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The King Is Dead; Long Live The King!

File: 1c731c3aa2f71fc⋯.png (42.62 KB,800x600,4:3,GarbageMap.png)

d7c51a No.45344 [View All]

The people of this valley weren't it's always here. Years ago, an accident in a small valley caused a tear in space-time, sending it back millions of years in the past. But the valley was not the only place affected, only it's origin, as many peoples were swept back in time from across the earth and beyond.

Even with much technology lost, as well as mutation affecting some, the inhabitants quickly rose to their feet and staked their claims in their new surroundings. Factories sprang up and produced arms, armor, and things thought lost during the accident. Many civilizations rose and fell, but a select few persisted and found on another. After much buildup, a war broke out. Many died to bullet, blade and even nuclear weapons. Then came the "Xenos". Humanoids with skin of blue and eyes a deep crimson. They claimed that they came in peace, but the civilizations of the valley knew better.

They crafted technological marvels like spacecraft and laser weapons and warred with the aliens up and until their colony on Titan. There, the aliens decided to preform their most drastic measure. In but a moment, Titan was gone and so were the brave defenders of the valley.

2 years have passed since titans destruction, and the nation-states have decided to send colonists beyond the valley's walls. Given but the bear essentials, the set off to the south with dreams of hope, which were dashed after all contact was lost with their governments. Many wondered the mountains and forests, some died, others, however did not meet such a fate. So that brings us to you. Will your civ be founded by those lost colonists, those who had been stuck in this new valley since the beginning, or something else?

—————————————————————

Basic creation guidelines:

1. There is no magic in the setting. Only science and technology!

2. Playing as an alien species will be up to GM's discretion.

————————————————————–

Rules: https://pastebin.com/NL8bcsaJ

—————————————————————

Fill this out and you're good to go.

Nation Name:

Location:

Race:

Color:

Fluff:

45 postsand11 image repliesomitted. Click reply to view. ____________________________
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d7c51a No.45482

>>45450

>>45433

The equipment and computers are brought to a nice, flat place to put them, but they are exposed to the elements, and you have no materials to build a structure out of.(3/6) Meanwhile, the Hydroponics are finished. [ +2 tho food rolls] To finish off, the mine is now under construction. (3/4)

>>45435

With the help of the bots, the fortifications are finished. [Building: fortified settlement, +3 to defense rolls] The fabricators take but moments to fix. (+5 to production rolls of any kind) And the hydroelectric plant is done almost as fast. [Energy used: 0/10]

>>45438

Your people come back with a metric shit ton of lumber (Lumber: 92 su) Now with the panic dying down, work begins on the plant. (3/6) Unfortunately, the ranch doesn't have much wiring laying around. But the people make do. (2/6)

>>45450

Not much progress is made to the tunnels.(1/4) Fortunately for the ants, the farming chambers are worked on quickly. (2/4) The queens begin their work on the new strain of ant. (1/4)

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01382b No.45483

Dice rollRolled 22, 10, 18 = 50 (3d100)

>>45482

Nation Name: Survivor's remnants

Location: Below the ranch on that big piece coast

Race: Humans

Color: Purple

Society: Complete totalitarian control

Fluff: Skilled, stealthy and determined to survive in this strange valley the survivors managed to stay alive in this dangerous landscape long enough for the aliens to leave after mercilessly killing most of the other factions. Now they will use this opportunity to rebuild their sanctuary and this time they will keep up with other factions. Doing anything to get an advantage they are ready to scavenge, take and reverse engineer any technology they can find

[Traits]

[Survivors and remnants]: The population's varied makeup allows for more knowledge to be spread. Gain +5 to research rolls.

[Reverse Engineers]: The Survivors have had extensive practice in scavenging tech and making it their own. Gain +5 to research another civ already has.

Stability: Content

Food: 1

[Resources] Exploitable Resource: Iron

[Buildings] [Lumber mill +2 to lumber rolls] [Hydroelectricity plant 10 power][Hydroponics +2 to food rolls]

[Wartech]

[Civtech]

[Projects]

[Military]

[Heroes]

1. Work continues on the mine (3/4)

2. Work continues on the lab complex (3/6)

3. Survivors extract iron

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991e83 No.45491

Dice rollRolled 44, 99, 31, 52, 30, 33 = 289 (6d100)

>>45432

[Remnants of the Lapis Coast]

[Tarrasques]: +2 Combat

[Reminants]: +5 Research

Stability: Content

Food: 1

[Resources]

Wood: 54su

Stone: 34su

[Buildings]

[Wartech]

Rifles (+2 Combat)

[Civtech]

[Projects]

Simple Housing (2/4)

Basic Farm (3/4)

[Military]

[Heroes]

