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/vr/ - Retro Games

For the older and less popular games.

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File: 84acfdd92e573c2⋯.gif (1009.95 KB,498x434,249:217,confused luigi.gif)

 No.7115

What is the true to play ancient vidya? While I've always preferred to play games on the original hardware, I only emulate if the game is expensive or rare, like Paper Mario 2 or Earthbound.

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 No.7116

>paper mario 2

You mean ttyd?

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 No.7124

Emulation is fine up until the 5th generation. Then it gets spotty and it depends on the game if it's worth emulating.

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 No.7130

Why the fuck would you buy older game cartridges? Not a single cent of that cash you spend goes towards the original dev or publishers, all you accomplish is lining the pockets of sleazy as fuck scalper sacks of shit.

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 No.7151

File: 09622fa27b145bb⋯.png (622.12 KB,473x586,473:586,Screenshot_133.png)

There will be a point where the hardware will permanently fail. Even discs will eventually rot.

I would say get and play things on the original hardware while you can. Emulate for stupid expensive games and try to future proof your setup with Everdrives and newer retroclone consoles or maybe a raspberry pi.

If anyone knows of any good retroclone consoles, let me know. I see a bunch out there, but I don't know what are considered the best when it comes to architecture. I don't know if they are just glorified emulators or not.

If you want the cheapest option to get that "old school" feel would be to get a decent CRT while you can as well. Even emulated games would look good on them. CRTs, as far as I know, will last an extremely long time as well.

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 No.7152

>>7151

I'd say the RetroUSB AVS and Super NT for retroclones

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 No.7153

>>7115

I prefer to stick to a console with a CRT TV and a flash cart. I'll probably sell off most of my collection at some point since game cartridges don't really add anything as far as actually playing games goes.

>>7130

It's for collectors and people who fetishize history and authenticity to the old-school experience.

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 No.7157

>>7152

Thanks. Those look good.

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 No.7164

File: 8e1e02471bae2f2⋯.jpg (474 KB,735x931,15:19,raakatu-coco-cover-full.jpg)

>>7130

Assuming the stuff works, it's simpler than dealing with emulators and flash carts. You just plug it in and hit the power button.

I bought lots of used games (on carts and floppy disks) in the 90's. Eventually though I lost all of it (and almost everything else I owned), so now I don't bother buying anything since there's roms and emulators. Plus the gear isn't necessarily going to work reliably anymore.

Some games had really nice manuals and maps though, so there's that. If I had tons of money, I'd definitely collect the 80's computer games since I like those art styles a lot. They were mostly paintins rather than computer renderings, which I don't like as much.

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 No.7195

>>7115

I tend to play on emulators because I can get a ROM and emulator straight from the internet. All that might slow me is finding an adequate controller.

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 No.7231

>>7115

If you want cheap vidya, buy PS1/PS2 games. They are dirt cheap, and you can find working consoles for 20-60 bucks. Easy peasy.

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 No.7288

Emulation autists are so fucking annoying. Most of the games just don’t work right. They don’t work right end of.

>Well it works on my machine I guess you just need to learn computers :)

>Show me

>Skybox spazzing out and every gunshot sounds like a fart

>bro all old games had these problems stop worrying about it

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 No.7295

File: ccc6265fdec4e1b⋯.png (8.2 KB,320x256,5:4,Gods_1.png)

>>7288

> skybox

> old games

Kek. Try emulating actually old games and you won't have this problem. I recommend 80's arcade games via MAME, and NES games via FCEUX. UAE is also pretty damn good at emulating Amiga games, to the point where a lot of people who own the real hardware just emulate, because it works well and it's more convenient.

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 No.7296

File: 636d01dc91f59a7⋯.jpg (53.26 KB,640x480,4:3,54468-the-legend-of-zelda-….jpg)

File: 691316475b1a29b⋯.png (1.75 MB,1920x1080,16:9,Kokiri_Forest.png)

I don't have space to put 10 different consoles, even if you can pick them up for 50 bucks these days. Emulators have issues sometimes, but N64 looks like absolute crap on a big screen TV, I mean it runs at a maximum resolution of 640x480 ffs.

