36f30e No.26132 [Last50 Posts]
There is a realm separate from our own. If you are unlucky, you'll find yourself transported to this realm. The realm is so separated though that the people sent there aren't from the same time periods. You have woken up in the middle of no where, your memory is hazy
Name:
Colour:
Fluff: (include time period, occupation, age, etc.)
——–
Skills:
Inventory:
Party:
____________________________
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36f30e No.26133
>>26132
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills:
Inventory:
Party:
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36f30e No.26135
File: 1459404917085.jpg (122.86 KB,1024x573,1024:573,tentacles_by_josearias-d95….jpg)
Name: Private Terili
Colour: Purple
Fluff: Member of the United Earth Infantry Corps, defender in the horrific battle of Pluto, and skilled soldier, Private Terili has seen alot of action in alot of places. Most recently he fought for his life in the attack on Adrok V, and was spirited away seconds before a powerful nuclear strike devastated the planet.
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36f30e No.26136
>>26133
Skills: Swordplay
on your left there is a stream, infront of you is a lake and behind you, a mountain. None of this looks familiar
>>26135
Skills: Gunmanship
You lay near the peak of a mountain. You get a reasonable lay of the land from up there and see a river that leads to a large bay near you
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36f30e No.26137
| Rolled 77, 33 = 110 (2d100) |
Name: Private Terili
Colour: Purple
Fluff: Member of the United Earth Infantry Corps, defender in the horrific battle of Pluto, and skilled soldier, Private Terili has seen alot of action in alot of places. Most recently he fought for his life in the attack on Adrok V, and was spirited away seconds before a powerful nuclear strike devastated the planet.
Skills: Gunmanship
"Where the hell am I?"
>Explore by the river
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36f30e No.26138
| Rolled 64, 80 = 144 (2d100) |
>>26136
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Head towards the stream and lake to clean up to get refresh then practice my sword skills while observing more of my surroundings to think up a plan
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36f30e No.26139
>>26137
As you head down stream you notice that vegetation becomes much more dense. You walk into a forest, it's humid and you can't identify the trees. The local insects buzz past your head. You hope they're not poisonous.
>>26138
You bathe in the lake and notice that the there's a forest on the other side.
Once you're clean, you find a stick and pretend that it's a sword. It's poorly balanced like most swords are but you practice your swordplay. You don't want to be rusty when you really need your skills.
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36f30e No.26140
| Rolled 42, 20 = 62 (2d100) |
>>26139
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Find a good, thick stick to use as a weapon and head around the lake to search for life in the forest
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36f30e No.26141
>>26132
Name: Barrakott
Colour: Redish Brown
Fluff:
Every thirteen moons the God of the Skies graces the Grenarii with its presence. Every thirteen moons they perform the ritual of Sacrifice. And every thirteen moons a shaman ascends to join the God of Skies in his eternal reign. Everything went as planned, however Shaman Barrakott did not find himself alongside the God of Skies, but a new, untamed and unknown land.
Skills:
Inventory:
Party:
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36f30e No.26142
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills:
Inventory:
Party:
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36f30e No.26143
>>26140
You begin your journey to the other side of the lake but the fastest way is mostly uphill, you get half way.
>>26141
Skills: Prestidigitation, Survival
Inventory: Bone mask
The waves crash against the sand as the salt spray wakes you up. Many sand dunes lay between you and the grasslands at the end of the wide beach.
>>26142
Skills: Herding
You awaken in a desert atop a large hill. The sun beats down on you as you look around. The shore is off in the distance on two sides of you leading you to believe you are on a peninsula. This place is unfamiliar to you.
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36f30e No.26144
| Rolled 42, 39 = 81 (2d100) |
>>26143
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills: Herding
Inventory:
Party:
"W-what? Where am I? Where is Spitting Bastard? Ugh, my head…I, I need to drink some water."
1-2) Look for a body of fresh water, while calling my llama to see if he's nearby
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36f30e No.26145
| Rolled 52, 24 = 76 (2d100) |
>>26143
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Train my swordsmanship during breaks while travelling towards the forest
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36f30e No.26146
>>26144
You walk towards the coast because if you follow the coast line, you're bound to find a river. Your calls for the llama bounces off of the dunes and echoes back at you.