Charles Montague, Head of Communications

~~~

>Action 1: Finish Basic Farm (+5)

>Bonuses: +5 Research

Hey look, we know how to turn food into more food.

>Action 2: Establish Quarrying (+5)

>Bonuses: +5 Research

Quarrying is the act of hauling blocks or severed chunks of stone from the Earth itself or from large boulders. It is much more efficient than individual pickaxe-based mining and can still be done by hand and primitive tools.

>Action 3: Finish Housing (+5)

>Bonuses: +5 Research

Finish up building houses for the fellow soldiers.

(Off of >>45482)

>Prologue/Fluff: The Montague Project

Charles Montague, being the official Director of Communications, has put an alarming amount of pressure on establishing contact with the Coalition on the next continent over. The others agree– their best shot at getting to other outposts would be following a list of set goals:

1) Establishing a naval fleet to go across the river and out to sea.

2) Recreating radio communications to contact the outposts once we get to the Lost Valley.

3) Evolving technological capabilities to survive in a newer, harsher environment.

4) Never. Using. Antimatter. Again.

With that, Charles Montague is pronounced head of the project as they get to work with motivation in hand.

>Actions 4 and 5: Develop Mineshaft/Mining Expedition (+5)

>Bonuses: +5 Research

I know what I said about pickaxe-based mining, but this is the fastest and easiest way to get iron and it's most common along coastal regions. Besides, we have enough stone to make the proper tools when the time comes, thanks to quarrying.

>Action 6: Develop Irrigation (+5)

>Bonuses: +5 Resarch

Pipes made of stone can siphon the water to the crops so we don't have to. This also helps with certain technologies that might require water. (wink)

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d46dbb No.45493

Dice rollRolled 24, 70, 93 = 187 (3d100)

>>45482

Nation Name: Troy Ranch

Location: Grasslands east of the river.

Race: Human

Color: White or Grey

Fluff: With people being pushed or thrown from the walls of the old world Astyanax chose to leap forward. He turned his wealth into as many trucks, cattle, blasters and wide brimmed hats as he could transport. His cowboys moved the herd and kept them safe. They had to drive off a few desperate folk but those who were good enough to ask he fed and let join the convoy. Most of them were good folk who had been told to go colonize land with only the bare essentials. Some of them were grey hats with the skill and self interest to manage for themselves. All in all we've got enough cowboys and blasters to protect the ranch and our flowering little town.

[Troy Ranch]

Traits:

[Cowboys]: These guys know how to use a gun. Start with 1 defensive army.

[Gunsmithy]: One of the colonists happens to know his way around gunsmithy. Gain +5 to wartech rolls.

Stability: Concerned

Food: 1

Resources: Lumber: 92 su.

Buildings: [Lumber mill, +2 to lumber rolls], [Charcoal plant 0/3 power used]

Wartech:

Civtech:

Projects:

Military: Cowboy ranch guards (Defensive army)

Heroes:

Hydro Plant 3/6

Housing 2/6

1 Hydro Plant 3/6

2 Housing 2/6 Push through with our glorious supply of lumber.

3 Lets see if we can get a dairy ranch going out here. We got plenty of lumber for fences, barns and storehouses.

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46095a No.45494

Dice rollRolled 20, 16, 47 = 83 (3d100)

>>45482

Nation Name: Formicidae Tempestus Transmutatio

Location: Eastern mountains near the jungle

Race: Formicidae Tempestus Transmutatio, a species of ants mutated by the temporal energies. Worker drones can reach the size of dogs.

Color: Light Blue

Fluff: When the time anomaly hit people, objects, and more were brought back in time. Some of the living creatures were affected by the energies of the time travel and mutated to something almost beyond recognition, or even beyond recognition, of what they once were. The Formicidae Tempestus Transmutatio, also known as 'Temporal Anomaly Ants' or 'The fuck are those!?' were the ants from a scientist's ant farm that were sucked in through the time anomaly. There were a few major changes that were noted in the specimens. The first was a rapid growth and the creation of a caste of leader princesses that could give orders to drones and even showed complex planning and even signs of sapience. The second is the ability for queens to change from a normal reproductive cycle to one that purposefully causes damage and subsequent errors to the DNA of new drones to induce mutations. The third, and most important, is the ability for queens to absorb and store the DNA of a drone and is even able to separate and manipulate segments of DNA to create new castes of drones with mutations from multiple drones. After the scientist was eaten by a dinosaur the dinosaur was subsequently stung to death by the ants and the ants moved to set up a new nest.

[Formicidae Tempestus Transmutatio]

[Traits]

[Stable Mutation]: Though mutants, the ants have a surprising degree of control over said mutation. Gains +10 to genetic manipulation rolls.

[Random Mutation]: Every so often, the mutations don't go exactly to plan. Every time a Genetic manipulation falls below a 20, I roll on a handy table to determine what the mutation is.

Stability: Content

Food: 2

[Resources]

15 su biological material

[Buildings]

[Wartech]

Bigger Jaws +2,

[Civtech]

+1 research,

[Projects]

[Military]

[Heroes]

1. Continue digging out the nesting chamber 1/4

2. Continue digging out the fungus farm chamber. 2/4

3. Continue working on a wood cutter drone gene. 1/4 +10 gene manipulation

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d7c51a No.45495

>>45483

The survivor's mine is completed. (+2 to mining rolls), but the "lab" is almost rained on and no progress is made. Finally, the miners gather iron. (Resource: Iron 20 su)

>>45491

The farm is done. (+2 to food rolls) The quarry is also done. Those hybrids really can build something, eh? (+2 to mining rolls) Next, the houses are built. (Stability: happy). Iron is found and the troops get to picking! (Resource: Iron 35 su) Finally, The soldiers get to, well, laying pipe (insert sexual innuendo reaction here). (-10 Stone 2/4)

>>45493

The hydro plant is only partly worked on. (4/6)

Next, the houses are nearly complete. (-10 wood 5/6) The barn is built almost overnight! (-20 wood +2 food production)

>>45494

More work is made on the chambers. (2/4) Some work is also made on the farm. (3/4)

Finally, the cutter-drones are finished. (Cutter-Drones: +2 to lumber rolls)

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991e83 No.45501

Dice rollRolled 9, 94, 14 = 117 (3d100)

>>45495

[Remnants of the Lapis Coast]

[Tarrasques]: +2 Combat

[Reminants]: +5 Research

Stability: Happy

Food: 1

[Resources]

Iron: 35su

Wood: 54su

Stone: 24su

[Buildings]

Primitive Housing (+Stability)

[Wartech]

Rifles (+2 Combat)

[Civtech]

Quarry (+2 Mining)

Basic Farm (+2 Agriculture)

[Projects]

Stone Piping (2/4)

[Military]

[Heroes]

Charles Montague, Head of Communications

~~~

>Action 1: Finish Stone Piping (+5)

>Bonuses: +5 Research

Yep.

>Action 2: Research Waterwheel Technology (+5)

>Bonuses: +5 Research

Waterwheels take the force of the water and use it to transfer kinetic energy. Mixed with the new pipes, we could siphon water from the ocean and create a self-sustaining turbine, should the device be on the coast. Perhaps–

>Action 3: Develop Oceanic Carrier Mk. I (OC-01) (+7)

>Bonuses: +5 Research, +2 Mining

Now, the OC-01 is really, really basic. Honestly, it's not even quite meant for defense– it's a wooden ship with iron bearings that can hold people on the inside. On the back, we can chip a few holes into the plating for the self-sustaining waterwheels to propel us to victory. Honestly, it's a CV-01 on water. And it floats. Nothing to really see here.

Also, yes, I know the tech doesn't "exist" yet. It's on a list of priorities, okay? Ask me on the Discord if you need more info.

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969591 No.45503

File: 2f0792eb07d711b⋯.jpg (1.98 MB,2122x1415,2122:1415,court jester.jpg)

>>45501

Nation Name: Vomit in the Ball Pit

Location: On the right side of the river.

Race: Human

Color: Gold

Fluff: Kek, The almighty lord of chaos and laughter blessed his followers with a new life after they all died in the universe's ultimate prank. They were sent back in time to spread his will for chaos and laughter even more. They paint themselves with clown paint, value humor and chaos above all things, and the only reason they have a relatively orderly society is because it is required for the spreading of chaos and laughter. Faygo is considered a righteous elixir in their culture, and they speak in a heavy mix of slang and streetspeak spanning from the 1980s to the year 2030. Violence is celebrated and incredibly common in their culture. They are ruled by a priest who communes with their lord.

