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<BOARD RULES>

File: 49775957741d43b⋯.gif (8.29 KB, 480x480, 1:1, FE20C958_AA87_4DE6_B2A8_49….gif)

795af2  No.16946168

anyone else feel like gaming is turning into who can sell the most by doing the less.

____________________________
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000000  No.16946169

Felt that way for a long time

I thought things would get better when kids would grow up and hunger for finer games but that doesnt seem to be the case

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b608f5  No.16946174

>>16946169

Gamers back in the 90s and early 00's were hobbyists. Normies have invaded, and just like immigration ruined American demographics, normie immigration also ruined gamer demographics.

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b845ba  No.16946183

File: b9dd08c62320b65⋯.jpg (474.28 KB, 1080x1074, 180:179, 20200705_201936.jpg)

IT'S BEEN THIS WAY SINCE 2007 RETARD, YOU'VE JUST MET YOUR THRESHOLD

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b3c12d  No.16946187

>>16946168

That's capitalism for you, literally every established industry is like that

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f33f1b  No.16946188

The cream rises to the top. You fondly remember the golden years because there is more games that have stood the test of time. Also stop this revisionist history >>16946174. Loads of people played games back then and a lot of them were casual. The real problem with gaming is that corporations have killed so many franchises and their greed knows no bounds. Gamers themselves range from total idiots that will lap up any DLC and microtransaction to the jaded and cynical who do not even touch those games.

>>16946183

2007? Try way earlier. Games have always had the low effort shit trying to ride on the coattails of the real successful games. Again, the cream rises to the top. You forget the mediocre shit but remember the gems.

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312a90  No.16946193

>>16946187

everything was fine until wokelets came around.

and those are commie sympathizers sent there by jews.

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37f3c6  No.16946195

File: a3f870c119d5e76⋯.jpeg (41.88 KB, 1280x720, 16:9, proxy_image_2_.jpeg)

>>16946168

Pray tell, what could be to blame!?

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e30cf8  No.16946196

File: ea0ed1169026aed⋯.png (110.76 KB, 373x240, 373:240, 1434757161757.png)

Kinda yeah, it's an issue with the way people get into professional development works, people usually get like 2-4 years of being told to hate the average gamer because most colleges suck cock.

The industry has gravitated to this esports esports tourney microtransaction bullshit because 25 to 1 most end products despite technological advancements that have contributed to some level of technical superiority to yesteryear's products, really there haven't been any significant notable improvements with the actual gameplay side of things, arguably it's regressed to cater to a particular niche they can hyper monetize.

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4451f3  No.16946205

>playing videogames

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e30cf8  No.16946206

>>16946205

>posting >playing videogames

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54d0ce  No.16946211

>>16946168

>Capcom

>Nintendo

>Rockstar

>Turd Howard

GAME OF THE YEAR? HOW IN THE HELL THAT HAPPENED?

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c90b04  No.16946246

File: 348493032d71224⋯.jpg (571.75 KB, 2508x1195, 2508:1195, iStock_1132999064Phones_1_.jpg)

Calm down. This is capitalism at work. It is a flawless and perfect economic system (when implemented correctly*). In fact you wouldn't be reading this text if it weren't for capitalism. Simply put, what is happening now is companies are determining the most efficient method of making games. If the majority of the target demographic is satisfied with small, less savory apples for example, it makes sense to produce them in far greater volume than continuing to waste time and effort on large sweet apples. Don't like it? Blame the target demographic for having these tastes to which these companies are catering to. The sole purpose of companies in capitalism is to make money, which is done by providing exactly what customers want. Nothing more, and nothing less.

*Perfect Capitalism is zero marketplace regulations of any kind except for the following:

-Pro-patent/copyright

-Anti-monopoly/oligopoly

-Anti-lying in advertisement

-Pro-common regulation (Can only regulate if it meets one of the following statements):

-Does it fix something physically revolting that the buyer is unaware of regarding the product? [e.g. food health]

-Does it fix something that could cause the buyer physical harm that the buyer is unaware of regarding the product? [e.g. carcinogens]

-Are companies performing actions that are causing physical harm to those around them without those people being aware? [e.g. extreme air pollution]

-Are companies performing actions that are causing physical harm to workers without those workers being aware? [e.g. exposing workers to known carcinogens]

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f5565d  No.16946247

>>16946246

Bitch shut up

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000000  No.16946255

>>16946168

That is why people have been raising awareness about not letting a good hobby grow into an industry since the beginning of the 80s, even before the crash from 83. As soon as there is an industry for a good activity, it dies.

