No.274579 [View All]
"Ah! Backup has arrived!"
A girl with wings hops down from the portico in front of the mansion, gliding down to greet the girls that have arrived.
"You might have been told this, but our team was just ent to investigate the strange growth from this place, but it seems the inside must be more dangerous than expected. They've been in there too long, and they started calling over the communicator keep telling me to come in, but besides the fact that I'm useless indoors and supposed to watch for trouble coming from outside, they sound weird and won't tell me anything about what's going on."
"So try to keep me updated on what's happening as much as possible. Your mission is to firstly find out what's in there, and then retrieve the three that were sent ahead of you. As you head in, I'll run a quick perimeter check"
With that, the winged girl takes off, starting to fly in a circle around the mansion.
Inside, a thin fog hangs in the air, giving a subtle swirling violet tint to everything. However in the doorways the fog seems to gather into a dark flowing screen, obscuring everything on the other side.
The entry room is dotted with a seemingly incomplete set of furniture, paintings, portraits, and empty hooks sit at regular intervals. Everything seems fairly worn, but nothing completely broken, seeming as if someone came in and tidied what was left in this abandoned estate.
Three clouded doorways branch off from the lobby, to the left right and forward, each passage having a swirling violet cloud in the place of a door.
Akashic Knight
Aether Arms (3)
Aether Shield (5)
Ad Nihilo (1)
Athletic (2)
Sapphire Heart
Water Cutter (5)
Overflowing Tides (4)
Chessmaster (2)
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Stardust Shooter
Shooting Star Bow (4)
Radiant Starlight (3)
Athletic (4)
OOC thread:
>>274284
Official Discord:
https://8ch.net/erp/res/274284.html#q274527
174 posts and 59 image replies omitted. Click [Open thread] to view. ____________________________
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No.278719
| Rolled 2, 5, 4 = 11 (3d6) |
>>278529
Sylvie eyes the strange boxes suspiciously. They were fending off the assistants well enough, but she still had no idea what to expect from this magician girl.
"Sorry, I know tricks are kind of your thing, but I can't just let you get the drop on us like this!"
Drawing her bow back, she casts a brightly-lit arrow towards the box hovering over the stage, hoping to illuminate its insides.
Shoot North Box: Shooting Star Bow
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No.278720
| Rolled 3, 2, 1, 2, 5, 1 = 14 (6d6) |
>>278675
Yeah sorry I… really don't have an excuse. I'll try to get back to being active again.
>>278529
>Attack the Petite Bunny with sound manipulation. Burn 2 regalia to attack.
Soothing Bell wasn't sure what to make of the floating boxes. She knew they were something that had to be dealt with but… she got the feeling it'd be something that would just confuse her! What wouldn't confuse her is dealing with the enemy in front of her! She felt kinda bad since she looked cute but… she has to do what she has to do!
She stood in front of the bunny girl and poured her magic into her mic… enough so that her Regalia begun to dissolve partially into particles of light! Then she let out a mighty shout, amplified by her magic. "BELLSHOOOOOOCK!" she screamed into her magical tool. This sent out a powerful shock wave focused in a certain direction in order to send the petite girl flying!
Hm… I wanna make a pose for this attack… but too sleepy to right now.
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No.278759
| Rolled 5, 4, 3, 3, 6, 2, 6 = 29 (7d6) |
>>278719
Defense (4)
>>278720
Petite bunny defense (3)
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No.278760
>>278719
15 to 11
The doors fly open, and the bright arrow vanishes into a black void before the doors swing shut again. A moment later the other three boxes fly open, an arrow identical to the one Sylvie fired flies out of each one.
One point of wear to shooting star bow.
>>278720
So it's a tie, giving it to player side.
The small bunnygirl is knocked back, and curls up on the ground covering its ears.
Petite bunnygirl weakened to (2)
Going to leave a day or two for the remaining players.
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2)
Magical Regalia [3]
Heroic resolve (6)
Broom
Swift Rogue Nia
Soul Weaponry (5) -1
Cat-like Reflexes (4)
Sharp Vision (2)
Magical Regalia [6]
Heroic resolve (6)
Soothing Bell [A]
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [4]
Heroic resolve (6)
Stardust Shooter [A]
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [6]
Heroic resolve (6)
Orb
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No.278764
| Rolled 2, 5, 5, 5, 2 = 19 (5d6) |
>>278760
>>278529
Nia runs over to one of the boxes and jumps, slashing down with her poleaxe.
