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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 9618ce76dcbfc6e⋯.png (2.85 MB,3072x1654,1536:827,Image for Game.png)

File: b61c36061d25dcc⋯.png (3.68 MB,1179x1173,393:391,Battle 1.PNG)

File: 5218c799a19fc11⋯.png (3.85 MB,1539x1168,1539:1168,Koronam1.PNG)

a70b08 No.50580 [View All]

It is the year M41. 889, and the Imperium of Mankind continues to hold itself together by any means necessary. Enemies of the Imperium are a dime a dozen these days… Orks, Necrons, Tyranids, Dark Eldar, and the forces of chaos continually threaten the Imperium and its worlds. The Imperium has countless soldiers deployed across an innumerable amount of planets, those soldiers are what holds back the tide of darkness from washing over the Imperium entirely.

Koronam is one of the countless worlds that is threatened by the countless enemies the Imperium of Man faces. It is a simple, civilized world in its current state, with 5 Hive Cities dotting the surface of the planet. In its past, it was a battleground of epic proportions, A fortress world, with massive complexes sprawling across its surface, and reaching deep deep underground. The age-old glory days of Koronam have long since passed, the last time this world has seen a battle was almost five millennia ago. Since then the fortifications have fallen into disrepair, they weren't being used and were costly to maintain.

Once more, forces rise to threaten Koronam as they did millenia ago. The Forces of Ghozkaluk the Mighty stir and cast their gaze upon taking Koronam, a vital world to the Imperium because beyond it lie more vulnerable worlds. Here the Generals of the Imperium have decided that while the fortifications are in ruin, it is faster to rebuilt what was ruined than to make a new massive fortress-complex on another world in the path of Ghozkaluk.

The Formal Orders that you have been given upon this planet are the following:

-Rebuild the Fortress Complexes that had existed upon Koronam in order to stem the tide

-Prevent the destruction of the Hive Cities by the enemy forces

-Hold back the green tide.

It is our duty as Soldiers of the Imperium to prevent the enemy from getting past this world by any means necessary.

```THE RULES:``` https://pastebin.com/MA8f8aa9

```TEMPLATE:```

Organization Name:

Category (Imperial Guard, Adeptus Astartes, Adeptus Mechanics, etc.):

Sub-Category:

Troops (leave mostly empty, if you want specific kinds of troops please request them here, full troop numbers will be given) (Ex: As IG request that you have a detachment of armored vehicles/tanks support you, or artillery):

Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers):

678 postsand236 image repliesomitted. Click reply to view. ____________________________
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1c3af9 No.51514

Dice rollRolled 43, 58, 56 = 157 (3d100)

>>51502

Organization Name: The Enterprisors

Category : Planetary Nobles

Sub-Category: Merc Focused

Lore: When Koronam first discovered the role that they were to play and more importantly the attack that was going to happen a great panic spread across the nobility. Some wanted to flee with their wealth, others wished to live in denial and host extravagant parties to take their mind off the incoming doom, and a rare few actually wished to fight to protect their home. Unfortunately for the later, much of the planet's manpower was already conscripted into the army proper leaving them only with their token household guard and a plethora of serfs whose value is determined by how high they can make a wall with their bodies. If they wished to secure their own assets then they must seek some "outside help", If successful then the newly founded "Enterprisor" faction can spread their influence to the rest of the nobility and therefore dominate the planet's future.

BONUSES: 50% cost reduction on ALL mercenary units, +10 to Guerrilla Warfare when using Kroot Units, +5 to defensive warfare when using Squat Units, +5 to General Combat when using Eldar Units.

Assets:

36,500 Credits

Some Influence in Olagas

Total control of Hive Ortal and its Industries

Total control of Hive Khe-Sanh and its Industries

Total control of Hive Vertun and its Industries

Total control of Hive Karanas and its industries

Tunnel Purification Protocol

AWESOME TRANSONIC RAZOR (+10 to melee Assassination rolls)

Units:

Medic Detachment

20,000 Khe-Sahn Arbites

498 Tech Priests

1 Upgraded Freeblade Questoris Knight Crusader

1 Freeblade Questoris Knight Paladin

92,500 Ogryns

44,500 Bullgryns

9,866 Bone'eads

1,456 Ratling Snipers

25,000 Nightsider Infiltrators (+15 to tunnel combat, -10 to Aboveground Combat)

27,950 Squat Troopers

17,625 Squat Thunderers

499 Thunder-fire Cannon

23 Iron Eagle Gyrocopter

5 Overlord Armored Airship

Hero

Bane (bone'ead Bullgryn) (Combat Shield +8 duel and survivability), (Solar Pattern Void Armor +5 to General combat, improved resilience in duel combat, +4 in Duel combat)

Reinforcements. Bring back all abhuman auxilaries to preconflict numbers. try to get a freeblade Questoris Knight Warden.

1. Pact of Steel. "With the approval of all who would represent the mechanicus, we now have the ability to truly restore this world to its former glory, but while they are all part of the whole their organization structure still separates them all and encourages them to only focus on their own specializations. We must use the techpriests we have to help administrate the transfer of their bounty to the world at large, so that the interconnecting cogs that make up the glorious engine of war that is Koronam can operate at peak efficiency."

2. Carmine Martyr's trials. "We are blessed that the Carmine Martyr's gives us a chance to prove our worth in their trials. We must invest further into the tutoring of our young so that they may be seen as righteous and strong by his angels. We shall also host our own tournaments and trials so that only the best of our generation can represent us when they take their oaths as aspirants."

3. Assisting the Sisters. "The sisters efforts in trying to reform the system have not gone unnoticed. While their cause is pure and their efforts commendable, it is apparent they are somewhat out of their element. As has become a common tactic due to mass reforms and extreme discipline, obfuscation and obstruction has become an increasingly common tactic in order to hold onto old remnants of power. Of course, the sisters only care for the will of the Emperor, so such sentiments are seen as only a hindrance. As governor I am compelled to defend the rights of my people, but as a proper Emperor-fearing man I must also act according to his will. In order to resolve this dilemma I shall assist the sisters' efforts in reformation while also working towards retaining the rights that define us as true rulers of koronam…and especially those that reaffirm my own rights."

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3fa08a No.51515

Dice rollRolled 22, 84, 55, 95, 56 = 312 (5d100)

>>51497

Organization Name: Order of the Cleansing Dawn Lead by Canoness Superior Luciana Veritova

Category: Adeptus Sororitas

Sub-Category: Orders Hospitallier

Troops:3,800 Various Medical Staff

589/730 Sisters of Battle

70/100 Heavy Flamer Equipped Retributors

72/100 Heavy Bolters Equipped Retributors

79/100 Melta Equipped Dominions

90/100 Seraphim

120 Sisters Superior Equipped with Power Swords and Hellpistols

10 Seraphim Superiors equipped with 2 Hellpistols each

500 Sisters Pronatus

500 Sisters Famulous

40 Rhino Transport Vehicles that have been converted into Mobile Ambulances (Can still carry troops and provide very light fire support)

4 Regular Rhinos

16 Repressors

100 Heavy Bolters

100 Heavy Flamers

100 Meltaguns

120 Power swords

140 Hellpistols

Lore: https://pastebin.com/N24g24HU

Holdings: Convent of the Cleansing dawn (Stronghold just north of Olagas, has void shields, turrets, wall reinforcements and weapon defense systems), The scholas in Khe-Sanh and Olagas. Olagas annexed, Medicae uplink Worldwide. Cathedral in Olagas. Reliquaries in Olagas and Convent. Contacts in the poor and needy. "Light Injuries" medical hall restored under convent room for 15,000. Half fixed Medical ward on old convent "Medium injuries" room for 5,000,

56,200 credits

Bonuses: +10 to all rolls healing troops after a battle against Chaos and Tyranids

+5 to all rolls fighting against Chaos and Tyranids

+8 to all combat rolls

"The Bolt Pistol of Saint Relotha." +2 general Combat, +7 in a duel

Morningstar of St. Relotha "The Emperor's Judgement" +12 to duels.

Pronatus maps of the tunnels +10 to all tunnel combat. (all of Eastern Koronam, some of the west too)

Ancient Banner of the "Order of the Indomitable Spirit" +3 to combat rolls where it is present

Chest Armor of Saint Relotha, +5 general Combat and +5 to Duels

Leg Armor of Saint Relotha +2 general combat, +8 Duels

Relotha Set Bonus: Front wide boost to all flame units, Flames get more than melta, also the person in the set is on fire like a bad bitch

1. The famulous continue to slowly chip away at the bureaucracy of the city of Olagas, to get the industry flowing and thus deliver the weapons, armor, vehicles, building materials and the medical supplies they need.

+Mostly in control of Olagas

2. Continue the restoration of the "Medium injuries" wing of the old Convent. While the machinery is heavy and thus harder to move, having it ready for future use is essential.

+Mostly in control of Olagas

3.Aid in the restoration of the various forts making up the East of Koronam's super-continent. As it stands now the East is woefully unprotected and thus a ripe target for any enemy that shows tactical acumen. This cannot stand, thus we are aiding Varuke in their efforts to restore the eastern defensive cordone.

+mostly in control of olagas

4.Begin reforming the industry in Olagas into something fit to feed the supply lines of both the Koronam defense machine, AND the Order of the cleasnsing dawn. Focus for the first part will be Holy Prometheum, to feed any and all flamers, and to keep our vehicles runnign smoothly.

5.Begin danctification of our convent. The Emperor has given the Cannoness a Vision. A vision of Chaos approaching the planet. It may be in a few days, it might not be for a another millenia, but surely by his word, they will come. So we will make sure they have no place to gain foothold.

(formal reinforcement request coming next)

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a70b08 No.51516

>>51022

https://pastebin.com/JQ4LwRKG

THE MOVEMENT MECHANICS HAVE BEEN MADE. PLEASE READ AND PLAN YOUR DEFENSES AND DEPLOYMENTS IN THE FUTURE.

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0389c0 No.51517

>>51486

Noted!

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5e7f99 No.51518

>>51508

This 'Steel Pact' has the support of designation 'Battle Maniple Epsilon' for the duration of their stay on the planet.

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3fa08a No.51519

>>51515

I, Cannoness of the Cleansing Dawn , Luciana Veritova, am formally requesting a reinforcement to my Order in order to ensure the safety of the planet and to continue to bolster it's lackluster Faith in the Emperor.

The Reasons for this are myriad, and I could go on at length on them. However, Astropath messages are not to be wasted so I will condense them down. These reasons being, Stretgic import, the relics found on planet, and the Losses my Order has taken.

Koronam's strategic import is well known. It is the only stable gateway out of it's sector of space into a neighboring one, a fact that has been noted for Millenia. In TImes past it was a fortress world for exactly such a reason, as it'd be the first line of defense from any attack coming towards the planets it stood in front, several of which are of either an importance to the Faith or towards military might. Indeed we can see the ruins of many old fortresses dotting the mass of the planet's lone super-continent, which had fallen out of favor as the borders of the Imperium of man expanded past them and the planet was no longer as important to the Imperium. however with the burgeoning growth of an Orkoid empire right on Koronam's doorstep, it is imperative it regains it's ability to blunt, an break any assault o it's surface, as it will need to den y the Orks a chance at the less easily defensed planets behind this. Obviously this is and has been known, as you sent my Order here for that very reason.