>>26145
You come to the forest, you hear the chirping of birds and see remnants of old trees, just the stumps. You hear the calls of tropical birds but there's something else interweaved with their songs. Then you spot it. in a clearing a man sits out the front of a log cabin, whittling away at a piece of wood in his hands. He wears mostly furs but you can see remnants of tartan. Next to his chair rests an axe.
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36f30e No.26147
| Rolled 25, 38 = 63 (2d100) |
>>26146
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills: Herding
Inventory:
Party:
1-2) Keep walking and calling
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36f30e No.26148
| Rolled 73, 94 = 167 (2d100) |
>>26143
Name: Barrakott
Colour: Redish Brown
Fluff:
Every thirteen moons the God of the Skies graces the Grenarii with its presence. Every thirteen moons they perform the ritual of Sacrifice. And every thirteen moons a shaman ascends to join the God of Skies in his eternal reign. Everything went as planned, however Shaman Barrakott did not find himself alongside the God of Skies, but a new, untamed and unknown land.
Skills:
+ Prestidigitation
+ Survival
Inventory:
+ Bone Mask
Party:
1-2. While the body may be the most advanced tool of all a spear would certainly allow Barrakott to fill his stomach this night. He would seek out a proper branch and prepare his weapon.
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36f30e No.26166
| Rolled 47, 22 = 69 (2d100) |
>>26146
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Walk out in the open slowly and ask if he could offer his hospitality as I've walked a far while and am somewhat weary. Then, ask him where this is and if he could assist me in making my way through.
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36f30e No.26169
>>26132
Name: Red Bear
Colour: Blue
Fluff: From the pre columbian tribe of the Choctaw. From before the plagues swept through the native american tribes and decimated their population. From before even the fall of the aztecs and the first European setting foot on the lands. Red Bear was a hunter for his people. He would go into the woods and hunt with his blowgun for small game and birds, or a deer if he could find one. (Yes this is a thing I looked it up) He would take the meat of his hunt home to his family and trade some to others in his village for goods. Red Bear's life would have continued this way, if he did not wake up somewhere not his home.
——–
Skills:
Inventory:
Party:
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36f30e No.26176
>>26147
You see people in the distance, they appear quite pale, like ghosts but they're too far away for you to tell. It's probably just an illusion, they might have seen your llama.
>>26148
You find a sturdy stick. It's thick but not so thick that it wouldn't fly well. It's fairly straight too so it should fly with precision. You sharpen the end of it.
+Inventory: Spear
>>26166
You walk out into the clearing and ask for some help. He looks at you puzzled. He says something in what you believe is English but he has a strange accent and ends his sentence in "ey?". He then says "Parlez vous francais?" You stand there looking confused and he calls a name. A woman in a long, shoulder-less dress comes out wearing a bonnet. She holds a baby "Parlez vous francais?" The man says something to her and then she asks "Do you speak German? Would you like to come inside?"
>>26169
Skills: Survival, Tracking
You awaken, there is a very large lake in front of you, or is it an ocean? There is a river on your left and your right and you are in a sparsely wooded area
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36f30e No.26177
| Rolled 74, 65 = 139 (2d100) |
>>26176
Name: Red Bear
Colour: Blue
Fluff: From the pre columbian tribe of the Choctaw. From before the plagues swept through the native american tribes and decimated their population. From before even the fall of the aztecs and the first European setting foot on the lands. Red Bear was a hunter for his people. He would go into the woods and hunt with his blowgun for small game and birds, or a deer if he could find one. (Yes this is a thing I looked it up) He would take the meat of his hunt home to his family and trade some to others in his village for goods. Red Bear's life would have continued this way, if he did not wake up somewhere not his home.
——–
Skills: Survival, Tracking
Inventory:
Party:
Where am I? How did I get here? I must find out these things.
1. Explore my surroundings, see what is around.
2. While exploring, find a long stick I may sharpen into a spear.
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36f30e No.26178
Name: Magak The tireless
Colour: Green
Fluff: Magak is the very epitomy of the hordesmen command. Able to hunt, fish, make his own weapons, and sew his own clothing he is self sufficient but also a warrior of the highest order. Prior to disappearing he was Jagutu-iin Darga. He lead a hundred men for the glory of the khan of khans.
