[ / / / / / / / / / / / / / ] [ dir / choroy / femdom / ita / s / socpl / tingles / vichan / voros ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 44b3469a82ed9ef⋯.png (1.37 MB, 1600x900, 16:9, ClipboardImage.png)

File: f35efcecf05ead4⋯.png (1.19 MB, 1280x720, 16:9, ClipboardImage.png)

c041fe  No.16652665

I really like video games that try something new and make their loading screens enjoyable rather than some slog you stare at blankly while waiting to play. Post some examples of video games that spruced up their loading screens. While 'game tips' and backgrounds with hand drawn art is appreciated, it isn't very unique, so don't bother posting those.

I posted Skyrim's loading screen and, while the game itself isn't all that good as I'm sure everyone here would agree, you've got to admit it was a good idea adding still models to the loading screen like this which you could rotate around and examine up close.

I also posted GTA 4's loading screen for obvious reasons. The background music during the loading is quite nice, and the 2.5D effect with the background art is pulled off exceedingly well. I actually thing GTA V did something similar but I can't be certain.

There's also Parappa the Rapper 2's loading screen which is pretty cool, but I couldn't find a good picture of it so my description alone will have to suffice. Or you could look it up on youtube - the music is catchy and necessary.

Anyways, post some good examples of loading screens you've noticed.

bf4c24  No.16652670

The hyrule warriors loading screen lets you play a orcania with buttons while the game loads.


c041fe  No.16652673

>>16652670

I never noticed that. Does anything happen if you play actual tunes from the 64 games?


bf4c24  No.16652678

>>16652673

No, I only ever tried zelda's lullaby though as I had forgotten all the others.


e4cf63  No.16652682

File: 4add667681c0a8e⋯.jpg (16.35 KB, 290x201, 290:201, Load.jpg)

Okami's loading screen can give you a free Demon Fang. You just gotta tap the button on every footprint.


a01d2e  No.16652685

>>16652682

Seriously?

I didn't even know that


2cde58  No.16652687

Bayonetta's PS3 port was so horrifically badly optimized that they made the loading screen put you in a room where you could practice combos during the 3-5 minute average load times.


983ebe  No.16652692

File: fa93b12c28515cb⋯.png (783.59 KB, 1280x720, 16:9, ClipboardImage.png)

>>16652665

Warframe's loading screens were comfy, I liked that you could move the ship with WASD, too bad I got a better PC and these loading screens end in like a second now.


b400b9  No.16652697

Games unloading screens is patented.


c0db2a  No.16652698

>>16652665

Fun fact the loading screen dingdongs are actually static models you can place around wherever.


c041fe  No.16652710

>>16652698

Huh. Figures. They're the same people who couldn't code a train in with the engine so they just made a moving hat.


c6b8c6  No.16652718

YouTube embed. Click thumbnail to play.


e4cf63  No.16652722


d81ce9  No.16652729

File: 4620b5791751d45⋯.png (724.12 KB, 1920x1080, 16:9, not Dowhard.png)

Man I really don't know if I should get skyrim VR


dc1fa3  No.16652730

File: ccc7d383f52ed18⋯.png (10.05 KB, 400x259, 400:259, ClipboardImage.png)

File: eda280e6ce079b1⋯.png (13.03 KB, 280x240, 7:6, ClipboardImage.png)

I liked SOTN in both instances of loading screens.

>First instance screen consists on you moving the analog in order to move the now loading letters, only used in non gameplay areas, like loading the game from the memory card

>The second instance is a hallway to give the CD time to load the assets while not interrupting the gameplay at all, used to transit from one area of the castle to the next area

>The second one even says "CD" on the top of the hallway


8a8877  No.16652734

ass creed games let you run around aimlessly in a void.

katamari the king would babble endlessly; listing random items.

max payne would play cutscenes during load times. if you skipped the cutscene itd show you a blank loading screen. if you didnt skip youd never see a loading screen. does that count?


c44911  No.16652736

>>16652665

Rayman let you run around practicing move in black and white.


dc1fa3  No.16652738

File: 67616803772fd32⋯.png (135.53 KB, 1223x918, 1223:918, ClipboardImage.png)

File: a8d4eeb81df8137⋯.png (786.74 KB, 1200x675, 16:9, ClipboardImage.png)

File: b6e4052dec04bff⋯.png (425.76 KB, 1104x642, 184:107, ClipboardImage.png)

Also, most DBZ games during the 6th gen had really cool loading screens. Not more complicated than tapping a button repeatedly, but they were neat.

>>16652734

>ass creed games let you run around aimlessly in a void.

Bayonetta do this as well as letting you practice combos against enemies.