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d46dbb No.45504

Dice rollRolled 17, 77, 70 = 164 (3d100)

>>45495

Nation Name: Troy Ranch

Location: Grasslands east of the river.

Race: Human

Color: White or Grey

Fluff: With people being pushed or thrown from the walls of the old world Astyanax chose to leap forward. He turned his wealth into as many trucks, cattle, blasters and wide brimmed hats as he could transport. His cowboys moved the herd and kept them safe. They had to drive off a few desperate folk but those who were good enough to ask he fed and let join the convoy. Most of them were good folk who had been told to go colonize land with only the bare essentials. Some of them were grey hats with the skill and self interest to manage for themselves. All in all we've got enough cowboys and blasters to protect the ranch and our flowering little town.

[Troy Ranch]

Traits:

[Cowboys]: These guys know how to use a gun. Start with 1 defensive army.

[Gunsmithy]: One of the colonists happens to know his way around gunsmithy. Gain +5 to wartech rolls.

Stability: Concerned

Food: 1

Resources: Lumber: 62 su.

Buildings: [Lumber mill, +2 to lumber rolls], [Charcoal plant 0/3 power used], [Dairy Bar, +2 to food production]

Wartech:

Civtech:

Projects:

Military: Cowboy ranch guards (Defensive army)

Heroes:

Hydro Plant 4/6

Housing 5/6

1 Lets produce some milk.

2 Hydro Plant 4/6

3 Housing 5/6 with 10 wood already invested.

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01382b No.45506

Dice rollRolled 47, 18, 37 = 102 (3d100)

>>45495

Nation Name: Survivor's remnants

Location: Below the ranch on that big piece coast

Race: Humans

Color: Purple

Society: Complete totalitarian control

Fluff: Skilled, stealthy and determined to survive in this strange valley the survivors managed to stay alive in this dangerous landscape long enough for the aliens to leave after mercilessly killing most of the other factions. Now they will use this opportunity to rebuild their sanctuary and this time they will keep up with other factions. Doing anything to get an advantage they are ready to scavenge, take and reverse engineer any technology they can find

[Traits]

[Survivors and remnants]: The population's varied makeup allows for more knowledge to be spread. Gain +5 to research rolls.

[Reverse Engineers]: The Survivors have had extensive practice in scavenging tech and making it their own. Gain +5 to research another civ already has.

Stability: Content

Food: 1

[Resources] Exploitable Resource: Iron Iron: 20 su

[Buildings] [Lumber mill: +2 to lumber rolls] [Hydroelectricity plant: 10 power][Hydroponics: +2 to food rolls] [Mine: +2 to mining rolls]

[Wartech]

[Civtech]

[Projects]

[Military]

[Heroes]

1. Progress continues on the lab. Perhaps newly collected iron will help (3/6) +5 to research rolls

2. Collect wood for construction

+2 to lumber rolls

3. Look for copper deposits

+2 to mining rolls +5 to research

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d7c51a No.45512

>>45503

Fine, i'll allow it you autists. Never say I never did anything for my players…

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f35d60 No.45518

Dice rollRolled 36, 59, 98 = 193 (3d100)

>>45495

Nation Name: Formicidae Tempestus Transmutatio

Location: Eastern mountains near the jungle

Race: Formicidae Tempestus Transmutatio, a species of ants mutated by the temporal energies. Worker drones can reach the size of dogs.

Color: Light Blue

Fluff: When the time anomaly hit people, objects, and more were brought back in time. Some of the living creatures were affected by the energies of the time travel and mutated to something almost beyond recognition, or even beyond recognition, of what they once were. The Formicidae Tempestus Transmutatio, also known as 'Temporal Anomaly Ants' or 'The fuck are those!?' were the ants from a scientist's ant farm that were sucked in through the time anomaly. There were a few major changes that were noted in the specimens. The first was a rapid growth and the creation of a caste of leader princesses that could give orders to drones and even showed complex planning and even signs of sapience. The second is the ability for queens to change from a normal reproductive cycle to one that purposefully causes damage and subsequent errors to the DNA of new drones to induce mutations. The third, and most important, is the ability for queens to absorb and store the DNA of a drone and is even able to separate and manipulate segments of DNA to create new castes of drones with mutations from multiple drones. After the scientist was eaten by a dinosaur the dinosaur was subsequently stung to death by the ants and the ants moved to set up a new nest.

[Formicidae Tempestus Transmutatio]

[Traits]

[Stable Mutation]: Though mutants, the ants have a surprising degree of control over said mutation. Gains +10 to genetic manipulation rolls.

[Random Mutation]: Every so often, the mutations don't go exactly to plan. Every time a Genetic manipulation falls below a 20, I roll on a handy table to determine what the mutation is.

Stability: Content

Food: 2

[Resources]

15 su biological material

[Buildings]

[Wartech]

Bigger Jaws +2,

[Civtech]

+1 research, Cutter Drones (+2 Lumber)

[Projects]

[Military]

[Heroes]

1. Continue work on the nesting chamber. 2/4

2. Finish up the farm by laying down the collected and rotting biological material so that the fungus may use it to grow. 3/4

3. Look for more mutations among the young. +10 genetic engineering.

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d7c51a No.45520

>>45501

The stone pipes are nearly finished despite the hybrid's efforts. (3/4) With this, the soldiers put all of their efforts on the waterwheel. (5/6) Finally, a great effort begins on the OC-01. (1/10)

>>45504

A bit of milk is produced. (+1 food) Next, the hydro plant is finished. (0/13 power used, gives +10 power.) Finally, the houses are complete. (-10 wood, Stability: Happy)

>>45506

The lab is nearly finished, just a bit more to go. (-10 iron, 5/6) The people go to the woods and gather wood. (Lumber 20 su) Unfortunately, only trace amounts of copper are found.

>>45518

The nesting chamber is finished, alleviating some strain on the queens. (Stability: happy)

Now that the farm is finished, the ants have an easier time foraging for food. (+3 food rolls). A new and unexpected breakthrough occurs, Digga-antz! (+5 to construction rolls)

————————————————————–

Nation Name: Vomit in the Ball Pit

Location: On the right side of the river.

Race: Human

Color: Gold

Fluff: Kek, The almighty lord of chaos and laughter blessed his followers with a new life after they all died in the universe's ultimate prank. They were sent back in time to spread his will for chaos and laughter even more. They paint themselves with clown paint, value humor and chaos above all things, and the only reason they have a relatively orderly society is because it is required for the spreading of chaos and laughter. Faygo is considered a righteous elixir in their culture, and they speak in a heavy mix of slang and streetspeak spanning from the 1980s to the year 2030. Violence is celebrated and incredibly common in their culture. They are ruled by a priest who communes with their lord.

