of weeks ago (previously the condition was just about slave.health):
>(slave) => slave.health.health < -20
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No.373350
>>373347
So I should use a custom function rather than the selectable option in the rules assistant?
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No.373357
A major change to how sugarcube handles passage transitions was added that feedback about it would be appericated.
>>373350
(slave) => slave.health.condition < -20
should hopefully work. I don't really keep up to date with all the small health based changes.
>So I should use a custom function rather than the selectable option in the rules assistant?
Yes I recommend that as you can more easily adjust it as and when needed.
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No.373358
>>373326
I used restore saved roster, whenever i would recruit a new unit in the barracks i would add that when there was a fight and then save that roster. Never had any issues tbh. Used my myself or my bodyguard to lead the troops as well.
Unfortunatly i have a tendency to nuke my saves and start over from scratch. Do you have a version number of when it was disabled? I will try to see if i have an old template save somewhere and see if it bugs out with the old version.
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No.373359
>>373358
>Do you have a version number of when it was disabled?
I can raise you one better, according to git Blame
<<set $SecExp.settings.battle.enabled = 0>>
Was merged: Sun Jan 26 17:03:03 2020 -0800, as apart of commit 8f0f7b1521e52e155afff49957fe36068e727071
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No.373360
>>373358
That would place the version number as 3.2.0;
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No.373361
>>373360
After rolling to the commit right before it.
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No.373381
>>373359
Ok so i went back into my old versions folder. It seems to have been hardcoded off on this precompiled version: FC-01-16-2020-16-11-d021
The last one i had where it was still available was: FC-01-13-2020-22-38-9c19
I tried to redo the roster, save the game, reload game, reload roster, remove units, save roster and every combination i could think of. No errors.
I will upload my savegame, renamed to swf to be able to upload.
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No.373402
Does anyone know how to increase the negative tension for the Colonel? it's stuck at -345% and wont go lower.
It seems that after all the gifts you can only do one and a half FS's
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No.373421
>>373402
>Does anyone know how to increase the negative tension for the Colonel?
Interacting with her should reduce it by five points a week (user suggestion).
Do you have any suggestions for making it more noticeable?
Previous versions of the framework did allow for the value is reduce over time naturally, but it was removed for some reason.
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No.373423
>>373421
I've tried interacting with her, upgrading all the firebase and gifts. the only thing that has worked is the gifts and it then caps at -345% and I cant get it to go down anymore. sorry I got nothing.
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No.373426
>>373423
I can see an obvious in hindsight logic error of my own making.
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No.373458
I got this startup error right after I cleared the cookies, is there something I doing wrong?
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No.373466
>>372510
>(You)
I know its weeks later, but I misunderstood the question at first. Yes,its only changeable through the RA.
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No.373468
>>373458
yes, dont use brave to play it.
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No.373475
>>373275
As a followup, I successfully tweaked the HTML via removing the Dependency requirement before the Beauty Law code, and it is working perfectly. It increases value and adds the flavour text with no issues or complications. The only one that can't be simply tweaked is the Slave Recruiter, since instead of increasing slave value, creating a bimbo score, or merely adding flavour text; It increases advertising towards dumber slaves (instead of the bimbo beauty ideal). Everything else, including removing the backwards compatibility removal check, and the cheat removal check, works flawlessly by simply rearranging the position of the code. The major inconvenience is that I will have to tweak it every time I update, but it demonstrates how clean the code is that I was able to do this so effortlessly.
Incidentally discovering that you can adjust variables in game via the debug menu effortlessly has added a lot of flexibility to the sandbox for me.
In the edit genetics cheat menu, slaves from previous saves have "undefined" within the hair and eye colour, probably due to the code becoming redundant due to recent changes.
I also had an incubated slave glitch and create a clone with the same ID, the chosen name, and the original which merely lists the parents.
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No.373488
>>373475
>The major inconvenience is that I will have to tweak it every time I update
I would heavily suggest making your own fork and then incorporating the changes into the relevant files so that the only time you will have to touch them is when the lines are modified.
>In the edit genetics cheat menu, slaves from previous saves have "undefined" within the hair and eye colour, probably due to the code becoming redundant due to recent changes.
Have you run BC?
>I also had an incubated slave glitch and create a clone with the same ID, the chosen name, and the original which merely lists the parents.
Do you have a save handy?
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No.373498
>>373488
I have no experience with coding or development, so I might need more explanation on what you are referring to by creating a fork. No big deal either way.
I have run backwards compatibility, and genetically, there are no problems, family that generate have the correct eye and hair colour. In the edit genetics menu, it displays the "correct" colour, but if you click on the section, it lists "undefined" and attempting to edit it doesn't change the result.
Considering there is an original eye colour function under the cheat menu, and eyes recently went under a rework, I am merely guessing that the code in the edit genetics menu is redundant.
I sadly don't have a save with the incident available, I'll see if I can replicate it.
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No.373500
>>373381
Thanks, that will prove quite useful in the future.
>>373498
>so I might need more explanation on what you are referring to by creating a fork.
I mean
[0] creating a gitgud account. (Optional but highly recommend is add a SSH key pair to said account, the first time linked creation guide is helpful.)
[1] installing git.
[2] Running git clone –depth 1 yourRepo Localpath (that exists) e.g. Running git clone –depth 1 https://gitgud.io/user123/fc-pregmod.git/git@ssh.gitgud.io:user123/fc-pregmod.git FC/
I would suggest –depth 1 as it will save a lot of time performing the initial clone as it only downloads the default HEAD.
[3] Move into Localpath
[4] Add a upstream branch, git remote add upstream https://gitgud.io/pregmodfan/fc-pregmod.git / git@ssh.gitgud.io:pregmodfan/fc-pregmod.git
[5] I would suggest making a new branch to keep your changes separate from upstream. git checkout -b branchName e.g. if you want to call your branch name "customChanges" it would be git checkout -b customChanges
[6] Use a file search tool of your choice to find the area of code around your change(s) and then replicate them.
[7] Once done commit your changes with git commit -am 'Message'. e.g. git commit -am 'Initial commit of personal changes'.
[8] push your commit, with git push (if SSH is active and working that is all you need to do)
[9] To update later on, do git fetch upstream && git merge upstream/pregmod-master, fix any reported merge conflicts, make a commit if needed and do git push.
Hopefully that makes the slightest amount of sense.
>I am merely guessing that the code in the edit genetics menu is redundant.
That is entirely possible, I'll pass it on soonish.
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No.373502
>>373500
Oh wow! Thank you for the detailed write up, it's very helpful.
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No.373556
On newest commit (75fb…). Applied all three backwards compatibility updates.
>You and the Colonel talk […], where she ends up talking about her past. You learn a little more about her. undefinedundefinedundefined
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No.373673
> Her cleansing diet has ended. Her diet tastes and smells awful
Maybe put the text that it ended after its effects? As it is now I always wonder why she still get's the effects even though it ended.
>His stretched, muscular belly firms up after his pregnancy.
Fun fact: That slave was never pregnant. He was fat though. I don't know if there are any variables to check for, but I feel the text could be improved here.
The Club Report could do with a notice why my Rep doesn't go up by 10k if the Club generates 10k Rep. I have my assumptions, but knowing would be better.
Regarding battles, it would be neat if the saved roster would be loaded automatically. And if I am a master tactician, maybe I could get an estimate how effective the various tacticts could be?
How can I create a rule in the Rules Assistant that only triggers for slaves that have been in my service for less than, say, three weeks? I want to set some defaults, but not have it override slaves that I made manual adjustments on without micro-managing which slaves the rule should ignore.
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No.373680
>>373273
Re parents are generated as small as their children: Just had a mother-daughter pair generated (bought from household liquidator) and the daughter is exactly as tall as her mother (5'8") despite being only 8. Coincidence? I think not.
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No.373683
>>373673
>saved roster would be loaded automatically.
That idea has been suggested before and it already integrated into the WIP branch.
>maybe I could get an estimate how effective the various tacticts could be?
I'll put it on the idea list.
>How can I create a rule in the Rules Assistant that only triggers for slaves that have been in my service for less than, say, three weeks?
Per the FAQ,
(slave) => V.week-slave.weekAcquired < 3
Passing your other comments onwards.
Have you got a save handy for >>373680?
