f15670 No.8731 [View All]
Welcome to evergreen, a planet that has been frozen over by pollution and war, forcing the populace to move underground to the caves. Society has devolved over the decades, reverting to a more medieval age. Religion is also a deep part of life, the recent rise of the death cult know as the Thanatais has placed great stress upon the inquisition of the grey church. May god in coma smile upon them, for the Thanati wish death on all being, themselves being the last to go.
Welcome to my hero builder, this builder will focus more on individuals than nations. It will most likely be a high fatality game for the foolish or unlucky. However a game does not end at death, for one must achieve peace of the afterlife. Something you might long for soon enough. Things will be ran loose and casual, like me.
for rolling we use…
2d100, usual stuff.
I'll need the following from those who wish to participate.
Name:
Physical description: (absolutely no equipment mentioned here please)
Notable strengths: (I'll give you these based on class)
Flaw: (Something that you are not good at, addictions and mental illness are highly suggested here)
Class:(They will be listed below)
Equipment: (I'll give you this)
Mood: (A light idea on how you feel, you start off indifferent)
Religion: Grey Church or Thanati, pick one.
also, please roll a 1d20 when you create your character.
More tabs will be added and taken away as time goes on.
Max of ten players for now, first come first serve, if you are player eleven don't ask if you can join, cause you can't (for now) >tm<
Here are the classes.
Miner
Mercenary
Mushroomcutter
Hunter
Count
Priest
Expedition Leader
Peasant
Drugdealer
Thief
Vampire Hunter (You start off alone)
Prostitute
Consyte (A member of the Cult of Cons, dedicated to peace)
Engineer
Blacksmith
Alchemist
Pathfinder
Healer
Bone Surgeon
Crusader (You start off alone)
Monk
28 postsand6 image repliesomitted. Click reply to view. ____________________________
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f15670 No.8786
| Rolled 69, 21 = 90 (2d100) |
>>8765
Name: Hoyt
Physical description: Average sized but very well built; a man with hard eyes, sandy hair and a rugged, poorly-trimmed beard.
Notable strengths: (Master Melee, Master bow, skilled survival, skilled swimmer.)
Flaw: Intolerance of Thanati worshippers, lack of true faith.
Class: Crusader
Equipment: (Plate armor, helmet, silver sword, shield, iron boots, lit torch
Mood: Indifferent
Religion: Grey Church
1. Hoyt rose to his feet, pouring dirt on the remnants of his fire. He needed no faith to root out evil– he did not need to be a shining beacon, a bait-light, in the freezing dark. His skills were honed, and despite what they may say about him, he was respected.
Hoyt trekked southward, seeking to fill his waterskin by the river– and seek out possible monstrous activity.
2. Sharp eyes were a requirement for a long and healthy career as a Crusader. Look closely for the tired and true signs of passersby, cultists, monsters, or horrid spirits.
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f15670 No.8787
| Rolled 53, 70 = 123 (2d100) |
>>8765
Name: "Krusha"
Physical description: A tall man of large build, chiseled chin and scruffy hair
Notable strengths: (Master Swordsman, skilled bows, skilled climber, skilled swimmer)
Flaw: Addiction to Alchohol. Eyepatch. STD.
Class: Mercenary
Equipment: Copper breastplate, clothes, spoon, rusty sword, hunting knife, whip shoes
Mood: Hedonistic. "If we'z all gonna die, might as well make the best of it eh? Feel good until it's all gone, and don't let no sonofabitch stand in yer way."
Religion: Thanati
>"Pain upon myself with whip. . .what the fuck is this chickenshit"
1-2. I begin by looking for some goddamn food to eat, I'm hungry
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f15670 No.8789
>>8787
"Hello. Have you heard the good word of Cons?"
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f15670 No.8792
| Rolled 25, 36 = 61 (2d100) |
>>8768
Name: Ash Reinhearth
Physical description: First Image
Notable strengths: (Master craft, Master construction, shoddy cook, shoddy bow, shoddy swim)
Flaw: Depression, Suppressed Rage
Class: Engineer
Equipment: (Bowl, spoon, clothes, backpack, mechanical devices x 4 shoes)
Mood: Indifferent
Religion: Grey Church
1-2; Gather some rocks just in case for the future and inspect the mushrooms, consult with the pathfinder if they're beneficial or not and cook them up for food
>>8775
>>8771
"Your tune is quite beautiful, Lady Rosine. It fills my empty heart with joy and beauty."
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f15670 No.8794
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f15670 No.8797
>>8792
"Thank you. It is good to help and comfort others in these trying times."
>>8794
"Oh my, well I can't express surprise. That is my purpose after all, to spread the faith!" Rosine smiles. "Saint Cons spread the enlightenment of pacifism and benevolence to his disciples, helping us to harmonize as a society and grow to enlightenment as individuals. It is the privilege of all his disciples to spread his word, and help us all grow closer to God in Coma."
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f15670 No.8811
>>8771
You find a few meatshrooms, as far as you remember you can eat these bad boys. But nobody really notices your tune. You are led to a chasm by the expedition leader.
+Meatshroom 2
Ash Compliments your singing
+Someone likes my singing!+
>>8772
You start searching for the road but can't find anything, you do come across a deep chasm, at the bottom you see some water.
Two your right you notice two figures, although they're far off still, they are humanoid shaped at least.
>>8775
You start to scout, you come across a chasm but are able to jump it, you continue heading deeper into the cavern, you notice a stone building and head inside.
But then wind blows… and your torch goes out… You're unable to find anything that might help with making a bow in the dark…
+You feel uncertain+
>>8777
Strengths: (Master swords, Master bow, Skilled survival.)
Equipment: Crossbow, clothes, shoes, trench coat, quiver with 15 silver tipped bolts, and a silver sword.