——–
Skills:
Inventory:
Party:
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36f30e No.26179
| Rolled 11, 91 = 102 (2d100) |
>>26178
>>26176
1.2. Hunt animals with good fur for leather.
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36f30e No.26180
| Rolled 15, 48 = 63 (2d100) |
>>26139
Name: Private Terili
Colour: Purple
Fluff: Member of the United Earth Infantry Corps, defender in the horrific battle of Pluto, and skilled soldier, Private Terili has seen alot of action in alot of places. Most recently he fought for his life in the attack on Adrok V, and was spirited away seconds before a powerful nuclear strike devastated the planet.
Skills: Gunmanship
With my gun at the ready warrily explore until I find a cave to use as shelter.
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36f30e No.26181
| Rolled 33, 11 = 44 (2d100) |
>>26176
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Oh, why yes thank you! Finally, somebody speaks a civilized language, I don't know what your er, husband says but I'm glad you're here. Clearly god himself must have guided me to you in my time of need.
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36f30e No.26182
| Rolled 52, 76 = 128 (2d100) |
>>26176
Name: Barrakott
Colour: Redish Brown
Fluff:
Every thirteen moons the God of the Skies graces the Grenarii with its presence. Every thirteen moons they perform the ritual of Sacrifice. And every thirteen moons a shaman ascends to join the God of Skies in his eternal reign. Everything went as planned, however Shaman Barrakott did not find himself alongside the God of Skies, but a new, untamed and unknown land.
Skills:
+ Prestidigitation
+ Survival
Inventory:
+ Bone Mask
+ Spear
Party:
1-2. Now that a spear had been obtained Barrakott would hunt down a beast. Its fangs would make for a nice present for the next person he would meet, its fur would keep him warm and its meat would keep him fed.
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36f30e No.26183
>>26177
You turn around and see a large mountain. You would best be able to gather your bearings at higher ground so you begin the hike.
You find the straightest stick you can and begin sharpening the end to a point as you walk
+Inventory: Spear
>>26178
Skills: Survival, Textile Art
You wake up gasping for air as you almost drowned in knee deep mud. You look around and see a large lake. Or it might be the ocean.
>>26180
You reach for your gun but it's not on hand. You then realize that you don't actually have any equipment.
Just up the mountain you find a small cave. It's more a divot than it is a cave actually but it's shelter none the less
>>26181
"Yes, he's from British Columbia and I'm from France. It's good to find someone religious people in such a strange place. God does work in mysterious ways though, I suppose. May I ask when you are from? I know it sounds strange but I'm from 1843 and David, out there, is from the early 20th century."
>>26182
You see something in the distance. It looks like a large mouse. It hops over dunes in single bounds and it's eyes are on either side of its head. You try to approach it but it notices you with its wide peripheral vision and leaps away. It's quite fast
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36f30e No.26184
| Rolled 82, 72 = 154 (2d100) |
>>26176
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills: Herding
Inventory:
Party:
"Hey! Hey you! Over here! Please, you have to help me!"
1) Before trying to get their attention, look around and try to find a branch large enough to be used as a walking stick
2) Go towards the pale figures trying to seem as friendly as possible. I'm sure nothing bad will happen.
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36f30e No.26185
| Rolled 20, 25 = 45 (2d100) |
>>26183
Name: Barrakott
Colour: Redish Brown
Fluff:
Every thirteen moons the God of the Skies graces the Grenarii with its presence. Every thirteen moons they perform the ritual of Sacrifice. And every thirteen moons a shaman ascends to join the God of Skies in his eternal reign. Everything went as planned, however Shaman Barrakott did not find himself alongside the God of Skies, but a new, untamed and unknown land.
Skills:
+ Prestidigitation
+ Survival
Inventory:
+ Bone Mask
+ Spear
Party:
1-2. An extraordinarily sized mouse? It would certainly suffice for Barrakott's needs, however while he would not be able to outrun it he would utilize his surroundings in order to ambush the creature. Certainly it would not be easy, but to slay an unknown beast brought with it a great many opporutinities. Reading from its entrails would certainly be a new experience.