What may not be known, was that in antiquity, another Order made their Bastion here. Specifically the Order of the Indomitable Spirit, which made their convent in Koronam's tunnels coincidentally just under our current Convent. We've begin revitalizing their subterranean abode, and have fund medical equipment better than what we can normally access as Sororitas there. A rarity to be sure. Moreover, the Pronatus seconded to my Order to map out the tunnels, have found an entire battle set of a Living Saint. One Saint Relotha which ignites when worn by the faithful, leaving them unharmed. However both this Saint and the Order of the Indomitable Spirit have been redacted so heavily we were utterly unware they had set foot on this planet. Nor were we aware that a Grail the Emperor himself had drunk from was on planet until a team sent by the Gaulle 1st recovered it. Moreover more relics from what seems to be incredibly heavy fighting on planet are found. This includes one exploratory team accidentally waking up Necron forces. Thankfully not a tomb world's force, but still unsettling. With all the secrecy on planet, with enemies quite literally possible under our feet, and the Ork coming more strongly by the year, Koronam is quickly becoming a strong combat zone.

Which leads to my last point casualties. There is scarcely a militant Sister in the convent who has not taken some sort of wound by now, and we've taken some serious losses despite our training and best efforts. The necrons in particular were a rude surprise that cost us many lives. This combined with how few we are in the first place, as well as the expansion of our facilities in general lead me to implore for more reinforcements. The fighting on Koronam will only get thicker and harsher, and we need to be able to respond to it quickly and effectively. We need more sisters, more medicae to fill out the convent facilities, and more transports so we can move everything and everyone quickly.

I am formally requesting the following list

Repressors (combat Transports to get our warriors into the heart of a fight )

Rhinos (transports to move troops, and medical personnel into the combat theatres, and move them away if need be. Medical or normal are fine)

A detachment of repentia(surely they will find the absolution they seek here, fighting and killing orks.)

More medicae (to fill out the hospital wards in the old convent)

And more Regular sisters of battle that can be kitted out as necessary when they have earned the right.

If the Prioresss if feeling especially generous, a single wing of Avenger strike fighters for close air support would be appreciated, but not strictly necessary.

If the Prioress has more questions for me, I will happily answer them.

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7d7159 No.51520

Dice rollRolled 37, 34, 72 = 143 (3d100)

>>51498

>Organization Name: 2nd Koronam PDF Regiment, 'Mobwag'

>Category: Planetary Defense Force

>Sub-Category: Combat Engineers

>Credits: 54,100

>Medals:

+ Medal of the Black River (Highest Casualty Rate)

>Troops:

>Agri Defenders East: (Stationed at: Stronghold Sick Yellow)

100,000 PDF Soldiers

25,000 Combat Engineers

>Section Red River: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Colonel Steeljaw's Nobkillerz:

Colonel Steeljaw

19,999 Nobzkillers (Medal: Black River, Badge: Great Collapse, Old Carpace Armor, Improved Lasguns)

>Major Kreibar's Black Block:

Major Kreibar

14,999 Black Block Guards (Medal: Black River, Badge: Great Collapse, Old Carpace Armor, Improved Lasguns)

>Mobwag Reinforcements:

395,810 PDF Soldiers (Recruits)

5,000 Combat Engineers (Recruits)

100,000 Poorly-Equipped PDF (Recruits)

16,350 Agri PDF Soldiers (Recruits)

>Mobwag Veterans:

224,500 PDF Soldiers (Badge: Great Collapse)

19,240 Agri PDF Soldiers (Badge: Great Collapse)

50,000 Combat Engineers (Badge: Great Collapse)

54,190 Black River Veterans (PDF, Medal: Black River, Badge: Great Collapse)

3,910 Black River Agri Veterans (Agri PDF, Badge: Great Collapse)

81,400 Black River Veteran Engineers (Combat Engineers, Badge: Great Collapse)

>Support Detachments:

Medic Detachment (reduces casualties by 10%)

>Lore:

Assembled from all available low tier engineers, maintenance and construction workers the 2nd Koronam PDF Regiment nicknamed 'Mobwag' after a small reptilian ambush predator found in the swamps of Koronam specializes in the rapid construction of defensive structures and their maintenance under heavy pressure. How well their experience will hold up to the onslaught of Xeno invaders however remains to be seen.

>Bonus:

+ 15 to constructing Fortifications

+ 9 to General Combat

>Kill Count:

+ 2,240,000 Orks

+ 3 Bonebreakas

+ 5,000 Mek Gunz

+ 200 Grotmegatankz

+ 80 Spleenrippaz

>Casualty Count:

+ 893,000 PDF

+ 78,000 Combat Engineers

+ 58,400 Agri PDF Soldiers

+ 3,600 Black River Veteran Engineers

+ 1,810 Black River Veterans

+ 590 Agari Black River Veterans

+ 500 Nobkillerz

Formal Reinforcements: 2nd Koronam PDF Regiment Mobwag requests Heavy Weaponry in order to more effectively combat heavily armored enemy threats. Furthermore standard issue equipment is required to feed the ever growing need of the Infantry.

1. Production of the first Thudd guns would commence, they would certainly grant the stalwart defense of Mobwag the much needed force to scatter and evaporate the enemy's hordes.

2. Sick Yellow had steadily been growing into a Bastion, at this point completing the constructions was basically little more than a formality. Soon constructions would be completed and the Headquarters of Mobwag would stand a stalward defender of the central East.

3. The Medical Detachment had done Mobwag a great service in the past. By forming more detachments the Regiment would be able to split its forces to aid its allies more effectively without as much of a negative impact.

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a06a71 No.51521

Dice rollRolled 25, 61, 100, 44, 93 = 323 (5d100)

>>51502

>Organization Name:

House Dissidia

>Category:

Adeptus Mechanicus

>Sub-Category:

Questor Imperialis

>Troops:

Knight Castellan "Oculi autem Deus": No Damage

-Plasma Decimator

-Volcano Lance

-Twin Shieldbreaker Missiles

-Twin Meltaguns

-Twin Meltaguns

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Ion Shields

-Super-Heavy Adamantine Armour

Knight Castigator "Dies Irae": No Damage

-Twin-linked Castigator-pattern Bolt Cannon

-Tempest Warblade

-Ion Shields

-Adamantine Armour

-Army Leader

-Relic: Omnissiah's Saving Grace

Knight Paladin "Ecce Signum": No Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Twin Icarus Autocannons

-Heavy Stubber

-Ion Shields

-Adamantine Armour

Knight Paladin "Pallida Mors": No Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Stormspear Rocket Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant "Fidei Defensor": No Damage

-Thunderstrike Gauntlet

-Thermal Cannon

-Ironstorm Missile Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant "Ad Imperatorem": No Damage

-Reaper Chainsword

-Thermal Cannon

-Stormspear Rocket Pod

-Heavy Stubber

-Ion Shields

-Adamantine Armour

290,000 Skitarii

9,500 Secutarii

3,000 Sancristans

10000 Tech-priests

>Credits

5,466 and ⅔

>Bonuses

+11 in General Combat

>Relics

Omnissiah's Saving Grace: Once per wave, fully repair the equipped Knight.

>Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers):

Though not exceptional in any one regard, House Dissidia holds itself in honor and esteem as ever loyal to the Omnissiah and always willing to do his deeds.

Free: Buy 2,900 Sancristans and 5,500 Tech-Priests for 12066 and ⅓ credits.

Free: Request one Knight Crusader and one Knight Princeps for the army to bolster our numbers, as well as 30,000 Secutarii to defend the Knights.

1: Join the Steel Pact. Considering that almost all of our current Knights are equipped with missile weaponry of advanced kind, it is only natural that we shall create sacred manifactorums to provide the ammunitions and launchers for them. Perhaps we may even be bestowed with the STC for Shieldbreaker Missiles.

+10000 Tech-priests

2: Continue improving upon the Gate to the East and it's defenses.

+290,000 Skitarii

3: Train the walkers in further tactics

+Knight Castellan "Oculi autem Deus"

+Knight Castigator "Dies Irae"

+Knight Paladin "Ecce Signum"

+Knight Paladin "Pallida Mors"

+Knight Errant "Fidei Defensor"

+Knight Errant "Ad Imperatorem"

4: Search the CORE tunnels for relics and artefacts of a bygone age.

+9,500 Secutarii

5: Bless the walkers in their training

+3000 Sancristans

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69e9a4 No.51522

Dice rollRolled 85, 83, 53, 63 = 284 (4d100)

Organization Name: Ash Dragons

Category: Adeptus Astartes

Sub-Category: 3rd Strike Company

Favour: 3/10

Troops:

5 Librarians

253 Space Marines

60 Space Marines with Flamers

60 Space Marines with Heavy Bolters

50 Space Marines with Meltaguns

235 Scout Marines

10 Razorback Transports

10 Rhino Transports

5 Vindicator Tanks

4 Thunderhawk Gunships

2000 human chapter thralls

Wounded Troops:

Bonus:

Flat +10 battle bonus, additional +5 against enemies weak to fire.

Strike Captain Rahak (+5 bonus to one roll when present)

The Great-Cleaver of Zacharius (extra +3 to Captain's bonus, extra +10 on top of that for duels)

Fortress Monastery: Bastion level fortifications, 30% Forge functionality, 30% landing pad functionality, 15% Apothecarion functionality, Partially restored Librarium, 2 plasma blastgun emplacements

Stored Equipment: 140 flamers, 40 heavy bolters, 50 meltas

Lore: https://pastebin.com/6UjaqgvC

Formal Reinforcements: The Ash Dragons request more aircraft. More Thunderhawks or Stormravens would be ideal for our purposes.

1: As they are temporarily free from their duties in combat, our Librarians will delve into what records have survived in the Librarium of our Fortress Monastery. Relics, or clues to the location of them may be found, as might information about the planet and past conflicts here.

2: The thralls will be put to work excavating and restoring the Fortress Monastery's chapel. This is a holy place, and in truth it should not have been neglected so long after we arrived on this world. Now is shall be restored and re sanctified by our chaplains so that it may become a place for our brothers to seek guidance and enlightenment.

3: There has been much hard fighting, and many of our scouts are ready to undergo the processes to become full space marines. The apothecaries will get to work, and enhance as many of our neophytes as possible before the next storm arrives.

4: Our forges will labour to create suits of Centurion armour for our forces. When relocating by air, transporting vehicles is more difficult, particularly into combat. Centurions combine infantry and tank into a single unit, and are ideal for our style of combat.

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0389c0 No.51523

Dice rollRolled 75, 12, 12, 96, 90 = 285 (5d100)

>>51486

Peace Turn

1. “War is the time to destroy. Peace is the time to build. What was built in the Emperor’s name, we shalt build again.”

>continue to build the Citadel

2. “It be of good tidings such the local Adeptus Mechanicus groups hath gathered to form this ‘steel pact’. Surely, the forges of the hive manufactorums be prepared”

>prep for the Basilisk Magnus guns and assorted equipment

3. “Stout squats, your reputation with wrench and tool be legended even to this day. Like a sword in a forge, refine your skills on Mars and return to us. “

>send train some of our Squats a Techpriests who can act as artillery crew and help with tinkering.