Flaw: You honestly can't stand people, and the smallest offense will often turn you violent…
You feel strange, your flesh seems to bubble at times. You are apart of the Grey Church, the only official religion on evergreen, may god in coma and the inquisition protect you. Like all vampire hunters you can detect the presence of the Kindred.
You start off alone, you wake up in a small shack that had been built perhaps months before the story begins. A dirty sheet is the only thing you slept on.
>>8779
You look to see the cave entrance in front of you, the group was lucky to find it so quickly, behind you strange blue mushrooms grow as tall as humans. In the distance you think you see something moving towards you. But you can't tell.
+ You are chilled to the bone +
>>8781
You head into the caves, out of the chillin cold and begin mining, after a while you are able to locate a few coal 'chunks' gain coal x 6.
You recognize that staying on the surface is suicide, as beasts roam this area unopposed.
>>8786
You find a stream, it calmly flows before you, but you remember that most streams are deceptively deep. You have no water skin, but you drink some water, you feel refreshed.
A deep moan comes from..somewhere? The cavern's echos makes it hard to pinpoint.
It's getting louder.
>>8787
> The whip has steel a steel tip on it, and was clearly made for Grey Churchers to flag themselves.
You manage to grab a maggot from the ground, the white grub is as large as your hand, it waddles a bit before you kill it with your knife, you don't have enough room to carry it though.
You remember that cooking food is important.
>>8792
You find three small rocks, you see meatshrooms, a few small Bezes, strange red mushrooms, as well as some lyuts, which faintly glow beautiful colors. As always you see a few man sized ones. You notice how phallic the larger mushrooms are, it's slightly disturbing.
You lie and tell Rosine you enjoy her song. You follow the group to a chasm, your pathfinder leaps over and heads north ahead.
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f15670 No.8812
| Rolled 22, 91 = 113 (2d100) |
Name: Dasivi Choe
Physical Description: light skin, asian eyes, lithe and muscular, 6'5 ft tall, green and purple dyed hair(black hair) and purple and green contact lenses(brown eyes). Multiple tattoos on his left arm, right shoulder, and one on his forehead
Flaw: Extreme ADHD, mental need for bright and vibrant colors in an area or at least nearby in some form, hallucinations
Class: Alchemist
Mood: Joyful
Religion: Grey Church
Strengths: (Master medical, Master Alchemy, Skilled craftsman, shoddy survival)
Flaw accepted, you randomly loose attention to whatever you are doing, even when it's very important
Equipment: Alchemist set, clothes, staff, bowl, spoon shoes
1,2. Gather up all the right mushrooms for potions of all sorts. Also mushrooms for food, healing, transformatives, etc
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f15670 No.8814
>>8797
"I got all the enlightening I need in a bottle o whisky and harmony with another person when I'm balls deep in a cunts cunt.
You wanna grow closer to God in a Coma? Take a nap. Or a dirt nap."
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f15670 No.8815
>>8811
Name: "Krusha"
Physical description: A tall man of large build, chiseled chin and scruffy hair
Notable strengths: (Master Swordsman, skilled bows, skilled climber, skilled swimmer)
Flaw: Addiction to Alchohol. Eyepatch. STD.
Class: Mercenary
Equipment: Copper breastplate, clothes, spoon, rusty sword, hunting knife, whip shoes
Mood: Hedonistic. "If we'z all gonna die, might as well make the best of it eh? Feel good until it's all gone, and don't let no sonofabitch stand in yer way."
Religion: Thanati
1-2. Don't I got a torch? Cook it. I'm hungry.
>>8797
The large Mercenary stands tall and imposing before the nun, resting a thick hairy arm on a wall next to her head, as he cops a feel up her robes.
"I know a way you and I can harmonize baby, maybe even grow closer to that god that sleeps all the time and follow his example together if you know what I mean."
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f15670 No.8816
>>8812
You find one Lytu, three plump helmets and two Ovrazhniks.
You remember that three plump helmets create cave wine, a high potent beverage.
As well as Smile of the Savior, which prevents the ambushes of the skinless. You remember it requires 2 Slezyak, 1 Ovrazhnik…
Considering you found this at the mouth of a cave, it's practically a miracle. Your hands are full right now however.
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f15670 No.8817
| Rolled 48, 22 = 70 (2d100) |
>>8815
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f15670 No.8818
| Rolled 52, 92 = 144 (2d100) |
>>8811
Name: Hoyt
Physical description: Average sized but very well built; a man with hard eyes, sandy hair and a rugged, poorly-trimmed beard.
Notable strengths: (Master Melee, Master bow, skilled survival, skilled swimmer.)
Flaw: Intolerance of Thanati worshippers, lack of true faith.
Class: Crusader
Equipment: (Plate armor, helmet, silver sword, shield, iron boots, lit torch
Mood: Indifferent
Religion: Grey Church
1 and 2. Holding his torch aloft, Hoyt calmly strode towards the nearest slope or hill, intending to put high ground between himself and the encroaching monster. Undead, perhaps– spectral or otherwise, the power of silver against the creatures of the night was well known. He would be safe, so long as he held good terrain and kept his wits about him.
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f15670 No.8821
| Rolled 23, 13 = 36 (2d100) |
1/2 - These will be very useful. Harvest some more while exploring the chasm carefully.
>>8815
Rosine pushes away the man's hand and gives him a firm look of disapproval. "Mind yourself, such behavior is unbecoming. I will only give myself to someone who has already given themselves to Cons and to the Lord." She fishes out the meatshrooms. "Meanwhile, if it's cooking you mean to do, you should use these. Provide you use them to feed the entirety of the party."
>>8775
Septa puts a hand on Nidia's shoulder, to still her worry. "When the dark is close, we often despair. But as long as someone else still holds the light…" She relights the woman's torch with her own, smiling. "We will never be blind."
>>8811
>Name: Septa Rosine
>Physical description: Pic related. A timid-looking young woman with blonde hair and blue eyes. Comely, but modest in dress, often wearing some manner of religious insignia. Often fidgeting her hands.