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36f30e No.26186
| Rolled 61, 4 = 65 (2d100) |
>>26183
Name: Magak The tireless
Colour: Green
Fluff:>>26178
——–
Skills:Survival, Textile Art
Inventory:
Party:
1.Find something to be used as a weapon. Preferably a sturdy branch as a makeshift spear but if need be even rocks can be a decent weapon.
2.Wherever the hell I am I need to find food and shelter. Hunt some animals Many many many things can be made from a single animal.
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36f30e No.26187
>>26184
You branch that recently fell off of a tree laying on the ground infront of you. You pick it up and use it to help you walk.
As you get closer, you hear the sound of strings being plucked over animal skin attached to a wooden neck. As you approach you notice a few buildings and some large, fleshy, fat creatures with long necks and short legs. It's a small settlement of ghosts. The ghost plucking the strings speaks in tongues and anothe steps out of a building holding a long, hollowed stick. He points it at you threateningly
>>26185
You climb the tallest dune and look over the desert. You see the mouse like creature burrow into the sands. It's harder to spot but you can see the sand shift as it moves below it. Under the sands, it is much slower.
>>26186
You pull up a thick, long root from the mud. It's weighted at one end where it knots.
You look around you. A swamp is no where to seek shelter
+Inventory: Club
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36f30e No.26190
| Rolled 44, 15 = 59 (2d100) |
>>26187
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills: Herding
Inventory:
Party:
''"Oh great Inti! These must be the souls of my ancestors! Why are they mad at me? Is this why I've been transported here? Am I being punished for my sins?"
1-2) Try to placate the souls of my venerable ancestors with a ritual song, but be ready to run if they become too aggressive
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36f30e No.26192
| Rolled 87, 78 = 165 (2d100) |
>>26187
Name: Magak The tireless
Colour: Green
Fluff:>>26178
——–
Skills:Survival, Textile Art
Inventory:Club
Party:
1. Head east. Hug the water though we need to keep close to water it is vital for life.
2. While moving keep an eye out for wildlife we need food and the raw materials a kill will bring.
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36f30e No.26200
| Rolled 56, 10 = 66 (2d100) |
>>26183
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Y-Year 1843?! Oh dear lord, what is this foul witchcraft?! I-I am daughter and heir of a Landgraf in the Holy Roman Empire in the year of our lord, 1096. I was not fortunate enough to join the crusades and remove Saracens from the most holy city of Jerusalem, but I train hard everyday in combat and if th-there's any problems you're having, I'm sure I can help you!
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36f30e No.26204
| Rolled 26, 31 = 57 (2d100) |
>>26183
Name: Red Bear
Colour: Blue
Fluff: From the pre columbian tribe of the Choctaw. From before the plagues swept through the native american tribes and decimated their population. From before even the fall of the aztecs and the first European setting foot on the lands. Red Bear was a hunter for his people. He would go into the woods and hunt with his blowgun for small game and birds, or a deer if he could find one. (Yes this is a thing I looked it up) He would take the meat of his hunt home to his family and trade some to others in his village for goods. Red Bear's life would have continued this way, if he did not wake up somewhere not his home.
——–
Skills: Survival, Tracking
Inventory: Spear
Party:
1-2. Continue up the mountain searching,
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36f30e No.26205
>>26190
As you begin your song, the ghost with the stick kicks the back of your knees so your legs fold in under you. He picks you up and takes you over to a man. He is not a ghost as he has much darker skin. A spirit stands next to him with a length of rope with a handle. The spirit with a stick points to the man and then places his hand on your chest and says a strange word. He doesn't seem like he means you much harm. He walks you over to the strange creatures and says "Hipaccas" and using hand gestures and body language implies you are to tend to them now. He then shoots fire from his stick off into the air scaring most of the "Hipaccas"
>>26192
You trudge through the marsh with no end in sight. It's a difficult trek to say the least.
As you move you see a very large insect, the size of a rabbit. Its wings flutter at amazing speeds until it reaches a point where it can't get between two trees and its wings fold into its body as it soars through the air, majestically falling, before unfolding its wings and continuing to fly.
