8e3fd9 No.43366 [View All]
You are one of the remaining peoples of this world. A world ruled by the creatures of the dark, you and your family eked out an existence here among the remnants of civilization. To the West, the splintered remains of the Kingdom of Faldrun, In the north a young dragon conquers the fringe state of feldun and stops trade from entering from the Western states by sea. In the South, the two princesses fight over who should inherit. To the East the Guardians, Worshipers of the River goddess Elanduin push back the encroaching decay in a large scale military campaign against. Far to the East the Three cities of Balros continue to decay, their Splendor a beacon in the darkness now a ruin beset on all sides by beasts.
Give me your Name and tell me about yourself: (The Towns and villages are frequently lost and liberated many having no name other than a few major cities, if you want to start somewhere specific please inform me.
Given Depending on your backstory:
Health Points:
Stamina: (lowers max with carry weight)
Skills:
Traits:
Gear:
80 postsand15 image repliesomitted. Click reply to view. ____________________________
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186b22 No.43517
| Rolled 68, 39, 56, 17 = 180 (4d100) |
>>43511
1. Initiative?
2. Strike
3. Dodge
4. Parry
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8e3fd9 No.43521
>>43515
>Name: Boktan of Bulgrub
The bear charges the distance in an instant, but not before you unload three large stones into its face. as the third stone strikes the bear's large skull it barrells into, knocking you to the floor… (Your opponent took 3 damage, you've been knocked to the ground)
>>43517
The goblins charge, the two smaller ones taking out small sling and loading rocks. You slash out at the charging wolf as it nears, missing it as it hasn't yet reached you. Dodging to the right you avoid a slash from the wolf rider, a poorly shot stone whizzing by your head hitting the wolf in the rump. A third stone fly into the air as the clearly untrained archers watch you at a standstill with their leader. (The Wolf is injured [.5], the rider is upon you the second large goblin just feet away. The two goblin archers have fled, hopefully not to gather more nearby goblins.
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68aa40 No.43522
| Rolled 86, 55, 21, 59 = 221 (4d100) |
>>43521
1.Get up
2.Grapple
3.Unarmed Strike
When Boktan was knocked on the ground, he quickly reorientated himself in an impressive acrobatic display. He charges forward looking to jump on the creatures back and to control its head, so he can rain blows on it with impunity.
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8e3fd9 No.43523
| Rolled 93, 31, 59, 14, 76, 49, 4, 76, 51, 1, 2, 78, 44, 87, 100, 73 = 838 (16d100) |
>>43521
rolls for enemy combatants
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8e3fd9 No.43524
>>43522
Okay so these combats are pretty shit, any suggestion on how to fix the system
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c162a2 No.43525
>>43524
Make it 3d100?
Make it just 1d100 for both sides and add a singular dice for each opponent?
I recommend looking at dice systems that involve a lot of enemies I suppose? See if they cam be used?
Honestly I would not know entirely how to fix a thing like this.
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18cb03 No.43526
| Rolled 66, 86, 4, 47 = 203 (4d100) |
>>43521
1. Initiative
2. Strike wolf
3. Dodge
4. Parry
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8e3fd9 No.43527
Fuck this shitty combat system for now i'll try and make it faster later on, thanks for the suggestions on how hopefully it will be back and better soon. I'm going to start the actual update now
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8e3fd9 No.43528
>>43414
>Name: Hochi Mihn
1/2/3/4. You begin attempting to put together a weapon that would rival those of human legends, however by the end of the week you've made a few sling and have tried multiple times to create a "bow" but the stick keep snapping on you. you did successfully create some rope you think would be suitable for weapon, and could possibly be used to improve your crude slings. (you are at 78% toward creating crude bows at which point you can teach this to other intelligent goblins)
>>43416
>Name: Malacai Thredar
1. You take the decaying meat and make a soup in a low fire. A few roots vegetables and you feel far fuller than you have in months.
2. You take a few of the snap rib bones, their marrow sucked clean, and begin shaving them into a sharp knife like shape. it takes a few hours before you have a small bone knife that you use to begin cleaning the tattered wolf pelt with.
3. The pelt comes out better than you though, with only a few goblin hand sized holes and some staining from where they had opened its guts.
4. The process of exerting your mana outside your body is excruciatingly painful leaving you exhausted. Your mana soaked body is having trouble letting go of the mana you give to the bone causing your hand to feel like it is being torn apart. [Skill Progress: Enchant - 22.4%]
>>43420
>Name: Jenny Stopford
1. You find a few men and women gathering around the western gate, they seem to have been gathering those left from the attack. You help dig out a man from beneath a charred building but from the burns you doubt he'll make it past the night.
2. When you suggest they head south you are met with affirmation. This was a military settlement so they had all preyed that the war wouldn't happen, but with it in full force civilians remaining here would be foolhardy. [You are now traveling along the Eastern road with a group of 12 villagers]
3. Your practice with the blade slows as you spend so much time conversing with the villagers, though progress is made. [Gain 8% exp, total 29.2%]
4. With others to work with you practice your parrying skills, this allows for quick progress while you move along the eastern road.
>>43421
>Name: Derek Johnston
1/2/3. As you travel north along the road to where the lost road enters the Forest of Keldar, you ask around for where Alice may have gone. Little luck is found however in the two small villages you pass through. By the end of the week you are at the start of the lost road…
4. Practice with your guitar along the road garners little attention, most people slowing for a few minutes before passing you. [Skill: Play gains 1.6% exp]
>>43422
>Name: The Magus
1. "The Military outposts are holding the dragon's beasts back" the villagers answer though from what you hear the Eastern outpost along the last road was burnt to the ground by the dragon himself not to long ago. The Northern villages are playing a balancing act but those without the kingdom's support have submitted to the dragon.
2/3. You make it a good ways after you gathered supplies in Faldun to the forest pass. From here you can head east toward dragon territory or north west to the front lines. It will take another week of travel before your get there.
4. While you travel you work on meditation, an art for reaching out to the mana within and circulating throughout the body. Common and effective but slow for those wanting to make quick progress… [Mana Effinity: Baseline: [Mana:7] - 17%]
>>43425
>Name: Boktan of the Bulgrub Tribe
1. When you arrive in Belfros you find little in the way of craftsmen, and the few you find are not want to have a loin-clothed crazy person demanding for their finest "shiny shirts".