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 No.7305

File: f3c55585a17d520⋯.jpg (53.81 KB,1000x1000,1:1,515PnGC-tdL._SL1000_.jpg)

RetroArch for PC and pic related. There is so much more flexibility with different shaders and save states. Full disclosure I have over 300 NES games that I play on a CRT, but emulation is fine too when done right.

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 No.7309

>>7288

It's not 2000 nigger. You can emulate games all the way up to the 5th generation almost perfectly now with no work at all (and maybe some minor config changes for a few games). It's 6th gen and up that has a lot of the issues with emulation nowadays.

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 No.7344

>>7231

The most worthwhile PS1 games are still very expensive and even just rare/hard to come by. Particularly, Tail concerto, silhouette mirage, Megaman legends+tron bonne. They're going for hundreds of dollars, but that's just when you're lucky enough to find a copy at all.

PS2 on the other hand will probably have plenty of cheap games for another 5 years at least due to just how popular it was around the world (until all these youtube ecelebs start bringing more unwanted attention of people who were probably born after the PS2 was launched).

Always buy after next gen is already out. That way you have kids/casuals selling off their old games they've grown tired of for new gen shenanigans. Bought infamous 1+2, uncharted 1+2 little big planet, and skate 3 for $5 each. Very very soon you'll see prices skyrocket up to $40/$50 now that the ps5 has already been teased.

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 No.7351

>>7344

The PSIO is probably a better alternative financially at this point for people who plan on getting a ton of games and don't really care about the physical aspects of the games.

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 No.7376

>>7351

>PSIO

Meh. It's a nice idea, but it's too expensive, needs the IO port and a chip as well.

100 CD-Rs cost $20.

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 No.7519

For 8 and 16-bit era console games (nes, genesis) it's a matter of preference. The graphics were designed with many different monitors in mind, so display isn't an issue, and emulation is so good at this point, especially on the 8-bit side of things, that it's very hard to tell the difference from the real deal

For 32/64-bit consoles (ps1, n64) playing it on actual hardware is usually much better than emulating. Most modern PCs aren't really powerful enough to be able to emulate 3D graphics hardware entirely in software, and as a result most of them aren't really emulators as much as they are interpreters, converting the game's system calls to native ones in real time (eg. running an n64 game in openGL). You're not emulating these games as much as you are using a program that lets you run them on your own system, and as a result accuracy is obviously an issue.

Things are flipped on the home computer side of things. Most games late-70s/early-80s micros relied on some form of hardware trickery that simply can't reasonably be reproduced via emulation. The apple ][ used NTSC color artifacting to display color, as did most games for early IBM PC compatibles, and the 6581 SID used a hardware fault to play sampled audio. None of these things work quite right in emulators because they relied on a lot of non-digital hardware to work.

Later home computers like the Amiga and post-VGA PC compatibles, meanwhile, emulate like a dream since a) most hardware faults were ironed out, and the hardware itself was powerful enough that games didn't need to use hacks to get good graphics and sound anyway, and b) the bigger range in hardware being written to (a game written for the A1000 would be expected to run of an A500), meaning that emulators can afford to be looser when it comes to accuracy and still play pretty damn identically to the original system

Games written for computers with x86 processors like IBM PC clones, the NEC PC-98 line, and systems like the Tandy 1000 that were compatible with but distinct from the IBM PC are usually better emulated, primarily because most of the hardware on modern machines is compatible with them, and all an emulator needs to do is smooth out the differences

Most handhelds have perfect emulation, but it's usually preferable to play them on the original hardware because the form factor of the system figures very heavily into both how a game is designed and how its experienced

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 No.7522

File: af0d32af0081275⋯.mp4 (4.6 MB,640x360,16:9,Vintage Apple IIe pinball ….mp4)

>>7519

What if your Apple II only had a monochrome monitor?

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