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File: d156891ccf3bd0b⋯.png (752.57 KB, 1600x900, 16:9, anime_manga_anime_girls_si….png)

File: 283b090c2765d43⋯.jpg (244.95 KB, 474x714, 79:119, 74279706_p0.jpg)

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File: cb00ab80966667d⋯.png (693.41 KB, 1280x900, 64:45, 63391132_p0.png)

 No.374876[Last 50 Posts]

https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt

READ THE FAQ AND README BEFORE POSTING

https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt

https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md

READ THE FAQ AND README BEFORE POSTING

Copypasta for turboquestianons: https://pastebin.com/GRB6cabX

Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com

Furrymod/monster girl conversations are to be held in a separate thread.

Previous thread: >>368606, https://archive.is/xJdHr

Changelog: https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/Changelog.txt

Versions (Always run Backwards Compatibility when using old saves on a new release)

Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288

Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh)

To upload a file, change the filetype to either .swf or .pdf.

https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt

https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png

https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png

https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png

https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive

Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1

Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389

Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6

____________________________
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 No.374877

>>374871

>…turn what off?

They changed the long slave description from being a single 5-10 screens length page with absolutely everything displaying on it at once, into now having contents organized similarly to how they are organized in the rules manager.

Dispite the anon's claim that noone wanted it a number of people were complaining that it was difficult to navigate the huge scroll of info unless you used the find command.

>>374867

I'd probably go playermade or possibly inner circle.

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 No.374890

>>374877

I like General Staff, but you really can't go wrong with playermade.

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 No.374894

>>374876

Hey guys, what do you guys think about porting the game as a mod to Crusader Kings 2? It's "free to play" nowadays.

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 No.374899

>>374894

Sounds great, go ahead and start making it.

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 No.374900

Posting developer feedback so far.

>>374867

>Not liking Leadership?(with leader roles added to it) and similar, as that would weaken the distinction between penthouse and facilities. Inner Circle or maybe Penthouse Leaders, though that gets quite long, is the best I would say. Player can rename is doable.

>Neither of those are very good since recruiter is one step above the other slaves and the BG plays a special role. Could look at it from a different angle and consider names based on how they all share additional assignment options.

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 No.374901

>>374900

Second pass.

>Maybe Special slaves/leaders then?

>Special roles, maybe. Special slaves already refers to hero slaves. Leaders would only really apply to the HG.

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 No.374902

File: 70a79f5b51f9ed8⋯.png (122.03 KB, 1323x729, 49:27, image.png)

>>374901

Third pass

>Named it special roles for now. It's just a string though so easy to change.

>Played around with CSS a bit and ended up with this (optional) style.

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 No.374904

>first new op in literally over half a year

damn remember when we needed 2-3 threads per week

where the fuck is everybody?

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 No.374906

>>374894

That would be pretty good if it actually got done. Earlier some people were toying with the idea of a "world domination" campaign, and CK2 actually has the gameplay mechanics to support it.

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 No.374907

Cyber maids are the future.

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 No.374911

How hard would it be to make deepmurk's vector art to more accurately match the descriptions' breasts size? Right now they are always displayed at lest a size too big.

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 No.374919

File: 7bf4327bb5cf5f3⋯.png (397.55 KB, 1024x1024, 1:1, 6xr3golayxfy.png)

>>374907

I like to imagine my bodyguard like a person out of Shadowrun.

>Cranial armor to protect against headshots.

>Cybereyes and hotlink to smartgun for quick target acquisition.

>Full cyberarms for ammo storage and quick reload.

>Stealth claw hands that can shred through Kevlar.

>Subdermal torso armor that's light and flexible but strong enough to protect against 5.56.

>Wired thighs to move and sprint with increased speed.

Put into maid outfit and she's perfect.

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 No.374920

>>374919

Now only if combat ability had more variety than "doesn't know how to hold a spear/pistol" and "master of sixty martial arts that can cut down flying swallows and shoot six different targets in one second with revolver"

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 No.374931

>>374877

Yeah im sorry m8, i dont play on 640x480 resolution. If you think making it tidy and forcing several clicks extra to get anywhere on every single slave you be my guest. Its absolutely appaling - and AT LEAST should be an option for people who have a monitor that isnt from 2010.>>374877

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 No.374937

File: ae50d00ca41dd32⋯.png (37.43 KB, 1009x589, 1009:589, assistant.png)

>>374901

leadership is not the right word, the bodyguard for example isn't your head of security shes mostly there for show. Even the HG is more like an assistant coach than a true leader.

I think a default more in line with the word assistant would be appropriate and then make it player selectable so people can get autistic with it.

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 No.374938

>>374931

As I said they are aware and working on it.

In hindsight I was a fair bit off, it is closer to three lengths at normal zoom full screen on the modern average resolution but with wrap around lines and images enabled it can get into five plus if you decrease the width to half for multitasking.

>>374937

I wonder if there are any other positions in the works as it is hard to pick a term that fits well in my head to more than two of the three but then other terms feel really weak and overly generic when it is just three things it is supposed to cover.

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 No.374952

>>374937

It's really not clear in the game exactly who does what, mostly because it hasn't been important. Most of the things that you would expect to be run by some trained professional (infirmary, schoolroom, etc) seem to be run by your PA when they aren't run by a slave (qualified or not). There're certainly support staff of some kind, but, again, it just hasn't been stated to be important or not. I've always assumed that the head girl, at least, is doing delegated management tasks and the game just never needed to directly address them. Frankly, the name of this group is a fun thing to sperg about. I don't so much care what it ends up being.

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 No.374965

>>374952

Honestly speaking there probably should be some upgrades and more options available to recruiter , Head girl and Bodygurd so their roles could be better defined

Things like assigning bodyguard to overview security hub, having her be able to lead one of squadrons during battle if we are leading, some way so she can train more than one slave or sending her on assassination missions to lower prices of sectors/fuck up other arcologies

Recruiter could use things like having ways to recruit menial slaves or having option to raise her funding and how legal can she get with recruitment and options like targeting popular people/royalties/with some sort of experience and building spy networks in other arcologies/countries

Head Girl could probably give some bonuses to other leaders and characters in general instead of random one each week

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 No.374975

>>374965

>>374952

>>374937

>>374938

I have passed the comments onward.

>>374965

>assigning bodyguard to overview security hub

What would the benefits be though?

>having her be able to lead one of squadrons during battle if we are leading

There is an edict that allows you to set both your HeadGirl and Bodygurd as the overall leader. I am already envisioning how to incorporate your suggestion.

>sending her on assassination missions to lower prices of sectors/fuck up other arcologies

How long should the cooldown be?

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 No.374976

File: b20875b0ddf65a2⋯.jpg (49.6 KB, 401x480, 401:480, 1504829372375.jpg)

>>374965

I like these ideas, my autism demands that they be implemented now.

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 No.374977

>>374975

>>374965

BG assassination missions sound like a thing that could be fun, but really it ought to involve a risk of reputation loss (I guess?) and the BG getting killed, injured, or captured. Rep loss would be from the BG failing badly enough that the other arcology's owner uses her incompetence as propaganda, or blowback from citizens who think that assassinations are bad for your arcology's economy. Minor injuries should be common. Death should be a real possibility but rare. Capturing feels like it could be a lead-in for NTR writers, so maybe just forget that idea. Of course, players will just savescum around any serious consequences. If that's undesirable, have the mission take two weeks but determine success when it's launched. I'm sure some players would burn two weeks to savescum, but it's probably not worth going overboard trying to prevent it. Anyhow, it's an idea that definitely asks for more: assassination attempts in return, interactions with security expansion battles–the problem, naturally, is that it needs a writer and a coder who want to take it on.

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 No.374978

>>374977

>Capturing feels like it could be a lead-in for NTR writers, so maybe just forget that idea.

That is what I would go for, seeing as most assassin's/spies/intelligence agents seem to prefer death over being captured alive and all that entails.

>it's probably not worth going overboard trying to prevent it

Agreed this is a single player game, so the only person effected is the player.

I can handle the coding side of it, if would you like to give the writing side a shot? I don't want to tempt fate too much, however hopefully the writer curse that seemingly radiated from me has gone.

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 No.374979

>>374977

If the bodyguard's fame and prestige have a large influence in how likely they are to succeed on an assassination mission (which I think they should, a world-famous trained killer being spotted in your arcology is going to set off some flags) that'd give new purpose to the bodyguard's ability to train students. It might even justify formalizing the role more, like the Head Girl's assistant.

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 No.374980

>>374977

On the flip side, while her getting captured would definitely attract ntr shit, this could also imply a possibility of assassins coming after us. That could be an interesting way to get some new girls while putting our bodyguard's/our fighting ability to the test.

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 No.374981

>>374980

The target would possibly send assassins regardless of the outcome though so the BG being captured is not necessary.

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 No.374982

>>374980 (Revised)

I worded that poorly, what I meant to imply is that our bodyguard shouldn't get captured because ntr is shit, but there could be assassins coming after us we could capture.

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 No.374984

>>374982

And the assassins sent after the player would of course match his chosen FSes, to fit in better. Including clones bred from stolen genetic material for incest FSes.

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 No.374985

>Send out a intact girl on assassination mission and she gets captured

>Your next operative manages to bring her back two weeks later with few minor wounds like blinded eyes and some scars

>If she would be brought back week or two later she would be missing eyes and limbs

>Nothing to bring back later on but ashes

>Of course that's assuming you had as emotionally bonded, fully loyal and trusting

>You would get sabotages and assassination attempts on yourself otherwise

>Grow your spy network next time before sending out assasins

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 No.374986

>>374904

Likely still unaware that the site is even back up. It took me a while to realize it was back and a little longer to find the new site. I must have been in the wrong bunker. It seemed totally dead aside from /pol/. More people will likely trickle in over time, and only time will tell if that is a good thing or not.

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 No.374987

>>374978

I can't write action or porn for shit, and haven't written anything more elaborate than shitposts in years. If nobody else were willing to do it, I guess I could try.

>>374979

I kinda like the idea of deliberately keeping low prestige combat-trained characters in hand but out of sight. That, though, makes it a question of whether the BG does assassinations herself or has these subordinates do it. It'd be interesting for there to be a real difference between BG trained girls and merely combat trained girls. The problem with that, though, is that seems like it'll move us towards detailed combat statistics versus the simple trained/untrained system we have now. I don't know if everyone wants that. Even if not, it's always possible that the BG could not only combat train the character but work to optimize them for the BG role if asked to do it, or for the assassin role (more muscle, less fat, smaller assets, maybe even talking a girl into getting her own cybernetic limbs without a trust penalty) if it ends up as its own thing. There are a lot of ways this could go, really.

>>374985

This leads into the slightly cliche scenario of a girl who had her arms chopped off by the dickhead running Arcology X-3 getting her revenge in a later attempt with her own cybernetic fists. Of course, since she's already known in X-3, you'd need to change her body structure for her to have a prayer of actually getting in quietly. That's a bit of what's sticky about writing this: the arcologies have quite a lot of future technology that ought to make it pretty tough for a girl to exfiltrate, even if she could succeed in getting close to her target. Perhaps going after important citizens who aren't necessarily arcology leadership ought to be an option, too, as a somewhat-less-risk much-less-reward option.

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 No.374995

>>374965

Yes. And also for Stewardess, something akin to Head Girl controls but only for servants.

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 No.374998

>>374977

I think a failed assassination attempt that can be tracked back to you would incur a hefty rep penalty. After all you broke the NAP something savage against one of your peers, and this still is an ancap society. It would also mean the opposition now has a reason to try to have you killed.

A captured bodyguard might, depending on her opinion of you (and perhaps a masochist fetish) spill some of your trade secrets, substantially harming your business endeavours. She'll probably get ransomed back to you for a high sum, and if you can't or won't pay the target just keeps her.

What I'd look forward to the most is interacting with her after she's returned. Depending on how much she spilled, she could be sorry she failed her mission or terrified of your revenge. Options offered could be anything from telling her you're glad she's back alive, silently tending to her wounds (leaving her worried about what you'll to to her, and when) and different degrees of punishment she may or may not accept as what she deserves.

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 No.375003

Would a remotely piloted (by the Arcology's virtual intelligence) android actually be feasible in the canon FC lore?

I think it would be if the VI wasn't busy controlling hundreds of security drones and monitoring cameras and data across the arcology.

Presumably if cybernetics is so advanced to create lifelike, attractive limb replacements then robotics would be pretty good too?