>have them return once they are trained, as our regimental techpriests

4. “Waste not what the Emperor hath provided.”

>MORE SERVITORS. Have the pilgrims and civilian construction vehicles collect casualties from the battlefields and send them to the local Admech/Steel Pact to create more servitors

5. “The work is ceaseless, but the indefatigable machine men now bound together in pact shall surely turn the cogs of industry apace. Let us aid them, and petition our noble families to do so.

>Support the local Steel Pact/Admech with funds, so that in turn, the global industry improves. This will hopefully be much more effective to boosting planetary construction actions as opposed to just requesting more vehicles.

>General boost to planetary construction actions roll

>con't

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0389c0 No.51524

File: 36ce0925d2d9654⋯.jpg (37.61 KB,720x405,16:9,534522527.jpg)

File: 4f984a5523e0c3d⋯.jpg (128.94 KB,600x532,150:133,8180387595_5c51a7c633_b.jpg)

>>51523

REINFORCEMENT REQUEST:

The close relationship between the 1st Heavy Infantry Regiment of Gaulle and the Ecclesiarchy brooks even the most devout and zealous of inquisitor and stormtrooper to take pause. All remember how, after the age of apostasy, the Ecclesiarchy are expressly forbidden from maintaining any men at arms. This leading to the creation of the Sisters of Battle. And some may question a regiment whose loyalties are so close to the holy church, rather than segmentum command.

‘Ah’, says the High Ecclesiarchy of Gaulle, ‘but these are not soldiers of the Ecclesiarchy but of the Tempestrus Scions. They serve the Emperor’s servants faithfully, be they inquisitor or priest, but are of the Guard. And in so much as the nobles of Gaulle are not forbidden from offering indulgences to the church, so too is the church not forbidden of blessing them with donation and supplies. The sending of funds and equipment is not so far removed from the provision of confessors, priests, and blessed seals’. Although it sits ill with the most staunches of inquisitors of the Ordo Hereticus and some vocal generals within the Astra Militarum, the technical legality and the fact that the regiment has always proven faithful to the cause of the Imperium, allows such things to slide.

The 1st Heavy Infantry regiment of Gaulle requests supplies for their armor, both the hydraulic heavy armor for the nobles, and for the heavy carapace of the men-at-arms. These supplies generally come in the form of the parts, pieces, and servos used for the powered armor of the Sisters of Battle, produced from blessed foundries. It is not per say, an entire set of Sororitas Armor, for (most) of the nobles are men. But with the right pieces and segments, all of which are applied to their family heirloom armors dutifully by servitors and family techpriests in the sight of the Ommnissiah and blessed by family confessors, the addition of many holy symbols, blessed prayer scrolls, and other blessings found in many of the armor pieces are much welcomed to bring piety and honour.

>rather than more men, I want upgrades for my armor (the armor of the nobles, and the lesser armor of the men at arms) and more armor for the Men-At-Arms too

> provisions of compatible ecclesiarchy produced armor pieces/components (from stock Sororitas/Inquisitor armors) which can augment and upgrade our noble armors. Especially desired are blessed ones with purity symbols

> these are installed under supervision of the techpriests and the confessors, as always who bless them by both Omnissiah and Emperor

Other Reinforcements

>>51519

“I, Duke Baldwin of Boullion, on behalf of my regiment offer our thanks to the Sororitas. Your healers have sown the wounds throughout our men, and your presence inspires sets aflame zeal in the Emperor’s light. I have heard that against the foul necron menace you suffered much in the Emperor’s name.

That the foul mechanical menace of tomb skulkers sits beneath our feat is ill news unwanted. I am going to request of the High Ecclesiarch that he send some Retributors, armed with Multi-Melta’s, from the Order of the Indomitable Light, whose home and birthplace is our beloved Gaulle. Many of them as my own men have been raised from the youngest age to be stalwart defenders, clad in armor and obliterating the unworthy in the Emperor’s sight with his cleansing light in melta and flame. Their multi-meltas will surely be of use fighting any further necronic threats or any other heavy armored foes.”

>With Curious permission, requests, as a token of our gratitude and to boost relations, reinforcements of Sororitas Retributors (Multi-Melta’s) from Gaulle’s Order of the Indomitable Light. These will be Curious units, not mine, their presence serves to both help him and also to boost morale back home at Gaulle and among my men knowing their literal sisters fight on the same planet as them. They can help against necron and other enemy armor

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e6bc87 No.51525

>>51505

Purchase 400 Chimera Chassis for 16,000 Credits

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1c3af9 No.51526

>>51525

The nobility will handle the exchange in the name of the steel pact so that we are all richer for it.

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1c3af9 No.51527

House Varuke has given us 24,000 credits to handle the purchasing of the chimera chassis. Due to our superior negotiation skills we have managed to purchase 600 chassis for 12,000 credits, returning 5,500 back to House Varuke and keeping 6,500 for ourselves to better the world.

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e6bc87 No.51528

>>51525

Void this order

>>51527

Wiring 17,500 credits to the Enterprisors

6,500 Credits to the Enterprisors as their fee

11,000 in Chimera Chassis will be 550 chassis back to House Varuke

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e6bc87 No.51529

>>51508

House Varuke and the assets of the Mechanicus Titan Legion Vere Ferreus under command of Daveet dan Varuke by the immutable Will of the Omnissiah, will cooperate in the Steel Pact to see that the sacred machines of this world are treated with the respect and reverence they deserve. Let all who partake in this holy duty be given their due rewards and honors.

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5e7f99 No.51530

Dice rollRolled 40, 3, 27 = 70 (3d100)

Organization Name: Battle Maniple Sigma

Category: Adeptus Mechanicus

Sub-Category: Skittari & Vehicles

Troops: No titans, Dunecrawlers including anti-air variants

Lore: Battle Maniple Sigma is detachment of the Adeptus Mechanicus battle groups consisting of mainly skittari cohorts and vehicular cohorts. While strange they are usually sent to support already active war fronts that usually have Titanica forces on the ground on worlds that local forge worlds deem important for some reason.

Credits: 10,000

TROOPS:

493,000 Skitarii

33 Onager Dunecrawlers (10 Damaged)

300 Ironstrider Ballistariuses

160 Sydonian Dragoons

3,000 Techpriests

13 Overlord Armored Airships

42 Iron Eagle Gyrocopter (3 Damaged)

2500 Squat Thunderers

90 Thunder-fire cannons

Ortal Fort: Level 3, global communication, repair and resanctification station, void shield generator, Tarantula sentry turrets.

Bonuses: Flat +5 bonus to all combat, +5 To Constructing Fortifications.

Combat bonuses: +7 in general, +12 in Ortal Fort. +1 with Squats.

((I will fix numbers due to reinforcements and repairs later.))

1. Requisition some construction equipment and servitors for the aid of construction.

2. Send a request for a friendly higher level Genetor priest to join me and aid these meatbags for the Omnisiah.

3. Begin aiding in construction of railways between hive cities to aid in rapid transportation of goods during peace time and troops during invasions.

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5e7f99 No.51531

Dice rollRolled 84 (1d100)

>>51530

4. Assemble those Chimeras for the our brothers of the order, because they are apparently and the boxes say 'Some assembly required'.

Send a formal reinforcement request for some Sicarian Infiltrators or Ruststalkers. Failing that just get more Onagers.

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2ffd80 No.51532

Dice rollRolled 30, 4, 12 = 46 (3d100)

>>51498

Organization Name:Emperors Middle Finger

Category Adeptus Astartes

Sub-Category

Troops: 392 Space Marines

(110 wounded)

98 Scout Marines

1910 Chapter Thralls

49 assault bikes

(10 damaged)

Rakmaal Demicus

Heavy Bolter x1

Melta Gun x1

Assault Bike x1

Chainsword x1

Storm Shieldx1

1 Land Raider

(Medium damage)

Bonus:

+10 to rolls when fighting alone.

Lore:The emperors middle finger is a chapter thats spoken of only in hushed tones, led by the mysterious Rakmaal Demicus, the chapter is renowned for combat powers they specialize in dealing with suicide missions and campaign's that seem hopeless, they've been at the forefront of many a greentide and know all to well how to come out on top against horrible odds, if the situation seems fucked then you give em the middle finger

1.Continue upgrading the fort

2.Search for relics, a new weapon would be lovely

3.Attempt repairs on the land raider

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bf8b27 No.51533

Dice rollRolled 35 (1d100)

>>51499

Organization Name: Koronam Hive Arbites

Category (Imperial Guard, Adeptus Astartes, Adeptus Mechanics, etc.): Adeptus Arbites

Sub-Category: Hive police/law-enforcement

Troops: 104,000 Well Armed Adeptus Arbites, 25(-18) Repressors

Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers): The Koronam Arbites enforce JUSTICE and uphold THE LAW across all of Koronam's great hive cities, numerous HERETICAL CRIMINALS have been BEATEN SENSELESS on their watch. When the planet is threatened, they have been known to militarize and serve with the PDF on urban/hive combat zones.

Bonuses: +12 to fighting inside Hive Cities and Agari Encampments.

1. Our first and only order of business should be to continue requisitioning armored transports for our Arbites. a few IFVs couldn't hurt either

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74348e No.51537

File: 3e629e22e774dc7⋯.webm (2.06 MB,640x360,16:9,castle bravo 80 miles awa….webm)

Dice rollRolled 42, 41, 32, 54 = 169 (4d100)

Organization Name: The Carnelian Martyrs

Category: Adeptus Astartes

Sub-Category: 4 Companies: 2nd & 3rd Battle Companies, 8th Assault Company, 9th Devastator Company, 10th Scout Company

>Favor

3.5 Favor

>TROOPS:

340 Standard Space Marines (4 Companies)

123 Scout Space Marines (1 company)

112 Death Company Space Marines (1 Company)

1000 Chapter Serfs

>VEHICLES

4 Thunderhawks

5 Stormraven Gunships

11 Land Speeder Tornadoes

6 Damaged Land Speeder Tornadoes

2 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Damaged Baal Predator [Twin-Linked Assault Cannon] [Heavy Bolter Hull Mounts]

1 Ironclad Dreadnought (Brother Emmanuel) [Hurricane Bolter Battery],[Inferno Cannon (Dual-Linked)] >Slight Damage

1 Furioso Dreadnought (Brother Slamguinius) [Blood Talon] [Frag Cannon] [Magna-Grapple] >Slight Damage

1 Furioso Death Company Dreadnought (Brother Vastator) [Blood Talons] [Melta Cannon] [Magna-Grapple]

2 Empty Dreadnought Chassis

>Fortress Monastery

90% Upgraded

Gestation Chambers and Prisoners

Thunderhawk Hanger 50% cleared, 4/10 Thunderhawks stored

Forge 40% Functional

Apothecarion 100% Functional

Lore: Scions of Sanguinius, these son of the Angel of the Imperium hold their word as high as their martial prowess. Truly if one seeks to call himself a descendant of the greatest Primarch who ever lived, then he must hold himself to that standard. Formed in the 20th founding from pure Blood Angels stock, they hold their lineage in high regard, and are among the first Blood angels successors to answer the call to aid of their parent chapters. They're also quite jovial for blood angels as well, some calling their demeanor more akin to the sons of Russ then to the usually dour sons of Sanguinius. This is contrasted with their gene flaw, as a large amount of brothers suffer from the Red Thirst and the Black Rage, only in the Martyrs it seems to be on a clock. A brother has approximately 700 years before his time is metaphorically up in most cases, and the Rage takes him. The Thirst can come at any time, but is often seen in younger brothers and its occurrences reduces with age in the chapter. As such they have a rather large death company, so large due to a large amount of brothers being admitted in the same solar year, that they have enough brothers to form what amounts to 2 death companies, one of which is campaigning with the main chapter in the Jericho Reach, and the other deployed with the contingent sent to defend Koronam, honoring a blood debt owed to the planet when the Carnelian Martyrs were saved from a bloody last stand on the planet by its inhabitants over several millennia ago. Holding to their word, when the call for aid came out, the Carnelian Martyrs were the first to rush to the defense of Koronam.

