[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/agdg/ - Amateur Game Development General

AGDG - The Board
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload5 per post.


Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: fcc223a3eb56b57⋯.png (595.75 KB,1362x612,227:102,521523412341.png)

fc8456 No.29609

Started kickstarter friday. Only got 3% so far. Demo's in the campaign. What else do I need?

https://www.kickstarter.com/projects/1639197016/rise-of-the-foederati

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0b0a53 No.29611

File: 7bb65d36f5e7efe⋯.jpg (86.9 KB,680x496,85:62,30rzgjm5.jpg)

File: 719046bcdbf5b5c⋯.jpg (94.77 KB,680x496,85:62,30rzgjm6.jpg)

A more concise pitch.

From that page it seems like your efforts went into everything except the game itself, and when I try to skim through I'm having hard time understanding what the game actually is. Video started with the same feeling, like it's trying to sell me the game without showing me the game. Something mmo something something tactics and history..? Gameplay section is way too long and disjointed, it's like watching a lets play episode 27 rather than a showcase of the game and it's features. You should NOT be having framerate issues with a game that looks like this, and even less you should be exclaiming it in the video.

If it's a /tg/-tier game then that's just not my thing, so maybe I just don't get it.

Tell your artist to get a new monitor or something, jesus christ. Everything looks like it went through some kind of a burn/dodge filter, and the composition is messed up. Take pic related for example, it's clearly about some dude delivering a scroll, but he's completely in the dark all of my attention is drawn to the blinding light behind the guard and whatever ceiling light is falling down.

This is more of a game-related feedback but spend more time on your ground textures. Spend a lot more time on them. The ground texture is one of the most important textures in this type of games, and it seems like you just slapped a noise filter on a flat green plane and called it a day. The texture you have on the floor can completely kill the aesthetic of your game, and it kind of does in your case. It's not helped by the lazy looking white grid overlaid on top of it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

e9fb2a No.29615

>>29611

Definitely what this anon said.

That trailer had 5 seconds to get my attention, and the orchestrated powerpoint I was presented with failed to do that. I skipped ahead to find gameplay being mumbled about and an apology for framerate. Lag in a 2D game communicates poor optimization/design to the audience.

I would recommend such a video be remade with a confident speaker selling this product with related gameplay displaying the selling points. You should open with whatever gimmick or design decision makes this game worth the viewer's attention.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

fc8456 No.29619

>>29611

Thanks for your feedback. Yes, we had hundreds of issues with recording gameplay, but you can test the gameplay yourself by downloading the demo.

The ground was a problem since day 1, I'll take a look at what can be improved in the future.

>>29615

The campaign states in multiple areas the "gimmicks and design decisions" are in recreating a period of time with priority based in historical precision, in-depth tactical choices and massive planned content.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]