>>370100 (OP)
I was LCDev. I don't recycle names between projects, so the tripcode I had for that name was lost after I moved on to other things. The only proof I have is the memory of basically the entire project (Writers: PSG, Hebi, Rei. Developer: sssk. Prophet: SashaGoldstein). We used a Mattermost instance for chatting throughout the entire shitshow, had a Kanboard instance no one could be bothered to use, and hid the main website behind a 'sadsnake' password.
As for the question, it is all presumably gone, and it is also fairly worthless. After branching off, we continued to rely on SubarCube (a now heavily outdated version), but sssk wrote most of the game from there in JavaScript rather than SugarCube macros. Even if you had the source code, you'd be using a three year old version of SugarCube, of which much of today's documentation wouldn't apply, and the custom JS might make upgrading to a newer version impossible without extensive rewrites. I used to see one of the writers on Discord before I stopped using it, but have had no contact with the team since December of 2016.
You don't want the code though, it was worthless and there was never a game. The backstory was an incohesive mess, cobbled together by individuals who were basically writing different games. The writing itself was often acceptable, but disjointed. A couple of furries kept trying to shove garbage they wrote with one hand into everything the team did. Gameplay was nonexistant. The entire game was a very basic character creation menu, a couple of pages of introductory material, and the player choosing a starting companion. That was it. The lore and mechanics should have been worked out on paper and finalized, but instead everything was programmed as soon as it materialized, with no thought given as to how it might work with anything else. Hysterical trannies used the dev team as a crying shoulder while trying to comprehend why their degenerate lifestyle never bore fruit. Oversensitive writers would throw a rod at any criticism. Ultimately as project manager, LC's failure was my responsibility for not sorting out all of this shit from the onset, but I was a much more tolerant person back then (learn from my mistake). The 'branching off' point of development was a sham anyway. We were a carcass by that point, but we tried to convince the readers that there were signs of new life to be seen.
It wasn't all bad though. About a season after LC's demise, I worked with FCDev to move his game out of Twine, and into LC's TweeGo setup. Then we put it up on GitHub, and FC's community-led development exploded from there. The last time I checked the pregmod repo (over a year ago), it still had some of the original LC scripts in there related to TweeGo. So, since you were a writer, I suppose you can take some comfort in knowing it wasn't all for naught in the end. FCDev was actually going to be working on a new game, some sort of futa brothel thing. But it's been a couple of years since he mentioned that, and it doesn't appear to have gone anywhere.