2. Along the road you find lots of time to train your nearly perfect body. [Toned Body: Progress to 9 Hp - 37.5%]
3. You fail to even understand what you are wanting to do when you sit down and start thinking about it.
4. Outside the CIty of Belfros you head down to the forest where your face off against a large grizzly the bear tackles and injures you but you wrestle and clobber the bear to death. [Gain a bear pelt]
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8e3fd9 No.43534
>>43429
>Name: Dúr Feredir
1. You spend time among the tribe discussing and working on slipping through the forest unnoticed. A ability mastered by the greatest of the hunters but one you haven't yet. [Skill: Stealth - Progress 13% / Skill: Ambush - Progress 13%]
2. While you work you observe the masters at their craft, working on how to notice the unseen, to be on your toes at all times. One day in the forest you would find yourself surrounded and you would like to know when. [Skill: Dectect - Progress 62%]
3. You work with the elder on how the set up the traps on how the set up the traps around the camp. They show you how to do it but the intricacies of it leave you lost after a few hours. [Skill: Trap Making - Progress 16.5%]
4. Your fight against a small group of goblins leaves you haggard and hungry, you rip into their stringy flesh and revel in the taste of their black blood trickling down your throat. [Gain 5% xp to your combat skill of choice]
>>43432
>Adelphus Schmidtler
1/2/3. It is without doubt that many throughout the country are disthrought and looking for leadership and your are one of the many preaching to the masses that day. A few come to you and listen fervently throughout the week. [+The National Supremacy Party Grows - Gain 3 members]
4. The writing would take more time than what you had available, as active as you were in recruiting. but you have time to begin writing the book.
>>43490
>Name: The Lesser One
1/2/3/4. Your spend the first days of your existence mindlessly biting down on the soft shells of your siblings. ripping flesh from their bodies and gorging yourself. When a leg is ripped from your body you hardly notice as you continue your feast. [You are missing a limb, -5 rolls]
>Name: Novas
1/2. You head out into the forest surounding you and begin to hunt. When you are faced with a large dire wolf you quickly become exhausted and black out, when you wake you are among the ripped up corpse of the beast. As least you would have something to eat for a few days…
3. While your in Inne, you sell the tattered Dire wolf pelt and use it to purchase some vegetables to eat with the wolf meat, heading to the Inn the town is centered around you pluck a missive from the adventuring board requesting an escort on a mushroom hunt into the lower forest as well as a bounty for goblin ears.
4. You head out on the mushroom hunt and help the family gathering, when you were attacked by a small band of goblin you did your best to not go on a rampage in front of the people, When it was all said and done you collect 7 small copper coins, enough to live a week off of here in Inne.
>>43498
>Name: Sir Alver Haroldson
1/2. You practice with your great-sword, not wanting to grow rusty with your skills. [Gain 6.9% exp with Skill: Cleave / Gain 4.2% exp with the Skill: Slash]
3. You head from your small village to the mounting military camps formulating to the north east. When you arrive you are quickly given a position in the 11th corps.
4. When you implore the camp on acquiring a horse you are met with a sneer, The Soldier you ask says "If you think anyone in Your Corp. is getting a horse your sadly mistaken"
>Name: Kilgar of Kilgaria
1/2. You find very few boobs to fondle out here in the middle of no where but many monsters to slay. In the few days of travel you slay a small pack of wolfs. [You can skin them if you so wish (5)]
3. You gain skill int the wielding of your long-sword [Gain 13% exp in the Skill: Slash]
4. In the nearest village you look around for a quest, something not many are not able to give. However the one of the village elders is more than willing to give you the task of ending a nearby goblin encampment for a mysterious reward.
>Name: Draco Levantus
1/2. You work on controlling your magic manifestations. [Gain 17.4% in Skill: Spark of Fire / Gain 1.6% in Skill: Veil of Ice]
3/4. You find work in the field along the border of the Great Forest, while the dragon held dominion their the beasts within did not always bow to his will and frequently attacked his other subjects. In a weeks time you have killed five different goblins and a small number of wolves [The farmers pay you 8 small coppers for the trouble, as well as feed you]
>Name: Vorname Bald
1/2. Meditation and exercise, and a hearty helping of stew left your old bones creaking. But with time and help from your internal mana you would steel your body and come back from this pitiful state. [ Progress toward increased HP: 70%]
3. You try and replicate what you did with gobi, but it was hard and draining work, with you large pool of mana however you were left with little to doubt. [Progress toward skill Dominion: 16.6%]
4. After your encounter with the Hobgoblin, you decide to take your search slow and quiet. Which for now has come up with no results.
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4444c5 No.43536
| Rolled 86, 41, 23, 68 = 218 (4d100) |
>>43528
>>43534
Health Points: 4/4 [4]
Stamina: 80/80 [80]
Mana: 6/6 [6]
Skills:
+Arcane Light: an ethereal light casting no warmth, lasts for 1 day or until you decide to cancel the spell [Cost: 1 mana]
+Fire bolt (lvl 1)(3.8%): a bolt of fire shot from the palm, accurate but weak [Cost: 1 mana] [Accuracy: 95] [Damage: 2] can cause burn dealing 1 damage per "round" for up to 3 rounds
+Cure Wounds (lvl 1)(9.8%): a battlefield healing spell, weak but lacks the need for concentration like other healing spells [Cost: 2 mana] [Accuracy: 95] [Restore: 1 HP]
Traits:
<Weak Body>: Your body is weaker than most, for all the time spent at a desk or in a book you spent little working your body. >Baseline: [HP: 4] [Stamina: 80]
<Mana Affinity>: Years of work have given you access to the energy of the world >Baseline: [Mana: 6] (17% towards Base 7)
Gear:
+Mage Robes - a gift from your master before his passing [Allows for mana to be channelled into the robes to block incoming damage 1 mana: 1 HP]
——————–
Sounds like things are going well in the north, well, for the dragon at least. Makes me all the more convinced backing the dragon is the right choice. People might find life under a "monster" to be unthinkable, but under strength there will be stability, or, at least that's what I'll convince myself of. Though, hopefully, there will be time to study the magic that the dragon no doubt must know where I can find. Now, it's time to make haste, from what I hear the dragon should be where the fighting is, to the front lines, to the north!
1-2) Might as well head straight into the fire, north, towards the frontlines it is. Better make good time, and hope I don't end up stuck on a battlefield as I try to cross the lines.
3) Considering the upcoming danger this might be the last chance for some practice. And since Healing appears to be more my suit than harming that will be the focus, should be plenty of people in need of it on the front, on both sides. (Train skill: Cure Wounds Lvl 1>2)(9.8%)
4) Though it's slow work, with patience comes understanding. Continue meditating during travel. (Train Mana Affinity (Baseline Mana 6>7))(17%)
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16f589 No.43537
| Rolled 25, 48, 14, 75 = 162 (4d100) |
>>43534
Name: Novas
Health Points: 12/12 [12]
Stamina: 20/20 [40]
Skills:
Transform (lvl 1): Rage engulfs your exhausted body and you mind blanks… [Trigger: 0 Stamina] [Negates Stamina Costs] [Lose 1 HP per round in this form] [leave the form when you drop to or below 1 HP] [Damage x1.4]
Traits:
<Chimera Body>: Your body is lithe covered in skin the color of the night sky, speckled with jagged red-black scales and scars. > Baseline: [HP: 12] [Stamina: 40]
<Transformic Rage>: When exhausted you transform into a beast of great power [Grants skill: Transform]
Gear:
1-2; I've been living here by myself for awhile, but I've never thought about proper fighting until now. I need to learn how to fight properly. I'll watch adventurers training, and copy their styles so I can learn how to hand to hand and defend myself rather than just by instinct.