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No.373693
Not a fan of the adjustments to public service/whoring and citizen populations. There seems to be some kind of hard lock on the amount of customers a slave can service the wealthier the class they're within.
The limit on citizen population growth, along with the inability for slaves to service multiple stratum or tourists simultaneously, dramatically reduces customers per week. Public service being automatically locked to the lower class also dramatically affects its usefulness and fetish appeal.
I'm worried that the new exhaustion mechanic will hinder gameplay from a fetish standpoint as well, dramatically reducing what a slave can do per week.
The corporation has a hard limit on profitability or expansion of divisions, which seems antithetical to the concept of mass production diminishing individual costs. Being unable to expand each division beyond a certain limit, and being prevented from holding too many divisions at once due to hard-locked overhead costs, seems counter-intuitive.
Seemingly, expanding a division by a large amount, then acquiring/transferring a large amount of slaves on the market, causes a series of error codes during the weekly summary. But looking at the corporation afterwards, it still appears to have functioned completely fine, merely the summary is impacted.
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No.373703
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No.373705
>>373693
>it still appears to have functioned completely fine, merely the summary is impacted.
Have you got a save that experiences this handy?
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No.373720
Can you have cheat mode on but still get randomized events without needing to choose them every week?
Additional question. Is the farmyard R&D thing working? I buy the animal reproductive organs but I can't find a way to actually put them in anyone.
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No.373722
Long-time lurker here, I just wanted to give an honest thank you to everyone still working on this game.
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No.373725
>>373720
>Additional question. Is the farmyard R&D thing working? I buy the animal reproductive organs but I can't find a way to actually put them in anyone.
I think the organs broke something when used for impregnation and were disabled two or three months back. Are you on a recent build and did you find them on the black market or make them yourself?
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No.373730
>>373703
It would seem that a fix for it has been very recently merged in.
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No.373733
>>373725
I'm not sure. I went to the farm's R&D thing and bought them and it said the pharm fabricator had them. When I went to the organ lab there was a couple of lines that said I didn't have the designs or something.
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No.373739
>>373673
>Fun fact: That slave was never pregnant. He was fat though. I don't know if there are any variables to check for, but I feel the text could be improved here.
Can you remember where the slave came from/save that generates them/a particular slave name?
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No.373754
>>373733
Different anon here. There's the farm's R&D research and also a thing that's needed from the black market. The black market passage for the schematics for animal bits might be broken or disabled right now. At times you'll show up to the market and the passage for the "good shit," which is I think where they appear, is just blank. I think that might be these upgrades not showing up, although in a previous version (don't remember which one) I seem to remember seeing an error about it that I never reported (because I thought nobody was working on farm stuff right now). To get the animal bits working again, you could try manually setting the variables for them to 1. The variables are farmyardLabUpgrades.animalTesticles (and farmyardLabUpgrades.animalOvaries and farmyardLabUpgrades.animalMpreg) and so you could try running SugarCube.State.variables.animalOvaries=1 and so on in the console. If they were deliberately disabled, though, it might be because they caused problems. As I said, I don't think anyone's actively developing or maintaining farmyard content right now, but that's just a guess and I could be wrong.
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No.373759
>>373754
That's unfortunate. I feel like manually enabling it like that just means it will break and not really work. Add to that the nursery doesn't work either (as all the kids I have assigned to it just vanish). I guess my vision for a degradationalist society where lolis are forced to give birth to horses, pigs and dogs while I treat my own children like royalty while raising them from birth will have to wait.
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No.373766
>>373693
To add onto >>373705 with some feedback from the main dev for the class system and corporation.
>There seems to be some kind of hard lock on the amount of customers a slave can service the wealthier the class they're within.
Can you point this out?
>The limit on citizen population growth, along with the inability for slaves to service multiple stratum or tourists simultaneously, dramatically reduces customers per week. Public service being automatically locked to the lower class also dramatically affects its usefulness and fetish appeal.
Public service is for lower and middle class. I agree that an option to have slaves serve in a more exclusive environment and therefore servicing the upper and top classes would be nice.
>The corporation has a hard limit on profitability or expansion of divisions, which seems antithetical to the concept of mass production diminishing individual costs. Being unable to expand each division beyond a certain limit, and being prevented from holding too many divisions at once due to hard-locked overhead costs, seems counter-intuitive.
>Since we don't want a runaway money making machine this is a good thing. All this 'hard-locked' talk is a bit dramatic, though. Increasing marginal costs are inevitable if you just blindly add more capacity without changing the production process (which is kind of what we're assuming with the corporation). We could consider the ability to invest a large sum of money into a division to increase the efficiency of the operation (lowering costs per unit) and allowing it to get bigger again. It should also be noted that the ability to grow and make money from the corporation is heavily impacted by the difficulty you play on.
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No.373767
>>373673
>Maybe put the text that it ended after its effects? As it is now I always wonder why she still get's the effects even though it ended.
This should also be recently fixed.
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No.373777
Are there more NoX/Deepmrk compatible hairstyles/clothes to be added to the existing options that come with the pregmod download?
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No.373780
>>373739
It's also in this >>373703 save. The slave in question is one Skov Ludwig.
However, I might be wrong. I don't remember how exactly I got them, but it's a mother-son pair. I only noticed recently that that despite the mother having only a penis (and no vagina) that the son is supposed to be "born from her fertile womb" (though when I aquired them the son was already close to adulthood).
Considering an aquired slave might have been pregnant and has his vagina removed before aquiring them, it may very well be the case that the slave has indeed been pregnant.
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No.373785
The major issue I'm having with the class system is that there's no facility that seems to service the upper class. My brothel is filled with high class whores that only attract millionaires, the arcade satisfies the lower classes, the middle classes are satisfied by the club, but the only way to get slaves to serve the upper class is to have them whore from your penthouse.
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No.373789
>>373785
Maybe there could be a way to remodel the club and brothel to be high class (attracts higher classed individuals but raises the standards considerably) and a low class option that does the opposite. If your whores don't meet the set standard you lose reputation and money. It might be cool to have some flavor text for each future society remodeling for high and low class versions.
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No.373810
>>373766
Adjusting the population of the millionaire/upper class via the debug menu, no matter how high you set the population, slaves will never serve nearly as many as lower class. This also occurs with the upper and middle class's within a retrogressed manner.
Part of the appeal of public jobs is having slaves service as many customers as possible, so integrating a system via the new class demands that retroactively limits the player isn't super engaging from a sandbox/fetish perspective, same with the new exhaustion mechanic.
Making a slave generically service other slaves in the penthouse kills their exhaustion, and their health will plummet after a single week, for example.
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No.373811
>>373705
I haven't been able to replicate the errors anymore and acquire a save, it's possible it was recently patched, but on the plus side the affected save file is working completely fine now.
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No.373812
The subordinate slave assignment is currently broken; you can assign a slave to it, but you can't select any of the other slaves listed to assign them too, selecting another slave does nothing, and the only option that works is choosing none.
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No.373816
>>373785
The real problem seems to be that girls will eventually get too skilled or prestigious–whichever it is–for mere upper-class citizens. But there's the option to tell them to service upper-class or lower citizens only. Take some of your high-performers and use that option to limit them to upper-lass at most. I think the option shows up in slave details when you assign them to the brothel facility. It ought to be right below the passage where you pick their facility assignment.
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No.373818
Posting developer feedback
>>373785
Whoring them from the penthouse is not the solution. Doing so may make slaves lose out on the madam/advertising bonus and thus suddenly fall short of servicing the millionaires but that's no guarantee. It should probably be made clear to them that once all millionaires are taken care of any additional eligable whores go service the upper class until they are satisfied as well. If this is purely a conceptual argument for a facility specifically for the upper class, I can't say I agree. We don't need a new facility because the upper class feel left out, but because there's a fun new way to (sexually) exploit slaves.
>>373789
Something like this makes a lot of sense to me, but I don't have plans to implement it at this moment.
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No.373823
>>373818
That's alright it was really just an off-the-cuff idea I thought up after reading that guy's post.
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No.373835
After some experimentation with the incubator it seems as if any female slaves coming out of it can never be born with tits above Bs, Never seen it happen. Not after testing it with over a hundred and with mothers of all sorts. Even if the mother had naturally huge knockers. What's the deal? Do you have to use futas for the father who has large tits too, because it's averaging between a man with no tits and a mother with F cups and lowering it to mosquito bites?