>Strengths: (Master swimming, Master climbing, skilled craftsman, shoddy cook)
>Flaw: Hallucinations/Delusions
>Class: Consyte
>Equipment: Spoon, Bowl, clothes, backpack, bucket. shoes, 2 dickshrooms
>Mood: Hopeful
>Religion: Cult of Cons>>8814
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f15670 No.8823
>>8821
"Bitch, you better be glad I'm on coin with you and this lot. I wouldn't have taken the time to be so polite and ask.
I'd of just taken you here and now like a good girl.
Bah, I ain't a sharin man but I know how the party gig works, gotta share the fucking food. So long as I get some meatshroom at least.
I'd give up this fucking maggot and all the shrooms for some of your meat."
"Krusher" gives her ass a final squeeze and a pinch and pulls his hand from her robes.
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f15670 No.8825
| Rolled 20, 23 = 43 (2d100) |
>>8811
Name: Vin
Physical description: Tall and of average strength. Short brown hair and green eyes. A scar across his back that looks like it was caused by an animal.
Notable strengths: Master survival, master craftsman, shoddy bow, shoddy climb, shoddy cook
Flaw: Reckless, Wonderlust
Class: Pathfinder
Equipment: clothes, bowl, leather hide cloak, pig head mask, spoon shoes
Mood: indifferent
Religion: Grey Church
1. Well then, keep moving forward and see what it is.
2. Find a way to warm myself up while moving.
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f15670 No.8826
>>8825
Do you speak of the figure in the snow or heading into the cave.
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f15670 No.8827
| Rolled 36, 63, 1 = 100 (3d100) |
>>8811
Name: Paul BobStein
Physical description: Bony face, receding widows peak, body of a hairy sprinter
Notable strengths: (I'll give you these based on class)
Flaw: Nightmares, sleep walker
Class:(They will be listed below)
Equipment: (I'll give you this)
Mood: Indifferent
Religion: Grey Church
Strengths: (Skilled survivor, Skilled mining, Skilled climbing, Skilled melee, shoddy cook)
Flaw accepted, sometimes you can't sleep at all, sometimes you wander while asleep.
Equipment: (expedition leader breastplate, pickaxe, teapot, backpack, clothes, spoon, bowl, Leader Hat shoes), coal x 6
1 Make a small fire out of a 3 coal
2 Make a Big Torch out of the other 3 coal and the regular torch
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f15670 No.8832
| Rolled 22, 44 = 66 (2d100) |
1. Light my torch
2. Look for materials to make a bow, I lack a weapon and in wilds that shall be fatal.
Name: Nidia
Fluff : Nidia was born in a simple village of people where her parents and sisters and aunts did nothing but do their best to survive in the underground home they had been forced to live in on the onset of the frozen lands above. Most were content to simply live day by day, doing their best to bring in food.
Nadia was different, restless from the time she could walk, she wandered from the nest and then further and further as she matured. Driven to seek excitement and not finding it in the well traveled caves of her home she told tales of glory to those willing to listen, often putting herself in the starring roll. Most of her elders said she would grow out of it. She never did. Now she works as a pathfinder, a seeker of new places and she still tells tall tales. Though occasionally she finds the excitement she craves and her tales hold grains of the truth.
Physical description: Tall, well toned with muscle and a curvy figure. Long black hair and amber eyes. A slight gleam in her eyes that speaks of her boundless energy. Talkative and gestures constantly with her hands shaping her stories.
Notable strengths: Master survival, master craftsman, shoddy bow, shoddy swim, shoddy cook
Flaw: Wanderlust, Adrenaline Junky, Compulsive Liar
Class: Pathfinder
Equipment: clothes, bowl, leather hide cloak, horse head mask, spoon, shoes, unlit torch
Mood: Uncertain
Religion: Grey Church
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f15670 No.8838
| Rolled 75, 14 = 89 (2d100) |
>>8816
Name: Dasivi Choe
Physical Description: light skin, asian eyes, lithe and muscular, 6'5 ft tall, green and purple dyed hair(black hair) and purple and green contact lenses(brown eyes). Multiple tattoos on his left arm, right shoulder, and one on his forehead
Flaw: Extreme ADHD, mental need for bright and vibrant colors in an area or at least nearby in some form, hallucinations
Class: Alchemist
Mood: Joyful
Religion: Grey Church
Strengths: (Master medical, Master Alchemy, Skilled craftsman, shoddy survival)
Flaw accepted, you randomly loose attention to whatever you are doing, even when it's very important
Equipment: Alchemist set, clothes, staff, bowl, spoon shoes, one Lytu, three plump helmets, two ovhrazhniks
1. Train a bit with my staff incase I need to fight something off
2. Find some more, better mushrooms for greater things
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f15670 No.8844
| Rolled 73, 58 = 131 (2d100) |
>>8811
Name: Ash Reinhearth
Physical description: First Image
Notable strengths: (Master craft, Master construction, shoddy cook, shoddy bow, shoddy swim)
Flaw: Depression, Suppressed Rage
Class: Engineer
Equipment: (Bowl, spoon, clothes, shoes, backpack, Mason Hammer, mechanical devices x 4 )
Inventory: (3 Small Rocks)
Mood: Indifferent
Religion: Grey Church
1; Inspect the smaller, assorted mushrooms, gather some in my pack for later.
2; Collect my rocks while travelling with the group
>>8821
>>8823
"Please do not bully and harass the Lady Rosine, she is a paragon of her community and a shining light in the darkness of this group. My life grows brighter and brighter every time I hear her melodic voice, your cancer and blight shrouds her glorious image."
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f15670 No.8845
>>8815
The torch only cooks the surface of the meatshroom, you need a fire if you plan on burning it. At least you're not hungry.
You walk up to the cult member and fondle one of her breasts without warning, you feel your heart pound faster.
When she pushes you away the engineer tells you to bugger off basically.
