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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 852669c8353d0d5⋯.jpg (54.05 KB,460x215,92:43,header.jpg)

File: 6e7bc10d78d16ff⋯.jpg (12.21 KB,225x225,1:1,images.jpg)

069ee6 No.27761

What are the best strategies for marketing your game? Where are the best places online to get the word out? What makes a good sales pitch?

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069ee6 No.27762

YouTube embed. Click thumbnail to play.

>>27761

extra credits does a decent job of covering the basics in 5 minutes. but you're going to need to be more specific if you're actually trying to release a game. there's a reason marketing is a 4 year university course, you could spend hours on each of the dozens of steps in the process and still fuck up.

https://www.youtube.com/watch?v=nBH_X3hMvn4

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069ee6 No.27764

>>27762

>more specific

It's a top-down hentai fantasy RPG.

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069ee6 No.27783

File: aa07d2e44e1fed8⋯.jpg (46.26 KB,675x530,135:106,1445901233747.jpg)

>>27762

>Extra Credits

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069ee6 No.27785

File: 07736db5f5e5fc0⋯.jpg (30.62 KB,400x400,1:1,tuco.jpg)

Marketing isn't hard. I have a mandatory marketing class in my graphic design course and didn't learn anything mind blowing. Just put yourself in the shoes of the consumer and think about where seeing your product would speak the most to you, and how it's best presented.

If you want to make banners and such: create some drafts, ask people you know for an honest opinion whether it would make them interested in seeing more. If it doesn't, start over.

Something that's incredibly obvious but people don't really realize is that most effective ads have a face or a character as the focus. That alone is not enough, but it's a start. The REALLY effective ads stick out and for that there's no guaranteed recipe for success, so get creative.

But honestly, the easiest way to market a game is just posting progress and interacting with people. The average person has a really short attention span, so an ad on some random website will be lost on most people. First impressions are everything and nothing works better than the recommendation of someone they know. Word of mouth is what you want to rely on, since I doubt you have the budget to launch a huge shilling operation (which can also fuck up said first impression because it comes across as dishonest if found out).

This is provided your game actually looks good. So put some effort into it, you lazy faggot.

>>27762

>unironically linking Extra Credits

Please go back to halfchan/reddit.

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069ee6 No.27822

File: 6d166f0a20da07b⋯.png (1.41 MB,7802x6822,3901:3411,yergay.png)

>>27762

>extra credits

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069ee6 No.27823

>>27762

>extra credits

>taking any advice from a guy who cried because he played mmorpgs and hurt his girlfriend's feelings

>taking advice from someone who worked on some shitty mobile call of duty thing or nothing that mattered

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069ee6 No.27824

>>27823

You forget the best part

>GUYS GUYS, WERE RUNNING OUT OF INTERNET

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