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File: f662d01f1dd3c15⋯.jpeg (238.97 KB, 1200x862, 600:431, f662d01f1dd3c15128b6a05c5….jpeg)

 No.249561[Last 50 Posts]

Right. All of you know what No Haven is.

We finally got some broadband allocated to this shitty location, and so I bring you the latest half gimped Cheat Ver of 0.8.05.

Linky:

https://mega.nz/#!AQJBgKDa!8Dcs62UwfPHKcea9JE3TinhMuYdRG7tIx40b3lpygDw

Current freatures:

-Same as my last cheatmod.

Currently working on:

-A working dice fixer!

-Always be able to corrupt your fellow slavers

-Set outcome of corruption.

____________________________
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 No.249571

File: 07d3f9f60294f28⋯.jpg (70.7 KB, 800x442, 400:221, download.jpg)

>>249561

God speed.

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 No.249577

>>249561

Thanks, thought it was dead, wasen't the developer attempting to change engine? Twine or something..

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 No.249579

>All of you know what No Haven is.

I'm not.

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 No.249587

>>249579

Newfag.

Another slavemaker game, but with RNG on fuck you-tier.

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 No.249588

does it have pregnancy?

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 No.249591

File: f587be8eff0e16d⋯.png (80.62 KB, 691x286, 691:286, OPaku.png)

>>249590

Sheesh.

Faggot which is called OP, forgot to mention you need to install rag player from this website to play this game.

http://www.ragsgame.com/download/

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 No.249604

>>249591

it's saying something about paying, is that just for the newest version? cause there's no fucking way i'm paying for something that is more frustration than fapping.

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 No.249606

>>249604

It's just for subscription.

Try some reading first, before asking again.

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 No.249645

>>249561

Trying to run the file gives an exception error.

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 No.249648

>>249645

This. OP made a shitty game in some obscure engine that no one will ever play.

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 No.249649

>>249648

>implying OP made the game

I'm pretty OP just makes the cheat versions

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 No.249657

>>249645

You have to download the rags game engine from here http://www.ragsgame.com/download/

make sure the version you download is 3.0.60, that's the one that actually run the files without crashing

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 No.249669

I just remember this game as the only game I can't fucking open at any given time. Let's try again.

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 No.249670

File: 46c6530b4fda720⋯.png (16.84 KB, 778x584, 389:292, ClipboardImage.png)

File: 0ea843bead189ad⋯.jpg (32.69 KB, 645x773, 645:773, 39589067_303222210508515_5….jpg)

New day, same shit.

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 No.249676

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 No.249677

File: 0b08395830cd25a⋯.png (6.27 KB, 480x135, 32:9, ClipboardImage.png)

File: 54e0e0b4df3ebc6⋯.png (239.03 KB, 510x510, 1:1, 54e0e0b4df3ebc6166d39337df….png)

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 No.249678

>>249677

Now, unistall the wrong version. I was having the same problem.

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 No.249679

I'm not sure how I have the wrong version installed. Are you talking about Rags or NH?

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 No.249685

File: 825bec8f24d158e⋯.png (31.61 KB, 691x459, 691:459, ClipboardImage.png)

3.0.60 is incompatible despite thread

2.4.16 is incompatible despite webpage saying it's built for it.

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 No.249686

File: f613a5c34729919⋯.png (44.25 KB, 689x466, 689:466, ClipboardImage.png)

This is the last bastion of Rags, 2.6.1

Still cannot play this game. Someone mind telling me what I'm doing wrong?

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 No.249705

I for one have no fucking idea what No Haven is but if you're gonna sell it to me with a goblin in the OP then I guess you can colour me interested.

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 No.249708

>>249686

>>249685

Have you tried opening Rags first and then opening it via file - open a new game?

That sometimes fixes it for me

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 No.249721

Can someone post a screenshot from working 3.0.60? Both versions work for me but this ui is even worse maybe it is supposed to look different.

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 No.249722

>>249708

I think that is what they are doing and I would suggest opening the game first with the "open with"

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 No.249727

File: 2b3ca5c153a553a⋯.png (110.57 KB, 1919x884, 1919:884, Capture.png)

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 No.249730

>>249727

Despite what it says at the top, it is 3.0.60.

I'm not sure what I did different exactly that made my version work, but I made the install location in a folder on my desktop, and I just dragged the game file onto the RAGSWPFPlayer.exe.

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 No.249732

File: 1e10e538937c64e⋯.png (768.06 KB, 1114x747, 1114:747, Capture.png)

>>249727

Let's try that again. Apparently it didn't load correctly the first time.

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 No.249734

>>249732

Alright I was only able to get your first attempt any idea how you made it like this? You can fix font in tools or help.

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 No.249736

>>249734

I opened RAGSWPFPlayer.exe directly, went to file and selected 'open new game'. The game is also in the rags install location, if that makes a difference probably not.

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 No.249737

File: 5b8a53ff114dec6⋯.png (352.97 KB, 1280x755, 256:151, Screenieone.png)

Right. Going to waste some of my precious bandwidth on helping a few of you people out.

See the screenshot. It works.

Make sure you have this baby installed:

https://www.microsoft.com/en-us/download/details.aspx?id=5783

Oh and yes, I was a massive faggot and fucked the op post up, it is ver 3.0.60.0.

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 No.249738

>>249561

There is a 8.1 btw.

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 No.249740

File: e599c2a7ccdb61a⋯.jpg (14.81 KB, 202x301, 202:301, huh.jpg)

>>249737

>it is ver 3.0.60.0

>shows version 2.6.1.0

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 No.249741

Hey guys, I'm kinda new to the game (because I've read that it's heavily RNG based and best stuff only happens on Hardcore difficulty and the Cheat version was behind). Now with a new Cheat version released I thought about playing it too and my question now is, do you guys just pick all positive traits and roll with it or are there certain traits (be it positive or negative) that I need to pick for best lewd results (besides Jack of all trades)?

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 No.249746

File: 1c50513e9590a8f⋯.jpg (94.57 KB, 600x612, 50:51, 1445565643884.jpg)

>>249740

Rags ==2.6.1.0

No haven ==3.0.60.0

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 No.249749

File: d45d169322e20d1⋯.png (4.5 KB, 334x112, 167:56, 2.png)

File: 49cac3a45bff9ea⋯.png (109.94 KB, 798x598, 399:299, Capture.png)

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 No.249763

File: 69849d941249cfa⋯.png (7.38 KB, 763x145, 763:145, ClipboardImage.png)

File: 2880669c3c21578⋯.png (67.74 KB, 780x559, 60:43, ClipboardImage.png)

File: 99229a2072b5f30⋯.png (3.74 KB, 327x147, 109:49, ClipboardImage.png)

File: de5e24238160b4a⋯.png (31.43 KB, 673x470, 673:470, ClipboardImage.png)

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 No.249766

>>249746

I fucked up here. Thanks blizzard.

The trick is, you need Rags to be 2.6.1.0. And have the 3.5 SQLCE SP2.

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 No.249768

File: dc8975f80372123⋯.png (246.25 KB, 682x472, 341:236, ClipboardImage.png)

>>249740

Works on either

After doing some backroad ideas, I finally got this damn thing to work, so here's a bit of a more detailed guide.

>Install the SSCE Runtime from https://www.microsoft.com/en-us/download/details.aspx?id=5783

>For 32-bit users, install (x86)

>For 64-bit users, install (x86) then (x64)

>Install both Rags and NH

>Either 2.6 or 3.whatever work, it just trades performances.

>Feel free to install them in programs or (86)programs files

>Put your game directly into your docs folder

>Set default open program to either Rags version

>Run game by opening NH, not by going through rags and the whole "New Game" thing

Let me know if you need more help.

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 No.249802

How do I restart the game without closing the program completely? I tried reading the tutorial and it locked me into an endless cycle of ending the current day without being able to do anything.

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 No.249803

File: 3bc2147482e6526⋯.png (19.38 KB, 497x184, 497:184, op is a lying cuck.png)

OP you dumb nigger, even your shit game knows you're fucking lying.

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 No.249813

>>249802

File

Open A New Game

>>249803

Works for me on new version. Not sure how you got that.

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 No.249859

File: 0aa94a1d24265eb⋯.jpg (42.5 KB, 447x598, 447:598, ).jpg)

>>249588

>preg

ANSWER THE FUCKING QUESTION

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 No.249868

File: 4b40dbf57afc977⋯.png (1.06 MB, 1917x1077, 639:359, eyecancer.png)

Is there anyway to change the colors?

I can not fucking read this grey text on grey background, and I'm not going to get rid of my dark theme to play a hgame just because the devs are assholes who want to give people eye cancer.

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 No.249903

Ah crud. Another one of the Free Cities type of games in which mostly only numberphiles can get off. Sure, it's a good game, but it's barely anything fappable here. Most end ups being slightly longer versions of "You fucked <Insert name here>".

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 No.249917

>>249903

Yeah, these types of games are more games with sex in them or centered around it and less just pornography… If that makes sense.

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 No.249930

>is actually a dumb nigger who doesn't know what No Haven is

Could someone give me a rundown?

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 No.249931

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 No.249944

File: 1c73c65344b8ba4⋯.png (1015.26 KB, 932x693, 932:693, ClipboardImage.png)

Oh fuck. Is this gonna be like learning free cities again?

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 No.249951

I recall that the previous cheat versions, had cheats at the beginning when making your custom character. What was it again?

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 No.249958

>>249951

Make new character and choose your traits manually, then select "jack of all trades", under misc

It give you thousand of points to spend, more then enough for all starter traits with no negatives

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 No.249997

File: 2033bb0d199cd1a⋯.png (42.85 KB, 500x328, 125:82, 1516907911490.png)

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 No.250081

File: a7a68ceff88e4d7⋯.gif (1.68 MB, 350x242, 175:121, alien vs stapler.gif)

>>249940

I bet you use the white theme for your IDEs you fucking scum of the earth.

>>249944

No, this is far less complicated and far less intuitive. Though I guess they both use a cookie cutter engine.

>>249930

MC is leader of band of supposed slavers who go around rarely slaving and instead take a month to talk to the local elves. There's bad porn pictures that pop up every now and again and it may be based in the WoW universe. So in summary it's pretty shit.

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 No.250082

>>249859

If there were pregnancy, there'd probably be a 60% chance for a 20% chance for a stillbirth, or a 80% chance for a miscarriage. Influenced by jobs and treatment of the pregged person.

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 No.250092

important question: can you be a slave

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 No.250096

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 No.250131

Is there any way to recruit slaves into being slavers? I threw my people away like cannon fodder to obtain a biomancer as a slave and now I want to use their neat ability. I've got them trained with advanced obedience, nothing is really working out.

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 No.250157

>>250131

Dominance training.

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 No.250347

How come I can open older vesions of the game but this one gives the unreadable error?

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 No.250359

Christ, is there a way to change font size and/or edit RAGS so that it's darker? Trying to play this game in the middle of the night makes you blind

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 No.250397

>>250131

>>250157

Dominance and advanced obedience are mutually exclusive. You're fucked anon.

Unrelated, just a word of warning to anyone playing this that the save files are LARGE. There's a reason the game can take 30ish seconds to save or load, if I recall correctly the files are like 200mb to half a gig EACH. It's easy to end up with a save folder of 10-20 gigs if you make a lot of saves.

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 No.250510

When editing a character, after a couple of turns all the shorthand perk info disappears from the slaver screen, yet they still have it. If I were to take the time to add the short names for the perks would they show back up again?

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 No.250525

>>250397

had no idea, thanks for the heads up anon

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 No.250684

>>250397

Crashes for me and deletes the save for some reason.

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 No.250715

Having an issue with assignments. When trying to select one, say scout the plains, instead of the slaver options coming up there is a pic of what appears to be water instead. Known issue, or is it fixable? Kind of annoying as I've been playing it for a while and it's only just popped up.

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 No.250904

File: e44ffe5f435e084⋯.jpg (56.37 KB, 906x1200, 151:200, DNhCTY2U8AE7Y6J.jpg)

so are disaster and critical success just not a thing

every time i choose all my party members it always sets both to 0%, is this a known thing and im retarded or is it an error on my part and im still retarded

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 No.250921

>>250904

Pay attention to the traits on what make that specific mission disaster and critical. If something is important to be critical, it will be at the top of the list of green texts, or boldened next to the recommended slaver's name.

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 No.250922

Is there a point to guard duty other than pissing off your slavers? Everyone's morale is so high and my slaves are too obedient to think about running away.

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 No.250937

>>250904

Difficulty?

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 No.250970

>>250904

I believe lower difficulties reduce the chances of both disasters and critical successes, if you want to see more of those you can try to up the difficulty.

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 No.251254

File: 120ad53c200bc06⋯.jpg (41.25 KB, 383x251, 383:251, adrien-arcand.jpg)

>>250904

The (No Pressure) Difficulty disables crits both failures and successes which overrules the mod.

Just play on easier with the loaded dice mode enabled and it works fine.

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 No.251257

>>251254

yep, was playing no pressure. dunno why i didnt think of that

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 No.251261

>>251254

Loaded Dice works?

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 No.251424

>>251261

No, it doesn't. Op has said he hopes to get that working in the next version.

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 No.251464

Well, there is a working Loaded Dice mod over at Fag95. Ya think it's possible to just nick that and mod it in with the rest of the /hgg/ mod?

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 No.251465

File: d74b501bf396b85⋯.jpg (717.8 KB, 1500x684, 125:57, 72502.jpg)

Looks like I might have solved two out of three goals.

Currently play-testing.

If tests do not show any major problems, eg, crashes or other such nasty things, I will start the upload. Expect the new rev to be up in about 5 hours, if nothing goes terribly wrong.

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 No.251477

File: 91ab1e0b26b7bd4⋯.jpg (1.23 MB, 1060x1500, 53:75, 75024.jpg)

Current features:

-Same as my last cheatmod.

-A working dice fixer!

-Always be able to corrupt your fellow slavers(More or less working now.)

Currently working on:

-Set outcome of corruption.

So yeah. I expect this upload to tank the rest of my bandwidth for this month, so see you fuckers on the other side.

Linky:

https://mega.nz/#!dQpCjIpC!UZcowAcVTQ4N02-XAtwG9sIy5XpJp3Rd8jgqFCXuzWI

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 No.251483

>>251477

Much obliged.

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 No.251495

File: 0445c70b09a2df5⋯.png (19.05 KB, 705x182, 705:182, ClipboardImage.png)

How to fix that shit code?

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 No.251497

Noice

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 No.251516

I dont understand that game. If i'm speak with a male, why show a female pic?

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 No.251532

File: 251e2da94b73b7c⋯.png (38.74 KB, 939x341, 939:341, Capture.png)

>>251477

Thanks. I think the biomancy rigging isn't working properly or maybe I'm just trying to do something impossible, but when trying to do harder magics I lose control of it.

I have managed to disappear.. Happened while I was trying to do Exquisite Felatrix training.

>>251516

This. Game could really use an update to the art, but that'd be a huge hassle probably.

Would it be possible to allow the player to upload custom images for the player picture?

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 No.251535

File: 9a73fbd3aa646e3⋯.png (109.56 KB, 321x211, 321:211, hgdffht5.png)

>>249561

So I took her stereo

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 No.251570

>>249561

The problem with No Haven is that's an okay game but utter garbage as a porngame

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 No.251584

File: a5e745470edf6cc⋯.png (398.58 KB, 804x788, 201:197, [In case of shit taste ple….png)

>>251570

>RNG everything

>Okay game

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 No.251592

Is there a guide for this somewhere?

Does my race matter much? Can I just go by who has a cool portrait or shud I min/max?

How do I activate cheats? When I go to custom traits it says I have 14 points.

Any starter tips?

I've played grindy porn games before and I assume I don't need to do a "real" play-through first for purity

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 No.251609

>>251584

you just described every tabletop ever you absolute genius

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 No.251610

>>251592

Race doesn't matter much there's the effect you can read when you pick it and then races tend to have some traits they are more likely to have. Orcs being Strong, Brutal, Goblins being Weak, etc. this somewhat affects which missions you can do at the start.

You can just pick a cool portrait yeah. If you don't want slavers from that race you can always take Harmony or Exiled from the misc traits.

If you pick Jack of All Traits in the misc traits you get 999 perk slots and 5000 points. Otherwise right clicking your portrait in a game has a cheat function in the bottom of the menu, and with the latest update there's a dice rigger on top of characters.

Starter tips would be try it out don't cheat to much and learn by failing.

Look at risks of the missions you send your people on. If it's a high risk mission, you're just starting out, and you don't have a good % to succeed you should probably wait until your dudes have leveled or you got more dudes.

Every time one of the stats in the bottom reach the designated level you get offered to take one of five slavers with that kind of expertise and you level up your character.

>I don't need to do a "real" play-through

Does the game have an end except for dying? Maybe I'm not good enough but so far the game has crashed before I ever got to any sign of an ending. I did find one "hidden" area though. Yeh save once in a while is another starter tip. Crashes happen.

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 No.251613

>>251584

It could also stand to do better on a different engine I would think. Never quite liked anything built in RAGS to be honest.

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 No.251628

>>251532

I've just had the same issue with the same mission. Said I'd be gone eight hours, never came back, then it crashed. Otherwise, loving it.

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 No.251631

>>251628

I should save more for me the run is dead..

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 No.251641

>>251477

Seems rigging biomancy require to specify exactly who is gonna be the target, otherwise it still fail normally

For example i tested by using the everyone setting and succeded in changing myself 3 times in a row, but then when attempting the same on my slavers it failed 4 times in a row instead, once critically;Changing the setting to slaver allow it to succeed as expected instead, you may want to check it out, or just remove the everyone settings to avoid confusion

Beside that thanks, i am serious, i really, really like messing with biomancy and having it fail so many times in vanilla ruined a good part of the fun for me, now i can mess with my slaver as much as i want

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 No.251645

>>251610

Race is the most important thing in this game it determines slaver traits so starting with something like orcs or amazons setting desired slaver to ogre and have an unique slaver with social traits will make the game easy mode.

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 No.251656

>>251610

What do you do with slaves? Sell them to the whoremakers? And train them when you have the stats?

Does the sex get any more in depth than a couple lines and a picture?

>>251645

Is it important for the player? I just went harmony for fun.

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 No.251675

Does anyone managed to make dominance ability work?

It always fail to me

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 No.251793

>>251477

>A working dice fixer!

so this one is one is not going to make me visit a cult every time i go to town?

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 No.251840

>>251793

It allow to rig all dice roll for Normal missions to be what you want, special rolls like biomancy or corruption still need some adjustment as of yet, where it just mostly work

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 No.251916

>>251656

>What do you do with slaves?

Sell them or train them in obedience and give them a camp position. They'll learn the crafting skills soon enough. And then when I have time I take them out and train them fully.

Slaving is usually the easiest of the camp levels to train though so if you just have one slave keep your Trainer Slaver at base and train them. When slaving levels up you get a free slaver.

Does the sex get any more in depth than a couple lines and a picture?

Not the in camp sex as far as I've experienced. But I tried sending myself on the mission in the great plains with the picture of a human pony, you'll find it at some point I believe it's a rare quest, and it had choices and descriptions for every day. Might be more of that I don't know.

>Is it important for the player?

If there is more I don't know about it. I'm just giving advice from experience I don't know the inside workings. There's some quests certain races get higher success or disaster chance for.

I guess I never talked about camp positions.

For Slaves there's camp bitch finds supplies once in a while and serve as general fuck toys for your slavers (They kinda all do)

Bed Warmers are your personal slaves, none of the other slavers touch these as far as I know. If a slave has low condition and will I usually make them bed warmers. If you don't set your nightly activity to use them it's basically a recovery bay for slaves.

The crafting classes give temporary bonuses to missions summed up in the end of the day.

Alchemists make potions I haven't really used those a lot so I can't say much.

Master of Coin and Quartermaster I think stop your slavers from wasting resources? If somebody could confirm that it'd be great.

Emissary sometimes comes back with resources.

The guard role is basically lowers your slavers morale but keeps slaves from escaping. If you stay home yourself most of the time breakouts usually isn't a problem as you get somewhat easy quests to catch them if they escape.

Not sure what the effects of Spiritual Leader and 2nd-in-Command actually are.

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 No.252046

Can you choose your own portrait? The human male ones besides the Marauder Lord are all a bit shite.

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 No.252179

Is there no simple way to just get rid of a slaver?

>Try to dismiss

<That would be too coldhearted, need to let them prove themselves first

>Try to sell to whorehouse

<Can't be chosen

>Try to enslave

<Not enough slavers present to enslave on of your own

I just want to get rid of the fucking futa.

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 No.252183

>>252179

Had same problem, just rig the dice to fail and send the slaver on at least 2 mission, exploration is fine, make sure it can't become alluring via clothes

At that point you should be able to dismiss it normally, it's retarded i know, you shoun't be forced to rig the dice just to manage your play trough properly, but then again what is made properly in this game as of yet?

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 No.252212

>>252179

You can betray them with mission on the plains, even worse with slaves because you need 2 slavers and 2 days with a chance of losing the slavers and you can't just let the slaves go.

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 No.252232

>More text appears in the description window than fits, with the most important things at the top

>Not allowed to scroll until you've finished making choices

FFS, why am I even giving this shit a chance.