Lear to recognize the pattern of "infiltration to poisoning to craving profit" that the jews try every single time using their marxist pets every single time.

It happened to literature in general. It happened to comic books. It happened to movies. It happened to music. It happened to tabletop games. It happened to card games. And it now happened to video games.

And every single time, the hobbyist in those activities acted like simps and let it happen solely because the majority of them are retards seeking social validation, as a simp seeks female validation. sometimes, literal simps, just to try to "earn" female validation from some unimportant fronthole, gave the hobby away to marxist corporate suits sent by jews.

Don't let your hobbies grow away from the very first hobbyists who started it. Always gate keep the hobbies that you like, so nobody else that is not already a full hobbyist can be a part of it.

And above everything, NEVER let your hobbies become an industry. always reject the industrial/profit-driven side of it. "Kill" that side on sight.

>>16946246

The only method that matters is the one that makes gameplay enjoyable for gamers.

Anything else is shit.

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c8ab5d  No.16946511

File: f82811ffc0bfbfc⋯.png (2.58 MB, 1440x1080, 4:3, ClipboardImage.png)

I sure as hell feel like OP is doing the less when it comes to writing OPs. You didn't come here for a legitimate discussion, you came here to get people to praise you for your totally unique and awesome view on life. You generalize and put things in boxes but life is not that simple. You can continue to blame your boogeymen with little to no actual original input while I continue to play great fucking games oozing with effort on the daily. Also pick up some grammar beyond that of a 5th grader before you critique others of being lazy.

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1f4962  No.16946522

>>16946520

Owned

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000000  No.16946531

>>16946511

>You generalize

Leftard spotted. There is nothing wrong in generalizing.

>life is not that simple

Yes, it is. Shitty games are objectively shitty games, no matter how many retards/leftards like them.

Life is simple and objective. Nothing is subjective.

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c8ab5d  No.16946534

>>16946531

>leftard

<You can continue to blame your boogeymen

<You generalize

You got me to stop reading after a single word. I applaud you for that. Way to prove me right.

>>16946520

Just because it's unwanted does not make it spam.

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ab6847  No.16946544

File: 5b8464641d6cbfc⋯.jpg (119.09 KB, 1920x1080, 16:9, 2862ceec933a629b311a52ea46….jpg)

>>16946187

Capitalism necessitates that the market is determined by the quality of the works, and products.

The current state of development especially when it comes to the major industry is practically a closed market cordoned off from any and all legitimate competition (both from external and internal competition with older titles that are of a higher overall quality than the current offerings by the company).

Even the most cursory fiscal analysis would determine that when it comes to actual performance the industry is garbage from a product creation and deployment standpoint and has instead moved towards the illegitimate business of esports and whaling, both of which of course only exist because of a lack of actual oversight (tournament money laundering) and how gambling laws and regulation are not judged when it comes to digital commodities, despite the fact that property and exchange law are excluded from digital media, and this also gets into issues with how copyright law has been bastardized to nullify consumer rights laws in a way that you'd have to have law degree to come up with such a retarded justification for it being applicable.

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801c49  No.16946887

>>16946550

bump =)

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c90b04  No.16946971

File: 6b3772a3213853b⋯.png (347.15 KB, 1062x1700, 531:850, onlymenplaygames.png)

>>16946544

>current state of development…a closed market

I don't know if that's true. Games like Minecraft, Terraria, PUBG, and many "kickstarter"/"early access" games have gotten very popular.

Don't give into despair if you see the market not reflecting your own personal desires. There will always be a niche market to suit your needs. And if there isn't, capitalism affords you the wondrous right to pay someone to create what you want. Or to learn it yourself (https://youtu.be/QJpfLkEsoek).