[Vomit in the Ball Pit]

[Kek]: Kek has booned your people with lasting happiness. (Starting stability is happy)

[REEEEEEE! FUCKING NORMIES! GET GOT OF MY VALLEY! REEEEEEE!]: Well,the name sums it up quite, um, "nicely". (+2 combat bonus)

Stability: Happy

Food: 1

[Resources]

[Buildings]

[Wartech]

[Civtech]

[Projects]

[Military]

[Heroes]

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969591 No.45521

>>45520

The Priest of Chaos and Laughter has his jolly clowns fetch stone and wood.

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991e83 No.45522

Dice rollRolled 42, 22, 21 = 85 (3d100)

>>45520

[Remnants of the Lapis Coast]

[Tarrasques]: +2 Combat

[Reminants]: +5 Research

Stability: Happy

Food: 1

[Resources]

Iron: 35su

Wood: 54su

Stone: 24su

[Buildings]

Primitive Housing (+Stability)

[Wartech]

Rifles (+2 Combat)

[Civtech]

Quarry (+2 Mining)

Basic Farm (+2 Agriculture)

[Projects]

Oceanic Carrier Mk. I (OC-01) (1/10)

Waterwheel (5/6)

Stone Piping (3/4)

[Military]

[Heroes]

Charles Montague, Head of Communications

~~~

>Action 1: Finish Stone Piping (+5)

>Bonuses: +5 Research

fuck me

>Action 2: Finish Waterwheel (+5)

>Bonuses: +5 Research

in the ass

>Action 3: Work on OC-01 (+7)

>Bonuses: +5 Research, +2 Mining

please

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969591 No.45524

Dice rollRolled 28, 2, 36 = 66 (3d100)

>>45521 His also asks some of his clowns to

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969591 No.45525

Dice rollRolled 28, 60, 73 = 161 (3d100)

>>45524

to forage for food

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46095a No.45526

Dice rollRolled 46, 76, 55 = 177 (3d100)

>>45520

Nation Name: Formicidae Tempestus Transmutatio

Location: Eastern mountains near the jungle

Race: Formicidae Tempestus Transmutatio, a species of ants mutated by the temporal energies. Worker drones can reach the size of dogs.

Color: Light Blue

Fluff: When the time anomaly hit people, objects, and more were brought back in time. Some of the living creatures were affected by the energies of the time travel and mutated to something almost beyond recognition, or even beyond recognition, of what they once were. The Formicidae Tempestus Transmutatio, also known as 'Temporal Anomaly Ants' or 'The fuck are those!?' were the ants from a scientist's ant farm that were sucked in through the time anomaly. There were a few major changes that were noted in the specimens. The first was a rapid growth and the creation of a caste of leader princesses that could give orders to drones and even showed complex planning and even signs of sapience. The second is the ability for queens to change from a normal reproductive cycle to one that purposefully causes damage and subsequent errors to the DNA of new drones to induce mutations. The third, and most important, is the ability for queens to absorb and store the DNA of a drone and is even able to separate and manipulate segments of DNA to create new castes of drones with mutations from multiple drones. After the scientist was eaten by a dinosaur the dinosaur was subsequently stung to death by the ants and the ants moved to set up a new nest.

[Formicidae Tempestus Transmutatio]

[Traits]

[Stable Mutation]: Though mutants, the ants have a surprising degree of control over said mutation. Gains +10 to genetic manipulation rolls.

[Random Mutation]: Every so often, the mutations don't go exactly to plan. Every time a Genetic manipulation falls below a 20, I roll on a handy table to determine what the mutation is.

Stability: Happy

Food: 2

[Resources]

15 su biological material

[Buildings]

[Wartech]

Bigger Jaws +2,

[Civtech]

+1 research, Cutter Drones (+2 Lumber), +3 to food rolls, Digger Drones (+5 to construction rolls)

[Projects]

[Military]

[Heroes]

1. Farm that food. +3

2. Send out scouts into the surrounding area for anything of interest.

3. Mutations! +10 genetic manipulation

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d46dbb No.45530

Dice rollRolled 34, 30, 98 = 162 (3d100)

>>45520

Nation Name: Troy Ranch

Location: Grasslands east of the river.

Race: Human

Color: White or Grey

Fluff: With people being pushed or thrown from the walls of the old world Astyanax chose to leap forward. He turned his wealth into as many trucks, cattle, blasters and wide brimmed hats as he could transport. His cowboys moved the herd and kept them safe. They had to drive off a few desperate folk but those who were good enough to ask he fed and let join the convoy. Most of them were good folk who had been told to go colonize land with only the bare essentials. Some of them were grey hats with the skill and self interest to manage for themselves. All in all we've got enough cowboys and blasters to protect the ranch and our flowering little town.

[Troy Ranch]

Traits:

[Cowboys]: These guys know how to use a gun. Start with 1 defensive army.

[Gunsmithy]: One of the colonists happens to know his way around gunsmithy. Gain +5 to wartech rolls.

Stability: Happy

Food: 2

Resources: Lumber: 52 su.

Buildings: [Lumber mill, +2 to lumber rolls], [Charcoal plant 0/13 +3 power], [Dairy Barn, +2 to food production],[Hydro plant 0/13 +10 power], [Houses]

Wartech:

Civtech:

Projects:

Military: Cowboy ranch guards (Defensive army)

Heroes:

1 Search the area for iron and copper ore.

2 As this is a virgin land we may be able to find easy to exploit sources of oil and natural gas. Find oil.

3 Now that we have some power we can try and develop some Blaster Turrets. Gunsmithy +5 wartech.

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c5b121 No.45531

Dice rollRolled 6, 40, 77 = 123 (3d100)

>>45520

Nation Name: Survivor's remnants

Location: Below the ranch on that big piece coast

Race: Humans

Color: Purple

Society: Complete totalitarian control

Fluff: Skilled, stealthy and determined to survive in this strange valley the survivors managed to stay alive in this dangerous landscape long enough for the aliens to leave after mercilessly killing most of the other factions. Now they will use this opportunity to rebuild their sanctuary and this time they will keep up with other factions. Doing anything to get an advantage they are ready to scavenge, take and reverse engineer any technology they can find

[Traits]

[Survivors and remnants]: The population's varied makeup allows for more knowledge to be spread. Gain +5 to research rolls.

[Reverse Engineers]: The Survivors have had extensive practice in scavenging tech and making it their own. Gain +5 to research another civ already has.

Stability: Content

Food: 1

[Resources] Exploitable Resource: Iron Iron: 10 su Lumber 20 su

[Buildings] [Lumber mill: +2 to lumber rolls] [Hydroelectricity plant: 10 power][Hydroponics: +2 to food rolls] [Mine: +2 to mining rolls]

[Wartech]

[Civtech]

[Projects]

[Military]

[Heroes]

1. Finish that lab please (5/6)

2. We start building housing for our people. Houses will have electricity of course

3. Continue looking for copper deposits

2+ mining rolls

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d7c51a No.45534

Update in questionable status today