- You're Horny-
- You're Thirsty -
>>8818
You make your way up a rather deep slope without difficulty. Your patience pays off as a naked man approaches you. Flies and the stupid look on his face reveals him to be a zombie. " eeellllll" it moans at you.
>>8821
Your potential exploration is cut short when the Mercenary decides to molest you, his hands end up squeezing hard, it hurts..
You remember that Nidila went north, but still hasn't come back. However your confrontation with the Mercenary is very distracting.
The Engineer tells him to stop, this makes you feel a bit better at least.
>>8825
You start to feel less cold when you get deeper underground, you feel normal once more.
The only thing you can think of would be jumping, but that will tire you out extremely fast.
The ground starts to rumble…
>>8827
I'm evil sue me.
You make a fire, it helps warm you in the dark.
+I feel comfortable+
While sitting near the fire you are able to create a stone torch, which won't randomly go out. Get stone torch x1.
AMBUSH! CURSE THEM!
The ground shakes as you get to your feet, a wall about 20 feet from you falls apart, a HUGE green figure walking through. The hulking figure sniffs the air with a mole like nose, two tiny eyes hardly reflect from the light of your fire. "G-R-R-R!" It roars, and starts heading towards you.
It's a Graga.
>>8832
You need to be more specific than that, the darkness remains around you.
You stumble a bit in the dark, finding a long, strong string…Maybe you could use this? +String
You've heard of stories, people who get their hearts torn out when they linger in the dark..
-You're getting terribly nervous-
>>8838
You practice some basic staff moves while your leader starts a fire. You are now have (Apprentice Melee). Your hopeful mushroom expedition is cut short when a huge beast smashes through the rock wall and begins to lumber towards your leader.
>>8844
You find about 4 plump helmats, these things can be eaten raw, and the tales of dwarves eating them always amused you. You also find an illuminated mushroom, you can use this to cure major burns, but you don't remember how.
You get three small rocks. You are carrying everything you can.
You notice the mercenary rubbing against the cultist and tell him off, you feel like a hero of sorts.
+I feel brave!+
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f15670 No.8846
>>8844
"Hah, this your boyfriend? Scrawny little prick, with a scrawny little prick. But if that's yer type lady, hahahah"
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f15670 No.8847
| Rolled 62, 94 = 156 (2d100) |
1/2 - Trying to put the man out of her head, Septa treks north, giving warning to the others that she is looking for Nidia and, should she not return in 20 minutes, to come and find her. With faith in her heart and torch in her hand, she hopes to find the woman before the terrors of the night beset her.
>>8845
>Name: Septa Rosine
>Physical description: A timid-looking young woman with blonde hair and blue eyes. Comely, but modest in dress, often wearing some manner of religious insignia. Often fidgeting her hands.
>Strengths: (Master swimming, Master climbing, skilled craftsman, shoddy cook)
>Flaw: Hallucinations/Delusions
>Class: Consyte
>Equipment: Spoon, Bowl, clothes, backpack, bucket. shoes, 2 dickshrooms
>Mood: Hopeful, disconcerted
>Religion: Cult of Cons
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f15670 No.8849
| Rolled 79, 7 = 86 (2d100) |
>>8845
Name: Hoyt
Physical description: Average sized but very well built; a man with hard eyes, sandy hair and a rugged, poorly-trimmed beard.
Notable strengths: (Master Melee, Master bow, skilled survival, skilled swimmer.)
Flaw: Intolerance of Thanati worshippers, lack of true faith.
Class: Crusader
Equipment: (Plate armor, helmet, silver sword, shield, iron boots, lit torch
Mood: Indifferent
Religion: Grey Church
1. Hoyt drew his blade and swept at the monster's legs, aiming for the weakened, beleaguered flesh of its knees…
2. …before driving the swordpoint home at the monster's brain. Cutting off the head if need be. A single undead is of little consequence– but where there is one, there are often more.
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f15670 No.8851
| Rolled 20, 99 = 119 (2d100) |
>>8845
Name: "Krusha"
Physical description: A tall man of large build, chiseled chin and scruffy hair
Notable strengths: (Master Swordsman, skilled bows, skilled climber, skilled swimmer)
Flaw: Addiction to Alchohol. Eyepatch. STD.
Class: Mercenary
Equipment: Copper breastplate, clothes, spoon, rusty sword, hunting knife, whip shoes
Mood: Hedonistic. "If we'z all gonna die, might as well make the best of it eh? Feel good until it's all gone, and don't let no sonofabitch stand in yer way."
Religion: Thanati
1-2. Fuck me these kind of jobs are easy but goddam if they are boring. Not even cushy, no pubs, no whores, nothing but bugmeat and fungus.
Alright, let's get a fucking fire going. Something to keep me occupied.
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f15670 No.8852
| Rolled 78, 42 = 120 (2d100) |
>>8845
Name: Paul BobStein
Physical description: Bony face, receding widows peak, body of a hairy sprinter
Notable strengths: (I'll give you these based on class)
Flaw: Nightmares, sleep walker
Class:(They will be listed below)
Equipment: (I'll give you this)
Mood: +I feel comfortable+
Religion: Grey Church
Strengths: (Skilled survivor, Skilled mining, Skilled climbing, Skilled melee, shoddy cook)
Flaw accepted, sometimes you can't sleep at all, sometimes you wander while asleep.
Equipment: (expedition leader breastplate, pickaxe, teapot, backpack, clothes, spoon, bowl, Leader Hat shoes), coal x 6
>>8838
"Davisi its a Graga!"
