148681 No.26017
A anthro VN.
I'm looking on forming a team to get this project of mine off the ground. The brief outline is done. The detailed outlines are not. We've already got a code person. Art will be acquired later. If you can write, have free time and are interested. We could use the help. The more the merrier.
Thank you.
____________________________
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148681 No.26019
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148681 No.26020
>we've already got a coder
>art will be acquired later
>looking for a writer
And what are you doing in this project, OP?
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148681 No.26021
>the art will be acquired later
>VN
Hahahaha.
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148681 No.26028
>>26020
I'm project manager. I do editing work and follow up with other team members. I also ideaguy and handle the resources.
I'm close to publishing a book and I wrote a webcomic. I tried to do a crowdfund for a game concept last year but it didn't work out because there's no fanbase. This VN should be feasible, as long as volunteers don't flake out.
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148681 No.26031
>>26028
You mind providing links for the webcomic and the crowdfund?
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148681 No.26032
>>26028
This better not be twoshits webcomic
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148681 No.26033
In my experience if the leader is not one of the main guys behind the project, in this case, coder, writer or artist, the project won't work. The writers for a VN particurally are the ones that have to handle most of the work, so having an idea guy talking shit to hurry his ass to write a story that comes from someone else idea is just frustating. Learn to write, code or draw anon, and then do the VN, if not you should just try to join another project to gain experience and some background so people can trust you before talking about yourself as a "project manager", that for an indie game or in this case visual novel is just a code word for "lazy leecher".
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148681 No.26037
More details: It's a romance set in summer art camp. There will be five girls to pursue. MC likes video games.
>>26031
https://www.indiegogo.com/projects/tails-of-tactics#/
It used to have a thread here but gone now. I didn't think things through and put all my eggs in one basket: the engine-maker. When my ace in the hole dropped out, he realized this was too big for him to do alone, the ship sank. I learned something from it. Plus, that's how I met my current codefriend.
>>26033
I'm more comfortable fixing another writer's words to suit the story than typing prose myself. Even in RPs, my style isn't wordy.
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148681 No.26040
>>26037
> custom engine
> 85K for what looks like a pixelshit game
I see what the problem was.
You need to think like a businessman, not a dreamer. Look up Marble Syrup, they started out stealing art and using royalty free packs. Now they receive thousands in Patreon and can afford to hire the best Japanese artists.
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148681 No.26041
>>26040
I think it's failed because it was a high risk noname dev team asking for 85k without even a gameplay video. I think we had a thread on this already.
>Marble Syrup
This is outright wank material, kind of a bad thing to aim for. If you want to think like a businessman and looking for quick cash, then don't bother with games at all, just draw porn.
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148681 No.26050
Please email me or add me on Steam if you're interested in helping out. Next month, I should be able to get on Skype more often.
Steam: dragunityfox
I'm having some character sketches made to better visualize them.
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148681 No.26053
>>26041
>in the business of VN
>criticizes VN for being porn
You don't into Japanese material very much outside of Adult Swim do you?
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148681 No.26067
>making pr0n
Why not go all out and make a furshit fetish crap heap?
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148681 No.26070
>Making a virtual novel
>We need an author
I hate to ask this, but did you have an idea for a story before you decided to make a story?
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148681 No.26079
>>26070
The story's key events have been decided and plotted chronologically in our outline for all routes. A character list is made. All that's left to do is fleshing it out more so the whole thing can be produced properly. It's best explained thru IRC than posts ofc. The actual concept has been stewing for a while, you'll have to take my word for it.
>>26067
This isn't a fetish crap heap. If anyone thinks it is, then I'm afraid they'll have to go get their jollies somewhere else.
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148681 No.26081
>>26079
>This isn't a fetish crap heap. If anyone thinks it is, then I'm afraid they'll have to go get their jollies somewhere else.
annnnnd I have completely lost interest
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148681 No.26086
>>26079
>This isn't a fetish crap heap. If anyone thinks it is, then I'm afraid they'll have to go get their jollies somewhere else.
This isn't anything at all until it's at least written, and you had best keep that in mind, "manager." Right now you are an Idea Guy with a self-appointed and inflated title, and that's the worst kind of person to have in a leadership position on any kind of collaboration.
If you aren't going to be doing a particular kind of work for your project, you better be willing to either pay for that work to be done, or to give up a significant amount of creative control over the content. I highly doubt you're made of money (you'd have advertised that the positions were paid right away if that were the case), so all a writer sees in this is "I don't want to do the work, and I don't want to pay you, so just make the thing that I want, the way I want it, and if I don't like it, I'll toss it out and tell you to do it again." This is a really great way to turn off any writer with enough skill to know that he can do better, leaving you with greentext "writefags" and fanfic authors at your disposal. Having started firmly at the bottom of the barrel, you can only imagine how attractive your project will be to illustrators and composers once they see how it's written and what contributions the "manager" has made (visual novels have sounds and music too, in case you forgot).