Having my (read: my parent's) basement's carpet removed/replaced

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d7c51a No.45537

>>45521

Oh sweet jesus, fix the format. You get a make up turn next time.

>>45522

The pipes are finally finished, (+2 food rolls) as is the water wheel. (0/5 energy used) The OC-01 is worked on. (3/10)

>>45526

The ants farm the fungus. (+2 food) The scouts now find that they are now located inside a large mountain range. The new ant batch spawn with useless, deformed wings.

>>45530

The ranches prospectors find nil, and nor did they find any oil. Luckily, the gunsmith figures out how to make some turrets! They shoot slowly, but they fire a large caliber rifle round that can punch through most metal. (Blaster Turrets +2 to defense actions)

>>45531

Well, the lab was almost rained on. Again. so no work is done. The houses are in the process of construction, (-10 wood, 1/10 energy used, 2/4) Luckily the scouts find a vein of copper.

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7cd75a No.45538

Dice rollRolled 41, 68, 95 = 204 (3d100)

>>45537

Nation Name: Survivor's remnants

Location: Below the ranch on that big piece coast

Race: Humans

Color: Purple

Society: Complete totalitarian control

Fluff: Skilled, stealthy and determined to survive in this strange valley the survivors managed to stay alive in this dangerous landscape long enough for the aliens to leave after mercilessly killing most of the other factions. Now they will use this opportunity to rebuild their sanctuary and this time they will keep up with other factions. Doing anything to get an advantage they are ready to scavenge, take and reverse engineer any technology they can find

[Traits]

[Survivors and remnants]: The population's varied makeup allows for more knowledge to be spread. Gain +5 to research rolls.

[Reverse Engineers]: The Survivors have had extensive practice in scavenging tech and making it their own. Gain +5 to research another civ already has.

Stability: Content

Food: 1

[Resources] Exploitable Resource: Iron Iron: 10 su Lumber 20 su

[Buildings] [Lumber mill: +2 to lumber rolls] [Hydroelectricity plant: 10 power][Hydroponics: +2 to food rolls] [Mine: +2 to mining rolls]

[Wartech]

[Civtech]

[Projects]

[Military]

[Heroes]

1. LAB

2. HOUSES

3. Train a scout team

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7cd75a No.45539

>>45538

Lab progress (5/6) Houses progress (2/4)

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d46dbb No.45540

Dice rollRolled 17, 64, 39 = 120 (3d100)

>>45537

Nation Name: Troy Ranch

Location: Grasslands east of the river.

Race: Human

Color: White or Grey

Fluff: With people being pushed or thrown from the walls of the old world Astyanax chose to leap forward. He turned his wealth into as many trucks, cattle, blasters and wide brimmed hats as he could transport. His cowboys moved the herd and kept them safe. They had to drive off a few desperate folk but those who were good enough to ask he fed and let join the convoy. Most of them were good folk who had been told to go colonize land with only the bare essentials. Some of them were grey hats with the skill and self interest to manage for themselves. All in all we've got enough cowboys and blasters to protect the ranch and our flowering little town.

[Troy Ranch]

Traits:

[Cowboys]: These guys know how to use a gun. Start with 1 defensive army.

[Gunsmithy]: One of the colonists happens to know his way around gunsmithy. Gain +5 to wartech rolls.

Stability: Happy

Food: 2

Resources: Lumber: 52 su.

Buildings: [Lumber mill, +2 to lumber rolls], [Charcoal plant 0/13 +3 power], [Dairy Barn, +2 to food production],[Hydro plant 0/13 +10 power], [Houses]

Wartech: (Blaster Turrets +2 to defense actions)

Civtech:

Projects:

Military: Cowboy ranch guards (Defensive army)

Heroes:

1 AND 2. Lets try funding competing prospector teams to find the ores and oil.

3 Lets take the Blaster Turrets a step further and have them mounted on trucks for attacking or sallying forth during defense. Gunsmithy +5.

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46095a No.45541

Dice rollRolled 95, 63, 65 = 223 (3d100)

>>45537

Nation Name: Formicidae Tempestus Transmutatio

Location: Eastern mountains near the jungle

Race: Formicidae Tempestus Transmutatio, a species of ants mutated by the temporal energies. Worker drones can reach the size of dogs.

Color: Light Blue

Fluff: When the time anomaly hit people, objects, and more were brought back in time. Some of the living creatures were affected by the energies of the time travel and mutated to something almost beyond recognition, or even beyond recognition, of what they once were. The Formicidae Tempestus Transmutatio, also known as 'Temporal Anomaly Ants' or 'The fuck are those!?' were the ants from a scientist's ant farm that were sucked in through the time anomaly. There were a few major changes that were noted in the specimens. The first was a rapid growth and the creation of a caste of leader princesses that could give orders to drones and even showed complex planning and even signs of sapience. The second is the ability for queens to change from a normal reproductive cycle to one that purposefully causes damage and subsequent errors to the DNA of new drones to induce mutations. The third, and most important, is the ability for queens to absorb and store the DNA of a drone and is even able to separate and manipulate segments of DNA to create new castes of drones with mutations from multiple drones. After the scientist was eaten by a dinosaur the dinosaur was subsequently stung to death by the ants and the ants moved to set up a new nest.

[Formicidae Tempestus Transmutatio]

[Traits]

[Stable Mutation]: Though mutants, the ants have a surprising degree of control over said mutation. Gains +10 to genetic manipulation rolls.

[Random Mutation]: Every so often, the mutations don't go exactly to plan. Every time a Genetic manipulation falls below a 20, I roll on a handy table to determine what the mutation is.

Stability: Happy

Food: 4

[Resources]

15 su biological material

[Buildings]

[Wartech]

Bigger Jaws +2,

[Civtech]

+1 research, Cutter Drones (+2 Lumber), +3 to food rolls, Digger Drones (+5 to construction rolls)

[Projects]

[Military]

[Heroes]

1. Scout outside the mountain range.

2. Begin clearing out room for storage. +5 Construction

3. Mutations Mutations Mutations

+10 gene manipulation

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991e83 No.45542

Dice rollRolled 53, 95, 28 = 176 (3d100)

>>45537

[Remnants of the Lapis Coast]

[Tarrasques]: +2 Combat

[Reminants]: +5 Research

Stability: Happy

Food: 1

Energy: 0/5

[Resources]

Iron: 35su

Wood: 54su

Stone: 24su

[Buildings]

Primitive Housing (+Stability)

[Wartech]

Rifles (+2 Combat)

[Civtech]

Waterwheel (+5 Energy)

Quarry (+2 Mining)

Stone Piping (+2 Agriculture)

Basic Farm (+2 Agriculture)

[Projects]

Oceanic Carrier Mk. I (OC-01) (1/10)

[Military]

[Heroes]

Charles Montague, Head of Communications

~~~

>Actions 1 and 2: Work on OC-01 (+9)

>Bonuses: +5 Research, +2 Agriculture, +2 Mining

Woo, waterwheel turbine technology!