3; Go out hunting and put this training to actual use to push it further.
4; Meditate. I need to gain control of my rage. The Dragon is bringing war closer and closer, I can't be considered one of the monsters. I will learn to control my inner beast, and perhaps, harness this power so I can use it at will.
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28af9d No.43539
YouTube embed. Click thumbnail to play. | Rolled 36, 22, 17, 93 = 168 (4d100) |
Name: Adelphus Schmidtler
Description: Adelphus Schmitler is a member of the up-and-coming Schmidtler Youth, with the intent of rebuilding civilization and creating a perfect utopia for mankind. Extremely charismatic and cunning, he has a knack for getting the attention and glowing approval of large crowds. His ideas are revolutionary, and his tactics cunning and devastating, particularily the concept of Blitzkrieg, or "Lightning War". Being a former soldier who fought in the great war against the goblin and dragon scum, he himself has plenty of experience with combat, preferring the sword, a tried-and-true human weapon. Adelphus is a human supremacist, meaning that he believes that all monsters, dragons, and non-humans are degenerate and therefore have no place in his ideal society.
Health Points: 6/6 [6]
Stamina: 100/100 [100]
Skills:
+ Orate: driven by passion you sway the thoughts of crowds and build passion in your followers [Cost: 20 Stamina] [Accuracy: 70] [Convince target or targets of _ ]
+ Charm: evoking emotion in even the most listless of man, you fan the flames of passion in the hearts of your audience [Cost: 50 Stamina] [Accuracy: 90] [Targets are emboldened] [During combat those affected will take an extra action per round, this action incurs double stamina costs]
+ Slash (lvl 1): A basic strike with a blade [Cost: 10 Stamina] [Accuracy: 85] [Damage: 2]
+ Dodge (lvl 1) A side step or roll to avoid an attack [Cost: 10 Stamina] [Accuracy 65] [Avoids all damage]
+ Parry (lvl 1): A counterattack after a successful dodge [Precursor: Dodge] [Cost: 15] [Damage: 4]
Traits:
<Average body> - You are among the human average > Baseline: [HP: 6] [Stamina: 100]
Gear:
+ Iron Longsword - a common weapon that was mass produced in the furnaces of Balros, well kept. [Gives the Skills: Slash, Parry] [Durability: 50/50] [Reach: 2m]
Followers: 3 National Supremacy Party members
1-2. I will go once more to the town square, and give another rousing speech, gathering followers on the notion of national unity, racial and ethnic pride, and a strong, independent kingdom no longer reliant on deceptive goblins and with the strength to stand against the monsters of the forest and dragon of the hills alike. (Using Orate this time to convince them to join me)
3. I will take my closest and most capable supporter and teach him everything I know, so that I may have a strong right-hand man and so that if I were to die, my glorious cause would live on in him.
4. I will continue writing my book detailing my philosophies and world vision.
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68aa40 No.43540
| Rolled 12, 53, 57, 53 = 175 (4d100) |
>>43534
>Name: Boktan of the Bulgrub tribe
Health Points: 6/6 [6]
Stamina: 240/240 [240]
Skills:
+ Grapple (lvl 1): A moving in which this character grabs and restricts the movements of another [Cost: Weight in Stamina] [Accuracy: 80] [Damage:1 per round] [Maintenance Cost: Weight /4] (2.5)
+ Unarmed Strike (lvl 1): A strike with your fist [Cost: 10 Stamina] [Accuracy: 90] [ Damage: 1] (50)
+ Fling (lvl 1): You make rock go fast [Cost: 10 stamina] [Accuracy: 60] [Damage: 1] [Reach: 30m] (5.8)
Traits:
<Toned Body> - A body toned from years of combat. > Baseline: [HP: 8] [Stamina: 200] (37.5%)
<Blood of the Hydra> - During a past fight you ingested Hydra blood, a highly corrosive and dangerous substance. The residual magic has left you changed > [HP: -2] [Stamina: 40] [Night Vision]
<Bulgrub Tribesmen> - taught the ways of the bulgrub tribes this person speaks in broken common and acts oddly.
Gear:
Sling – [Gives skill fling] [Durability: 5/5] (37.5%)
Bear pelt
Dire wolf pelt
1. Observe "civilized" people to see how they act and get shiny shirts. soon I will be the most flashy in my tribe
2. The only people who seem to accept my presence are these "adventurers", perhaps I should integrate myself with them to see about getting shiny shirts.
3. Train Body
4. Meditate
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0baa8c No.43541
| Rolled 62, 86, 91, 96 = 335 (4d100) |
>>43528
>Name Malacai Thredar
Health Points: 0.5/3 [3]
Stamina:40/40 [40]
Mana: 7/10 [10]
Skills:
+ Mana Burn (lvl 1): A technique developed in desperation, strengthening the strengthen the body while destroying it from within [Cost: X Mana] [For the next [Cost] rounds all stamina costs are negated and damage is increased] [increase x1.5] 3% XP
+Unarmed Strike (lvl 1): A strike with your fist [Cost: 10 Stamina] [Accuracy: 90] [ Damage: 1] 15% XP
+ Dodge (lvl 1) A side step or roll to avoid an attack [Cost: 10 Stamina] [Accuracy 65] [Avoids all damage]
[Skill Progress: Enchant - 22.4%]
Traits:
<Gaunt> - Starvation was common in the wilds, when you found it a meal it was in the stringy and corrupted flesh of the monsters plaguing the countryside of Bullos. > Baseline: [HP: 5] [Stamina: 100]
<Mana Fever> - Your body burns mana to sustain itself leaving you weak whenever you are without it > [HP: -2] [Stamina -60]
<Mana Attunement> - mana comes naturally to you, others would take years cultivating a supply of mana that you came naturally to you > Baseline: [Mana: 10]
Gear:
——
1,2) With a full belly Malacai searches for a more or less safe place to rest. Maybe an unnocopied cave or a large tree with branches sturdy enough to let him rest on them.
3,4) After resting up he tries that enchantment trick again…
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0baa8c No.43542
>>43541
>Gear:
+Boneknife
+Wolfpelt
?
