>>33620
I'm using whatever Gamemaker's giving me. Since I put in the make-your-own-nation mechanic though I'm just trying to figure out how to send the sprites between players. I'm not sure if it's gonna be difficult or not but I plan on trying it out sometime this week. Then I've got:
>put in boats + a raiding mechanic
>put in AI
>put in save/load system
>make up to 5-players work
>polish a lot
And that's basically all the features the game will have, aside from some unlockable cosmetics and Steam achievements/cards. I'd also love to figure out the whole marketing thing because it's really just my 5 friends who like this sort of game who are excited for it.
Being able to sell 500 copies at $15 seems insane to me, but it's what I'd need to justify not having worked at McDonald's all this time instead. Really though I'd be happy with aiming for 100.