97e080 No.28361
Anybody here work with any kind of homebrew development? I've been looking at some homebrew toolchains and poking at a few sample programs for the NES, GameBoy, and GameBoy Advance (I've done a little bit of DS and 3Ds in the past) and it's pretty fun. It would be pretty cool to do some collaborative work with somebody on an open source NES or GameBoy game. You'd need some ASM and C experience (art and music would be good too, but I'm primarily looking for other programmers to work with; programmer art is fine with me).
Also, general homebrew discussion.
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97e080 No.28545
>>28361
>NES, GameBoy, and GameBoy Advance
why not SNES?
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97e080 No.28546
>>28545
I'm open to it. I was just listing what I've worked on, not the only things I'm willing to work on.
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97e080 No.28676
What kind of game would you make? Side scrolling platformer? Top down rpg? A puzzle like Tetris or Dr Mario?
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97e080 No.28677
A few years ago, I made a puzzle game for the NES (it was a version of Mastermind) in assembly. It was definitely a new experience for me, but it was a lot of fun and very rewarding. Maybe some time I'll go and make a new, more complicated game in C.
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97e080 No.28712
>>28676
Probably just a platformer to get into the swing of it. RPGs and puzzle games have way more balancing involved to make them fun. Platformers are far easier to make fun with less effort.
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97e080 No.28733
>>28712
I've been programming a side scrolling platformer in C for the sega mega drive/genesis, it has worked out pretty well so far but I've had a few issues so I'm sort of taking a break while I figure out what to do to fix the issues.
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97e080 No.28734
>>28361
Sounds interesting, can you post some links to the tools and documentation you're working with? I've wanted to learn to program the 6502 for a long time.
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603459 No.32323
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