1b6f4e  No.16652739

>>16652682

Isn't Capcom infamous for using Okami as a reason why other games couldn't use loading screen minigames? Isn't there a patent or something on the very concept of a loading game, or am I retarded? Even if I am I find it ridiculous knowing so many games come out today with the most plain loading screens ever.


eb629a  No.16652752

>>16652739

there is in fact a patent/copyright on games in loading screens, that's why post 2006 or so you haven't seen any


da7029  No.16652753

>>16652739

I don't think it was Capcom with Okami. If I remember right it was Namco and some racing game that had pong as something you could play during loading as the reason no one else can do it these days.


e4cf63  No.16652764

>>16652739

Can't answer your first question because I don't really keep up with whatever fuckery Capcom has said or done.

As for your second question, I doubt that that someone has a patent on loading screen games. But who knows. Maybe I'm wrong about that. Game mechanics have been patented before. For a while there, EA had a patent on the "dialogue wheel" of their Mass Effect and Dragon Age games.


94eecb  No.16652773

>inb4 some fag posts screeching anime bitch


d78161  No.16652805

File: b0774cce0e2da61⋯.mp4 (2.55 MB, 540x360, 3:2, Wild Arms 3 - Only the Nig….mp4)

Wild Arms 3 had a special outro screen and song when you exited the game back to the title screen.


983ebe  No.16652807

>>16652773

Wait what?


021203  No.16652814

>>16652665

Fantastic Four on the ps1 had a race track minigame during loading screens.


c67e2b  No.16652824

File: 9b4866d05a16595⋯.jpg (137.45 KB, 1000x563, 1000:563, t34s.jpg)

Steel Division 2's loading screens aren't interactive, but they are good looking art. There's one I tried to find of a squad of German soldiers walking through a swamp, the dude in the center has an StG, but it doesn't seem to be online.


e6f48d  No.16652843

File: 76a31a38e41ba29⋯.jpg (51.36 KB, 349x360, 349:360, lilka.jpg)

>>16652805

Wild Arms 2 also had closing songs when you quit the game, though the western release cut the lyrics in favor of an instrumental, just like they did the openings. There were two versions used, depending on what disc the player is on: Disc one's features Lilka and the song "The Night Sky", while Disc two features Anastasia and "Don't Worry, Just Believe". I'd post a ripped mp4 of a video for the first, but 8ch doesn't like the audio stream.

>>16652685

It was removed past the PS2 original if memory serves. Might be why you didn't notice, if you only played the subsequent rereleases.

>>16652739

Think it was Bamco that had a patent.


4a2e78  No.16652845

File: e43bd7d84279b4e⋯.webm (3.19 MB, 960x540, 16:9, loading.webm)


4a2e78  No.16652851

>>16652843

If you could upload the audio somewhere else, and the image you had in mind, I could try to make a webm/mp4. You can also attach the .sfw or .pdf extension to the file name to trick 8chan to uplaod it here.


4a2e78  No.16652859

>>16652851

>>16652843

>audio and image

Excuse my lack of reading comprehension. I meant upload the video here or somewhere else.


1b6f4e  No.16652935

>>16652845

Thank you for the article link. I didn't know that'd expired, nice.


9b2fa1  No.16652941

File: 2c6af7c5ea56f7b⋯.jpg (53.31 KB, 842x699, 842:699, 2c6af7c5ea56f7bcbf2615a333….jpg)

>>16652824

So you admit this isn't related to the thread but still posted it anyway. Fuck off you stupid nigger.


c0db2a  No.16652959

>>16652710

Some of them made for good props in houses I made for myself.


742ae1  No.16652974

File: 66fdbc0f7850a58⋯.jpg (91.63 KB, 1280x720, 16:9, maxresdefault.jpg)

Sims 3 from one of the expansions onwards started having interactive loading screens, basically just had to click on objects in pictures and you'd get Lifetime Happiness points in-game as a reward.


f94174  No.16653003

File: bce9d909b80de04⋯.mp4 (15.9 MB, 640x360, 16:9, all star wars battlefront ….mp4)

Despite Battlefront 2 having objectively more content, it's worth going back to 1 if only for the loading screens.


647699  No.16653009

File: 23b6bc5e6ef82fa⋯.jpg (16.51 KB, 255x255, 1:1, 1454557089216.jpg)

>>16652805

It's such a simple thing to do it, for so much of an effect, it makes you wonder why no one else does it.


3312d3  No.16653032

>>16652753

>If I remember right it was Namco and some racing game that had pong as something you could play during loading as the reason no one else can do it these days.

