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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File (hide): 740134f2c521728⋯.png (1.03 MB,1576x868,394:217,2019-04-23_11-27-02.png) (h) (u)

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f34768 (6) No.33699 >>33704 [Watch Thread][Show All Posts]

Tunnel Vision

>A disorienting arcade style "shooter" where you need to make your shots count because you only get one and you control its trajectory the entire time. taking inspiration from movies like Wanted, and games like Superhot. The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet.

>As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them. Currently we only have straight tiles to the boss, but are adding branching rooms to allow for full turns and dead ends.

Our 1st place winning submission for our colleges 48 gamejam made by 2 people.

https://www.patreon.com/PunjiStudios

https://twitter.com/PunjiStudios

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f34768 (6) No.33700

File (hide): 91eadba7514f021⋯.gif (8.35 MB,506x284,253:142,ezgif-1-10f4149e01b0.gif) (h) (u)

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f34768 (6) No.33701

File (hide): 763b5c4443d527b⋯.png (720.21 KB,766x853,766:853,2019-05-03_11-16-16.png) (h) (u)

currently in a Alpha stage of development, and everything shown here isn't final and the game could face major redesigns and changes in the near future should we deem it worthwhile.

The features/gameplay we hope to add are as follows :

• Branching paths/Dead ends

• Bonus targets

• Score for Close Calls/Style points/level of difficultly

• Story

• Asynchronous multiplayer/Races

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46d2ed (1) No.33702>>33706

>when i reach 400-500$ monthly, i'll be able to acknowledge that there is a sizable following of my content that deems it wise to actually dedicate extra time to getting a project up and running to completion.

The worst part of this is that you actually look serious. Try posting on /r/gaming, you look indistinguishable from the subhumans there.

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0ca2a1 (2) No.33704>>33706

>>33699 (OP)

>Posts Patreon

>Doesn't post game

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f34768 (6) No.33706>>33709

>>33702

>thinking i expect anyone to actually give me money

boy you got some big expectations for me because i'm full expecting that big 0, to stay 0.

that patreon was thrown together in like an hour. pretty much me just blowing it out my ass to get something up and visible for people to see and to tick off a goal on workboard which i'll prob be graded on for my workterm lol.

>>33704

only one person has asked for it, a teachers like 7 year old child, who came along for the judging at the gamejam, loved that the dude explodes and asked if it was for sale.

I can throw together the gamejam submission and upload it somewhere but that's pretty much the entire game as of now.

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0ca2a1 (2) No.33709

>>33706

Yeah it's kind of an unwritten rule that you should post a demo if you want to beg for money. We're not Kickstarter.

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f34768 (6) No.33816

File (hide): eea191b42a018a4⋯.png (1.27 MB,1754x979,1754:979,2019-05-20_10-26-17.png) (h) (u)

The game now has a storefront, alongside updated logos and steam integration is coming along.

looking into how i can setup a small p2p lobby so multiple players can play together

https://store.steampowered.com/app/1086060/Tunnel_Vision/

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f34768 (6) No.33817

as well, story wise from the visuals/gameplay what would be your interpretation of the story if there was one?

i have a couple idea's but seeing if theres a common trend to possibly roll with something similar

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