58a6bd No.31643
I'm a software dev, have a b.eng in software engineering and game design. So I know how to document, plan, and develop a game. Thing is, I've never actually gone ahead with it besides making pic related in university (the trash sprite art was my classmates).
Just wondering if anyone who knows how/is learning how to do pixel art would want to work on PyxlHaus 2018 with me. It's small, only 15 participants so far. It's one week and it starts tomorrow at 3am. The prize is that someone makes an illustration for you.
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58a6bd No.31644
Here's the game itself, I did the physics, control scheme, music and sound effects.
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ce6439 No.31660
>>31643
>bachelors of engineering in game design
>pixel art
>game looks like that
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ba4b60 No.31661
>>31643
>I'm a software dev, have a b.eng in software engineering and game design. So I know how to document, plan, and develop a game.
Anon. It would do you well to first lurk before posting. Your problem is that you LITERALLY got a meme bachelors degree. Not the software engineer part (although that is still not best), I'm referring to the game design part. It means fuck all and reflecting on the experience you acquired in Uni, it did you bad. DO NOT learn game design as a theory. Learn it in applied situations. 2D Pixel shit is not something you want to come out of college with.
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58a6bd No.31669
We had a capstone on udk, but i contributed nothing and still got a 90. I'm trying to get back into it, anyways I am now working on PyxlHaus with my friend recreating hero core basically.
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125757 No.31699
>>31660
Good game design is more important than pretty pictures. Programmer art is normally not hard to redo. Fixing poor game design in an established game is normally difficult.
>>31661
In any computing course, you're normally required to apply your theory into a project.
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b42316 No.31700
>>31699
not him but, the collision resolution of your game is unsatisfying. The character blocks on the wall. By simply having your character act like a bullet when it hit the wall would simply give a satisfying end game. You could feel the velocity you've accumulated.
Other than that, the game idea is unoriginal, none-innovative or anything really. There's potential but your current result looks like a blue print. I sincerely hope the code is modular and make good use of various design pattern.
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b8c9b7 No.31701
Good luck with your project OP. I suck at art so sadly I cannot help
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172c5c No.31797
A platformer like this? Looks like every Game programming 101 project in every game design book ever.
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b95f78 No.32197
>>31669
>being that fag who doesn't contribute
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