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c162a2 No.43544
Health Points: 1/1 [1]
Stamina: 20/20 [20]
Mana: 1/1 [1]
Skills:
+ Devour: You hunger and your mouth strikes flesh, you no not that it is the flesh of your siblings and the endless swarm of them that surround you but you eat to survive [Gain 1/5 of the baseline stats of the yokai you eat, when one is devoured regen. 2/5 of your previous stat total]
Traits:
<Missing Leg> -5 to rolls.
<Lesser Yokai> - A mindless parasite your species hungers for mana above all else > Baseline [HP: 1] [Stamina: 20] [Mana: 1] [Grants Skill: Devour]
<Evolution> - Your species thirsts for mana is brought about by its necessity for evolution [1/6 Baseline Mana]
Gear:
A grunt resounding as the creature falls to the floor a clacking from their claw. Primitive mindless destructive anger flowing through them. Silent and quiet hungry eyes noticing something injury forgotten in the mindless desire to feed!
1-2)Corpse's hit the floor. Their mana rich flesh calling. They are more then willing to mindlessly crawl towards it's meal!
3-4) The Injury had begun to perhaps spur something? Perhaps the flesh that they had already tasted was empowering them ever so slightly? Something was awakening and it would perhap give the lesser an edge early on before the other lessers obtained the same ability?
This ability thriving off the pain and destruction of life. Was called Torment and was the first spell that a Yokai would learn in their lifespan.A small flash of energy and immense shock inducing pain.
But would their body have the strength to wield it or would it merely drive the others to feast upon them first?
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c162a2 No.43545
>>43544
Forgot rolls or well did rolls wrong.
>>43366
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c162a2 No.43546
| Rolled 30, 30, 4, 7 - 5 = 66 (4d100) |
>>43545
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159e39 No.43547
>>43489
how large is this map?
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162157 No.43548
| Rolled 58, 8, 57, 15 = 138 (4d100) |
>>43534
Name: Dúr Feredir
Health Points: 8/8 [8]
Stamina: 220/220 [220]
Skills:
+ Slash (lvl 1): A basic strike with a blade [Cost: 10 Stamina] [Accuracy: 85] [Damage: 2]
+ Dodge (lvl 1) A side step or roll to avoid an attack [Cost: 10 Stamina] [Accuracy 65] [Avoids all damage]
+ Parry (lvl 1): A counterattack after a successful dodge [Precursor: Dodge] [Cost: 15] [Accuracy: 85] [Damage: 4]
+ Strike (lvl 1 [2: 5%]): A swiftness to your blade not many have [Precursor: Slash] [Cost: 20] [Accuracy: 95] [Damage: 3]
Traits:
<Perfect Elven Body>: Your body is lean with muscle, your pale skin tight against the cords of flesh beneath. > Baseline [HP: 8] [Stamina: 180]
<Rituals of Ech Solch>: An honor to the Hunter, your flesh is strengthened by you kills > [Stamina: 40] [Grants Trait: The Hunger]
<The Hunger>: Your peoples thirst for blood and appetite are unparalleled, the flesh of your foes is upon your mouths the second the deed it done so angry is the hunger inside you > [You are driven to eat the flesh of your opponents]
Gear:
+ Twin Short Swords – [Gives the skills: Slash, Parry, Strike] [Durability 40/40*] [Reach: 1m]
1. Continue working on the skills of ambushing prey. 13%
2. As well as detecting prey. 62%
3. And finally trap making. 16.5%
4. Take a look at that human settlement the goblins were looking at.
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efd51a No.43549
| Rolled 35, 100, 74, 12 = 221 (4d100) |
>>43534
Name: Vorname Bald
Fluff: In the ruins of fallen civilizations a lone man roams. Restless he continues his search for knowledge and power, to dominate the minds and hearts of the monsters who call this forsaken land their home. One day, certainly, he will command a great army of them, to stem the tide that has so relentlessly been pressuring what little of civilization remains. However to command a great army of beasts with black hearts and souls one requires powers that exceed the imagination of most mortal men. Thus the lone man will embark upon a quest to find the source of infinite mana to become a leader of all monsters and once and for all save civilization from the clutches of the Abyss.
Health Points: 2/2 [2]
Stamina: 100/100 [100]
Mana: 15/15 [15]
Skills:
+ Mana Siphon(lvl 1): Your Mind hungers and it looks for foods [Cost: 1 HP] [Accuracy: 70] [Damage: 1HP/ 1Mana] [This can go over your maximum, only temporarily]
Traits:
<Elderly Body>: You body is old and withered with age, yet you stride on into tomorrow > Baseline: [HP: 5] [Stamina: 100]
<Mana Affinity>: Years of work have lead you to grow your mana pool > Baseline: [Mana: 6]
<Mana Hunger>: Your mind hungers for mana eating away at your life to feed your powers. >[HP: -3] [Mana: 9] [Grants skills: Siphon Mana]
Gear:
Gobi - A goblin that has bowed to your will
HP: 2/2 [2]
Stamina: 60/60 [60]
1-2. A healthy mind could only live in a healthy body. The raw power of magic that was harbored within Vorname tore at his essence, however he would adapt and overcome.
[ Progress toward increased HP: 70%]
3-4. Men of great charisma could control people by means of their heart, however there were those who answered not to their hearts but only to the evil of their soul and the desires it harbored. Vorname was not a man of great charisma, he did not have what it took to control the hearts of men, however the mind of beasts, now that was a different story entirely.
[Progress toward skill Dominion: 16.6%]
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f78236 No.43628
| Rolled 36, 51, 52, 41 = 180 (4d100) |
>Name: Hochi Mihn
Health Points: 2/2 (2)
Stamina: 80/80 (80)
Skills:
+ Orate: driven by passion you sway the thoughts of crowds and build passion in your followers [Cost: 20 Stamina] [Accuracy: 70] [Convince target or targets of _ ]
+Tactics: incense by your words ally’s gain advantage if under the effects of [Orate] and given sufficient time to implement [advantage allows for them to roll a second accuracy die on attack]
Traits:
<Goblin Body> - The green and small bodies of the Goblins are brimming with energy. > Baseline [HP: 2] [Stamina: 80] [Monsters are less likely to be aggressive]
<Intelligent> - While your people were happy to mimic the civilized neighbors that surrounded them, you truly saw their glory. > [Negates Trait: <Bulgrub Tribesmen>] [Gain skill: Orate]
Gear:
Other:
[+Smart goblin Follower]
[+5 Goblin followers]
1. Finish up making the new weapons!
2. The next part of our plan involves a lot of digging. Get everyone shovels.
3. Recruit some more. We need more goblin power.
4. Spears! We'll need lots of sharp pointy sticks to jab it at the monsters!
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8e3fd9 No.43629
>>43547
Here is the new map with a legend
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8e3fd9 No.43630
>>43629
>Name: The Magus
1/2. (86,41 The journey from the southern reaches to the Dragon Feif is a long one, but you make good progress, by the end of the week you’ve made it to the Forest of Kings. The Large forest used by the knights of the realm to train against monsters is just east of the crossroads between the Fief of the dragon king and the Frontlines in the North East.
