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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
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File: 1446336345408.jpg (11.71 KB,640x424,80:53,1377609298080.jpg)

df9df5 No.23484

Would people buy an rpg maker game?

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df9df5 No.23486

>>23484

I'd definitely say not really. Unless it's really really good, but the problem is that the traditional turn based RPGs that rpg makes is built for is not really that interesting in 2015. You would have to change it up somehow like Undertale. And I don't think the engine is malleable enough for that, so you might as well work in an engine that is more customizable and has cross platform support like GameMaker, platform support because more systems that can run it = more potential buyers if that's what you are concerned about. At the end of the day, people are more likely to spend money on games taht are actually worth their time, that gives a new kind of experience regardless of engine.

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df9df5 No.23488

People have before. LISA and To The Moon are both rpgmaker.

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df9df5 No.23489

>>23486

>Undertale

Undertale was made in Game Maker. It's an understandable mistake, considering that it plays like an RPG Maker game, but it was indeed done in Game Maker.

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df9df5 No.23490

People have before. LISA and To The Moon are both rpgmaker.

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df9df5 No.23495

There's like 10 pages of RPG maker games on Steam. Most people don't give a fuck what did you use to make your game. It all boils down to how well you can market your game (and/or how good it is).

I guess >>23486 has a point, but there's always a market for JRPGs even though some people might find them boring as hell. And as always, since it's an RPG game, you should strive to tell a good story, which engine do you use for that doesn't matter.

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df9df5 No.23511

As long as it doesn't look like an RPG Maker game, or is very high quality, sure

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df9df5 No.23515

In my case I wouldn't.

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df9df5 No.23521

Only if it's pornographic.

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df9df5 No.23551

Only fantastic/ youtube bait games.

RPG maker really is only one step above making campaigns in an editor like Amnesias you won't be able to innovate at all in terms of mechanics as someone above pointed out so your art and story have to be spot on. If that's the case then why even bother with RPG maker at all pick up RenPy(bonus its free) or something and make a slightly more interactive than usual visual novel, you even get to learn python out of it. Even if your arts trash tier as long as the storys passably good you can get away with a visual novel just like the when they cry/bloom series seems to.

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df9df5 No.25678

If there good music and it look interesting I would

If it not to expensive

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df9df5 No.25702

Don't they already have those?

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df9df5 No.25714

>>23551

Ib was made in RPG Maker.

Other examples have been posted in thread.

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df9df5 No.26129

If it was extremely good for an RPG Maker game like Lisa was, than no.

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df9df5 No.26130

>>26129

*than yeah, I'd buy it.

fucking shit

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df9df5 No.26229

it's the game that matters, not engine. of course i would.

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746ac6 No.29139

File: abc8f2dd752ad2c⋯.png (3 KB,266x154,19:11,patreon bux.png)

Yes, especially if you were to make it a fetish game and had at least a small bit of programming talent for custom scripts and are a good artist or have an artist collab with you.

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c8e147 No.29147

>>23484

At least it's not Source. Source is absolutely not allowed.

>>23488

Actually, those are both Unity. Get it right, shitposter.

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c2d0c7 No.29163

>>29147

I don't know about LISA but To the Moon is DEFINITELY RPG maker, it has a fucking rgss encypted archive, it was made in RMXP

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8c36ca No.29196

>>29147

>>29163

LISA was RPG Maker VX Ace

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70189a No.29198

Isn't it even possible to create a platformer in RPGmaker if you heavily modify it?

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3984e9 No.29208

>>29198

Why use something as shit as rpgmaker if you're just going to tear it apart anyway and make something it wasn't designed for?

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