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No.373855
Posting developer feedback
>>373810
>Adjusting the population of the millionaire/upper class via the debug menu, no matter how high you set the population, slaves will never serve nearly as many as lower class. This also occurs with the upper and middle class's within a retrogressed manner.
Indeed. Higher class, higher standards. Not just for skill and beauty but also time, attention, exclusivity, etc. They get paid a premium for these efforts, though.
What is more likely to happen, a bunch of millionaires crowding around a single slave waiting to get a turn or a bunch of lower class citizens doing so? Even if there's relatively many millionaires I think the same kind of behavior is to be expected regardless. Again; higher class, higher standards.
>Part of the appeal of public jobs is having slaves service as many customers as possible, so integrating a system via the new class demands that retroactively limits the player isn't super engaging from a sandbox/fetish perspective, same with the new exhaustion mechanic.
There's a clear difference between a whore and a slut even if you may consider both a 'public job'. Asking for money is very simple way to limit access. I think you overstate the limitations of the demand system on player choice (the consequences for ignoring it shouldn't get in the way of your enjoyment). With exhaustion I think you are right. What I think the intention is, is to give players the ability to run their slaves ragged or have options to make sure they remain productive and happy by having ways to pamper them outside of their jobs (or within their jobs as well). The right implementation is not that easy, sadly.
>>373816
>The real problem seems to be that girls will eventually get too skilled or prestigious–whichever it is–for mere upper-class citizens. But there's the option to tell them to service upper-class or lower citizens only. Take some of your high-performers and use that option to limit them to upper-lass at most. I think the option shows up in slave details when you assign them to the brothel facility. It ought to be right below the passage where you pick their facility assignment.
Correct. Not very practical for large numbers of slaves, though, but nice for specific cases. Once you start oversupplying a particular class, slaves will start looking into servicing a lower class to satifsy that demand instead. A brothel filled entirely with millionaire-ready slaves will take care of everyone if you've got enough of them.
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No.373856
Posting developer feedback
>>373835
Do people not realize that the base output of the incubator is an emaciated slave and that they'll only develop tits and the like if hormones are turned on? I feel like the facility is clear about this.
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No.373857
>I wanna pick racial superiority/inferiority
>Don't want to piss off the peasants for having (x) race slave, or be have only (y) based slaves offered.
A cryptic feel.
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No.373870
>>373857
Eh, I flaunt society's expectations all the time. The maids still get dressed up nice, even if I go chattel religionist, and I'll still keep tall slaves if I go petite preferentialism. I only conform to their expectations in so far as choosing slaves to stock public venues.
>>373785
maybe another public venue is a solution
arcades appeal to the poors
clubs appeal to the middle class
brothels appeal to the upper class
then the [new venue] appeals to the millionaire class, not sure what to name it, but thematically it's easy enough to distinguish; clients get a full day with the girl(s), food, drugs, live entertainment, and anything else they might desire in one package. You take a prestige hit if you stock it with girls who aren't already masterful sex slaves.
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No.373872
>>373870
I guess a hostess club might be the establishment to appeal to millionaires.
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No.373873
>>373870
Executive Resort?
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No.373875
>>373873
And the youth preferentialist remodel is epstein's island
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No.373876
>>373856
Hopefully we'll eventually graduate to an incubator where each of the settings can be changed on a per-tube basis and have settings more robust than full-on and full-off. Lot of work, probably, but it'd be nice to have.
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No.373881
>>373873
Just force the player to name it once they build it
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No.373892
>>373881
>>373875
Padre Pederasta's Patrician Playground
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No.373898
>>372577
I have released a new build.
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No.373899
>>373898
Nevermind I found a few things that need fixing.
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No.373900
>>373898
>>373899
I have fixed the items I found and have released a new build.
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No.373901
>>373900
Fuck me yet another minor issue, should hopefully be fixed very soon.
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No.373902
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No.373903
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No.373904
Small bug- when choosing target slave for a subordinate, the game doesn't accept the choice and keeps the subordinate available to everyone.
Suggestion- seeing as you can use your skills in trading and hacking to boost your finances by picking "focus on (whatever)" for the week, could you have an option to for instance use your warfare and engineering mastery to boost your Rep and the arc's GSP, respectively; something like "focus on surveying your defenses in person" or "focus on remodeling the arc's commercial layout" or whatever, each giving you a small boost at the end of the week.
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No.373907
>>373903
It is an update to >>372577 (I decided to repost the link because none admin post deletion is seemingly broken, otherwise the flow would be a lot better. Thanks Ron) . As such it is just reverting the new health/illness/tiredness systems.
I'll wait a couple of days for additional in-depth testing before re-submitting the MR.
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No.373910
How do I go about creating a custom RA rule that targets girls with carcinogenic buildup higher than 0?
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No.373912
Does this look right for a custom RA rule targeting a carcinogenic buildup higher than 0?
(slave) => slave.chem > 0
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No.373918
>>373812
>>373876
I have passed your posts onwards.
>>373904
I have make your suggestions into a MR and have submitted it for review.
>>373912
Yes it does look right.
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No.373936
>Enslave an orphan super genius
nice
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No.373965
>>370073
I'd rather they added a deeper customization to obedience, skills etc… kinda like "Demolition Man" where at max development level girls can be perfectly tuned with a predisposition for a job and utter obedience.
Also at this point this game needs some light animations like the ERA games, just a tiny bit nothing fancy.
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No.373968
>>373965
There isn't even anything in this game that could really use animations unless someone makes them for weather forecasts but that would clash pretty badly with rest of game
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No.373978
>>373965
The era games only really have animation, I'm guessing, because of Japanese super-autism and the natural desire of an autist to push the boundaries of his engine. This game's already pushing Twine hard enough that JS is bursting out at the seams. Besides, animations that didn't stick out badly would require some artistic talent, and there's literally only one guy who's actively doing artistic work for this game. Not that it's related, but I'd considered trying to put together some outfit art that was just derivatives of the stuff that exists, but after reading about the contortions that had to be done to make the SVGs and get them into the game I lost all desire to try it. Beyond that, I have no idea how well that sort of thing could even be done with JS, since I can't believe Twine has native support for it and I don't even know if HTML5 or whatever would be an option. If you're talking about text color animations or something, that might be a different story but probably not something anyone would be willing to put the effort into doing.
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No.373980
How do slaves gain the 'Self Hatred' trait? Is it the combination of masochism and insecurity?
Would be nice with some info about these combos in the FAQ.
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No.373982
Is it possible to set your own age below 14?
I just want to play as a huge cocked aryan 9 year old.
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No.373983
>>373982
Just jump into young slave's body once that gets added in
Or just start on total loser mode with negative stats, it makes you into a kid(once it gets added)
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No.373993
How do I have to set up the physical regimen bounds for asset sizes?
Sometimes it automatically stops administrating the drug(s) when the target is reached but at other times it just keeps injecting it despite being well past its target.
And yes the girls in question are affected by the RA, even reapplying the rules to them individually doesn't fix it.
Unrelated but what causes niggles and injuries, is it just random? Don't remember this system existing, do I have to throw them into the clinic to fix this?
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No.373994
Is there a way to have children inherit their mothers' surnames? I don't want my sex slaves inheriting my honorable name.
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No.373999
>>373994
Can't you just rename them? I guess it'll still be there as their "former" surname, though.
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No.374007
>>373978
>there's literally only one guy who's actively doing artistic work for this game
Is Deepmurk even around anymore? Seems like all art development got abandoned with the fall of 8chan.
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No.374021
>>373993
Do you have a save handy? I'll pass on your report/query later on anyway but having one helps with testing.
>is it just random?
Mostly I think.
>Don't remember this system existing, do I have to throw them into the clinic to fix this?
On recent builds there should also be temporary options to disable most if not all of the associated systems.
>>374007
>Is Deepmurk even around anymore?
To quote someone else from a month or so ago, "Very busy. Stopped by the git not too long ago."
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No.374045
Anyone else ever run into a "session storage quota exceeded" error before?
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No.374046
>>374045
Ignore me. I am stupid. I see the link in the OP.
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No.374071
I can never bring myself to do any of the revivalist FSes because of the slave renaming.
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No.374072
>>374071
You can turn that off, you know. In universal rules setting from the penthouse management
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No.374096
There's a toggle for beastiality yet I've never seen any content for it.