>>26200
"We have a fairly easy life here. David goes out and hunts while I cook and clean and look after young Jean here. If you would like to stay a couple nights, we're willing to let you sleep in the front room. David's quite handy and made a lounge out of animal furs, isn't that delightful?"
>>26204
As you continue up the mountain, you notice it's slowly getting colder. The mountain is much taller than you anticipated
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36f30e No.26206
| Rolled 87, 79 = 166 (2d100) |
>>26205
Name: Red Bear
Colour: Blue
Fluff: From the pre columbian tribe of the Choctaw. From before the plagues swept through the native american tribes and decimated their population. From before even the fall of the aztecs and the first European setting foot on the lands. Red Bear was a hunter for his people. He would go into the woods and hunt with his blowgun for small game and birds, or a deer if he could find one. (Yes this is a thing I looked it up) He would take the meat of his hunt home to his family and trade some to others in his village for goods. Red Bear's life would have continued this way, if he did not wake up somewhere not his home.
——–
Skills: Survival, Tracking
Inventory: Spear
Party:
1-2. continue up to see what I can see.
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36f30e No.26207
| Rolled 17, 77 = 94 (2d100) |
Name: Private Terili
Colour: Purple
Fluff: Member of the United Earth Infantry Corps, defender in the horrific battle of Pluto, and skilled soldier, Private Terili has seen alot of action in alot of places. Most recently he fought for his life in the attack on Adrok V, and was spirited away seconds before a powerful nuclear strike devastated the planet.
Skills: Gunmanship
Explore the cave I found.
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36f30e No.26208
| Rolled 46, 32 = 78 (2d100) |
>>26205
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Why yes, that would be lovely! I have to say, for a francian, you are quite welcoming! I can help your husband hunt if it'd be alright?
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36f30e No.26209
>>26206
You continue to the summit, the mountain beneath your feet is frozen over at this height. It's quite cold
>>26207
Like previously stated, it's more of a divot than a cave. There's a shallow overhang to protect you from the elements but you can see just about everything from the outside which really isn't much.
>>26208
She looks dumbfounded. "Well… Sure. If that's what you want but I would have thought hunting is no place for a lady such as yourself. He won't be going out until early tomorrow morning but I could teach you how to sew tonight if you want to. Textile arts are entirely underrated and essential for survival in this strange place."
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36f30e No.26210
| Rolled 84, 35 = 119 (2d100) |
>>26187
Name: Barrakott
Colour: Redish Brown
Fluff:
Every thirteen moons the God of the Skies graces the Grenarii with its presence. Every thirteen moons they perform the ritual of Sacrifice. And every thirteen moons a shaman ascends to join the God of Skies in his eternal reign. Everything went as planned, however Shaman Barrakott did not find himself alongside the God of Skies, but a new, untamed and unknown land.
Skills:
+ Prestidigitation
+ Survival
Inventory:
+ Bone Mask
+ Spear
Party:
1-2. Striking the mouse lethally through the sand and then having to dig it up again would prove too difficult and time consuming in order to be worth it. He would continue to track the animal until it surfaced to deliver the killing blow.
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36f30e No.26211
| Rolled 58, 87 = 145 (2d100) |
>>26209
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; As noblewoman of Germany, I was taught in all arts of self sufficiency, including sewing. I will train for the rest of the night in my swordplay and then in the morning will help in catching food. Thank you very much again!
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36f30e No.26217
>>26132
Name: James "Sir Allihan of Caid" Malroy
Color: Whatever's left
Fluff: The modern day is rife with strange people. People that think they're turtles, people that go to Walmart, and people that dress up to hit each other with sticks. James is the third. In freshman year of college, his roommate convinced him to attend a meeting of people in a field. The shining armor, the acting, and low cut tops all managed to entice the young squire. Fast forward three years, and suddenly Sir Allihan stands tall in the Melees of Caid. His armor, all handcrafted by the man himself, has been colored a dark green. The golden swallow-tailed kite upon his chest shines bright, his chosen heraldry. A history major, the Knight is focused on the medieval era
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36f30e No.26218
| Rolled 72, 36 = 108 (2d100) |
>>26205
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills: Herding
Inventory:
Party:
I-I don't think these are the spirit of my ancestors. They must be evil spirits! I must find a way to escape!