Obviously it would be a major project that needs the financial, processing power and digital infrastructure of an entire arcology behind it. Since the AI tech is only at the level of brute forcing emotions convincingly even with a batch of supercomputers and an expensive databank.

The tech isn't there in canon but I think with the technology level it would be possible to achieve even if it's a billionaire's pointless pride project. Finally I can fuck the arcology itself.

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 No.375004

Assassinating the leader of the arcology would be extremely difficult given the VI tech, which would alert the target as soon as your agent approached within striking distance. It might be possible but you would not expect the agent to ever return alive.

Odds would be greatly increased if there was some kind of stealth technology that shielded the operative from optical or heat detection by cameras or allowed unauthorized entry without detection. Simply trying to sneak in would work only in moving around the low security - public levels of the Arcology or perhaps private residences.

Alternatively you could compromise the VI of the Arcology first with a virus, which as we know is doable. As to how you would get access maybe hacking in remotely. Getting physical access to the core probably isn't possible because maintenance is likely carried out by drones or the Arcology systems itself.

If you had the capability to subvert the Arcology VI without alerting the target, you could probably successfully assassinate or kidnap prominent residents or leaders of that Arcology.

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 No.375005

Since further speculation concerns the main story I will use spoiler tags.

The only reason that the Daughters of Liberty attack actually succeeds is because their seizure of the penthouse is multifaceted attack. The attacking assault force distracts the defenders, while smaller teams compromise the security systems (from the inside presumably) to access the penthouse and murder the leader inside. The attackers wouldn't have been able to defeat an entire Arcology unless they outnumbered them greatly. Arcologies are very much the equivalent to castles in medieval warfare. A better strategy is to cut off outside supplies and starve them out, directly storming them would require a numbers advantage or a very clever plan. Subverting it from the inside (medieval attackers spread disease, poisoned water supplies and used traitors to undermine their enemies (they also undermined them literally by digging under the foundations and caused the walls to collapse using sappers.) A plausible reason for not sitting back and surrounding the Arcology is probably because the Arcology is quite capable of literally defending itself using short range mortar strikes. The same systems make it almost immune to long range artillery attack because of point defense interception capability. I would argue that killing an arcology leader within their penthouse is one of the hardest to accomplish things in Free Cities. Expecting a lone agent to do so is absurd. It would take a skilled, well equipped team and you probably wouldn't expect many of them to return alive. Ambushing the leader outside of their penthouse in public areas of the Arcology is possible, but fairly unlikely to succeed especially if the target has bodyguards. Also attacks of opportunity often require an inside sympathizer's information - naturally you would need to know about the opportunity in order to exploit it.

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 No.375006

>>374998

The social consequences would by fairly bad for a political assassination, the worst consequence I can think of is a free city trade embargoes increasing your import costs, and also the inability to buy or sell slaves to other Arcologies. That would drive up slave prices and increase upkeep costs for meds and food. Reputation capped at a low level for a period of weeks. It could add some events to the event queue that cost the player money or more reputation depending on how they respond. That would simulate internal disorder or upset citizenry. Mechanically I think that political assassinations should be very expensive and have serious penalties but easier to succeed while kidnapping a leader as a slave should be more difficult but with less penalties for success and lead to various events where there are demands for their release where the player can ask for concessions that benefit the player. Even something simple like a ransom would be cool.

Arcologies that lose a prominent leader should have an interim/transitional government that leads to instability, dissent and prosperity loss, and a possibility of undergoing a change of government if it's bad enough.

Going against ancap ideals should be 'bad for business' and hurt the player's personal pocket as well as their Arcology's prosperity.

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 No.375007

If I throw a bunch of fertile slaves into the master suit with the group sex upgrade, will the slaves impregnate each other?

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 No.375008

>>375007

Easy to test. I can't remember exactly but I think there's a way to tell who the father is if you fit them with pregnancy biometric collars.

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 No.375009

>>375008

I did a bit of testing, threw about 5 herm slaves in, and all ended up pregnant by the player within a couple of days. That's as far as my testing got me.

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 No.375010

>>375009

It's probably treating any slaves in the master suite the same as being on fucktoy duty.

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 No.375019

I wonder if it would be possible to make androids (either full robots or robot body with a human brain). It could be an even more advanced form of cybernetics where you can either make the slave into a sex bot, combat android, etc. I think it would be pretty cool.

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 No.375020

File: 0b9c7ce4553db03⋯.jpg (553.09 KB, 814x1200, 407:600, 0b9c7ce4553db0385a1531614b….jpg)

>>374867

Player made name, default to something appropriate for the most dominant SF currently in the arc if not manually set. Agents for no SF, Priestesses or Oracles for Chattel Religionism, Prefects, Consuls or Magistrates for Roman Rev etc.

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 No.375026

>>375009

Perhaps instead of focusing on pussy/all positions, putting them on oral preference when serving you in the suite, might change things?

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 No.375050

>>374911

And turn the rather unflattering "cute" face into something nicer.

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 No.375061

>combat ready version

>no penny polendina

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 No.375065

Newfag here. Are there any more future societies being planned? Because I have some ideas.

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 No.375067

>>375065

As long as you're willing to write for them, you should be the one to implement them. Also you should have gone ahead and written out your idea's, because not like you need permission to type them or anything. I personally want a militarized/pacifist society's added with these recent talk of black ops.

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 No.375072

>>375067

I was thinking more on the lines of say Druidic/pagan or possibly satanic societies to go against chattel religionism. As well as establish things like possible cults of personality.

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 No.375073

>>375072

Also don't we already have militarized societies like the Roman or the Aztecs?

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 No.375075

>>375067

If we are posting ideas for FS' I would like something for catgirls/onis/cyborgs since Transformation Fetishism appears to be mostly about implants which while related aren't really the same type of fetish(usually at least)

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 No.375076

>>375075

Like a Technocracy?

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 No.375078

>>375076

Transhumanism would probably fit all of these better but also have few other strong associations that may not be best

Of course Transformation Fetishism could also just be expanded to not be only about implants

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 No.375079

If we are brainstorming ideas on societies we could have a society based on Feudalism. With Kings/Queens, nobles, knights, and peasants which could also be patriarchal or matriarchal depending on which laws we sigh

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 No.375080

File: 87ae39d1fc94a58⋯.jpg (112.52 KB, 960x717, 320:239, anarchocapitalist king.jpg)

>>375079

Feudalism and the anarchocapitalism of the free cities are surprisingly compatible.

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 No.375082

On that note, I think it would be interesting if developing Future Societies was more than just acting the right way, throwing some money at it and waiting until you reach the highest level. How about some crisis events relating to the FS, for example? Roman Revivalists could have citizens accuse them of trying to topple the republic to become a tyrant over this ancap society. Or the other way round, something like the Cataline conspiracy, where a handful of conspirators try to seize control of the arcology for a tyrant and you, the as the First Consul, have to step up to protect the freedom of the Free City.

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 No.375083

>>375079

I dig the whole feudalism idea. I would feel a lot less bad about oppressing the lower class if they were called "peasants" instead. Maybe if you had the feudalism FS, you could groom your kid(s) to become your heir, instead of just enslaving or sending your kids to school.

Also on the subject on a patriarchal or matriarchal society, how about a FS where being feminine and getting penetrated is considered desirable and the opposite is considered wrong?

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 No.375086

We could go even more out there with these ideas such as has a fs that focused on bdsm with you being the ultimate domm and everyone else are either lesser domms or subs.

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 No.375093

Honestly, out of all the FS, Cummunism sounds amazing. Imagine fountains of cum decorating the plaza while you and your concubine having a cum bath in the penthouse.

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 No.375097

>>375083

Having your kids become your heir actually sounds pretty cool. What I think would also be cool is to have the option to take control of your kid (as in becoming the new mc) after they take control of the arcology.

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 No.375098

>>375097

I am pretty sure that was general idea for quie a while, it would even give use to negative stats since noone wants to bother adding a loser start

The problem is that noone wants to code/write content for it

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 No.375100

>>375098

Yeaaa……..kinda figured it would be a pain in the ass. But man, if someone autistic enough could code that into the game, the replayability would quadruple.

Speaking of autistic……wtf happened to the nursery??? It was working fine a couple of updates ago, now it's fucked. It's like somebody ripped in half that shit.

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 No.375103

>>375082

Someone's got to write it, though, and drama and conspiracy aren't the easiest subjects. I more or less decided that I can't write for this game just because the details of the lore are way beyond me and I can't write sex. There wouldn't be anything left that I could write.

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 No.375104

>>375100

>…………………………………..

>reddit spacing

Go back to your forum

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 No.375106

File: 9303436ef819c5c⋯.png (80.06 KB, 1842x258, 307:43, ClipboardImage.png)

File: 306ca4d72d27af5⋯.png (27.63 KB, 601x277, 601:277, ClipboardImage.png)

Getting the following errors when starting a new game on a freshly compiled git build.

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 No.375110

>>375106

Does either issue still exist on the most recent code?

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 No.375111

>>375110

Looks fixed now.

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 No.375120

I don't suppose there's a way to give gelded slaves back their balls, no?

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 No.375121

>>375104

it's just markdown you retard

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 No.375122

>>375121

It's sloppy fuckin' writing, is what it is.

You're not talking to computers nigger, you're talking to humans.

Learn to use a fuckin' ellipsis properly, or just stick to the full stop.

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 No.375123

Were animal ovaries disabled from being researched in the organ farm? Can't seem to find it as a option even though the farmyard and animal ovary toggle is on.

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 No.375124

>>375120

You can upgrade the pharmaceutical fabricator when you have enough reputation to grow new organs. Including dongers. You might need to buy some prerequisite upgrades to unlock it first, I can't remember exactly.

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 No.375125

>>375106

If you get an error like this in the future always try with a different web browser. Sometimes it just works.

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 No.375126

>>375122

Some people just can't conform the high standards required of this smut game board.

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 No.375127

>>375124

I ended up using the cheat menu to buy most of the pharma, gene, and prosthetic upgrades which unlocked the R&D lab in the farms to research the animal bits. Now trying to figure our what's needed to get the animal ovaries and testicle designs in the pharma lab but I honestly have no clue how to unlock it outside of using console commands.

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 No.375128

>>375127

Wrong reply was supposed to be for >>375123

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 No.375132

>>375123

>>375127

Occasionally, when you go to the black market the "good shit" guy gives you a blank passage. When you have all his stuff you get a you-have-all-my-stuff passage, so something isn't working correctly. I'm guessing that the blank passage is when he is supposed to be offering you the black-market component of animal ovaries etc but isn't, either due to a bug or to it being disabled. I can't be fucked to search through the farm fork to see if or when it was disabled, and since it's alpha mod content it's not surprising if it suddenly stops working. I don't know if the farm dev is even actively working on it right now or not.

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 No.375133

>>375127

The animal and farm related features are extremely unfinished don't expect any of that shit to work correctly.

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 No.375135

I am also curious as to if the nursery will ever be properly completed (or at least stable).

Not trying to bitch or complain as I can appreciate how much of a stone bitch it is to fully integrate something into this game.

While I cant code dont even know what code looks for this game but I have been informed that it is a mountain of hellish mess.

All I really want to know is if it is actually being worked on and if I still have hope for it to be completed.

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 No.375149

>>375135

Honestly I second this question.

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 No.375151

>>375132

>>375133

Thanks for the info. Giving up for now since it's not worth the lack of sleep for trying to trigger it.

>>375135

The coder is still active in the pregmod git but there hasn't been any major updates to the nursery since last year I think. Mostly bug fixing on his end?

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 No.375153

https://gitgud.io/pregmodfan/fc-pregmod/issues/1506

So what do you guys think?

While at it do you have any ideas regarding making all of the slots worth more through new upgrades or buildings?

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 No.375155

>>375153

There should be long construction projects (1-2 year construction projects depending on what it is or where it is) that can have events costing ducets or rep or slaves or something.

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 No.375162

>>374919

What happened to non slutty maid outfits? I kind of miss them.

>>374987

>keeping low prestige combat-trained characters in hand but out of sight

Could work like HG system, you give the BG a protege to train up and conduct missions together. At some point you can tie it in to the security system where you can allocate a dedicated team to her kind of like you can let the recruiter use PR.

>>375153

Oceanic could have a boost to tourism. If tourism actually generated money that might be something. Right now it only seems to be rents.

Has the bug about disappearing weight control inputs every time you do backwards compatibility been tracked? 2 updates now where I've gone 5 weeks before realizing the weight controls are off and so girls grew super fat/skinny.

