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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 96e28d36e56452c⋯.gif (410.65 KB,499x477,499:477,demoday_2.gif)

c3b45e No.33244

OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/

>What is demo day?

A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best.

>That is?

Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Obligatory Notices

Please post criticism/bugs/etc in this thread.

____________________________
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c3b45e No.33245

File: 9df789d705795a9⋯.png (20.86 KB,512x512,1:1,anchor-transparency.png)

ANCHOR POST FOR DEVS

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c3b45e No.33246

File: ee72663f88dcccc⋯.png (288.97 KB,1920x1017,640:339,DemoDayScreen2019-2-2.png)

>>33245

Trigger Control

Trigger Control is a game focused on detailed firearm simulation and giving the player a high degree of control over the character and items in game. It takes heavy inspiration from Receiver.

Escape - Free cursor

F12 - Escape laptop computer

Character Control

WASD - movement

Space - jump

Hold Space - Climb Ledge

Q - lean left

E - lean right

Ctrl - slow movement speed

Ctrl + mousewheel - adjust stance

Ctrl - grab and hang onto ledge

Ctrl + W/S - climb up/down ledge

alt - free look

Inventory Control

click when highlighted - pickup item

0 through 9 - put item in inventory/take item out/swap items

` - holster weapon

B - drop item

Tool Control

R - use the tool

F - focus the tool

Fixed Item Control

click when highlighted - select/use item

move mouse after click - use selected item

Gun Controls

click - finger on trigger

pull mouse back after click - pull trigger

Z - Insert Magazine

X - Eject Magazine

V - Toggle Safety

F - Pull Back Hammer

R - Pull Back Slide

T - Release Slide Lock

Hold F + Hold left mouse then Release F then release left mouse - Fires the gun if there's a round in the chamber, even if the safety is on. This will be fixed in the future.

Hold T + Hold R - Inspect Chamber, this is incomplete

Hold R then Tap T - Lock The Slide Back

Linux 64 bit

https://mega.nz/#!p2gGkawL!hfpo2l7Zdx95p91oHCRnOhLvl-Sh_adzlu63F3VdP6Q

Windows 64 bit

https://mega.nz/#!xi4wCY5R!ev_uasl0HmypFcADfbitm8yg5XI6u7IWPfJQgX1wq7I

Due to an issue with Godot's exporter, images cannot be viewed on the computer.

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784aa7 No.33249

File: 4cf708e1c9d53e6⋯.webm (1013.97 KB,1025x573,1025:573,4cf708e1c9d53e663d16b3486….webm)

File: 47e96f7ab711454⋯.webm (2.26 MB,569x415,569:415,47e96f7ab711454fd3b068dce….webm)

File: 82825a4eb1b69d9⋯.webm (1.92 MB,971x544,971:544,82825a4eb1b69d9e164172df6….webm)

File: 6c56f57ac871c1d⋯.jpg (208.42 KB,1025x564,1025:564,def1716794f4b532586e335f9a….jpg)

>>33245

Unconventional Warfare

I couldn't get all the new features in on time for this, but since there's a build since last DD please try and share what you think!

HARSH critiques are welcome!

https://duque.itch.io/uw

Controls :

WSAD - move camera

QE / Hold Mouse Middle Click - rotate camera

ZX / mouse middle scroll - zoom camera

Space - Pause / Play toggle

G - Use grenade

R - Manual reload weapon

V - Vehicle seat change

T - Toggle movement mode

F - Toggle fire mode

I - Open inventory

C/I - (Worldmap) Open squad info menu

Tab - Toggle Line of Fire UI

Left Mouse Click - Select / change direction

Right mouse Click - Move / (on enemy)Attack

Right mouse Double Click - Move(Sprint) / (on enemy)Move to attack

`,1,2,3,4,5 - selection hotkey( ` = select/deselect all)

Hold Left Shift - Faster camera movement / Queue orders / Multiple unit selection

Hold Left Ctrl - Skip dialogues / Walk

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8dbb59 No.33253

File: af750ae14552f0b⋯.webm (9.72 MB,1024x600,128:75,2019-02-02-1902-30.webm)

>>33246

Nice to see your progress. I like that there's a target now. The gun looks better than before. I didn't notice when the gun ran out of ammo. That happens to me IRL sometimes. The gun gets bugged near the end of the video.

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c3b45e No.33254

>>33253

Thank you for playing. I was told last time that there needed to be something to shoot at so I added a target for demo day. The current gun is less of a placeholder, glad you like it. I've already fixed the floating magazines since some people in the /v/ thread brought it to my attention.

I don't know why but that gun bugging out there at the end is really funny. It threw a fit. The bug seems to come from inserting a magazine that came from the table and has been in the inventory into the pistol. If I had to guess, magazine collision is not being disabled properly.

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ce3d42 No.33256

YouTube embed. Click thumbnail to play.

Shinobu Project

Autistic singleplayer experience with my waifu.

There is a new tutorial inside for controls and instructions.

This is hardly a game and more of a simulation of hanging out with a loli. Will eventually have more outside adventures where you can explore places but the main focus is taking care of her and deep character interactions. I'm working on v0.4 right now which will have more props and stuff you can do with her like video related. v0.5 will have bathing.

Download for wangblows here no Patreon required, it's a free game: https://www.patreon.com/posts/23946970

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f4c4c5 No.33258

>>33245

Fug I forgot. Anchoring. >>33256

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feae56 No.33260

File: 9d7deeb2cfc9377⋯.png (9.24 KB,628x412,157:103,heaven.png)

File: 888ce47baf8432b⋯.png (26.68 KB,580x394,290:197,hell.png)

>>33245

Earth B

An unfinished demo for an RPG Maker game I'm making inspired by LISA: https://mega.nz/#!90pDmaaS!qG2erTzL-gBLstHkGdqv-T2-rIs01MlfawEubzI0OnU

Controls: numpad or xbox 360 controller, 0/B is cancel/menu, enter/A is confirm.

My goal is to make a cyberpunk QRPG that plays open-ended, kind of like Fallout. You're dropped in a world with little exposition and you're given a vague suggestion to kill stuff and collect artifacts. Since it's a 30 minute demo for what's intended to be a longer 5 hour RPG, not much of the story is revealed. Whether or not you want to learn about the world is up to you. There is a Quest Log in your items to help you stay on track.

I did a couple interesting things with the battle system. First of all, there are certain Techniques that "expose vulnerabilities" and then you can use other Techniques that target those vulnerabilities for extra damage. There are also "Gambits" which let you sacrifice 75% of a stat to simultaneously sacrifice 75% of the enemy's stat. Some Gambits expose vulnerabilities without doing damage or costing TP. Then there are a bunch of status effects. You also have the equivalent of "Act"ing from Undertale with "Check battlefield".

I still have a lot of the stock graphics in place, so brace yourself for that…it's not pretty. Music is either by me, from Sonic Xtreme, Nier, or anime.

Due to it's open-ended nature it's been really difficult to beta test so expect bugs too. It's "over" when you are free to leave the city and blow up all three magic barrier generators.

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