Am I just blind?
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No.374097
>>373982
Yes and no. If you click away from the age field with a value <14, it'll automatically set it to 14, but putting in a smaller value and continuing immediately will force the game to accept it. In that case, you'll get something to the effect of "You're X years old, but had cosmetic surgery in order to look 14"
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No.374105
>>374096
You need to build a farm, and then you need to install some upgrades in the farm. I don't remember what they are, but they're fairly obvious once you know they're there from what I remember.
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No.374107
>>374105
You can build a farm?!
I've been out of the loop for like a year and a half.
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No.374114
>>374107
I thought that the farm was early alpha and so was only available to build if you were cheating. I might be wrong. Anyhow, content for it is kind of limited.
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No.374119
Is the security expansion's battle system working again and if not will its dev or some other anon post here when it is?
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No.374123
>>374114
That is entirely correct and it is listed in the FAQ.
>>374119
I un-disabled them as it would appear that a small numbers players were unlucky enough to encounter issues with them. You will have to go and re-enable them in the settings.
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No.374124
Can someone explain the advertisement for clubs/brothels? It always ends up pissing me off in one way or another.
>Its advertisements feature young slaves.
>Most customers prefer young girls. Most of the slaves in the club are young.
>The ages of girls in the club did not match the ages as advertised, but since the girls in the club matched most customers age preferences, your reputation was not affected.
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No.374130
Anyone know why the option to save to disk isn't functional on the latest git? Can't save my progress on mobile.
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No.374135
>>373980
All paraphilia traits are associated with a particular fetish.
If a slave has maxed out their fetish, you can work with them to induce the associated paraphilia.
Or if you have them on aphrodisiacs, there's a chance they'll automatically gain it at week's end.
So to gain Self Hatred (a very important trait for girls destined for the arcade!) you just need to make sure that they're complete masochists.
Normal traits are associated with particular fetishes and will naturally push the slave in that direction.
Insecure feeds into submissive. Funny, Unflinching, and Strugglefuck feed into masochism. I'm not sure if having these traits increases the likelihood of a girl developing a paraphilia, but it's not necessary.
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No.374138
Just downloaded the latest version from git and I'm getting an error when I try to change a girl's clothes.
Collar and other accessories are unaffected.
>Error: App.UI.Wardrobe.refreshAll is not a function
When I hit "confirm changes" the girl will be wearing the last item of clothing I selected for her
This popup doesn't display when I assign clothing through the rules system.
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No.374139
>>374123
Ah so it's currently not in the game?
Fair enough, just got confused when the option existed but hadn't seen any content related to the option.
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No.374147
Are there any events specifically for underage slaves? I feel like it would be fairly simple to set a trigger for a certain age, right?
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No.374148
>>374124
I have passed it onwards.
>>374138
I have passed it onwards and the dev has said they fixed it four hours ago so you should re-download.
>>374139
>Ah so it's currently not in the game?
Hopefully this is somewhat clearer;
[0] There is a small amount of content for it currently in the game.
[1] However cheat mode is required.
[2] You need to build the farmyard in order to acquire the relevant upgrades (which is still early alpha at best, hense why it is behind cheat mode).
>>374147
There is a few I think and it is a mixture of a variety of conditions.
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No.374152
>>374148
>>374124
Posting developer feedback.
>Hitting the mark with age advertisements is trickier than it looks. This is because there are five settings for the ads, but only three possible values for the preferences. The ads subdivide the youngest category of preference into three different groups.
>So you can hit the audience preferences for "young" girls (age<30) without hitting the "young" (18<age<30) advertisement trigger, simply by having many loli (age<=13) or teen (13<age<=18) slaves (who DO count for the "young" preferences but do NOT match the "young" advertisements).
>I do not know why it was done this way, I am merely reporting how it works ;)
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No.374153
>>374152
Another response
>I'd just sum it up as ads are a mess. At least now it's less insane to actually try and fix them though.
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No.374155
There is an issue with Apply Backwards Compatibility Update where it fails to set the variable V.marrying. Resulting in the error
>Error: V.marrying is undefined.
every time you open interactions with a slavegirl
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No.374156
>>374155
Can you provide some more details and potentially an effected save?
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No.374165
>>372923
It's a bit late but make sure you don't have her on contraceptives. That makes her fail the test. You should turn off it off, leave her page and go back. It should be there.>>372923
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No.374176
Hey Pregmodder is it me or giving a slave milk is no longer synergizing with growth stimulants?
I remember a few versions ago there was a text during the end week report stating that milk was helping the growth?
AFAIK the things that help are resting, having good health, having a fattening diet/muscle diet and setting "have her take breaks" with a spa as a reward for good behaviour.
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No.374202
Bug report:
version: 0.10.7.1, mod version: 3.2.0, build: 1060
When selecting assignment on the slave interact page, it pops up with
>Error: <<=>>: bad evaluation: Cannot read property 'pronoun' of undefined
><<= App.UI.SlaveInteract.fucktoyPref()>>
This error will pop up regardless of the slave's starting assignment or what they're being changed to.
This error does not pop up when changing assignment on the main page.
The assignment is successfully changed, but it does prevent the fucktoy use preference line from popping up.
This can be worked around by either confirming changes and then reentering the slave interact page, or by changing to fucktoy on the main page.
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No.374208
What's the with living standards of any slaves put in the brothel, always being set to "spare"?
There's a note next to it saying this is dictated by her assignment, but I see no option in the brothel settings to change this otherwise.
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No.374209
>>374208
At the moment I think the slaves live in the 'building' and each has a specific living standard so there is no way to change it.
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No.374210
>>374202
Have you run BC? If so can you post an effected save?
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No.374211
Posting developer feedback.
>>374155
>Can't confirm the marrying thing. Everything seems to work fine to me.
So a second call for >>374156.
>>374176
>I just worked on the milk stuff. Will look at it.
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No.374219
>>374210
downloaded a fresh version off of git a few hours ago, and started a new game
I did go into options to apply the backwards compatibility update with no improvement
I tried clearing the cookies for my browser and trying again, but got the same issue
Here's a screen from a new game and one of the pregenerated slaves
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No.374221
Will a indentured servant offer to become a slave if they are emotionally bonded to you?
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No.374225
>>374211
>>374176
Good news
>Turned out that diets not in the list just lacked milk support.
A fix has been pushed and merged.
>>374219
Thanks, I'll pass it onwards when possible.
>>374221
>https://pastebin.com/GRB6cabX
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No.374229
First time playing in probably years. I remember there used to be an option with very obedient slaves where you could force them to pair off specifically, but I can't find it anymore. I also want a way in the RA to make virgins wear chastity.
Also for some reason, possibly related to a cheat start, the slave market seems to be stuck on a bear market perpetually. Do you have to actually do something to get it to change now instead of being random?
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No.374230
>>374229
I couldn't seem to find anything related to pairing up slaves specifically in a quick code dive.
For a rule to autoprotect virginities use a custom condition rule like
(slave) => slave.vagina == 0 or .anus == 0
and then under appearance options you can specify to apply a chastity for the body part.
I don't think the condition works the same for penises tho as I don't think penis virginity is a thing at the moment.
I think the markets being sticky is a known issue resulting from toning down the volitility but ending up with too calm a result.
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No.374231
>>374230
Penis virginity would be a rally nice feature.
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No.374232
I really like the new method for viewing more information about a slave while in an event btw
A question though: At a certain point in the game you can choose to give your Personal Assistant an avatar. Back then I declined to do so, but now I regret that choice. Is it possible to give the PA an appearance later? I believe I clicked on every link in the menu and Ctrl+F'ed the FAQ but couldn't find anything.
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No.374233
>>374232
Ideally yes, within Manage Arcology -> Personal Assistant [T] per the line
>confirms, and adds "if you reconsider, I can be customized from the arcology management menu.
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No.374238
>>374176
Attached picture is all I see.
A few other topics, if I may:
In remote surgery, it is possible to order a penis/testicles even if the slave already has those. Can these options be somehow marked as already existing? For all I care they could be removed entirely but maybe someone wants to contruct replacements organs, so a mark might be the better way.
If a cybernetic prosthetic has been fitted to a slave can they be refitted for another slave, somehow? I only need a combat tail for my bodyguard, and I'm all for recycling.