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 No.375179

>>375162

>What happened to non slutty maid outfits? I kind of miss them.

The Nice Maid outfit still exists. You can add it to your wardrobe with the professional garments package.

>>375153

I think that marine should have a higher than low access to refugees.

Refugees aren't shy about cramming themselves onto rafts in an attempt to cross the Med, so I would assume that the marine arcology is close enough to shore to inspire similar movements.

There could even be a unique event where a boatload of poor people show up and you choose what to do with them

>sink it

>enslave them

>welcome them as citizens

Meanwhile oceanic arcology should skew towards higher socioeconomic status refugees. People who were well off before their old country went tits up and have a private yacht/jet that's capable of making a trip into the middle of the pacific.

Not sure about ravines. I feel that being in such a defensible position and having a emphasis on self-sufficiency would serve to attract refugees. Maybe bump it up from vlow to low and skew the refugee population towards being more intelligent? Scientists and engineers who need to relocate might prefer the ravine arcology over the urban one citing concerns over disease and food.

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 No.375182

>>375122

Wow, never would have imagined someone would be retarded enough to be triggered by a fucking space.

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 No.375183

>>375151

>there hasn't been any major updates to the nursery since last year I think.

Aww man, I hope there's an update soon.

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 No.375184

I'd love to see several branches for each Future Society.

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 No.375186

>>375183

I just want it to work for once.

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 No.375188

>>375186

Weird thing is that it used to work in one of the old versions I played, I don't know what happened but it doesn't anymore which is a shame.

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 No.375203

>>375082

One problem with that is that the more you narratively flesh out the future societies, the less the player gets to imagine. So it can end up being limiting instead.

Some extra gameplay options related to them would be really fun though.

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 No.375204

>>375203

Why not just allow a more flexible path where you can imagine stuff and pick and choose bonuses rather than going down a skill tree or something idk

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 No.375309

>>375184

I have wanted to sit down and write some content for AE FS but I dont know exactly what the formatting or parser calls might look like.

I've scoured the GitHub but I guess I'm a boomer and ciuldnt find anything. Is there a resource for writing content somewhere around here?

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 No.375321

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 No.375331

Most recent git change how you acquire fctv? Week 9 and can't seem to find it in under manage arcology.

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 No.375336

File: 3983f7d4115f95b⋯.png (49.62 KB, 1567x721, 1567:721, A_thing.png)

File: 9176f12fdffefe6⋯.swf (23.79 KB, 100x100, 1:1, src_rar.swf)

I made a thing

I doubt I will ever finish the rest of it but it's not like there's much left to do

Honestly speaking adding new arcologies is pretty fucking easy and fast

To get it just choose tower on intro summary

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 No.375378

Hey, why was penetration from slaves removed? Up until February, it was still in the game. Now, it's no longer an option in policies, or when examining a slave that's serving you.

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 No.375379

>>375378

I didn't even notice it was missing.

>>375203

I don't agree and I think it works better when a future society or added narrative adds new gameplay mechanics. As example take the religionist future society gives you the whole 'form a holy council or become prophet of your new religion' religious reformation plot device. That doesn't take away from the ability to imagine but it does make the future societies more impactful and adds to the story.

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 No.375380

You can expand the narrative without taking away the reader's ability to imagine by giving them the ability to influence the outcome like through the weekly event system.

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 No.375381

>>375379

Either it's accidentally being switched off, or someone sneakily removed it.

The issue occurs for both male, female and herm MCs, so it's probably the former.

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 No.375383

>>375381

Wonder if someone is writing up the penis skill or if it was an accident.

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 No.375431

File: 3ae9b71b3e08224⋯.png (149.53 KB, 3840x1080, 32:9, Untitled.png)

Completely fresh git, fresh game, pulled via git. Comes up after pressing "Continue" on starting screen. Went by too fast for me to click on more info.

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 No.375432

>>375431

Unintended two-screen but oh well

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 No.375433

File: ade7f4ad6a7d39d⋯.png (20.07 KB, 913x283, 913:283, ClipboardImage.png)

Run capFirstChar on input, and remove this text?

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 No.375434

Can't find controls for placement of arcology in newest git. Is this a bug? Setting slave trade to continental only gives me only salvadorian, puerto rican, nacaraguan slaves.

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 No.375435

>>375434

>>375432

After testing, I find these are both from skipping introduction. Arcology changes likely haven't accounted for this fully.

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 No.375436

File: cc9b27ac2a551fe⋯.png (26.58 KB, 1230x271, 1230:271, ClipboardImage.png)

I guess this is because the option for PC to do it himself is missing (for some reason). Wouldn't make sense for a new player..

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 No.375437

File: 8b402b346db25dc⋯.png (10.47 KB, 685x145, 137:29, ClipboardImage.png)

Inconsistent underlinement

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 No.375438

File: 93681be9d58d8fd⋯.png (30.5 KB, 941x297, 941:297, ClipboardImage.png)

Not really a word I'd use in a sex-game..

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 No.375440

>>375438

I mean, if you were a black subjugationist, or non-black supremacist, having custom slurs like nigglet for black lolis would be a nice touch.

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 No.375441

>>375440

True dat

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 No.375442

>>375440

That's actually not a bad idea. Adding racial slurs to subjugated racial types seems like a fitting addition to be honest, even if it's not necessarily my thing.

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 No.375443

>>375440

White=Pigglet

Black=Nigglet

Japanese= Chinklet? Sticky Rice?

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 No.375445

>>375443

I was thinking more like "cracker, honkey, whitey" and such for white slaves, "chink, gook, slant, etc" for asians. Stuff like that. For black slaves there's a ton. "Jigaboo, spear chucker, freelance honey badger." take your pick, really.

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 No.375446

>>375442

Not my thing either but it would be fun to see newfags get angry over it being implemented.

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 No.375447

>>375445

That seems like something that should have an option for a custom term.

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 No.375467

Can someone explain what is planned for hero slaves?

It should be interesting to have some slaves having a special status beyond rules and position.

I also think it's worth exploring the possibility of having special characters that are not slaves occupying certain positions.

Ie. having your son or a contract mercenary in the bodyguard position. They could have their devotion but not their trust capped to "ambivalent" and possibly refuse sexual advances if they are not interested in you.

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 No.375473

So what do you guys use as your personal brand?

A set of whiskers on each cheek?

Giant dick on forehead?

Tribal heart above womb?

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 No.375479

>>375473

Blacklight tattoo of my character's name down the spine.

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 No.375480

>>375473

My initials just below their right eye.

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 No.375483

>>375473

Barcode on pubic mound.

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 No.375491

BugReport:

pregmod-master/src/pregmod/widgets

Line 845:

<<set $activeChild = generateChild($slaves[$i], $slaves[$i].curBabies[_cb])>>

missing: ,1

<<set $activeChild = generateChild($slaves[$i], $slaves[$i].curBabies[_cb], 1)>>

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 No.375503

>>375491

That is working as intended per lines 1064-1069 of src/js/generateGenetics.js,


window.generateChild = function(mother, ova, destination) {
let genes = ova.genetics; // maybe just argument this? We'll see.
let pregUpgrade = V.pregnancyMonitoringUpgrade;
let child = {};

if (!destination) { // does extra work for the incubator if defined, otherwise builds a simple object

All of the

[code]

<<set $activeChild = generateChild($slaves[$i], $slaves[$i].curBabies[_cb])>>

[code]

are called when the child is reserved for the nursery.

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 No.375523

File: f894443e880a34d⋯.png (46.68 KB, 969x603, 323:201, 1.png)

Ay, so for some reason, if I set a rule that puts slaves in general growth hormones, and another, higher priority one where short slaves get growth stimulants, it always gets overridden by the lower rule.

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 No.375527

>>375523

Yeah, sometimes the auto rules ignore body shape standards I set for some reason.

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 No.375530

>>375527

Guess I'll just set the short slaves as exceptions to the main rule.

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 No.375594

how do i get my female arcology to get fucked by a slave?

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 No.375595

>>375594

There's a penetrative sex policy that enables it, but you need around 15k rep for it to not damage your rep.

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 No.375627

>>375594

i think you need to get the random event at the bottom of the overview screen where you can fuck a slave and choose to get fucked. from there on you can go and do what >>375595 said, so it damages your reputation less.

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 No.375640

How do I designate a slave as a stud? The gitgud notes mention it is a new feature.

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 No.375642

Anyone else having issues with missing features? I've noticed I never get prompted or have a way to start the corporation on both my last two arcologies, and now on my newest I also cannot build the incubator.

This started happening for me on the last two pregmod versions.

I've noticed there have been a corporation overhaul or two since the last version of the game I was running. Did starting the corporation gain radically new criteria or move to a different part of the game?

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 No.375660

File: 65cc5c6cc81a86c⋯.jpg (346.24 KB, 1280x1821, 1280:1821, 1.jpg)

Ahh yes, it has been over a year since I have been here. Do kindly point me to where I might find the loli vector art, thank you.

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 No.375671

>>375660

When you're doing the image options make sure you're on the embedded images (only available if you've compiled from gitgud) and to enable scaling to all images.

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 No.375688

File: 39b5f9522cdb48f⋯.jpg (326.81 KB, 345x500, 69:100, snatch_steal.jpg)

>>375660

I play snatch steal and take control of your blond-haired blue-eyed elementary schooler!

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 No.375694

>>375595

>>375594

>>375627

It was removed several months ago, for all MC genders. Not sure why, and no one has been willing to switch it back on.

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 No.375706

>>375694

>Not sure why

Some people didn't like allowing politically incorrect playstyles.

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 No.375707

>>375706

>>375694

So now not even female MC can get dick? Thats quite retarded.

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 No.375708

File: f88214d8f7c8c51⋯.jpg (70.93 KB, 437x458, 437:458, 1579974866324.jpg)

Ideas guy here.

>Slave milk and "milk" could be used to alter the appearance and preferences of the citizens, similarly to hormone use and growth drugs. It would certainly fit with the theme of the game, soylent industries being a staple in cyberpunk. Addictive substances, narcotics, etc. to increase the addictiveness and price. Things of that sort, maybe even make your social engineering more popular.

>Cross-arcology contests; music, sports, gladiator fights, motorsports, cheerleaders… Maybe even schools. You could make it dangerous so that you can lose a slave and reputation to other arcologies; but you could theoretically win them back.

>female and dickgirl MCs can get the D from their slaves, because apparently that was removed

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 No.375709

can Multiculturalism be advanced through all seven FC slots?

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 No.375713

>>375694

I compiled a build on 1st of March and it was still there, so that "several months ago" is quite an exaggeration.

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 No.375722

Posting developer feedback

>>375431

>>375433

>>375434

>>375435

>>375437

Also [Adding racial slurs to subjugated racial types].

>All not really worth the attention or already fixed.

>>375436

Will consider things for oral filling.

[PC getting dicked by slaves.]

>Also I checked the dick use stuff and its still there. Nothing changed.

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 No.375750

File: 0586d01eddddb66⋯.png (616.79 KB, 690x750, 23:25, 1584266169117.png)

>7 millionaires have left since I shut down my brothel

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 No.375751

>>374894

How would you make departments like brothel arcade etc. Would it be just by traits alone or something more complicated like sending them away and having them turn into stats essentially for the buildings?

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 No.375763

>>375713

If it wasn't an available option in the january and february builds, that's considered several months.

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 No.375766

>>375763

I'll give you that I didn't compile a build in January (31st of December, THAT close though), but I didn't notice any missing features in the build I got on 23rd of February.

You seem to be a really unlucky fellow.

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 No.375770

>>375750

>you have displeased the wealthy chad coomer demographic

In all seriousness though millionaires should not give one shit about a brothel even a "high end" brothel in a world where you can buy almost any kind of slave you want for less than a luxury vehicle.

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 No.375773

>>375770

Realistically the whole sex business shouldn't even penalize players unless they go out of their way to stifle the business

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 No.375774

>>375770

On that note, how do you satisfy the upper class? I can give millionaires 90% Market Satisfaction but I don't seem to know how to satisfy the upper class. I'm stuck with subsidizing others to satisfy those fucks.

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 No.375780

>>375774

It should be either club or brothel.

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 No.375782

>>375774

Significantly expand your brothel.

The girls will service millionaires first, then move to the upper class citizens.

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 No.375783

>>375722

Starting newgame+ before you have a corporation bugs the side panel, haven't tested with corporation yet.

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 No.375786

>>375783

Do you have a screenshot handy?

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 No.375796

Where do you build the farm these days? I have the content enabled but cant figure out the requirements for it.

