a40ed8 No.26367
This shit is amazing, but I don't see a topic on it yet. Just finished my first project and I'm pretty excited.
What have you done in LÖVE?
https://love2d.org/
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a40ed8 No.26377
LOVE is fun but Lua being dynamically typed and Love/Lua in general lacking dev tools may bite you in the ass for a larger project. It's pain in the ass to debug.
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a40ed8 No.26419
How well suited would this thing be for a KoDP clone?
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a40ed8 No.26444
>>26419
As great as King of the Dragon Pass is you could probably make something similiar in freaking Ren'py.
So yeah I'd say LÖVE is pretty viable for a clone
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a40ed8 No.26719
>>26367
I made a shmup that made like 15 bucks. But I'm actually kinda shit at programming and have been too busy to keep working on it.
dawnbreez.itch.io/segment16
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a40ed8 No.26750
Seems like a pretty cool engine. I'm going to try to make a breakout clone. Once I'm done with that, I'll edit it to have multiple levels, each with different small objectives akin to WarioWare (while keeping the paddle/ball gameplay)
I have collision and movement set, working on getting the ball to work like a ball.
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a40ed8 No.26771
How optimal would this be for a TRPG/SRPG?
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a40ed8 No.26788
>>26771
I don't think I've ever seen as much as a regular RPG made in love2d
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a40ed8 No.27362
>>26377
In my day all we had were line number error messages and the single-step function and we were grateful.
That said, Lua doesn't have good debugging facilities, but it's not hard to gin up the output and control you need (well, it's not hard to gin up the output anyway).
>>26367
I'm working on a game, right now it's all placeholder art because I can't draw. I have collision the way I want it along with movement and it's handling player health and knockback correctly along with player and enemy death and player attacks. I have almost all the functional bits of the game in place. Unfortunately I'm at a loss as far as level design, so I'm still using the little starting area I built. I'm also starting to consider making it top-down instead of side-on, but I'm not taking that very seriously, because it would make it feel very different and would make drawing and animating the whole thing that much harder.
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a40ed8 No.27373
>>26771
I'm making classic grid based dungeon crawler with it and I've seen few rogue likes and even shitty pseudo-MMORPG.
It's not impossible nor hard but there's basically nothing as far as code snippets, tutorials or libraries go for RPGs so be prepared to pull out your favourite pen&paper rulebook and make everything from scratch.
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a40ed8 No.27833
>>27373
To expand on this now - I'm reaching the point of completion with the dungeon crawler and while my code is pure spaghetti and debugging is sometimes hot mess Love really isn't a bad choice for RPG since it really makes working with tables and arrays easier than when fucking in plain Lua.
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816cec No.29337
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