>Action 3: Harvest Crops (+4)

>Bonuses: +4 Agriculture

We might need some food intake for the upcoming trip. Let's hope it's a good season!

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969591 No.45545

File: 2fb955584a86b90⋯.png (400.67 KB,915x515,183:103,Orange Faygo.png)

Dice rollRolled 1, 81, 53, 7, 100, 50 = 292 (6d100)

>>45537

1. Get rocks.

2. Get wood.

3. Look for faygo.

4. Look for sick shades.

5. Make sure everyone is dressed in clown garb.

6. Make some houses.

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b3d609 No.45555

>>45545

>first crit in the thread

>it's for clown outfits

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d7c51a No.45557

>>45555

Crits* you got a 1 too. That's gonna be fun

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7cd75a No.45562

>>45557

>their first turn

>manage to get a crit fail and succes at the same turn

They are truly the agents of Kek

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969591 No.45563

File: 782070911c21ed8⋯.jpg (4.44 MB,4752x3168,3:2,laughing clowns.jpg)

Dice rollRolled 5, 99, 43, 25, 34, 5 = 211 (6d100)

>>45537

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77aba8 No.45567

>>45482

Nation Name: Army Expedition

Location: Northern River

Race:Human

Color:Green

Fluff:

"What do you mean we've 'lost contact'. How the fuck is that possible."

"Could be another nuclear war, Sir. Irradiated wastelands and plasma flux could be disrupting long range communications."

"High Altitude communications?"

"Possibly blown up for all we know."

From the bridge of the great vessel, the Colonel and his Lietenant discussed the complete loss of all communications with the north. The north was, as it so often was, in a time of great conflict. Their expedition to the south was far more supplied than any other, and for good reason. The primary reason there is so much difficulty in maintaining any lines of transport or supply between the north and the south, in addition to the great distance, is the aftermath of the Xanthurian war. Their great satellite and the weapons used to bring it down unleashed a horrendous torrent of chemicals and violent hazards that now rendered vast swaths of territory deadly to man and machine alike. It was an ordeal just getting their Mobile Factory here in one piece. They were supposed to arrive with a large fleet of crafts. Now they were all that was left, the survivors of the other vehicles having boarded the single Mobile Factory after their vessels were melted or disabled by the Great Wasteland.

There is no communication with the Army Corps in the north, and it is expected that there might not be any for a long time if there is a powerful conflict. Still, they had a mission. Use their mobile factory and prepare colonization operations in the south, and wait until reinforcements would arrive. Just as their fathers and grandfathers had done after the great Time Jump, turning a recked military base into a thriving state, so too here would they repeat the same!

[Army Expedition]

Traits:

[Engineers]: The army corp may have been soldiers first, but they were engineers second! This gives +5 to Construction/manufacturing rolls.

[Army Corp]: You're soldiers! Gain +10 to recruitment rolls.

Stability: Content

Food: 1

Resources:

Buildings:

[Building: fortified settlement, +3 to defense rolls]

Hydroelectric Plant [E 0/10]

Wartech:

Civtech:

(Fabricators) +5 to production rolls of any kind

(Worker bots: +3 to Construction/manufacturing

Projects:

Military:

Heroes:

Stat Post

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77aba8 No.45577

File: 8759c169f8025a3⋯.png (270.91 KB,792x711,88:79,Fo3_Enclave_eyebot.png)

Dice rollRolled 93, 70, 6, 33, 45, 74, 28, 51, 43, 6, 36, 41 = 526 (12d100)

>>45567

Short fluff for makeups

1. If we're going to create and use robots frequently, we'll need a means to repair and upgrade them. Set up a basic robotics facility in an empty room in the factory.

2. We need small amounts of metallic ore to feed the fabricators for the time being. Set up a scrap yard to recycle some of the parts of the Mobile Factory.

3. We should begin building a Detector Tower to help find larger metallic veins or any lost technology.

4-5. As part of the Detector Tower, begin researching Echo Boys, the technology of locating concentrations of metal from a distance.

5-6. Find a good spot inside this ruined mobile factory to begin building a basic school. A place we can train both children as well as adults for engineering courses. We have a lot of work ahead of us.

6. Eyebots, do we have any? They will help with scans and searchers, and a teeny bit of defense with that laser of theirs.

7-8. Search the Mobile Factory if any of the oil storage tanks surived. We can use some of its large oil containers until we dig for real oil.

8-9. After the War with Mega City 04 and the Moleman Episode, we were able to reverse engineer their Soylent Green technology. But rather than repurpose human beings, we figured out how to repurpose any plant material into food stuffs. Turning tree bark into fruits and vegetables. The new Salient Green recyclers will be very useful in turning any local flora into food. Go find some units I'm sure we stored them.

10-11. Laser Guns are for more than just fighting. Use them to start a fire, or on lower settings to weld and cut metal. See if we can't find or develop some new Laser Gun manufacturer units to hook up to our universal fabricator.