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 No.375810

>>375782

So it's not tiered based upon slave attractiveness? I was doing a lot of shit trying to make some slaves dumber/uglier. Didn't know it was just a numbers issue still.

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 No.375811

>>375810

Does whoring tier selection work?

It is tiered based on a a combined attractiveness score but when you add in FS bonuses it becomes hard to sabotage a girl short of completely ruining her.

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 No.375813

First time playing a chattel religion FS I encountered a few bugs, maybe it's because I started with an already established Arcology.

1. can't name the religion at any time yet some events refer to its name (something like "$religionname")

2. the choices I made during the council were reported to be successfully implemented yet checking the policies I saw the default configuration of preferences

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 No.375818

Do you know if there is an exception to the "right amount of T&A" Gender Radicailsm policy for trap slaves if you choose the sissy branch?

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 No.375831

>>375813

Do you have a save experiencing this handy?

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 No.375876

>>375831

I don't, sorry. I'm under confinement and won't have access to it for at least 15 days.

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 No.375898

I think I saw someone working on a side view of all of a slaves reproductive organs and ass a while back, any word on them?

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 No.375908

Right, so I've read the faq, and the ingame wiki, and fiddled with it a bit, but I really must be stupid, because I can't tell what that elasticity treatment you get from the black market is supposed to do mechanically. Can those more intelligent than myself enlighten me?

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 No.375916

Rep seems really hard to gain in the recent builds. I play on hardest with female pc and don't whore anyone out but doing everything else doesn't seem enough. I basically win the game, have 25 worshipful slaves all the policies, 3 maxed fs but can't go over 10k rep. Concubine, fucktoys, maids don't really help either, didn't try stacking prestigious slaves though, only had a couple. Only neg reps are from fem pc and base degen. Any way to do it?

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 No.375930

Playing female has always been hard. Even playing with male I had to wait to about week 80, buying prestigious slaves every chance I got to get my prestige up to 20k.

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 No.375941

>>375916

How do you do more than 1 FS? Are certain ones restricted to only one? I just quit a religious chattleism run because I decided I didn't like the FS and wanted to restart.

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 No.375942

To everyone else, apologies in advance for spoonfeeding.

>>375941

You get the option to add another FS at certain rep levels, though I don't know what those levels are. Some FSs are mutually exclusive (Degradation vs Paternalism, Natural vs Transformation, any of the Revivalisms with each other), but there isn't one that locks out all others.

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 No.375944

>>375916

>3 maxed fs

Theres you're problem you need more fs to crank those beauty numbers up to ludicrous proportions. Egyptian fs essentially gives you a second concubine so with Just 2 prestigious slaves that match 5+ fs with max porn fame it can take you from zero to 20k in single turn.

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 No.375945

Guys were do I report bugs?

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 No.375946

>>375944

Yeah but can't get higher rep to get more fs. I don't do porn though.

>>375942

3k rep/fs

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 No.375947

How do I ensure virgin slaves stay virgins in this newest patch? There used to be a force chastity belt option in the rules assistant that would autoapply to virgin slaves, but now it seems all my virgins end up losing their virginities in the school weather or not they're wearing chastity belts.

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 No.375949

>>375947

chastity belt, restrain molestation, masturbation only, classes instead of school

>>375945

here or git

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 No.375951

>>375949

Is their not a rules assistant option to apply on condition of virginity? If not, how do I custom input that?

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 No.375954

>>375908

It allows slaves given it to support a larger belly until bursting (only for pregnancies, I think). listed next to or as Supportive ban., again not entirely sure.

>>375949

>here or git

If bugs are posted here, Pregmoder will not see them(until I do a pass through the thread and add new issues to the relevant thread I created on the git).

>>375951

>Is their not a rules assistant option to apply on condition of virginity?

There does not.

>If not, how do I custom input that?

Read the FAQ.

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 No.375957

>>375954

>There does not.

There does not seem to be.

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 No.375960

>>375957

>>375954

>>375949

>>375951

I've done some testing, and it seems that the problem was for sure caused by the school. Nothing else affects it if chastity belt is worn, not molestation, not relationships, not job etc.

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 No.375962

>>375960

I swear there is dialog for the schoolroom specifically mentioning that the slave is taking lessons because they aren't allowed to learn by doing, I wonder if it is something like orifice stretching from use that isn't checking if they are or are not actually using the orifice as virginity is stored as zero stretchedness.

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 No.375963

How do I build a farmyard for bestiality content? I've enabled cheat mode and the bestiality toggle, but it doesn't show up as an option while clicking on manufacturing sectors, only the dairy, pens, and sweatshops.

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 No.375967

>>375963

Ah, you have to go enable food in experimental, makes sense. Not mentioned in the FAQ though

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 No.375976

File: cfb75e522433bb2⋯.png (130.22 KB, 1425x739, 1425:739, 2020_03_23_FC_bug.png)

possible bug, forget to get the context hint sorry :(

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 No.375977

Working on a idea for a Religious prophet PC receiving oral worship while orating at their arcology.

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 No.375990

>>375967

It's a fairly new change, I believe.

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 No.375994

>>375976

That should be fixed very soon. There is an open MR waiting to be merged, https://gitgud.io/pregmodfan/fc-pregmod/-/merge_requests/6462.

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 No.376003

Am I missing something? I'm 81 weeks in and I don't have access to bodyswapping. It's my first time back in a few months.

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 No.376009

Is there a list somewhere of all the possible dynasties from the royalty capture event?

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 No.376033

just tried to start the game after downloading the game. there's a problem with setting the players eye color. It says resetEyeColor is not defined.

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 No.376034

File: a5d8066ba18cbe3⋯.gif (622.11 KB, 500x250, 2:1, I_manIdiot.gif)

>>376033

IM AN IDIOT> I JUST WANT EVERYONE TO KNOW.

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 No.376053

File: 4e3b79fc163be80⋯.png (224.26 KB, 1918x1736, 137:124, its_like_this.png)

>>375786

Forgot about this, sorry.

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 No.376054

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 No.376055

I've somehow got a red error bar at the top of every page that says "Duplicate slave ID 91 at indices 10: Kapiolani (learn in the schoolroom), 13: Kapiolani (rest)"

10, the schoolroom one is like a ghost that I don't actually see in the schoolroom and can't interact with when I click on her entry in the locate slave menu (It pulls up the other one), and the other acts normally, I can move her around facilities, give tasks, and so on.

How can I get rid of the bugged dupe slave?

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 No.376100

Is there a way to choose the shape of my arcology without choosing a preset?

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 No.376109

How should I satisfy my citizens sexual relief with subsidizing outside business? Should I make a huge arcade with free sluts?

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 No.376112

Do the non-combat cybernetic limbs do anything? The tails too? As far as I can tell, the sexy and beauty limbs have no effect as of now.

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 No.376127

File: 0c54bfc23167a0e⋯.swf (426.18 KB, 100x100, 1:1, free_cities_20200325_19012….swf)

Having a problem with the corporation as well. I go to change the "remove all limbs" of the specialization and receive an error and the corporation bug on the side panel.

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 No.376132

File: f497a08b8d17698⋯.jpg (18.89 KB, 782x69, 34:3, Anota_o_2020_03_25_203722.jpg)

I'm getting this whenever I try selling a slave. Tried another save, same thing. This is on a freshly compiled version, downloaded from the gitgud page.

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 No.376134

when i start the personality thing for the personal assistant and select loli, it defaults to preggololi, and if i change it from preggololi, i can not reselect the preggololi appearance.

is this a bug or a feature?

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 No.376138

>>376055

I would suggest opening your browser's console and try V.slaves[10].ID = generateNewID();

>>376127

>>376132

These should be fixed, re-download and try again.

>>376134

Most likely a bug, I'll look into it and submit a MR if needed.

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 No.376144

>>376134

>>376138

In quick testing, I am unable reproduce this, do have a save that experiences this handy?.

By "when i start the personality thing for the personal assistant", do you mean the initial event?

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 No.376149

>>376138

Redownloaded, happened again.

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 No.376178

>>376138

>try V.slaves[10].ID = generateNewID();

Thanks. that seems to have fixed it. I only know a little about the console, enough to edit cash and rep and stuff, so I didn't know what command I'd need to use.

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 No.376203

So clearly I have been away longer than I thought, because I have no fucking clue what to do with this new arcology generation setup. Sometimes I get an arcology with no penthouse but 4 shops and 6 manufacturies, other times I get some with literally nothing. This some new thing that's buggy, or is there some menu option hidden somewhere that I'm too blind to see? I'd rather not have to keep rolling the dice to get a functional arcology.

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 No.376211

>>376203

Yeah its not just you I checked and arcology generation is completely fucked. Many generate without a penthouse some don't even have apartments or shops just manufacturing. And you can't seem to build the spire on most layouts.

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 No.376250

>>376203

>>376211

This should be fixed upstream, so re-downloading might be useful.

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 No.376309

File: 98f8fb8856235fd⋯.png (40.76 KB, 1028x788, 257:197, Photoshop_Ia36D6yQeI.png)

It's been almost a year since I touched this but the pixel art I was working on was actually pretty far along

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 No.376346

how do you break up slave marriages/marry a slave that's already married? In earlier versions I thought it was possible, but I've noticed the option seems to have disappeared in this version.

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 No.376354

>>375967

Where is this?

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 No.376372

>>376354

load up the game > game options > experimental tab > fud

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 No.376388

Does anyone knows what it means when the general becomes a warlord, and it says you can send specific, noteworthy, slaves to start a market?

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 No.376392

So are the pony, bimbo, courtesan dresses, etc supposed to be blank for now?

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 No.376413

>>376388

When you go to sell a slave, you have the option to sell them to the general for a reduced price. You can sell them any kind of slave, mostly, but if you consistently send them a specific type, the general's army begins to develop a taste for that type of slave. They pay less at first, but once they develop preference, they'll pay more.

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 No.376416

Is there a way to make masculine traits desirable?

i found nothing and if the modanon could be so kind as to add way to masculinity/feminity popularity work in reverse so we can have bordells full of professional manly studs that the people love

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 No.376418

>>376413

Oh that's neat. Where can I see what kinds of interest they can develop though?

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 No.376428

>>376416

isn't that gender radicalism?

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 No.376431

>>376416

Gender radicalism and pick policies to further shift it.

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 No.376439

>>376428

>>376431

Thanks anons i was wondering if i was a dumb dumb, now to make the perfect future stud available at every corner

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 No.376445

I compared the club with and without workers and i should begetting 1200 more rep instead i get the same if i didnt man the thing

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 No.376450

File: 770018f8b504555⋯.png (369.8 KB, 868x1073, 868:1073, 1541096780.png)

>Plugging away at the game after a long absence, burn through the rival arc and the Smiling man, kinda low on liquid assets after her bullshit story and the corporate war with my rival alongside a bounty to capture her and the hostage, so I sell on old faceless after I got her to max Loyalty because she can rake in nearly 500k in a good market.

>Months later, Daughters of Liberty are almost fully reformed into happy little sluts(I took in like 10 of the bitches so I had some work to do), former rival looks up to me like a god, corporation is booming.

>Faceless shows up again heavily pregnant and sobbing miserably about how she lost to another girl for the right to be HG for her new Master

>Begs me to take her ass back

>Sell her AGAIN for 550k

I might be a paternalist but I didnt get to being the owner of an Arcology by being a pushover, consider your debt paid with interest bitch. God what a satisfying way to close out that stupid character. I set this save up months ago and left it for a long time, decided to pick up where I left off for a change instead of updating after a time away because I was having a good run learning how to manage a large stable of slaves, something Ive always been bad at in the past. No idea why I never bothered to learn how to use the RA up to now, thing is a god send. One thing though, I still find it hard to manage drugs using it, since I like to give my girls a variety of different asses, tits and lips, is there a straightforward way to get a report on or organize slaves by drugs being applied? This is one aspect I wanna keep applying a personalized touch to.

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 No.376479

>>376450

You could look into exceptions in the RA settings. Make each girl you want to personally customize excepted from the rules. Reminder that RA has priority ordering too, so you can set different activation conditions for different body sizes.

If you want to get real fancy you can have custom javascript rules like

>if slave.name == 'name': do_something

but that takes a bit more knowhow, and I don't think the example is even right. I haven't seen that many guides on how to properly set up a lot of things, and you'll have to dig through the slave variables.txt to really know how to change a lot of the settings.

>>376309

I like this. Hair/costume is going to be a pain to do though.

