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<BOARD RULES>

File: d2d475ae201d183⋯.gif (123.69 KB, 250x117, 250:117, NumbWaddle.gif)

File: e9347fe9e5b7402⋯.gif (677.33 KB, 250x249, 250:249, Ram.gif)

bdc30f  No.16959152

How do we make good horror games? Implement fixed cameras?

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11b937  No.16959153

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Proper atmosphere, like embed related.

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8c7554  No.16959203

File: 4c8b63b19d29268⋯.png (764.94 KB, 640x480, 4:3, ClipboardImage.png)

i both love and hate fixed camera angles with a passion. on one hand you can have scenic shots that even give a surveillance cam sense or from a perspective that something is watching you in the darkness.

on the other hand it makes controlling your character complete aids.

i've yet to come up with a solution that offers best of both worlds. but i'd honestly rather have controllability over scenic shots. many will say that having shit controls adds to the horror experience but i see that as a lame excuse.

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