>Bonus: Higher Chance of getting Black Rage and Red Thirst.

Black Rage/Red Thirst Bonus: +20 to all battle rolls, but casualty rates are heightened.

>Other

+ Artificer Inferno Cannon ??/??

1. All damaged vehicles and other assets are too be seen to by the Techmarines and their Mechanicum attendees at once, and to be brought up to fighting shape as soon as possible.

2. Renovations and upgrades to the monastery are to continue as well, further fortification is a must.

3. Further Requisitions are put in for several Rhino Transports, we have need of a way to quickly and safely ferry our brothers to the thick of combat.

4. In addition to this, the scouts which have completed their blooding in the battle prior are to be promoted to full marines.

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a70b08 No.51538

>>51503

>>51504

>>51512

The Servitors begin to repair the mechanical forces, and while it takes a long time, it is time you can afford, given it is peacetime. All of the machines are repaired (The destroyed warglaive ain't coming back.) Afterwards you send out your men to survey the planet and ensure there is a viable source of promethium. A massive deposit of Promethium is discovered northwest of Ortal! (PM me for the exact location if you're interested.) Your support forces start preparing the construction site for the construction of a refinement facility. Out of 50,000 Servitors that can be converted, you manage to convert only 7,500 of these Servitors. (Bonus to converting servitors).

Afterwards, high command grants your request. 150 Avenger Class Strike Fighters are given alongside 10 Manticores, they even throw in 15 Kataphrons!

>>51505

>>51506

>>51507

As part of the Steel Pact, you convert production within the Gate of the East towards power and battery producing facilities. Laspacks, Power armor packs, and Plasma packs are being constructed in large numbers, providing much needed surplus ammunition and support. 250,000 Laspacks are produced, 500 Power armor packs are produced, and 20,000 Plasma Packs are produced. You also secure a portion of the Manufactorum to produce Assault Bikes, the most blessed area is reserved, where the air is almost choked with Incense and the floors are slippery with sacred Oils. While production starts, initially it is slow, and you produce only 5 Assault Bikes. You begin to augment your armed servitors even more, with you specifically taking steps to make them more potent in battle. Heat sinks and higher quality of Ceramite are added to improve survival rates and reduce the chance of being destroyed. A helmet is also added to reduce the chance of death by headshot, and Chadicus does manage to improve their muscles by implanting Vat Grown muscles, improving the capability of these servitors much more effectively! Although, only 10,000 have been converted, luckily it should be easier to convert more in the future if only because the basic template has been made. Lastly, the grail born project begins, with the Genetic Augmentation project beginning. The necessary tools and oversight are gathered, and the first batch of Grail Born can enter into the Genetic Engineering labs. (As long as you have consent from all parties you called upon in your journal, you are A-ok.)

Titan Legion Vere Ferreus Grants you 2 Crusader Pattern Imperial Knights, great additions to your Imperial Knight forces!

>>51514

While you cannot acquire a Freeblade Questoris Knight Warden, the Imperial forces are more than happy to restore your mercenaries and grant you another 10,000 Squat Troopers and 3 Overlord Armored Airships.

You, along with the other Mechanicus Factions collaborate in order to form the Steel Pact to better pull together the planet's industry and ensure it operate's at peak efficiency. Each of the Mechanicus factions know what they are doing and fill into their niches, but you work on the general scale, and you begin the tedious task of streamlining the entirety of Koronam's war industry, which is like a massive, untamed beast. As for the Carnelian Martyrs, you invest into the tutoring of your young to help produce more aspirants and scouts for them. You manage to pull together 6 scouts and 150 Chapter Thralls. (Inform the Carnelian Martyrs of them and ensure they adjust their sheet accordingly.) Lastly, you assist the sisters in rooting out the bureaucracy within Olagas, and help ensure that their efforts go steadily. At this point the sisters are 90% complete in terms of rooting out corruption.

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a70b08 No.51539

>>51515

>>51519

With the help of the Enterprisors you manage to reach the 90% mark in terms of reforming the bureaucracy of Olagas. Meanwhile back at the Convent your sisters fully restore the medium injuries wing of the Old Convent, this machinery by your standards is quite advanced, very advanced in fact! This is perhaps what your sisters would use to restore grievous wounds, which certainly improves everyone's survival rates! Although that leaves the question of what is in the Heavy Injuries wing of the Convent… Afterwards you deploy your sisters to help restore the eastern shield fortresses, and you begin to repair one of the larger fortresses, you manage to restore the basic walls, however your work is very far from being completed. On top of that, your Famulous beigin to reform the industry of Olagas into something more efficient to help feed your war machine. Using the massive promethium deposit that the Adeptus Mechanicus had discovered, you start shipping promethium to the refineries in Olagas as fast as you can, from all the deposits that exist upon the planet, and then Olagas starts churning out scores of it, even utilizing an old pipeline that connected directly to this convent to grant the sisters a steady supply of Holy Promethium. Lastly, the Convent begins to sanctify the convent, sprinkling large amounts of holy water, incense is used, purity seals are stamped onto the walls, although this is approximately 33% of the work necessary, Holy engravings, blessings, and Daemonic Wards will still have to be added to make the facility Daemon-proof.

As for reinforcements:

A detachment of 1000 Repentia

3,000 Medics

200 Sisters of Battle

24 repressors

6 Rhinos.

>>51520

Segmentum command grants your request for heavy weaponry, and gives you the following

Autocannons for 10,000 support teams (take up 3 PDF soldiers each)

1,000 Heavy Bolters for support teams (2 PDF soldiers each)

2,000 Lascannons (2 PDF soldiers each)

You start producing the first thudd guns, and off of the assembly lines about 500 come off, they are relatively easy to construct and easy to mass produce. Sick Yellow continues to build up, reaching 20% of the way to becoming a citadel, the first thing to be mounted is a heavy weapon, so your commander is allowed to take his pick of the following, they will be mounted on the main gate into the Citadel.

-Vulcan Mega Bolter

-2 Plasma Blastguns

-Inferno Gun

You also begin the formation of a new medical detachment, and your forces immediately begin to scrounge up new medics to serve in this detachment. (NOTE: The Casualty reduction does NOT stack.) Progress is 10%.

>>51521

Your request for reinforcements is granted.

You begin to start production of missiles, and work is very slow to say the least, and your request for the STC is denied until further notice, the local forge world appears to be particularly greedy about their STCs. The gate of the east fortifications begin, and the local forge world, while it does not grant you the STC, grants you a Vulcan Mega Bolter (to be mounted on the exit facing the tunnels, since this is the safest weapon to mount there) and a Melta Cannon (titan-size) to be mounted on the exit facing the surface. You are 20% of the way to reaching citadel-tier fortifications. As for your walkers, they continue to train in mock exercises and many of the Imperial Knights now begin to become more proficient in combat! An additional +4 Bonus is piled onto your existing general combat bonus, but from here on out training further will grant less of a bonus. You find no relics in the CORE tunnels. The Knights are blessed, and the machine spirits are soothed. it appears that training was indeed particularly fruitful this time!

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a70b08 No.51540

>>51522

Your request for Thunderhawks and Stormravens is granted, and you are given an additional 2 Thunderhawks and 4 Stormravens.

Your Thralls begin to excavate the chapel, and while it is a fairly large chapel, it is not too massive and as a result the thralls excavate it very quickly. The chaplains swiftly enter as soon as it is fully restored and through holy rites, sacred incense, and the reciting of ancient Litanies in the glory of the Emperor, it is fully operational and becomes a holy place to seek guidance and enlightenment. Within you find a large tome, within it are the names of the Marines and the information of the Chapter that came before you, as well as some other miscellaneous information. (if you're interested in the lore PM me.) Afterwards, you begin the process of transforming your scout marines to full space marines, your apothecaries work at full speed, trying to convert as many scout marines to full space marines. At the end of the process, 5 Scout marines are converted into 5 full Space Marines, a beautiful ceremony to attend. Your forge then begins to get to work producing suits of centurion armor, such work is slow and tedious, but at the end of it you produce 5 suits of Centurion armor, perfect for an elite strike force of men. (This is time-gated to be given to you later, so any further production will be very very slow compared to what it would be later.)

>>51523

>>51524

Citadel Construction proceeds as planned, and by the end of it you are 66% of the way to reaching Stronghold Level fortifications. The Interior areas are fortified, and the pillars are heavily reinforced to prevent large damage from shelling and protect against potential collapses. Preparations for the construction of Basilisk Magnus guns are made, but none are actually produced. As for the squats, they begin a slow process of training under the Tech Priests, who knows when they will return. Servitors are also collected and rapidly converted, with the help of the Adeptus Mechanicus, you acquire another 100,000 construction pattern servitors. On top of this, you start to pour massive funds into the Adeptus Mechanicus to supprot Local manufactorum output, these funds have helped improve manufactorum facilities and will take effect as of this turn.

As for reinforcement, you ask for superior armor. You are granted another 5,000 suits of Void armor, perhaps to promote some aspiring and valiant men at arms to Nobles or Knights. On top of this, you are given enough compatible Ecclesiarchy produced Armor (Specifically from the adeptas Sororitas) to strengthen 10,000 suits of Void armor and make them more resistant to attacks, and improve the survivability of the wearers. On top of this, you also acquire 50 Multi-Melta Retributors from the Order of the Indomitable Light, they will be given to the Order of the Cleansing Dawn to assist their efforts (given that they consent to this.)

Lastly, in exchange for turning in the fabled cup of the Emperor, you are granted TEN exorcist vehicles! A wonderous thing indeed! The ecclesiarchy warns not to lose any… You will not be reinforced for quite some time should you lose one.

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a70b08 No.51541

>>51530

>>51531

You requisition for construction equipment is granted, and you are given 2,000 construction vehicles along with the necessary crew to staff them. A high level Genetor Priest is not interested in coming, not yet, perhaps ask again a little later (you can try again this turn.) You also begin to construct railways, when such railways already exist… Quite redundant, but you never know, right? Lastly, you start to assemble the Chimeras for your Brothers in the Adeptus Mechanicus, using your manufactorums you manage to assemble three-fourths of the Chimeras that they request.

You are granted 100 Sicarian Rust stalkers and 100 Sicarian Infiltrators, to wreak and sow havoc behind enemy lines. Use them wisely.

