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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 8ca2d4f427d7076⋯.jpg (223.48 KB,693x512,693:512,20180108_223007.jpg)

f6841b No.30427

Whats with the agdg guys and being so unwilling to actually follow through? Its like every time I talk serious with you people, you freak out and go no-contact, like youre scared of actually getting something done.

In the long long ago, I worked with an independent studio in a permanent position, after a couple of years we had to downsize because we had some salty ass programmers get a beef with each other and ended up with the programming lead the only one left. He about had a cow and we immediately tried to replace them, but this was juuust about the time Indies were blowing up, and suddenly every faggot on gamasutra with a high school programming credit wanted insane levels of pay. The director stepped down and I was put in charge, I put a halt on development, dumped a few dozen grand into the studio, and pulled out some smaller, personal projects so we could produce quick content and get some new cash flow.

Then our servers ????? Resulting in massive data loss, our programmer had forgot to back up his work the entire month, and all of my personal backups of his builds were from the same timeline. He got frustrated and quit, I literally begged him to not give up, but he told me "good luck" and fucked off for 5 years before contacting me again.

After learning just how fucking hard programming is with dyscalculia is (Even a visual system like gmk eventually hits a wall where I get a fucking panic attack trying to figure what the fuck im doing wrong.) I fell into a drunken mess, got a shitty wagecuck job, and have lived miserably since.

But every now and then I come into agdg threads, pick up some guys, and become immediately disappointed by their unwillingness to work.

What does it take to get you people to devote a fraction of time each week towards something you supposedly wish to do? What do you want, scifi games? Fantasy? Noir? Platformer? Action? Puzzle? Ive got them all, premade, in need of nothing but a programmer and artists. What excuses can you possibly keep making?

What is honestly stopping you from saying "you know what, former professional artist and systems designer? Youre right, I need to stop being a self loathing neet, and make a fucking game"?

____________________________
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d6477a No.30428

I find it hard to believe that you have so much experience in the industry and still haven't realized what the biggest obstacle in game development is. Then you proceed to make a venting thread wondering why you have such a shitty wagecuck job. Kys OP.

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f6841b No.30430

>>30428

Please tell me what magical force stops you from putting a little effort into a team exercise?

And i dont wonder why Im out of the industry, i could be back in tomorrow but id be working on antiwhite cancer for a paltry 30k a year, and I want to have fun with it. I have only one obstacle to getting games finished, and its pussies like you who talk a big game but beta out when given a golden opportunity.

Its plug and play, that simple, you only need a programmer and maybe add some extra artists, and bam, you have shed the nodev.

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f7eadb No.30433

Why don't you take your "so experienced that I have nothing worthwhile to contribute" LARPing back to the spooky gamejam thread you made a few months ago. Whether that was actually you or not, from any onlooker's perspective it might as well be. Go bitch about made up shit somewhere else and come back here when you can either contribute to a conversation or do some work of your own.

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6ca207 No.30435

>>30427

>After learning just how fucking hard programming is

In other words you can't do any programming yourself, but think you have the right to complain when other programmers aren't perfect work machines.

>in need of nothing but a programmer and artists

The game doesn't need anything else. What exactly do YOU contribute besides ideas? Ever considered that you may be the problem, not everyone else.

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c45f8a No.30436

>After learning just how fucking hard programming is with dyscalculia is (Even a visual system like gmk eventually hits a wall where I get a fucking panic attack trying to figure what the fuck im doing wrong.) I fell into a drunken mess, got a shitty wagecuck job, and have lived miserably since.

Sounds like you need to read Mein Kampf

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f6841b No.30439

>>30435

Aside from my years of work as a systems designer, concept artist, 3d artist, and creative director? Nothing.

More artists = quicker work, I specialize in character art, I prefer others to do environmental art because I work faster with characters.

>>30433

No, but I do come around every now and then because you guys are fucking lazy sadsacks, my job doesnt justify rejoining the industry professionally, but I also refuse to sink any more money into paying useless faggots to get work done on the weekends as an indie.