I noticed that I often check all locations with slaves, and usually you first have to click "Back" before you can access the next room. As a suggestion of sorts, would it be possible to have a horizontal bar at the top with all the rooms that contain slaves that is always visible (or at least if you are in one of those rooms)?
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No.374242
>>374238
Thanks, I'll look into it when possible. Can you please post that save?
I have passed your other items onwards.
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No.374243
>>374242
Should also be visible here >>373703
While I'm at it, sometimes in a pit fight it is written that a slave is supposed to have bad eye sight, but I never find anything wrong with that slave - not in the exported slave data, nor in any description. Unfortunately I don't remember which slave(s) it was/were, but does anyone have an idea what might be wrong?
A few slaves have had their eyes corrected, could that have an effect?
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No.374245
Every time I play this I end up having the same few generic events after the main story is over.
Are there any interesting future societies or something that can actually spice up the late game, event wise?
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No.374246
>>374238
>I only need a combat tail for my bodyguard, and I'm all for recycling.
Admirable, but they're like 10 bucks and you're an ancap billionaire
Just make another one
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No.374247
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No.374249
Not sure if this is a bug or if I'm looking in the wrong places
But I've noticed that redheads seem to be very rare. Occassionally, events will spawn a girl who has copper or ginger hair, but I'm pretty sure the only time I've been able to get ahold of a proper redhead is if she's created prior to taking over the arcology
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No.374259
>>374249
>Red hair (or ginger hair) occurs naturally in one to two percent of the human population, appearing with greater frequency (two to six percent) among people of Northern or Northwestern European ancestry and lesser frequency in other populations.
>Red hair is the rarest natural hair color in humans
It's rare.
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No.374260
>>374259
Albinos and natural hermaphrodites are also rare, but are easy enough to get a hold of
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No.374261
>>374259
2% is 1 in 50. Shouldn't take more than a few minutes of refreshing if they evenly generated.
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No.374263
>>374261
I wouldn't mind the current not-spawn rate if there were an event with a guaranteed redhead.
There's already an event with a guaranteed blonde.
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No.374272
>>374208
I think they improve to normal if you're upgrading the decorations from the FS menu.
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No.374276
are there any plans to add other revivals? something norse, germanic, or celtic would be nice.
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No.374278
Posting feedback
>>374238
>In remote surgery, it is possible to order a penis/testicles even if the slave already has those. Can these options be somehow marked as already existing? For all I care they could be removed entirely but maybe someone wants to contruct replacements organs, so a mark might be the better way.
I'm pretty sure the surgery has basic asset descriptions that would tell one if a slave has a cock and balls.
>If a cybernetic prosthetic has been fitted to a slave can they be refitted for another slave, somehow? I only need a combat tail for my bodyguard, and I'm all for recycling.
Isn't that what the stockpile is for?
>I noticed that I often check all locations with slaves, and usually you first have to click "Back" before you can access the next room. As a suggestion of sorts, would it be possible to have a horizontal bar at the top with all the rooms that contain slaves that is always visible (or at least if you are in one of those rooms)?
Won't be something I do myself and it would require analysis to be certain nothing important is happening between the back click and return to main.
>A few slaves have had their eyes corrected, could that have an effect?
Example or bust.
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No.374290
>>374245
Religion setup is pretty interesting compared to most of the game and paternalism changes biggest amount of events to my knowledge
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No.374293
In the same vein as the guy asking about underage slave events, are there any events specificiially for slaves related to the PC?
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No.374314
>>374278
>I'm pretty sure the surgery has basic asset descriptions that would tell one if a slave has a cock and balls.
Yes, but the "Work on her sex" part is quite long if you unlocked some options, and it's in the middle of the page. So you can't just scroll down and click on it, but you have to take a few seconds each slave to take a closer look.
I'm not saying it's neccessary to mark the growable organs with whether or not a slave already has them, but it would be neat.
Double penis when? (actually don't)
>Isn't that what the stockpile is for?
Don't see an option to return items to the stockpile once they have been fitted to a slave.
Again, not a neccessary function; if you proclaim that once fitted it's impossible to refit, that's fine too.
>Example or bust.
Yeah thought so. I'll export a slave if I notice it again.
I recently unlocked Retro-virus treatments and I have no idea what most of them do. Yes I know I can google them.
Same for "Detected abnormalities" when inspecting pregnancies. Can't really google those because they are abbreviated.
These would be excellent candidates to add those helpful tooltips you have at other places. If you find the time to do so, that is.
I found a minor display bug: In game options, enable "Main menu slave tabs", then enable "Condense special slaves into an overview tab", then disable "Main menu slave tabs". The "Condense special slaves into an overview tab" option is now invisible, but instead of assumed disabled, it's still enabled, so the special slaves aren't displayed alongside the "Main menu leadership controls". And with the slave tabs disabled, there's no (quick) way to access them.
Unless that's inteded behaviour, but I doubt it.
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No.374317
Trapper traitor event seems to be broken.
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No.374322
So I'm playing this again after a while, but what happened to the remote surgery? It looks terrible
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No.374327
>>374314
>Again, not a neccessary function; if you proclaim that once fitted it's impossible to refit, that's fine too.
From one of the devs.
>Currently it's not possible to do move prosthetics between slaves. I'll put it on my list
I have passed your other items onwards.
>>374317
>>374322
Passed ownards.
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No.374337
A long time ago an anon was talking about converting Kisekae2 spites to be used in FreeCities. I haven't heard of any progress being made for that, though. Last I heard he was having trouble making penises for it.
I only now remembered about it because I found a mod while browsing ATF that did the same thing for a different game. How difficult would it be to convert the assets in the mod to work with pregmod? https://allthefallen.moe/forum/index.php?threads/hhs-update-15-kids-of-smallville.6522/
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No.374338
A long time ago an anon was talking about converting Kisekae2 sprites to be used in FreeCities. I haven't heard of any progress being made for that, though.
I only now remembered about it because I found a mod while browsing ATF that did the same thing for a different game. How difficult would it be to convert the assets in the mod to work with pregmod? https://allthefallen.moe/forum/index.php?threads/hhs-update-15-kids-of-smallville.6522/
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No.374339
>>374337
I'm sorry I double posted this, guys. The board page isn't refreshing for me and I only saw I double posted by going back to the index.
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No.374342
>>374148
>I have passed it onwards and the dev has said they fixed it four hours ago so you should re-download.
Can confirm.
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No.374345
>>374243
Unfortunately the linked save does seem to be at the same point. When you said "declined to do so" did you click on the sidebar's continue button?
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No.374351
>>374345
I just started a new game and clicked through the first couple of weeks.
At the end of week 11 I got the choice to use the personal assistant's alternative personality.
If I click "Yes, use the alternate personality", then at week 19 I can choose which personality to use, or return to standard appearance. Either way, from then on I can enable an alternative personality or choose a different.
If, in week 11, I click on "No, stay impersonal" or "Continue", I don't get the event in week 19 (which makes sense), but I also don't get the option to later enable an alternative personality or appearance.
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No.374352
>>374351
Thanks that should hopefully help with deeper testing.
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No.374361
I recently had a problem that I couldn't get my slaves to take the Elite breeder test. Now I have Eugenics maxed out and I can't even see the policy to allow the testing. What's going on with Eugenics? Did some requirements get changed?
>>374229
Not sure if you're still here, but you can only pair slaves if they are both Emotional Sluts or Emotionally Bonded. If you want to do it, click on them and "Talk to them about relationships" IIRC.
>>374221
Emotional Sluts will ask to extend the contract, Emotionally Bonded girls will ask to be enslaved.
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No.374366
>>374322
I don't think it's so bad.
The new spacing on the slave creation screen seems a bit off. Why is everything double spaced?
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No.374371
is there any way to disable cardiovascular limits for erections?
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No.374374
>>374371
Drugs allow more in game or could edit files but I think any dick that is too large for an unaided erection is also too large to use in penetrative sex and have no clue what would happen if you edited that value too.
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No.374383
>>374351
>>374352
The cause is extremely simple and potentially intentional, the variable is not defined on the passage.
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No.374384
>>374361
>Did some requirements get changed?
Developer feed back:
>Nothing changed with the requirements.
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No.374389
So any chance that modification division for corporation will get upgrades related to prosthetics or removing limbs, giving them horns/animal ears(with or without removing original ones), ear shapes in general, braces and pretty much most things in surgery tab?