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 No.376484

I've not played this in donkeys years, getting back into it now and I'm a bit confused. The FAQ says to enable bestiality I need to turn on the cheats and then convert a manufacturing building into a Farmyard. But I do not see a farmyard in the options listed. Am I missing something?

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 No.376490

>>376484

A few weeks ago you needed to enable it in experimental features, not in cheats. Still not much content though.

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 No.376493

>>376445

Do you have a save that experiences this?

>>376479

>If you want to get real fancy you can have custom javascript rules like

The if check is only activate the rule, you still have to use the RA GUI options to do anything I think.

>if slave.name == 'name': do_something

>I haven't seen that many guides on how to properly set up a lot of things

There is a large number of custom RA examples in the FAQ.

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 No.376498

>>376484

You have to enable food in the experimental tab.

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 No.376570

What crazy things do you guys like to do with your slaves?

I set slave retirement to 90 and whenever I get old slaves I clone them up young bodies, pretty up the new body if necessary, and swap them into their clone. I also give them young ovaries just so they can incubate their own clones.

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 No.376571

>>376570

Sometimes when i get a male female couple of some sort, for example prince+princess during the royal event. I have them swap their genitals plus what seems necesery, and have them warm up to eachother.>>376570

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 No.376572

>>376570

Not sure how crazy it is but essentially treat all of them as if their hapiness / selfworth is important, like always rescue their family but also always turn down events where they volunteer for unpleasent fetishization or strange bodymods.

Probably also going to continue buying 'trash' tier slaves or ones from the flesh heap and making them respectible again despite having money to buy more readily profitable slaves.

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 No.376576

>>376570

I can't really be bothered to break in new slaves so most of them just sit in cell until they get mind broken and sent to spa until they become useful

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 No.376582

>>376570

Slave 1 asexually produces a batch of slaves and the most outstanding from that stock (determined first by intelligence and then by Pit Fights to the death) is declared to be Slave 2. Slave 1 breeds Slave 2 to produce Slave 3, and then takes slave 2's body and breeds slave 3 to produce slave 4, then takes slave 3's body and breeds slave 4 to produce slave 5… Meanwhile, slave 2 (who is in slave 1's original body, hereafter known as S1A) reproduces asexually to produce S2A. S1A breeds S2A to produce S3A, then takes S2A's body and breeds S3A to produce S4A, then takes S3A body and breeds S4A to produce S5A…

-Every IMPORTANT slave I own is given exclusive breeding privileges for a slave from this bloodline and then swaps bodies with the most optimal offspring for their post; the offspring must be above 120 Intelligence and, assuming there were more than one like that in that generation, kill it's rival-siblings in the Pit). The bodies of those that join the family in that way are summarily destroyed (typically by crippling them and letting them die to their parent in the pit). –Once every important slave has integrated into that family I will destroy all of children of the Slave 1 bloodline, storing S1 in the most superb body of the main family and archiving it in the Master Suit; this ensures that every single one of my elite slaves is physically related, but not connected in a way that would show up in the family tree thing.

—Something similar is done to fill the dairy with a slave bred and engineered to be an outstanding producer; Clone, then Asexual the clone, then breed clone with Asexually produced offspring, then give the original the clone's body and kill the Clone (in Original's Body) so the bloodline is truncated, then mass Asexual those offspring and kill them once they've birth a full litter (truncating bloodline tree again)

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 No.376585

File: 54dbac50fce4860⋯.jpg (4.9 KB, 187x250, 187:250, hwat.jpg)

>>376582

Jesus christ anon. That's the most amazingly autistic thing I've seen in a while.

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 No.376586

File: 3a363668b38d2ea⋯.png (259.5 KB, 500x1168, 125:292, JazzMusicButItDoes.png)

File: 29d9aad9a07d9c7⋯.mp4 (425.04 KB, 326x184, 163:92, SlowMoLaugh.mp4)

File: 0cf673b0c9bbe8e⋯.png (24.5 KB, 610x530, 61:53, laughingV.png)

File: acc30fe3b6e0460⋯.png (679.96 KB, 618x911, 618:911, tyronelaughingyottaseconds.png)

I should be disgusted but I cant help but be quite impressed. Plus Im trying to think of a single other game where doing something like this would even be possible and Im coming up empty handed. Welcome to the Free Cities everyone. I love this game, and all of its autistic playerbase.

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 No.376589

>>376582

interesting

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 No.376590

>>376582

Could you post a picture of a slave's family tree for reference?

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 No.376593

>>376586

Dwarf Fortress?

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 No.376594

File: 467535d4a701573⋯.png (160.9 KB, 1370x743, 1370:743, fc_bug.png)

My Arcology seems to be in distress, asked me to report it

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 No.376597

>>376594

How you got any more details i.e what you did before and or a save from before?

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 No.376598

>>376597

Possibly a player character sexchange or from elite breeding event, no from before

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 No.376606

My sources tell me there is a game over related to the futa slave school, does it actually exist and what triggers it?

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 No.376618

File: 845fb182922f680⋯.png (446.87 KB, 840x800, 21:20, 78e8f1da0fc7654450082972ab….png)

>>376593

Can Dwarves asexually reproduce in that now?

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 No.376636

File: 9a587a074e8e476⋯.png (12.85 KB, 329x531, 329:531, biggassets.png)

>>376479

>I like this. Hair/costume is going to be a pain to do though.

I'm glad that you do. Hair should be relatively easy logistically speaking, make a front and a back for however many styles are there at whatever lengths. Clothes will definitely be the biggest challenge, but I've been working towards hopefully creating a system of body components that should easily support clothes without tremendous redrawing.

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 No.376637

I just realized there's no Rules Assistant option to modify slaves' areola to a set size/shape. Any chance that this can get added?

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 No.376642

>>376309

>>376636

Dang, these are awesome! I would seriously consider using these over the originals if they get to a point.

Also, would it be feasible to add something between the flat chest and the next size up? The OG vectors are really bad with that, especially when using the height scaling.

And would it also be feasible to do different sets for gravity defying implanted breasts? That would be the one and only thing I'd ever want with the graphics.

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 No.376650

File: 6245420a2178922⋯.png (26.49 KB, 1306x281, 1306:281, flat_verylarge.png)

>>376642

>Also, would it be feasible to add something between the flat chest and the next size up? The OG vectors are really bad with that, especially when using the height scaling.

I assume you mean the smaller cup sizes? Here's what I have (all WIP) from what the game describes as flat->very large, so in order I think it's Flat, A, B, C, DD, EE (?). I'm not trying to make a 1:1 of the vector art (I don't know what the fuck happened with pregnancy on that, it's weird), so things like this I try to use external reference.

>And would it also be feasible to do different sets for gravity defying implanted breasts? That would be the one and only thing I'd ever want with the graphics.

Yes! I can do variations on things. I can add that to a list of things I can try to draw. I'd be happy to take visual reference for that if you want since I'm not sure how the game describes that part. My head space is kind of stuck in the slave modify screen you get when you just start the game, so I tend to forget about things like modifications, even though I definitely want to do them. I'll ideally have variations for all of the breast types above a certain size (saggy A cup tits would be hard to illustrate in this low detail unfortunately).

My main goal with this is to try to hit most of the significant body descriptions so that, for example, if you get a morbidly obese slave with saggy tits, that slave will be noticeably different from your more healthy slaves. I think that when the existing vector art doesn't account for certain body descriptions, it makes it feel like those parts don't matter (i.e. there's no testicles in the art, so why bother caring about if my slaves have testicles if I'm using the art?). I want to try to solve that issue.

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 No.376652

>>376637

I assume it and other missing surgery stuff will get added once the rework wave reaches RA

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 No.376664

What the fuck am i doing wrong now… I set the smart clit piercings to anal/oral etc and nothing happens, in fact if anything it forces all the girls back to 0 (sexually vanilla). I thought it may be a bug so i waited for a few new releases but its still doing this so im assuming something changed that im not aware of…?

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 No.376671

>>376664

Smart clit doesn't work instantly you need to give it time. Also if they have a different fetish than anal/oral then it has to work backward reducing the current fetish to zero before they can gain a new fetish.

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 No.376696

>>376671

Yeah thats what im talking about. It never moves beyond 0. Like after 20 weeks i'd assume it moved at least 1 point? If it has anything at all (like 20 points in anal) it will get forced to 0 even if set to anal. There are no notifications of them being influenced by the smart clit piercing except to put it to (back) 0.

Its really weird.

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 No.376720

>>376696

Disregard the above. Downloaded recent version and started new game - seems to work now. Dunno what i did wrong, been playing this game since 2016… ._.

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 No.376721

>>376720

AAAAND disregard that, its still broken!? It works for one of my girls the rest are just frozen in place or slowly dropping towards 0 (vanilla) again. What the actual fuck is this shit. I have a feeling it has to do with if you add the smart piercing right after adding normal piercings followed by an anal bleaching… I will check further… Surely i cant be the only one seeing this?

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 No.376723

>>376721

Ok after some experimentation it seems that if they have a low sex drive they will not have any effect from the smart clit piercing. Good to know! It really throws me off when changes like this make it into the game :P

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 No.376724

File: f350969b3ddfd35⋯.png (20.69 KB, 1977x85, 1977:85, ClipboardImage.png)

File: 89a8cfa5fe0e7d9⋯.png (69.89 KB, 1884x306, 314:51, ClipboardImage.png)

>>376723

And no. I give up. Something is not working right. She has been on submissive for weeks now - no change at all. There is not even any explanations of the smart clit piercing doing anything. What gives???

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 No.376728

Are there any other mods for Free Cities besides pregmod? Been playing for a little while now and would like to see if there is something different.

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 No.376733

>>376724

Post a save. Change the file to a .swf so it can be uploaded. My bet is that you either need to flush the RA rules and rewrite them from scratch because some minor variable was changed since you made that rule set, or that you've got a hyper rapist slave who is literally fucking the fetish out of all of the others.

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 No.376735

>>376728

There was that kemonomimi mod but it's mostly redundant by now, though we really could use biological tails and way of buying already modified slaves

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 No.376737

>>376735

Furry/Bestiality mod was working on that kind of stuff, but they were eventually assimilated into the main game when they ran out of coders and started shitposting over here.

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 No.376741

>>376728

The basegame hasn't updated in years so pregmod has kinda become not just a modball but the new base, I would be curious if anyone is writing new content but hasn't shared it yet.

>>376724

Seconding the asking for save but also I don't think servent is a very sexual job and sexual release with you probably is not 'submissive' even if she has to submit to begging you for it.

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 No.376743

File: 60500f30d8c1dd8⋯.swf (127.54 KB, 100x100, 1:1, free_cities_20200409_02283….swf)

>>376733

I never use RA (all my slaves are excempt) and the first thing i do is remove slave on slave rule. So cant be either. I will post a save. Winifer is the one bugging out for sure - the other slaves were turned into their respective kinks by events (the one where they see another girl with that particular kink).

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 No.376744

>>376741

I see your point, but the thing is normally in the weekly slave descriptions you will see the smart piercing boost that particular fetish and something else can then boost or subtract from it. But its like the smart piercing is not registering.

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 No.376796

>>376794

Even less than the last time you asked. You might still have time to save the cannibal dinner party scene in pregmod but it is quite likely on it's way out.

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 No.376797

>>376796

The Cannibal-cuckoldry thing? Nowhere else in the game can you find stuff that puts the MC in a submissive position unless you specifically fuck up hard (make the MC Female/Futa/Failure, Eugenics without expecting that you have to suck off your 'peers' despite being a super-god that can literally buy other arcologies with pocket change). It'd be worthwhile to get a few people on that; if someone rewrites the scene would anyone be willing to adjust the coding side of it to get variables and such to work on it?

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 No.376811

>>376797

I guess it is kinda cuckoldry in that they fuck 'your' slaves while you act super submissive and just smile and watch despite potentially having the riches to buy all their arcologies at once or the military might to take them all by force. Aside from the FS related content the event needs a lot of work to rebalance the score conditions and outcomes but I guess I wouldn't want to see it deleted completely.

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 No.376826

>>375708

>Slave milk and "milk" could be used to alter the appearance and preferences of the citizens, similarly to hormone use and growth drugs. It would certainly fit with the theme of the game, soylent industries being a staple in cyberpunk.

Pretty sure cum gets metabolised into feminising hormones. Adding a degree of hormonal impact to the dietary option would probably be a lightweight and nice addition.

>>376309

Pretty damn nice. Might make me actually use images if a full set of this is available.