>>30436

Literally the only reason I wanted to get back into games is to fight the jewish bullshit happening within the industry, all my work is neutral, trad, or even sometimes explicitly white.

We had a thread on /pol/ a while back about this, and i tend to agree with the conclusion that we need to start shaping entertainment.

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f6841b No.30440

>>30436

>>30439

I should add that if i had never lost the studio, i wouldnt have been set down the redpill path, so theres that.

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c7f790 No.30447

I have taken so long to do any work past deign document rough drafts because I'm an idea guy and I'm ashamed that I have no other talents beside writing. I've tried many times to program myself but I'm just too goddamn stupid to make any progress. So i sit on my work and

Keep slowly working on it until I can hopefully find a team of people interested in helping me. But I honestoy doubt that'll ever happen.

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a7d713 No.30451

why did you even make this thread?

are you looking for people or are you just here to complain about internet strangers being flakey?

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039ed3 No.30452

The vast majority of projects that are started never see completion, and the majority of projects that get completed never see any sales. Shit, even people like Notch and Chris Roberts have fallen down that hole. That's just how it is. And we've all got our own niches here. Most of the projects here don't really lend themselves to a group effort. But hey if you have an idea for a group project then go ahead and share it.

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4f0417 No.30455

It's hard to make a game when certain people *cough*sourcefam*cough* keep mailing bombs and powder to the addresses of any YesDevs he can find.

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2d47ce No.30460

>>30447

Ideaguys are pointless, your best bet is to be one of those faggy "development consultants" that literally everyone with a real job hates.

Unless you are a genuinely good writer or systems designer, you might as well stick with minecraft.

>>30451

Id love to find people, but any and every time you make a thread with any specific direction, two things happen

1.everyone who signs on chats for the night and is literally never heard from again.

2.some nigger programmer steals your work because those robots are about as original as jews.

>>30452

See above.

Ive actually only had one personal project go gold, and I didnt even bother releasing it because that fucking game cannabalt suddenly came out and it was literally the same thing, i was just beaten to release it so it was pointless to publish.

Im well aware that failure is the norm, im just sick of everyone giving up before having a chance to fail.

>>30455

What a fag. Still, digital environments are not difficult to work in, you just have to hope youre not being conned into working for the programmer, so you don't end up getting fucked by another phil fish.

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035863 No.30550

>>30427

>What do you want, scifi games? Fantasy? Noir? Platformer? Action? Puzzle? Ive got them all, premade

implementation is one of the hardest parts of game development, you have no idea how something on paper will actually play out, and then there's the million hurdles that pop up

Have you actually released a game OP? or even completed a small project?

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035863 No.30551

File: 9a3ca20aabcc410⋯.jpg (210.06 KB,600x600,1:1,ShedtheNodev.jpg)

>>30430

>you have Shed the Nodev

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769db8 No.30578

>>30427

I'm in need of someone with good ideas. I spent the weekend making: http://stuffed.argonia-station.com/nano/ and now not sure where to go with it.

It can be edited here: https://ethercalc.org/decokni0ydg2 so feel free to edit (and anyone else). (It takes about 12 hours for it to sync, because I sync manually for now so that I can keep an eye on it)

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f7eadb No.30584

>>30578

You've basically made Corruption of the Champions without the story or random encounters.

Why not add interactions that you can control throughout the day?

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5170c0 No.30703

>>30551

What?

>>30427

Since it's a hobby, motivation > dedication.

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fd0354 No.30750

*Didn't read any comments just dropping how I manage to finish stuff*

If you are having trouble with 'motivation' just do this:

1.when you decide to start a project, be absolutely sure you want to finish it, write why you should finish it down.

2.given that the reason was good enough, dedicate a small effort everyday to it, even if you do 1% every day you would still finish it within 3 months, and you can do even less everyday, as long as you keep doing it.

3.if you are in the mood don't quit because you finished your 1%, keep going until you feel like it

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fe5ae9 No.31296

>>30427

dyscalculia has nothing to do with being good at programming

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048eb9 No.31325

>>30427

I can't fucking work on this botnet machine! that's why!? jesus fuck!