Right now that division is a bit lacking
Also add cheats relating to corporation expansion/specialization, checking what does what was a bit of bother
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No.374403
I didn't play the game for around a year
What has changed?
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No.374424
One of my favourite play styles is Arabian Revivalism and then not having any whores or club sluts but sustaining myself entirely through training and then selling slaves. However, with the addition of the different citizen classes demanding certain amounts of sex, I'm seeing lots of dissatisfaction because I don't provide sexual services. Any suggestions to solve this? Subsidising sexual services seems really expensive, not sure how effective it is.
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No.374425
>>374403
The changelog exists for a reason.
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No.374428
>>374384
Then how do you get them to take the test? I got the policy enacted now, and I think the button used to be in the slave passage near the contraceptives option, but it's not there and I can't find it for the life of me. I can find the qualifications (under Manage Personal Affairs) but nothing else.
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No.374431
>>374428
>>374384
Alright, just checked the html file. That's still where it's supposed to be, between the contraceptive and hormone options, but it doesn't show up for any of my ~20 slaves, so I assume this is a bug.
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No.374434
>>374431
You did take them off contraceptives, moved out of their slave tab and back in, right?
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No.374437
>>374434
Ah fuck. I did take them off contraceptives but didn't refresh. Thanks, that did it.
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No.374439
>>368774
Just a tip, someone already mentioned playing with the stats. It's a little counter-intuitive but if you set min devotion and MAX trust, the slave becomes a lot cheaper than with both set to minimum.
But since I'm obsessed with perfect slaves I still cheat start anyway.
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No.374440
>>374361
>Emotionally Bonded girls will ask to be enslaved.
This is currently my favorite scene in the game. It's not even long or sexual, I just really like it.
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No.374443
>>374440
Same, especially when I do it with my starting slaves.
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No.374444
When creating the starting slave, leaving the slave name and surname blank is now bugged.
Also, the following lines in "More customization options" are terribly confusing.
>Origin Override: Will keep your custom origin and tattoo from being overwritten.
>Disable Override: Will unlock origin and allow slavegen to overwrite it and its related tattoo.
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No.374446
>>374444
Agree they are confusing, mostly because it's hard to be sure which one is currently on and which is going to be turned on if I press the button. Currently, click origin override to write custom stuff yourself, click disable override (or do nothing) to have slavegen do it automatically.
Honestly I think that option should just be removed and the game should default to "type what you want". If you don't type anything, the default slave origin is already there so everything works fine. The only problem is if you delete/edit the default origin and then want it back, but if that happens AND you aren't happy with typing it yourself, you can just start a new slave.
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No.374447
Is there a way to fix barren slaves? Didn't find anything from FAQ.
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No.374448
>>374447
Produce ovaries at the organ farm. Might have to get an upgrade at the organ farm or the pharmaceutical fabricator first to unlock the option, not sure.
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No.374453
Is the Corporation not working properly right now? It's constantly operating at a loss. Operating expenses alone tend to be higher than revenue unless benefiting from a strong economy, and then overhead doubles that to the point where you are losing twice as much as you make each week. It's definitely not earning what each division says it should be earning.
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No.374458
>>374453
corporations in my experience have always been a little finicky
the cost/revenue analysis doesn't seem to take into account the market for slaves, and there does appear to be a cap as to how big you can build your corp before operating costs outweigh revenue
how much have you expanded the various divisions? In my experience, there's little benefit in growing beyond 200
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No.374479
So for those of you who enjoy twincest, and I know there are a few here given the features and some of the comments, which do you prefer:
>Your own original twin
>Twin slaves
And additionally
>A clone of your twin
>A clone of yourself
>Twin clones
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No.374483
>>374444
>>374446
Developer feedback
>Everything is working as intended, though a nameless slave could use a name catch to display something.
>Will tweak the origin override description. Type what you want in this case makes startingGirls ignore you and then I deal with more problems.
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No.374484
>>374479
For the first two I'm torn, original twin sounds more interesting but I'm curious if there is a way to integrate finding your twin or if it would have to be made at game start / new game start.
For the second set probably Twin Clones.
I was curious if a slave is listed as having birthed multiple children that include unnamed ones from before you met the parent is it possible to search for them?
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No.374487
Am I blind or something? I cannot find the option for whether a slave takes contraceptives any more in the latest version.
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No.374492
>>374487
It should show up on the slave's page as "contraception" (do ctrl+f) if and only if the slave is fertile to begin with. Maybe you are looking at an underage, menopausal, or otherwise sterilized slave?
It's also on the rules assistant as "contraceptives for fertile slaves" under the physical regimen category.
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No.374493
>>374492
Note my version is about a week old, so if they are missing in the latest version, that's where they were supposed to be.
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No.374494
>>374479
Twin slaves are best.
>And additionally
>A clone of yourself
I'll use the cloning rig to make clones of myself, but I put them in charge of the neighboring arcologies. I'll also have one to be a milkmaid/courser to impregnate slaves on my behalf.
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No.374508
So I just found out that the board is back. Now the question is do I want to get sucked back into this hellhole.
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No.374513
>>374479
Don't know how I feel about direct relatives of the PC in general, probably depends on how they are introduced.
Not a fan of cloning. It's artificial!
So… just plain normal twin slaves for me.
Though incest is incest, if they are twins that's a bonus, but only if it doesn't happen too often.
What I'd need is a more reliable/direct way of getting specific slaves in a relationship. I'm sure with the advanced pharmaceutical knowledge of the Free Cities you could devise a drug for that or something. Good old love potions, if you will.
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No.374514
>>374513
I just make them subordinate slaves to each other for a week. That usually does it in a single day.
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No.374515
I enjoy incest content between slaves, never on the PC.
Too bad there is a severe lack of content regarding male slaves, because I'd love to cuckold sons with their mothers, keep them virgin (penis wise) for life, sissifying them AGAINST their will, etc.
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No.374517
I like the tabbed views for slaves' details and remote surgery.. Will take some getting used to, but it's better than the endless scrolling that was necessary before.
Bug in "Location": Switching assignment here doesn't work. Also, "Choose own" and "Let her choose" are both visible at times.
>Her birthday was this week; […]. She did not notice.
That's sad. I want to celebrate my slave's birthdays. At least the "important" ones, like in the master suite (especially the concubine). The party could involve some lewd things like headpatting or idk
>Her body is showing signs of early puberty. Her body is showing signs of early puberty.
Seems to be showing up twice for some slaves, I would assume if both ovaries and balls are nearing fertility.
Slave: https://pastebin.com/AU8YTzFk
>>374514
How do I do that? If I make a slave subordinate, they serve all others, I don't see an option to restrict them.
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No.374519
>>374517
>How do I do that?
Click on "Subordinate Slave" from the slave description, not in the main screen of your arcology. Then you get a pop-up. An alternative to what the other anon said is to make both of them Emotionally Bonded and then hooking them up with each other by Talking About Relationships. His method sounds much easier though, just mentioning there are multiple ways. Emotional Sluts can be set up with each other too, but I find a bond is easier to get reliably.
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No.374520
>>374519
Yeah I know about Emotional Sluts or slaves emotionally bonded to me - but that takes a while. At least for me, but I probably haven't figured out all the tricks you could do to make it faster.
>Click on "Subordinate Slave" from the slave description, not in the main screen of your arcology. Then you get a pop-up.
Ah OK I guess it's just broken at the moment, as changing the assignment from there doesn't seem to work at all right now.
Thanks for your assistance, though!
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No.374521
>>374517
> I want to celebrate my slave's birthdays
It's a random event that's eligible to happen only on their birthday. That means it's pretty damn rare though.
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No.374522
>>374521
Actually now that I think of it, in cheat mode there are like 10+ copies of the birthday event when it's eligible. That's probably there to bump the probability up so that it's MUCH more likely to happen if that specific slave is chosen for an event on her birthday, which is still rare.
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No.374533
>>37451
Posting feedback
>Bug in "Location": Switching assignment here doesn't work.
Interesting. It would be more precise to say that it DOES work, but activeSlave isn't updated until the page is refreshed. Fix is already merged.
>Seems to be showing up twice for some slaves, I would assume if both ovaries and balls are nearing fertility.
>Slave: https://pastebin.com/AU8YTzFk
Will get puberty on my rounds today.