I don't think you learned your lesson from the last project at all, frankly. If you still think you can contribute to a project by simple telling other people what to do, you've still got the most important lesson left to learn, and every project you start will fail until you do.
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148681 No.26089
>>26037
>https://www.indiegogo.com/projects/tails-of-tactics#/
holy shit there is so much wrong with this; that pitch video is textbook wrong, being "project manager" on a team of three, don't know how you fucked up marketing to furries. and it says you have a degree in business? some of the stuff you messed up is entrepreneurship 101.
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148681 No.26090
>>26089
Speaking of which, I just realized that the $85K is meant to "support the creators for a year."
Dischan much? People are wising up to this shit at an increasing rate. Kickstarter funding is meant to be used for the commission of production, not to provide fucking living wages for project members. I can't believe this shit has to be explained.
It's a fucking Final Fantasy Tactics mod with furry sprites. How could anyone possibly need $85K to produce that?
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148681 No.26100
>>26086
Actually, it's more like if I don't like it, then I will do the corrections myself. At this stage, we just want to get an extended outline done. Can't start writing without it perfected. Afterwards, it will make more sense to consider paid tasks. The heavy lifting so to speak. I'm simply looking for volunteers right now, that's it.
>>26089
If I wanted to, I could've concept'd a R-18 game. Is that what you meant by "marketing to furries"? I'm just not interested in producing that type of content.
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148681 No.26101
>>26100
I mean seeing as you have zero backers I'm assuming you didn't even bother with market validation, which should be extra easy since anything with animal people is an already concentrated niche of people on the internet, with or without porn.
the other anon is right, asking someone to work for free while keeping creative control is a slap in the face. everyone in this board is here because they have their own ideas, you're asking them to work on yours instead while not even bothering to indulge us in why you think it's so great. do you actually think the opportunity to work for you is worth the time of day?
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148681 No.26103
>>26100
>Actually, it's more like if I don't like it, then I will do the corrections myself
>I'm simply looking for volunteers right now, that's it.
So wait, you expect people to work for you for free and there is a chance that their ideas won't make it into a final product?
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148681 No.26109
>>26017
>kind of wanna get into writing professionally
>used to be super into anthro
>not sure how I'll do with romance
On the one hand, could be my big break. On the other hand, it'd be risky...but what isn't risky in life?
What's the upside? Would I get a percentage of profits, a certain amount upfront, my name in the credits, some combo of all 3? Gotta know what I'm in for before I quit my day job.
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148681 No.26110
>>26100
Oh, you want free shit that you'll overwrite anyway.
Gee, thanks. I'll just go now.
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148681 No.26111
>>26109
Who knows. I haven't done romance before either. I'm more of an action type of storyteller. I can't really promise this getting big whenever it comes out though, so don't bet on quitting your day job. We'll work something out I'm sure. Have a char concept prototype.
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148681 No.26119
>>26111
Let me refer you to this post:
>>26110
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148681 No.26247
>>26119
Here's your reply.
I'm gonna post less after these concepts are done. Then, I'll get more active again once the detailed outline is complete-ish.
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148681 No.26325
These are all the girls that MC can pursue. While I wanted to avoid a school setting, it's basically a school setting lol. I've never been in a romantic relationship, so this should be fun to write about.
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148681 No.26694
We're aiming for a short demo this summer with placeholders. Just to gauge interest levels before we further commit. Yes, we're still looking for writers.
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148681 No.26780
furfaggotry should be a bannable offence
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148681 No.26985
>>26780
I don't care about furshit. I just wish it was a paying gig. I need money, and I'd love to write, but it's time better spent on job hunting.
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148681 No.27007
Hey if you're still looking for writers hit me up at theironneet@gmail.com.
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148681 No.27018
>>27007
Email sent. Had a fun yet busy convention weekend, we will get you up to speed in no time.
>>26985
I'm sorry to hear that. If people turn out to like our demo, and want to see a final product, then I would be open to providing pay as compensation for work. As of now though, I'm watching the original idea evolve as work on it is made. I spitballed 200k+ words for wordcount, pending.
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148681 No.27032
All the art looks pretty mediocre fam. The muzzles look seriously short, and not even in a qt kemono way. I could probably draw you better stuff myself.
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148681 No.27079
>>26028
Idea guy: The Post
Either learn a craft, or accept you are expecting magic miracles to do your project for you.
It's about being competent, you need to know ins and outs of the various creative disciplines. Otherwise you are effectively just another fan of your own project.
It's painful to watch. Every kid being sold a pipedream over on Unreal Engine forums - the same old story.
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148681 No.27194
>>26017
>85,000
That's an expensive fursuit, anon.
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148681 No.27195
The retardation of furries never fails to surprise me.
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148681 No.28133
The VN demo is out.
>>/furry/661692
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