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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: abe62a98cc92203⋯.gif (3.54 MB,600x326,300:163,absolute absolute final te….gif)

aa96ba No.33616

This is my first time post so hopefully it works properly.

Be an evil alien God in this turn-based strategy where You play as dread Cthulhu!

Draw and create your own nations to add an all new layer of depth to your strategies.

Coming this spring to a PC/Mac/Linux near You.

Am I allowed to shill my website? https://www.cthulhu.fun/

____________________________
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9d9dd7 No.33617

>>33616

so, its risk with magic?

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296a3b No.33618

>>33616

Your website is hideous and slow, your dev blog is empty, and your post would make a blue checkmark twitter sycophant shill blush. I'm going to bully you until you post progress on your next game since this one is clearly done

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aa96ba No.33619

>>33617

Yeah basically. I really hate the RNG mess Risk combat turns into so it's kind of like Hearthstone + Risk but with the garbage luck factors boiled out of them.

>>33618

Lol I am very bad at writing and art, as you can probably guess. Honestly I know it's future-thinking but I'd love to use any money I can get from this game to make a Cthulhu Catharsis 2 that looks really slick.

I only made the website last week and it's kind of a rough draft, but the game definitely needs like a month or 2 to cook. Like I need to fix my multiplayer setup because it's half broken right now haha

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296a3b No.33620

>>33619

The art's fine, just keep it all the same style. What problems are you having with multiplayer? You using an engine, libraries, or did the networking yourself?

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aa96ba No.33621

>>33620

I'm using whatever Gamemaker's giving me. Since I put in the make-your-own-nation mechanic though I'm just trying to figure out how to send the sprites between players. I'm not sure if it's gonna be difficult or not but I plan on trying it out sometime this week. Then I've got:

>put in boats + a raiding mechanic

>put in AI

>put in save/load system

>make up to 5-players work

>polish a lot

And that's basically all the features the game will have, aside from some unlockable cosmetics and Steam achievements/cards. I'd also love to figure out the whole marketing thing because it's really just my 5 friends who like this sort of game who are excited for it.

Being able to sell 500 copies at $15 seems insane to me, but it's what I'd need to justify not having worked at McDonald's all this time instead. Really though I'd be happy with aiming for 100.

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