>>374520
>Ah OK I guess it's just broken at the moment, as changing the assignment from there doesn't seem to work at all right now.
>Thanks for your assistance, though!
A MR is open that should fix that.
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No.374535
I am looking for player testers, this custom build is built from a branch that makes an assistant object out of the loose variables.
https://mega.nz/#F!W74ghIRb!xn-9UCDS9LDRJhwyx3cFvQ
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No.374539
My favorite thing about this game is that it actually acknowledges that Italians aren't white.
But really it seems kind of awkward that southern europeans aren't counted as white when it comes to things like subjugation. Reckon adding a toggle for that and editing a fuckton of conditionals would be worthwhile as a first contribution?
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No.374544
Most slaves' teeth get straghtened preety fast with braces, but I've had this one for 33 weeks now and she's still not done. Bad case or bug?
Slave: https://pastebin.com/fcjBTy6r
Edit: played a few weeks after exporting slave, still requires braces.
Pit Fight: "His poor eyesight makes him a weaker fighter."
Auto Salon: "His vision is normal, and he has no eyewear."
Remote Surgery: "He has natural eyes, they are normal eyes."
Slave: https://pastebin.com/ArWYs0Vf
Off-by-one error for incubators: the week end report claims that the baby is ready and will be released on approach, but going to the incubator tab doesn't trigger any release. Instead the respective incubator says "She will be ready for release in about 0 week."
How's the retroactive PA personality enabler coming along?
Have I already praised the "Locate Slave" feature? Very handy indeed.
Also noticed someone made nursery and farmyard available outside cheat mode, though as experimental. Now I'm tempted to activate them…
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No.374550
Took a quick peek at the nursery. I know it's be alpha, but will report nonetheless:
When entering, first paragraph begins with an opening html-tag. Speak about first impressions.
The list which chiltren to keep is missing the "Inspect pregnancy" links the incubator offers.
In the week end report, the text for the matron is replaced with text about the nanny after the first sentence.
First paragraph from the nanny has a few repetitions, the "This week"-text isn't even a sentence:
>She works as a nanny. She keeps the Nursery neat and tidy for the children it will one day support. She is so happy to serve your other slaves that she often sees to their needs before they know they have them, and greatly reduces the upkeep of your slaves. She does her best to look after the in her care due to her emotional bond to you. She is so happy to serve your other slaves that she often sees to their needs before they know they have them, and greatly reduces the upkeep of your slaves. This week more vignettes are needed here, While there, she benefits from [Matron]'s youthful energy and talented tongue.
The text after that paragraph is the same as was displayed for the matron, only this time it fits.
> Your citizens disapprove of your poor treatment of slave children.
Huh, no idea how to change that. Not allowing molestation, monitoring food, exercise and hormone levels.
>Error: <<seBirthBabies>>: error within widget contents (Error: <<set>>: bad evaluation: Cannot set property 'origColor' of undefined)
Happened upon giving birth to a baby reserved for the nursery. Baby still showed up in the nursery correctly.
Farmyard doesn't seem to have much content, but I didn't notice any bugs either. Except maybe that even though I upgraded fertilizer and watering and seeds and whatnot, the food output stayed at 35 tons and I didn't get a display of food it the sidebar like I saw on other screenshots. Might just be me not finding the options though.
I also enabled the "animal ovaries" experimental feature but didn't see any content unlocked.
Don't see this as complaints, it clearly states that these features are alpha, possibly broken and lacking content. Just wanted to take a look at them.
I'll revert to a save before enabling the experimental features and will patiently wait for moar. Carry on.
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No.374554
Build 4b91ce2e from yesterday(? not sleeping lately, sorry), so possibly already addressed, but the new UI for individual slaves doesn't seem to have a tab for hair/makeup/other cosmetics.
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No.374555
>>374554
If you go to "location"
There's a button to take her to the autosalon
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No.374556
>>374555
Oh, thank you. You present an excellent argument for avoiding sleep deprivation.
Have some cp for national socialist loli edition.
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No.374559
Any chance we could have the option to make piercings gold or copper colored? It'd make them more visible and I like the idea of rewarding some of my favorites with gold nipple rings.
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No.374564
I assume just a typo, but might be because head girl is menopausal - otherwise, completely female. From the end week report, near the end of the quote:
"Skye Benítez obeys Head Girl Beverly Jansen domestically and sexually, freeing her to devote more of her time to looking after your other slaves. Since she is not yet well trained, Beverly instructs her, training her to be a proper assistant. Beverly wants to come home to a talented tongue, so she trains Skye's oral skills. She now has some oral skills, and can reliably bring dicks and pussies to climax with her mouth. Since Skye is bearing your child, Beverly feels _he has been tasked with keeping her pregnancy safe."
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No.374573
>>374544
Dev feedback for your first issue
>Straightening from braces is just a flat up 10% chance every week. Hitting the 90% every week for 33 weeks is somewhat unlikely but definitely not impossible (it'll happen about 3.1% of the time). Still a 10% chance to hit it next week…
As for the second it has already been fixed upstream.
>>374564
A fix for it has been recently merged.>>374544
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No.374574
Will there ever be a storyline? Or just infinite slave training? After a while it gets boring imho
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No.374576
>>374574
>Will there ever be a storyline?
There is one already. It usually ends around week 120 or so.
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No.374582
Too much formatting when shrinking boobs.
inb4 why would you even do that
If I set a slave to choose her own job, then after applying backwards compatibility, in the overview it still says "choose her own job", but on week end the report says she rests.
>>374550
> Your citizens disapprove of your poor treatment of slave children.
Nevermind, that's the policy to sell babies immediately after birth and has nothing to do with the nursery. Oopsie. Though I expected the rep hit to happen upon actually selling a baby, not every week just because it's allowed. Oh well, guess I'll repeal that one soon.
Am I nagging too much?
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No.374584
Was it always like this or is it just broken? I seem to recall being able to have both a supremacy and subjugation focus but even when I force it in cheat mode, one of them will be rejected. Was this changed at some point because I haven't played in a year or so. Doesn't seem like those would be opposed to one another.
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No.374592
After installation, smart piercings default to vanilla. Am I remembering wrong, or did they used to default to all?
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No.374598
>>374592
They default to vanilla when you give them upon recruitment, they default to all when you apply it in the body mod studio. That's been my experience at least, but for a long time, not a recent development.
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No.374603
>>374582
>Am I nagging too much?
I can only speak for myself however no and I would not call this nagging at all.
[Posting dev feedback]
>>374559
>I do have plans for piercings. Once they are on a similar system to brands they can be customized like that.
Edit: also glad to see the experimental features feature being used and sounds like people are taking the right lessons from it.
>>374544
>Off-by-one error for incubators: the week end report claims that the baby is ready and will be released on approach, but going to the incubator tab doesn't trigger any release. Instead the respective incubator says "She will be ready for release in about 0 week."
Incubator displays 0 when less than one week is remaining. Since we deal in weeks and not days, we are forced to round upwards.
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No.374607
Couple of things I just realized:
1. There is no hair style options in slave creation. I think it would be quite useful and reasonable to be able to choose style and length.
2. There is no option to chemically castrate male slaves in Rules Assistant, only vasectomies.
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No.374609
>>374584
It's rejected if you aren't paying enough shekels to appease or your slaves don't represent your tastes. Check weekly reports to see red marks on slaves that indicate undesired aspects.
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No.374610
>>374584
Also:
>force it with cheating
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No.374612
>>374592
>>374598
I recommend you order the rules assistant to set sexuality to nympho. That way, if you order the assistant to give smart piercings, it'll auto-set to all, as is usual when you apply them yourself.
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No.374623
Is it possible to reference things like money in a rule?
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No.374629
what are the requirements for unlocking incubator?
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No.374630
>>374629
Certain amount of reputation and arcology upgrade "upgrade transmission lines".
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No.374633
>>374582
Looks like a formatting error caused by a missing end tag.
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No.374637
>>368609
Is there any way to disable this "addicting solid food" shit from the black market?
Ever since I bought it, it fucking ruins everything if they eat it they become fat if they don't they hate you
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No.374638
Is there any way to disable this "addicting solid food" shit from the black market?
Ever since I bought it, it fucking ruins everything if they eat it they become fat if you don't let them they hate you.
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No.374639
>>374637
>>374638
Last time I bought it a short time later you could upgrade it so it doesn't make the slaves fat.
