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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 84c6c86a78fb320⋯.png (237.34 KB,600x451,600:451,ClipboardImage.png)

ee2be3 No.30073

How can we improve traffic to this board?

Even years back on /vg/, /agdg/ was it's own distinct thing, and shitposting aside, had more than enough traffic to justify its own board. Here we are, but we've been slowly dwindling users sitewide. Even /v/ is much slower and filled with shitposting, and this board gets maybe 1-2 posts a day, and essentially is a slower archive of the /v/ threads.

I always thought of /agdg/ as it's own entity, rather than piggybacking off of /v/.

I should mention that I'm not the board owner, but a concerned anon.

____________________________
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7137a4 No.30092

Make 8chan popular. That's the only way.

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7e75a1 No.30105

>>30092

And how should it be done without all those newfags shitting it up?

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c5c8f8 No.30106

Encourage people to post here instead of the /agdg/ threads on /v/. Basically, encourage people to post a thread about their project here.

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0efc57 No.30109

>>30105

You can't. There's not enough desireable people to make this place popular. Either you have it ded or you have it newfagged.

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7e75a1 No.30114

>>30109

>Either you have it ded or you have it newfagged.

I take the dead board(-s) then.

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a9e04c No.30115

Less and less people knows how to make their own videogames, therefore they post less on board like /agdg/

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70ef12 No.30119

>>30115

Is that really true? It seems that it's becoming easier and easier for people to make games.

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a9e04c No.30120

>>30119

Making videogames is more and more ACCESSIBLE but it doesn't mean people knows how to make them because they're lazy when it comes to learn coding. If you ask someone if he prefers to play pr make a videogame, he will probably say that:

<"well, I want to make a videogame but I just don't know xd so I play them"

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d8e689 No.30122

>>30115

That idea's as ridiculous as your grammar.

People aren't forgetting how to make their own video games.

The divide between playing games and making them is one that can only be bridged with hard work, creativity, and some programming know-how.

Some people get discouraged before they can make a first project because they realize it's hard work. Others make a project or two, but they put their 40hrs/week into a paying job due to the difficulty of making money off a small project.

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c5c8f8 No.30123

>>30115

No. It's people giving up on making games either because they chose the wrong tools, had too much of an ambitious project, or some aspect of game development was too hard.

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a9e04c No.30124

>>30123

>>30122

Seems that people never wanted to make videogames

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ee2be3 No.30306

>>30124

I've been remaking basic shit for over 7 years. I might finally have a demo soon, from a project I started 2 months ago and haven't abandoned

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3f6fe9 No.30480

>>30306

Maybe there should be a boot camp primer with stepping stones or something stickied so people know what they're getting into. Something like game 1 create Pong and then game 2 steps up from there as a walking simulator etc.

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c12d85 No.30482

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a525f8 No.30490

>>30482

Basically yes.

People need smaller hurdles to post their progress and completion on instead of all the giant projects left unfinished and demotivating everyone.

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c12d85 No.30493

>>30490

I think that's something we can put on the wiki. We can just link to it on the Design + Implementation General Thread.

My order would be something like this:

>Tic-Tac-Toe

>Pong

>Breakout

>Scrolling shmup

>Platformer

>Action-adventure/RPG

>RTS

But as someone who has only worked with frameworks and not full engines, I don't know if this would work for everyone. I've seen Unity devs create FPS games as first projects but people who only use frameworks like me can barely make a decent platformer after having 3-4 games on their belt.

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a525f8 No.30495

>>30493

Well then the guide should include a part about where to start.

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571ba1 No.30574

>>30493

>the wiki

What wiki?

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7a09d6 No.30576

>>30480

As sad as it may sound, I believe the main reason people gain and lose interest is because of the lack of overlap between playing and designing/implementing games.

A 14-year-old can play every game under the sun for 5,000 hours without giving up because they are entranced by the instant gratification of the gameplay. That same kid is given a couple non-trivial problem in making a project and gives up because even if they solve each problem, they're not getting any gratification.

Similarly, kids choose huge projects because they don't want to believe they'll throw several afternoons into game dev(much less the hundreds of hours it spent getting things wrong the first time around) and not get something special to show for it.

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424d93 No.30588

>>30574

Are you new or have you not payed attention for the past several months. >>29441

>>30576

Holy shit, you're right. Successfully implementing a new feature or fixing an annoying bug is nowhere as near as satisfying as completing a difficult level in a game.

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571ba1 No.30589

>>30588

>Successfully implementing a new feature or fixing an annoying bug is nowhere as near as satisfying as completing a difficult level in a game.

I'm pretty autistic but I'm going to assume this is sarcasm.

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5a5a16 No.30590

>>30588

>Holy shit, you're right. Successfully implementing a new feature or fixing an annoying bug is nowhere as near as satisfying as completing a difficult level in a game.

Your personal values/preference/attitude are irrelevant to this conversation unless you're one of the people that abandoned game dev and came back to check up on the place. If that's the case, I can just ask you why you left.

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825ba5 No.30604

File: 4792bd23214948c⋯.png (382.56 KB,1920x1080,16:9,Programming roulette.png)

>>30495

>the guide should include a part about where to start

This

Idea guy, here. But I'm an idea guy that understand that nobody will make my games for me. And I don't know where to start. I'd like to find a roadmap with baby steps on what to learn next. A bit like pic related but not a roulette, more like a progress chart to follow. Something that begin with some console "guess the number".

I had some hope with GameDev.Life but it has been dead for over a year now and never really took off anyway.

Is there such a noob-friendly place to learn from scratch?

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f138a2 No.30613

>>30604

The main problem imo is that there's many different ways to make games. The approach changes completely on the very first step you'd take depending on how you want to make games.

It's like writing a tutorial for going to a shop, you could walk there, ride a bike, ride a car, take public transport, call a friend to take you, or call your grandma to go for you depending on your situation and preference. The detailed instructions to take in each case are completely different.

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8cf8b0 No.30622

>>30589

It is

>>30613

I think we should create two separate guides: one for those who want to create games using full engines (Unity, GameMaker, Godot, Unreal, etc.) and one for those who want to create games using frameworks (Love2D, Pygame, MonoGame, SDL, etc.).

I also think we should create more articles for these tools on the wiki. It could tell people what they are getting into.

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493249 No.30623

I don't think we need more traffic.

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