>>51532

Your fortress monastery continues to be reinforced, now you start mounting EVEN MORE void shields… Just in case it is breached, heavy protection will be present against all forms of assault due to the existence of these void shields. You find nothing with your relic searches and while land raider repairs are slow, they are eventually completed.

You are also granted 4 Predator Destructors and 1 Predator Annihilator to support your armored operations.

>>51533

Your request for reinforcements is granted, and you are given another 20 Repressors and 10 Chimeras, along with 10 Sentinels

(NOTE, your repressors are all repaired and reinforced, and your adeptus arbites should be back at 250,000.)

>>51537

All your vehicles are swiftly repaired by Mechanicum attendees and Techmarines, given the large amount of time they had to repair these vehicles, it'd be a sin to NOT have them be repaired in this space of time. You also begin to renovate the fortifications within the fortress monastery, and start to reinforce the walls on the surface levels of the Fortress Monastery with Ceramite and more Ferrocrete, to make them more resistant to enemy attacks, and on top of that you add some Tarantula Sentry guns to help give fire support to your forces. Scouts are also promoted to standard Space Marines, and with some sacred rituals that are overseen by the Sanguinary Priests, you promote 5 scout marines into 5 full fledged space marines.

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e6bc87 No.51543

>>51538

Organization Name:

House Varuke (Under Legio Vere Ferreus)

Category:

Adeptus Mechanicus

Sub-Category:

Collegeia Titanica

TROOPS:

1 Knight Warden,

(Adamantine Armour, Ion Shield, Avenger Gatling Cannon with built-in Heavy Flamer, Reaper Chainsword, Stormspear Rocket Pod, carapace-Heavy Stubber, Titanic Feet)

1 Knight Gallant,

(Adamantine Armour, Ion Shield, Reaper Chainsword, Thunderstrike Gauntlet, Stormspear Rocket Pod, carapace-Heavy Stubber, Titanic Feet)

1 Knight Crusader,

(Adamantine Armour, Ion Shield, Avenger Gatling Cannon with built-in Heavy Flamer, Rapid Fire Battle Cannon with shield mounted Heavy Stubber, Carapace-Heavy Stubber, Twin-linked Icarus Autocannons, Titanic Feet)

1 Knight Errant,

(Adamantine Armour, Ion Shield, Thermal Cannon, Reaper Chainsword, Stormspear Rocket Pod, carapace-meltagun,Titanic Feet)

1 Knight Preceptor,

(Adamantine Armour, Ion Shield, Las-Impulsor, Thunderstrike Gauntlet, Carapace-Multi-Laser, Twin-Linked Icarus Autocannons, Titanic Feet)

1 Knight Valiant,

(Super Heavy Adamantine Armour, Ion Shield, Conflagration Cannon, Thundercoil Harpoon, Twin-linked Siegebreaker Cannons, 4 Shieldbreaker Missiles, 2 Twin-linked Meltaguns, Titanic Feet)

2 Armiger Knights Helverin,

(Light Adamantine Armour, Ion Shield, 2 Armiger Autocannons, Carapce-Mounted Meltagun)

(43,400) Secutarii; Hoplites, Peltasts, and Axiarch Officers

(284,500) Skitarii; Half Van and half Ranger

(100) Secutarii Axiarchs

(40,000) PDF

100 Sancristans

3300 Tech-priests [2900 Novice] [400 Veteran]

20 Valkyries

159 Heavy Mortar Cannons

200 Centaurs

44 Rapier Armoured Carriers

100 Tarantulas

1 Karacnos Assault Tank

412 Chimeras (Autocannon, and Hull-mounted Heavy Flamer)

138 Chimera Chassis yet to be assembled

Magos Biologis Chadicus, (Strengthened by Big E's Cup) +25 Melee Combat Hyperphase Sword, SM Power Armor, Artificer Terminator armor (Requites Training), 1 Assault Bike

40,000 Armed Servitors, for Labor and work in the Manufactorum

10,000 Varuke Servitors, Improved Combat Tier

Lore: https://pastebin.com/wWDGsBya

Bonuses: +5 to scavenging Relics and Heretical Machines.

+Walker Tactics +7 to all rolls in battle.

"The Standard of House Tolea" it grants a +2 to all combat rolls on the front it is assigned to for your forces.

Eastern Mountain Medium Manufactorum, connected to fort via tunnels, Magos Phord, Improved Resource Shipments

Lvl 4 Fort 'Gate of the East', 'Varuke Dipper Epsilon' Trenches, +20, Fortified Tunnels +5 to warding off any attacks from the tunnels

Genetic Engineering labs for Grail Born Project Ready, Cooperation and Consent of Parties Ready.

Location of Eastern Guard Fortresses Discovered

0 Credits

lvl 4 Gate of the East Garrison 20% to 5

stat post

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e6bc87 No.51544

Dice rollRolled 32, 69, 48 = 149 (3d100)

>>51543

1 Promotions. Daveet dan Varuke is a man who believes in momentum through valor and faith. Many times now he has awarded his men to see that those who excel in battle, and in devotion, are granted a status befitting their sacrifices. It is thanks to the sacred traditions of the Varuke Knight House that he in turn can honor merit, and through alliance with the Mechanicus, that he can grant the trappings of status through merit. We start with a ceremony to honor the fallen. It is lead by a reclusive Ranger Alpha known only as 'The Huntsman', a decorated warrior who has refused promotion on more then one occasion, seeking instead to purely improve his enhancements, in order to continue leading the Rangers scoreboard in the competitive pursuit of their targets. Daveet dan Varuke then leads the promotion ceremony. It is through the loyalty and sacrifice of these dead that other men may stand to fight another day. 83,500 Skitarii, 3,000 PDF, 32,650 Secutarii, 2900 Novice Tech Priests remained of the Standing Force at the end of this wave of battle. Valor beyond measure and the blessing of the Omnissiah reside within these few today, and have brought them into tomorrow stronger, harder, and more blessed. "In the last skirmish of the battle we saw a Titan nearly fall, but those worthies among you stood up and achieved the greatest and most holy duty possible among the warriors of the Mechanicus so that tragedy was avoided. You have my eternal gratitude." Once they are formally awarded their dues they are saluted with a 40 Autocannon salute. Where we do not have sufficient industry to replace limbs bionically we must adapt and offer vat-grown replacement limbs offered by Magos Biologis Chadicus.

83,500 Skitarii (104,400 Skitarii; Half Van and half Ranger survived the last wave)

3,000 PDF (20,000 PDF survived the last wave)

32,650 Secutarii, (34,980 Secutarii; Hoplites, Peltasts, and Axiarch Officers survived the last wave)

2900 Novice Tech Priests (Was 4000)

2 Reinforcements- We would call on our Titan Legion Vere Ferreus, and Segmentum Command, to provide armor. Particularly Manticores Chassis to help defend against the growing air capabilities of the enemy, and fulfill the sorely needed rolls of artillery. Without the proper tools of warfare we cannot perform a number of tactical maneuvers. Even with the cooperation of the current standing forces on Koronam, which is sorely lacking armor, we do not have sufficient numbers of vehicles to perform the stratagems and deployments I have in mind that would properly crush the enemy. In my mind I can clearly conceive the flanking formations by Armor, Mechanized Infantry, and Knights that would allow us to destroy an enemy army while minimizing losses. But, we have only recently gained roughly half the sufficient armor and transports, while lacking true artillery, to perform such maneuvers in strength, and only by my fortuitous mercantile connections.

3 The 1st Grail Born Regiment. With the facilities in place, and cooperation from the involved factions on Koronam affirmed, we can finally produce the First Generation of Grain Born. This is only the beginning. Once this First Generation is born they are separated to those whose duty it will be to fight who will be slotted for intense combat training, while others will undergo a regimen proscribed by Magos Biologis Chadicus readying them to eventually produce the next step in Grail Born.

Apply to All Where Applicable +Mechanicus,Cooperation of participants, Pact, Eastern Mountain Medium Manufactorum, Magos Phord, Improved Resource Shipments, 40,000 Armed Servitors, 10,000 Varuke Servitors, 3300 Tech-priests [2900 Novice] [400 Veteran],100 Sancristans, 200 Chimeras, 20 Valks, Magos Chadicus.

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e6bc87 No.51545

>>51544

>>51543

Looks like Daveet dan Varuke was able to convince the Vostroyan Firstborn Lady Commissar Anastrazia, our liaison to Segmentum Command, to provide those Manticores after some rough backroom negotiations. Well done.

Also, we have received a request from our brother Mechanicus of Battle Maniple Sigma asking for a servitor garrison that could defend their base for the next wave. After the servitors have completed their duties, Move 15,000 Armed Servitors and 5,000 Varuke Servitors to Battle Maniple Sigma's (Randomperson's) Ortal Fort to act as garrison for the next wave.

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1c3af9 No.51546

Dice rollRolled 97, 15, 51 = 163 (3d100)

>>51541

Organization Name: The Enterprisors

Category : Planetary Nobles

Sub-Category: Merc Focused

Lore: When Koronam first discovered the role that they were to play and more importantly the attack that was going to happen a great panic spread across the nobility. Some wanted to flee with their wealth, others wished to live in denial and host extravagant parties to take their mind off the incoming doom, and a rare few actually wished to fight to protect their home. Unfortunately for the later, much of the planet's manpower was already conscripted into the army proper leaving them only with their token household guard and a plethora of serfs whose value is determined by how high they can make a wall with their bodies. If they wished to secure their own assets then they must seek some "outside help", If successful then the newly founded "Enterprisor" faction can spread their influence to the rest of the nobility and therefore dominate the planet's future.

BONUSES: 50% cost reduction on ALL mercenary units, +10 to Guerrilla Warfare when using Kroot Units, +5 to defensive warfare when using Squat Units, +5 to General Combat when using Eldar Units.

Assets:

50,000 Credits

Some Influence in Olagas

Total control of Hive Ortal and its Industries

Total control of Hive Khe-Sanh and its Industries

Total control of Hive Vertun and its Industries

Total control of Hive Karanas and its industries

Tunnel Purification Protocol

AWESOME TRANSONIC RAZOR (+10 to melee Assassination rolls)

Units:

Medic Detachment

20,000 Khe-Sahn Arbites

500 Tech Priests

1 Upgraded Freeblade Questoris Knight Crusader

1 Freeblade Questoris Knight Paladin

100,000 Ogryns

50,000 Bullgryns

10,000 Bone'eads

1,500 Ratling Snipers

25,000 Nightsider Infiltrators (+15 to tunnel combat, -10 to Aboveground Combat)

45,000 Squat Troopers

20,000 Squat Thunderers

500 Thunder-fire Cannon

23 Iron Eagle Gyrocopter

8 Overlord Armored Airship

Hero

Bane (bone'ead Bullgryn) (Combat Shield +8 duel and survivability),

Ruffshod Ironboot (Squat Warlord) (Solar Pattern Void Armor +5 to General combat, improved resilience in duel combat, +4 in Duel combat)

Purchase. BUY THE BANEHAMMER FOR 50,000 CREDITS

New Hero. Ruffshod Ironboot Is actually the clan leader of the band of squats that had decided to take the contract on Koronam. With almost the entirety of his warriors dedicated to the defense of the planet, when Segmentum Command offered to extend the contract on behalf of the nobles he agreed and even arrived himself in order to take direct command over his people. Just by his very presence he seems to endow the squats with some of his stubbornness, making them even more difficult to dislodge from their fortifications.