1-2) Do what they want me to do. Try to befriend the Hippacas and the dark skinned man while I work.
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36f30e No.26219
| Rolled 82, 77 = 159 (2d100) |
>>26205
>>26209
Name: Magak The tireless
Colour: Green
Fluff:>>26178
——–
Skills:Survival, Textile Art
Inventory:Club
Party:
1. Continue to Head east. Hug the water though we need to keep close to water it is vital for life.
2. While moving hunt for wildlife we need food and the raw materials a kill will bring.
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36f30e No.26220
| Rolled 39, 53 = 92 (2d100) |
>>26209
Name: Red Bear
Colour: Blue
Fluff: From the pre columbian tribe of the Choctaw. From before the plagues swept through the native american tribes and decimated their population. From before even the fall of the aztecs and the first European setting foot on the lands. Red Bear was a hunter for his people. He would go into the woods and hunt with his blowgun for small game and birds, or a deer if he could find one. (Yes this is a thing I looked it up) He would take the meat of his hunt home to his family and trade some to others in his village for goods. Red Bear's life would have continued this way, if he did not wake up somewhere not his home.
——–
Skills: Survival, Tracking
Inventory: Spear
Party:
1&2. Look around on the low lands and see what I may see.
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36f30e No.26224
>>26210
You follow the creature until it finally pops up. You hurl your spear at it and pierce it's back but not very deeply. It burrows again and the spear falls out but you know it is heavily injured and bleeding. When you inspect your spear, you determine the creature has a thick, protective skin.
>>26211
You practice your swordplay with your unbalanced stick until the sun sets. You must be up early tomorrow so after a small meal of unknown meat and roots, you quickly fall asleep.
You are awoken, early in the morning, just before dawn. David leads you out into the forest and you realise a fault in this plan. He can't speak German and you can't speak English or French.
>>26217
Skills: Acting, Historical Knowledge
You awaken surrounded by trees. To your right is a broad river with a strong current. This place is entirely unfamiliar to you.
>>26218
There's an obvious language barrier between you and those around you. While working with the Hippacas, the dark skinned man approaches you and begins speaking very broken Quechua. He explains that he is "learn helper of your people" and that he's "interest in your life." When you look at him confused he says he "learned white people of your life"
>>26219
You continue your journey East
You see another large insect, this one about the size of your head. Before it can get away, you lob your club at it, crushing it. It has enough flesh for a meal.
>>26220
You look around you, towards the lower land. You scout it out pretty well but there's nothing distinguishable as the island is heavily wooded
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36f30e No.26225
| Rolled 44, 57 = 101 (2d100) |
Name: Private Terili
Colour: Purple
Fluff: Member of the United Earth Infantry Corps, defender in the horrific battle of Pluto, and skilled soldier, Private Terili has seen alot of action in alot of places. Most recently he fought for his life in the attack on Adrok V, and was spirited away seconds before a powerful nuclear strike devastated the planet.
Skills: Gunmanship
1,2. I need a weapon, find a long sturdy stick that can double as a walking stick
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36f30e No.26226
| Rolled 56, 79 = 135 (2d100) |
>>26224
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills: Herding
Inventory:
Party:
"My name is Amaru. What is your name? Where are we? Who are these bad white people?"
1-2) Try to teach him how to speak a better Quechua
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36f30e No.26227
| Rolled 28, 69 = 97 (2d100) |
>>26224
Name: Magak The tireless
Colour: Green
Fluff:>>26178
——–
Skills:Survival, Textile Art
Inventory:Club
Party:
1. Continue to Head east. Hug the water though we need to keep close to water it is vital for life.
2. collect the food and bring it with us. Once we find a place to settle down we can start a fire and cook it.
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36f30e No.26228
>>26225
You find a small limb from a tree laying on the ground near your divot. It's thick enough that it won't break the first time you swing it unless you were trying to and long enough that it has some weight to it.
Inventory: Staff
>>26226
He begins an explanation. "Me James. White people from east, to you land across water. Everyone is slave to them. Not know where be. These people grandson of men who come here. I night our land, morning here"
>>26227
The ground slowly becomes less marshy as you continue east. It's barely noticeable right now.