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 No.252245

>>252179

Send them on a mission they are not suited to. Exploring the mountains works well for non-monstrous races as there is a chance of them not returning on failure. The constant diplomacy mission in the city works well for more monstrous races but doesn't have the same loss mechanic. Scouts and raiders tend to be worse at diplomacy or training, trainers and sneaky types tend to be worse at marauding or defending. After a few failures you can usually dismiss or enslave them.

For more skilled/capable slavers, you can send them on Quick As You Like. as even a success will usually result in a loss of ability. Any mission that causes corruption can also work.

Selling to whoremakers requires having two people with the Unscrupulous trait (USC) in order to sell a slaver. Getting a pair of these kinds of slavers is usually a good idea for some of your first slaver additions. Scouring the dockside for talent personally can help with this.

Otherwise, just embrace the futa and send them on anything risky or which other slavers might object to. Either they will eventually vanish, or they will rarely be around your encampment to even matter.

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 No.252248

>>252232

Glossary, Help and Options

Change Preferences

Change Examine lore

Set to hidden.

No idea why this isn't something that can't be initially configured or just made default since most of this text is worthless fluff anyway.

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 No.252251

>>252248

Not even a full solution. When you need to set several slavers on a mission the position qualifications push the mission parameters as well as the top recommendations off the screen. You first have to choose the slavers, then cancel the assignment to get to see what it's all about and who you should send, memorize that and then actually go choose the slavers for it.

Not to mention the "Lock down everything while you're doing this" is annoying in other parts, too. You can't refer to the help or slave(er) stats while setting something up.

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 No.252254

>Update text to HTML

>Doesnt actually update the text to HTML formatting

>Stuck with HTML tags all over the text

Why the fuck would you choose such a broken game engine.

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 No.252307

is this game going to move away from this terrible engine / UI?

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 No.252364

>>252307

More then one year ago the developer say it would, but at this point it probably won't happen

>>252254

The only reason i can think off, was to prevent tampering, twine or even godot are open and can be modded easily by anyone, rags when passworded do not allow tampering with the files, of course with the right method the password is bypassable, but it's not common knowledge for the average joe

That or he cannot code for shit and prefer using rags flags system

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 No.252571

>>252364

This game done in Twine would be spectacular, especially if the free cities pregmod lot got hold of it.

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 No.252729

How the hell do you get a centaur or ooze slaver? I've, once, had them as part of the starting slavers roster when paying a lamia, vbut never seen em since, and no sign of any missions that reward them.

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 No.252737

Is there any way to turn a futa into a female?

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 No.252738

>>252737

with the cheat edition you can use biomancy to shrink cocks. eventually, it just vanishes. Can turn a male to female that way too.

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 No.252739

>>252738

The rigging of biomancy (or corruption for that matter) doesn't seem to work, but at least it's good to know you can make dicks go away.

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 No.252786

Aw, not the TF version?

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 No.252797

>>252739

I've found it tends to work 8/10, Biomancy at least. Not really toyed with corruption.

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 No.252798

Is it just me or exporting a character always fails, even when the character was created with the same cheat version?

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 No.252801

It would have been less time to learn how to play the game than what you guys spend on trying to cheat.

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 No.252805

File: 69d05ebe1503543⋯.jpg (162.29 KB, 1493x1600, 1493:1600, reaction_stop_being_a_fagg….jpg)

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 No.252808

>>252801

When you say 'learn how to play the game' you mean 'suck up garbage RNG', yes?

Because that's the gameplay.

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 No.253273

File: 5470b5dab7d66f9⋯.jpg (555.11 KB, 600x3634, 300:1817, nobody is this retarded fu….jpg)

>>252801

>have 10 slavers go out on missions with 3% chance of disaster

>atrocious RNG results in half of them rolling disasters

I know how to play the game, but the % chances it gives me are wrong due to how they work

And because i lose my slavers so often i rarely get any veteran cunts resulting in always having to get more slavers

And the more slavers i get, the quicker the slaves i do catch get worn out and meaning i have to turn some of my slavers into slaves to make sure morale doesn't run out

On that note, hypnotics and domination are pretty gud in that you can make your slavers do things they would normally resist (which is when ever possible)

Also blessed is a vital perk at the start, maybe the exploration one as well

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 No.253378

>>253273

The probabilities definitely seem to be fucked, I recall someone making a spreadsheet following some experimentation a long time ago. I'm not sure what asinine RNG the game uses but it's definitely not random - though that may just as well be the fault of RAGS rather than the developer.

Also regarding abilities: Did hypno/domination even get any content outside of the purely practical use yet?

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 No.253389

>>253378

>Did hypno/domination even get any content outside of the purely practical use yet?

as far as i can tell, no

What i wouldn't mind is if these skills were given their own magic that would allow you to give and remove mental skills from your slavers/slaves

Although they would function a bit differently, with Hypnotics needing to have a significant amount of hypno points required for them and the domination using the same RNG as the other magics

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 No.253397

>>253378

>>253273

>>253389

Hypno is the better of the two by far, domination ability don't work most of the time and there are morale reduction when it fail, plus it has side effect if used repeatedly even when it does work

Hypnosis cost less, have no side effect if it fail and guarantee an hypnotic trigger that always force the victim to do your bidding, plus you can get to know the secret trait of the victim when it work, the only disadvantage is that it take the night activity slot, normally used to plan for the next days so you can send your avatar in missions, otherwise the player lose control of the camp until the avatar come back

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 No.253406

Can you learn magic in game? Like Corruption from doing those type of quests, or Biomancy from a felow slaver?

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 No.253443

>>253406

would also like to know this

wanted that flesh sculpting magic but not start as a sculptrix

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 No.253678

so whats the extent of the submission content? is there any way for your slavers to act dominant with you besides "u got collard the end hehe", and what assignments have submissive routes/failures?

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 No.253727

>>253406

Not as far as I've found, and I've gotten pretty much every Crit in the game.

>>253443

You don't have to start as a sculptix to have Biomancy, you just have to do a custom trait start and select Biomancy under advanced traits, the topmost option.

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 No.253729

>>253678

There is a negative trait called secretly submissive that has some content iirc, I've never used it cuz its not my cup of tea. There's also at least one unique starting slaver that has sub content. This is off the top of my head, never really explored it though so you might have to do your own digging

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 No.253763

>>253678

If you roll up female city elf default customization there's a unique slaver called Lacey or something who makes you act as a slave for your group on nights when you're both at camp. You give up your nightly activity for it though. Also, is there a working option to fix mission results? I saw something about fixing die rolls but I'm brainlet and don't know how it works/if it works.

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 No.253775

>>253763

If you download the fixed die version, you can fix missions by right clicking the item Loaded Die above your Camp Leader and is should be there

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 No.253917

>>253729

yeah but im wondering exactly what all you do with secretly submissive

>>253763

cheers.

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 No.253938

>>253917

Secretly Submissive is just a negative roll to many assignments.There is a little bit of flavor text with some, like Pillow Talk, but otherwise it is just used to make some things more likely to fail.

The game's maker is pretty adamant that the player character will never actually take a fully submissive role while still being in charge of the encampment (fail state). Given the world, this mostly makes sense. All of the other negative things are similar… They make you more likely to fail tasks and eventually lose respect, leading to slavers leaving, failing, and you eventually being overthrown.

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 No.254509

>>253763

City Elf Noble and Dark Elf Envenomer (whatever the name was) start with special Second-in-commands. With Lizard your character dreams of a slave which isn't a part of the camp (that slave is actually the PC getting used at night) while the Lacey does iirc the same thing, but with more content.

Also if you use Transformed version you can get them for custom characters under "Super Negative" traits.

>>253938

Damn, I've been using the same characters until the game started getting unplayable and I've not once seen a slave leave or attempt taking charge.

Only seen the second in command taking the lead after losing the PC on the Quick as You Like assignment.

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 No.254942

>>254509

>City Elf Noble and Dark Elf Envenomer

Both of these start with the lizard for me

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 No.254943

>>254942

Nvm this is only for the futanari versions, female works as intended

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 No.255132

I wish he would stop holding onto RAGS. It's a shit and one of the reasons I don't play this anymore (the other being the dice fixing).

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 No.255136

>>255132

Fuckin A, it kind of works for the dungeon crawler, but RAGS just isn't made for this kind of game

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 No.255145

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 No.255149

>>255145

Whats changed? The changelog is locked behind a paywall

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 No.255150

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 No.255155

>>255150

Cheers

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 No.255320

>>255149

Maybe it wasn't when you asked but changelog is posted on artists tumblr.

http://bedlamgames.tumblr.com/post/178356055391/no-haven-0812

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 No.255335

>>255320

It was posted 8 hours after he asked.

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 No.255340

>>255335

My bad then I just see the date in the top.

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 No.255358

>>252729

theres a plains mission that can grab you a centaur slave, who can then be trained into slaver as normal. No clue on the slimes, though. Presumably, they're just rare, so keep recruiting and you can find one eventually.

>>252183

That would completely eliminate the 'keep your slavers in line/liking you' aspect, since you would just summarily dismiss anyone who might cause problems.

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 No.255587

are the 'change race' and 'create futa' biomancy options "nearly impossible" like the game says or are they impossible impossible? cause fuck if ive ever gotten them to work

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 No.255595

>>255587

> "nearly impossible"

If i'm remembering right, the nearly impossible options might actually be impossible. I think it mentions it somewhere

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 No.255671

>>255358

Doesn't the centaur slave come with Obedient by default meaning you cannot give them Slaver training?

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 No.255701

>>255671

I won't exclude the chance that you can get one without, but the flavour text of the assignment is that they are pretrained and think of themselves as livestock. It also a mentions that if any of the Wild Centaur tribes got wind of this they would all grab the nearest weapons and attempt to free their brethren (And slay their captors).

When I did it I got one with Advanced Obedience training on a regular success I believe.

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 No.255703

>>255595

>>255587

You need another slaver with the biomancer trait to help you, better two

Alone it's effectively impossible, theoretically it's a bug tough as the practitioner trait, that it's possible to learn trough levelling up, should increase all chances of magic use in all situation including biomancy, however that's not the case

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 No.256024

File: f5cd73ec97d84fa⋯.jpg (52.28 KB, 600x398, 300:199, 1439483936762.jpg)

>>256022 check'd

>he doesn't want to dump his seed deep into the womb of a fertile tomato

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 No.256327

Does anybody know why the save files are so freaking large? A brand new save takes up to ONE THIRD of the memory the game itself does.

What the fuck is the game saving that needs 35 MB.

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 No.256401

>>256327

I could have sworn it was even bigger. I remember at one point I deleted my save folder because it was over 20gb, but I keep a lot of saves.

As for why, it's because rags. Rags saves are basically memory dumps, so you are lucky it's ONLY one third.

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 No.256561

New version out. Encampment upgrades and Debt events with the Rose.

Also, rumblings of a cheat-version for the game over on Fag95, and a debug version of RAGS itself that can load cheat-scripts, from over on Hypnosis Collective.

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 No.256730

>>256561

Yeah, the LoadedDice mod got updated to the version before last, doesn't include the encampment upgrades or the Rose events, but apparently that'll be easier to fix up in the future

https://Fag95zone.com/threads/no-haven-loaded-dice-mod-v-2-1-v-805-bedlam-games.14953/

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 No.256792

>>256730

Aight, update, the cheatmod completely fucks corruption, it crashes your game if you decide to choose what you get, wait for an update on the mod

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 No.257182

Could anyone give me a tl;dr on how the game has changed in the past 12-18 months? Are porn scenes better and more descriptive now, and is there a good amount of new content?

Is being able to get a decent start still as painful?

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 No.257436

>>257182

A year to a year and a half? Hmm…

The biggest change is that the player is less a static avatar and more a proper slaver. They can not only go out on most mission types, but can even suffer from various types of bad events when things go wrong. In fact, bad mission events have gotten the most love as far as player-involved missions (probably because with good mission events, you just get the loot and go home, which is less interesting). This includes failing the Ensnared Rose missions, participating in Quick As You Like, or various slutty infiltration missions.

As for more specific stuff:

- There's a lot more rare missions with unique, high-quality slaves or slavers.

- Latest version has camp upgrades instead of automatically granting you more slave(r) slots as you level up.

- Clothing and gear can be crafted if you didn't already know about that.

- "Aspects" which are very unique traits. You get generic ones on levelling up sometimes. Negative ones are only available from bad mission outcomes, or in character creation using the "TF" paid/pirated version. Else through corruption or biomancy.

- Speaking of, corruption and biomancy have been overhauled and are both a lot more in-depth

- Random "weather" type events, which provide some global bonus or penalty to certain missions or actions for several days.

- The Strong Right Hand, and Recruiter traits (or some of the negative starting aspects) let you pick from some of the Paetron-sponsored characters, most of which have very interesting game mechanics not seen elsewhere in the game. Things like changing how corruption works, or turning some slavers into slaves at night, etc.

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 No.257441

>>257436

Oh, forgot a few.

- Mercenaries. Basically act as "chaste" slavers (never touch any slaves, or do sex stuff), and consume only gold instead of supplies.

- Characters are MUCH more fluid in their roles. Slavers can be broken and turned into slaves, (and slaves into slavers, I think?) And mercenaries can be turned into full slavers. You can also, finally, simply boot out unwanted slavers if you.

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 No.257474

>>249657

>doesnt work with wine

oh well

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 No.257884

File: d037df475803cb0⋯.png (58.36 KB, 953x559, 953:559, Untitled.png)

I dunno if i'm missing something obvious, but on RAGS 3.x the text formatting isn't working. It works fine on 2.6.

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 No.257911

fag95 mod update delayed yet again, rags is being a bitch apparently, no surprise there

Also it's important to mention that an experimental build for the very latest framework update exist in rags to significantly speed up load/save processes, seems to work only for 2.4.16.0 so far, still testing it out

Also another debug console built in python exist, specifically to cheat in rags games, script for no heaven in particular also exist, witch should give the player a far better control than the mod does, but i still need to test it out, found it on hypnopics-collective.net, check it out if interested

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 No.257912

>>257436

Thanks, might replay it again, though the general RAGS tediousness dampens my expectations.

Do you have any generic starting tips?

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 No.257971

>>257884

Tools - html but you have another issue too.

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 No.258126

I feel like a dumbass for even asking, what were the features of the previous cheatmod?

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 No.258146

>>255703

how do you get a slaver to help you? i see the option for me to do it, and them to do it, but not to help like that.

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 No.258155

>>253775

I must be blind, I downloaded the latest version, but I don't see the "loaded die" item, but I think I may also be unsure as to where to look for it.

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 No.258222

>>258155

On the top line of the "inventory" box where you, your slavers, your slaves, etc are all named and selectable. It won't be there if you don't have the loaded dice mod version, which somebody linked to a few posts up.

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 No.258358

>>257911

Loaded Dice dev here.

Being a bitch doesn't even cover it. It can go from working perfectly to broken, without changing anything between runs.

Though, it's not all rags fault. Bedlam deserves a lot of the credit for creating the mess in the first place.

Anyways, for the moment I'm probably going to release a fix for the player side and update later with the slaver side of corruption once I figure out why it refuses to work.>>257911

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 No.258372

>>258358

First two plays it crashed on character creation, threw up some error about the game being made with an earlier version, so I downloaded earlier versions. Wouldn't even start, so I go back and it works fine. Weird shit man.

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 No.258495

Well, have at 'er.

Loaded Dice v2.3:

https://mega.nz/#!AVpn0SCC!sFOr1EQxqdnAEl_DBElScbeLsC0d-uyPuAyCVazWukc

Changelog:

- Slaver Corruption fix. I hope. Don't break it. Or do. but please don't.

Some things still don't procc. That's to be expected as some events won't happen unless the target has the right prerequisites.

Anyways, it worked perfectly for me for the entirety of my recent testing.

That said, it totally wouldn't surprise me if it doesn't work.

If that is the case, I will be removing the slaver side of things for the next release, just so people can still use the mod without accidentally nuking the game.

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 No.258555

>>258495

Thanks mate. Seems to work so far.

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 No.258620

>>258495

Really thanks for this, seems to be working for now, however i cannot find the cheat function any more, the one that allowed me to reset the day to morning so i could repeat events, also where to get upgrade for biomancy? Can't find them

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 No.258623

>>258495

Some more testing done, biomancy still fail sometimes, even basic things like cock or boobs attempts, rigged hypno still fail randomly

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 No.258625

is there any good submissive content or just few bad ends? can i be slutty elf femboi?

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 No.258638

>>258625

There's a little bit. You can be a slutty elf bimbo but it won't have repercussions.

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 No.258663

>>258625

You can go and suck dick in a brothel or get raped in the tavern regardless of gender..

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 No.258664

>>258663

>>258625

Also with supernegative lacey toy your slavers will rape you daily.

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 No.258708

>>258625

>Play a slaver game, where the player must dominate and/or manage a slaver camp

<Want to be submissive

I will never understand you people

>>258495

Not to add to your burden, but it would be possible to add some missing options as biomancer?

Like adding the monstrous trait, overwhelming strength, etc.

Also, corruption on slaves work perfectly, on slavers is still random what happen, but no crashes

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 No.258713

>>257912

Hmm… well, your starting team isn't as important as it used to be, because it's far easier to get rid of deadweight slavers (enslaving them, or just firing them). Consequently, your own personal traits matter a lot more than before now that the player character can go on missions and plays a much larger role in them.

That said, I would almost certainly get the Biomancy and Corruptor traits. That's because, unless you use the cheat version, having Biomancy/Corruption backfiring events are one of the only ways to change your own body shape or traits. I never start a game without those two.

Also get lots of the "super negative" starting aspects (only in the TF paid/pirated version of the game). Most of them are not really all that harmful if you don't plan to do certain missions, and in many cases are actually beneficial. So it's a ton of free points. (Also, it's worth noting, as long as you always have enough supplies and gold for your slavers, you will basically never get a rebellion/betrayal on normal difficulty. I once ran a test where I had the player pile on every negative/submissive trait I could think of, including bimbo, insatiable, and had them in skimpy clothing, and my slavers still obeyed me).

Another good thing to get is one (or two) of the unique Strong Right Arm and Recruited unique slavers. Some of them have rather interesting powers that you cannot find elsewhere in the game. Like "Itzpa-ux Frozenclutch" increases backfire chance if you plan on using corruption to change your own attribute, or "Evangelina Harrington" will act as a slave during nighttime, reducing the number of real slaves needed to keep slavers happy (and therefore camp upkeep). Super-negative trait Lacey's Toy also has a similar effect, but on the player character.

If you're really a min/max player and don't mind a lot of save scumming, you can completely ignore all basic positive traits (since almost every single one can be gained through Biomancy/Corruption backfire events), and instead dump all your points into the otherwise unobtainable Advanced Positive Traits.

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 No.258799

>>258708

The dev wants player sub more than anyone really.

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 No.259095

>>258555

Good to hear!

>>258620

That was never a part of my mod, but I'd wager the other guy hosting my mod (or trying to. I noticed half the variables and timers were missing in their version) here might've added it. Though, I can certainly add it in. Probably easy enough.

Upgrades for biomancy? Do you mean encampment upgrades? If so, I haven't really looked into those at all (busy with the mod), so I'm not sure. I'll take a look once I can and get back to you. Or some other fine individual here will beat me to it.

>>258623

I am aware, and was planning to go back and fix that after corruption. Corruption was causing crashes, and biomancy just wasn't listening all the time, so I prioritized. Should have a fix up for it soon now that I'm not at war with corruption.

>>258708

>Not to add to your burden, but it would be possible to add some missing options as biomancer?

I'm going back into biomancy to fix the issues there, and while I'm digging I'll see how much of a chore that will be. Biomancy isn't nearly as convoluted as Corruption, and going off memory it feels like it should be possible.

>Also, corruption on slaves work perfectly, on slavers is still random what happen, but no crashes

No crashes! That's a huge step forward.

It really shouldn't be completely random though. While the safety net ensures that there's a chance for randomness (to keep it from infinitely looping on a bad choice and then crashing), your choice should still be the priority at the end of the day.

Before I dig back into Biomancy I'll take a look at this and see if there's another check I can put in place to make things happen the way we want them to.

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 No.259267

>>259095

>It really shouldn't be completely random though.

After even more test, i think i attempted at least 50 times, some option seems to always work even with slavers, what i was able to make work every time is:

–Under "Debauched Exaltation"

-Remove Clumsy Trait

-Add Friendly Trait

–Under "Sinful Enlightenment"

-Remove Greedy Trait

What ended up either not working or giving the corrupted eyes effect at 50% chance:

–Under "Blessing Of Perversion"

-Add Sex Addict Or Slutty

-Feminize Or Beautify

-Add Slutty

What always did nothing:

–Under "Blessing Of Perversion"

-Feminize/Breast Growth

All the others got random effect, with 50% doing nothing, i mostly tested traits as of now, but i was also unable to add any kind of wings either, again corrupted eyes results or nothing

Thanks for all your work, this game would be unplayable to me without this mod

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 No.259290

>>259095

Another request for down the line: can you add the option to have futa with vaginas/disable futas entirely?

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 No.259301

Found pretty serious bug, never happened in the old version, but i don't think it's the mod fault

I sent some slaver with a slave ready to turn into a new slaver into raiding a goblin village, the assignment should have been concluded after three days, after more then two weeks is still not done, worse it doesn't appear in the list of active assignment, only under the room object windows, pretty much the whole save is fucked

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 No.259314

Anyone know what triggers the debtor punishments for the Ensnared Rose? Is the trigger taking too many days to pay back the debt, or total accumulated, or something?