1. Pact of Steel. "Continue streamlining Koronam's Industry. Much of what is produced is made only with minimal understanding of what other manufactorums are doing. Each continuing to fulfill orders they have been doing for over a millennia. While such tradition should not be discarded the path towards refining raw materials should be."

2. General Combat Training. "With our emphasize on varied units it makes it difficult to utilize their strengths along with our own unique allies. We should work on improving our combined arms ability so that we can better handle any situation."

3. Searching the psychic nexus for relics. "With the holy grail found we know for a fact that many sacred relics reside on Koronam. Even now we know of a place where many of the primarchs apparently congregated during the great crusade. We can only imagine what wonders may be hidden…and terrors."

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a70b08 No.51547

Dice rollRolled 76, 86, 38, 5 = 205 (4d100)

Organization Name: Order of the Cleansing Dawn Lead by Canoness Superior Luciana Veritova

Category: Adeptus Sororitas

Sub-Category: Orders Hospitallier

Troops:6,800 Various Medical Staff

860/930 Sisters of Battle

85/100 Heavy Flamer Equipped Retributors

86/100 Heavy Bolters Equipped Retributors

50 Multimelta equipped Retributors

90/100 Melta Equipped Dominions

95/100 Seraphim

120 Sisters Superior Equipped with Power Swords and Hellpistols

10 Seraphim Superiors equipped with 2 Hellpistols each

500 Sisters Pronatus

500 Sisters Famulous

1000 Repentia

40 Rhino Transport Vehicles that have been converted into Mobile Ambulances (Can still carry troops and provide very light fire support)

10 Regular Rhinos

40 Repressors

100 Heavy Bolters

100 Heavy Flamers

100 Meltaguns

120 Power swords

140 Hellpistols

50 Multimeltas

Lore: https://pastebin.com/N24g24HU

Holdings: Convent of the Cleansing dawn (Stronghold just north of Olagas, has void shields, turrets, wall reinforcements and weapon defense systems), The scholas in Khe-Sanh and Olagas. Olagas annexed, Medicae uplink Worldwide. Cathedral in Olagas. Reliquaries in Olagas and Convent. Contacts in the poor and needy. "Light Injuries" medical hall restored under convent room for 15,000.Medical ward on old convent "Medium injuries" room for 10,000, 33% sanctification of convent, Olagas promethium refineries and pipeline, 90% Bureaucracy of Olagas overhaul, restored an eastern shield wall fort's walls.

56,200 credits

Bonuses: +10 to all rolls healing troops after a battle against Chaos and Tyranids

+5 to all rolls fighting against Chaos and Tyranids

+8 to all combat rolls

"The Bolt Pistol of Saint Relotha." +2 general Combat, +7 in a duel

Morningstar of St. Relotha "The Emperor's Judgement" +12 to duels.

Pronatus maps of the tunnels +10 to all tunnel combat. (all of Eastern Koronam, some of the west too)

Ancient Banner of the "Order of the Indomitable Spirit" +3 to combat rolls where it is present

Chest Armor of Saint Relotha, +5 general Combat and +5 to Duels

Leg Armor of Saint Relotha +2 general combat, +8 Duels

Relotha Set Bonus: Front wide boost to all flame units, Flames get more than melta, also the person in the set is on fire like a bad bitch

Buy 60 Repressors for 2100

Buy 90 Rhinos for 2700

Buy 350 Medical Rhinos for 10500

Buy 40 Melta Bombs for 12000

Buy 90 Phosphor Bombs for 13500

Buy 930 Combi flamers for 2790

Buy 10 Master crafted suits of power armor 10000

Total cost 53590

Actions

1. sanctify convent

2. continue to overhaul olagas bureacracy

3. Train combatants

4. Restore cathedral in old convent

Doing this for curious as he has issues.

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16dadb No.51550

Dice rollRolled 84, 79, 8 = 171 (3d100)

>>51541

Organization Name:Emperors Middle Finger

Category Adeptus Astartes

Sub-Category

Troops: 392 Space Marines

(110 wounded)

98 Scout Marines

1910 Chapter Thralls

49 assault bikes

(10 damaged)

Rakmaal Demicus

Heavy Bolter x1

Melta Gun x1

Assault Bike x1

Chainsword x1

Storm Shieldx1

1 Land Raider

4 Pred destructors

1 Pred aniliharor

Bonus:

+10 to rolls when fighting alone.

Lore:The emperors middle finger is a chapter thats spoken of only in hushed tones, led by the mysterious Rakmaal Demicus, the chapter is renowned for combat powers they specialize in dealing with suicide missions and campaign's that seem hopeless, they've been at the forefront of many a greentide and know all to well how to come out on top against horrible odds, if the situation seems fucked then you give em the middle finger

1.continue upgrading the fort

2.search for weapon relics

3.search for better armor

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5e7f99 No.51552

Dice rollRolled 51, 68, 46, 100 = 265 (4d100)

>>51541

Organization Name: Battle Maniple Sigma

Category: Adeptus Mechanicus

Sub-Category: Skittari & Vehicles

Troops: No titans, Dunecrawlers including anti-air variants

Lore: Battle Maniple Sigma is detachment of the Adeptus Mechanicus battle groups consisting of mainly skittari cohorts and vehicular cohorts. While strange they are usually sent to support already active war fronts that usually have Titanica forces on the ground on worlds that local forge worlds deem important for some reason.

Credits: 10,000

TROOPS:

493,000 Skitarii

33 Onager Dunecrawlers (10 Damaged)

300 Ironstrider Ballistariuses

160 Sydonian Dragoons

100 Sicarian Rust stalkers

100 Sicarian Infiltrators

3,000 Techpriests

13 Overlord Armored Airships

42 Iron Eagle Gyrocopter (3 Damaged)

2500 Squat Thunderers

90 Thunder-fire cannons

2000 Construction Vehicles

Ortal Fort: Level 3, global communication, repair and resanctification station, void shield generator, Tarantula sentry turrets.

Bonuses: Flat +5 bonus to all combat, +5 To Constructing Fortifications.

Combat bonuses: +7 in general, +12 in Ortal Fort. +1 with Squats.

((I will fix numbers due to reinforcements and repairs later.)) ((Yes I am a lazy bastard))

1&2. Relic Hunt, for the glory of the omnisiah.

3. No, the instructions says promethium pipe 34 goes here! (Continue working on the Chimeras for Morgoth)

4. Try, once again, to gain the aid of a friendly high ranked Genetor Priest.

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e6bc87 No.51568

>>51543

With the 2000 income from the Steel Pact I will purchase;

500 Standard Missile Launchers for 2000 credits

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b26f30 No.51569

Dice rollRolled 90, 8, 61, 47 = 206 (4d100)

>>51539

>Organization Name:

House Dissidia

>Category:

Adeptus Mechanicus

>Sub-Category:

Questor Imperialis

>Troops:

Knight Castellan "Oculi autem Deus": No Damage

-Plasma Decimator

-Volcano Lance

-Twin Shieldbreaker Missiles

-Twin Meltaguns

-Twin Meltaguns

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Twin Siegebreaker Cannons

-Ion Shields

-Super-Heavy Adamantine Armour

Knight Castigator "Dies Irae": No Damage

-Twin-linked Castigator-pattern Bolt Cannon

-Tempest Warblade

-Ion Shields

-Adamantine Armour

-Army Leader

-Relic: Omnissiah's Saving Grace

Knight Preceptor "Ars Moriendi": No Damage

-Thunderstrike Gauntlet

-Las-Impulsor

-Multi-Laser

-Ironstorm Missile Pods

-Ion Shields

-Adamantine Armour

Knight Crusader "Aeternam Vale": No Damage

-Avenger Gatling Gun

-Thermal Cannon

-Heavy Flamer

-Heavy Stubber

-Twin Icarus Autocannons

-Ion Shields

-Adamantine Armour

Knight Paladin "Ecce Signum": No Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Twin Icarus Autocannons

-Heavy Stubber

-Ion Shields

-Adamantine Armour

Knight Paladin "Pallida Mors": No Damage

-Reaper Chainsword

-Rapid-fire Battle Cannon

-Stormspear Rocket Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant "Fidei Defensor": No Damage

-Thunderstrike Gauntlet

-Thermal Cannon

-Ironstorm Missile Pod

-Meltagun

-Ion Shields

-Adamantine Armour

Knight Errant "Ad Imperatorem": No Damage

-Reaper Chainsword

-Thermal Cannon

-Stormspear Rocket Pod

-Heavy Stubber

-Ion Shields

-Adamantine Armour

290,000 Skitarii

40,000 Secutarii

100 Axiarchs

3000 Sancristans

10000 Tech-priests

>Credits

5,466 and ⅔

>Relics

Omnissiah's Saving Grace: Repair a Knight or Titan to full health once.

>Bonuses

+15 in General Combat

>Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers):

Though not exceptional in any one regard, House Dissidia holds itself in honor and esteem as ever loyal to the Omnissiah and always willing to do his deeds.

1: Search the C.O.R.E tunnels

+40,000 Secutarii

+100 Axiarchs

2: Separately search the C.O.R.E tunnels with the Knights, accompanied by Sancristans to help them along in situations not fit for Knights.

+Knight Castellan "Oculi autem Deus"

+Knight Castigator "Dies Irae"

+Knight Preceptor "Ars Moriendi"

+Knight Crusader "Aeternam Vale"

+Knight Paladin "Ecce Signum"

+Knight Paladin "Pallida Mors"

+Knight Errant "Fidei Defensor"

+Knight Errant "Ad Imperatorem"

+3000 Sancristans

3: Improve the Gate of the East's defenses

+290,000 Skitarii

4: Operate the Sacred Manifactorums to produce missiles

+10,000 Tech-priests

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e6bc87 No.51570

>>51568

void this for new deal with oneman

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1c3af9 No.51571

Upon receiving 2000 credits, purchase of 750 standard missile launchers for 1500 credits delivered to House Varuke. 500 Credits accounted as Service Revenue. The government is pleased that such business is done through them and encourages others to do so as well.

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69e9a4 No.51572

Dice rollRolled 15, 23, 95, 32 = 165 (4d100)

Organization Name: Ash Dragons

Category: Adeptus Astartes

Sub-Category: 3rd Strike Company

Favour: 3/10

Troops:

5 Librarians

5 Assault Centurions

253 Space Marines

60 Space Marines with Flamers

60 Space Marines with Heavy Bolters

50 Space Marines with Meltaguns

230 Scout Marines

10 Razorback Transports

10 Rhino Transports

5 Vindicator Tanks

6 Thunderhawk Gunships

4 Stormraven Gunships

2000 human chapter thralls

Wounded Troops:

Bonus:

Flat +10 battle bonus, additional +5 against enemies weak to fire.

