>>31393
Sure! I've actually got a couple of them on display here: https://www.youtube.com/playlist?list=PLIXNn1RJ05CaMCt12wGHaodJUBnTxwwiG
This is by far not all the ones I've worked on. A lot of the first 5 years have just been lost to me (since I stored everything on a USB and didn't really look after it well. I'm still pissed I can't at least look back on them for nostalgia).
From memory, when I was starting out, I used Game Maker 6. Had (and still do) a lot of respect for Mark Overmars. I made (aka: started):
- Tons of platformers
- Some basic 3D games made of the default 3D shapes GM gave you.
- A kaboom clone with Mario and Luigi catching coins for some reason.
- A couple Smash clones which I cancelled because they weren't 3D.
After some years in highschool, I switched to DirectX and Allegro (which I thought was "more professional"), and the latter kept crashing whenever you closed the window which was how you knew it was professional. I made:
- Some of the games you see on the playlist.
- A few bare bones attempts to make a Star Fox 64 clone (didn't get far).
- Even more attempts at Smash clones (which were abandoned because DirectX was too friggin hard).
Eventually, I made the switch to Unity which worked fine for a bit. I mostly worked on the KBARF project, which was based on an idea my friend had (you'll have to forgive the wording in the video by the way, it was made for my portfolio). I'd started working on the pictured game as well, but..
When I found that Unity would force functionality onto a game objects despite me not needing it, I swapped to MonoGame. The pictured game, as well as the OP game were both developed in MonoGame.
The pictured game ("Vaporwave Game") was my project before the OP game. It was based off of a really old game memory I had of a game which was essentially Arcanoid without the bat + enemies (and I've forgotten its name again). I'd gotten quit far too, but what killed it was... the core gameplay wasn't that fun. Though, thinking back on it now, that could have just been because I was working on it near constantly and was looking at it through "burned out" glasses.
And now I'm at the OP game ("Lizard Game"). I think the video in the playlist can describe it quite well, so I'll end this lengthy post here for now.