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 No.376835

Wouldn't it be interesting to be able to set up colonies in the broken world left behind by the collapse of modern society?

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 No.376836

>>376835

Feel free to set up basic control scheme for colonies/arcologies that you aren't in and system to send things(army/slaves/cash/maybe even PC) between them and one to defend the location

Something to explain how you can build a colony in the weather outside of ravines would be nice too

A good starting point would probably be a simple slave trading post you can build out there that gives you some passive income and maybe occasional slaves but requires some soldiers to guard

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 No.376837

>>376811 it is 200% cuckery. they gangbang your headgirl and you sit there like a castrated soyboi

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 No.376853

>>376796

How does this happen?

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 No.376856

>>376853

I was trying to be funny or cheeky, that anon comes back every month to ask for cannibal mods and is told there are no mods but there is the one event. They then try to insult us or tirck us into making some mods or more events.

In truth I don't think anyone is actually planning to get rid of the dinner party as we are all adults who know better than to complain that the we didn't like the optional thing we were warned we might not like. Yhe event is actually funny, interesting and a bit of a work of art but it is also very outdated, likely impossibly unbalanced, and a single linear path that doesn't respect a lot of toggles or playstyles. If it is ever going to see release it needs a lot of additional writing and a recode from top to bottom, there is no arguing about that.

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 No.376861

Why are the career bonus added skills at start listed as free if they end up costing extra when you click "apply career bonus" ? Costs of slave went from 6.5k to 15k, putting me in the red from the start. Adding without career bonus makes it cost as it should.

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 No.376865

File: 3b53cadafdfcb50⋯.mp4 (1016.61 KB, 480x480, 1:1, sonic_cringe.mp4)

>>376811

I see you are a cuckoldry apologist, but people fucking your slave is not actually important here. The main problem is the total lack of player agency, activity, or action during the scene. You cant defend your Head Girl despite being an omni god and you cant specifically offer slaves to get fucked despite liking to watch. You click one button and go for a 2 page long lazy river ride. In the same way that the game doesn't automatically show you Sonic the Hedgehog porn, it shouldn't automatically run you through such a long scene with no player input; the way it plays out would be a problem no matter what the contents are contained therein.

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 No.376908

>>376861

Found where to fix it. src/npc/startingGirls/commitStartingGirl.tw line 12 change to

"<<run cashX(forceNeg(startingSlaveCost($slaveWithoutBonuses)), "slaveTransfer", $activeSlave)>>"

Someone else commit it because I'm too lazy to go through the contributing hassle. Bit odd to have set up the $slaveWithoutBonuses but never use it.

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 No.376937

What's the point of having muscular slaves?

I mean, other than the fetish value, let's say I don't care about that, because I don't, do muscular slaves have any strategic value?

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 No.376941

>>376937

Toned slaves and higher have more stamina, which helps if you plan to whore them out, but it is most important for your Bodyguard as it increases her ability in combat.

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 No.376945

I've been trying to set up the rules assistant to automatically remove breast, lips, and butt implants but so far no luck. Ticked on global auto-surgery and remove cosmetic implants but nothing seems to happen. Has anyone else not been able to set this up or am I just a massive stupid nigger?

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 No.376946

>>376937

Milkmaid gets a bonus from being fit/muscular enough to manhandle cows. Headgirl probably has a requirement where it helps her deal with more unruly slaves, same with warden.

>>376945

Did you set up the activation conditions correctly, and do they conflict with any other settings? Do you have reapply weekly turned on?

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 No.376952

>>376946

Thanks for the reply. Weekly reapply is on. If it's working for others I assume I must be setting the activation conditions up incorrectly somehow. Assistant-applied implants are switched to on, implants set to removed. I must be missing something.

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 No.376953

huh, I swore you used to be able to set the rules assistant to auto-circumsize male slaves. Kind of annoying to have to go in and do it manually for all my slaves.

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 No.376954

>>376865

I actually dislike cuckoldry but it's become a low bar strawman argument.

Definitely agree about the scene really railroading the player along and how that won't fly if the event is ever supposed to show up in a normal game session rather than hidden away. It might be deliberate as I think you either immediately raid and enslave them or it sets them up as raid targets for the security/military mod.

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 No.376956

>>376724

It seems like the first slaves in the list smart piercing works, but none of the others.

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 No.376958

I have written this before, and I'll necro it again:

The club and public servants make 0 reputation regardless of their quality or quantity. At least somebody can confirm this as well for me, or is both of my saves fucked and i have to cheat.

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 No.376960

>>376958

Could you post a save? Also did you mean literally zero rep or just meaninglessly low rep? I notice when I turn on various debug views that one says I should be gaining about 2000rep for my club slaves but when I check the rep balance sheet it only says about 300.

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 No.376963

File: a846c03735bd78e⋯.swf (283 KB, 100x100, 1:1, free_cities_20200414_15453….swf)

Just ran into a minor bug.

I went into one slave's menu, poked around for a second but didn't modify anything, went to the work menu and clicked have a slave fuck her to see the list but didn't go any further, then clicked description and it suddenly switched to my head girl for the text, but kept the previous slave as the image.

I had to confirm the changes twice, one for the previous slave, and one for my head girl, but after that everything seemed to go back to normal.

If I did it right, a save should be attached to this post.

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 No.376965

File: 50f2a9052735d23⋯.jpg (35.34 KB, 267x274, 267:274, ono.jpg)

For the love of god, someone add a warning before you go to another page, or I'll lose my shit someday and go full autismo, like the fucking idiot I am.

I have buttons to change page on my mouse and and misclicking + backspace changes page. I don't know how many hours I lost today and in the past.

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 No.376967

How drastically does the subjugationism FS reduce the perceived beauty of a slave? And for all intents and purposes, is perceived beauty just a part of the attractiveness score?

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 No.376970

>>375005

rambling incoming

Honestly if you don't care about anyone inside surviving much, applying overwhelming violence can be pretty effective with modern weapons – especially if you can get access to incendiary or chemical weapons, the defenders' morale is going to take a pretty sharp dive when they realize they're all going to die if they don't surrender. Even just tossing in grenades before entry to a room (especially if the entry team has explosives for breaching) will practically clear out any defenders who aren't extremely competent and prepared for days in advance, and once defenders start hearing room after room be cleared, they're going to start panicking as they realize they're going to die if they don't surrender.

While a much older example technologically, look at the battle of Fort Eben-Emael, where more than a thousand defenders surrendered to a much smaller force that got right up to them and had flamethrowers and grenades. You'd need military forces greater than the population of most of these arcologies just to operate all the air-defense, ATGM, and MG nests you'd need to prevent attackers from just walking up and starting to slaughter everyone inside room-by-room until the entire building surrenders.

Also, people talk up point-defense systems, but at least at present their track records are far from perfect, especially when someone fires a salvo of a few missiles at once, and from different angles. And are they constantly operating at a high readiness for an attack? That needs even more manpower so you can have people swap out on shifts 24/7, and will cost an an-cap society that doesn't have conscription a LOT of money. Meanwhile SAMs have a great record, but even they can absolutely be overwhelmed, and they're ridiculously more expensive and resource-intensive than some CIWS turrets and 20mm rounds. You'd also expect such defenses, if they were maintained, to really interfere with trade a lot, and if not then said lack of interference leaves an easy vulnerability for assassins to exploit by disguising as traders.

In summary: arcologies are fucked against any military that would meaningfully want to attack them, as well as even possibly as few as a couple squads with a lot of munitions and time. This is especially compounded by their not being primarily military in nature, being a single facility instead of a system of many smaller ones, and being extremely dependent on profitability rather than operating off of more resource-based economics.

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 No.376984

>>376970

>t.realismtard

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 No.376989

>>376970

>IWantAllTheRealismInMyPornGame.jpeg

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 No.376991

File: 6ec53f76a20301e⋯.png (48.79 KB, 514x697, 514:697, 2020_04_15_14_55_43.png)

>>376967

you can check the whole list of what influences the attractiveness score on a slave yourself

open a slave stats and then open the page console (right click > "inspect element" or ctrl+shift+c → console tab) and enter this:

BeautyArray(SugarCube.State.variables.activeSlave)

and just click the result to expand the list

if you want you can also check the source file: src\js\slaveCostJS.js

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 No.376993

>>376970

I do agree that a not explicitly bunkerlike structure is easy pray to a properly equiped force, assuming the only goal is desctruction.

tho in this scenario the attackers wont gain much other than rubble.

It might be just me but i dont see the consideration of defenders wanting to win the fight specicifically

repel attackers, even at the cost of their death. possibly the reason why mercenaires are so "pampered" in the players archology.

If there loved ones, property etc. all lost right after failure, thats a strong incentive.

As a side note it it stated anywhere what are this building are even made of?

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 No.376994

>>376993

No.

I have headcanon it's made from reinforced steel used for spacecraft.

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 No.376995

>>376994

Like that bit in Evangleion vs the 5th angel where they use the spaceship part as a shield?

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 No.376996

>>376995

Yes, just like that.

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 No.377018

Is the idol stuff still being worked on? Haven't seen a mention of that for a while.

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 No.377023

Is there a way to recolour items of clothing or is it too difficult to make work effectively?

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 No.377024

>>377023

Git was mostly fixes, refactoring and style changes for a while

Also most devs don't use this site so you are better off with asking on bunker

Though the fact that PC is technically a whole character now means that once idols ger added it will technically be possible to become idol leading an arcology

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 No.377025

File: 903d86baa87861c⋯.swf (255.63 KB, 100x100, 1:1, FC.swf)

>>376960

Here it is. I sent a dave before to the bunker thread. Don't know if it is maintained by the same people. The club is just so worthless like this. How do people raise rep if it is normal? At week 100 i can be at like 15000 if it goes on like this, because economy is needed to raise rep.

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 No.377032

Where is the bunker? Can't find it, mind sending a link?

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 No.377034

>>377032

Faggot.

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 No.377035

>>377032

You're an idiot or a very new newfag, or both.

Go back to cuckchan.

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 No.377042

>>377036

I found the bunker faster than this place.

Hate how hard they are to find them.

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 No.377043

>>377042

It would be hard to find this place faster considering the whole "was created months after the bunker" thing

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 No.377056

Well lads, did anyone think about having the Chattel Religionism allowing further stratification of society and/or allowing a slave (or small group of slaves) to hold a priest-like position? (For those who want to tell me to write it, I'll just evade that, my writing skills are shit and my coding skills are the at the incredible level of none. My biggest skill is to pull ideas out of my arse knowing I won't be able to put them into action myself.)

THE WALL OF TEXT BELOW IS PROBABLY NOT NECESSARY. READ IT AT YOUR OWN RISK.

To further explain what I had in mind: Having this option to further develop Chattel Religionism would make possible to assign a few slaves to the position of "Holy Representative" or something fancy like that, meaning in practical terms having the right to partake in rituals with the prophet and the high-priests (the most influential lads in the arcology, each with their own slaves which received said title). Rituals, you ask? Well, think about how it wasn't uncommon to see the ignorant folk giving things to the church in order to receive blessings (or being required to give things to avoid getting god's wrath), in this case it would be the poor folk giving their daughter's virginity in the rituals and the rich strata giving their slave's virginity. It could be made so the player could pick through policies if it would happen in an massive orgy (all the virginities for the ritual and the high-priests, prophet and the slaves), a gangbang (where a group of 'girls' would be presented then the prophet would pick one which would then be gangbanged while the holy slaves take the others) or a gangbang for those who avoid hardly anything that goes near cuck territory (a group of 'girls' gets presented, the prophet picks one and gangbangs her with his holy slaves while the others get gangbanged on the background, entirely possible to write it so they don't even get mentioned by having the high-priests go to other rooms or whatever).

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 No.377101

What's a good aspect ratio to use on custom slave images? 1:1?

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 No.377105

>>377056

Cool story bro. I hope you enjoy writing that out.

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 No.377140

File: 29fbb8c480253a2⋯.png (13.96 MB, 2338x3531, 2338:3531, ClipboardImage.png)

Is the criminal mod more of a new game plus thing? I remember trying it once on a fresh character and quickly getting overwhelmed when I generally never have problems in the normal pregmod game.

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 No.377141

>>377140

Nah, just extra depth and the risk of being clapped by a foreign army.

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 No.377147

>>377140

You can already make a black character, so why did they add a mod for that?

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 No.377156

Is there a way to target RA at 'not ovulating yet' and the male equivalent?

