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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

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d0cc51 (10) No.27863 >>27890 [Watch Thread][Show All Posts]

How do I practice?

Are there common ways to warm up before designing and coding a game?

Stretches or drills I can excercise to throw myself into it?

Like maybe recreating a randomly selected wario ware game from scratch or something.

would that help me in the long run, or would I just be wasting my time.

____________________________
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d0cc51 (10) No.27864>>27867 >>27890

Make pong, then tetris, then a platformer.

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d0cc51 (10) No.27867>>27868 >>27869

>>27864

Just downloaded Unity, I'll try to make a small MMORPG to start off with

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d0cc51 (10) No.27868

>>27867

attaboy

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d0cc51 (10) No.27869>>27887

>>27867

>unity

>learning anything from pressing button and shit scripting

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d0cc51 (10) No.27881>>27893

Modding games helps a ton because you can sometimes learn how the inner workings of the engine fit together.

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d0cc51 (10) No.27887>>27921

>>27869

>Not using established tools

>Developing anything worth anything

Pick one

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d0cc51 (10) No.27890

>>27863 (OP)

Pretty much any programming will help you, so long as you pay attention to it. Just start somewhere and then ask questions as they arise. The important part is starting.

On the other side of this, make sure, when you do something, you understand why you're doing something, rather than just the specific thing you did. As long as you learn something, you didn't waste your time.

>>27864

Has the right idea

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d0cc51 (10) No.27893

If you want to make games, then you have to smart small and work your way up. Make simple arcade games in your language of choice. IF you do decide to do a project, make sure to finish it.

If you just want some programming exercises, try these sites:

https://programmingpraxis.com/

http://rosettacode.org/wiki/Rosetta_Code

>>27881

This is also a good idea if you want to explore something that is out of your level of experience. Scour github for a simple open source platformer or something; there are plenty out there.

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d0cc51 (10) No.27921

>>27887

>implying "established tools" are simply about clicking button on big engine

by learning unity you just learn a tool, you're not being a better a better programmer or artist. You're not even taking time learning basic game design.

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