'Attack one of the boxes, Soul Weaponry, resolve boost':
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No.278765
| Rolled 3, 2, 4, 6, 4, 1 = 20 (6d6) |
>>278764
Resolve check
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No.278771
| Rolled 2, 1 = 3 (2d6) |
>>278675
Was actually waiting for the others to go and weaken the remaining bunny, since basically anything I did offensively probably would have been an autoloss otherwise, at least without burning more regalia than I'd care to.
>>278760
>Attack Petite Bunny with Athletics
Aria grits her teeth, struggling to form more than a thin blade of crystal, her outfit in tatters, this was going way rougher than it should have but… She glares at the remaining bunny, her muscles tightening as she hunches down… And then proceeds to straight up tackle to smaller girl!
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No.278786
| Rolled 4, 5 = 9 (2d6) |
>>278764
Nia's weapon cracks through the wooden box, causing it to fall to the ground and break apart. A pair of spears shoot out of it towards her, with a third firing off towards the corner.
Box destroyed, trap triggered with a roll of 10 needed to defend.
>>278771
petite bunnygirl's defense (2)
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No.278787
| Rolled 3, 4 = 7 (2d6) |
>>278786
>>278771
The small bunnygirl slips quickly out of the way as Akashic Knight charges. She dances smugly out of the way of the girl's attack.
one point of wear to athletics.
Seeing the girl is already weakened, especially compared to the others, the bunnygirl crouches down on all fours and starts to make a leap towards Akashic knight.
Bunnygirl's attack (2)
Fresh Turn
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Swift Rogue Nia
Soul Weaponry (5) -1
Cat-like Reflexes (4)
Sharp Vision (2)
Magical Regalia [6]
Heroic resolve (6)
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [4]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [6]
Heroic resolve (6)
Orb
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No.278834
| Rolled 3, 2, 1, 5 = 11 (4d6) |
>>278787
>Defend with Aether Shield
"Gah… Just stay down already!" She snaps, swinging her shield up to intercept the attack and hopefully knock the bunny away!
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No.278835
>>278834
bunnygirl weakened to (1)
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No.278857
| Rolled 3, 3, 3, 1 = 10 (4d6) |
>>278835
>>278787
>Use Sound Manipulation to defeat the Petite Bunny!
"Go away!" Bell yells out at the weakened bunny girl, intent on finishing off the same way she had the other one, essentially giving them a concussion with sound alone!
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No.278894
oops, forgot to check in yesterday, but only one action still . . .
>>278857
That's instant win, so:
The petite bunnygirl lets out a shrill chirp and tumbles onto it's back, flailing it's legs as it holds it's head. It slows to a stop and it's form starts to melt into nothing.
Fresh Turn
The floating boxes suddenly, drop, falling into the floor, with a new set of four falling in from above. The new set seems to be mostly of the same double-doored cabinet as before, but now there seems to be bubble-like patterns covering all surfaces besides the doors.
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Swift Rogue Nia
Soul Weaponry (5) -1
Cat-like Reflexes (4)
Sharp Vision (2)
Magical Regalia [6]
Heroic resolve (6)
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [4]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [6]
Heroic resolve (6)
Orb
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No.278906
>>278894
>Attempt to open leftmost cabinet (dunno if I actually need to make a skill check for this, not that I really have anything relevant about a 1)
Aria takes a deep breath as the remaining bunnygirl finally fades away, struggling to keep on her feet but doing her best to hide her fatigue from the fight, "Alright… Where'd… Where'd she go?" She looks around for any sign of the witch before cautiously stepping up to one of the cabinets, shield raised as she attempt to open one.
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No.278915
>>278906
As Akashic Knight opens the doors, several large black spheres spring out.