3. (23) While you spend most of your time working on improving your grasp on mana you do continuously use your healing spells to rid yourself of the aches and pain of travel. This minor and long term use of the spell yields progress in your understanding of the spell. (Train skill: Cure Wounds Lvl 1>2 – 14.4%)
4. (68) During the journey you had able time to meditate and improve upon your hold over the mana within you, with more time you are sure that you’ll see improvement. (Train Mana Affinity [Baseline mana 6>7 – 85%])
>Name: Novas
1/2. (25,48) Hand to hand combat isn’t specialty of many of the passing adventurers, most using swords or bows to get the job done. Other than a few fist fights at the inn you are left practicing by yourself with little idea. [Skill: Unarmed Strike – Training (14.6%)]
3. (14) Your time in the forest is cut short when a large band of goblins nears the forest road, adventurers stream out and engage the band in a fight. You throw a few punches but when you feel the change bubbling up, you decide it is better to head home then transform in front of these people. [Skill: Unarmed Strike – Training (18.8%)]
4. (75) Control over your form was something you lacked, desperately you tried to wrest control of the beast within but it was too powerful. Sitting waiting for the transformation to take you after the fight you try and take control, an arduous task that you would soon fail. A failure that would bring progress… [Trait: Control – 75%]
>Name: Adelphus Schmidtler
1/2. (36,22) Your speech is largely ignored as the people go about their lives, they worry about where their getting bread and goblin slaves working the fields happen to be one of those things. Goblins Slaves throwing themselves to the front line as archers pepper the hordes on the front line are one of the reasons the cities still stand. Life with goblin slaves is easier they say… (Gain 2 Party Members)
3. (17) Your most passionate member is unfortunately a buffoon, if it weren’t for his doting mother you doubt his shoes would be tied. When you try and teach him your message in detail he sits and nods agreeing, though you can see in his eyes waves of confusion.
4. (93) Your book is complete and from its letters you preach your words. A slim book full of your message of unity and strength, with it by your side surely more will join your cause.
>Name: Boktan of the Bulgrub tribe
1. (12) You observe and mimic them but when you ask the female for her breasts as you saw many of the men say when they left the shop, the large man at the forge turns around and begins yelling. Confused you smile and ask for a shiny shirt before a punch the jaw knocks you out cold.
2. (53) The adventurers you observed confuse you when they laugh after telling them the story. One of them takes pity and hands you a pair of pants. “At least wear something when you try and buy one” the adventurers snicker and laugh as you smile and put on the pants. Surely with these the smith will give you a shiny shirt.
3. (57) Continue work on your body as you live in the city leaves you tired after the long days. Your adventuring buddies join you some days but largely you are left alone. (37.5 -> 66%)
4. (53) While you rest under a large tree in the gardens of the city you relax allowing your thoughts of fighting and shiny shirts to fade away, as they fade a new presence seems to take their place. [???: 53%]
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8e3fd9 No.43631
>>43630
>Name: Malacai Thredar
1/2. (62,86) Finding a safe spot this deep in the wilderness isn’t easy but you are experienced in doing so. You find a large Conifer and head up into its prickly depths, their smell a good deterrent for goblins and the soft needle beds being quite comfortable when you’re not naked… (Recover to full)
3/4. (91,96) You continue pushing mana into your hands to strengthen them, a task you take your time with as you want to keep them. After days of work you successfully have mana hardening the skin in your hands. [Skill: Hand enchantment (lvl:1) – [Cost: X mana] [For the next [Cost] rounds all damage is increased] [increase x1.3]] [The first of many part in understanding your mana burn skill]
>Name: The Lesser One
1/2. (30,30) You dig your claws into flesh devouring your siblings in ecstasy… (Progress: 3/10)
3/4. (4,7) As you feel this power envelope you, your mind grows distracted bringing you away from the feast around you. It was but a brief thought but you are pulled back as teeth and claw tears into your flesh rending you in two. (You have died) (Progress set to 0/10)
>Name: Dúr Feredir
1. (58) With guidance… [24.6%]
2. (8) You shall… [65.6%]
3. (57) see progress. [27.9%]
4. (15) You look out from the tree across the grasslands toward the small settlement on the forests edge. Broken wooden walls a smoking pile of corpses tell you that group wasn’t the only goblins that found the village. A number of human are carrying corpses to the pile, it seems they won the battle…
>Name: Vorname Bald
1/2. (35,100) Your elderly body, under the tender ministration of your mana grows “younger” as the day’s advance. Your exercises developing muscle that hadn’t been on your body in what seemed a decade. (<Elderly body> -> <Mana Enhanced body>: Your body while still wrinkled has a hidden strength to it the dense bundle of muscle beneath your skin held together by mana leaves you healthier than any human your age should be. >Baseline: [HP: 7] [Stamina: 140])
3/4. (74,12) You work your mana through gobi’s mind, working your dominion deeper into his mind. [Progess: 33.8%]
>Name: Hochi Mihn
1. (36) You finish up you first crude bow, the rocks you use as ammo keep breaking the string. But making the sticks the humans use is way harder than you thought it would be. [+Crude bow: allows use of bow skills]
2. (51) Shovels? Well goblins were good at digging either way and started using their hands to randomly dig large pits around the village. Some of the goblins do start using large flat rocks to help at your instruction but it just makes them exhausted faster. You’d have to think on how to make these work like the humans do…
3. (52) You continue gathering goblins around you, awed by your intelligence and your ability to make human things they flock to you. [Gain 5 more goblin followers]
4. (41) Spears are something goblins can do! Take large sticks and sharpening them was easy enough, well at least you thought by the weeks end you stare at a collection of nearly 100 “spears”. Some still with leaves on them, they were all at least pointy…
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68aa40 No.43632
| Rolled 6, 1, 52, 38 = 97 (4d100) |
>>43630
>Name: Boktan of the Bulgrub tribe
Health Points: 6/6 [6]
Stamina: 240/240 [240]
Skills:
+ Grapple (lvl 1): A moving in which this character grabs and restricts the movements of another [Cost: Weight in Stamina] [Accuracy: 80] [Damage:1 per round] [Maintenance Cost: Weight /4] (2.5)
+ Unarmed Strike (lvl 1): A strike with your fist [Cost: 10 Stamina] [Accuracy: 90] [ Damage: 1] (50)
+ Fling (lvl 1): You make rock go fast [Cost: 10 stamina] [Accuracy: 60] [Damage: 1] [Reach: 30m] (12)
Traits:
<Toned Body> - A body toned from years of combat. > Baseline: [HP: 8] [Stamina: 200] (66%)
<Blood of the Hydra> - During a past fight you ingested Hydra blood, a highly corrosive and dangerous substance. The residual magic has left you changed > [HP: -2] [Stamina: 40] [Night Vision]
<Bulgrub Tribesmen> - taught the ways of the bulgrub tribes this person speaks in broken common and acts oddly.