12. Might as well have everyone brush up on their Laser Technology too. Don't want anyone burning their eyeballs out.

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d7c51a No.45628

Update will possibly be tonight

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d7c51a No.45639

No update today. Have family coming over for a birthday. Will do tomorrow

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d7c51a No.45656

>>45538

Both the Labs (+5 to research) and houses (stability: happy) are completed. Now with the new Scout team, the remnants can explore the valley. (Military: Special forces: Scout Team)

>>45540

Well, the ranch finds a source of copper ore! And the turrets are under way. (2/4)

>>45541

The ants travel far outside the mountains, crossing the dinosaur infested forests and into some plains.It seems almost the ideal place for an expansion colony… Meanwhile more Digga Antz carve the stone for a new room. (2/4) Finally, The new drones have a very weak pheromone gland. (This batch gets -2 to rolls when continuing a project)

>>45542

With much effort placed into it's careful construction, the OC-01 is completed! All it needs is a name. (Military: OC-01, Wartech: OC-01: +3) The crop yealds are meager, but something nonetheless. (+1 food)

>>45545

A rock slide crushes all clowns sent to gather rocks. (Stability: Content) But some are able to get a shit load of wood! (Lumber: 81 su) Unfortunately, no Faygo is located in the immediate vicinity, nor are any badass shades. It appears that the clown garb has been somehow strengthened! (+2 to combat rolls) With the wood found, the clowns start making houses. (Lumber -10, 2/4)

>>45567

The robotics bay is complete (+2 to robot making), and a scrapyard is currently being set up. (3/4) However, all that work has diverted resources from the tower. Work is made on reverse-engineering some Echo Boys, and they are now available for scanning.(+2 to resource location rolls) A school is also available for those who wish to use it. (+3 to research rolls) Some Eyebots are found! (+2 to exactly what you said, and +1 to defense rolls) A Tank of oil is found. (Resource: oil, 49 su) But no work is also made on the Salient green. Work is started on the Manufacturing units, but isn't quite done yet. (2/4) And finally, every one gets some basic Laser weapons training. (+2 to combat rolls)

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991e83 No.45657

Dice rollRolled 73, 64, 99 = 236 (3d100)

>>45656

[Remnants of the Lapis Coast]

[Tarrasques]: +2 Combat

[Reminants]: +5 Research

Stability: Happy

Food: 2

Energy: 0/5

[Resources]

Iron: 35su

Lumber: 54su

Stone: 24su

[Buildings]

Primitive Housing (+Stability)

[Wartech]

Oceanic Carrier Mk. I (OC-01) (+3 Combat)

Rifles (+2 Combat)

[Civtech]

Waterwheel (+5 Energy)

Quarry (+2 Mining)

Stone Piping (+2 Agriculture)

Basic Farm (+2 Agriculture)

[Projects]

[Military]

Oceanic Carrier Mk. I (OC-01)

[Heroes]

Charles Montague, Head of Communications

~~~

>Actions 1 and 2: Expedition to the Lost Valley

>Bonuses: +5 Research

With a boat finally set up, bring the most /fit/ and intelligent members of the outpost onto the ship, including Charles, and prepare to take off north down the river to make it home.

>Action 3: Nets/Fishing

>Bonuses: +5 Research

They're probably going to get hungry on the way there, let's just get sticks and string together and make sure they have a way to get food, huh?

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991e83 No.45658

>>45657

Okay so with the fact being that I can't actually go to the Lost Valley due to xeno bullshittery, I'll just switch the first two actions with making a big ol' radar dish to connect to satellite comms. It's close enough.

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969591 No.45704

Dice rollRolled 83, 19, 15 = 117 (3d100)

>>45656

1. Look for Faygo again.

2. Go get rocks.

3. Make the clowns practice martial arts.

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46095a No.45705

Dice rollRolled 70, 88, 12 = 170 (3d100)

>>45656

Nation Name: Formicidae Tempestus Transmutatio

Location: Eastern mountains near the jungle

Race: Formicidae Tempestus Transmutatio, a species of ants mutated by the temporal energies. Worker drones can reach the size of dogs.

Color: Light Blue

Fluff: When the time anomaly hit people, objects, and more were brought back in time. Some of the living creatures were affected by the energies of the time travel and mutated to something almost beyond recognition, or even beyond recognition, of what they once were. The Formicidae Tempestus Transmutatio, also known as 'Temporal Anomaly Ants' or 'The fuck are those!?' were the ants from a scientist's ant farm that were sucked in through the time anomaly. There were a few major changes that were noted in the specimens. The first was a rapid growth and the creation of a caste of leader princesses that could give orders to drones and even showed complex planning and even signs of sapience. The second is the ability for queens to change from a normal reproductive cycle to one that purposefully causes damage and subsequent errors to the DNA of new drones to induce mutations. The third, and most important, is the ability for queens to absorb and store the DNA of a drone and is even able to separate and manipulate segments of DNA to create new castes of drones with mutations from multiple drones. After the scientist was eaten by a dinosaur the dinosaur was subsequently stung to death by the ants and the ants moved to set up a new nest.

[Formicidae Tempestus Transmutatio]

[Traits]

[Stable Mutation]: Though mutants, the ants have a surprising degree of control over said mutation. Gains +10 to genetic manipulation rolls.

[Random Mutation]: Every so often, the mutations don't go exactly to plan. Every time a Genetic manipulation falls below a 20, I roll on a handy table to determine what the mutation is.

Stability: Happy

Food: 4

[Resources]

15 su biological material

[Buildings]

[Wartech]

Bigger Jaws +2,

[Civtech]

+1 research, Cutter Drones (+2 Lumber), +3 to food rolls, Digger Drones (+5 to construction rolls)

[Projects]

[Military]

[Heroes]

1. Continue to dig out rooms for storage. 2/4 +5 Construction

2. Send a princess and a variety of basic, digga, and soldier drones to set up a new colony on the fertile land.

3. Mutationation. +10 Gene modification

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14501b No.45728

Update when?

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d46dbb No.45729

Dice rollRolled 52, 72, 76 = 200 (3d100)

>>45656

Nation Name: Troy Ranch

Location: Grasslands east of the river.

Race: Human

Color: White or Grey

Fluff: With people being pushed or thrown from the walls of the old world Astyanax chose to leap forward. He turned his wealth into as many trucks, cattle, blasters and wide brimmed hats as he could transport. His cowboys moved the herd and kept them safe. They had to drive off a few desperate folk but those who were good enough to ask he fed and let join the convoy. Most of them were good folk who had been told to go colonize land with only the bare essentials. Some of them were grey hats with the skill and self interest to manage for themselves. All in all we've got enough cowboys and blasters to protect the ranch and our flowering little town.

[Troy Ranch]

Traits:

[Cowboys]: These guys know how to use a gun. Start with 1 defensive army.

[Gunsmithy]: One of the colonists happens to know his way around gunsmithy. Gain +5 to wartech rolls.

Stability: Happy

Food: 2

Resources: Lumber: 52 su., Source of Copper ore,

Buildings: [Lumber mill, +2 to lumber rolls], [Charcoal plant 0/13 +3 power], [Dairy Barn, +2 to food production],[Hydro plant 0/13 +10 power], [Houses]

Wartech: (Blaster Turrets +2 to defenseactions)

Civtech:

Projects:

Military: Cowboy ranch guards (Defensive army)

Heroes:

Mounted Turrets 2/4

1. Lets find a source of iron.

2. Mounted Turrets 2/4 +5 Gunsmithy

3 Automotive Workshop.

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d7c51a No.45735

>>45657

Well, it took most of your iron, but the dish is active! Already, the Remnants are picking up faint signals… In less pressing news, the tarrasque troops have picked up fishing quite well. (+3 to fishing rolls)

>>45704

The clowns find the mystic faygo(Not sure what the fuck It does, just pm me and i'll update this) They find rocks (Stone: 19 su) but all of this distracts them from learning any martial arts.

Next set tomorrow

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991e83 No.45779

Dice rollRolled 81, 16, 54 = 151 (3d100)

>>45735

[Remnants of the Lapis Coast]

[Tarrasques]: +2 Combat

[Reminants]: +5 Research

Stability: Happy

Food: 2

Energy: 0/5

[Resources]

Iron: 15su

Lumber: 54su

Stone: 24su

[Buildings]

Primitive Housing (+Stability)

[Wartech]

Oceanic Carrier Mk. I (OC-01) (+3 Combat)

Rifles (+2 Combat)

[Civtech]

Communication Radar Dish (+Radio)

Waterwheel (+5 Energy)

Fishing Nets (+3 Fishing)

Quarry (+2 Mining)

Stone Piping (+2 Agriculture)

Basic Farm (+2 Agriculture)

[Projects]

[Military]

Oceanic Carrier Mk. I (OC-01)

[Heroes]

Charles Montague, Head of Communications