1 Kick the coals of the fire into its face as it charges
2 Search for some part of the cave I can make use of; a hole to a lower level or Vin's tracks
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f15670 No.8856
| Rolled 77, 46 = 123 (2d100) |
>>8845
Name: Dasivi Choe
Physical Description: light skin, asian eyes, lithe and muscular, 6'5 ft tall, green and purple dyed hair(black hair) and purple and green contact lenses(brown eyes). Multiple tattoos on his left arm, right shoulder, and one on his forehead
Flaw: Extreme ADHD, mental need for bright and vibrant colors in an area or at least nearby in some form, hallucinations
Class: Alchemist
Mood: Joyful
Religion: Grey Church
Strengths: (Master medical, Master Alchemy, Skilled craftsman, shoddy survival, Apprentice Melee)
Flaw accepted, you randomly loose attention to whatever you are doing, even when it's very important
Equipment: Alchemist set, clothes, staff, bowl, spoon shoes, one Lytu, three plump helmets, two ovhrazhniks
1,2. Pssh, easy. Grab the mushrooms this being particularly fears and stick them in its face. It'll run away in fear then dur to the mushroom making the same scent as its natural predator.
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f15670 No.8858
| Rolled 41, 94 = 135 (2d100) |
>>8845
Name: Ash Reinhearth
Physical description: First Image
Notable strengths: (Master craft, Master construction, shoddy cook, shoddy bow, shoddy swim)
Flaw: Depression, Suppressed Rage
Class: Engineer
Equipment: (Bowl, spoon, clothes, shoes, backpack, Mason Hammer, mechanical devices x 4 )
Inventory: (6 Small Rocks, 4 Plump Helmats, 1 Illuminated Mushrooms)
Mood: Brave
Religion: Grey Church
1-2; Pick up some mushrooms and cook them over the fire to eat and share with the group.
>>8847
"I hope and pray for your safety. Your bravery and strength is a model for us all, truly an exemplar of righteousness. I will have some food ready upon your and Nidia's return, Lady Rosine.."
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f15670 No.8859
| Rolled 51, 52 = 103 (2d100) |
>>8811
Name: Edward Van Helsing
Physical description: Short black hair. Piercing brown eyes . Noticiably pale skin from time spent underground. Tall and thin but with a surprising strength for his frame. pic-related
Strengths: (Master swords, Master bow, Skilled survival.)
Flaw: You honestly can't stand people, and the smallest offense will often turn you violent…
Class: Vampire Hunter
Equipment: Crossbow, clothes, shoes, trench coat, quiver with 15 silver tipped bolts, and a silver sword.
Mood: Determined, he will succeed in his first hunt or he will die trying.
Religion: Grey Church
Fluff: Born in one of the deeper cities of the underground, Edward wasn't known often for his nicities even when he was with his family. Spent most of his younger life sneaking through the streets in search of a noble with loose pockets or a food cart with no guards. He was eventually caught one day by guard who beat him bloody and black, depositing him a Con-Run clinic with some problems. Blood was dissapearing. Patients were being drained in the night. Edward hid under his blankets each night in the hopes that it wasn't his turn until the day that the Vampire Hunter arrived. With his iconic black hat and hand-crossbow, he prowled through the clinic in search of his prey and Edward joined him. The vampire hunter wasn't happy with this but Edward proved useful enough to keep around during his search. He eventually found the vampire and killed it while Edward watched on with a mixture of fear and awe. Shortly after Edward told the man of his background, he decided that their ranks could use a new member.
The rest as they say is history. Edward was taken with the man and learned under his tutelage until the day came for him to recieve his cloak and sword. This is the day of his first hunt. He will not dissapoint his mentor.
1-2) A growl escapes Edward's lips as he shifts himself up from the floor and onto his feet, drawing his sword in the same practiced motion. His prey is somewhere out there. He can feel it in his blood. Boiling at the feeling of the unclean. The feel of the filth. Its out there and hes in here. This has to be rectified. Edward will quickly look around the shack for some sort of torch or lantern so that he may light his way in the darkness out there.
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f15670 No.8870
| Rolled 41, 40 = 81 (2d100) |
>>8845
Name: Vin
Physical description: Tall and of average strength. Short brown hair and green eyes. A scar across his back that looks like it was caused by an animal.
Notable strengths: Master survival, master craftsman, shoddy bow, shoddy climb, shoddy cook
Flaw: Reckless, Wonderlust
Class: Pathfinder
Equipment: clothes, bowl, leather hide cloak, pig head mask, spoon shoes
Mood: indifferent
Religion: Grey Church
1&2. Well then. Keep quiet and see what's up.
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f15670 No.8878
>>8847
You jump the chasm easily enough, good thing you're not wearing armor or something heavy huh?
You start looking for the Pathfinder, you soon find her on her hands and knees in a builder, you light her torch and shrug at bit. She is a silly person.
>>8849
The zombies right foot flies off, it falls onto the floor, you even notice a slight look of surprise as it slides down the slope.
You head after it, but a disgusting swarm of worms causes you to lose your balance and fall onto your back yourself. You look up from your prone position to see the zombie trying to bite your foot.
>>8851
You get a great campfire going in pretty much no time, you even hear some figures that were approaching back away into the darkness once more. All and all you just saved yourself a fight you figure. You gain +Two cooked Meatshrooms too.
-You're Horny-
-You're Thirsty-
+It's cozy near the fire+
>>8852
Gragas don't charge, they stomp slowly places, you wait til the monster is close and kick coals at it, some hit it's mole like nose but it simply 'closes' the nose and opens it's mouth, you get a nice look at the sharp teeth. It stand about five feet from you, you notice it's sharp ass claws, each about as long as your arm.
The only thing you can find is a steep incline that goes up about 12 feet. The graga is ten feet.
Oh, the monster also is known to eat humans. That's not good.
>>8856
Right, you pick a mush that you believe will scare the graga away and run up to the ten foot monster and stick it in it's face. It pushes you out of the way like an insect, you fall onto the ground with a painful impact.
You consider the fact that the graga has lived in this ecosystem for decades.
>>8858
You shove a few plump helmats into your mouth. Yum.
She's gone before you can say that as well… Sucks…
+You're pleasantly full+
>>8859
You find your lantern by your side, as always. Gain Lantern.
