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File: bd15dd1e3eb139b⋯.jpg (25.17 KB, 300x300, 1:1, Arcology.jpg)

 No.370100

I am trying to find out if any of the people who worked on LibreCities during the time it was branching off into its own game are still around. I know it may be a stretch after so many years, but I am interested in knowing how much of the work still exists, and if any of it can be repurposed.

Picture abstractly related

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 No.370101

>>370100

why are you namefagging

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 No.370102

Mainly so they can recognize me.

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 No.370104

>>370102

So you were a dev for Libre Cities? Your best luck would be to look through the thread archives in the meta threads.

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 No.370131

Actually I was just the lore writer, I have no skills writing smut. All the threads for LC never made the transition. They are lost to time now.

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 No.370139

>>370131

>vols have been editing out your name

>just the lore writer

>namefags anyways

Stop namefagging you nigger.

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 No.370430

>>370100

I was LCDev. I don't recycle names between projects, so the tripcode I had for that name was lost after I moved on to other things. The only proof I have is the memory of basically the entire project (Writers: PSG, Hebi, Rei. Developer: sssk. Prophet: SashaGoldstein). We used a Mattermost instance for chatting throughout the entire shitshow, had a Kanboard instance no one could be bothered to use, and hid the main website behind a 'sadsnake' password.

As for the question, it is all presumably gone, and it is also fairly worthless. After branching off, we continued to rely on SubarCube (a now heavily outdated version), but sssk wrote most of the game from there in JavaScript rather than SugarCube macros. Even if you had the source code, you'd be using a three year old version of SugarCube, of which much of today's documentation wouldn't apply, and the custom JS might make upgrading to a newer version impossible without extensive rewrites. I used to see one of the writers on Discord before I stopped using it, but have had no contact with the team since December of 2016.

You don't want the code though, it was worthless and there was never a game. The backstory was an incohesive mess, cobbled together by individuals who were basically writing different games. The writing itself was often acceptable, but disjointed. A couple of furries kept trying to shove garbage they wrote with one hand into everything the team did. Gameplay was nonexistant. The entire game was a very basic character creation menu, a couple of pages of introductory material, and the player choosing a starting companion. That was it. The lore and mechanics should have been worked out on paper and finalized, but instead everything was programmed as soon as it materialized, with no thought given as to how it might work with anything else. Hysterical trannies used the dev team as a crying shoulder while trying to comprehend why their degenerate lifestyle never bore fruit. Oversensitive writers would throw a rod at any criticism. Ultimately as project manager, LC's failure was my responsibility for not sorting out all of this shit from the onset, but I was a much more tolerant person back then (learn from my mistake). The 'branching off' point of development was a sham anyway. We were a carcass by that point, but we tried to convince the readers that there were signs of new life to be seen.

It wasn't all bad though. About a season after LC's demise, I worked with FCDev to move his game out of Twine, and into LC's TweeGo setup. Then we put it up on GitHub, and FC's community-led development exploded from there. The last time I checked the pregmod repo (over a year ago), it still had some of the original LC scripts in there related to TweeGo. So, since you were a writer, I suppose you can take some comfort in knowing it wasn't all for naught in the end. FCDev was actually going to be working on a new game, some sort of futa brothel thing. But it's been a couple of years since he mentioned that, and it doesn't appear to have gone anywhere.

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 No.370442

>>370430

Are you working on anything else?

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 No.370445

Never give furries an inch.

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 No.370451

>>370442

Not at the moment. I devoted a lot of time to contributing to various projects over the past few years (sometimes simultaneously), and it's gotten to a point where there's really nothing more of interest going on. The Western h game scene has devolved into 3D garbage, and the Japanese scene is still full of secret clubs that go around passing zip archives back and forth to each other.

I have some personal projects I work on occasionally, and I keep an eye out for anything new that looks interesting and in need of help. But for the most part, I've just been doing other things with my time.

>>370445

Taken as a whole, the furries were really just a small part of the problem. The larger issue was that LC was too far removed from 8chan to keep the project healthy. Off site communication kept anons from scaring away types of people that would never normally post on 8ch, and poor ideas thrived away from the review of autistic eyes. Users form cliques, and you end up with workplace politics getting in the way of your game development. These days I am extremely skeptical of anon projects that rely on Discord and similar.

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 No.370465

>>370430

>>370451

Thank you for providing some background to the project.

It's always interesting seeing projects rise and fall. It's saddlingly rare you ever get an inside view of how any why the project collapsed.

Best of luck in future endeavours. >>370430

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 No.370490

I was Visionaria. I was there at the beginning when it was branching off into its own thing instead of being a FC branch, but at that point I was suffering with bouts of depression so I ended up dropping out. The last I remember was a big blowup on how to maintain a consistent lore, whether it should be one person or a team. I was really interested just due to the premise that was there, and the opportunities it presented starting at the bottom instead of being handed the keys to the kingdom.

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 No.370624

Does anybody have any fucking download links to this game or not?

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 No.370625

>>370624

Read the fucking thread, dumbass.

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 No.372306

sssk here. From memory and briefly looking at the code…

Most of the work developed where the core systems such as a character generator/editor (with body parts, traits, and attributes), and a navigation system with some locations such as slave shop, and surgery clinic.

We got to the point where we started the game, created the character and a companion, went to a room in an underground bunker. But from there I couldn't do much more than waiting for people do give content to tie all these systems together.

Looking back we should have thought of what the game was going to be first, not just the world lore but the basic game play.

As for writing the stuff in JavaScript, I thought at the time that FC's potential was held back by the sugar cube syntax. If you look at FC today you will see a lot of JavaScript, so at least someone over there agreed with me.

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 No.372307

>>370430

Sasha here, happy to see you're still around. The one thing I regret is that you had to learn about the limits of tolerance the hard way, that pill is never one that is easy to swallow.

Pity nothing ever came out of the project, but don't let it get you down, most shit anons try to work on together ends up in flames - there's always too much autism and paranoia to make things run smoothly for long.

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