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014aa4  No.16947116

look its always been like that

you may not remember the old cartridge age where you had a "game" coming out everytime based on a new fad in either japan or usa that are basically unheard of and forgotten now because they were flops, that was 90% of games always

you ended up just replaying the few good games all the damn time

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b61a10  No.16947125

I find that most people who bitch about modern gaming have one thing in common. They play the latest AAA releases, often at launch when they're at their worst, then complain about how shit they are. Yet they continue buying them year after year and complaining how they're only getting worse.

I think there's two important things to remember:

1. The $100M game didn't use to exist. Yes, the "biggest games" back in 1998 were good, and now the biggest games are shit. This is true. But the Baldur's Gates or Half-Lifes did not have a development budget of $100M. They did not have teams of thousands of people making them and investors looking to recoup their $100M investment. They did not have to appeal to as wide of an audience for it to even be possible to turn a profit.

The successor of the critically acclaimed video games of the 90s and early 2000s is not the modern blockbuster. It's easy to see why someone would instinctively think that. Back in 1998 Starcraft or Ocarina of time were at the peak of video games in terms of popularity, so I should compare them to the best-selling video games of 2020, right? This is what the publishers want you to think as well. But this is a fundamentally flawed way of looking things, as the modern "AAA game" is not analogous to anything made in 1998. It is not made for the same audience or using combarable methods. Such a product did not use to exist.

Nearly every problem in the video game industry can be avoided simply by playing indie games. Microtransactions, live services, always online, loot boxes, handholding, quick time events, moviegames. The list goes on. There are more indie games than anyone has time in their day to play that don't have any of these issues. And you know what? The modern "indie" game often has a much bigger development team, a bigger budget and a longer development cycle than the "leading edge" games in 1998 did. If you still think those old games hold up then there's absolutely no reason to scoff at indie games, as they're still doing the type of uncompromising designer driven projects of the olden days with a clear vision they're adamant to stick to, except with 20 years of added experience to smooth out the janks no one really thinks of fondly from those old games.

Sure, they don't have as many polygons as the modern "AAA" game, but if you absolutely necessarily must have that then guess what? That shit costs money, so you better swallow the AAA monetization as well. You can't have games that cost a $100M+ to develop and market but cater to your small niche taste with no compromises made. It's just not a possible combination, because games are a business.

2. You are not a journalist.

This is something that I think plagues the discussion around games and something I've fallen victim to myself. I've spent way too many hours listening to journalists (or youtubers or whatever) complain about microtransactions and lootboxes and login bonuses and all the scummy shit that the gaming industry does and gotten all worked up about it. Then I remembered: why do I care? I've played two AAA games in the last 5 years (Witcher 3 and Metal Gear Solid 5). I've never played a free to play game. Why am I getting all worked up about these issues which while clearly worth protesting don't impact me at all. Games journalists have to play every new release so it makes sense for them to get pissed. I'm not a games journalist. I don't have to play any game I don't want to.

so TL;DR: You are under no obligation to play THE LATEST GAME. When you do want to play something, spend a little effort to look further than most visible, expensive advertisement and you'll find something good, because good games are still being made.

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659588  No.16947238

Stop buying shit game from shit companies.

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0261d4  No.16947239

File: 62f67bfd748910e⋯.jpg (480.25 KB, 960x540, 16:9, _102843_0187234_0124.jpg)

>>16947125

It is an incredible presumption that you have that in an age where anyone can even before the launch of most AAA games can see the game for themselves also buy said games, and then complain about them.

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000000  No.16947240

>>16947125

>I find that most people who bitch about modern gaming have one thing in common. They play the latest AAA releases

Wrong one line in. Bravo anon, you're a dumb faggot. Not even going to bother with the rest

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4b4af7  No.16950398

>>16947125

It's unfortunate that Nintendo isn't trying anymore but I've found more substitutes than I need. Then on the off-chance I pick up a 'modern' big-budget game I can appreciate for what it is, or could be. If all you do is play the latest shit then be done with it as soon as you hit the credits you're going to tire yourself out, you should play a game attentively, rather than passively. If you finally pick up a game and give it a fair shot you might end up enjoying yourself. For example. I played FF15 but I also read the novel, watched the movie etc. I waited for the finished product. I also don't hate the concept of a movie game. I've played very few so I don't get bored just by the name. QTE's can be great, too. Most people just want to find something to complain about though. It's easy to continue consuming modern games and shitting on them, rather than improving yourself.