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 No.259330

>>259267

>extremely helpful person

Thank you; I run through the same tests but its always awesome when someone else does. Can never tell if I'm just getting lucky with my results or not without it.

I took a look at everything you pointed out and figured out some of the issues you might be experiencing.

>Sex Addict/Slutty

As far as I can tell, it wasn't seeing the "reserved" perk, and therefore not firing. It's now testing fine for males, females, and futas with the fix I'm currently working on. Thank you.

>Feminize/beautify

With this one the effect won…shouldn't, fire if the target already has exc. fem/beauty.

Otherwise, it is testing fine with both the currently uploaded mod, and the upcoming versions of the mod.

>Add Slutty

Was broken, did nothing to it, and it is now testing well with the upcoming build, so I'm not even sure why this one was broken to begin with.

>Misfiring corrupted eyes

That's a new one. I've never seen that. I always got prehensile tongue when things misfired.

As I haven't got the prehensile tongue since I did my current set of fixes, I might've indirectly fixed this one as well. Nonetheless, I'll check to see if anything is getting overwritten by any of the eyes.

>Feminize/Breast Growth

Thank you. A typo I couldn't see because it was a single space had broken it, and I didn't see it until you mentioned it.

>Wings

Working fine with my current tests. Leftover mechanics from an earlier version of the mod broke this. Same with tail, legs, and some traits. All should be fixed now.

>50% fail rate.

That was likely because I thought it was necessary to leave in the full scope of the safety net to avoid crashes.

After burning that idea, and a large chunk of the safety net, as well as fixing a few things that were left in from old versions of the mod (whoops) and things Bedlam broke, I think I've more or less corrected that.

The next release should be out fairly soon for you to find more problems with.

Expect it tonight(sept 29) or early tomorrow.

Following the next release, I'm going to walk through each and every trait, aesthetic, and aspect to try and find which might still be broken, and which are just locked behind a prerequisite. Such as player/slave/slaver only, futa/male/female only, and so on.

Once I have that marked it should be easier to know what needs fixed and what needs edited.

>>259290

I can certainly look into it, but don't hold your breath. I'm not certain how genders are generated, and a great many events focus on futa elements as well. It would be quite the thing to remove them all, and while not as tasking, still a challenge to give them functional vaginas.

>>259301

That's an instance of "let bedlam know"; message them on their blog.

I've had it happen to me. It proved impossible to find where exactly the bug occurred because of just how many different timers are involved in keeping track of that things like that.

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 No.259337

>>259314

I'd also like to know

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 No.259368

>>254509

>With Lizard your character dreams of a slave which isn't a part of the camp (that slave is actually the PC getting used at night) while the Lacey does iirc the same thing, but with more content.

So what exacly is different between the two? Also taking this negative trait does anything else than give scenes at night?

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 No.259409

Has anyone else attempted to turn a lizardmen into a female just to see what happen?

Turn out some of the pronoun remain male in the description, while the rest of it and in events is female, also there are no images for female of the species, was a weird bed warmer if somewhat funny

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 No.259419

>>259368

I have more experience with the lizard, so I'll refer to that. As long as the special slaver is in the camp, you're unable to use any night activities, like planning assignments, alchemy, etc.

That one time I bothered with Lacey is that there's much more content, instead of an unknown slave being mentioned by name and PC wondering who they are plus slavers getting a morale boost from fucking said slave.

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 No.259499

>>259330

Do you think it would be possible to add something to rig the reputation check for convincing a slaver to actually have corruption/biomancy performed on them?

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 No.259519

>>259499

There is already a cheat that allow for the domination/hypnosis check to always pass, thus always being able to force others to agree

But it dosen't work 100% of time as of yet

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 No.259573

>>259337

>>259314

It appears completely RNG. I had one save where they showed up one day. But when I loaded the day before's save, they didn't show up for an entire month after the day they should have visited. They also don't mention/care about your debt when you visit their shop with outstanding debt.

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 No.259665

>>259330

I haven't seen anyone else mention this but it looks like with tweaked corruption you can only get 1 aspect and after that they all fail, In fact a lot of traits and aesthetics seem to be able to only be acquired once even if you lose it later.

Is this one just me or does anyone else experience this?

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 No.259673

>>259665

I've been unable to use (the player character's) corruption spell to inflict any trait changes on slavers, aspects or otherwise. Not sure if it's a bug related to the loaded die, or vanilla game itself. They fail, always. Biomancy works fine though.

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 No.259676

>>259665

You mean getting a trait only once?

I was able to remove greedy twice from a slaver in the old version, never need to reapply same trait twice so i can't say

>>259673

Know problem, corruption forced trigger failed on slavers, should be fixed next mod version, see

>>259330

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 No.259703

>>259676

It seems like the aspects earned through corruption are being limited to 3 like the old encampment level aspects

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 No.259828

New update is here.

Link: https://mega.nz/#!ABxThKRY!xTPbKNmTsqGdmeSoPKX5xj51J5CTwTj-Jmy7FCkP1UA

Changelog:

V2.5

- Hypnosis should be a 100% success rate so long as the mod is active. It only checks two variables, but for some reason they weren't sticking. Shouldn't be a problem now.

- Various corruption fixes.

- No longer takes time; should be able to recast indefinitely.

- So far it is consistent when casting onto slavers, slaves, and the player, both by the player and by other slavers.

- Removed all the old mod mechanics that were breaking the game. It's now ready for the new mechanics to break it.

- Fixed typos that were breaking the mod.

- Added a lot to Sinful Enlightenment. Mostly new traits. Actually, it's all traits.

- Broke Aspects. But in a good way. I hope.

- Bunch of other small things.

- Added a reset day switch. Totally doesn't break anything. Okay, that's a lie. It might break things, it might not. It's very much a "let me know", scenario.

- Minor bug fixes all around. I think I've actually fixed things in the base game by accident.

- Possibly other things that I've forgotten.

>>259665

Believe it or not, I think that's a bug with how the base game handles aspects and corruption difficulty. I'm fairly certain that in the base game, the number of aspects a single corrupter can dish out is limited by their experience. If I read it right when I was breaking it, it was bugged and affected how many aspects the slaver could give out period, at least until they went up a level.

>>259499

> Rep check on corruption/biomancy cheat request.

Totally working on that. There's unfortuantely several rep checks I need to take a look at to find which one directly affects whether a slaver says yes or no.

For the moment, I implore you to use domination or hypnosis, the first of which can ensure the same result. The latter requires prep, but essentially ensures the same result.

>>259703

I might have fixed that inadvertently with the current run of the mod. Though, because I first built this in an older version, I might have carried that particular piece of code over with my version. If so, I'll rebuild and fix that issue.

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 No.259856

>>259828

Still testing out, for now corruption on slavers diden't work as expected, when selecting the option to rig for success, I as the caster, gained cloak of living shadow instead, then nothing four times in a row, then finally managed to add the friendly trait

Will try out more and see what happen, forced domination and biomancy work perfectly up to now

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 No.259857

>>259856

Addendum

I have a dominator character, but when using the rigged result the slaver get some hypnotic triggers?

Did you use the same call as the hypno trigger and forgot to remove when done? Not a problem, just reporting it

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 No.259859

>>259856

I'll try and replicate the issue, and then try and fix it whether I can or not.

I knew about the cloak of living shadows before, but I thought I had fixed that bug with the latest update. Apparently not…

Just to be clear; when you're the caster, you're using "Successful (You)", not "Successful"(I really should add Slaver to the end of that), correct?

Otherwise it might try and fire from the slavers corruption mechanics, as opposed to player, which might result in shenanigans I did not account for.

>>259857

I did, but the hypno cheat requires the "hypnotic" perk to be checked, otherwise it should only run the dominator perk, or neither if neither perks are owned.

I'll take a look and see if I might've missed something when trying to make the hypno cheat work.

As always, thank you for your help with finding these issues.

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 No.259864

File: a390449425d9436⋯.jpg (21.36 KB, 720x720, 1:1, diversion.jpg)

>>259859

>Just to be clear; when you're the caster, you're using "Successful (You)", not "Successful"

<Nope, i am not a cat, i am absolutely sure that i am a not cat, look at me!

Err, no?

I actually thought that mean you should target yourself without using backlash, diden't try it even, well disregard that report then thanks for the answer

Small other report of the attempt i have made, biomancy this time, i have selected as a target slaves and used on slaves:

-Attempting to shrink a slave cock ended up give the pleasure ench for the ass

on the caster(me) instead, happened 1 in 18 attempts, 1 did nothing,

all other attempts successful

-Attempting to expand ass of a slave, ended up increasing caster(me)

tongue instead, happened 1 in 3 attempts, other attempts successful

All other attempt on slaver or slaves has been successful thus far, we are speaking about 40 other attempts, shared between size, boobs, strength, resilience, beauty. I say it works

Noticed you didn't manage to add extra strength(Upgrade strengthen) nor monstrous(upgrade resilience) traits, was it too messy to do?

Also no problem with day reset, abused it to hell and back so i guess it's either fine, or it's just there, waiting to fuck my save when i least expect it, doubtful

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 No.259867

>>259859

It's me again, the fixated with adding wings

Attempting to add bat wings always result in error, "Rags cannot process the command correctly, CT_VARIABLE_SET_WITH_VARIABLE" giving the Fel Tainted trait instead, and attempting feathered ones just give the Fel Tainted trait without errors

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 No.259870

what does corrupting the camp do in general? what are the changes?

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 No.259877

>>259864

>whoops.

Alright, yep; definitely going to change that make it much clearer lol.

>moderately successful report for biomancy.

Thank you; finding out my current cheat isn't completely broken is music to my eyes as it lightens the workload, as I'm planning to put some extra time in Biomancy before the next fix is out.

>Noticed you didn't add Mighty Strength or Monster; too messy to handle?

Yes and no. Yes it is going to be messy, no it's not "too" messy. I just need to figure out exactly how biomancy is adding and removing traits. I've already figured out how to add the options, just need to make the traits actually happen when biomancy is cast.

It's unfortunately a very different system from corruption, which means the same tricks don't work both ways.

>doubting any part of No Haven's desire to fuck you over.

Thank ya and let me know if there is anything funky happening, even if you can't tie it directly to the reset.

>>259867

>Bad Bat-Wings

Thank you!

That bat wing bug was leftover from a long long time ago when I tried to fit all the wings under the same variable to save time and space. I've always tested hips (the original problem wing), so I never noticed.

>No Feathered Wings

I can't seem to duplicate the Feathered Wings bug. Might have been bugged alongside bat wings, so when I upload the next fix let's hope it's working for you as well.

>>259870

With the mod active, nothing. It simply increases the chance for corruption success. It might do something else, but nothing that I've noticed at least.

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 No.259882

>>259877

Another small report bout corruption

When selecting to rig with "backlash - you", i am unable to add any of the aspect selectable, end up gaining fel corrupted instead

Pretty much i can't give myself advanced abilities trough corruption due to this, like Juggernaut or Inquisitor Mind Reader, supposedly in older version of the game you could use corruption on yourself, it's due to not being able to and not having another slaver with corruption that i attempted backlash with no success, perhaps restoring that option would be enough?

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 No.259915

I know the mod tweaks the trait cap for character creation. But does it actually remove the hard cap for total traits and aspects? Or are characters still limited to ~10 traits and 5 aspects?

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 No.259930

Seems thats the aspects things for corruption is still busted.

Might the hard cap for aspects be the problem like >>259915 says?

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 No.259936

>>250096

dropped

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 No.259942

>>259877

Found another bug with corruption, trying to get a third eye instead gives you shoulder spikes

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 No.259954

What are those pillow talk assingments? How to unlock them

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 No.259960

>>259915

>>259930

Hardcap for Aspects was the issue and it has been removed for the next update…

Well, there is no way to remove it, but raising it beyond the actual number of aspects in the game is a close second to removing it.

Practitioner and Arch-Practitioner are currently the only non-slaver/player specific Aspects I can't give someone…. I'll check later after work, but I think that's something Bedlam fucked up that I'm going to have to fix.

Traits have been confirmed as fixed; In both slaver and player tests I have significantly exceeded the previous trait cap.

Thank you both; I was fairly certain I'd cleared traits, but I'd completely overlooked raising the hardcap on aspects.

>>259942

Thank you.

I had the same value for shoulder spikes as Third-Eye/Psion.

It has been fixed for the next version.

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 No.259982

>>259960

Found another bug, through corruption trying to give the cooperative trait instead gives perceptive

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 No.259984

>>259960

Another bug report

While using biomancy attempting to expand ass fail and backlash nearly 1/3 of the time

Under corruption i was unable to any of this aspect to anyone:

Under Debauched Exaltation:

-Mesmer

-Thrallforge

-Living Nightmare

-Juggernaut

-Visage(What Is Supposed To Do Anyway?)

-Addictive Cum(Work Only On Males?)

Also, it's possible to remove the message about not having enough slavers to do missions? Or it's actually necessary?

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 No.260006

>>259984

I was able to get the juggernaut one to work after I increased height to maximum.

I am guessing that most of the rest also have prerequisites that you are not aware of; It would be nice to get a list or chart that tells you what prerequisites each corruption thingy has.

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 No.260047

>>260006

Already increased height to it's limit with biomancy, still noting

Does anyone else has trouble selling their slaves? Every time i sell one it always return back, i get paid but it's still there the moment the assignment is finished

>>259984

Regarding this, i was able to get Living Nightmare working by using backlash and targeting a slaver instead of a slave, Addictive Cum require to target a male slaver or it just dosen't work, could have swear i had a female orc with that trait tough

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 No.260051

>>260047

try increasing height with corruption

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 No.260119

>>260051

try tongue but hole

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 No.260213

>>259984

As >>260006 said, Juggernaut has to have height at 7+

I've had zero issues getting it to fire so long as that condition is met. I'll take a look at it nonetheless and see if I can't figure why it might not be firing.

>>259882

Sorry, I think I missed your post earlier.

Inquisitor was bugged; I'd entered the wrong variable when setting up the check.

Juggernaut requires a height value of 7+, so unless you're character is tall, it won't procc.

Mesmer cannot procc if you have Dominator, as that's one of the negative checks.

>Self-target corruption.

Unless it was something Bedlam used at one point during the period where I ignored the game (development being as slow as it is), then I've never seen or known of that feature. Because a bunch of traits and aspects and aesthetics run special checks on whether or not the final target is the player, a slaver, or slave, it's impossible to throw together something that allows for self-targeting without creating a bigger mess.

You might be thinking of a bug that was in an earlier version of the mod, but rather than self-targeting, it was just using the slaver targeting variables, which broke a lot of things.

>>259982

Cheers; something else that's a leftover from the early days. There isn't actually a corruption variable for the cooperative perk. That was me misreading something. It's been removed and fixed, thank you.

>>260047

>Living Nightmare.

Strange; with player casting it shouldn't matter who the target is. I've had plenty of success with slavers, so I'll probably have to run more tests.

Addictive Cum does require a male with a penis that's 6+, however Orcs have a chance to get it regardless for some reason. I'm actually quite certain that's a bedlam fuckup.

Next update should be… later tonight, and should have most, probably not all, reported bugs fixed.

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 No.260246

how do you use hypnosis? I planted triggers in some of my slavers but I don't even know their use.

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 No.260272

>>260246

The triggers are used every time you want them to do something and they refuse, i have seen it happening only when attempting corruption or biomancy with them as a target, with enough triggers that depends on the slavers traits, you can force them to do it anyway

Persuasion or seduction can fail, same with dominance without the rigging active, hypnotic triggers as long as you have enough, cannot

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 No.260274

>>260272

What about hypnotizing slaves? There are mentions of slave mantras in skill descriptions, but no actual options.

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 No.260285

>>260213

>>260047

About this, i found out why my sold slave return back, they all have the bimborn trait gave by corruption, the slaves without that aspect are sold just fine so for some reason that aspect proc even on sell witch it shouldn't, maybe it erroneously use the same trigger that lost slaver

may incur with

I would also like to ask if the increased strength effect has been added to biomancy, as monstrous trait is gained automatically when big enough, diden't happen on old version so maybe there was a few things the old mod broke, i also noticed that aspect are not removed when the prerequisite are gone, like juggernaut with requiring the monstrous trait, i ended up getting it with level up anyway

>>260274

There is no reason to hypnotize slaves, they are forced to do whatever you tell them regardless, so it have no use on them, i also remembered that if a salver reject to wear some kind of clothing or armour the trigger can force that too

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 No.260355

>>260285

actually some clothing is off limits, trying to get them to wear clothing with restrains ends up with them outright refusing when they see you before you even speak, you cant even use planted triggers

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 No.260367

>>260355

Obviously restraining clothes are only for slaves, just as much goblin styled armour can only be worn by small sized slave/slavers

Btw, there is a way to remove cowardly trait from a slaver? I know corruption can add it, but the heroic trait do not remove the cowardly one, is that a bug?

I also noticed that some slaves undergoing training gain the submissive trait, but if they were dominant before the dom trait is not removed? Should either lose it or gain switch i think

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 No.260621

>>260367

Not a bug, per se. When I first built this mod, Heroic and cowardly couldn't co-exist, much like dom/hyp. Bedlam has since adjusted that, apparently, so that corruption effect no longer removes Cowardly.

I have corrected it so it now takes away Cowardly.

As to the slave training, I'm not sure. That's likely a bug in the main game, as the only part of slave training I've fucked with is the success rate.

So, here's the update.

Link: https://mega.nz/#!MJwiyQgS!eBOYxJGssxvTOuiSA2gaqW_FEF06e2_oBUDQ-0WCHUg

Changelog:

V2.6

-Corruption:

- Rebuilt the corruption cheat a little. Switched out the cascading method for a smoother system, and it seems to have fixed a few of the issues.

- Demonic Futanari now fires. It doesn't have flavour text, but I'll probably get around to that when I'm not tired. With any luck, bedlam will beat me to it and actually implement one of his many, many, longstanding placeholders.

- Bunch of bugfixes. Like seriously, every time I've responded was originally to report an incoming update, not fixes. You guys are insane. The bad kind.

…Thank you!

- Biomancy:

- Rebuilt biomancy's cheat timer. Should fire all the time, with perfect accuracy. Even when you get the "holy shitstorm, who knows what's going to happen" event, it still fires in whatever way you wanted.

- Added Mighty Strength. Built it into "Enhance Strength", so you simply need to cast it once more after the character receives Strength.

- No longer takes time. You still need to reset the day to cast upon the same character. Working on the fix.

- Character Creation:

- By popular request, and by popular, I mean like three people asked for it, Character Creation now has an on/off switch. Once there, simply hit "Cheat", to get all the extra points and trait slots, and "Repick Traits", if you decide you don't want that.

- Bunch of small things here and there.

This was actually supposed to be uploaded an hour or two ago. While I was uploading, I noticed a bug in a test and went to fix it, then saved. For some reason that halted the uploaded, burned the backup that rags creates, and undid a huge chunk of time consuming work.

Kind of a piss off, but I think I found everything I did and restored it.

As always, happy hunting.

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 No.260633

>>260621

Whelp, seems the problem with shrinking/growing body parts still apply, approx 1/3 of the time you become the target instead, i have set biomancy to always succeed, target slaver and of course use the effect on a slaver, will attempt more on slaves later but if it's the same bug as ver 2.5, then it's the same

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 No.260636

>>260633

Also blessing of perversion, traits, could be used to give both slutty and sex addict in that order, now after adding slutty do not add sex addict anymore

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 No.260640

>>260633

>>260636

>>260621

I will see to give more detailed reports instead of this, still another old bug roaring it's head

When using corruption backlash - you, to gain the regeneration trait, i also always end up gaining the Cloak Of Living Shadow first and foremost, attempt with other aesthetics like double cock did the same

To clarify I DID got the regen and/or double cock the first time, but also the Cloak Of Living Shadow as well, like it's mandatory or something, relative small issue really but a curious one for sure

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 No.260657

>>260633

Damn it all; I ran ten tests against the player, slaves, and slavers and there was zero misfires.

Might be thinking of tests I did before the shitshow, so I'll go see how I might've kerfuckered it.

>>260636

Nothing there should have changed though. While I changed a few details about the cheat, it should be impossible for it have affected that at all. That's all handled by a completely separate timer which my mod doesn't touch.

Reading the code for that trait, it looks like the order of events is "if reserved = remove reserved" "If no reserved = Add slutty" "If slutty = Add Sex Addict"

And that seems to be working.

I'm 12 for 12 right now, so I figure it's working as it should.

>>260640

Curious doesn't cover it. I removed cloak of living shadows ability to procc. It's quite literally impossible for it fire.

Well, I guess I'll go re-enable it and see if I can't deduce what when wrong.

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 No.260679

>>260657

-More test done, confirm the 1/3 problem with biomancy when attempting enlarging or shrinking attributes, sometimes you end up being the target, it can happen that the text say misfire but it work, or the text it's misfire and you are the target, for this last batch of tests, attempted on a slave using the rigging for biomancy - victim

-For corruption adding the slut then sex addict traits, i tested on slavers and slaves, found out something a bit off, it work fine on both BUT, i had a slaver on which i abused mind control and it turned into a blank minded slave, to this ex-slaver now slave, i attempted adding the sex addict trait and it doesn't fire, i can add the slutty trait but sex addict just won't appear. Also if i use the specified option for slutty on this particular ex-slaver, it doesn't work either while working fine on others, there must be something negating the trigger, maybe an hidden trait that when mind erased prevent adding some personality traits?

