Hi, not sure if this is worth an OP but couldn't find a fitting thread.
I work on a parkour game and currently I try to find a formular for running/jumping.
I came to the point where I have to decide how deep one can fall without taking damage. I chose to take the acceleration done in a vertical jump and interpret it as deceleration at landings.
The character can fall deeper than he can jump upwards. Because:
Right before jumping he knees with a 45 degrees angle of the thighs, which is a acceleration-path of 1/sqrt(2)'th of the leg lenght.
But at landing the character can do a roll which I interpret as 2/3th of the leg length for deceleration. This is longer than 1/sqrt(2)'th which means he is able to decelerate from ~11.1m/s to 0
This results in my case in ~7.2m depth for maximum depth.
What I want to know: Do you think this is somewhat realistic?
btw The character can run and sprint. In the picture it is f(x) and g(x). g(x) seems awfully long with the ~7.2 depth...
Sadly I need to do such stuff before working on the map or otherwise I dont know how high I can make walls etc.
If I find the help here useful I'll post the soccer stadion I have as a map wip atm. :3