Trap activated, roll 10 to avoid
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Swift Rogue Nia
Soul Weaponry (5) -1
Cat-like Reflexes (4)
Sharp Vision (2)
Magical Regalia [6]
Heroic resolve (6)
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [4]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [6]
Heroic resolve (6)
Orb
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No.278951
| Rolled 3, 3, 6, 4 = 16 (4d6) |
>>278915
captch: z my oib, oddly appropriate
>Aether Shield to defend
"Ah!" Aria hops back as if on reflex, the glowing field of energy snapping in front of her and expanding as far as she could manage to intercept the orbs - both to protect herself and her companions from whatever nefarious effects they might have!
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No.278971
>>278951
defense successful
A few orbs flying directly at Akashic Knight cling to her shield, while a few others glance off, landing on the floor and wobbling as they plant themselves on the floor. If she were to shrink or dissolve her shield, the ones attached to it would easily fall off and do the same. They seem to be in sets of three, each with a three way tether.
The cabinet's sides fold behind its back, revealing a black clubs symbol on a white background before it drops through one of the trap doors.
It's time for a fresh turn, but opening the drawer did not consume an action. Still, it's been over a week since Swift Rogue and Stardust Shooter have been IC, so I think it's probably appropriate to put out a bench warning.
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No.278991
| Rolled 4, 5, 2, 6 = 17 (4d6) |
>>278915
Sylvie rubs her sore hand as the arrows thrown back at her strike. "Okay, different plan…." Taking a moment to study the magic boxes, an idea strikes.
With a running start, she heads toward the wall and attempts to spring off of it, using the boost to kick the box's side. If it reflects magical attacks, maybe blunt force is the way to go!
"Parkour!"
Jump-kick at East box: Athletic
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No.279004
>>278991
As Sylvie kicks the box, one of the protrusions pops with a bang. Others nearby follow until it sounds like a set of firecrackers is being set off.
With each burst a playing card flies out, each one spinning as it fies in an erratic curved path as they fill the room.
All players in the top corner room must roll to avoid, target 10
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Swift Rogue Nia
Soul Weaponry (5) -1
Cat-like Reflexes (4)
Sharp Vision (2)
Magical Regalia [6]
Heroic resolve (6)
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [4]
Heroic resolve (6)
Stardust Shooter [A]
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [6]
Heroic resolve (6)
Orb
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No.279018
| Rolled 3, 1, 3, 1 = 8 (4d6) |
>>279004
Dodge!: Athletics
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No.279021
>>279004
>>278991
>DODGE! Athletics!
"Eh? Eh? What's going on!?" The newbie magical girl says as firecrackers and cards fly about. I think we should stop messing with these things!" Bell yells out as she tries her hardest to avoid the flying cards, "I feel like we're making things worse!"
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No.279022
| Rolled 1, 2 = 3 (2d6) |
Forgot to roll…
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No.279023
| Rolled 2, 2, 1, 2 = 7 (4d6) |
>>279004
>Inspect Boxes with Sound Manipulation! Not attacking thing, simply listening.
Soothing Bell, fails in her dodge attempt, but whatever outcome that may bring, she decides to… as a shock, use her head a bit. Using her abilities, she amplifies her hearing and listens closely to each box. If the girl is among the the two, perhaps she could hear her breathing, or her beating heat. And if not… perhaps take a guess at what each box contains.
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No.279024
| Rolled 6, 1, 6, 2 = 15 (4d6) |
>>278991
>>279004
>Aether Shield to defend.
"H-Hey wait do-" She calls out too late, gritting her teeth and stumbling to intercept the oncoming attack, still reeling from the wave of orbs from the cabinet, just barely dropping her shield and bringing it back up to intercept the oncoming playing cards!
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No.279026
>>279018
Fail, one point of regalia lost
>>279021
>>279022
Fail, one point of regalia lost
>>279024
Pass
>>279023
Listening in on the cabinets, Soothing Bell can hear excited panting from the northern box.
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Swift Rogue Nia
Soul Weaponry (5) -1
Cat-like Reflexes (4)
Sharp Vision (2)
Magical Regalia [6]
Heroic resolve (6)
Soothing Bell [A]
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter [A]
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [5]
Heroic resolve (6)
Orb
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No.279086
Fresh Turn
Not changing the situation due to low player count
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [5]
Heroic resolve (6)
Orb
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No.279116
>>279026
>>279086
"Huh?" She perks up a bit and moves towards the cabinet Soothing Bell heard the noises from, hesitantly reaching to open the door, her shield ready to intercept whatever trickery might spring forth this time.