Confirming fixed the bug for wing, work fine now and i can add wings to my character with no issue, i hoped to get the flying trait, but i guess it's just as it is

-Confirm the Mighty Strength effect work as well, all fine there, thanks for that

-Confirm the Inquisitor aspect proc fine now

-Still unable to gain juggernaut aspect, i up sized my character until the description become "You are absolutely massive for one of your race, being at least as big as most ogres", but still won't proc, there is some other prerequisite or some negation somewhere?

-I am unable to shrink the cock of any futa i have attempted it upon, tried to turn my slaver futa into a normal female but no dice, it always fail, no idea if it's a bug or not, seems off tough, why i cannot do that?

-When completely blanking out someone mind with dominate by repeated use, you get an error and the targeting for whatever effect you want is considered invalid as the slaver become a slave, same error as before

CT_VARIABLE_SET_WITH_VARIABLE, i think this happen because the slaver is invalid now as target, so not sure you can fix it without changing targeting priorities, ea adding a check later or something that invalidate it, but nothing actually happen as everything seems to work as intended so may not worth the bother

-Last thing, would it be possible to reset the number of time i dominate a slaver will to avoid blanking it's mind out? It's an useful tool, but you may not want to do that, perhaps changing how the rigging work with another option? Allowing to prevent it or just reset the variable to 1 if possible, don't bother if it's too complicated, it just would be nice to have

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 No.260708

>>260679

>1/3 biomancy problem

Yeah, I managed to confirm it on my end a little while ago. Still don't know why-… MOTHERFUCKER; there's a "target caster" check in biomancies main timer. Only proccs on a d20=1, which explains why it was only happening some of the time.

>adding slutty and sex-addict; mind break

That is odd; I'll take a look at and see if it's something I can even fix. I have an idea for where I could start finding those variables though.

Could be exactly as you say as well, and that there's a hidden check on broken slavers/slaves that prevents them from gaining new personality traits, similar to how babydoll wipes them all away.

>Wings

I can probably add flying trait to the enlarged wings trait. Considering the text says they stop being ornamental, it should've been there from the get-go, I'd say.

>Mighty Strength

Not a problem. After I saw how it handled Monster, it became a lot less of a hassle to add.

>The Juggernaut.

Okay, Juggs. Biomancy's max height seems to make it impossible to get juggernaut. From what I can tell, if you have Height=9, then Juggernaut won't procc.

More words of insanity from Bedlam: "Can an angry, indestructible wall of meat be too big? Yes, yes it can." >.> I'll edit the height check so it can procc at max value.

Till the fixed version gets uploaded, just use reduce height to get your character to value 8, which is the only value that it currently will procc at.

>Shrink cock

Okay, here's something stupid.

Futa's can't be targeted with shrink cock. That's not a bug, that's something bedlam deliberately put in. I can abso-fucking-lutely fix that because that makes no sense.

>CT_blah…

I can try to fix that, but looking around, that seems to be a base game error, and considering the sheer number of variables that take place during the error, in multiple timers, it'd be one hell of a trick to find exactly what's bugging.

I do however, think you're right. It seems that it is just biomancy/corruption/whatever you're telling them to do, failing to work because they change from slaver to slave.

>Anti-Mind break.

It goes against one of my favourite fetishes, but yeah, I think I already know the variable that handles that so it should be easy enough create something for that.

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 No.260711

>>251609

And any DM that relies entirely on the dice and rules is a shit DM.

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 No.260713

>>260708

We already knew bedlam was the sort of faggot who would have 200GB of "her dick is bigger" porn

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 No.260715

>>255358

>since you would just summarily dismiss anyone who might cause problems.

My god, that stupid mother fucker is even more of a faggot than I realized.

You're right, this shit eater is so caught up in his RNG obsession he doesn't want you to be able to do what any normal sane human being would do and remove trouble makers because that would actually make sense.

Holy shit I didn't need Chernobyl levels of stupidity this early in the morning.

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 No.260783

>>255358

>>260715

Is keeping slavers in line really an issue? I've had poor reputation status for a while now on my playthrough with no real negative consequences that I can see.

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 No.260795

>>260783

Beats me. I've never had an issue with it, either, but I tend towards the more conservative side.

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 No.260828

>>260806

It's not a matter of revolting, it's that some slaver have extremely bad trait that cannot be compensated, like unhinged or mad schemes, cannot be fixed in any way either and because the number of slavers you have are limited, either you managed to free yourself of them trough rigging the dice and make them look bad, or by luck when a mission specifically meant to sacrifice them appear, but without rigging the dice even those may end up worsening the situation

It dosen't make sense that a respected slave leader, feared and charismatic, cannot decide who to throw out of his camp for whatever reason, i can understand a loss of morale, but not outright refusal

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 No.260834

>>260708

I am unable to gain the practitioner or arch-practitioner trough corruption, was it fixed since last time?

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 No.260842

>>260828

You can focus on getting a couple of strong slavers that are willing to sell other slavers and get rid of them with low risk for a profit that way.

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 No.260889

>>260621

Thanks for doing this for us, Now all I need is for all assignments to complete instantly and I'll be golden.

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 No.261181

File: 963290970b1f29d⋯.png (47.7 KB, 1002x660, 167:110, cvuUaz[1].png)

This is how my game looks, no matter what version

What am I doing wrong

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 No.261198

>>261181

Check if you have installed everything correctly, i myself had similar problems, uninstall rags completely and install the prerequisite first:

http://cursedgame.wikia.com/wiki/Operating_RAGs_Help

Then reinstall 2.6.1.0

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 No.261241

>>261198

Thanks, I've tried 2.6.1, 2.4.16 and 3.0.60 and the only Rags exe that actually runs is 3.0.60 and that gives me the fucked up game I posted

Uninstalled and reinstalled the prerequisities too, but that didn't change anything

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 No.261246

>>261241

Only thing that come to mind, beside reinstalling framework, especially the older ones, is compatibility mode, but i don't think it's gonna change much, i have seen others that have this same issue, myself included, and beside reinstalling all framework completely others either fixed it or gave up on rags

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 No.261259

>>260708

>Futa's can't be targeted with shrink cock.

Oh, but why would you want to do that? The bigger her dick is, the manlier you are when she fucks you.

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 No.261329

>>261259

Please don't do that, we have enough idiots as it is, first of all bedlam

>>260708

Still alive out there? Do we need to call an ambulance, or even better a psychologist? I know it can't be healthy to pass so much time on rags editor, especially this one

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 No.261411

>>261329

The fact that this is on RAGS is the main reason I haven't played since the first time I tried it over a year ago, even over the absolute fuck-you RNG that it has. After years of playing Souls games, Darkest Dungeon, and the likes, I've grown rather accustom to a game shitting on me at least once in a while just to let me know I'm not completely immune to failure and can't cheese the system forever.

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 No.261439

>>261259

this isn't 500BC. I don't need a manly dick in my ass to feel manly.

>>260834

I've removed the last of the requirements, so it should fire for you in the upcoming version.

Frankly, corruption is supposed to be a way to bypass the requirements of aspects when you level up, but practitioner doesn't have any when you level up, just when you cast corruption, so it's odd.

>>260889

I can look at it, but a tingling sensation in my middle testicle tells me that's going to be way more work than the bugs it will create are worth.

Though, as I said, I'll look and see just how nightmarish that'll be to do.

>>261329

Barely; shit's still bonkers and I think it's infecting me. I actually laughed at Tosh.O last night.

While I know where the dumbfuckery happens with mind-break/personality traits, nothing I do seems to fix it. It seems to be deliberate, which I get. Sorta. It's because they're broken and therefore useless for anything else, but corruption should still let you add them. If it lets you break most of the other rules, it should let you break this one.

Enlarge Wings now gives the flying perk, which was nice for how it easy it was.

I did manage to get the domination "anti-mind break" in place, though because how Domination mind-break works, there's actually no easy way to speed it up without breaking some part of it, which I was hoping to do to make testing it a bit easier.

And unless I just didn't notice it yet, finding that caster trigger in biomancy seems to have fixed the rare instance where it fires at you once in a while.

So, yeah, everything I should need to get done for the next update is done, I was just hoping to get a hold of .821 and patch everything over before I update but I don't think there is a copy floating about anywhere.

Ya know, save myself the trouble of uploading one version and then immediately having to upload another. Ah well, if I can't find one by, lets say late tonight/early tomorrow, I'll go ahead and release the update.

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 No.261441

>>261411

While note really Darkest Dungeon, souls games depends more on skill than luck, this game mostly depend on luck, no real comparison there

AS for cheesing with this mod, you can chose how much you want to improve your odds, the rigging options allow to set mission dice, corruption and biomancy rolls, and domination/hypnosis results. You can activate all or none, with all rigging disabled or just set to no, the game play pretty much like the original, pretty much because some improvement has been made to it, including bug fixes and the possibility to gain the Mighty Strength perk by reinforcing a slaver with the Strong perk, despite making no sense in the original you couldn't

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 No.261494

>>261441

>mostly depend on luck

Not really more like trial and error, if you know what each assignment does and how you gain traits the game becomes extremely easy and you will only lose 1-2 good slavers in the entire game.

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 No.261520

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 No.261538

>>261520

Anything interesting in the update?

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 No.261547

Quick question, can female npcs get preganant in this game?

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 No.261549

>>261547

Not that I've seen, sadly.

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 No.261551

>>261549

Too bad anon.

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 No.261604

>>261439

>I can look at it, but a tingling sensation in my middle testicle tells me that's going to be way more work than the bugs it will create are worth.

There are some assignment that are accomplished faster if the slaver sent have certain traits, like fleet or fly, MMAybe, and i say MMaybe, like the rigged dice roll can be forced to give the wanted result by overriding the required odds calculation, it could be possible to add to all slaver or perhaps just the first, an invisible traits when the hack is active that change the duration of all assignment to a single day using a similar method, not sure if even possible because i suspect you'll need to tweak every single possible assignment to include such variable which definitely won't worth it, i don't think any sane human being would succeed and still manage to keep their mental faculty intact, serious.

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 No.261617

Hey guys, little question. I've just started playing the game and when I sent my first slave to advanced obedience training, she got sucked up into some form of programming void and now she is gone but I still have the "(Cond:96)(Will:68)" entries under the slaves tab. Weird thing is that a) my slavers have no problem using them and b) they seem to multiply (right now I have 3 of those entries, even though I only have one real slave)

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 No.261656

>>261181

>>261241

Try opening RAGS alone first, then load the game. That should "fix" images not appearing.

Also before you click the "Continue" go to "tools" and pick the option to "convert text to HTML" (or something of that kind). That should fix text formatting (boxes around assignments are still going to be fucked, no workaround there)

Before the game gets a proper conversion for later versions of RAGS (which may happen anywhere from "soonTM" to "when the universe freezes over + 1 day") you have to do this every single time you want to open the game.

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 No.261657

>>261617

This is what happens when you send slaves/slavers on training when you don't have sufficient number of people to begin with. You can't salvage this, only a reload and being mindful in the future.

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 No.261663

>>261439

Don't want to increase your burden, but it would be possible to check sold slaves with bimborn aspect? When sold they tend to return back just as lost slavers do, i sold those slaves multiple times trough "Whores for the Whores Makers" mission, and "Lords Gate Auction", both returned back multiple times as said, the second disappeared after the 3 attempt, but the first remained with me until the end of the game, maybe they use the salvers disappear trigger?

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 No.261672

>>261494

>with the right traits and knowledge, the game is easy.

Rationally thinking, that's true. Realistically, not so.

My mod wouldn't exist if that were true, cause I wouldn't bother. I prefer structured limits and a severe uphill battle in most games. I'm the sort who gets pissy when I can't select the hardest difficulty from the start, because the risk of getting obliterated by the first mob I see is fun.

But when a game punishes you for having a run of good rolls (too many success/crit rolls in a row forces a fail/disaster roll), or you have a perfect team lined up and all four/five/six slavers get wiped out in one or two missions, then there's some wonky systems afoot.

>>261520

Thank you, oh great provider!

>>261547

And without it being built into the system from the get-go, it'd be stupid difficult to develop as well. It's why I doubt Bedlam will ever do it unless he's paid to do it.

He's been asked about it in the past I know, but I've never seen a response longer thank "I'll think about it"

>>261604

For the moment, that is literally how it would need to be done. Every single variable for duration would have to be hunted down and corrected.

I'm looking through associated timers to see if I can find a better way, but till I do, that's the only way.

>>261663

I'll take a look and see if I can fix it. Could be a base game issue or a mod issue, as the mod does edit bimboborn a little.

However, if you want to report it to bedlam, I'd advise doing that as well.

I'd do it myself, but he has me blocked so it's not possible for me to report any bugs to him.

As to the next update, thanks to the very generous fellow who gave a link for the latest update, I should have it released tonight, providing the update doesn't require me to adjust the mod too much.

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 No.261675

>>261657

Great, thanks.

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 No.261681

Is there any reason to pick any negative trait if you play with cheats?

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 No.261687

>>261672

Would it be possible to add a mode to the dice rigger that makes it so that only disaster results become impossible?

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 No.261701

>>261672

>I'd do it myself, but he has me blocked

What? The hyperfaggot-with-her-dick-is-bigger-thyen-yours fetish don't like the truth? That his game is effectively crippled without a mod such as this?

The only thing that help me sleep at nigh when i think about the future regarding this individuals, is that their hyperfaggotry usually prevent them from reproducing and thus, the world of tomorrow is at least a little, a better place, no hate intended

Thanks for your time

>>261681

Some traits add special mechanics to the game and how it's played, so yes for some of the so called super negative like the lace one, or your second in command being your ex master, other than those only if you don't want a run with thousands of free points at character creation by using the cheat and, not rig the dice for all missions, only some or none

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 No.261723

>>261681

Flavor or seeing what it does to the game. People don't always cheat games to to make them easier, but to see what happens. Also, negatives traits have some positives; like the trait Beautiful.

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 No.261724

>>261687

Or that it only effects the main character?

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 No.261731

>>261701

tbh, this game is crippled because of the engine it's using, more than anything else.

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 No.261741

>>261731

Yes it is. Because of the shit that is RAGS, the camp management system is fucked.

The whole thing is fucked. Why the fuck did Bedlam even think to put in this I never knew. At least until he went on a giant rant on /d/ at cuckchan and essentially told the world he was mentally retarded

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 No.261759

>>261672

>too many success/crit rolls in a row forces a fail/disaster roll

Did you get this from the code? If not that is bs I am critting 10 times in a row with no issues, maybe older version.

>perfect team lined up and all four/five/six slavers get wiped out

This is your fault for risking all those perfect slavers on a single mission, I rather send a bit worse team twice.

The reason why people want the cheat mod because they are bad at the game, though it isn't like the artificial difficulty provides much fun either way.

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 No.261777

>>261759

>Did you get this from the code?

Yes, I got it from the code. Why the hell would I say this otherwise?

I got about a hundred stories from playing this game over the years, where one or several back-to-back bad rolls has totaled a good game. I have no reason to make anything up for how buggered this game is.

>I am critting ten times in a row with a no issues.

As you seem adverse to the mod, I'm impressed. The amount of savescumming you would have to do to achieve that must have been extreme.

>This your fault for risking…

Perfect team as in who I was sending had ideal traits for the mission. Because of the how the game is designed, there is no such thing as perfect Slavers.

Though my apologies for causing a misunderstanding.

>Want cheat mod = Bad at game.

Can't argue that. There are probably lots who do want it just for that reason.

Personally, and as I've already said, I built it for the fact a single bad roll can destroy half your slavers when you're hours into a game. Or all them, right off the bat, as every slaver goes missing on an exploration mission. One after the other. That was the silliest thing I've ever seen pre-mod.

Update on update:

Nothing got fucked by the .821 update, so it will be up tonight after I test it and make sure I didn't forget to transfer anything over.

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 No.261778

>>261777

Aren't there also multiple roll in the same mission, and failing only 1 of this hidden roll can kill the slaver?

To not speak of mission where you lose the slaver even on critical success, wtf? I have done Quick As You Like, and seeing the result used the rigged dice to see other possibilities, after that i can clearly state that bedlam must have suffered an aneurysms somewhere in his youth when he was playing with his parents crack, and mistakenly sniffed some because i just can't justify it otherwise

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 No.261783

>>261777

>>261778

These posts terrify me as someone who barely played the game.

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 No.261785

>>261777

> I got it from the code.

So how does it work exactly?

> amount of savescumming

That would be 0. Why would I do another form of cheating? There are missions where you can get like 70% crit chance.

>Perfect team…

Point is you don't send slavers you don't want to lose on risky missions, if you need for the crit to send them then only send one or two from your favorites or yourself.

> Or all them, right off the bat

You scout the plains at start you wont lose them even on disaster.

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 No.261788

Not him btw

>>261785

>There are missions where you can get like 70% crit chance

At what fucking difficulty are you playing, i never saw a such high percentage

>You scout the plains at start you wont lose them even on disaster.

Actually disaster scouting nearly always lose the slaver, again what difficulty are you playing, are we even talking about the same game?

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 No.261795

>>261788

Highest difficulty, wedding crasher has stupid calculation. An orc and spellcasters with aspects multiplying traits will get you that high, the more traits you stack up the more ridicolous the chance gets.

You do know scouting on each area is different right? It is near impossible to lose on plains on diseaster and in the mountians you have good chance to lose slaver on failure, I send all my useless slavers to scout there or one designated scout with great chances.

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 No.261798

>>261795

And you are trying to make me believe that you NEVER get a bad roll that fuck your slavers?

Again what game are you playing, because definitely not the same i am, i tested even with a character hacked with an op number of positive traits specific for certain missions, and still not got such high chances by average, plus bad roll happen even on those situation, ruining your game

IF what you say it's even remotely true then your are definitely wasting your time with this, i would suggest las vegas

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 No.261800

>>261798

I lose a lot of bad slavers and a few good slavers in a full game with the 2% disaster roll, it doesn't ruin the game by that time I have 10+ good slavers.

I also play darkest dungeon on higher difficulty without any exploit and without losing heroes except for the last fight, these games are rng based but if you understand them they are quite easy. For this game you need to understand traits and assignments, if the character doesn't have specific traits (sometimes the positive trait) then you might not lose them, I have slavers return from disaster with the text none applicable or something like that. You want to build different slavers for different roles. Starting with outcast orcs (often get agg, str, bru which with furry is already 6 positive traits) will get you a bunch of marauders that you can lose and have more, get a 2 unique slaver and build yourself with correct traits you can't lose your main. Set desired race to what you need, if you need marauders then ogre and on level up you will get few ogres then choose based on traits. Coast gives slavers for 100g then you can discard them if they don't have good traits.

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 No.261801

>>261798

>>>261798

>I lose a lot of bad slavers and a few good slavers in a full game with the 2% disaster roll, it doesn't ruin the game by that time I have 10+ good slavers.

>I also play darkest dungeon on higher difficulty without any exploit and without losing heroes except for the last fight, these games are rng based but if you understand them they are quite easy. For this game you need to understand traits and assignments, if the character doesn't have specific traits (sometimes the positive trait) then you might not lose them, I have slavers return from disaster with the text none applicable or something like that. You want to build different slavers for different roles. Starting with outcast orcs (often get agg, str, bru which with furry is already 6 positive traits) will get you a bunch of marauders that you can lose and have more, get a 2 unique slaver and build yourself with correct traits you can't lose your main. Set desired race to what you need, if you need marauders then ogre and on level up you will get few ogres then choose based on traits. Coast gives slavers for 100g then you can discard them if they don't have good traits.

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 No.261843

Any way to get rid of an aspect?

I picked Aspect: Exhibitionist in the character creation to give me points. After an event gave my player the corrupter trait I've been fucking around trying to get rid of it.

I'm hoping theirs a mission out there with a chance to do it.

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 No.262037

>>261800

I am not gonna try and rationalize how bad the dice system is that this point.

I could show you a video of the game rolling eight disasters in a row after four hours (which was tonight's experience; tried to take your advice and see if I just sucked. Apparently not), but you'd no doubt say it was my fault.

Also, Darkest Dungeon is hardly a far comparison. I half-assed my way through on Stygian and only lost the ones you can't avoid losing on "Heart of Darkness". Though, I've heard there is apparently a special team composition that can prevent that.

The game uses a simple system that's easy to read and predict, making it easy to play.

>>261843

Not that I know of, mate. Someone else might know, as I don't know every assignment and therefore somethings could be missed by me.

Update:

Check that! Bedlam fucked something hard and I need to make adjustments to how some of the cheats work.

Probably going to end up fixing a couple of base game bugs, because nothing in the changelog should have broke the mods cheats.

So yeah, there will be a slight delay (totally has nothing to do with me deciding to try and play the game normally most of the night because some cunt annoyed me >.>)

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 No.262472

>>262037

Damn, I was hoping your mod would be updated. The game isn't super playable without it.

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 No.262549

>>261778

Yes, but they all happen the moment you accept an assignment.

And yes, QAYL is essentially a failure on critical success, it's that you get paid a bonus, because the slaver/PC was so good the guy decided to keep them.

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 No.262595

>>261701

>your second in command being your ex master

Huh? Was there option for such negative trait?