Wasn't it one of the Ridge Racer games for the PSX that had a section of Galga you could play while it was loading. Never bought the game, but I remember playing a demo CD that had it on there when it first came out. Even though I think Namco holds the patent, I don't recall any other Namco games off-hand that actually use it. They just make sure nobody else can.


bf3d89  No.16653043

>>16653003

Yeah, I really missed those.


dab8f6  No.16653086

Do these creative loading screens cost performance or loading times? I'd rather stare at a blank screen for few seconds rather than playing a completely unrelated game for a minute.


8e048c  No.16653105

>>16652739

the patent existed but never was abused and expired way too soon before they could use it, now SEGA are more infamous in patents


8e048c  No.16653107

>>16653086

Yes to both, but it depends on

>how dumb is the loading screen? if it loaded some concept art to plaster over the screen or re-using an in-game model to look at, it's not as costly as something like a shit minigame with unrelated assets you're playing while waiting (even if it's multi-threaded).


073e87  No.16653112

File: b6f001d9910b39f⋯.png (163.42 KB, 640x356, 160:89, splatoon mini games.png)

File: 112290b05d43591⋯.jpg (219.77 KB, 959x538, 959:538, splatoon mini games1.jpg)

File: 8d540e199d04ccd⋯.jpg (55.77 KB, 959x538, 959:538, splatoon mini games2.jpg)

File: 8f1ff75989341ef⋯.jpg (45.7 KB, 959x538, 959:538, splatoon mini games3.jpg)

File: efd6715807eec21⋯.jpg (72.61 KB, 959x538, 959:538, splatoon mini games4.jpg)


073e87  No.16653115

>>16653112

Splatoon had minigames for when you had to wait in the pregame lobby. They weren't really for the loading screens but close enough.


e6f48d  No.16653186

Invidious embed. Click thumbnail to play.

>>16652859

>>16652851

Invidious link if you want to try ripping it in a way where the site accepts the audio yourself. But I might mention it's not the first time I've encountered footage of a PS1 game that refused to post over such audio related issues.

>>16653009

Strikes me as probably due to the fact that a lot of people might be more apt to turn the system off (or in modern cases just exit to the system menu) than actually go the manual "Quit Game" route, or that because most games don't do that to begin with, players aren't apt to anticipate it and thus would be seen by either the developers or publisher as a waste of time and resources, however minimal. You can put an opening FMV in front of your actual gameplay and players will have to take note it's there (even if they opt to skip it), but it's not as simple for a closing.


c041fe  No.16653331

>>16653186

I’m always afraid my game won’t save if I quit from anywhere but the title screen or whatever the equivalent is - unless of course theres simply an option to quit from the pause menu.


fda639  No.16653465

>>16652739

No, Bamco made that patent and that's why the HD ports of Okami didn't have it.


609fc1  No.16653469

I don't like it because its wasting rendering speed which could be going towards loading the damn game.


609fc1  No.16653471

>>16652697

it expired in 2015


4a2e78  No.16654051

File: 4f072c3af0b5593⋯.webm (1.38 MB, 320x240, 4:3, Wild_Arms_2_Disc_1_Interm….webm)

>>16653186

I think it was because of the mismatched codec streams. The default best quality youtube provided was h264 video with opus audio. 8chan wants webms with vp8 or vp9 video and opus or vorbis audio, and mp4s with h264 video and aac audio. I think vp9 can be muxed with mp4 containers now, so you were either ripping a .mkv video, which 8chan doesn't allow, or a mp4 with vp9 video, which again 8chan is picky about. So the problem wasn't with the ripping or file itself, but 8chan's annoying restrictions on file uploads.

Even more finnicky is that 8chan doesn't like it when the audio stream is in the first index of the webm/mp4 file and the video is the second. So even if the file met all its filetype requirements, the order of how the video and audio is stored in the file could have been the problem too.


94eecb  No.16654081

File: f0ad1f736641ea4⋯.jpg (22.41 KB, 480x480, 1:1, f0ad1f736641ea41d9407ea761….jpg)


e6f48d  No.16654733

>>16654051

Ah. Thanks for the information and webm.

>>16653331

I suppose it depends on if the game uses autosave or manual saves. If the latter, it's usually just an issue or not turning off the system (or pulling out the memory card or game, in the case of older systems) during the save process.


af69e7  No.16654754

Every single AC has interactive loading screens and even though you're limited to just running around, jumping and drawing your weapons, it surprisingly still makes the loading seem much shorter.


f3b0b1  No.16654840

File: 177bfd6aea7a8aa⋯.gif (979.02 KB, 234x288, 13:16, ghetsis stare.gif)


4a2e78  No.16657343

mod.php fix




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / choroy / femdom / ita / s / socpl / tingles / vichan / voros ]