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No.279119
| Rolled 4, 2, 1, 2 = 9 (4d6) |
>>279116
"Found Me!♥"
The magician girl leaps out of the cabinet, trying to grab Akashic Knight as she emerges.
The back wall of the cabinet reveals a heart symbol as it folds up in tandem with the other and drops into a trap door.
Akashic Knight [A]
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Soothing Bell [A]
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter [A]
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [5]
Heroic resolve (6)
Orb
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No.279154
| Rolled 5, 6, 6 = 17 (3d6) |
>>279086
"Aaaand gotcha!"
The moment the magician girl emerges, Sylvie takes her shot, refocusing her energy to make her bow's gradually-dimming light shine brighter.
Attack Magician Girl: Shooting Star Bow (Heroic Resolve)
Hope I did this right
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No.279155
| Rolled 4, 3, 4, 4, 2, 2 = 19 (6d6) |
>>279154
Resolve Check
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No.279169
| Rolled 6, 3, 4, 6 = 19 (4d6) |
>>279119
>Aether Shield to defender
"Ah, wait!" Aria cried out, reflexively putting up her shield to ward off the overly affectionate witch, quickly shifting her position to knock the girl away from the cabinet to keep her from simply bouncing back in and disappearing.
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No.279170
| Rolled 3, 6, 6, 2 = 17 (4d6) |
>>279169
The approaching girl bounces off the shield, falling to the floor.
>>279154
defense (4)
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No.279171
>>279154
The magician girl is still trying to regain her footing after crashing into Akashic Knight's shield as she sees the arrow coming in. She tries to conjure something that doesn't take form before the girl is hit.
Magician girl weakened to 3
Wait, how did I mess up the action markers?
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter [A]
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [5]
Heroic resolve (6)
Orb
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No.279198
| Rolled 4, 5, 4, 3 = 16 (4d6) |
>>279171
>Use sound manipulation to attack!
As Stardust Shooter fires her bow, Soothing Bell charges in. She uses her abilities to produce phantom noises to distract the corrupt girl. "No more tricks from you!" Bell yells out and as she jumps into the air to kick her… funnily enough considering Bell attempt to trick her opponent with her powers.
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No.279201
| Rolled 2, 6, 6 = 14 (3d6) |
>>279198
defense (3)
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No.279202
| Rolled 6, 2 = 8 (2d6) |
>>279201
>>279198
Magician girl weakened to (2)
Fresh Turn
After being knocked around,
the magician girl snaps her fingers,and the lights suddenly go out. A moment later, spotlights start shining onto each of the girls present.
Magician girl attempts to disorient and escape, roll to resist.
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [3]
Heroic resolve (6)
Broom
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [5]
Heroic resolve (6)
Orb
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No.279223
| Rolled 4, 5, 2, 3 = 14 (4d6) |
>>279202
>Aether Shield as usual
Aria ducks behind her shield, the wall thickening and turning opaque to block out the light, "Oh no, I'm getting you out of this place whether you want to or not!" She calls out, pushing to block off the girl's escape route, the crystals in her costume glowing bright as she focused her energy.
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No.279224
| Rolled 4, 1, 5, 1, 6 = 17 (5d6) |
>>279223
>Ad Nihilo, burn all regalia (+3) and Heroic Resolve (+1) for 5d6 total
"Blessed light coursing through this form, come to me so that I might banish the shadow that plagues the poor soul before me!" She calls out, her shield shattering and gathering into her outstretched palm, a ball of brilliant white light taking shape. After a moment her costume starts to glisten and fleck away… Before practically exploding from her, only wispy lights and flickering crystals remaining as she digs her feet into the ground… Before launching the ball at the wisp, her attire coming apart as she reverts back to her civilian form just as the gleaming ball explodes in mid air just before its target, engulfing the entire room in bright light!
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No.279225
| Rolled 1, 4, 3, 2, 2, 5 = 17 (6d6) |
>Resolve check
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No.279226
>>279224
As the burst of light fades, the room seems to wobble a little as the light returns to a dim but even glow across the room.