You head out of the shack and shiver a bit, these fucking caves can be chilly as hell itself..
You see a light down south, you figure it' only one.
>>8870
You watch as your leader looks for a place to climb as the monster gets closer to making a paste out of his head. The alchemist walks to the monster and tries to put something in it's face but he's swapped out of the way,he flies like a doll almost. You have a bad feeling….
-Someone might die soon!-
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f15670 No.8880
| Rolled 14, 80 = 94 (2d100) |
>>8878
Name: "Krusha"
Physical description: A tall man of large build, chiseled chin and scruffy hair
Notable strengths: (Master Swordsman, skilled bows, skilled climber, skilled swimmer)
Flaw: Addiction to Alchohol. Eyepatch. STD.
Class: Mercenary
Equipment: Copper breastplate, clothes, spoon, rusty sword, hunting knife, whip shoes, Two cooked Meatshrooms
Mood: Hedonistic. "If we'z all gonna die, might as well make the best of it eh? Feel good until it's all gone, and don't let no sonofabitch stand in yer way."
Religion: Thanati
1-2. The hell is everybody. I'd go look, but fuck I'm thirsty.
Go find some water.
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f15670 No.8882
| Rolled 42, 81 = 123 (2d100) |
1/2 - Lady Rosine leads Nidia across the chasm and back into the company of others, glad to have already helped another human in her service.
>>8832
Septa puts a hand on Nidia's shoulder, to still her worry. Her voice is soothing, so as not to startle. "When the dark is close, we often despair. But as long as someone else still holds the light…" She relights the woman's torch with her own, smiling. "We will never be blind. Come on, we should get you back to the rest of the group."
>Name: Septa Rosine
>Physical description: A timid-looking young woman with blonde hair and blue eyes. Comely, but modest in dress, often wearing some manner of religious insignia. Often fidgeting her hands.
>Strengths: (Master swimming, Master climbing, skilled craftsman, shoddy cook)
>Flaw: Hallucinations/Delusions
>Class: Consyte
>Equipment: Spoon, Bowl, clothes, backpack, bucket. shoes
>Mood: Hopeful, disconcerted
>Religion: Cult of Cons
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f15670 No.8883
| Rolled 1, 65 = 66 (2d100) |
>>8878
Name: Paul BobStein
Physical description: Bony face, receding widows peak, body of a hairy sprinter
Notable strengths: (I'll give you these based on class)
Flaw: Nightmares, sleep walker
Class:(They will be listed below)
Equipment: (I'll give you this)
Mood: +I feel comfortable+
Religion: Grey Church
Strengths: (Skilled survivor, Skilled mining, Skilled climbing, Skilled melee, shoddy cook)
Flaw accepted, sometimes you can't sleep at all, sometimes you wander while asleep.
Equipment: (expedition leader breastplate, pickaxe, teapot, backpack, clothes, spoon, bowl, Leader Hat shoes)
12 If I can climb up there I can have a good position to fend it off, hopefully it isnt too keen to exhaust itself with that kind of battle
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f15670 No.8885
| Rolled 20, 87 = 107 (2d100) |
>>8878
Name: Hoyt
Physical description: Average sized but very well built; a man with hard eyes, sandy hair and a rugged, poorly-trimmed beard.
Notable strengths: (Master Melee, Master bow, skilled survival, skilled swimmer.)
Flaw: Intolerance of Thanati worshippers, lack of true faith.
Class: Crusader
Equipment: (Plate armor, helmet, silver sword, shield, iron boots, lit torch
Mood: Indifferent
Religion: Grey Church
1/2. The zombie couldn't -bite- through plate armor, of course, but Hoyt would take no chances.
He would scramble up into sword-stabbing position and ram his blade through its skull.
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f15670 No.8893
| Rolled 2, 25 = 27 (2d100) |
1.2. Best to look for some a fire-starter of some kind so I light this torch. Flint and a striker maybe?
Name: Nidia
Fluff : Nidia was born in a simple village of people where her parents and sisters and aunts did nothing but do their best to survive in the underground home they had been forced to live in on the onset of the frozen lands above. Most were content to simply live day by day, doing their best to bring in food.
Nadia was different, restless from the time she could walk, she wandered from the nest and then further and further as she matured. Driven to seek excitement and not finding it in the well traveled caves of her home she told tales of glory to those willing to listen, often putting herself in the starring roll. Most of her elders said she would grow out of it. She never did. Now she works as a pathfinder, a seeker of new places and she still tells tall tales. Though occasionally she finds the excitement she craves and her tales hold grains of the truth.
Physical description: Tall, well toned with muscle and a curvy figure. Long black hair and amber eyes. A slight gleam in her eyes that speaks of her boundless energy. Talkative and gestures constantly with her hands shaping her stories.
Notable strengths: Master survival, master craftsman, shoddy bow, shoddy swim, shoddy cook
Flaw: Wanderlust, Adrenaline Junky, Compulsive Liar
Class: Pathfinder
Equipment: clothes, bowl, leather hide cloak, horse head mask, spoon shoes, unlit torch, string
Mood: Indifferent
Religion: Grey Church
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f15670 No.8894
Forgot to update mood : terribly nervous
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f15670 No.8905
>>8893
>>8882
The moment Nidia and Roseline return to camp, the appearance of a campfire ought to be obvious as would their rather large mercenary escort, just before his search for water.
"Hey girlies, welcome back!
Y'all wanna get nice and warm with ol' Krusha tonight? Hahaha."
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f15670 No.8930
| Rolled 22, 76 = 98 (2d100) |
>>8878
>Name: Edward Van Helsing
>Physical description: Short black hair. Piercing brown eyes . Noticiably pale skin from time spent underground. Tall and thin but with a surprising strength for his frame. pic-related
>Strengths: (Master swords, Master bow, Skilled survival.)