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 No.377175

>>377156

yes.

https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/slave%20variables%20documentation%20-%20Pregmod.txt

here's all the variables you can target with RA. ctrl+f puberty gets you what you want. the custom code field in the condition section is a lot less scary than it seems

https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt

ctrl+f rule assistant shows you how to use the variable names you found

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 No.377182

File: 12c6803c2506090⋯.jpg (347.28 KB, 1240x1754, 620:877, biribiri_55_kanako_01.jpg)

>>377175

Thanks, guy.

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 No.377183

Any way of force-feeding slaves shit in the vanilla pregmod? Any modmods?

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 No.377184

>>377183

Bad anon. Bad!

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 No.377229

>>377183

Change your favorite "food" to shit then force your slave to eat it in an event.

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 No.377230

>>377229

But then you'd be eating shit as well. I do understand you're right by a technicality but still, PC eating shit probably isn't what he wanted.

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 No.377231

Question. Ive been looking into the game's files concerning player pregnancy, and im a tad confused by what triggers breast growth from pregnancy. I see in personalnotes.tw a chain of sized based if statements- but can't seem to reliably remove the random quality from them. I figured by taking out the RNG, it would force breast growth for every week of pregnancy.

But as it seems after testing, breast growth seems to occur in "waves" during the pregnancy, and im not sure what file that's happening in. Any ideas? Is it something in the slave files rather than player?

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 No.377234

>>377140

Can i get more details about this criminal mod?

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 No.377243

So-o-o, any info on FC Author? Hope he's alive and kickin'.

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 No.377254

>>377243

He's fucking dead.

Accept it already.

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 No.377259

How do you get your brain into your clone? I have a clone in the Incubator, but there's no option to swap heads when contacting surgeon.

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 No.377261

>>377243

He currently works for Riot Games. You can occasionally see him in Valorant matches playing against Imaqtpie, Scarra, Dyrus and Shiphtur.

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 No.377280

File: 848a2a7fc74c443⋯.png (29.8 KB, 698x497, 698:497, Untitled.png)

Jimbo and Ron decided to ban loli. Discuss in the meta thread.

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 No.377298

>>377280

Visual depictions, that won't affect this thread as long as all images are either taken with vectors disabled, not that hard to do as it is a simple toggle, or just not showing any slave that is questionable.

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 No.377310

File: 6b350a4f785372a⋯.png (315.56 KB, 730x434, 365:217, Gay.png)

>>377298

Give it time Anon, big daddy Jim is sanitizing the board to appeal to qoomers, they'll come all of /hgg/ eventually. Maybe Im being paranoid but Id suggest having a backup planned to host the thread so people can go give feedback there in case we do go down.

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 No.377313

>>377280

Extremely based.

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 No.377342

File: c06887d7d33e8f9⋯.jpg (12.24 KB, 449x435, 449:435, EWATvR5WAAA_AHB.jpg)

>>377280

So 8ch just became a cuckchan 2.0?

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 No.377356

>>377342

I like how you think it ever was in any way better than it

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 No.377402

File: be309ec3816b5e8⋯.swf (179.16 KB, 100x100, 1:1, free_cities_20200422_19292….swf)

Error: <<run>>: bad evaluation: TypeError: Cannot read property 'health' of undefined

<<run improveCondition($slaves[_FLs], 10)>>

TypeError: Cannot read property 'health' of undefined

at improveCondition (eval at <anonymous> (<path>/FC_pregmod4-21-20.html:10086:11), <anonymous>:106973:18)

at eval (eval at <anonymous> (<path>/FC_pregmod4-21-20.html:10086:11), <anonymous>:1:1)

at <path>/FC_pregmod4-21-20.html:453568:11

at Object.evalJavaScript (<path>/FC_pregmod4-21-20.html:453569:6)

at MacroContext.handler (<path>/FC_pregmod4-21-20.html:457653:15)

at Object.handler (<path>/FC_pregmod4-21-20.html:455241:24)

at Wikifier.subWikify (<path>/FC_pregmod4-21-20.html:454039:45)

at new Wikifier (<path>/FC_pregmod4-21-20.html:453938:10)

at MacroContext.handler (<path>/FC_pregmod4-21-20.html:458016:7)

at Object.handler (<path>/FC_pregmod4-21-20.html:455241:24)

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 No.377403

>>377356

Don't be a newnigger.

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 No.377409

>>377310

There's always the issues section of the git for feedback. General discussion is another issue and I'm not entirely sure on a backup for that.

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 No.377411

>>377310

There already is a back up though.

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 No.377428

File: 997fff1e3cf077d⋯.swf (120.26 KB, 100x100, 1:1, free_cities_20200423_10361….swf)

One of my slaves gets an error every week:

Error: <<=>>: bad evaluation: TypeError: r.push is not a function

<<= saPleaseYou($slaves[$i])>>

useAllHoles@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html line 453514 > eval:36022:6

saPleaseYou@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html line 453514 > eval:34772:16

@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html line 453514 > eval:1:12

evalJavaScript/<@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453514:11

evalJavaScript@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453515:6

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:457853:48

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:458080:6

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

wikiWithOptions/<@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:446891:31

wikiWithOptions@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:446891:12

wiki@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:446904:16

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:457821:8

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:456732:10

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:457962:7

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

_handleFor@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:458231:6

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:458200:26

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

wikiWithOptions/<@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:446891:31

wikiWithOptions@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:446891:12

wiki@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:446904:16

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:457821:8

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:457962:7

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:456732:10

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:457962:7

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

_handleFor@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:458231:6

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:458200:26

handler@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:455187:24

subWikify@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453985:45

Wikifier@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:453884:10

render@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:462270:4

enginePlay@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:461764:33

handler/<@<path>/Free%20Cities%20v0.10.7.1-3.4.2.html:460497:28

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 No.377437

File: 3c707772980d9de⋯.swf (153.27 KB, 100x100, 1:1, free_cities_20200423_14154….swf)

>>377428

Another error, this time not in the end of week report but on the main menu.

ERROR: The following variables are NaN! Please report this.

$$lastWeeksCashProfits.vignette public sexslave income in an unregistered building

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 No.377438

>>377402

Have you run BC? I seem reproduce this.

>>377428

>>377437

Noted passing them onwards.

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 No.377439

>>377437

>>377438

Do you have a save from the week prior?

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 No.377440

>>377439

Sadly not. I'll see if it re-appears.

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 No.377448

I thought about lolis in FC a bit, and I see a few issues that I want to share and request your opinion on.

1. To my knowledge, prepubescent people can't orgasm.

2. Prepubescent sex can lead to serious health issues.

3. Society isn't usually very accepting of sex with lolis.

Let me elaborate:

1. In terms of FC, you could argue that orgasms are possible due to the mild aphrodisiacs in the slave food. Though I wonder if there could be a different system to reward lolis for sex or make them make their customers enjoy their company.

2. I don't think FC needs to expand on psychological consequences - there are already systems in place, adding to them would only make things more complicated with little or no gain. Physical health, however, could see some expansion. I mean… children can die of internal bleeding when penetrated. This doesn't need to be limited to children, considering FC features various ways to make pussies smaller and dicks larger. Of course, this would also require systems to prevent severe consequence. I'm thinking of, on the one hand, policies - for example, forbid penetration if dick is considerably larger than the hole that is to be penetrated (and events of customers going against such a policy) - and on the other hand, FC already has reinforcing organic mesh that could also be used to make the vagina sturdy enough even if small. Might also prevent it from becoming loose. While doing some reading on the topic I also learned about damage from early pregnancy, however it seemed that could be easily operated so I don't think it would make for very compelling gameplay. Generic injuries already are a thing, right?

3. Apart from the minimum setting at game start, I could imagine reputation loss (or revolts) when acutally emloying underage sex slaves. To mitigate this, you could have a future society that gradually makes society be okay with lolis. This could be accompanied with a policy to dynamically adjust minimum sex slave age, increasing or decreasing it by a year at a time to test out society's reaction. Might tie in with the penetrative sex policy mentioned earlier, maybe society is easier swayed if at least one of their concerns is addressed.

I want to stress that I'm not saying these issues need to be addressed asap. It's probably a good idea to not just hack something in but start with a plan. Long term I hope lolis get handled differently than just small adults more than they are now. You can make a six year old your head girl and she can be good at it. While that's awesome, I don't feel the game recognizes enough that usually children would be totally unsuitable for a job with any responsibility. It's of course also the player's responsibility to roleplay in a satisfying way, so it's appreciated that the game doesn't prevent that. I am aware that any special treatment of children - or any group, really - will require work to implement and write, and I'm grateful for all the interesting and complex systems FC already has. I'm interested how children will be represented in the nursery, and hope for more interaction than the incubators have.

So, what do you think? Valid points or is it all stupid? What do other people think about lolis in FC and how FC models them?

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 No.377450

>>377448

While many a player here would prefer having little girls right from the start, I'd agree. What if we made them an extreme part of Youth Preferencialism? Like, to fuck a loli, you would need to adopt a policy that actually lets people do that.

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 No.377452

>>377448

More granular control like this is a good idea, makes the game more immersive, but can be hard to implement. For instance: orgasm denial has a logical ultimate form: removal of genitalia. The game can easily handle this in its current form by just locking certain parts of dialog out based on whether a function is present or not. But if you wanted to take it to a different extreme, say removal of a clitoris or glans without removing the ability for the slave to have sex… then you'd have to rewrite hundreds upon hundreds of events and calls to accommodate. Frankly speaking, it's not something so heavily desired that a meaningful amount of manpower would be dedicated to it.

Unless this idea can be fleshed out more thoroughly I'm afraid it will fall into the same category.

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 No.377455

So I must be a blind as fuck dumbass, because while the changelog mentions adding it, and the universal rules talk about it, I have no idea how to assign a slave to the stud position. I cheated myself enough money to get the whole arcology, upgraded everything, you know the drill. And I still don't know where the option to assign a stud is. So please enlighten me thread - how the fuck to I make a slave a Stud.

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 No.377461

how do you deal with health? all of my slaves are "very weak" or "frail" and preventatives/curatives aren't helping

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 No.377468

File: 047466aca1a7141⋯.png (187.05 KB, 1879x869, 1879:869, fc_crop.png)

>>377438

I tried running BC, SEBC, Family update several times. Guaranteed to happen on every [Next Turn] in the "Farmyard Report" section.

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 No.377480

>>377468

The farmyard is in very early alpha.

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 No.377483

>>377468

>>377480

I am unable reproduce on the latest code base.

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 No.377502

this mod contains content with children and is not acceptable according to the new rules of 8kun, prepare for nuke

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 No.377508

>>377461

That's muscles, dummy.

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 No.377510

>>377461

Set so that all slaves need to work out until toned or something.

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 No.377515

>>377502

How is it not acceptable? There're no pics, go suck cock.

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 No.377516

>>377502

nice bait

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 No.377517

>>377515

Not the previous poster, but there actually is at least one post with a NSFW picture of child in this thread. I know I am intruding on a Shitpost-Bait interaction, but I get off on being pedantic to coolies.

>>375660

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 No.377520

File: c2418dfcc003588⋯.swf (256.46 KB, 100x100, 1:1, free_cities_20200425_14025….swf)

File: 01bc4b4f2d4b57b⋯.png (66.48 KB, 1589x769, 1589:769, nursery_causing_error.png)

Another error located in a recent (but probably not the most recent) build. Save and image attached.

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 No.377544

Can anyone here tell me why gitgud is blocked by my MalwareBytes? Seems to think there's a trojan.

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 No.377552

Wonder if it would be possible to customize your main character as if it was a slave (or something like that) and using the existing art to reflect your character's appearence.

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 No.377555

>>377552

It is indeed possible since we are able to make MC clones and then use those clones as normal slaves; if it isn't immediately easy to do so then you would merely need to reroute the slavegen stuff used in MC clone creation, crap it out elsewhere, and then use that as the base material for all things MC related with pruning taking place later. I just don't understand why you would want this and I doubt any of the people that can/will code for the game would be willing to do this on your behalf. This is a text game and there are no animations or active graphics. Everything is a static image that could easily be replaced with just imagining something. You won't see your MC getting a blowjob OR riding a dick OR crushing a slave to death with testicles the size of Jupiter OR giving birth through their nipples. That's just not how the game works…so what is the goal here? I'm not shit-talking you: I legitimately do not see a reason why this would be useful or valuable or interesting.

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 No.377557

>>377555

yeah you're right. I dunno I just think it would be nice to customize more your character, but I understand if it's counter productive.