"What did you do? It doesn't feel as good anymore!"
Akashic Knight [A]
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [0] r0
Heroic resolve (6)
Broom
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [5]
Heroic resolve (6)
Orb
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No.279249
>>279226
Dazed by the flash of light, Sylvie rubs her eyes and regains her balance.
"What just…- Did we do it?" Sylvie murmurs in surprise, to find out she was right.
"You don't remember? The Empress made you her servant! You're safe with us now, but we should get you out of here while you get back on your feet… What's your name? I don't think we caught it when you sicced your pets on us."
With the fight apparently over, Sylvie lets her powers rest, the auroric glow surrounding her fading away as her clothes revert to simple casuals.
Store Transformation
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No.279250
>>279249
"Give it back! Give it back!"
The girl groans as she reaches for one of the trapdoors, which only ripples like a distorted television image in response.
Akashic Knight [A]
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [0] r0
Heroic resolve (6)
Broom
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [0] r5
Heroic resolve (6)
Orb
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No.279261
>>279226
>>279250
>>279249
>RP action.
As the intense glow from Aria's ultimate move fades from the room, Bell slowly let's her eyes open up. "W-We won?" She asks, looking over at Aria and Sylvie. With Aria in her casual clothes, and Slyvie relaxing, Reina took that as her clue that everything is alright… for now.
With a smile, she approaches her now defeated enemy and gives her her best radiant smile, the one one her fans cheers for after seeing. "It's ok now, let's get you out of here, alright?" She says, reaching out her hand to the once corrupted girl who seems to be struggling to move.
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No.279264
>>279261
Seemingly not interested, the girl turns, starting to scramble towards the door to the east.
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No.279394
| Rolled 1, 2, 5, 6 = 14 (4d6) |
>>279264
"Oh come on-"
Seeing the girl start to run, she leaps at her, trying to pin her to the floor.
"What are you doing? It's dangerous in here! We're gettin' you back to the Academy, okay?"
Grab her!: Athletic
Sorry again I haven't really been all here. There's been a lot going on IRL and the heat's been murder…
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No.279398
>>279394
and that's an autofail on the defense
Sylvie manages to get a hold of the squirming girl, preventing her from leaving.
Fresh Turn
Akashic Knight
Aether Arms (3) -2
Aether Shield (5) -1
Ad Nihilo (1)
Athletic (2) -1
Magical Regalia [0] r0
Heroic resolve (6)
Broom
Soothing Bell
Sound Manipulation (4)
Willpower (5)
Physical Athletics (2)
Magical Regalia [3]
Heroic resolve (6)
Stardust Shooter
Shooting Star Bow (4) -2
Radiant Starlight (3)
Athletic (4)
Magical Regalia [0] r5
Heroic resolve (6)
Orb
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No.279498
| Rolled 3, 1, 5 = 9 (3d6) |
>>279398
"S-sorry, I don't wanna make this weird…" Sylvie says as she tightens her hold on the girl. "-but I really don't think you're all put together at the moment."
Reaching into her black hole purse, Sylvie fishes out that strange light-absorbing orb and sets it to the girl's forehead.
"I get it, you were having a bit of fun, but you could have seriously hurt someone, especially with those familiars you summoned!" she chastises.
Though unable to tap into the bulk of her power, Sylvie makes an effort to focus what starlight she can muster up through the girl's body to force the miasma out, speculating the crystal ball might absorb dark energy just as well as light. "I hope this works the way I think it does….."
Boost Radiant Starlight with Heroic Resolve (3)
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No.279499
>>279498
(Well nuts, I guess I don't have any dice to use my actual Skill now)
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No.279539
>>279498
Actually, you can't use your magic for purification because you stored transformation during the last turn.
About as well, since her remaining (2) to resist with stands a not-improbable chance of beating your 9, compared to what you'd likely roll with your six heroic resolve dice. (Again, heroic resolve counts as a cliche/ability that's only usable for certain situations, particularly purifying.)
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No.279548
>>279539
(Well, I saw the OOC thread comment about using Heroic Resolve to purify, and I thought that meant using Heroic Resolve to Boost a skill that would normally have 0 dice due to being not transformed. Think I'll need to re-read that rule again….)
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