>>16947240

You didn't prove him wrong. It's just his personal observation. Even if it's only the case for some people, it's still an actual contribution, rather than just an excuse to namecall.

>>16947239

I don't quite get this sentence. It's a run-on sentence without a punchline.

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2743b9  No.16950402

>>16946971

This post old as fuck but I'm pretty sure the Todd was saying that the current market isn't Capitalistic, which it isn't.

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761203  No.16950446

>>16946246

Totally agree. Too bad but at least i still have the good games to enjoy from previous years + a giant backlog.

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0b0c18  No.16950466

>>16946188

>2007? Try way earlier.

Yeah there have always been shitty games, but I noticed too around 2007 starting to become disappointed at least with basically every AAA game I tried, while before then I enjoyed a lot of AAA games. Eventually moved on to enjoying more indie games, but the same thing kind of happened with them too.

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0b0c18  No.16950467

>>16947125

> The $100M game didn't use to exist.

How much of a $100M budget is actually being used on game development and how much is just for the marketing? I'd be curious to see if game development and marketing budgets scaled up evenly over the years or if it became lopsided.

>Nearly every problem in the video game industry can be avoided simply by playing indie games.

This was true for a while but now it seems like a lot of indie games are just like low budget AAA games and are suffering for it. It doesn't seem like they're innovating with anything as much anymore. It's just like playing a AAA game with less flashy graphics and cutscenes but they both generally just have poor and uninspired gameplay. I have found some indie games that I ended up loving and they actually have decent gameplay, but I never really see anyone talking about them. The ones people talk about usually just seem like style over substance, just like AAA games became.

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082efa  No.16950471

It's been like that for a while now anon.

Longer than you thought it was. After the ps2 things went to shit

just play older titles or niche content

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eb2124  No.16950474

>>16950467

>How much of a $100M budget is actually being used on game development and how much is just for the marketing?

I wouldn't know the exact figures but I'm sure at least 70% of that budget is marketing + overpaid celebrities cast as voice actors / actors, which is another significant factor in inflating AAA budgets.

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0b0c18  No.16950609

File: 82ea15d98afc8b7⋯.png (50.98 KB, 1037x328, 1037:328, ff.png)

>>16950474

Saw this somewhere else and not sure where it's from exactly, but if it's true then it's about 50/50 with development and marketing. But if you include the cost of hiring the actors like with Keanu Reeves recently appearing in Cyberpunk or whatever then yeah it's probably like only 30% of the budget actually being used for game development.

That's probably why gameplay is just stale for the most part anymore, it's simply not a high priority. I don't care enough about graphics, marketing, and big actors to think the games are worth it. And trying to tell people that they should want to pay more for games to make up for these bloated and poorly used budgets is hilarious.

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000000  No.16950617

God forbid they make a good game instead of spending tens of millions on marketing

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0b0c18  No.16950618

>>16950617

I'd be surprised if even 10% of the budget is used for gameplay with AAA games now.

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eb11e5  No.16950666

It seems that if you want good games that spend almost nothing on marketing, you're pretty much limited to crowd-funded games for classic consoles, but you can count on one hand the number of those games that are genuinely good.

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9bbb28  No.16950670

>>16950474

Don't forget voiceactor unions have been driving up prices since 2009, as they became notable enough to be recognized between products.

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428d17  No.16950699

File: 6b3c0e006089385⋯.png (10.62 KB, 324x156, 27:13, download.png)

File: ac409ee438a2e3b⋯.png (12.51 KB, 340x182, 170:91, ENQh56TXsAAfi9_.png)

>>16950670

hasn't every GTA voice actor complained about not being paid enough?

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c45f24  No.16951017

>>16946168

sadly yes and i don't think there is any real way to stop it

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e13d1c  No.16955532

>>16946168

not really it seems to me like they spend all their effort on graphics and just intentionally make the gameplay bad. Obviously most of their money goes to marketing but I'm pretty sure I have the dev strategy correct.

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