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 No.262603

I'm getting a bug where my slaves aren't being sold. Like they are being sold, the missions run fine for it and I get the gold. However they return immediately back to the camp. The only mission that seems to work is the standard dreadsea coast selling option

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 No.262622

>>262595

only by customising the strong right arm perk.

there are a bunch of alternatives

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 No.262625

File: e91faa3e8a4af6c⋯.png (258.47 KB, 626x330, 313:165, part1.png)

File: 7340f16050b640e⋯.png (351.2 KB, 660x406, 330:203, part2.png)

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 No.262629

>>262603

Do they have the bimborn aspect? Because i had the same problem and they all had that specific trait

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 No.262636

>>262625

and how does it change interactions? any new scenes?

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 No.262645

>>262636

To my knowledge, nothing happens. No new scenes, no new or different interactions, no new outcomes based upon mission results.

There was somebody on Fag95 at one point claiming that it made them more likely to betray you given the opportunity. Not sure if this is the case, but even if it is, getting people to betray you is something the game goes out of its way to avoid. I tried forcing it once and it only happened after 4 out of 6 slavers were sub-25 loyalty. And that never happens, even on hardcore. You have to be actively trying to get that in order for it to occur.

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 No.262682

>>262645

Ive taken it with the social roll mechanics turned on, and what it does is grant them a gigantic +20 buff to their side of social fu. If you order them to train a slave gently? they will torture the shit out of them. Tell them to be brutal? The slave will be treated like a pampered princess. Good luck trying to get them to cooperate any of the outfit change options. Do not let them do biomancy on you, and do not ask them to corrupt ANYONE for you, They will do whatever the fuck they want in both cases, and with a good chance of it "backfiring" onto you. If the encampent reeeally likes you, you have a high ranking in most stuff to get a high ranking bonus, and get good rolls, you will occasionally get them to cooperate, almost universally when you are slave training and trying to reverse psychology them into what you want them to be doing.

And this is on the Easiest difficulty, well the Easiest non-No Pressure difficulty.

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 No.262685

>>262682

The +20 buff is a big deal, as the biomancy and uncorrupted non depraved buffs to diplomancy resitance are +30 and ONLY apply then. the +20 buff is ALWAYS on.

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 No.263151

>>262037

Still here man? I understand if you need a pause, just say so

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 No.263185

>>263151

Of course. Just starved another brain slug to death, so feeling pretty chipper.

Anyways, I uploaded last night, but shortly after found another host of issues, so I postponed the release.

For some reason there were soooo many little things changed or added that weren't listed in the changelog, most of which broke my mods somehow.

I say somehow because I use an almost complete set of new variables and timers in order to make the changeover between new updates a little smoother. This also means its a closed system. Whatever Bedlam fucks up shouldn't hamper the mod.

and yet, here we are.

If there's nothing totally disastrous, and all the prep for Thanksgiving tomorrow doesn't fry my little mind, at my current pace of problem crushing it should be out tonight.

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 No.263242

Any effective way to make a mercenary join in? Despite having good reputation the attempt fail every time, and while i understand why for gameplay reason, it dosen't make much sense i couldn't force a mercenary to join trough hypnosis or mind control, not even offering them more gold, seems somewhat nonsense

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 No.263256

>>263242

as to the gold part, you're getting them to join up and work for you WITHOUT giving payments. As for the hypnosis, any hypno overide basically requires 3 triggers no matter who or what is going on. you have to plant the triggers before hand. as for outright MC, i think using Dominator is under intimidate. I think, i prefer hypno because it doesnt fuck my slavers in the head if i pop triggers constantly. Easiest way to plant triggers is getting a slaver into either bed warmer or camp bitch roles. no chance of not being able to get your target alone then. Why yes, this is how i made my entire encampent dress in maid outfits, have elongated tongues and throat enhancements, and corrupt a Drider with Faith:The Light into being a Slutty Exhibitionist Pretty Maid with Anal and Oral Fixations with max level cum addiction,why do you ask?

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 No.263257

>>263256

oh btw the drider is the tailer. HOORAY FOR ETTERSILK!

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 No.263625

Here's the update.

Link: https://mega.nz/#!5JYHWACJ!x3SYpbT_nNo2Q5ngzP2iirG0V5WZj_ILEU-BKmIWpiE

Changelog:

- Updated to the new version.

- Enlarged Wings now added the Flying trait. Might be buggy. I don't know if my "check if they have the trait" is working all the time. It just seems to be.

- So far so good with the latest Biomancy fix. As per usual, I wait for someone to tell me I'm wrong.

Juggernaut now fires if your character is size 9/max height. Still bewildered.

- Futa's can have have their dicks shrunkified.

- Anti-Mind Break option was added to Domination. When you choose to make Domination a sure thing, you can set it so you never break their mind. 100 hits later its working, so unless there's a random variable I'm not seeing or hitting, it's working.

- Bug fixes.

- Something strange that wasn't bug fixes but prevented the mod from working.

- Probably other things, to be honest. because of all the back and forth in this edition I'm honestly not sure of everything that was changed. So if a bug you mentioned is still there or something you asked for isn't, either assume a: I forgot, or b: I couldn't figure it out and delayed it. Both are rational assumptions at this point.

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 No.263640

Anyone who downloaded it in the last… 2hours 30minutes, should probably download it again.

The fixed version of v.28 didn't upload and I failed to notice because I didn't bother renaming it.

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 No.263686

>>263640

Link broken.

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 No.263689

>>263686

I so won that bet with myself. I knew someone would try and download while I was replacing the link.

Mega doesn't seem to want to update the old broken file with the new fixed one, so I'm just fixing that with a brand new link right now.

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 No.263691

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 No.263702

>>263691

New link working, thank you.

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 No.263766

Hate to sound like an idiot but what do the targets for biomancy mean? For example does "You?" mean that biomancy casted at you will always succeed or am I misinterpreting?

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 No.263769

>>263691

>>263625

Hate to be the bringer of bad news but biomancy rigging is broken, no matter what i choose the caster always get involved in the process, at least for growing or shrinking

>>263766

biomancy triggers seems broken right now, but normally "you" mean it will backlash on you, slaver is when targeting a slaver, and victim is targeting a slave

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 No.263787

>>263769

>Biomancy buggered.

Forgot to set a variable to text. Thought I'd checked them all but guess not.

Easy fix, so give this one a try.

https://mega.nz/#!hFIRmA4J!Clnn1H1f7BtOC-Og8buCQA-uoDdA0LZGNGAjsmRwDPQ

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 No.263805

>>263787

Nothing, still same issue

Using biomancy, in this case shrinking, always also affect the caster, give the text for out of control and everyone scene trigger

At least seems to always do the right thing tough, nothing random there

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 No.263811

>>263769

So if I wanted Biomancy to always work when casted on me what would I pick?

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 No.263814

>>263811

If you have biomancy yourself and want to cast it on yourself, normally the game don't allow it so in this case select "you" to provoke a backlash and whatever choice you made will be applied to yourself instead

If is another slaver using biomancy on you, not sure as i never had a slaver use it on my character, in theory it should still be the "you" choice, as the target

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 No.263818

>>263814

That makes sense. Thanks for the help.

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 No.263847

File: f69c9354026b0fb⋯.png (8.85 KB, 657x205, 657:205, Screenshot_16.png)

Loaded my game today (No Haven 0.812 - LDv2.7) on RAGS 2.6.1 and screenshot happened. My slaves and slavers lose all their names. Upon examination, the names are still there, but in the inventory and encampment tabs there are no names. Makes it sort of hard to identify them. Any idea what's happening?

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 No.263956

>>263847

>Any idea what's happening?

Yes you loaded an old save, in many cases saves are not compatible with another version of this game, and if the developer is not careful, rags in general

In short, make a new game

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 No.263963

>>263956

Just to clarify, what do you mean another version of the game? I only began playing No Haven yesterday, and as far as I know all the files are the same. I'm not too worried about the current save, but how should I proceed to ensure it doesn't happen again, if at all possible.

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 No.263979

>>263963

He assumed you fucked up by using a save from an old version of the game on the new one. No clue how you'd go about preventing it. Have you tried loading the save a second time? It might've been a one off thing.

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 No.263991

>>263963

>I only began playing No Haven yesterday

The RAGS engine has idiosyncracies, and No Haven sometimes does weird things with its memory structures (for the purposes of array traversal, loop breaking, search/sort, character death, mission generation, etc).

Please pay careful attention to the warnings which appears when you start the game. You do *not* have the freedom to quicksave the game at any moment. You should save only when the game is in a "neutral" state (no dialogs visible, textbox fully scrolled, etc).

As the previous guy suggested, try restarting RAGS and reloading the save file. If that doesn't work, then it's possible that the save file itself is simply damaged (because it was generated when the game-state wasn't suitable for saving).

>how should I proceed to ensure it doesn't happen again

Is the game currently processing, loading, animating, or scrolling? Don't try to save.

Is it possible to perform an action (or make a decision) by Left-Clicking on something? Don't save.

Is it currently possible to make the textbox scroll by pressing Spacebar or Enter? Don't save.

Is the game waiting for your mouse input, and nothing whatsoever is going to happen until you Right-Click on one of the listboxes? You can probably save the game now.

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 No.265323

>>263991

Any updates? Anything?

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 No.266528

>>263991

What happened, why no news at all

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 No.266971

>>266528

Because I took a breather for a bit.

This game is a shitshow to work with, so I took some time away from modding it so when I got back to work, it would be with fresh eyes.

I am back at it, working on fixes and trying to add a few things that I've either been thinking about, or that have been requested.

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 No.267104

>>266971

>Still alive and kicking

Good, nearly lost all hope there for a week

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 No.268133

How to do lord's gate assingment?

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 No.268224

>>268133

They should work the same way as any other assignment. Once Lord's Gate is unlocked a new link should appear so you can access assignments the same way as you'd do with, say, Ever Forest.

One thing to note is that Lord's Gate is only open every few days so that option may (excuse my autism, I haven't played some time) disappear altogether when it's closed.

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 No.273714

What's the deal with 2 girls at marshlands? They don't do shit other than give you potions now and then?

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 No.273884

>>273714

Basically yes, no witches sluts for you

Also he diden't reported back even on fag95 forums, said it would have been just a few more days for new version but nothing, hope project not dead

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 No.273906

>>273884

It isn't dead there was a somewhat recent update, sometimes there are no updates for several months but this dev have been around for a long time.

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 No.273935

>>273906

Was referring to mod developer, new version have glaring problem with biomancy cheat, still no answer on his main thread on fag95

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 No.275193

Projects not dead, for those curious.

However, the update SHOULD have gone up over at Fag95. I'll check that right quick, the post might have not updated when I edited it.

Alrighty, yeah; Fag95 didn't update the edit, and neither did megaz. I'll fix both once I'm done with all my Halloween shenanigans, as well as make a post here with a fresh link.

Apologies for going dark for so long. Should have figured something was up when no one was posting problems everywhere.

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 No.275221

>>275193

It would be great if you also uploaded a regular patreon version whenever you upload the cheat version if it isn't too much trouble.

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 No.275294

>>275221

Not using cheats mean playing the patron version, least a few improvement

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 No.275307

>>275294

That is what I did but I can never know if the bug I caught might be from the cheat version, original is bugged enough as it is.

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 No.275349

>>275307

I no longer have the base game(I always lose it somewhere along the line), but… post 261520 has the latest patreon edition. Well, TF patreon edition.

Uploading to megaz now, and I think I've fixed the bugs reported since the last version. Biomancy is no longer performing BS, and Goblins are no loner fucking with your shit.

I THINK! Biomancy is easy to test. *Load test character, run biomancy a shit tonne with two different casters against all types of targets, using all types of targeting* if nothing odd is noticed, it's testing fine.

The goblin one that's been mentioned here and at Fag95 is harder. While I was initially able to replicate it following the comment at Fag95, I no longer can. Regardless of the conditions, it always plays out fine.

That said, I did nothing to fix it. I looked at the code for all versions of the event, and checked it against all things that my mod fucks with.

Not only does the base code seem fine (Even considering the "Bedlam chaos factor"), my mod doesn't even tickle the event, outside of when it presets the dice roll.

So if it's still not working, tell me and I'll dive right back into it and see if I can find the cause. If I can't find the cause, then it's most likely on Bedlam's end of things. As I've mentioned, he's blocked me on all fronts, so that's something you would have to report to him.

Now, with all that said, the update:

LINK: https://mega.nz/#!pdQVzApL!aCzrkVVoSRupRT1unj-oQ2Ez3lkkqaJtvgiQtjs-DBE

Changelog:

- The No Ideas. I've done a bunch of small fixes and edits over the last while, little things that were aesthetic as opposed to real fixes, so I didn't mark them down.

- Demonic Futanari is working again, apparently with flavour text (I know that wasn't there before because it bothered me that it wasn't there)

- Biomancy should no longer be affecting the player regardless of target.

- Corruption… SSDD. Didn't do any major edits outside of small fixes.

- Patreon Mode: You can now select which Patreon version you use. Thank Semeicardia over at Fag95 for this. I would have certainly built some horrifically roundabout tool to achieve this.

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 No.275487

Anyone else get femboys with facial hair that stays after feminization?

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 No.275572

>>275349

About the goblin village raid event, i do remember that it of the various version i got, 3-4-5 days long, only one of them bugged out consistently in the old version, but i can't remember which one, i only remember having sent a slave to slaver in training and that it was a female drow, not sure it's even relevant, i also remember having more then 10 slaver and where nearly all assigned to a mission, i think i also took the smith upgrade in camp

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 No.275584

>>275349

Mind breaking someone by dominating their will give an error

CT_SETVARIABLE

The event seems to work fine tough

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 No.275589

>>275487

Base game error, I noticed that a number of versions before I even started the mod.

One of the silly things I meant to fix after I started working on it, but never really got to.

>>275572

I shouldn't have any trouble replicating those conditions and seeing if I can narrow down the exact cause.

Do you remember if you were using any of the cheats at the time? That factor in and of itself makes a world of difference in solving most of the mods bugs.

>>275584

I'm assuming you had the anti-mind break trigger on, which means something broke between the last edition and this one. I'll replicate and then see if I can fix it.

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 No.275590

>>275589

>I'm assuming you had the anti-mind break trigger on

Yes, the victim get broken even with the protection active

>which means something broke between the last edition and this one

Not exactly, even in the old version they tend to gain the submissive traits if abused, the first stage, just diden't progress beyond that in my test

>Do you remember if you were using any of the cheats at the time?

Biomancy success, victim and Corruption success, you

My default, unless i want a special traits i always keep them that way

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 No.275691

>>275589

Found a bug in corruption cheat

When asking to add the Arch-Practitioner aspect it give the Mad Scheme one instead, Practitioner work fine

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 No.275798

Found a bug if you go on Quick As You Like, when going on it yourself you get no dialogue choices throughout the time you are on it and at the end of the alloted time you do not return to camp at all. On that note, your second in command does not take over and their is no mention of it, but you can still keep playing.

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 No.275868

>>275798

Same with the Lord's Gate

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 No.276683

Does the "Crafter:Enchanter" actually do anything?

There is no position for it in camp, or it dose replace smith/seamstress with special bonuses?

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 No.277324

>>275590

Thank you, I think I've narrowed down how I kerfuckered it.

>>275691

I forgot to adjust Arch-Practioners flags so they can actually fire. For an Aspect that's not as useful as it sounds, Bedlam has it locked under some near impossible per-requisites.

Thank you for pointing it out.

>>275798

I've been able to replicate that one, but only every now and then, mostly because I only get the QAYL event every so often.

I don't have a fix for it quite yet, but I'll keep working on it.

>>276683

Like half the skills in this game, Bedlam implemented Enchanters and then forgot about it.

It has uses in a couple of assignments, but aside from that, it does not do diddly squat.

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 No.277610

>>277324

>Like half the skills in this game, Bedlam implemented Enchanters and then forgot about it.

>It has uses in a couple of assignments, but aside from that, it does not do diddly squat.

It doesn't? When I used "mundane" Crafter+Creative they made shit, but Crafter+Creative+Enchanter almost always made masterworks.

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 No.277613

creating a futanari and changing race thru biomancy end the scene with no changes

biomancy setting : allways success ; target : victim

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 No.277638

>>277613

I think i remember that the last two option are simply not implemented in the game at all

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 No.277654

>>277638

lol okay

it gives a flavour text when you dont succeed so i thought it might be bugged

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 No.277802

>>277610

>It doesn't? When I used "mundane" Crafter+Creative they made shit, but Crafter+Creative+Enchanter almost always made masterworks.

Sorry, that is correct, technically. Took a look at the games code and while it does nothing on its own, it does add an additional succ/crit chance to crafting (as opposed to other crafter skills, which tend to lean towards certain types of attire).

>>277654

Not bugged, but I am figuring out how to add that into the next update. I already know how to let people change race, and futas are already in my current test build, just making sure I didn't totally kerfucker it.

So with any luck, the option should be in the next version of the cheat mod.

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 No.277877

>>277802

You managed to integrate the whole species change? Including check to add/remove traits and full descriptions?

Seems a lot of work, sure can integrate it back in when the game updates?

Also i noticed that with the corruption cheat i could add the cooperative trait under "Sinful Enlightenment", traits, but i can't see it there anymore

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 No.277880

>>277877

Honestly, I don't know. Everything seems to be working, as in it looks correct. Under the hood something might be broken, which is why I haven't released it, or even attempted to build it into biomancy (it's currently just a function I run from the Loaded Dice). However, for the moment, the test races are all working fine. Everything that should be there is, and the transformed characters seem to be throwing all the right flags.

It is a lot of work, but once I've streamlined it (figured out everything that doesn't need to exist), it should turn into a relatively quick and painful process.

Integration into the next version of the game though won't be an issue. While all my cheats are built on the framework of existing timers, I always try and create my own version of the timer because of how much I have to change in order to make it all work. That came with the added benefit of making transitions easier, and simplified the task of allowing people to only use the cheats they want.

Got the idea from Semeicardia over at Fag95. Because of how their cheat tool was built, only some parts are easy to transfer over to new versions of the game, while other can be a touch difficult and broke easy when I tried to do it myself (prior to this mod existing). So by using my own timers and variables, I can avoid such risks. I just need to make sure my timers are updated whenever Bedlam changes anything in the base one.

As to "Add Trait - Cooperation" being missing from SE, not sure why I removed it. I know it disappeared from the code, but I noticed that after I'd tested it and it worked. Probably was paranoid because Corruption kept failing hard at the time. I can probably add it back in when I get to releasing the next version of the mod.

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 No.278778

>>250397

This is a problem. saveedit online seems to be a functional rags save file editor but it has a file size limit.

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 No.280436

Just an update;

I've collected all my variables and ran my bugfixes.

The gender change won't be in the next update cause, for some reason, only half the races are firing correctly. Considering they all use the same variables, I'm having trouble finding out why. So unless I solve this by the time I get a copy and start the transfer, it'll probably be released at a later date. Not the version after later date, just a few days or a week.

Futa… should be in. I haven't run into an issue with it yet, other than my flavour text simply exists to let me know it worked. So providing that nothing in the next update breaks the mod, it should be good to go.

So anyways, at this point I'm just waiting for the public release of the new version so I can start transferring everything over and testing it all. I realized that the only difference between the TF version and the public version is the word "blacktouch", so the version doesn't seem to matter.

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 No.280478

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 No.280509

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 No.280515

>>280478

I've been out of the loop for a while, is the cheat menu of old not compatible with the new versions?

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 No.280575

>>280515

>I am not OP but I have some knowledge of RAGS and a Cracked Rags editor

Updating mods like this can either be a real slog, or a peace of cake C&P job, depends how the original dev, with his spaghetti code messes with variables. Due to how this engine and system handles changing one thing in this game's code ranges from doing only one thing, to fucking up the game in crazy ways, to the less glamorous crashing.

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 No.280691

>>280575

I managed to transplant the cheat menu a while back and I think I provided my copy here. Did the creator change how the game stores slaver and slave variables? All I want is the ability to edit my peeps and my cracked rags is on a broken laptop

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 No.280741

>>280691

I can't tell you that, because I didn't check, but I can hook you up with my cracked copy.

Happy birthday.

https://mega.nz/#!XWhW3QzA!H7i-ii15AWj8ahqOvU6S5pZhXNuD1yPTJHEbIXuXQhI

I did test it before I sent it to you, so have fun.

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 No.280891

File: fa9ebdeef8ed9f1⋯.png (20.46 KB, 435x306, 145:102, error.png)

>>280741

Gonna give this an attempt. Getting a .net error, I vaguely remember bypassing this but I don't recall how.

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 No.281354

Were biomantic race and gender changes ever implemented?

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 No.281503

>>281354

Nope; another piece of the game that Bedlam put on the backburner.

It's on my implementation list for the next update (after I release the current edition of the game with loaded dice).

Create Futa is already in the game, just running some final tests on it before bringing it into the new version where it will probably break.

Change Race is working for the lesser part. Some races work, some don't, and some produce the wrong race altogether.

A general change gender (male <> female) is probably a good idea, so maybe I'll find time for that as well.

Male to female is already in there though, included in the shrinkus dinkus biomancy (last I checked it was, at least), so maybe I can keep it easy and just add the reverse to grow cock.

>>280741

I've heard suggesting this is a touch forbidden, but there is a guide over on Fag95 that tells you how to crack rags. Simple enough process that even those with no idea what they're doing can handle it.