[???: 53%]
Gear:
Sling – [Gives skill fling] [Durability: 5/5]
Bear pelt
Dire wolf pelt
1. With his loins girded by these strange "pants", Boktan goes back to the smith and recites the apology that his adventurer friends told him would get him his shiny shirts along with some minor changes.
" 'ello sirrah, I am sorry what I offed yew befawer. I am not from 'ere an' can yew please give me shiny shirts? I 'ave some fine pelts from beasts what was taken down wiv deese two 'ands."
2. Regardless of success see if I can go work local jobs with my adventurer friends.
3. Train Body
4. Meditate
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efd51a No.43633
| Rolled 86, 22, 53, 28 = 189 (4d100) |
>>43631
Name: Vorname Bald
Fluff: In the ruins of fallen civilizations a lone man roams. Restless he continues his search for knowledge and power, to dominate the minds and hearts of the monsters who call this forsaken land their home. One day, certainly, he will command a great army of them, to stem the tide that has so relentlessly been pressuring what little of civilization remains. However to command a great army of beasts with black hearts and souls one requires powers that exceed the imagination of most mortal men. Thus the lone man will embark upon a quest to find the source of infinite mana to become a leader of all monsters and once and for all save civilization from the clutches of the Abyss.
Health Points: 4/4 [4]
Stamina: 140/140 [140]
Mana: 15/15 [15]
Skills:
+ Mana Siphon(lvl 1): Your Mind hungers and it looks for foods [Cost: 1 HP] [Accuracy: 70] [Damage: 1HP/ 1Mana] [This can go over your maximum, only temporarily]
Traits:
<Elderly body> -> <Mana Enhanced body>: Your body while still wrinkled has a hidden strength to it the dense bundle of muscle beneath your skin held together by mana leaves you healthier than any human your age should be. >Baseline: [HP: 7] [Stamina: 140]
<Mana Affinity>: Years of work have lead you to grow your mana pool > Baseline: [Mana: 6]
<Mana Hunger>: Your mind hungers for mana eating away at your life to feed your powers. >[HP: -3] [Mana: 9] [Grants skills: Siphon Mana]
Gear:
Gobi - A goblin that has bowed to your will
HP: 2/2 [2]
Stamina: 60/60 [60]
1-2. Understanding how domination worked was important if Vorname was ever going to get together his band of monsters. [Progess: 33.8%]
3-4. With his body newly revitalized Vorname once more felt his heart pounding with youthful energy. He had never considered such progress to be possible. It was as if he had been born a new. A new chance of youth, a new life to be lived! He would continue to steel his body to recover what was lost and transcend the barriers of age that held back normal humans. What holes Mana had torn it could also fill.
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00d1d4 No.43634
| Rolled 34, 13, 71, 75 = 193 (4d100) |
>>43630
>>43631
Name: Willrich "The Magus" Grand
Health Points: 4/4 [4]
Stamina: 80/80 [80]
Mana: 6/6 [6]
Skills:
+Arcane Light: an ethereal light casting no warmth, lasts for 1 day or until you decide to cancel the spell [Cost: 1 mana]
+Fire bolt (lvl 1)(3.8%): a bolt of fire shot from the palm, accurate but weak [Cost: 1 mana] [Accuracy: 95] [Damage: 2] can cause burn dealing 1 damage per "round" for up to 3 rounds
+Cure Wounds (lvl 1)(14.4%): a battlefield healing spell, weak but lacks the need for concentration like other healing spells [Cost: 2 mana] [Accuracy: 95] [Restore: 1 HP]
Traits:
<Weak Body>: Your body is weaker than most, for all the time spent at a desk or in a book you spent little working your body. >Baseline: [HP: 4] [Stamina: 80]
<Mana Affinity>: Years of work have given you access to the energy of the world >Baseline: [Mana: 6] (85% towards Base 7)
Gear:
+Mage Robes - a gift from your master before his passing [Allows for mana to be channelled into the robes to block incoming damage 1 mana: 1 HP]
——————–
Almost at the front. But perhaps it's best to be careful now, ask questions rather than rush forward. Knowing where Gaurdalaun and whatever armies are fighting him would let me avoid trouble, and plot a course straight for my goal. Of course, it would be safest if I phrase my inquiries the other way around, making it sound like I'm seeking the army, and seek to avoid the dragon. Unless… are there others who are also trying to join the dragon?
1) Keep checking for news, and see if people have a clue where the dragon Gaurdalaun can be found, or where the armies of Fandurn should be.
2) Continue the treck, almost in dragon lands.
3) This slow progress just goes to show that theory was more my forte than practice. Maybe that's where the answer lies, time to hit the books, or well book. (Train skill: Cure Wounds Lvl 1>2)(14.4%)
4) The mana flows so freely now, every day it comes easier. But let's not forget, patience. Continue meditating during travel. (Train Mana Affinity (Baseline Mana 6>7))(85%)
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159e39 No.43636
>>43629
Thank you, what species of characters can we make?
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8e3fd9 No.43638
>>43636
If you want more in depth info join the discord. However the available races are anything you can lore into the setting, however the widespread races are Humans and Elves.
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514841 No.43639
| Rolled 25, 93, 62, 55 = 235 (4d100) |
Name: Kilgar of Killgaria
Fluff: With his steadfast partner HogStrong LeStrong, Kilgar of Killgaria for the mighty duo known as the "StarBarians" for their gleaming armor and penchant for "bright" language and "illuminating" tactics. They roam the lands of man and beyond, seeing not chaos, but opportunity. This world is open for the taking, and the monsters are only more fun things to kill. They have traveled to these lands to, in the words of Kilgar himself "LOOK FOR MORE BOOBS AND MONSTERS I GUESS!"