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df6fa0 No.31551

>>30427

For me it's that I have mental disorders which, among other things, cause me to have difficulty with creating and executing plans, realizing motivation, tracking time reliably, and dealing with failure. It causes me physical pain to even think of failure or disapproval, so too often I just abandon ideas for fear of how people will react to me. I've been working on that problem first and foremost.

Someday I want to finish something, but I'm working on my confidence so that I don't retreat at first sign of trouble. I opened up unity for the first time in years the other day, and actually got an idea of what I'm going to do first, so I hope that my first project in a decade or so can actually be completed.

I want you to know, OP, that even if you are just here venting and haven't ever done a thing yourself, that I still believe in you. Someone has to believe in your success, so I will be that person. I hope you find what you are looking for. Now it's time for me to go back to my own wagecuck life-waster. Please wish me luck in return, OP.

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bed3c7 No.31553

You probably didn't follow some methodology.

You need software engineers doing those planning shit because shit is riddled with:

>deadlines

>more deadlines

>debugging

>even more deadlines

Money makes wonders but you gotta have the right people not just the best ones.

You have to prioritize "not fucking up bigtime (like that data loss)" than meeting your ideal shit.

>unwillingness to work

Most of these agdg fags are entrepreneurial so they'd rather bake the cake than do one slice or decorate it as they also have 'several game ideas' on their own or 'new ideas just keep on popping up while I'm at work' kind of crap to the point it overpowers the game they're working on causing them to quit otherwise personal issues.

>What do you want, scifi games? Fantasy? Noir? Platformer? Action? Puzzle? Ive got them all, premade,

Is this a tl;dr of you are conceptfag? Maybe they're mad that their slice of pie is too small while they have some ideas on their sleeves and quite talented with conceptfagging too.

try contacting "art-only guys who makes OCs from other people's ideas" to make your art like lets say Tyson Tan or David Revoy and a programming-only anons on /tech/ who'd skip the details and get to coding then and respect your concept.

Other agdg conceptfags won't accept other conceptfags unless it's a fucking COLLAB or they just want to steal your intellectual property ala-Silicon Valley.

>in need of nothing but a programmer and artists.

You just get the wrong crowd so stop assuming things out of such a small amount of sample size.

>What excuses can you possibly keep making?

The other conceptfags ONLY want to see their concept game to be playable not your concept game though they lack the skill (programming or art or both) so they end up without a product or it could also be that they just want to see yours fail miserably.

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bed3c7 No.31554

>>31553

ADD:

>The other conceptfags ONLY want to see their concept game to be playable not your concept game though they lack the skill (programming or art or both) so they end up without a product or it could also be that they just want to see yours fail miserably.

It means hire artfag and codefag who doesn't have /agdg/ "new game concept" tendencies or who have had few experiences with game development.

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5abb2c No.31559

>>30447

Honestly if you want to be an ideasguy then the only legit position for you is to go out and start cracking open some business textbooks. Get some capital and become a producer.

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8d0fa4 No.31584

kys you mentally ill nodev sourcenigger. people don't like you because your engine is shit.

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225600 No.31604

>>30427

I think I need a person to work with me so I don't lose motivation and stop working on my game after a couple weeks. Maybe just to hold me accountable. I'd probably not quit on stuff if I know there's another person who's depending on me to get the work done.

I'm not a very disciplined person so just stop working in a couple days.

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225600 No.31605

>>31604

anywho I'll post my throwaway email here in case anyone wants to work with me. I can do java and C++. Have made 3 non-game android apps before.

gdg23123@gmail.com

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19e67d No.31607

>>31604

>>31605

What kind of game do you want to make?

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8e5599 No.31616

>>31607

A sidescroller with jokes at the end of every level.

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19e67d No.31621

>>31616

Good luck. I'd help but you probably don't need another programmer.

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d71192 No.32639

>>30427

>in need of nothing but a programmer and artists.

So you're an idea guy then.

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611fe3 No.32640

>>30427

Are you actually offering a payed job, or are you asking to build a team that will "do it for free" until the game can be sold?

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d91f25 No.32645

OP hasn't posted since January and only 2 days after making this thread.

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