>General update

Something broke the dice roller cheat with the new patch, and since I'm almost certain that's the one most people care about, I'm holding back the update until I figure it out. Hopefully I just broke something myself and I don't have to go through everything trying to find what Bedlam changed that'd interfere with it.

Shouldn't be much longer. Everything else seems to be working. Well, as well they were in the last patch.

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 No.282801

>>281503

How hard would it be to return the ability to change your slavers' traits? They're stored as a string, right? I tried using debug mode but no luck.

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 No.282870

>>282801

Just change them via debug RAGS through the console with a python script. You just have to load the next day for changes to be reflected. Also, the usual restriction of being unable to add advanced traits still applies - you can give them and they'll show up in the text descriptions and apply to assignment rolls but you won't be able to use their abilities, i.e. you can't cast heals, biomancy, hypnotism, etc.

If you're having trouble finding it, the variables can be found in the debug viewer window once you refresh it after loading your game/save. Just remember to refresh every time (obviously). After that, "scripts" → "console" will display the cli and then you type your python script into it.

Here's a sample:

mt = game.GetVariableByName('Slaver Array').VarArray

mt[3][7] = '(Sdt+/Res+)'; mt[2][7] = 'Adherent of Pain'

mt[3][7] += '(Usc+)'; mt[2][7] += ' - Depraved'

mt[3][7] += '(Agi)'; mt[2][7] += ' - Agile'

mt[3][7] += '(Agg+)'; mt[2][7] += ' - Onslaught'

+= to just append to the end, = if you want to change something entirely. So in the above example, I'm overwriting everything initially with the first trait and then appending the rest to said overwritten fields. Fairly simple stuff, really

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 No.283826

Anything substantial for .832?

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 No.284045

>>282870

I can't seem to figure out how one refreshes the debug viewer window as you suggest.

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 No.284054

>>284045

When you open up RAGS debugger, it'll open two windows. One is the standard RAGS game window, the other is "RAGS Debug Viewer." In that window, "File" → "Rebuild" will refresh the current state of your game variables. Every time you want to fuck around with the variables, you should refresh and recheck the arrays you want to modify since RAGS sort of modifies shit whenever it fucking wants to instead of in a logical manner.

In other words, change trait lists (and other shit) in batches, not in individual changes

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 No.284643

>>283826

Yeah, there was some stuff I was looking forward to.

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 No.284675

>>284643

What does the tf version do, wanna know if I'm missing out.

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 No.284696

>>284675

It's got some more options. It WAS mostly super-negatives like "totally addicted to sucking dick" in custom character creation, or playing as a man turned into a woman, but because of all the new "you got turned into a slave and someone else is running the camp" stuff it means every single race in the game is now playable in the TF version.

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 No.284708

>>284696

Do you think it's realistic to wait for someone to post a link to the tf version, having some trouble finding one

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 No.285119

dice roller is waiting on a 832 tf dl from here fore they can get started on updating it to that version

just letting you guys know

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 No.285140

>>285119

If patreon didn't move it's payment method over to Britain, I could provide one right now. Have to wait til tomorrow, sadly.

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 No.285158

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 No.285170

>>285158

Danke.

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 No.285242

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 No.285332

File: b1e41ae9f8de362⋯.png (487.73 KB, 1539x900, 171:100, nohaven.png)

>>284054

All I see, maybe I'm opening it in the wrong debug mode.

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 No.285381

>>285373

Looks like Monogatari

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 No.285703

>>251609

Except games using more than one die create a bellcurve effect which makes it much less likely to crit fail over and over. That's what this game should do, rely on more than one roll.

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 No.285704

>>285703

I think it should change failures so that the punishment scales with your success chance. So if fail with 90% success on a hard missions it only wounds your slavers, but if you fail on 25%-50% it kills some.

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 No.285721

>>285704

There should always be a risk of thing going wrong but If you have 90% success rate and you roll a 100 the possibility of losing slavers should be proportionally low as failing in the first place.

Less permanent penalties would also be welcome like slavers getting lost and finding their way back or rescue missions to break them out of prison/slavery or buy them back. Stuff that creates more gameplay instead of just harming your capabilities.

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 No.285775

>>281503

In what state the mod is?

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 No.285904

>>285721

Some slavers do find their way back if they get dragged off by a monster, and so forth, on certain missions. (Some mission failures are a permanent loss, but there's a chance in the others of them turning up a few days later with a new "slutty" trait or some other minor changes.)

That being said, I do love the idea of a rescue mission to retrieve a captured slaver, if only because I think the idea of a formerly notorious slaver being worked over is hot. Like Jez Kyla, the girl getting fucked by the guard at the Lord's Gate.

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 No.285974

OK, having skimmed through the thread, I gotta ask. Why the hell do people play this? Like, everything I'm seeing is just complaints about how annoying this shit is to install, how broken the UI is and how the game's so damn broken and artificially hard that the cheat mod is sort of the norm.

I'm concluding that either your fuckers are masochists or this shit must have some amazing smut to make you put up with this bullshit. So, which is it?

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 No.285985

>>285974

If you are not a little bitch you are used to this, back then piracy, modding, map editors were way more difficult than now, skyrim modding is pain in the ass to set up. I play this without cheating on max difficulty with a weak start because I like challenge in any kind of game. People who complain are not the ones who play it, every thread has shitposters.

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 No.285989

>>285974

Don't listen to this guy. >>285985 He's just weird. As for why people still play this game I wouldn't be able to describe it to you. Even before cheats it was oddly intriguing to play. No one's here for the "quality" gameplay though I assure you. Even the creator agrees that this game is pretty gunked up but he doesn't have the coding skill to redesign it.

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 No.286092

It is a bit difficult to describe, maybe everyone is addicted to the gambling in some minute way, but for me it has more to do with three other factors: consistent updates, smut, and a creator who actually uses feedback.

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 No.286118

>>285974

Truth be told I only play it when a cheat version comes up, because the vanilla experience is… less than ideal. There's a difference between rolling a dice and the game turning into XCOM levels of bullshit "fun" while picking flowers.

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 No.286163

>>286118

That's what save scumming is for!

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 No.286166

>>286163

So, basically just use a different kind of "cheating" to get the exact same fucking result, but this one is ludicrously slow because the engine can't fucking load for shit and you'' be more likely to fuck off to jerk off to literally anything else in the meantime?

Yeah, great advice.

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 No.286199

>>286166

Kids these days, all in a rush!

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 No.286216

>>286163

save scumming in a game where the saves are like half a gig each makes a lot of sense.

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 No.286769

>>286163

The option is either way 3 years before RAGS finally decides to load a save or use a newer RAGS which does that in a few seconds instead, but throws up countless error messages you have to click through every time.

Unless you meant XCOM then it's even worse, because of how rolls are done in that game you have to effectively replay most of the level to get different outcomes.

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 No.288242

>>285974

I've never had any problems running it and my save/load times are ~5- seconds with an improved RAGs from Fag95.

The gameplay is full of RNG bullshit, but I enjoy management games on some autistic animal level. Sometimes I save-scum and other times I play cheat mods when they're available. There's easier ways to get off to be sure, but sometimes "earning" it is satisfying.

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 No.288253

No news on the cheat mod version yet?

Can't find anything on the other board

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 No.288786

>>288253

>>275349 is the last cheat modded version, the new one is being worked on.

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 No.288903

Can anyone elaborate on the patch notes? Is he saying the Slaver Takeover is now some sort of expanded mini-game?

Is there a way to quickly and consistently proc it? This game has some great stuff actually finding it through layers of RNG hidden requirements can be ooof.

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 No.289076

>>288903

>slaver takeover

what is that? when your slavers rebel and you're reduced to fucktoy?

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 No.289128

>>289076

>>288903

Not sure but when normally you'd get game over by dropping slaver's morale i get endless string of errors that imply i should be using legacy version of rags

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 No.289134

>>289128

So what do you to cause this? Just spam End Turn with no supplies/gold and they'll eventually get pissed enough to mutiny?

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 No.289137

>>289134

yeah, do anything like that to reduce morale, you should also force slavers to refrain from wearing clothing while using "remind them you're in charge" command because it causes instant -20 morale drop

in last version game just ended because you've been reduced to slave, right now i get string of errors

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 No.289141

>>289137

Gotcha, thanks. As someone who prefers pc-sub content I really appreciate the dev adding more lately, but finding it can still be kinda unintuitive.

Will try this when I get a chance and if it's a bunch of errors on my end I'll assume we just need to wait for a bugfix.

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 No.289142

>>289141

tell me if your game glitches like mine does, funny because 0.832 had supposedly fixed that error

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 No.289147

>>289128

Game has problem with "electing" new leader when you're not suitable anymore.

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 No.289156

On a similar note, notes mention "Kat's unique game over" – but not really who that is or how you get/interact with them. Is it all related to the "Into the Depths" mission also mentioned in the notes?

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 No.289157

So does the "losing leadership" stuff work for anyone at all or is 0.832 bugged in general?

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 No.289223

>>289156

kat is a character option, neko succubus who's got to send off 1000 worth of tribute to her boss every 6 months. the unique game over is then if you don't manage to send off 1000 worth of tribute

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 No.289225

>>289142

I couldn't even get it to trigger. I harassed everyone to be naked to get them to 0 morale on Day 1, then sped through ~30 days with nothing happening, even got myself "Obsessed Over" with the Form a Line activity (which is probably overpowered; it got their morale back up despite everything else going wrong, but that's irrelevant), turned it off and got them back to 0 morale, then another 30 days with nothing happening.

Annoying, but at least I got a laugh out of imagining the saintly patience of my slavers throughout the ordeal.

If anyone knows a fool-proof sequence of actions to trigger it I'll try again. Otherwise I'll just ask the dev since I have some bugs to report anyway.

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 No.289231

>>289223

>>289147

The Kat game over and a few other things are bugged, but I think that Kat, at least, will be fixed in the coming update. I look forward to it, there's some cool stuff teased.

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 No.289321

>>289225

Did you try any of the super negative traits?

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 No.289341

>>289225

I got it the first time i tried so don't really know what to tell you

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 No.289345

>>289321

Yeah (I think on that attempt I had most of them, actually…)

>>289341

Not a big deal as it's apparently bugged anyway ( >>289231 ). Will try again next update I guess. Thanks to everyone for the advice regardless

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 No.289384

against what dev himself says, running the game in rags 2.4.1 version fixed glitches and inability to get enslaved yourself, the older engine is a bit slower but more stable

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 No.289562

>>289345

Tried again and managed to get it working. I'm on 2.4.16.0.

Basically a slaver attempts to take over and they become the player character if you submit or lose in whatever way you challenge them (patch notes say you can use Dominator/Hypnotic but I didn't had those so I just challenged to single combat).

Overall a bit disappointing as I was hoping there's be some sort of PC-breaking sequence before the PoV changes. It also seems a bit buggy as the PC is still marked as Master and such, but seems to be treated as an NPC slave in other ways.

That said, it does open up some cool potential gameplay paths for the future. Now that there's an organic way to get enslaved, sub-PoV slave training mini-sequences (think Pillow Talk etc.) could be viable. I'm not really sure how much pc-sub stuff the dev wants to accommodate, but the olive branches between this, a fw assignments, and the Ensared Rose stuff is definitely very appreciated regardless.

Thanks everyone for their advice on triggering the event. I think what I was missing the first time was a good enough slaver to actually start the mutiny. I did a few missions properly this time and got an Orc up to Respected + Leader trait, and the event triggered the turn hassling everyone to be nude as expected.

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 No.289623

>>289562

>slaver becomes player character

I agree, this is the least fun way to go around this.

Dev stated certain races and traits affect slavers taking over because first thing needed is a good candidate among slavers willing to step up.

Pc submissive scenes could be integrated as pc willing to take various lewd punishments that will in turn greatly increase morale to sufficient levels, or even make system that allows you to gang up on disliked slaver and teach them their place (sorta like enslaving slaver but the slaver remains in his camp position after the scenes)

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 No.289946

>>285721

>>285704

If you stack resilience through either biomancy or strategic teams that include someone with bulwark and good armor on your slavers they'll typically make it back even on disaster rolls. I've had times where I rolled a 100 on a high risk marauding mission and noone was even wounded in late game where everyone has +4 protection armor.

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 No.290070

is there a way to go to quick as you like yourself?

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 No.290075

>>290070

Of course.

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 No.290087

>>290070

If I'm remembering correctly it didn't allow you to in old versions so that might be your problem.

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 No.290243

Loaded Dice Dev here.

Sorry I stopped commenting/responding. I could not load this site on anything but my work computer, and that's a problem that's just not worth it.

v.832 update, now with race change. Mostly >.>

Link: https://mega.nz/#!JUgBiCKZ!5LDFFA8ATcK-2JEv6tBYQ2CQG9WcRxpvOqxuzUAQE3k

Changelog:

V3.3

- Bug Fixes.

- Change Race! It's here! It works… Sorta! For the moment, you can only target your slaves and slavers. Can't affect yourself. I'll hopefully have that figured out by the next update.

- You can now set it so YOU are the one who gets fucked up by domination/hypnosis attempts. If I underestood what I read correctly (doubtful), it's one of the easier ways to access the new enslaved content.

- Slaver/Slave Total changer. This might break your game. It might not. Let's wait and see. It's stored under Quality of Life.

- I'm totally forgetting something. Probably important. My notes were lost when DarkSiders 3 decided it wanted to freeze.

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 No.290319

>>290243

>you get fucked up by hypnosis attempts

Like when trying to plant triggers at night?

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 No.290320

>>290243

Thanks for the work. One question: can i load saves from regular v832 with your modded game and expect it to work fine?

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 No.290323

>>290243

Seems this mod miss the possibility to turn futa in a female, was present in old mod version, but it always fail here

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 No.290324

>>290243

Is anyone getting no super negatives in character creation?

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 No.290328

So you fags play on 3.0.6 rags or 2.4.1? The newer one yields few errors now and then for me

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 No.290331

>>290243

> You can now set it so YOU are the one who gets fucked up by domination/hypnosis attempts.

How? All I see is "Rig Hypnosis to Succeed" (the tooltip doesn't mention Dominate although the option does, btw)

Targeting myself with the Nighty Activity yields an invalid target, and messing with RNG to try and bait some sort of Disaster doesn't seem to do anything.

Still, thanks for the work!

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 No.290441

>>290319

>Like when trying to plant triggers at night?

Yes, exactly. It's also broken. I've fixed it in the version I'm uploading.

>>290320

Unless someone can change RAGS in its entirety to be more… save friendly, nope. Even small changes to the code can make versions completely incompatible.

You can however create a character in the regular version and export them, then import them into the Load Dice version.

Though I can't see much of a point in that instance.

>>290323

Just another thing I forgot to fix. How I forgot that Bedlam loves giant girlcocks, I'll never know.

>>290324

*double checks*

It's there. Bedlam just has it set so they only appear if you choose the Blacktouch or Mikaela options. Because of all the checks in place stopping Patreon versions from overlapping, it will take me a bit to circumvent that.

The reason they always showed up in the past is because Blacktouch (Aka, transformed) was always on as the only option. Now you have the option to choose which patreon version in order to play with each of the benefits.

>>290328

I play on both, for testing reasons, but when the rare instance where I actually play the game (I lose interest the more I play around in the code, I find) comes around, I play 3.0.6 for the smoother experience.

>>290331

Thank you, and yes, it's bugged. when I went in to correct the Dominate side of that I broke the hypnosis side.

It should now give you the option to succeed or fail when activating it.

It isn't so that it allows to target yourself, but rather so that the dominate and hypnosis events that trigger the new events are more easily accessed. Dominate has various prerequisites, but Hypnosis seems to be straightforward.

I am working on letting things like Biomancy and Corruption, as well as Hypnosis target oneself. I already break the game seven times over just updating it, so it's a chore to make sure I don't while I'm looking into doing that.

Link: https://mega.nz/#!RQozBS5I!asFXg4GXkpw02LF6LY6AU3PkoFW9GLUOgGP9Mji1KGM

Changelog:

- All reported bugs (for this version) have been fixed.

- Hypnosis and Dominate now ask if you want it to succeed or fail.

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 No.290497

>>290441

Thanks for the quick fixes! I was actually working on something similar to the hypno-fails for a big pc-sub content draft I was planning to send the dev, so it's nifty to learn there's already a sort of prototype for it (albeit very sparse at the moment, if blanking out upon thinking about hypno-ing the slaver who turned the tables is indeed the current end-stage).

Fwiw, I just misunderstood your notes and wouldn't actually lobby for dominating/hypnotizing oneself unless it actually has some obvious use (like eg. Biomancy/Corruption).

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 No.290534

>>290441

failing hypno has just them wake up from trance suddenly and have morale drop during planting trigger process?

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 No.290567

>>290534

They need to have Hypnotic themselves for it to be juicy (they basically turn the tables but you don't remember anything so it only adds up to a few paragraphs across the whole "progression". Hot concept but underwritten at the moment (ie. No Haven).

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 No.291042

>>277324

If it helps, I found out what triggers the QAYL bug where if you send your MC/head slaver then you get no options and lose them without your second-in-command becoming the head.

Basically if you give yourself enough gold that when you finish the day you get a message about "winning" the game and a chance to end the game or continue playing that will mess up the event. Found out by lots of save reloading and creating new characters but basically that's how I think it works.

>Found QAYL event on a game I had been playing a longtime with lots of gold

>Got bug

>Started new character

>Gave myself lots of gold and supplies to spam scout the Great Plains and save scummed until QAYL appeared

>Got bug

>Started new character

>Had QAYL event already without scouting

>No bug and worked perfectly

>Afterwards gave myself lots and gold and supplies and got QAYL event again later on but got the bug again when trying to redo it.

>Started new character

>Scouted once and save scummed until QAYL appeared

>No bug and worked perfectly

>Reloaded that save and gave myself a lot of gold

>Finished the day and got the message to keep playing or quit

>Kept playing and started QAYL again

>Got bug

Didn't get the bug if I changed my gold to a small amount like under 1000.

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 No.291284

>>290441

Thanks for all your work, but found at least one more bug, and a small mostly irrelevant issue with change race option of biomancy

-When using the protection against mind blanking effect of domination, and domination is abused against that character, from time to time i get a generic set error, i assume the game attempt to add the submissive trait but the cheat prevent it successfully, not game breaking, just reporting the error

Changing a slave/slaver race work, but it seems to keep the original race ears, again not game breaking, but need to adjust separatedly with corruption

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 No.291553

>>291042

same here, only a with a bit more testing because I'm a greedy bastard that likes huge stacks of cash. As far as I can tell you can't go on QAYL when you are going to hit 10,000 gold for the first time at the end of any day Your Dude is doing the race because of the choice pop ups being messed up by the keep playing or quit prompt.

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 No.291583

One thing I've noticed is that if you use the Loaded Dice to change RNG then it prevents missions like The Lord's Gate and QAYL from firing properly. I'd suggest hitting reset and do the missions with default RNG to get them to work as they have their own sets of checks that Loaded Dice fucks up, this is also true for the Ensnared Rose slaving opportunities (not the default ones you get from just going to the ER).

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 No.291823

>>290441

Essential mod, wouldn't play the game without it. Vanilla RNG is fucked up.

Thank you.

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 No.291857

>>290243

>Enslaved content

Gross. Subs infesting another Dom game.

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 No.291867

>>291857

That is where you'd be wrong, the creator has always stated things like this would be in the game. No infestation, just part of the roadmap, don't like it, don't pick options that lead to it. Simplicity.

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 No.292002

Is there any way to adjust font size in RAGS 3.0? specifically the window that details assignments, and updates on the left. The choice window, and even the information windows on the bottom are fine, but being unable to scroll through the display window while a prompt is up is being a pain.

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 No.292129

File: ece416cfd235b73⋯.jpg (104.5 KB, 738x900, 41:50, you scared of something.jpg)

>>291857

If you look like a slut and act like a failure, you probably should be treated like one. Whether protagonist or NPC, in a "dom" game or not. Every game should be like that, nothing wrong with it.

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 No.292132

How do i dominate one of my slaves/slavers? Do i need to have the dominator perk?

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 No.292136

What the fuck actually is the enslaved content? I got my PC intentionally enslaved to see what was up and just got her thrown in the pit like usual

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 No.292161

>>292132

Yes you need the perk, and its not like hypnotic where you need to set triggers, it auto fires in interactions with both slaves and slavers, to your benefit and occasional detriment.

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 No.292163

>>292132

yes, it adds options after "force the issue" stuff

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 No.292164

>>292136

that's actually it so far (i think), dev plans to expand on it of course

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 No.292187

>>292164

Ah, so it's not really content at all, just more BedlamGames.

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 No.292486

>>290441

Hey, I found a bug in corruption, trying to get arch-practitioner instead gives mad schemes.

Also gifts of perversion is totally fucked, for some reason you can't access the traits for and when you try to pick a aesthetic is always starts on wings and then cycles through all the aesthetics even though only wings work.

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 No.292598

>>291042

>>291553

That'll be hard to set a adjustment for, but knowing where the issue is certainly makes it possible for me to do just that. i'll get to work on fixing it, thank you.

>>291284

That's pretty much exactly what's happening, which is funny because it shouldn't be happening at all. I'll see if I can edit the way anti-mind break works to keep that from happening.

EARS!!!! I've been adjusting the mod since I first read your comment and I cannot seem to get it to change the ears. So I am working on fixing that. It just doesn't follow the same slaver array 1,2,3 checks that the rest of the race change variables use.

