We can all agree that the S.T.A.L.K.E.R games are one of, if not the most /doomer/ games.
But are Bandits (assuming call of chernobyl) the most /doomer/ faction?
>majority are forced to hide from the world by living in the zone
>almost everyone except freedom dislikes them
>literally outcasts among outcasts
>aren't brainwashed cultists like Monolith, who still have a purpose and aren't wondering lost (and who can still access high-tier equipment like gauss rifles and armor made for fighting non-believers in the harsh zone environment)
>care only for their own pocket
>pretty much left with only the option of raiding other stalkers, and using unethical means of doing things (rather than scavenging and finding artifacts, they engage in stealing/robbing artifacts from other non-bandit stalkers, if not killing them too)
>don't care
>have to use the equipment they come across in the field and/or obtain through unethical means, which is usually low-tier, either giving low damage or low protection, especially their own faction armor (without basic upgrades)
>still make it work
>widespread, skulk around almost everywhere, you can find them in almost every part of the zone
>make bases in some of the loneliest, most depressing or lame places (the garbage, dark valley, etc…)
I guess Loners would take second place, since they're unaffiliated with anyone, and came to the zone for their own individual reason, marinating in their loneliness, without a unifying purpose.