>Flaw: You honestly can't stand people, and the smallest offense will often turn you violent…
>Class: Vampire Hunter
>Equipment: Crossbow, clothes, shoes, trench coat, quiver with 15 silver tipped bolts, Lantern, and a silver sword.
>Mood: Determined, he will succeed in his first hunt or he will die trying.
>Religion: Grey Church
>Fluff: Born in one of the deeper cities of the underground, Edward wasn't known often for his nicities even when he was with his family. Spent most of his younger life sneaking through the streets in search of a noble with loose pockets or a food cart with no guards. He was eventually caught one day by guard who beat him bloody and black, depositing him a Con-Run clinic with some problems. Blood was dissapearing. Patients were being drained in the night. Edward hid under his blankets each night in the hopes that it wasn't his turn until the day that the Vampire Hunter arrived. With his iconic black hat and hand-crossbow, he prowled through the clinic in search of his prey and Edward joined him. The vampire hunter wasn't happy with this but Edward proved useful enough to keep around during his search. He eventually found the vampire and killed it while Edward watched on with a mixture of fear and awe. Shortly after Edward told the man of his background, he decided that their ranks could use a new member.
>The rest as they say is history. Edward was taken with the man and learned under his tutelage until the day came for him to recieve his cloak and sword. This is the day of his first hunt. He will not dissapoint his mentor.
1-2) Douse the lantern and attempt to sneak up on the light, trying to get a good look at who it is before showing myself.
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f15670 No.8934
| Rolled 37, 75 = 112 (2d100) |
>>8878
Name: Vin
Physical description: Tall and of average strength. Short brown hair and green eyes. A scar across his back that looks like it was caused by an animal.
Notable strengths: Master survival, master craftsman, shoddy bow, shoddy climb, shoddy cook
Flaw: Reckless, Wonderlust
Class: Pathfinder
Equipment: clothes, bowl, leather hide cloak, pig head mask, spoon shoes
Mood: indifferent
Religion: Grey Church
1&2. Need to think of a way to drive the monster away. Fall back on my survival skills, think of what this monster is and what I know about it and use it to my advantage.
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f15670 No.8942
>>8905
>>8893
Rosine shakes her head at the man, helping Nidia along to the camp. She evidently prefers the woman's company to his own, sticking behind her as if for protection.
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f15670 No.8949
>>8880
There's some water down the chasm but going down there isn't a very good idea you decide, thankfully there is some water dripping a few yards away from the campfire, you place a bowl underneath this and gather water, then drink it.
+ Refreshing! +
>>8882
You light her torch and lead her back to the camp, you both are able to jump over chasm without trouble. You notice she found something at a glance.
>>8883
You feel yourself frozen with fear as the beast grows closer, you tell your legs to move but they don't respond. The last thing you see if a giant fist flying towards you. Things seem to slow as you feel the impact, a loud crack is heard before your body smashes against the rock wall behind you. The back of your head bounces off with another crack. You fall to the ground, your hat landing a few inches from your head…
- You have no thoughts -
>>8885
No it defiantly can't. The zombie continues to naw at your foot in defiance, you kick the walking corpse in the face and crawl back before getting up. You walk forward and stab it in the head, but it keeps crawling. Maybe a more, slashing approach might work.
>>8893
You hear something akin to a roar before Roseline comes into the ruins and helps you out. She leads you back to the camp, on the way you find two small rocks, you remember you can strike these together to create sparks.
After you jump the chasm you look to see about six figures heading south, towards you… you are the ONLY person to see this however.
>>8905
They ignore you, Rosine seems especially disgusted with you, by the way she leads Nidia away from the fire.
>>8930
You find a little boy, he's wearing brown clothes, has some shoes and isn't facing you at the moment, he seems to be drawing something in the dirt road…. Oh this must be the road that leads to civilization!
>>8934
Gragas have very, very thick hides. You recall hearing that small arms fire doesn't even effect them, only powerful swings with large sharp objects prove effective. The best strategy with a graga? Fucking run, you attack it from behind when it has it's attention on another. It's a simple minded beast after all.
You watch your expedition leader smashing into the rock wall after getting punched by the graga. He lies limp on the ground, blood streaming from his body. The graga's nose sprouts open for a moment… maybe smelling the air? It turns to you and opens it's massive maw, a deafening "GRRRRRRRRRRRRRR!" comes forth from the monster.
- I have a bad feeling -
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f15670 No.8950
| Rolled 39, 63 = 102 (2d100) |
"My thanks Lady Rosine I feared my doom was upon me. I heard a beast in the darkness and it howled my name in a great roar and my death was nigh upon its tooth and claw. "
1. Warn the others that we might have company soon then see if I can't get a closer look at the ones I saw.
2. Look for more parts so I can construct a bow. I have the string, I still need the limbs and grip.
Name: Nidia
Fluff : Nidia was born in a simple village of people where her parents and sisters and aunts did nothing but do their best to survive in the underground home they had been forced to live in on the onset of the frozen lands above. Most were content to simply live day by day, doing their best to bring in food.
Nadia was different, restless from the time she could walk, she wandered from the nest and then further and further as she matured. Driven to seek excitement and not finding it in the well traveled caves of her home she told tales of glory to those willing to listen, often putting herself in the starring roll. Most of her elders said she would grow out of it. She never did. Now she works as a pathfinder, a seeker of new places and she still tells tall tales. Though occasionally she finds the excitement she craves and her tales hold grains of the truth.
Physical description: Tall, well toned with muscle and a curvy figure. Long black hair and amber eyes. A slight gleam in her eyes that speaks of her boundless energy. Talkative and gestures constantly with her hands shaping her stories.
Notable strengths: Master survival, master craftsman, shoddy bow, shoddy swim, shoddy cook
Flaw: Wanderlust, Adrenaline Junky, Compulsive Liar
Class: Pathfinder
Equipment: clothes, bowl, leather hide cloak, horse head mask, spoon, shoes, unlit torch, string
Mood: Terribly Nervous
Religion: Grey Church
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f15670 No.8951
| Rolled 11 (1d20) |
>>8949
You still have room for 2 more players right?