>>291583

Lord's Gate and Ensnared Rose used to have checks for Loaded Dice. However, a couple updates ago the game stopped breaking over them, so I stopped adding them. If it's back it should be an easy fix to correct those things. Well, if they're the same issue as before.

Thank you for pointing them out.

QAYL has yet to be directly affected by the Loaded Dice, and seems to be broken through other uses of the mod.

Nonetheless, while I'm looking into make a fix for the actual issue, I'll see if the other parts of the mod are breaking it.

>>291823

Thank you, always rad to hear praise over a mod that breaks every time I look at it funny.

Careful complaining about the Vanilla RNG out loud though. Some strange fellow might show up and harass you over how you suck at the game because you lost 15 slavers on 9 disaster rolls back-to-back.

>>291857

As the others said, it's part of the roadmap. Patreon supporters affected it, but really they just helped decide when it shows up.

>>292187

The whole reason I added create futa and race change is because it's been doing nothing for years.

>>292486

>Hey, I found a bug in corruption, trying to get arch-practitioner instead gives mad schemes.

Ya. Always something in corruption.

Thank you, I'll see if I can fix it. Sounds like a problem I had before, so might just mean that I forgot to adjust it before the last update.

>Gifts of Perversion is fucked.

That… should already be fixed. It was reported a while ago and 3.4.1 -… which I never uploaded here because I'm a twat.

UPDATE!!

Link: https://mega.nz/#!JFA1UAwT!6aAiamSYo7z-m0sCOjzWYw1yIEYCmG2-sQLNAXEhDWA

Change Log:

- Player race can safely target the player. However, player race changes can only work through another biomancer. Because of how the checks for it work, backfire will just hit the slaver/slave it's not meant for, not you. Until I figure out a better way to make it work, that's how it works.

-Various Small bugs fixes.

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 No.292745

>>292598

I quite enjoy this mod, literally makes the game a bit more bearable. However, I am curious about an issue I've been having and I have no idea if its a Mod issue or with the main game itself. I can no longer add super negative traits from the start when creating / customizing characters. Is that how its supposed to be or is it something that had to be changed for the mod itself. Just curious.

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 No.292832

>>292745

>>290441

^It apparently depends on which patreon bonus you pick. I know yummybot lets you pick super negatives.

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 No.292910

I keep getting crashes when the game gets to month 8 or 9 and has been running awhile. Even if I reload and assign completely different assignments or none at all it will still crash after a lengthy game. Is there any fix to this?

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 No.295251

>>292910

>I keep getting crashes….

> Is there any fix to this?

Sorry it took me so long to get back to you. Christmas BS. Probably won't get anything real done until early next year (other than the fix I'll probably release before then)

Regardless, there is no way to fix that.

That is a result of RAGS being a mess, No Haven's size, and made worse by Bedlam's overly convoluted coding.

First, RAGS doesn't handle large games that well to begin with. They cause it to slow down as the game is played. Look at DollMistress's Overseer, or the ever popular Wife Trainer. Great games, but play them for a while and they slow down a lot.

Then you throw in Bedlam's weird and overly complicated code. Next, you throw in extra code that bedlam adds to counteract various cheat tools(including RAGS own debugger).

Put that all together and you got a game that works against itself more and more the longer its played.

So, aye; that's why I always try and keep everything tightly knit when I play. Keep only an elite group of slavers and enough slaves to keep them happy. The less you strain the game, the less likely it is completely self-destruct.

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 No.299491

Okay so how the hell do I get mighty strength with Biomancy? Because nothing I try seems to work.

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 No.299586

>>299491

Try increasing your height before boosting strength

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 No.299836

>>299586

I did and got Monster. Still no mighty strength

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 No.299839

File: 2e9b9467e1d6773⋯.png (815 KB, 728x569, 728:569, into the depths.png)

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 No.300773

>>251609

Any tabletop game that isn't shit allows the players to influence the die results at a critical moment.

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 No.304569

>>299836

I really need to start checking this site more frequently again.

I'll have to take a look to be sure, but their height has to be at least 7 but lower than 9(max) in order for mighty strength to procc. Otherwise, it skips mighty strength and gives them the next perk, which I believe is indeed Monster.

I should be releasing last weeks bug fix this weekend(because I suck), which includes a bunch of fixes for biomancy, so I'll double check that part while I'm in there to make sure I didn't break it's function in the last release.

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 No.304701

>>304569

>at least 7 but lower than 9

Oh that's the fuckin problem

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 No.308146

Okay, still can't get mighty strength. Increasing height to 8 gives Monster automatically, but no combination of height and strength gives Mighty Strength

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 No.309641

New version just came out with new starting options.

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 No.309848

>>308146

Strange; I just took a look at it now and it should be firing.

And it is working fine on my end. I can only think it's something that I fixed for the next update, rather than released with the last one, and just didn't clue in.

>>309641

Speaking of the new versions.

While the next fix was supposed to be out this weekend(a month late and everything…), with the release of version 0.84 I'm probably going to postpone that by few days till I can find a copy of it and transfer the mod into the new version.

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 No.309932

>>292598

Hey anon, quick thing: for corruption, there's an aspect you can rarely get called incandescent. Any chance you could add that to the list of pickable aspects in the cheat menu?

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 No.309933

>>309932

Also, another thing that's missing: debutante is a corruption trait that's not on the list.

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 No.310006

>>309932

>incandescent

>Debutante

Yeah, I can absolutely add them.

The new update makes a lot of additions and changes to Biomancy and Corruption, so I was already going to have to go through all of that, piece-by-piece, to find everything new and old just to make sure it was all still compatible with my mod.

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 No.310108

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 No.310113

0.84 Changelog:

-New assignment to start the Biomancy storyline with commissioned art provided by a patron. Includes new biomancy options, improvements, and the possibility of exceptional results.

-Smaller races now have one final extra stage of potential height growth.

-Basic/Advanced Bimbo training with commissioned art for both.

-Advanced Sissification Training no longer gives bimbo due to adding the new training paths.

-Hypnotising of slaves with six buyable mantras with varying intensity of effects.

-Improvements to craftable clothing and armour. Armour will now boost defending/marauding assignments based on quality. Clothing will work the same way for diplomacy/infiltration and the sluttiness rating will boost the slutty/seductive traits. Profane gear will also boost corruption assignments.

-Added introductory slave description text when you're doing various things with your slaves to better convey how the slave is progressing under the 'care' of your encampment. Takes account for all roles with extra text for bed warmers and camp bitches. Includes variations for levels of obedience training, mind control domination, bimbo, babydoll, defiant, orc cum/sex addiction, how tired/broken they are, whether they are gagged, and whether they are tied up. While not for all of them it does include specific text for 26 different slaves including one coming in a following update.

-Due to this I've updated some of the text in places where you get these which are: Making use of, Talk To, Assign to a Role, Assign Attire, Corruption, and Biomancy. Mostly with the talk to slaves and attire assigning options which both have a lot more checks of the slave's state than before.

-Four new Debauched Exultation corruptions in three forms of armour including a preview of what enchantment will do when it is implemented along with a way to get tentacles without losing one of your arms.

-Due to this the armour of the chosen that it is possible for terrifying slavers to start with has received a number of improvements including gifting the trait Resilient if the wearer doesn’t already have it on generation and counting as masterwork quality.

-Overhaul for sex text including new possibilities like tickling, tentacles are now used more than they used too with better variations, fix for missing detail, taking account of the new hypnotic mantras, changes to condition/willpower reduction, and reworked how the slavers decide what they want to do to better reflect their preferences/what slave they want to use.

-Reworked the options on Make use Of so that you can suck off a Futanari or use your mighty strength to pick up and lick out your lady bedwarmer if you wish to do so for example.

-The golem, fae, and legion aspects are now racials. They work the same way and are listed in the same place but no longer take up an aspect slot. I’ve also highlighted other racials including ones like draenei’s improved chance to escape that were already in the game but not really visible to the player, and added some of the ones from WR like elven flexibility so elf slaves now take less condition penalty from fucking. I’ve also made the aspect text colouring more consistent while I was there.

-Can start as a bimbo/sissy either with the Whore Exodus scenario or by super negative (TF edition only). Due to this Feminine is now taken automatically if already taken via the chosen portrait rather than taking the trait

as an option during full custom starts.

-Wisps have got bored with borrowing elven names and have instead come up with new ones of their own.

-Harpies due to their superb eyesight in setting are now more likely to start with perceptive. They’re also less likely to pick up sadist and a bit more likely to have friendly.

-New commissioned art for the Never see us Coming assignment.

-Updated the most severe slave wear to properly remove training options and value.

-Changed some calculations with fail, disaster, and especially catastrophic traits to make them more impactful.

-Rebalance of sex morale so it's now more dependent on the slave value. This will also be taken into account in the make use of text and the decision of which slave to use.

-Reworked the items back end again due to it being deeply flawed and causing issues.

-The Wild Raider leader now has a slave value bonus.

-Updated the fae titles to be much less generic.

-Kiruna has got a bit of a boob job and now uses the draenei height descriptions. Her female version will no longer start with a cock. Meanwhile Kat has picked up some of the new tentacles.

-Added Throat Enhancement as a success to A Corner of Your Very Own and Lengthy Tongue as a success to Word in your Ear. Natural at Cocksucking now gives a minor bonus in more places.

-Added a male equivalent to the slave princess, and added one higher level of value.

-Added auto planning to the longer city assignments when you're going.

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 No.310114

>>310113

0.84 Changelog (Cont.)

-Reworded the penalty to make it more understandable for having inadequate attire when selling slaves to the ensnared rose.

-Cancelling Biomancy/Corruption now sets the time to Afternoon.

-Fix for the owned slavers issues with being repicked or cancelled.

-FIx for you being limited to three aspects only on level up.

-Fix for the art for the Kat special event going by too quickly too see.

-Fix for wearing Sacred Vestments not being checked correctly for Heal Slut Training

-Fix for Battlemaid attire not counting as armour or a maid outfit.

-Fix for Innocent / Dominated / Sex Addict / Obedient / Bimbo slave dialogue not firing as often as it should.

-Fix for taking orally accommodating giving you huge boobs.

-Fix for enslaving not removing the puppet-leader status.

-Fix for Draki being able to take a sibling second-in-command.

-Fix for the encampment being taken over and it not clearly your nightly activity or changing your personal options based on your traits.

-Fix for tied up amending description issues.

-Fix for some of the altered Male/Sissy scenes still mentioning a pussy.

-Fix for the gender toggle not working correctly with biomancy.

-Fix for Friends in high places showing up as a friend in every port.

-Fix for new characters starting with unintended desires for cum.

-Fix for the scouting upgrades that want slaves instead of gold, also taking gold.

-Fix for troll heritage not helping succubi and demi-angels recover from wounds faster.

-Fix for uniques having mounts in their descriptions when they don't have fleet.

-Fix for the Land Piracy fail text.

-Fix for the gender traits causing incorrect race/gender combos.

-Fix for some bimboborn removal issues.

-Fix for being able to go on Arisin' on the Storm while at max slave capacity.

-Fix for getting multiple sex addicts on QAYL.

-Fix for getting friendly from Coastal Caves while having spiteful.

-Fix for one of the crit rewards from Sissy Farm having the wrong training.

-Fix for not being able to take Strong after repicking on Full Custom.

-Some text fixes.

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 No.310156

>>310006

I do remember being able to add the debutante trait to slaves with corruption, sure isen't already in?

Will the change race option be imported in this ver. too? Beside the ear problem it's a really fun/interesting option to have

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 No.310170

>>310108

This isn't working for me on either RAGS 2.4.16 or 2.6.1, this happening for anyone else?

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 No.310207

>>310170

Works fine for me on both versions

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 No.310227

>>310113

>-Overhaul for sex text including new possibilities like tickling, tentacles are now used more than they used too with better variations, fix for missing detail, taking account of the new hypnotic mantras, changes to condition/willpower reduction, and reworked how the slavers decide what they want to do to better reflect their preferences/what slave they want to use.

So when does the overhaul actually happen? all i've seen so far was text written as it was before. Anyone noticed any changes?

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 No.310259

>>310113

>-Four new Debauched Exultation corruptions in three forms of armour

What's this mean, exactly? It forces armor on you like bondage equipment that can't be removed? Or does it mean "armor" like a protective spell?

Also, been gone for a bit, so anyone know about this thing from the last version?

>-Introducing the lore unlock system. This is a taster for now with five categories and twenty seven unlocks for now to show how it will work. These can be gained sometimes from talking to, and occasionally from slavers looking for a quick chat in the morning. There’s also a stats page for these which shows some of the requirements.

Are these literally just text lore, or do they yield any in-game benefit?

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 No.310476

Something I've been wondering for a while, are there any traits that effect planning at night? Would be nice if things like cunning or educated did but I'm not sure if that's actually the case or not.

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 No.310763

>>310476

Technically unique slaver Super Negatives affect night planning.

By preventing you from planning at all.

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 No.310776

>>310763

Yeah, I meant things that effect the odds of results rather than just preventing you from doing the action though.

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 No.311464

>>310006

The fact that your mod is what makes this mess even marginally playable is more than enough reason to wait a few days.

This fucking game's RNG fetish is annoying, doubly so when I have to go through all that shit every time it updates because the fucking saves are incompatible

REEEEEEEEEE

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 No.311468

File: 928c6f5dbbf2537⋯.png (7.68 KB, 440x231, 40:21, ok.png)

>>311464

RNG is only a problem if you don't know how to play.

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 No.311471

>>311468

Yes yes, we're all very impressed with your 1337 hax0rz skillz at the vidya gaimz. Your playstation trophy collection and xbox gamerscore are very nice.

But oddly enough, I wasn't talking to you. I was thanking the nice chap who makes the LD mod.

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 No.311482

>>311471

pretty sure you were just whining about games being too hard

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 No.311484

>>311468

That fact that the RNG can be overcome with sufficient autism does not mean its a good system. Some RNG is good to keep things interesting but if you're at the point where savescuming is basically required then you fucked up.

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 No.311488

>>311482

>>311471

To be fair, being good at the game requires a lot of metagaming (knowing the possible outcomes of events and missions), which is almost a type of cheating since the game deliberately hides that information from you (merely listing outcomes as "good" and "bad", rather than telling if a mission fail can take slavers, or cripple them). The same is true for many roguelikes or rougelites, which deliberately hide a lot of information from players.

My point is that success is more experience through sheer trial-and-error than any actual strategic acumen that plays a role in doing well.

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 No.311512

>>311484

>>311488

Agree, except for save scumming which is not required. If you don't know the game you will just lose a few slavers to the bait assignments but you can still beat the game. RNG is a lazy way to artificially increase difficulty into single player games but if the game didn't have rng it wouldn't have a better system either it would be just more boring.

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 No.311540

>>311512

Agreed. However the RNG in this game is sufficiently fucked to the point of being unfun. A good DnD game will have RNG, that's the point - and the fun - of the dice. To me anyway.

That said, this game takes it a step further and will toss in bait missions or scenarios of "You won, everybody was happy, but on the way back you fell into a sinkhole and died of dysentery." That shit can fuck off. If I fail, I would like to be for a known and ideally avoidable cause, not because the game arbitrarily said fuck you

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 No.311768

Anyone running it on 3.0.60? Seems much faster than other versions but text always scrolls down on each continue which takes time and suggestions are often not visible since you can't scroll when a decision is pending.

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 No.311787

>>311768

i was until i started getting bugs no one was getting so i switched to ealier version

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 No.311800

>>311768

RAGS 3.0 always had some variable bugs with No Haven, but the last version seems to additionally run into infinite loop bugs, which mean you can only kill the rags from task manager.

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 No.311816

>>311787

>>311768

RAGS 3.0 has always had a stroke with No Haven since it handles some conditionals and variables differently. So weird shit starts happening because RAGS will put something somewhere and the game will have no fucking clue where it is.

As a general rule, unless the dev comes out and says "we will now be using 3.0+" just use the "classic" version 2.4.16 since that's the version it's being developed in

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 No.311836

>>311816

That version runs too slowly for me with big camp.

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 No.311842

>>311836

there is a patch that allow rags 2.4.16 to take advantage of the lastest version of framework, it fix the slowness nearly completely, both for playing and loading saves

I found it on hypnopics-collective.net, along with a python loader that allow full command console control over the game, but while the patch work perfectly, i was never able to make the phyton console to even load, can't say if it work or not

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 No.311867

>>311842

Alright thanks I suppose you are talking about https://hypnopics-collective.net/smf_forum/index.php?topic=23437.0 I did this and it seems loading got faster but my issue was with slaves getting fucked on new day that is where I was lagging.

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 No.312079

Well, it took longer than planned, but here it is. The update is done and ready for you all to enjoy (break).

LINK: https://mega.nz/#!gJpQkALK!-IsNMtihrSyiQz7wpovgzaW-jqEbfNHrOSjV7pRESIE

Changelog:

V3.6

- Race Change bugs have been fixed. Ears are hit and miss because some races seem to track them differently or not at all.

- Biomancy overhaul. As a result of bedlam remaking biomancy, I was forced to do the same to the mod. Runs smoother and should break less.

- Corruption update and overhaul. All new options have been added. Overhaul wasn't necessary, but after Biomancy I felt I might as well. So while a few seconds won't be noticeable, it does run faster.

- "Yes Men"; a new option added under Loaded Dice. Ensures that you always pass a respect check. I discourage using this if you like Domination or Hypnosis.

- Miscellaneous bugs.

- Might be other things. This update was a long time coming and so I'm certain I didn't right everything down in my log.

As always, any and all bug reports are appreciated with as much detail as possible.

If you asked if I could add something or the other, and I said yes and it's not in there, just remind and I'll try and get it in the next update. Providing it's not here simply because I couldn't figure it out.

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 No.312399

>>312079

Thanks for all your hard work, as always, without this mod i won't even bother downloading this mess of an rng game

However, some bug managed to slip trough

-Attempting to rig biomancy to always succeed and attempting to increase the beauty from a slave already beautiful, instead of getting the next level of beauty the attempt fail

-With the anti mind break effect active, and abusing the dominate ability, sometimes a variable error appear. I guess the cheat prevent the slaver to being a valid target of the collateral effect of domination resulting in an error, the dominate effect function normally

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 No.312405

>>311867

Not sure I follow the post. So, you need to separately install (downgrade) to the NET framework version listed, and then install the rags config OR the rags exe file?

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 No.312408

Besides Form a Line, are there any other events with a sub PC? And what is this "Obsessed Over" that >>289225 mentioned?

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 No.312476

>>311867

>account needs admin approval to view the post at all

just post the shit here, site wants users to jump through hoops just to view forums

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 No.312485

>>285373

I think it's Pumpkin Scissors, she shows up around chapter 20 or 30 then later around 60.

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 No.312491

>>312408

When you fail assingments and/or wear lewd clothing your reputation changes (or your slavers). First its "desired" then "alluring" which at some point drops to obsessed over. It's just encampment's opinion about you and with obsessed over mutiny has higher chance to occur because slavers would rather turn you into slave instead of having you lead them

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 No.312581

>>312405

No, you need the very lastest framework, as long as you have installed a version equivalent or more recent then the one mentioned the mod can work

After that you need to replace the config files and the executable + dll

>>312476

((Borrow)) some else password?

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 No.312617

>>312476

I was'nt posting it to share but here you go:

Found a huge performance improvement for .NET BinarySerializer that vastly improves the performance of Rags saves for No Haven. It sped up loading a game save from 50 seconds to 10 seconds on my computer and appears to be very safe. The main requirement is that you have .NET 4.7.2 installed which I believe you have to install separately.

https://support.microsoft.com/en-us/help/4054530/microsoft-net-framework-4-7-2-offline-installer-for-windows

Here is a file for that for Rags.exe config. Just replace the existing config wherever you installed Rags. https://mega.nz/#!NR00nCYY!PeFbY8Lpij2j8tbRhd15Ss3ndSGgZwJFHWXJ9Qna0j4

Ok so that was nice. I consider performance problems in Rags an interesting challenge so before I found this I hacked the Rags 2.4.16 version to be slightly faster though the config change is really nice.

What I did was the following (a little too much detail for most but whatever):

Remove the hidden save game that it does before you try to exit or hit the load menu. If you want to save use the save menu. Save several seconds of waiting.

It sorts the variables and picture lists and then uses a binary search when trying to find things in the lists. Basically the game is doing linear searches through large lists constantly which is just bad programming.

There was a slow Guid to string conversion that was being done constantly so I optimized that but left it as linear cause sorting the object list seemed to cause problems

This stuff just speeds up little things over time which avoids some of the jumpiness when scheduling raids. But I've had few issues so I'm going to use both.

I cannot fix everything in Rags but these seem reasonably safe. Also this should work for any Rags game and not just No Haven.

Patched Executables Download: https://mega.nz/#!xFlgVKTR!RMg-7n5CDdGu0H44NbbMFNtvfuCPIAyvsI4rXyciGQM

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 No.312772

https://mega.nz/#!kEsiCQqK!Neh0kVEHjBLWJk7xVPJ4K6vduwH-4KwQblPBtA8-pig

0.842 TF, it seems hypnosis part still broken, especially mantra.

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 No.312968

So where is the expanded sex text? I dont see anything new.

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 No.313628

>>312968

I'm not seeing any either.