Health Points: 10/10
Stamina: 140
Skills:
+ Charm: evoking emotion in even the most listless of man, you fan the flames of passion in the hearts of your audience [Cost: 50 Stamina] [Accuracy: 90] [Targets are emboldened] [During combat those affected will take an extra action per round, this action incurs double stamina costs]
Traits:
<Muscular Body>: Your body is layered in muscle but lacked the flexibility of some > Baseline: [HP: 10] [Stamina: 140]
Gear:
+Longsword – a lengthy bladed weapon used to slay your foes and drop the panties of women [When Equipped grants the bladed skills and the longsword skills]
+ Battle axe - a thick bladed axe used to behead your enemies, a reminder of your old friend, no homo [When Equipped grants the bladed skills and the axe skills]
Skills:
Slash: 13 %
1. MEEEEEEEAAAATTTTTT! And furs too I guess. (Skin the wolves and cook them up)
+ 5 Wolf carcasses
2/3. Head towards the goblin encampent, killing all things that get in my way and feasting on their hearts. Nothing with tits though, I'll keep those for later.
4. These rags are wearing me out, but I have ample wolfskin to make a new cloth and sash with.
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159e39 No.43640
>>43638
If that is the case I will just try for Tiefling
Name:
Susannah
Backstory:
Thrown into the world with no idea where she came from Susannah nearly met her end before she was even able to recognise that she was alive. If it had not been for the human couple that adopted her Susannah would have likely died alone as with any human who found her simply avoided her. Susannah was a very shy and timid child due to the differences between her and everyone else, she was often abused and bullied by the humans and the only people she could really trust was her adoptive parents. Eventually her parents had to leave their home due to the other humans. Due to experiences growing up Susannah hated her appearance and wished that she too was human. Due to this she generally covers her body as much as possible in hope that others cannot tell who or what she is and her only wish in life is to be accepted as a human. Susannah decided that the best way to do this would be to help humans in any way that she can.
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8e3fd9 No.43641
>>43640
haha sure, let me look up teifling lore so I know what those are then i'll stat you up
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159e39 No.43642
>>43641
doesnt really have to be a tiefling i suppose it isnt really relevant to the character. Just a more demonic sort of race i suppose
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8e3fd9 No.43643
>>43640
>>43642
Yeah sounds like a plan, I do have "demons" in this game, they are the gods of the monsters. You being related to them some how works just fine for me :)
>Name: Susannah
Health Points: 14/14 [14]
Stamina: 240/240 [240]
Skills:
Traits:
<Divine Descendant>: Gifted a body descended from the divine beings of this world, not that you knew… where you fall in the family tree of the divine means little only that it has chosen you as one of its descendant. > Baseline: [HP: 14] [Stamina: 240] [Mana: 8]
<Monstrous>: Your skin is off-color, the large curved horn growing from your skull, even the black claws tipping your otherwise dainty fingertips left your ancestry not up for debate, you were a monster by appearance. It didn't matter to most that you weren't a murderous beast like most of your cousins… [Diplomacy actions with Humans and other non Monstrous beings is given a -40 to roll, some may attack on sight]
Gear:
+Disguise - a large cloak and thick clothing use to mask your features.
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771033 No.43646
| Rolled 52, 30, 34, 71 = 187 (4d100) |
>>43630
Name: Novas
Health Points: 12/12 [12]
Stamina: 20/20 [40]
Skills:
Transform (lvl 1): Rage engulfs your exhausted body and you mind blanks… [Trigger: 0 Stamina] [Negates Stamina Costs] [Lose 1 HP per round in this form] [leave the form when you drop to or below 1 HP] [Damage x1.4]
Traits:
<Chimera Body>: Your body is lithe covered in skin the color of the night sky, speckled with jagged red-black scales and scars. > Baseline: [HP: 12] [Stamina: 40]
<Transformic Rage>: When exhausted you transform into a beast of great power [Grants skill: Transform]
Gear:
Wealth: [7 Small Copper Coins]
1-2; Calm yourself. Feel your body changing, your bones expanding, your blood boiling. Feel it all, and take control. [Trait: Control – 75%]
3-4; Continue training afterwards. Try using the transformation to speed it up. [Skill: Unarmed Strike – Training (18.8%)]
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399e86 No.43647
| Rolled 6, 13, 27, 25 = 71 (4d100) |
Name: Adelphus Schmidtler
Description: Adelphus Schmitler is a member of the up-and-coming Schmidtler Youth, with the intent of rebuilding civilization and creating a perfect utopia for mankind. Extremely charismatic and cunning, he has a knack for getting the attention and glowing approval of large crowds. His ideas are revolutionary, and his tactics cunning and devastating, particularily the concept of Blitzkrieg, or "Lightning War". Being a former soldier who fought in the great war against the goblin and dragon scum, he himself has plenty of experience with combat, preferring the sword, a tried-and-true human weapon. Adelphus is a human supremacist, meaning that he believes that all monsters, dragons, and non-humans are degenerate and therefore have no place in his ideal society.
Health Points: 6/6 [6]
Stamina: 100/100 [100]
Skills:
+ Orate: driven by passion you sway the thoughts of crowds and build passion in your followers [Cost: 20 Stamina] [Accuracy: 70] [Convince target or targets of _ ]
+ Charm: evoking emotion in even the most listless of man, you fan the flames of passion in the hearts of your audience [Cost: 50 Stamina] [Accuracy: 90] [Targets are emboldened] [During combat those affected will take an extra action per round, this action incurs double stamina costs]
+ Slash (lvl 1): A basic strike with a blade [Cost: 10 Stamina] [Accuracy: 85] [Damage: 2]
+ Dodge (lvl 1) A side step or roll to avoid an attack [Cost: 10 Stamina] [Accuracy 65] [Avoids all damage]
+ Parry (lvl 1): A counterattack after a successful dodge [Precursor: Dodge] [Cost: 15] [Damage: 4]
Traits:
<Average body> - You are among the human average > Baseline: [HP: 6] [Stamina: 100]
Gear:
+ Iron Longsword - a common weapon that was mass produced in the furnaces of Balros, well kept. [Gives the Skills: Slash, Parry] [Durability: 50/50] [Reach: 2m]
Followers: 5 National Supremacy Party members
1-2. This book is my masterpiece, my life's work! I shall spread it far and wide, as far as I can, and the National Supremacy Party shall GROW!
3-4. I should seek to bring in some material wealth to my fold as well, thus I shall appeal to some of the more wealthy investors in this town to fund my ambitions.
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4aa00c No.43648
>>43643
sorry i forgot to ask whether i am to wait until next turn or not to start posting.
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220c75 No.43649
>>43648
Your good, go ahead and join in this turn
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4aa00c No.43650
>>43649
Just for reference where is my starting location I know I didn't actually specify.
