==Uncommon Time Retuned== (Working title)
Uncommon Time Retuned (help me think of a better name please), is a near-total-conversion of FeralPheonix's game, Uncommon Time. 99% of tumblrshit has been removed- including the faggotry/tumblrshit of two of the game's playable characters. This game serves as a "to the side" alternative universe of the original game. Uncommon Time sought to challenge classic hero's story tropes, Retuned seeks to reincorporate them, thus more main characters for the story have been added.
Changes from last demo day.
-- Currently up to Bel Canto, rewrite progress as of this build stops after you get instruments.
-- Truncated dialogue in some parts, mostly arpeggio pass.
-- Added a wandering merchant in dungeons where you can't return to town.
-- Rework of damage formulas across most of the board to make it more uniform and less clunky.
-- Switched from Yanfly's Free-Turn-Battle back to Vanilla, shit was way too clunky for what I needed.
Known flaws, bugs & other shit
-- Just started implementing seperate-window nametags, progress is inconsistent. I will take effort to iron this shit out in the meantime, as 90% of the offending dialogue is strictly in act one.
-- Arena flaws. I need to eventually get a script that allows me to disable the use of items in glissando arena's battle sections, furthermore, some battles have bloated stats.
-- Difficulty is all over the place. This is the challenge working with pre-made content.
-- Healing is broken. Healing is supposed to use part of the target's current missing HP and factor in stats from the healer and the patient, but it's just grossly overpowered somehow.
-- Placeholders galore, the new characters are temporarily using stock stuff and recolors of old characters, plenty of temporary music from other vidya. Some of the party (most notably Mezzo) do not have a good range of faces for certain lines in the game. When I get around to getting my drawing skills improved, obviously I'll do more art.
-- Spelling errors. My writing style is all over the place, as are typos and randomly capitalized words.
Shit I want specific feedback on
-- Teagan and Alto's Characterization. Every single one of the main cast has changed in some way, but Teagan holds a special place with many anons. I want to be sure that her characterization is consistent enough with what anons liked, but also make sure that her new traits work well with what appealed to her.
Alto, I want to make her have more player agency with what she says (even if the game ultimately gets a bit railroaded). Aside from what I have now, what points in the current game do you think I can add some dialogue branches if need be to accommodate for this?
-- Speaking of Dialogue, many points, even though truncated from the original still may be wordswordswordswords, where are these points and what should I do to allieviate that?
-- Boss balance. My overall combat goal (at least in chapter one) is mildly unobtrusive monster encounters, with hard bosses. What areas do I need to balance this?
-- Inconsistencies. Mostly little elements that look and sound "Not right" for characters and such. It may be something I'll bring back up later in the story, but I would like that so I can know in case it -is- something that needs to be changed.
-- Italian language autism. 90% of musical terms are just words in italian, therefore I could use.
Uncommon Time Retuned v1.0.1
Download : https://mega.nz/#!hehnmChJ!m3G5yeUZNsZdvspKq4b7DoLhhgtAcjXbZwPwlM40ehc
download size is still ridiculous because I don't want to risk breaking shit when it already breaks too easily.
Should I wait until I get character sketches to make a real thread for this game, or just fucking post what I got?