Strike Captain Rahak (+5 bonus to one roll when present)

The Great-Cleaver of Zacharius carried by Captain Rahak (extra +3 to Captain's bonus, extra +10 on top of that for duels)

Fortress Monastery: Bastion level fortifications, 30% Forge functionality, 30% landing pad functionality, 15% Apothecarion functionality, Partially restored Librarium, 2 plasma blastgun emplacements, restored Chapel

Stored Equipment: 140 flamers, 40 heavy bolters, 50 meltas

Lore: https://pastebin.com/6UjaqgvC

1: Some of our junior brothers have completed the processes and become space marines, but there are many more. Let us make more of our scout marines into full marines so that they can join the true brothers in battle.

2: Our thralls will join in on the work being done by the Middle Fingers to improve the Fortress defences. Let us make this into the greatest fortress of Koronam.

3: The Chaplains will search in the deeper chambers of the Fortress for relics of power. Doubtless there is still much to find in the hidden realms beneath the monastery.

4: Our forge is functioning well, and significant portions of it have been restored to full working order. We will see if it is now capable of producing vehicles. More Razorbacks to transport and provide support to our infantry would be most useful, so these will be our aim. Let us test the capabilities of our techmarines and facilities.

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a70b08 No.51579

The Sanctioners of Cataclysm will be spending their 5.5 favor to recruit a Contemptor Cortus Dreadnought.

They also formally request a Castraferrum Dreadnought from their chapter.

Paragon Decimius

Chassis: Contemptor-Corvus Pattern, Sanctioners of Cataclysm subtype

Age: 3000

Chassis Age: Pre-Heresy

Left Arm: Dreadnought Power Claw with inbuilt Heavy Flamer

Right Arm: Heavy Plasma Cannon

Chassis:

Atomantic Shielding

Extra Armor Plating

Numerous Molecular Bonding Studs(Armor)

Paragon Juntalian

Chassis: Venerable Dreadnought Castraferrum Pattern

Age: 1000

Chassis Age: Post-Heresy

Left Arm: Venerable Dreadnought Power Fist, 5 finger variant, with built in Heavy Flamer

Right Arm: Flamestorm Cannon

Chassis:

Extra Armor Plating

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74348e No.51586

Dice rollRolled 53, 64, 31 = 148 (3d100)

Organization Name: The Carnelian Martyrs

Category: Adeptus Astartes

Sub-Category: 4 Companies: 2nd & 3rd Battle Companies, 8th Assault Company, 9th Devastator Company, 10th Scout Company

>Favor

3.5 Favor

>TROOPS:

340 Standard Space Marines (4 Companies)

123 Scout Space Marines (1 company)

112 Death Company Space Marines (1 Company)

1000 Chapter Serfs

>VEHICLES

4 Thunderhawks

5 Stormraven Gunships

11 Land Speeder Tornadoes

6 Damaged Land Speeder Tornadoes

2 Predator Destructor [Lascannon Hull Mounts] [Autocannon]

1 Damaged Baal Predator [Twin-Linked Assault Cannon] [Heavy Bolter Hull Mounts]

1 Ironclad Dreadnought (Brother Emmanuel) [Hurricane Bolter Battery],[Inferno Cannon (Dual-Linked)] >Slight Damage

1 Furioso Dreadnought (Brother Slamguinius) [Blood Talon] [Frag Cannon] [Magna-Grapple] >Slight Damage

1 Furioso Death Company Dreadnought (Brother Vastator) [Blood Talons] [Melta Cannon] [Magna-Grapple]

2 Empty Dreadnought Chassis

>Fortress Monastery

90% Upgraded

Gestation Chambers and Prisoners

Thunderhawk Hanger 50% cleared, 4/10 Thunderhawks stored

Forge 40% Functional

Apothecarion 100% Functional

Lore: Scions of Sanguinius, these son of the Angel of the Imperium hold their word as high as their martial prowess. Truly if one seeks to call himself a descendant of the greatest Primarch who ever lived, then he must hold himself to that standard. Formed in the 20th founding from pure Blood Angels stock, they hold their lineage in high regard, and are among the first Blood angels successors to answer the call to aid of their parent chapters. They're also quite jovial for blood angels as well, some calling their demeanor more akin to the sons of Russ then to the usually dour sons of Sanguinius. This is contrasted with their gene flaw, as a large amount of brothers suffer from the Red Thirst and the Black Rage, only in the Martyrs it seems to be on a clock. A brother has approximately 700 years before his time is metaphorically up in most cases, and the Rage takes him. The Thirst can come at any time, but is often seen in younger brothers and its occurrences reduces with age in the chapter. As such they have a rather large death company, so large due to a large amount of brothers being admitted in the same solar year, that they have enough brothers to form what amounts to 2 death companies, one of which is campaigning with the main chapter in the Jericho Reach, and the other deployed with the contingent sent to defend Koronam, honoring a blood debt owed to the planet when the Carnelian Martyrs were saved from a bloody last stand on the planet by its inhabitants over several millennia ago. Holding to their word, when the call for aid came out, the Carnelian Martyrs were the first to rush to the defense of Koronam.

>Bonus: Higher Chance of getting Black Rage and Red Thirst.

Black Rage/Red Thirst Bonus: +20 to all battle rolls, but casualty rates are heightened.

>Other

+ Artificer Inferno Cannon ??/??

1. Our serfs would be dedicated to clearing out more of the hanger in order to have adequate space to house our new vehicles.

2. In addition to this, other serfs and laborers from the nearby hives will be tasked with finishing the expansion of the defenses and the Fortress Monastery itself.

3. With the casualties taken in the recent battle, the need for more gene seed is apparent; to begin growing a stock the gene seed already ready in the gestation tubes would be harvested, and additional units and chambers, along with convict to grow them, will be acquired.

>Formal Reinforcements: Rhinos

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bbb9e1 No.51591

>>51538

Organization Name: Battle Maniple Epsilon

Category: Adeptus Mechanicus

Sub-Category: Auxilia Myrmidon

Lore: Led by the Magos Prime Myrmidax Sareal Tesht a giant among Tech Priests (think Terminator Power Armour sized) and a cabal of lesser tech priests and datasmiths who maintain and act as his hands wielding his army in the name of destruction, for the Epsilon Maniple has less than 50 individuals within it's number with the rest of it's forces built by the hands that control them for the Sareal is an artist of destruction and creation and once he has destroyed his force must be able to immediately construct something greater in its place so that in turn may be used against the next target for as a proud member of the Auxilia Myrmidon Sareal believes that the greatest method of advancing the Omnissiah's will is to remove every eventual threat to it's divine design.

Bonuses: +5 General Combat, +5 Siege Combat, Mastercraft Power Axe +5 Combat +15 Duels, undefined bonus for making dem servitors

10,800 credits remaining

TROOPS:

127,500 Combat Servitors (120,000 total)

125 Kataphrons (125 total)

5 Kastellans

20 Kastelllans with Incendine Combustors

3 Armiger Warglaive (Lesser)

50 Support Personnel

44 Rapier Armoured Carriers

2 Karacnos Heavy Tank

3 Salamander Recon Tanks

5 Thanatar Siege Automata

320 Data-Smiths

68,500 Standard Servitors

150 Avenger Class Strike Fighters

10 Manticores

1. With the Promethium Facility being worked on we should be able to produce more flamer capable vehicles. The facilities should be dedicated to producing Heavy Flamer equipped Cadian pattern sentinels (armoured) for use by the local guard forces

2. My current Standard Servitors will be put to work in expanding the fort to the south of my Manufactorum into a Bastion

3. My combat Servitors and Kataphrons are going to perform a sweep of the lower hives of Karanas looking for any signs of xenos or heretical presence.

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bbb9e1 No.51592

Dice rollRolled 77, 80, 76 = 233 (3d100)

>>51591

muh dice

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bf8b27 No.51593

Dice rollRolled 90, 11 = 101 (2d100)

>>51541

Organization Name: Koronam Hive Arbites

Category (Imperial Guard, Adeptus Astartes, Adeptus Mechanics, etc.): Adeptus Arbites

Sub-Category: Hive police/law-enforcement

Troops: 250,000 Well Armed Adeptus Arbites, 45 Repressors, 10 Chimeras, 10 Sentinels

Lore (If you want your troops to be "special" in a sense, will be factored in as modifiers): The Koronam Arbites enforce JUSTICE and uphold THE LAW across all of Koronam's great hive cities, numerous HERETICAL CRIMINALS have been BEATEN SENSELESS on their watch. When the planet is threatened, they have been known to militarize and serve with the PDF on urban/hive combat zones.

Bonuses: +12 to fighting inside Hive Cities and Agari Encampments.

1. Get our men trained in Mechanized Urban Warfare, we must be prepared for any situation!

2. Once again, we shall scour the hives for heretics and Xenos infiltrators

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a70b08 No.51594

>>51593

It's actually 300,000 Well Armed Arbites, my bad with your calculations.

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bf8b27 No.51596

>>51594

No problem, I'll make sure to get that in next turn.

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dc9440 No.51599

Dice rollRolled 59, 47, 8, 85 = 199 (4d100)

>Organization Name: 2nd Koronam PDF Regiment, 'Mobwag'

>Category: Planetary Defense Force

>Sub-Category: Combat Engineers

>Credits: 54,100

>Medals:

+ Medal of the Black River (Highest Casualty Rate)

>Troops:

>Agri Defenders East: (Stationed at: Stronghold Sick Yellow)

100,000 PDF Soldiers

25,000 Combat Engineers

>Section Red River: (Stationed at: Vertun)

100,000 PDF Soldiers

25,000 Combat Engineers

>Colonel Steeljaw's Nobkillerz:

Colonel Steeljaw

19,999 Nobzkillers (Black River Veterans, Old Carpace Armor, Improved Lasguns)

>Major Kreibar's Black Block:

Major Kreibar

14,999 Black Block Guards (Black River Veterans, Old Carpace Armor, Improved Lasguns)

>Mobwag:

590,510 PDF Soldiers

100,000 Poorly-Equipped PDF

81,400 Black River Veteran Engineers (Combat Engineers)

55,000 Combat Engineers

50,190 Black River Veterans (PDF)

35,590 Agri PDF Soldiers

9,000 Autocannon Teams (30,000 PDF)

3,910 Black River Agri Veterans (Agri PDF)

1,500 Lascannon Teams (3,000 PDF)

1,000 Black River Autocannon Teams (3,000 BR Vets)

800 Heavy Bolter Teams (1,600 PDF)

500 Black River Lascannon Teams (1000 BR Vets)

200 Black River Heavy Bolter Teams (400 BR Vets)

>Support Detachments:

Medic Detachment (reduces casualties by 10%)

500 Thudd Guns

>Lore:

Assembled from all available low tier engineers, maintenance and construction workers the 2nd Koronam PDF Regiment nicknamed 'Mobwag' after a small reptilian ambush predator found in the swamps of Koronam specializes in the rapid construction of defensive structures and their maintenance under heavy pressure. How well their experience will hold up to the onslaught of Xeno invaders however remains to be seen.