+Inventory: Bug Meat
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36f30e No.26229
| Rolled 6, 40 = 46 (2d100) |
Name: Magak The tireless
Colour: Green
Fluff:>>26178
——–
Skills:Survival, Textile Art
Inventory:Club
Party:
1. Continue to Head east. Hug the water though we need to keep close to water it is vital for life.
2. Inspect the water see if it is fresh or saltwater.
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36f30e No.26235
| Rolled 95, 45 = 140 (2d100) |
>>26224
Name: Viktoria Ashburg
Colour: Gold
Fluff: Too afraid to harm her her parents bought her the best equipment and trainers to spar with her and teach her the art of swordplay and warfare. She has disillusions of going to war and crusading against filthy fucking saracens for the glory of her family, and god, but women were not expected to war and so she was stuck to play pretend. That's not to say she wasn't a good fighter, she tried very hard to prove her worth and on her 18th birthday, she got her wish waking up in a strange world not her own.
——–
Skills: Swordplay
Inventory:
Party:
1-2; Communicate with hand signals and whistles. Show him examples and then head out for the hunt
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36f30e No.26249
| Rolled 35, 57 = 92 (2d100) |
>>26224
Name: Red Bear
Colour: Blue
Fluff: From the pre columbian tribe of the Choctaw. From before the plagues swept through the native american tribes and decimated their population. From before even the fall of the aztecs and the first European setting foot on the lands. Red Bear was a hunter for his people. He would go into the woods and hunt with his blowgun for small game and birds, or a deer if he could find one. (Yes this is a thing I looked it up) He would take the meat of his hunt home to his family and trade some to others in his village for goods. Red Bear's life would have continued this way, if he did not wake up somewhere not his home.
——–
Skills: Survival, Tracking
Inventory: Spear
Party:
1&2. Keep exploring I guess, head south and downward so I'm not in the cold.
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36f30e No.26250
| Rolled 82, 62 = 144 (2d100) |
>>26228
Name: Amaru
Colour: Green
Fluff: Amaru is a 20 years old boy who worked as a llama-herder under the Inca Empire. One day, his favorite llama went missing, and while he was looking for him he suddenly lost consciousness. When he woke up, he found himself in a new and mysterious land.
——–
Skills: Herding
Inventory:
Party:
"They were born? Do you mean they are not evil spirits? Then how can they summon fire from their sticks?"
1-2) While discussing, correct James when needed to help him learn the language
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36f30e No.26712
| Rolled 70, 52 = 122 (2d100) |
Name: James "Sir Allihan of Caid" Malroy
Color: Pink
Fluff: The modern day is rife with strange people. People that think they're turtles, people that go to Walmart, and people that dress up to hit each other with sticks. James is the third. In freshman year of college, his roommate convinced him to attend a meeting of people in a field. The shining armor, the acting, and low cut tops all managed to entice the young squire. Fast forward three years, and suddenly Sir Allihan stands tall in the Melees of Caid. His armor, all handcrafted by the man himself, has been colored a dark green. The golden swallow-tailed kite upon his chest shines bright, his chosen heraldry. A history major, the Knight is focused on the medieval era.
Skills: Acting, Historical Knowledge
Inventory:
Party:
1&2) Where am I? Did someone slip me some molly at a LARP again? All right, first thing to do is get some breakfast. Craft a basic spear from a tree branch and try my hand at spearfishing.
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36f30e No.26721
| Rolled 50, 87 = 137 (2d100) |
>>26224
Name: Barrakott
Colour: Redish Brown
Fluff:
Every thirteen moons the God of the Skies graces the Grenarii with its presence. Every thirteen moons they perform the ritual of Sacrifice. And every thirteen moons a shaman ascends to join the God of Skies in his eternal reign. Everything went as planned, however Shaman Barrakott did not find himself alongside the God of Skies, but a new, untamed and unknown land.
Skills:
+ Prestidigitation
+ Survival
Inventory:
+ Bone Mask
+ Spear
Party:
1-2. A truly dangerous prey. Still Barrakott would need to finish it off after having injured it this far, no doubt if he did not another hunter would take advantage and bring the animal down. It would make a fine dinner tonight and perhaps its skin could even serve as armor for him.
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