~~~

>Action 1: SOS (+5)

>Bonuses: +5 Research

Establish a feedback loop with a request for help and coordinates to our location, both in voice and morse code. Ensure that this loop stays active for as long as possible.

>Action 2: Develop Axes (+5)

>Bonuses: +5 Research

Okay, let's actually make some tools to harvest wood much faster; the handles are wood, tied to sharpened stone heads.

>Action 3: Develop Pickaxes (+7)

>Bonuses: +5 Research, +2 Mining

Same thing with wooden handles, but the head is a sharpened stone spike, obviously.

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d7c51a No.45934

File: f05a72a8211717b⋯.png (49.66 KB,800x600,4:3,GarbageMap.png)

>>45705

The ants finish up the room (+3 to construction). The New colony is set up. Nothing new for mutations though.

>>45729

Iron has been located, The turrets have been finished (+2 to combat rolls) and the workshop is done! (+2 to construction rolls)

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d7c51a No.45935

File: 9a6762b031b639e⋯.png (50.15 KB,800x600,4:3,GarbageMap.png)

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46095a No.45989

Dice rollRolled 22, 42, 64 = 128 (3d100)

>>45934

Nation Name: Formicidae Tempestus Transmutatio

Location: Eastern mountains near the jungle

Race: Formicidae Tempestus Transmutatio, a species of ants mutated by the temporal energies. Worker drones can reach the size of dogs.

Color: Light Blue

Fluff: When the time anomaly hit people, objects, and more were brought back in time. Some of the living creatures were affected by the energies of the time travel and mutated to something almost beyond recognition, or even beyond recognition, of what they once were. The Formicidae Tempestus Transmutatio, also known as 'Temporal Anomaly Ants' or 'The fuck are those!?' were the ants from a scientist's ant farm that were sucked in through the time anomaly. There were a few major changes that were noted in the specimens. The first was a rapid growth and the creation of a caste of leader princesses that could give orders to drones and even showed complex planning and even signs of sapience. The second is the ability for queens to change from a normal reproductive cycle to one that purposefully causes damage and subsequent errors to the DNA of new drones to induce mutations. The third, and most important, is the ability for queens to absorb and store the DNA of a drone and is even able to separate and manipulate segments of DNA to create new castes of drones with mutations from multiple drones. After the scientist was eaten by a dinosaur the dinosaur was subsequently stung to death by the ants and the ants moved to set up a new nest.

[Formicidae Tempestus Transmutatio]

[Traits]

[Stable Mutation]: Though mutants, the ants have a surprising degree of control over said mutation. Gains +10 to genetic manipulation rolls.

[Random Mutation]: Every so often, the mutations don't go exactly to plan. Every time a Genetic manipulation falls below a 20, I roll on a handy table to determine what the mutation is.

Stability: Happy

Food: 4

[Resources]

15 su biological material

[Buildings]

[Wartech]

Bigger Jaws +2,

[Civtech]

+1 research, Cutter Drones (+2 Lumber), +3 to food rolls, Digger Drones (+5 to construction rolls)

+3 Construction

[Projects]

[Military]

[Heroes]

1. Mutation! +10 gene modification

2. Begin scouting for food sources that may be located in these new fertile lands.

3. Begin creating a series of tunnels to facilitated fast transportation between colonies. +8 Construction

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d46dbb No.45990

Dice rollRolled 38, 58, 14 = 110 (3d100)

>>45934

Nation Name: Troy Ranch

Location: Grasslands east of the river.

Race: Human

Color: White

Fluff: With people being pushed or thrown from the walls of the old world Astyanax chose to leap forward. He turned his wealth into as many trucks, cattle, blasters and wide brimmed hats as he could transport. His cowboys moved the herd and kept them safe. They had to drive off a few desperate folk but those who were good enough to ask he fed and let join the convoy. Most of them were good folk who had been told to go colonize land with only the bare essentials. Some of them were grey hats with the skill and self interest to manage for themselves. All in all we've got enough cowboys and blasters to protect the ranch and our flowering little town.

[Troy Ranch]

Traits:

[Cowboys]: These guys know how to use a gun. Start with 1 defensive army.

[Gunsmithy]: One of the colonists happens to know his way around gunsmithy. Gain +5 to wartech rolls.

Stability: Happy

Food: 2

Resources: Lumber: 52 su., Source of Copper ore, Source of Iron,

Buildings: [Lumber mill, +2 to lumber rolls], [Charcoal plant 0/13 +3 power], [Dairy Barn, +2 to food production],[Hydro plant 0/13 +10 power], [Houses], [Workshop +2 to construction rolls],

Wartech: (Blaster Turrets +2 to defense actions)(Mounted Turrets +2 to combat rolls)

Civtech:

Projects:

Military: Cowboy ranch guards (Defensive army)

Heroes:

1 Harvest Iron and Copper 50/50 split in efforts. We need metal for for trucks and blasters.

2 Weak Artificial Intelligence. Some jobs on the ranch take a lot of work and not a lot of brains. +5 Gunsmithy

3 Robot Ranchhand Design. Theres always need for more hands whether it be for guarding the cattle, mending fences or working the mines. +5 Gunsmithy.

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971b69 No.46433

Bump

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