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220c75 No.43651
>>43650
You can specify, if you don't want to just think of yourself somewhere in the Kingdom of fandurn or the two southern states
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db1dc0 No.43652
| Rolled 81, 96, 60, 4 = 241 (4d100) |
>>43631
Name: Dúr Feredir
Health Points: 8/8 [8]
Stamina: 220/220 [220]
Skills:
+ Slash (lvl 1): A basic strike with a blade [Cost: 10 Stamina] [Accuracy: 85] [Damage: 2]
+ Dodge (lvl 1) A side step or roll to avoid an attack [Cost: 10 Stamina] [Accuracy 65] [Avoids all damage]
+ Parry (lvl 1): A counterattack after a successful dodge [Precursor: Dodge] [Cost: 15] [Accuracy: 85] [Damage: 4]
+ Strike (lvl 1 [2: 5%]): A swiftness to your blade not many have [Precursor: Slash] [Cost: 20] [Accuracy: 95] [Damage: 3]
Traits:
<Perfect Elven Body>: Your body is lean with muscle, your pale skin tight against the cords of flesh beneath. > Baseline [HP: 8] [Stamina: 180]
<Rituals of Ech Solch>: An honor to the Hunter, your flesh is strengthened by you kills > [Stamina: 40] [Grants Trait: The Hunger]
<The Hunger>: Your peoples thirst for blood and appetite are unparalleled, the flesh of your foes is upon your mouths the second the deed it done so angry is the hunger inside you > [You are driven to eat the flesh of your opponents]
Gear:
+ Twin Short Swords – [Gives the skills: Slash, Parry, Strike] [Durability 40/40*] [Reach: 1m]
1. Ambush Training 24.6%
2. Detection Training 65.6%
3. Trap Making Training. 27.9%
4. Hunt.
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771033 No.43653
>>43650
>>43646
Start with me as my roommate
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4aa00c No.43655
| Rolled 43, 75, 53, 7 = 178 (4d100) |
>>43653
sorry i dont think thats possible but i guess if we are both in the dragonland we have a chance of crossing paths :)
>>43651
>>43649
>>43643
>Name: Susannah
Health Points: 14/14 [14]
Stamina: 240/240 [240]
Skills:
Traits:
<Divine Descendant>: Gifted a body descended from the divine beings of this world, not that you knew… where you fall in the family tree of the divine means little only that it has chosen you as one of its descendant. > Baseline: [HP: 14] [Stamina: 240] [Mana: 8]
<Monstrous>: Your skin is off-color, the large curved horn growing from your skull, even the black claws tipping your otherwise dainty fingertips left your ancestry not up for debate, you were a monster by appearance. It didn't matter to most that you weren't a murderous beast like most of your cousins… [Diplomacy actions with Humans and other non Monstrous beings is given a -40 to roll, some may attack on sight]
Gear:
+Disguise - a large cloak and thick clothing use to mask your features.
1. Begin to make my way to the border of the Kingdom and the dragonlands.
2-3. On my travels try and pick up any information that I can from the places and people that I see. Stick to the shadows, if I am moving through any settlements then do so peacefully or at night. Although i am disguised the humans are a hateful and aggressive bunch, although some among them know compassion it is a small minority.
4. Begin to learn about flowers and plants on my travels. also see if i can find anything to eat like some berries or other natural stuff.
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5d4dd1 No.43656
>>43655
better hope that demonic constitution saves you from shitting yourself in your travels.
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a01c03 No.43657
| Rolled 38, 65, 25, 25 = 153 (4d100) |
>>43631
>Name Malacai Thredar
Health Points: 3/3 [3]
Stamina:40/40 [40]
Mana: 10/10 [10]
Skills:
+ Mana Burn (lvl 1): A technique developed in desperation, strengthening the strengthen the body while destroying it from within [Cost: X Mana] [For the next [Cost] rounds all stamina costs are negated and damage is increased] [increase x1.5] 3% XP
+Unarmed Strike (lvl 1): A strike with your fist [Cost: 10 Stamina] [Accuracy: 90] [ Damage: 1] 15% XP
+ Dodge (lvl 1) A side step or roll to avoid an attack [Cost: 10 Stamina] [Accuracy 65] [Avoids all damage]
+ Hand enchantment (lvl:1) – [Cost: X mana] [For the next [Cost] rounds all damage is increased] [increase x1.3]
Gear:
Bone Knife [4/5]
Wolfs Pelt
——
1,2,3) Try to extend the enchantment to the rest of your skin, making you tougher.
4) Time to go hunt again.
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771033 No.43658
>>43655
Is it not possible because you don't want to or because you think it's not? Nevermind, you are a dumb dumb who didn't see to read my character sheet so I don't you with me anyways now.
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8254c4 No.43954
| Rolled 77, 6, 92, 9 = 184 (4d100) |
>>43629
Health Points: 6/6 [6]
Stamina: 140/140 [140]
Mana: 4/4 [4]
Skills:
+ Spark of FIre - an enchantment gifted by the dragon, a spell that empowers your strikes. [Augments an attack] [ Cost: 1 mana / 2 Durabilty] [Damage: +1] can cause burn dealing 1 damage per "round" for up to 3 rounds
+ Veil of Ice - an enchantment that slows the foes you've struck. [Augments an attack] [Cost: 1 mana / 1 durability] [Causes the creature to lose its remaining actions this round]
Traits:
<Strong Body>: You muscled body and years of work have left you fitter than most > Baseline [HP: 6] [Stamina: 140]
<Mana Affinity>: You naturally draw power from the earth, a talent you no doubt were gifted by the dragon > Baseline: [Mana: 4]
Gear:
Iron Longsword - [Gifts the blade and longsword abilities from the chart] [Durability: 40/40]
Items:
8 small coppers
——————————————————————————————————————–
Missed turn
The training never ends for Draco. He begins to train his enchantments once again. Eternal practice under the eyes the dragon.
1. Fire 17.4% 2.ice 1.6%
3. Helping the farmers is personally rewarding but maybe it is time to move on to greater things. I will say thanks for the jobs and the dragons blessings be upon them all may they forever prosper. (Say goodbye to the farmers in a polite manner. I am a representative of the dragon and as such should maintain professionalism and politeness to ensure the commoner’s eternal loyalty to the dragon)
4. Today the real training begins. I will begin a journey to the mountains (the ones that look like a triarch sign). The wild beasts and monsters there will be aplenty. To truly serve the dragon I must be able to fight and survive even in the most dangerous of places.
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8254c4 No.43955
| Rolled 70, 32, 29, 3 = 134 (4d100) |
>>43954
Bleh
Current turn
The training never ends for Draco. He begins to train his enchantments once again. Eternal practice under the eyes the dragon.
1. Fire ??% 2.ice ??%
3. The journey is proving to be traitorous already and draco’s ignorance shows but he is learning. He attempts to purchase a skinning knife, a small tent, and flint so as to be able to setup his camp sights regularly and not die to simple things like the elements or hunger while journeying to the mountains.
4. He continues to move towards the mountains.
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