>Bonus:

+ 15 to constructing Fortifications

+ 9 to General Combat

>Kill Count:

+ 2,240,000 Orks

+ 3 Bonebreakas

+ 5,000 Mek Gunz

+ 200 Grotmegatankz

+ 80 Spleenrippaz

>Casualty Count:

+ 893,000 PDF

+ 78,000 Combat Engineers

+ 58,400 Agri PDF Soldiers

+ 3,600 Black River Veteran Engineers

+ 1,810 Black River Veterans

+ 590 Agari Black River Veterans

+ 500 Nobkillerz

1. The Vulcan Megabolter would be installed atop the gates of Sick Yellow. 20%

2. The production of Thudd guns would have to be automated in order to provide a steady supply of weaponry. (Thudd gun per turn production)

3. Some civilian economy would be constructed beneath Sick Yellow in order to ensure a steady supply of credits that would benefit Mobwag in the long run. (Credits per turn production)

4. Progress on expanding the medical detachments would continue. 10%

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a70b08 No.51615

>>51544

>>51022

>>51543

Daveet Van Varuke begins to award promotions to the Skitarii that performed particularly valiantly within the fight. Approximately 10 brave Skitarii and Secutarii are promoted to the rank of Axiarch. On top of that, 1,000 Skitarii are promoted to the ranks of the Secutarii as a reward for their bravery (Adjust numbers accordingly pls). The 40 autocannon salute was beautiful, the rest of the survivors get rewarded medals, that while minor showcase their bravery in battle. Segmentum Command, and Titan Legion Vere Ferrus reward you with 10 Manticore Chassis, when assembled these missile systems will be a force of reckoning on the battlefield, plastering the area with Explosive missiles! The Grail Born are slowly being organized, although their numbers are not being produced as rapidly as you would like. Approximately 960 Grailborn are produced in the first generation to see how they shall perform. They are marginally weaker Ogryns, but are more intelligent than a normal human. Some of the scientists on the project suggest this will end up like the Afriel Strain, but you dismiss such a notion.

>>51546

First and Foremost, The Enterprisors purchase a spectacular looking Banehammer with an HQ fitted into the back, it will certainly be a potent support unit on the battlefield, and is capable of carrying out crowd control against large mobs of Orkz! Beyond that, The Enterprisors begin work on the Pact of Steel and helping to streamline Koronam's Industry. They make great leaps, cutting out the vast majority of the bureaucracy holding back Koronam's Industry. The Manufactorums work at faster speed, with the Tech Priests sanctifying the manufactorums once more, and appeasing the Machine Spirits upon them. On top of this, the workers are motivated when you offer them better living conditions and marginally better rations if they meet higher quotas, which they happily do. You manage to provide on your promise. (Please inform the rest of the Steel Pact that they will now be making an additional 700 Credits on each peacetime turn, and will also receive said bonus after a battle is over, should come to a total of 2,700 credits each now.) Training goes worse than planned, and no advancements are made, with most of the troops still trying to rest after the savage battle that happened previously. You search the Psychic Nexus for relics, and find nothing, nothing with a Physical search that is….

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a70b08 No.51616

>>51547

Convent Sanctification continues, with Holy Engravings being engraved into the walls, which further improves protection from Daemons. This is a significant step up from the previous Daemon Proofing you have placed upon the convent. On top of this, the walls are heavily blessed to make it much more difficult for a Daemon to cross. However, the last part, which is placing Daemonic Wards, which is perhaps the most intensive part, is required to provide an amazing defense against Daemons. Overhauls in the Bureaucracy are completed fairly quickly, which improves Koronam's production greatly! The Holy Promethium is being produced in larger quantities than ever, and medical supplies are also being produced at a rapid rate. Afterwards, you train your sisters in battle, and gain an additional +1 to all combat rolls bonus. (+9 total.) The Cathedral restoration project goes slowly, as your sisters are busy sanctifying the convent. The entrance is repaired, and you are able to enter the Cathedral, which is a spectacular sight to behold! Although the roof above the great altar has caved in, destroying it. The areas where the worshippers would sit are also in great disrepair. You also pay credits to purchase 500 medical Cherubim, which costs 2,500 Credits.

>>51550

You make great leaps in fortifying the Fortress Monastery! While you are not able to complete renovations up to Citadel-Tier, the defenses are a marvelous sight to behold! The initial Entrance into the fortress monastery is built out of Ferrocrete and Ceramite, and is heavily reinforced by Adamantium, with the gate itself being made out of Adamantium! Two Plasma Blastguns and many Tarantula Sentry guns bearing all sorts of weaponry also line the wall. In addition to this, there is a second, thick ferrocrete and Ceramite wall, which has been reinforced with Adamantium as well. The entire stretch of area between the first and second layer of walls is a massive killzone with numerous Tarantula Sentry guns. The Pillars and underground walls themselves are heavily reinforced, preventing men from tunneling in, and Void Shields add an additional level of protection! This is a Fortification that Rogal Dorn himself would be proud of, were he here of course… The only thing that is missing is for the Chaplains, Librarians (of the ash dragons) and Tech Marines to sanctify the fortifications as a finishing touch. While your fortification work is almost complete, the inside of the Fortress Monastery still has plenty of areas that have yet to be repaired and fixed. You search for Weapon Relics as well, and find a well-crafted Chainsword in good condition! It gives a +2 combat modifier for general combat, but gives you a big +15 Bonus in duel combat! Your search for better armor is for naught, your Marines find nothing.

>>51552

You relic hunt around, searching for artifacts for the Glory of the Omnissiah! You find an Electro-Flail, which is a fairly decent melee weapon in the heat of battle! It provides a +5 to all duel rolls. You continue to assemble the Chimeras, while it is tedious work the Manufactorum finally produces all of the Chimeras that were requested. You also find a High Ranked Genetor Priest, in specific you find one named Bradicus. As chance would have it, it appears that he is the Brother of another Magos Biologis on the planet, the brother of Bradicus! It appears they have a lot of brothers, all of which are Magoses in their respective fields of study. Much like Chadicus, Bradicus is swole, albeit less so because he does not have the blessing of the Emperor's Grail.

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a70b08 No.51617

>>51569

You comb the core tunnels, and find a spectacular weapon, perfect to mount atop your Knight Castigator! It is a tempest warblade. When you attach it to the Knight Castigator, it appears to work no different from a standard Tempest Warblade… Until you take a much closer look at it. Within it appears to have numerous amounts of nozzles and an activator… When it is activated, the sword itself lights on fire, and testing it out on some trees and a random vehicle you "requisitioned" from the citizenry, it appears to not just cleave through things, but also even melt and incinerate them. A potent weapon, and this improves its combat capability greatly. The Knights find nothing within the CORE tunnels. Back at the gate of the east, you continue to bolster the fortifications, with a final, THIRD layer of defenses being constructed around the central parts of the Manufactorum and Knight Storage Facilities. The walls are slowly being erected and sentry turrets are being put in position. The Manufactorum in the meantime begins to churn out missiles, producing manticore missiles.

>>51572

Another ceremony is held, a little rushed in preparation for the Orkish Assault, but in the end only 2 Scout marines are selected to become full battle brothers. As for your thralls, they are completely unable to keep up with the rate at which the Middle Fingers are constructing! Before you know it, the Fortress Monastery's defenses have almost been brought up to Citadel Level. The Chaplains descend into the lower levels, searching for relics of Power. This fortress Monastery contains many great Artifacts and relics, and deep within, you find an Iron Halo, in excellent condition! A spectacular find by your marines, and one that will certainly improve the survivability of the wearer. It is immediately presented to Strike Captain Rahak. Meanwhile, back at the forge you start to produce vehicles, although production is slow, you manage to construct a fully functional Razorback. Just one though.

>>51579

The appropriate Favors are called in, and you manage to acquire the Dreadnoughts.

>>51586

First and foremost, your chapter sends you 9 Rhinos to help bolster your vehicles and land transport. After that, you begin to clear out more of the hangar, and by the end of the peace period, you have cleaned out the entirety of the Thunderhawk hangar, giving you enough space for 20 Thunderhawks (Or any Aerial Vehicle for that matter). You also work on improving the defenses of the Fortress Monastery, and by fully repairing the Ceramite and Ferrocrete walls around the Fortress Monastery (Which is shielded and hidden in a small valley surrounded by small mountains, with only 2 passes, one which leads directly north and one which leads eastwards to Ortal) you are able to protect the Monastery better. Lastly, you begin to produce more gene seed, using a dubious method, although due to extremely extenuating circumstances you are permitted to use it. Plenty of convicts are acquired, and slowly the gene seed is being grown.

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a70b08 No.51618

>>51591

>>51592

Heavy Flamer Cadian Sentinels are now being produced, and your manufactorum seems to be producing them somewhat rapidly! The Fuel is also being produced in a rapid manner, so as to prevent the Sentinels from running out of ammunition in the field. All in all, about 20 Heavy Flamer Sentinels are produced. The Servitors also begin to improve the south Manufactorum Fort into a bastion, although such work will take some time. Your Servitors work at breakneck speed, reinforcing the walls with more ceramite and Ferrocrete, as well as Installing a Void Shield Generator to better protect it against attack. Lastly, your servitors and Kataphrons perform a sweep of the Lower Hives, and root out all heresy that they are able to find.

>>51593

You continue to train in mechanized urban warfare, and through drilling heavily within Hive Cities and using the newly acquired Sentinels, Chimeras, and Repressors within the confines of these Hive Cities and Agari Settlements. You manage to train so well that you get an additional +3 bonus to fighting inside Hive Cities and Agari Encampments. (+15 total) although further training and improvement will be more difficult. You also search through the hives and find no signs of Heresy.

>>51599

The Vulcan Megabolter is mounted, and progress on Sick Yellow continues further, with thick adamantium plates being attached to the gate of Sick Yellow to help reinforce it, and prevent it from being bashed down or otherwise destroyed. In addition to this, you also produce more Thudd Guns, and another 600 Thudd Guns are produced for use by your troops. The civilian Economy is also expanded, you encourge the Agari Settlers nearby to start producing consumer goods which you then "requisition" and then sell off for a profit. While this greatly pisses off the Agari, it nets you a nice 200 Credits per peacetime turn and a 200 credit bonus after wartime (You will have to do the credits addition yourself.) That being said, the Agari are fed up with helping you due to this action, and you can stop expecting help from ALL agari on your construction projects… Medical Detachment expansion goes swimmingly, with you recruiting many more medical staff from the Hive Cities. Expansion goes quickly and now it is up to 30%.

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16dadb No.51679

Dice rollRolled 40, 34, 32 = 106 (3d100)

Organization Name:Emperors Middle Finger

Category Adeptus Astartes

Sub-Category

Troops: 392 Space Marines

(110 wounded)

98 Scout Marines

1910 Chapter Thralls

49 assault bikes

(10 damaged)

Rakmaal Demicus

Heavy Bolter x1

Melta Gun x1

Assault Bike x1

Well crafted Chainsword x1

Storm Shieldx1

1 Land Raider

4 Pred destructors

1 Pred aniliharor

Bonus:

+10 to rolls when fighting alone.

Lore:The emperors middle finger is a chapter thats spoken of only in hushed tones, led by the mysterious Rakmaal Demicus, the chapter is renowned for combat powers they specialize in dealing with suicide missions and campaign's that seem hopeless, they've been at the forefront of many a greentide and know all to well how to come out on top against horrible odds, if the situation seems fucked then you give em the middle finger

1.Search for weapon relics

2.continue fortifications we are almost finished

3.excavate some of the rooms in the fortress

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