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No.374645
So I accidentally sold the weapons manufacturing and now it doesn't show up anymore, the same thing happens with barracks as well. Should I just go and start a new game or is there something I can do?
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No.374646
>>374645
>Should I just go and start a new game or is there something I can do?
While hopefully waiting for a fix you can open your browser's console, run V.building.sections[5].rows and then modify the sold position's type.
E.g. If the weapons manufacturing facility was on the far left run, V.building.sections[5].rows[0][0].type = "Weapon Manufacturing".
If the barracks was on the far right run, V.building.sections[5].rows[0][4].type = "Barracks".
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No.374647
>>374646
Thank you very much mate!
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No.374648
>>374647
No problem, I have submitted a MR that fixes both of them.
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No.374650
>>374648
It has recently been merged.
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No.374662
Any good cannibalism modmod my fellas?
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No.374663
>>374662
None. Make do with what's already in the game or write it yourself.
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No.374707
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No.374708
>>374662
Now is probably a good time for you to form a group dedicated to keeping that content alive as I think the cannibalism event might be on it's way out of pregmod.
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No.374712
What exactly do 'wide-set' tits (breasts) look like?
>>374662
It would be cool if you could get financial compensation for selling babies.
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No.374713
>>374712
I think there is an edict that does that but it tanks your reputation?
Damn it, did a deep code dive and I think I need to pick a FS to get my girls up to millionaire level whores, any suggestions for which I should pick if I am trying to be 'nice' to slaves?
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No.374714
so last year I seem to recall before we got shoa'd there was some discussion of expanding incest content specifically with a fetish and some more fs stuff among other things but looking at the changelog I don't really see anything, did I just imagine that or am I missing something?
>>374712
basically they point sideways as opposed to front/up like torpedo/perky or down like normal/saggy
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No.374718
>>374713
Professionalism and/or paternalism are good for improving slaves and benefiting from it
Professionalism even gives a drug that makes stupid slaves smartish
Don't get body purism if you want to make them into cyborgs/catgirls though
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No.374731
>>374718
Yeah, I'll have to check out professionalism as I already have paternalism but i'm still just getting over the upper class score level and way short of millionaires.
>>374714
Incest FS and such is in the works and atleast one of the nation FS has a bonus for incest at the moment.
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No.374733
>>374708
Speaking of adding things to FC
How could the alpha content stuff be expanded upon?
I'm personally not into the cannibalism or bestiality side of things, but some wholesome-ish events for the nursery seem like an obvious next step for that thread. Is it possible to track which rugrats in the nursery are your own children? If so, that would make the wholesome and incestuous events easier to plug in. I know that parentage is tracked when kids go into the incubator, but I'm not sure how this plays out for the nursery.
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No.374736
What do you lads think about adding PC as an actual, playable character like slaves? Can it be done?
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No.374737
>>374736
It's already done
It's just that noone is writing shit for it
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No.374738
>>374737
There's no way to play around with your own genetics though?
>>374731
If you can combine genetic engineering with incest to remove defects I'll be happy.
Also is the menial slave market PA bugged? Trying to disallow playing with excess funds doesn't seem to do anything. This is from the 3.3.1 patch.
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No.374739
>>374738
>Also is the menial slave market PA bugged?
Yes, a fix is waiting to be merged.
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No.374741
>>374739
Said fix is already merged.
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No.374755
Since updating to the new build, every week i get the event where the personal assistant asks if you want to change her current appearance to a new one.
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No.374783
>>374755
Already noted and a fix is awaiting merge, hopefully soon.
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No.374789
Is there a way to change what chattel religion creed entails once it's established? Also said creed's name doesn't update when you change arcology's name.
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No.374791
There seems to be a limit on how many "always" rules you can have up and running? At 5 things start throwing up errors.
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No.374798
>>374733
My understanding is that if you want to contribute, you fork the game in the way the git describes, do your coding, and make merge requests. What I don't know is how you make sure some other person hasn't already got changes to a particular system under development in some fork of his own.
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No.374802
>>374798
If you want to add on to alpha content you can search by issues including closed to see if it is actively being worked by someone else.
Merge conflicts will probably still arise but unless someone is telling people to stay away from their pet project I think all of the projects can use the extra manhours.
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No.374816
I literally have no clue how to manage the corporation.
Does having more shares is good? I always buy more shares and just leave the stock market with 1000. I don't even know if that's good, I just do it.
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No.374821
>>374816
Shares are simple, you want to own all of them
You can issue extra ones for yourself to directly give cash to corporation
And while I have no idea how to make it profitable it' pretty good for making customized slave shop(even if it could use a bit more options to customize them)
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No.374822
>>374821
Own it all. Thanks anon.
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No.374826
Is there any way to force-marry your slaves or is it only possible through events? Can I marry an emotional slut?
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No.374828
>>374826
The option "marry her" should come up under the list of options for "use her here:" on the slave's page (where you normally get the options to fuck her, fuck her ass, kiss her etc). It does not require Emotionally Bonded (logically it shouldn't, they don't have the right to refuse under any circumstance E.Bond just means they want it too). Probably requires the policy for marrying slaves.
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No.374829
>>374828
That policy had totally slipped from my mind, thanks!
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No.374837
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No.374839
>>374816
So, one of the reasons you sell shares to the market is if you don't have enough money to put in funds to grow your corporation. This is best for initial stages where you want to expand aggressively. Share dilution results in dividend dilution. So if you have a 2:1 split with the market in shares, you get 2/3 of the dividend while the other 1/3 is paid to them. Of course in the beginning you might not be getting much out of your corporation, so focusing on expansion is best.
I don't know if there's any interaction for dividend and arcology prosperity, but basically shares = dividend payment. Buying shares = early investment, and you can cash out by selling your own shares once the corp trading value goes up or hoarding the dividend ratio. I don't know if there's a majority shareholder interactions going on considering I rarely ever go below 4:1 share ratio.
For more aspects, every new division results in an overhead cost. That means in addition to the running expenses and asset costs, there's a fixed portion that you will have to pay that will cut into your profit margins. The reason you want a new division though is that acquisition (enslavement) vs training (body mod, training, breaking, whoring) are profitable at different times.
If slave cost is low then acquisition is not as profitable as using them. If slave cost is high then training them isn't as profitable as just selling the captured ones. Of course, if you build up a large corp where one division feeds into the next your profit margins can be manageable even if the economy shifts.
Basically check which division gives you a throughput limit, and expand/downsize your corporation as the economy changes. You want the number in = number out for maximized efficiency, as well as the most profitable divisions at maximum throughput. Also getting new divisions allows you to specialize your slaves further, meaning your corporation slaves might be more aligned to your needs.
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No.374841
Does the eldritch personal assistant go anywhere with events or is it just to creep you out? I named her Saya and am patiently waiting. Bugged build meant that I got switched out of her though, ironically enough.
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No.374847
How the actual fuck do you turn this off? Is this a case of "heres something noone wanted and its now turned on by default"?
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No.374861
New thread will be needed soon, preferably on both sites
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No.374865
>>374847
I believe they are aware that not everyone thinks it is an improvement, so it may become optional soon.
>>374861
Ooh another site?
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No.374866
>>374865
>Ooh another site?
Fuck off
>>374861
>retard can't keep his mouth shut.
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No.374867
Well, how would you guys call this tab?
Leadership?(with leader roles added to it)
Agents?
Operatives?
Hands?
Arbiters?
Inner Circle?
Player made name like special forces?
The Trifecta?
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No.374869
>>374867
Staff, personnel?
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No.374871
>>374847
…turn what off?
>>374867
I'd go playermade, so that I can call them the Trios de Sexocarnes without forcing others to do so.
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No.374872
>>374867
Heads, honchos, hosses
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No.379248
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No.379251
I just saw on Fag95Zone that they are trying to create a 3D version of this game called Neo Freecities. I told them they should try and get in contact with the people working on the Pregmod version of Freecities. I also said if they could port everything from pregmod to their 3D version of it which runs on Unity. So what do you all think of a 3D port of Freecities Pregmod. I said it would be a huge undertaking but if it worked that would be amazing :D
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No.379254
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No.379261
>>379251
I had the idea to do that a couple years ago, but it's a huge project, and it would be a massive game. Also doing it in Unity is just asking for trouble.
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