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 No.377559

>>377557

I'm with you, i'm too damn autistic about the mc/protag in vidya even when you run with a group and having the mc being just a "faceless entity" in a menu at the left-side unlike a "living breathing thing" your slaves are at the center that can easily be customized and do your bidding just irks me.

Still a great game, i haven't played these past 2 years but i still like checking how the pregmod+ is shaping out.

Text-games really need a good imagination from the player, it's the main reason i haven't played much these or any likes lately because my imagination has just somehow… stunted… i'm probably just too damn tired from real-life shit which i didn't have few years ago to even think about anything once i got free-time.

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 No.377567

>>377140

I'd love some deets about it too, unless you mean the gang member initial trait?

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 No.377591

Jesus did everyone go to the bunker or something? It's like there's two person left in this thread since the lolicaust happened.

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 No.377592

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 No.377593

>>377592

Great now I need to find a "block bypass" or something to post there

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 No.377599

>>377591

I was under the impression that any thread related to even potential loli content was going to get locked and/or have posts pruned.

Went to the bunkers and then other bunkers and it just gets more rediculous.

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 No.377600

oh well if I can't post in the bunker, I'll just ask my question here. Do you guys know if the revamped embedded vector art was abandonned? I've played this for a year and it still doesn't have new clothes added.

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 No.377608

Whenever I try to interact with a slave on her "Work" tab (Fuck her, Pat her head, Grope her, etc) I don't actually get any text describing what happens. The sex counters still go up, I just can't read what's happening. Is this a bug or am I just a retard?

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 No.377609

>>377608

Nevermind. This only happens with the pre-compiled versions of the game. Manually compiling it fixes the issue.

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 No.377616

>>377600

yes, I do have it

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 No.377620

>>377616

What do you mean by "I have it" ?

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 No.377636

any anons from the julay.world/ bunker know what happened? Did it die?

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 No.377637

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 No.377638

So what happened with that loli ban? I've been gone for a week or two.

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 No.377639

>>376963

Yeah I'm having this too. Makes it hard to track the deflowering, and honestly it takes some of the fun out of it.

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 No.377640

I've fucked around for a while now and can't find anything on this, possibly because I'm retarded: is there anything that can be done to make it so that a slave with an excessively large dick can do the dicking?

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 No.377642

>>377638

Still in effect as far as I've seen, but the thread isn't locked anymore, so that could be a good sign. Or it could just be the locks were temporary while they pruned the thread of the one post that was in violation.

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 No.377643

Is there a reason why the ability to set the arcologys lingua franca when you start was removed or is this a bug?

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 No.377644

how do i make player's sexual energy infinite? i want to be able to satisfy all my 50+ slaves every week.

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 No.377647

Is the "choose own chastity" rule broken for anyone else, or am I just doing something wrong?

It says "slave is not choosing own clothing," except yes she is (hell, the option doesn't even appear otherwise)

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 No.377650

Is the current build completely broken or am I compiling it wrong?

2 errors on opening

>[tw-user-script-0]: globalThis is not defined

and

>bad evaluation: TypeError: App.Art.cacheArtData is not a function.

Main menu is completely rekt after those 2 msgs.

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 No.377651

>>377650

Using a fork of pre-56 Firefox? add this.

diff –git a/js/002-config/fc-js-init.js b/js/002-config/fc-js-init.js

index 84f7917d9..fc0db9ec0 100644

— a/js/002-config/fc-js-init.js

+++ b/js/002-config/fc-js-init.js

@@ -1,6 +1,7 @@

/* eslint-disable no-var */

// @ts-ignore

"use strict";

+const globalThis = eval.call(undefined, 'this');

var App = { };

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 No.377652

>>377651

> add this.

What to? Sorry.

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 No.377654

>>377644

Do you know how to use the developer console?

Input

SugarCube.State.variables.PC.sexualEnergy = Math.pow(10, 1000);

On the console and that should make you an eternally horny sex god.

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 No.377655

>>377654

i do, thank you

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 No.377656

>>377654

ok i did it and it returned with >infinity, but when i end day it still says i "have no surplus sexual energy".

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 No.377657

>>377656

hm, maybe the game resets your sexual energy every turn. There's also the chance that Infinity is a bit too much and something breaks. Try setting it to be equal to twice your number of slaves plus one.

I'll take a look at the code and see if it's just set somewhere every week.

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 No.377658

>>377656

https://mega.nz/file/a1sDXZZb#t3CY3ieA4C3a5YC5Gz01u7wCy-OC3X1e3p1bCKupvLE

It does get reset every week. I compiled a version where the default is infinity. It should work.

Maybe a black market drug for the PC that makes him infinitely horny would be a fun idea.

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 No.377660

>>377652

js/002-config/fc-js-init.js; add the line `const globalThis = eval.call(undefined, 'this');` after the "use strict".

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 No.377664

So some of you niggers now claim that gloryholes and prostitution are cucked too and should be removed from the game?

What about you fucking let people wank to whatever the want? I guess that's not an option, since the janitor of this place outright forbids certain fetishes because he's find them wrong and annoying, and he's a rulecuck and a self-righteous moralfag.

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 No.377666

File: 3533c1321e1fe21⋯.png (125.57 KB, 789x473, 789:473, clack_clack.png)

>>377664

Holy shit, you're a fucking time traveller from years ago. Listen. Buy bitcoins early on when they're worthless and then sell them when they hit around $20,000 per coin.

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 No.377674

>>377660

Still doesn't work, using up to date Palemoon. Same errors too.

Standard compile works on FF as you pointed out. Will use it for now, cheers. Would rather not but if it means doing this every time I update I guess I can live with it.

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 No.377699

Someone please spoonfeed a nigger retard. What are all the watersports events in fc and how do you activate them? So far the only ones I've discovered are the piss inflation from the penthouse upgrade and the disobedient event where you move her bed to a urinal. Is that all there is to them?

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 No.377710

Any good cannibalism modmods?

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 No.377713

Week 230 and something, the game noticibly lags when I click "next week"

I have more than 10 million credits in the bank, holy fuck, what am I even supposed to do with all this money?

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 No.377731

>>377699

Not much to spoonfeed as it is mainly just scenes have line replacement varients where it is either covered in pee vs garbage or covered in pee vs ejaculate or pissing self in fear vs quivering, knocked out and pissed themself vs knocked out.

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 No.377742

>>377660

this did work for me, if not the other poster, thanks.

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 No.377748

Do slaves stop taking mental stimulants after they max out the bonus int, and is the bonus permanent or temporary?

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 No.377752

Whats the slave variable for carcinogens? I can't find it in the documentation at all.>>377748

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 No.377753

>>377748

It's permanent and they will stop taking it once maxed out.

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 No.377754

>>377752

found it, it's slave.chem

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 No.377757

Where did the FS naming settings disappear to? Some of these UI changes are nice, but I don't want FS names automatically applied and can't find it anywhere.

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 No.377758

is there a place I can look up what the genetic anomalies do? I already checked the FAQ but am either too stupid to find it or it's not there

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 No.377759

>>377757

Manage Penthouse>Universal Rules

Question. In RA, ive set Lips to >= 25, breasts to >= 1000 and butt >= 5, but my slaves only get put on lip and breasts injections, and i still have slaves running around with Disproportionately small butt. Does anyone else have this problem?

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 No.377765

>>377758

google

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 No.377788

When I set the RA to boobs less than or equals 800 it only seems to add implants to slaves until they're at that size. What I really want is for slaves to go over 800 to have a breast reduction down to 800 or less. Is that not an option in the RA?

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 No.377791

>>374911

i'm very tempted to create a new set of bellies for the deepmurk art. they're pretty good for pregnancy within a normal range but as soon as you go even remotely hyper they look bizarre. looks like a giant muffin-top or something. would it just be as simple as replacing the larger belly svg before compiling with one of my own?

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 No.377794

So I noticed that one of the Universal rules for impregnating slaves is having the Stud do it. The thing is I can't find where to assign a slave to that role. Thread, is there no way to assign a slave to that role or am I just fucking blind; if I'm, please point out exactly where my dumb ass failed to see it.

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 No.377797

Slaves finish their Growth/Mental stimulant regiment and the rule thereafter blocks other drugs from being applied. Is this a problem of how I arranged the rules, or does the game simply refuse to put a slave on anything else if there's a Drug-Rule that *would* normally apply, but *can't*?

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 No.377801

I think it's the latter.

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 No.377802

>>377794

Do you have a fertile slave with dick and balls

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 No.377815

File: 08237d40886db67⋯.png (7.01 KB, 705x76, 705:76, fc_bug.PNG)

File: f6984504cdbadb2⋯.png (45.39 KB, 857x535, 857:535, fc1.PNG)

File: ba64abb0d54fa97⋯.swf (122.43 KB, free_cities_20200521_20021….swf)

A new save made from yesterdays build

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 No.377819

>>377731

Thanks for the answer anon. Do you know what scenes have those variations, especially the pisses herself in fear one?

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 No.377823

>>377819

Unfortunately for most of them I'm not familiar with the files or variable case switches enough to give directions or they are just random happenings.

The peeing self in fear is apparently in the description if you randomly roll a pit fight opponent who is a total wimp.

The only stuff I could see how to do on demand was a reference to urine play if you personally tutor a slaves sex skills but possibly they may need some kind of restriction like being in chastity, and then the urine enemas if you buy the pumbing upgrade.

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 No.377834

File: 99cbd8538b032c8⋯.png (77.83 KB, 1590x864, 265:144, help.png)

Does anyone know how to fix this? Trying to NG+ a save I made a few months back (I stopped playing because I already have too many slaves anf hitting the sessionstorage quota) and this happens. Already did backwards compatibility.

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 No.377844

File: 98ea7ab09115b94⋯.png (442.26 KB, 1920x947, 1920:947, ClipboardImage.png)

images aren't lining up with the slave.

>A cups

>Gigantic cow tits in image

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 No.377845

>>377844

There's some really weird stuff going on right now; end-of-week processing got really slow for me, assignments are getting changed, and if I "support my head girl", it randomly gets changed back to "focus on business". Nothing I can reliably repeat, unfortunately.

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 No.377848

File: 56798ff776c2924⋯.png (11.87 KB, 217x245, 31:35, ClipboardImage.png)

File: 990c558f37b9efd⋯.png (27.66 KB, 705x227, 705:227, ClipboardImage.png)

>>377844

same anon. Image Scaling: Small Images is what is causing it.

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 No.377849

File: c457c3e7b3da1bc⋯.png (115.81 KB, 1920x947, 1920:947, ClipboardImage.png)

New game plus import is borked

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 No.377850

>>377834

>>377849

There is a fix incoming.

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 No.377851

>>377844

looks like the eye textures are borked too

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 No.377861

>>377802

Yes, I'm not THAT stupid thankfully, although just barely as shown by me asking about what you would think should be an easy to assign role. My problem is that I can't find where to assign the role.

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 No.377863

Haven't played since January. Feeling the urge to make a cyborg loli army. What major changes have happened since January that I should know about?

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 No.377865

For fuck's sake. Right as I was about to download the latest from Pregmod, the Gitgud site goes down.

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 No.377871

>>377863

Menus looking nicer is main thing, and no cyborg stuff still isn't available to RA

Also everyone moved to

https://prolikewoah.com/hgg/res/4.html

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 No.377872

File: e3b3b55da7e679e⋯.png (11.76 KB, 450x303, 150:101, sessionstorage.png)

Is there no way to work around this? Always pops up whenever I have too many slaves, I want to keep making many incestuous babies dammit

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 No.377873

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 No.377875

Has anything been done with Bestiality content? Is there any interest in having women serve as wombs for repopulating certain species of animal in an Arcology?

Or maybe even having certain genitalia being implanted for 'fun'.

I may not be a coder, but I am a decent writefag and wouldn't mind help doing some scenes for some more nice fetishes.

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 No.377877

>>377660

This helped me, too. Thanks.

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 No.377878

File: 34092f5ea6edf45⋯.jpg (18.09 KB, 400x400, 1:1, 4tJsnl_n_400x400.jpg)

>Computer freezes

>Lose 6 recently bought cows

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 No.377887

>>377875

*Niche

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 No.377934

in the RA under the physical regimen tab, is there any way to set it up so that it uses reducer-drugs to get to the breats/butt/lips size that I in-put? or do I have to set up multiple rules with 'if breats/butt/lips bigger than x -> use reducers' for each body part?

on a somewhat unrelated note, when you have your low devotion slaves wear a ball-gag they won't remove it later on when you allow them to dress themselves, this used to work in earlier versions

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