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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: 1458970375167.png (1.01 MB,768x672,8:7,GameMaker_ Studio 24_03_20….png)

d025fa No.26188

im working in a videogame and i want to know your opinions https://www.youtube.com/watch?v=ddOFgRY_2Jc the game is abot a block in a lab or something and you need to push the block whit fire to reach a goal or a dor .. but theres traps in the way

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d025fa No.26194

>>26188

did you record that trailer by pointing your phone camera at a CRT monitor?

and the field of view is so small I don't know how you're supposed to know where your going. do you just move around randomly until you find the goal?

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d025fa No.26196

>>26194

no, is not recorded with a phone or something, the game looks like a monitor because you see the camera security or something, and is goin to be a map in the screen

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d025fa No.26197

>>26196

if you want a demo or something , i tried to make this game before,but with another engine(made by me) and no one play the game, http://gamejolt.com/games/super-bloque-man/22158

but im making this game with new levels , new graphics like dynamic shadows, ambient occlusion and more they play the same, but the old version is so super hard and glitchy but this version is more better

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d025fa No.26198

in the demo of 2014 the controls are, right click , r to restart the level, and space to restart the game...

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d025fa No.26201

>>26197

guessing english isn't your first language. but you really have to work on your trailer and description. you can't expect people to download and try something that doesn't look fun at a glance.

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d025fa No.26202

Remove the shitty security camera effect. Not only is it horrible to look at and hurts the eyes, it adds nothing to the game and I have no idea as the viewer what it's relevance is to your game idea at all. It just seems like you've added it because you think it's cool.

As for the rest of this video, I don't get what's meant to be fun about it so far.

Just looks like someone who's figured out the basics of a 2D physics engine and slapped some custom graphics on top. Nothing about it looks fun at all.

Think of an actual theme for your game, don't just find a gameplay mechanic and slap random graphics on top.

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d025fa No.26212

>>26202

do you play the demo?

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d025fa No.26244

>>26196

Neat.

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d025fa No.26303

>>26212

no, that was in response to the video footage linked in OP.

if the demo is entirely different to the footage, why link the video?

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d025fa No.26304

> game developers who can't spell

How does this happen?

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d025fa No.26317

>>26304

retard-proof game engines.

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6aceb5 No.30033

Is there a Frame by Frame Animation Program that can do the following Thing:

If I place a pixel graphic on my Animation Frame 1 and then go to another Frame (for example Frame 5) and move the object on that Frame, it would be nice if a program animates the space between the first and the 5th Frame.

With camera layers you can do that. But what is with pixel graphics? It would make Things much easier.

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eed805 No.30158

>>26682

looking for this

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da4236 No.30370

>>30033

This would depend on your image editing software.

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