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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1468312920365.jpg (211.06 KB,1920x1080,16:9,maxresdefault.jpg)

eec577 No.27241

I really, REALLY want to hear your opinions on this.

____________________________
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eec577 No.27243

I was thinking about talking with a friend and doing something similar 5 years ago, but never bothered. Data mining and casualization of an already casual game aside, I am not against the idea.

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eec577 No.27249

I think it is a fun and unique social experience, and judging by how many people play it, it will be a huge influence on many games in the future.

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eec577 No.27251

>>27249

It's actually a 100% complete clone of the company's other mobile game, some gook grinding simulator

The only difference is the branding, and just because it's Pokemon, it's one of the most popular games in the world overnight.

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eec577 No.27253

>>27251

well the theme really makes the game, if you really wanted to be a hacker in real life, you can actually be one and stay inside, this is as close to being a pokemon trainer as it gets.

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eec577 No.27262

It's a cutely packaged geo data harvesting service

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eec577 No.27338

I always said Nintendo needs to stop developing consoles and focus on phones, consoles and pc.

I was right but i feel like i had an idea and no one gives a shit about it so they make this crap.

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eec577 No.27347

>>27338

Well this game actually makes since not to be on a console or handheld.

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eec577 No.27355

I really enjoy watching the progress on the GPS map and going from landmark to landmark when I'm out walking.

I feel like A remake of a simple RPG like dragon quest 1 would be really interesting

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eec577 No.27359

File: 1469194706129-0.jpg (85.45 KB,619x386,619:386,pokemongo-619-386.jpg)

File: 1469194706129-1.jpg (179.93 KB,1080x1920,9:16,CnDiBcDUEAIgJYA.jpg large.jpg)

Surveillance paid for by the masses themselves.

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eec577 No.27434

>>27262

this tbh fam

install gentoo now.

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eec577 No.27509

it's genius as a marketing platform. being able to directly pay for foot traffic instead of ad impressions is something we haven't seen before, at least on this scale.

the game itself needs a lot of work. niantic obviously didn't foresee the success and I have no idea how they're going to moderate such a large user base, especially with the apparent conflicts of interest. cheating is also an issue I don't see them solving, made worse by the game's semi competitive nature.

only just started playing but I'm already a bit skeptical about the mechanics. I'm guessing the success so far is mostly from the social aspect, which could keep it going indefinitely. not sure if just adding new pokemon is enough to keep people's interest once players enter the late game. they'll definitely come up against more competition now that they've proven the idea.

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eec577 No.27510

I think it's not a game, it's fucking boring, it's a data tracking app, it's a real life meme.

I don't give a shit about it, I will continue to emulate old pokemon games as usual.

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660dc2 No.29331

fix

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e01774 No.34287

I'm a programmer and I've been involved in tons of /v/ and /vr/ projects that have crashed and burned. Various experiences:

* I work in Linux with C++ and OpenGL primarily. Team chose Unity as a platform, which didn't have any Linux support at the time. I was the only person who knew how to program, and the other "programmers" had never touched anything except HTML. Lots of art and concepts got done, but almost no programming. I wanted to help out, but contributing code was difficult because I haven't used C# in years and I couldn't test my code. Also, nobody knew how to use source control. It died within two weeks.

* Programming got done, but all the artists dropped out. Game was to be in 3D, and we got a couple unrigged models (and one half-rigged one) but wasn't enough to work with. Our programming-art level models were good enough, but nobody wanted to spend hours on rigging as well as hours on programming for a hobby project. It died within a month.

* Programming got done, sprite work got done, lots of sample levels and level editor got done, but nobody wanted to get around to actually finishing the damn thing except me, and when I wanted to release the source code and level editor to the community FOSS so somebody else could do it, nobody else was willing to let that happen, so it's dead in a dropbox somewhere (none of the other programmers knew how to use version control) because it's proprietary

Those are the more notable ones. Every other project pretty much can be summed up as "everybody started off super stoked, but then everybody got burned out and dropped out, starting with the musicians, then the artists, then the writers, then the project management, then the programmers last". I wish I could do it with just programmers alone, but it takes so much fucking work and time to model, rig, and animate even shitty programmer-art models.

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2efed1 No.34313

File: 962d37d9074c5ea⋯.jpg (68.42 KB,1284x782,642:391,CHZeJnc.jpg)

My university was doing experimental AR shit all the way back in 2010, basically walking around with a fucking PC strapped to your back and wearing VR goggles. I think there's potential, but it seems nobody has come up with a good idea yet. I mean it's not like people want to play an RPG where you have to literally walk to the next dungeon, but some kind of AR version of the ancient browser game Urban Dead, where people walk around infecting other players by standing near them or something could be fun.

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