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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 9c0280c80ce065b⋯.png (7.27 KB,206x245,206:245,images.png)

493df9 No.28219

Some older anon can give me a hand here?

I had the dream of making games since I was a teenager, but now that I learned the basics and I'm basically archieving it, I dunno, something changed on me.

It's something that changes from wow, I'm going to be the best indie developer in the world, I'm gonna beat everyone, wow, everyone's going to suck my dick.

It simply changes to wow, it's another fucking shit job, with 8 daily hours of work, most of the time the work will be boring shit and it will suck balls.

It's something that simply came, It changed from wow, I'm going to be the next notch, I'm going to be rich and famous to wow, I just want to make enough money to be able to sustain a frugal life.

It's like something that humbles you.

The worse part is that I'm just 27, dunno if the 30 life crisis have something to do with it.

____________________________
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493df9 No.28220

not sure what you want help with, realizing that not everybody can be a rock star is a part of life. even if you have top tier talent the chances of making it big are slim.

and your wording comes off as you wanting to be famous instead of inherently wanting to make games. either do something you enjoy or do something that makes money and keep a hobby; chasing fame is worse than buying lottery tickets.

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493df9 No.28221

File: 817aabb1fe39ac4⋯.png (285.28 KB,600x531,200:177,13404590082143202833planti….png)

>>28219

Now you know what life and creating life is all about, OP.

Embrace the suck. That's the only way wonderful things can happen in this life.

>>28220

>rock star

Or, you can cuck it up and sell your soul to Satan for easy shekels or something, just like rock stars do. Up to you.

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493df9 No.28228

>>28219

You aren't having a midlife crisis, that happens when you subconsiously realise your wife's womb is slowly becoming barren.

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493df9 No.28229

you have to pick something that will be rewarding, and not something that you find fun at the time, because your infatuation with that thing will surely expire at some point

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493df9 No.28242

File: 7fbbe69ffcfc172⋯.png (1.28 MB,1098x1182,183:197,1475862117131.png)

I've made 3 games and done a shit ton of programming for years now none of it has made me money or recognition. I even open sourced one of my games and i dont think anyone noticed (it was kind of shit tier anyway)

I think the problem is the lack of passion. You have to work on something you really want to work on, something that not even starvation and death will scare you away from. you proabbly won't be making games for money, but i think its better to make something you are really passionate about and end up dieing due to it (le noble death) than slaving away and making things just to barely get by.

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493df9 No.28248

File: 78b6e312997792e⋯.gif (1010.23 KB,480x247,480:247,sleepy at work.gif)

>>28219

Just making games is not what you want, you want to make YOUR game

This is why you hate it, i worked as game dev doing shitty browser and android games and i hated it. But now im making my own game in my free time and i never felt more motivated and happy, once i get a nice demo going i will start an indiegogo campaign and leave my job to work fulltime in my dream game

You will only find happiness making the game you want to make and play

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493df9 No.28349

>>28220

> even if you have top tier talent the chances of making it big are slim.

Making it big is random chance. Toady One has more talent in his shit than Notch has in his entire body, but Notch is the millionaire.

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493df9 No.28364

>>28349

Because Notch made something that the masses happened to like. Toady knows his game will only ever be appreciated by a niche group and he's fine with it.

That is to say, don't pander to the masses or any groups because your creations will always suffer for it. But do be aware of your potential audience.

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493df9 No.28395

>>28242

What games have you made anon. Send links

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493df9 No.28404

>>28242

Its all in the design, m80. You need to figure out what experience you provide the player with before anything else and every change you make you iterate on that expirience and do a mental check if it still makes sense gameplay-wise. If you had many unsuccessful games you probably made genre cutouts/clones of previous games. Or, worst case, you made them too big and never quite fleshed them out.

ofc you could've been also just very unlucky or unmarketable (mspaint turds for assets, fart music etc.), in which case games themselves had fuckall to do with it.

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493df9 No.28661

Every dream is like that, anon. They say success is 10% inspiration and 90% perspiration, and people tend to forget about the latter part when they dream.

In my experience the real proportions are more like 0.2%/99.8% though.

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