Physical description: lady Hannah was blessed with many gifts in her life Beauty, power, and influence. but her love of fighting has lost her at least one of those she bears several scars that she is ashamed of
Notable strengths: (I'll give you these based on class)
Flaw: Despises her own face. Addicted to Violence
Class: Countess
Equipment: (I'll give you this)
Mood: indifferent
Religion: Grey Church
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f15670 No.8964
| Rolled 98, 44 = 142 (2d100) |
>>8949
Name: Hoyt
Physical description: Average sized but very well built; a man with hard eyes, sandy hair and a rugged, poorly-trimmed beard.
Notable strengths: (Master Melee, Master bow, skilled survival, skilled swimmer.)
Flaw: Intolerance of Thanati worshippers, lack of true faith.
Class: Crusader
Equipment: (Plate armor, helmet, silver sword, shield, iron boots, lit torch
Mood: Indifferent
Religion: Grey Church
1. Hoyt snorted beneath his helmet and moved to hack off the creature's head.
2. He then proceeded to lop off all the other limbs too, with practiced precision.
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f15670 No.8966
| Rolled 36, 11 = 47 (2d100) |
>>8949
>Name: Edward Van Helsing
>Physical description: Short black hair. Piercing brown eyes . Noticiably pale skin from time spent underground. Tall and thin but with a surprising strength for his frame. pic-related
>Strengths: (Master swords, Master bow, Skilled survival.)
>Flaw: You honestly can't stand people, and the smallest offense will often turn you violent…
>Class: Vampire Hunter
>Equipment: Crossbow, clothes, shoes, trench coat, quiver with 15 silver tipped bolts, Lantern, and a silver sword.
>Mood: Determined, he will succeed in his first hunt or he will die trying.
>Religion: Grey Church
>Fluff: Born in one of the deeper cities of the underground, Edward wasn't known often for his nicities even when he was with his family. Spent most of his younger life sneaking through the streets in search of a noble with loose pockets or a food cart with no guards. He was eventually caught one day by guard who beat him bloody and black, depositing him a Con-Run clinic with some problems. Blood was dissapearing. Patients were being drained in the night. Edward hid under his blankets each night in the hopes that it wasn't his turn until the day that the Vampire Hunter arrived. With his iconic black hat and hand-crossbow, he prowled through the clinic in search of his prey and Edward joined him. The vampire hunter wasn't happy with this but Edward proved useful enough to keep around during his search. He eventually found the vampire and killed it while Edward watched on with a mixture of fear and awe. Shortly after Edward told the man of his background, he decided that their ranks could use a new member.
>The rest as they say is history. Edward was taken with the man and learned under his tutelage until the day came for him to recieve his cloak and sword. This is the day of his first hunt. He will not dissapoint his mentor.
1-2) From the side of the road, Edward will carefully place one foot in front of the other as he attempts to sneak up on the boy. Overdue paranoia has always been one of Edward's flaws and it was fully asserting itself here. Once he was sure that the child wasn't drawing cult sigils in the road or being generally evil, Edward would reveal himself with a rough grunt. With that, he would offer the boy protection back on the road to the city under the stipulation that he didn't say a word during their journey. Bit of a soft heart for children. Fucker better hadn't backtalk him tho. Either way, he would eventually set out down the road despite the action succeeding or not.
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f15670 No.8967
| Rolled 40, 52 = 92 (2d100) |
>>8949
Name: "Krusha"
Physical description: A tall man of large build, chiseled chin and scruffy hair
Notable strengths: (Master Swordsman, skilled bows, skilled climber, skilled swimmer)
Flaw: Addiction to Alchohol. Eyepatch. STD.
Class: Mercenary
Equipment: Copper breastplate, clothes, spoon, rusty sword, hunting knife, whip shoes, Two cooked Meatshrooms
Mood: Hedonistic. "If we'z all gonna die, might as well make the best of it eh? Feel good until it's all gone, and don't let no sonofabitch stand in yer way."
Religion: Thanati
1-2. Company! Hah! This job finally got exciting, been needing to bust a fuckers skull in. So let's go see what muscle ass and nunny bitch have found!
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f15670 No.8973
| Rolled 71, 51 = 122 (2d100) |
1/2 - Hum another hymn to keep people feeling hopeful and brave in this time of danger. Warn them also that if we stay still, we are easy prey. We should move on!
>>8950
"It is alright, dear Nidia. I would do no less for you. Stay close, for if what you see is true then we shall need our strength together."
>>8949
>Name: Septa Rosine
>Physical description: A timid-looking young woman with blonde hair and blue eyes. Comely, but modest in dress, often wearing some manner of religious insignia. Often fidgeting her hands.
>Strengths: (Master swimming, Master climbing, skilled craftsman, shoddy cook)
>Flaw: Hallucinations/Delusions
>Class: Consyte
>Equipment: Spoon, Bowl, clothes, backpack, bucket. shoes
>Mood: Hopeful
>Religion: Cult of Cons
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f15670 No.9028
| Rolled 54, 59 = 113 (2d100) |
>>8878
Name: Ash Reinhearth
Physical description: First Image
Notable strengths: (Master craft, Master construction, shoddy cook, shoddy bow, shoddy swim)
Flaw: Depression, Suppressed Rage
Class: Engineer
Equipment: (Bowl, spoon, clothes, shoes, backpack, Mason Hammer, mechanical devices x 4 )
Inventory: (6 Small Rocks, 1 Plump Helmats, 1 Illuminated Mushrooms)
Mood: Brave; Pleasantly full
Religion: Grey Church
1-2; Quickly collect a little larger rocks to prepare to throw at any enemies approaching. Ready Mason Hammer
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