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 No.316068

Anyone have 0.843 TF?

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 No.316840

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 No.317004

>>316840

How in hell's bells did I miss that update?

Well, whatever. When I get a free second I'll carry the mod and the recent fixes over to it.

Should be tomorrow, providing no one sets a server on fire again.

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 No.317454

>>317004

>hell's bells

Godspeed, Dresden.

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 No.317955

>>317454

Yo

Bruh

I’m gonna make a Dresden Files trainer now

Bruh

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 No.317956

>>317004

"Should be tomorrow, providing no one sets a server on fire again."

2 days ago

Apparently, someone set the server on fire. This individual must be punished.

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 No.318034

>>317956

People are always setting virtual fires. When I worked tech support, I had somebody call in asking if I could fix their computer's cup holder - turns out that they had been using their CD tray as a cup holder and it had snapped off.

THESE PEOPLE EXIST.

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 No.318048

>>318034

>turns out that they had been using their CD tray as a cup holder and it had snapped off.

On one hand it's something I shouldn't be surprised about, but on the other it's a new kind of stupid.

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 No.318221

>>317955

Do it. Molly has literally been asking for it, and Murphy's ass is apparently legendary.

>>317956

>Someone set the server on fire. This individual must be punished.

Not quite, but yes, the very second I find the fucker, I'm ending him.

Funny enough though, the clusterfuck at work wasn't the cause for delay.

I had the portrait system for race change working for all the human variants, and so I started working on elves. When that broke all the portraits, I rolled back to when humans were working and now they aren't working either.

Been trying to get it back to working but nothing seems to work, but I'll put that on the backburner for the moment and get the rest of the mod transferred over and the update out.

>>318034

>>318048

>turns out that they had been using their CD tray as a cup holder and it had snapped off.

>THESE PEOPLE EXIST.

I used to leave condoms on peoples desks after I got calls like that. Just doing my part for the gene pool.

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 No.318227

>>318221

>I used to leave condoms on peoples desks after I got calls like that. Just doing my part for the gene pool.

You got all cerebral with it. I just spent my idle time fantasizing beating them repeatedly with a big piece of mining equipment.

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 No.318313

>go to get rags

>spamfirewall is activated for your ip

>site needs javascri🅱t to work properly

WEW LAD

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 No.318319

As promised (three days ago), here's the update.

LINK: https://mega.nz/#!NNY1RYyI!19VnVu1MFfbp-J_oe9_snt8gNqzl6fTiIVB9ZmhBLZ0

Changelog:

Version 3.7:

Biomancy:

-Fixed all races. Providing nothing turned sideways between the last test and the upload, fae, orkhai, and the other problem races should now work like the rest of the obedient and well-behaved races.

- Exceptional Biomancy results can now be rigged. They're essentially double downs on some results. You'll receive the option when you turn on the cheat.

Corruption:

- fixed wings not firing. Didn't even know that was a bug until I chose it for my random test, but it's been fixed.

- Corruption no longer takes time. Again.

Misc:

-Small things that either weren't worth writing down, or were forgotten in the short run.

- Hypnosis cheat shouldn't break mantras. There wasn't any overlap that I saw, but there was a problem. Made a small change that seemed to fix it, but if you have a problem, let me know (as always).

Enjoy. I'm going to go ignore this game for a day so I can spend my couple days off with RE2 and KH3, so I might be a bit slow(er) to reply to reports.

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 No.318577

>>318319

Hypnosis doesn't work for the Patreon bonus slave

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 No.318588

>>318577

i was wrong, can't hypnotize the Obedient

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 No.319624

File: 7e7741b64ac7f58⋯.jpg (94.08 KB, 1024x896, 8:7, 12414752.jpg)

>>318319

Yes, thank you anon!

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 No.324181

This is never going to have enough content to actually play, is it?

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 No.324287

Anybody got 0.85?

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 No.325852

>>324181

It technically does have enough content.

The problem is that the way Bedlam's designed the game + RAGS being…. RAGS, makes it extremely tedious to work through all of it.

That said, when it legitimately has enough content and is no longer a chore to play, it will be such a burden on the engine that it will run terribly.

Hence why Bedlam keeps reminding people he's planning to transfer the whole thing to Twine one day.

>>324287

Seconded. Not only was I completely unaware that an update was out, but as it's already reached .852, the fear of having to update the mod and then having to do it again because a critical bug fix is released is not nearly as present.

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 No.326452

>>325852

>>324287

https://mega.nz/#!pUVg1SLb!mY2rWRr7ZLLRTNgrqk1EiPthVvdnxTlMP1Xp-uRsrTk

Right, here's the TF version of it. Go fuck some sluts people!

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 No.326475

>>326452

Shit, there's some actually interesting content this time around

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 No.326477

File: 6303bcd52636a12⋯.jpeg (52.19 KB, 600x700, 6:7, 9b8d7afc973deeab607befa8e….jpeg)

>>326475

Schway.

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 No.326599

>>326452

Thank ya kindly, hun.

Just for that, here's the update.

LINK: https://mega.nz/#!vVRkwCCA!pJAb49QWhrRwMDVpS33TVgG_RyhldBgvQxSPSt34xDc

V3.7

Over All:

- A bunch of small, irrelevant, behind the curtain changes. You shouldn't notice these.

Biomancy:

- Added Abyss Troll to Change Race. Left Wild Trolls in despite Bedlam saying they were the new Wild Trolls because Wild Trolls are still a thing.

Though via testing, I think that the only way to get a Wild Troll is with change race, unless I missed something somewhere.

- Fixed Exceptional Biomancy resulting in self-targeting.

Corruption:

- Fixed Corruption breaking time.

- Fixed Purple Skin. Did not know it be broke.

Dice Roller:

- This week in "Bedlam does a thing", he rewrote the dice roller entirely. The cheat mod appears to be working without any major changes, but there's still the chance that I got lucky 10/10 with each of the results. When stats have so little effect on outcomes, it's hard to really say.

So keep an eye on your results and, you know, assume they should never fire as what you didn't set it to.

Misc:

- Bugs were smoted.

- New bugs were birthed.

I'm currently in the final moments of testing a crafting cheat, and if Bedlam doesn't release an update in the next few days, that should be out hopefully be next weekend. Or the next few days, but bet on the weekend.

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 No.326689

>>326599

Nice. I'll keep an eye on Bedlam's feed, and try to drop any updates that do come in a timely manner. Thanks for making this otherwise horrific mess of a Vegas casino playable. I am eagerly awaiting that crafting hack, the crafting system is one of both my most and least loved aspects of the game thanks to the invisible RNG fucking up an otherwise beautifully detailed game mechanic. I have no idea what my blacksmith is going to make next, no idea when the tailor is making a new outfit or just making everyone generically look better, and no idea whether my alchemist is going to craft something useful, make a petrification potion for the 40th goddamn time, or blow themselves the fuck up, and given what comes out when the game DOES cooperate, it's more than a little infuriating.

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 No.326700

File: 5f0c625ecc6677b⋯.png (10.07 KB, 1242x39, 414:13, ClipboardImage.png)

Decided to download the game today and I'm reading through the tutorials. Why does the sample event have probabilities totaling 105% ?

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 No.326705

>>326700

Oh, and I'm also not getting any images. I downloaded from >>326599

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 No.326716

>>326700

Probably because you are the first person who reads the tutorial so no one noticed.

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 No.326740

>>326700

Cleverclogs McGee discovered. You're probably that guy who wrote actual answers on their math test whenever they asked "Steve wants to lay out a new yard of these dimensions, he has this much space, what will the measurements be?"

I just wrote "he should buy a new house."

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 No.326978

>>326705

posting from my laptop without RAGS, so I cant really troubleshoot right now, but what works for me is downloading the base game (>>326452) and then dumping the cheat mod into the same folder. Hope this helps, if it doesn't I'll be able to hop on my actual pc later and see what I can figure out despite being something of a basic bitch when it comes to computers.

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 No.326979

>>326978

right, that link should be >>326452 ignore the derp.

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 No.327894

>>326599

I don't believe that the dice roller is working properly in this - every assignment seems to be listing very high chances of regular success and very small chances of critical success or failure.

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 No.327898

Or, rather, I suppose I don't mean the die roller, but the function for calculating what the probabilities are. It certainly doesn't seem to match what I see in the non-LD version, nor what I would intuitively expect.

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 No.327957

>>327898

Forced roll work, but rolls without cheat seems getting better results chance then normal, that or the game is fucking with me

Also sometime biomancy fail, even with forced success and with a valid target, albeit rarely, and nothing happen in those cases, just the common phrase for "that's it folks, flashy spectacle is over"

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 No.327997

>>326599

Thanks for all your hard work, unfortunately the aspect limit seems to be back in, every time i try to add more then 2 aspect the procedure fail, saying it resist any more changes

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 No.328003

>>327997

What, ingame?

PC aspects have always been capped at 5 total and non-PCs to 3 - at least as far as organic gameplay is concerned. Also, you've only ever been able to add up to 3 aspects at the creation screen. You can always add more through the console but that's the only way to bypass it.

That said, some aspects also don't work on the PC - the game won't give you some of them.

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 No.328004

^ Same anon.

That said, the 2 newer aspects added to pre-generated templates don't show up in custom creation. Not that they have any significant effect on gameplay but still, figured I'd mention it for completion's sake

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 No.328036

>>328004

>>328003

I was talking about a slave, should have said so, that cannot get a 3rd aspect, also was not able to make her gain the "dolled up" aspect modification either, i suspect that the 3rd aspect cannot be gained duo to how she gained the the 2nd, biomancy enhanced ass sensitivity, with critical success now it also give the anal slut aspect, after that i was not able to add the 3rd

If i remember correctly this mod should also have removed the 5 aspect limit for the player only, well increased to something like 50 more like, but haven't tested on player just yet

>>326599

-On another note, futa are immune to cock shrinking, again, fuck you bedlam and your dick fixation, this aspect of the game always irritated me

-Not sure if this can be fixed, but if i set biomancy to backlash on me, then i reset the day and change biomancy to work always work on a victim instead, sometimes the result still backlash, had to save and reload to fix it, not sure if it's rags mismanaging memory or the mod not setting changes if a day is reset before the changes

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 No.328170

>>327894

>>327898

Thank you, I'll take a look. With how heavily he changed the function of the die roller/chance setter, I was a bit shocked that the cheat continued to work as intended.

>>327957

>Forced roll work, but rolls without cheat seems getting better results chance then normal, that or the game is fucking with me.

Frankly, the game fucking with you is always a very real theory, but "LD dev fucked up" is just as likely.

I'll check on that while I'm fixing the above issue.

>Also sometime biomancy fail, even with forced success and with a valid target.

It's been mentioned, thank you. Do you recall if you had the "exceptional" outcome activated?

Unlikely to be the cause, but they were a problem in the previous update.

>>327997

>>328003

>>328004

>>328036

>aspects

The player aspect limit removal is working. Seven aspects and counting on my test toon.

Slaves and Slavers… I was attempting to smooth the process this time around, because it's one of the more arduous tasks to give slaves and slavers increased aspects (as with the player I was able to slip it into to the character creation). Though it appears I fucked the pony on doing that. I'll get back to it.

>Bedlams massive girlcock obsession.

Thank you. That's been fixed. I seriously need to add that to my update checklist.

>Biomancy backlash

Either is a good guess.

The day reset was thrown together in about five minutes, 4 of which involved finding all the things that result in a new day without triggering a new day. It worked and no bugs were reported, so I never attempted to improve it (if it ain't broke + kiss method).

I'll try and sort out where the issue is happening, and hopefully it's something that can be solved.

As always, thanks for the replies and assistance. If I don't release a fix tonight, assume it will come Saturday at the latest, as I will be releasing the crafting update then.

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 No.328179

How do you access the console commands? Or, alternatively, where is the cheat mod thing?

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 No.328274

>>328179

There is no native console command in rags, activating debug mode allow to edit variables on the fly, but in this game is a serious pain in the ass, and it never worked for me

There is a mod mentioned in this thread, it require python to work and allow a console like interface for this and potentially other rags games, that didn't worked for me either so i can't vouch for it

Last this mod already have cheat integrated in, can activate extra patreon functionality at startup, at character creation the last option is labelled cheat and give 9999 points to use, the first option just above your avatar allow for various cheat, just right click it and see for yourself >>326599

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 No.328373

>>326740

lmao, all he did was add numbers together. is that too much?

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 No.328444

Alright I might sound like a masochist but is there a way to remove the limit on negative traits in the character creation?

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 No.328663

>>328274

Oh. Then, where is the patreon cheat thing? I downloaded the most recent Mod version and couldn't see it anywhere in the character creation screen.

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 No.328756

>>328444

Well, fuck, that was actually harder than it sounds. Still a simple thing, but it took me a moment.

In the next update it'll be there.

>>328663

When you open the game, it'll ask you a question. Mikaela, Yummybot, blacktouched, etc. Those are the patreon options/cheat. Select the one you want.

Frankly, I'm considering removing blacktouched simply because it's active regardless of your choice. It's the baseline that allows for all the extra character creation options like the super negatives and scenario selection.

Mikaela = Gives a unique slave

MIRV = Has a unique slaver when playing a Golem Obliterator.

Yummybot = Free levels at the start

Blacktouched = Forces the name Nimlith on you.

On to the update!!

It's not happening tonight!!!

To not get too deep into the details, I had it working fine. Then I added an option so it would display what was crafted. Despite being completely disconnected from the crafting part, it broke the whole thing. Removed that, saying 'fuck it, they can suffer till the next update'. Still broken.

So I'm taking the night to go over the hack, piece by piece, and seeing if I can't make it run properly once again.

Sorry about that.

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 No.328833

>>328756

>Blacktouched = Forces the name Nimlith on you.

Does the "force" part even work? When I picked it before, I was able to choose the name and nothing was forced onto me.

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 No.328931

>>328756

Ouch. Still, you broke it trying to give us MORE quality of life, and it was working before the break, so hey, you still qualify for the Awesome McCooldude Bro Award.

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 No.329920

I wonder why there's so much rng in this game.

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 No.329939

>>329920

A little hard to provide more fleshed-out gameplay mechanics in this format

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 No.329973

>>328036

>Not sure if this can be fixed, but if i set biomancy to backlash on me, then i reset the day and change biomancy to work always work on a victim instead, sometimes the result still backlash, had to save and reload to fix it, not sure if it's rags mismanaging memory or the mod not setting changes if a day is reset before the changes

Happens either way, I just set it to always succeed, victim, exceptional result, frequently backlashes.

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 No.330003

>>328170

>t

If you're over three aspects, trying to add them via the corruption menu doesn't seem to work

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 No.333066

Shit.

I thought I'd uploaded this a few days ago, but really all I did was throw it up into my mega and think I went and posted it at both sites.

To those that are disappointed in the crafting mods limited nature (I am), I apologize. I'm working on getting more details sorted, but it is proving resilient to modding.

Anyways, here it is, in better late than never format.

LINK: https://mega.nz/#!nZwjHARa!yImodDksg3wA2ra7x8letMSu_xwkuF6l9Chn6N5eWO4

Change-Log:

V3.9

The usual dose of minor changes.

Character Creation:

-There are two new options; CHEAT Negatives, and CHEAT Aspects. There functions are as follows.

-CHEAT Negatives:

- Allows for you to reset the negatives counter during character creation. Choose as many horrible disadvantages as you like.

-CHEAT Aspects:

-Simply so people can choose to have unlimited aspects throughout their game. Select this, and once in the game, it will let you continue adding Aspects to a character.

This doesn't allow for more than three during character creation. That's managed by a different variable which I cannot find.

Dice Roller:

-Finally added an option to lock out just CritFails. I think this has been asked for… a lot, it just took me a long time to get to it.

Armour, Clothing, and Potion Creation:

THIS IS BETA!

-Located under Encampment Roles, as opposed to Loaded Dice (Might get moved there in the future as it was only under Encampment Roles for testing). So long as you have someone in the encampment position, you can select it and craft the select item at will.

AGAIN, THIS IS BETA! Expect problems. I've done my testing, things seem to be working the way they should.

Misc:

- Fixed things I broke.

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 No.333096

File: e260aac3d21b23a⋯.jpg (22.59 KB, 466x343, 466:343, ys.jpg)

>>333066

<finally updated

<attempted craft hack

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 No.333233

>>333066

Argh. The basic character creation cheat (to give 9999 points) doesn't seem to work for me anymore. Hitting "cheat" pops up a choice for "which cheat", negatives, general perks, and aspects; I assume I should be the middle one, but picking it seems to do nothing. I still have the normal number of points to spend.

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 No.333880

File: 5a4a6bccd338f83⋯.jpg (406.24 KB, 850x1189, 850:1189, 2903822.jpg)

>>333066

Doin' god's work.

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 No.334220

Are there any disaster conditions that actually end in bad ends?

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 No.334473

>>334220

I am not certain. I feel like I've encountered them, but there are positive events(success/critsuccs) that result in bad outcomes, so I really don't know.

Easiest way to find out though would be to set disasters as the only option and play through as many missions (not in the plains) as you can before you're slavers enslave you for being incompetent to see if they do exist.

Also, bugfix. Sorry it took so long.

Link: https://mega.nz/#!TNRFyQpR!Tw8sStmxUckWamK0CPkCmfmLFaaXkbbCZELvRR1oUtk

V3.9.1

Fixed character creation cheat so it actually works.

Minor adjustments to Crafting hack.

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 No.334481

>>333066

>>334473

Y'all are saints for doing this.

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 No.334574

Update.

LINK: https://mega.nz/#!iARDHQII!_96AKwtDCg7kK13LgSoRRHrheKXoLuxZup4qbc2-DBE

V3.9.2

Fixed "Disable Disaster" option; should now do what it's supposed to, instead of doing the exact opposite of what it's supposed to do.

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 No.334579

Marvelous. Great work.

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 No.334598

>>334574

thank you, god bless

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 No.335246

some older patchnotes mention added bad ends, has anyone ever had a bad end happen? been playing for a while now trying to get it to happen but only had the camp rebel on me

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 No.335802

>>335246

There is a bad end if you play as Kat the futa neko succubus and deliberately fail your mission, or if you critfail Sable Masquerade after starting the drow storyline.

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 No.337682

>>335802

I've save-scummed probably a dozen times and never got the bad-end on Sable Masquerade. Not sure if it's to do with my difficulty setting or what.

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 No.341741

New update up, lots of changes made, and some serious content addition on the far horizon, too. Is this game and board still in the good graces of the cheat-maker, or have they gotten bored and moved on

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 No.341788

>>341741

He posts here regularly. Far as I can tell the latest version of his cheat mod is >>334574 which was for the last version of the game. I expect the new cheat version will show up soon.

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 No.343930

>>341741

>>341788

There was a release? Huh; thought I was paying attention to his posts.

Anyways, as he said, I'm still around.

Was supposed to release an update for the previous version a short while back, but an unnecessary stay in the hospital delayed that.

As it were, the update. I'm not a patron of his (friendly reminder that Bedlam loathes me), so I'm stuck waiting until our friendly neighbourhood Pirate-Man drops by and delivers the gift of No Haven 0.86.

Or Bedlam releases No Haven 0.86(+fix) to the public, but hopefully we don't have to wait that long.

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 No.344425

I have looked and I cant find a new version beyond Bedlam talking about it. It might not have actually been released yet, seeing as he was talking about fixing bugs in it. I could swear he's done that once or twice regarding previous versions.

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 No.344768

What do you need to get that damn angel in the super rare assignment?

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 No.345097

>>344768

That's a damn good question. I'd be skeptical on wether it is even possible if it weren't for the fact that the patch notes for 8.52 specifically mentioned fixing true angels starting with normie names. I would not be surprised if said fix also caused a bug that made it so you can't get the angel. I mean, I'm not really complaining on getting two near perfect succubi slaves for critting it, but I want angel booty dammnit!

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 No.345142

File: 6b5873cd36bb1d0⋯.png (78.86 KB, 256x256, 1:1, heresy.png)

So if I don't do fully customized traits to start with corruption/sculpting or start with one those backgrounds that has it am I forced to only use it through a recruited trainer that knows them or can I acquire it through events?

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 No.345467

>>345142

Have to go through a slaver that knows that shit. The diplomatic variation of Keldan Alley, an assignment in the city with three variations, is a guarenteed inexperianced sculpter upon success, with crit success making it a competant keldan instead, or you can just skip playing nice and pick the infiltration option where you end up with a keldan sculptor as a slave you can train into being a slaver. The crit success for taking on the slavers in the sissy factory assignment on the plains also gives a keldan sculptor for a slave. As for corruption, really the only guaranteed way to grab one is through a crit success for the disrupt/complete the ritual assignments. Of course there is also that one job on the plains where you get a witch for a slave on crit success, but the only consistency with witches is they all have at least one magic trait of some kind, including the elementalist and healer traits, and they all have fly, because flying brooms. So that is more gambling with youre results. Of course the plains are pretty much the best place to wild card grab slaves because of how fast they are to scout and how nearly every assignment there either gives you a slave on a crit success or is an outright slave grab.

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 No.345594

>>345467

>can't learn it myself

F

Thanks for the detailed info though.

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 No.345818

>>345097

>>344768

Sincerely doubt it's possible considering to satisfy the arbitrary requirements that the game states you'd need a former paladin which is not something you can recruit as a slaver as far as I know, unless you have to specifically enslave the paladin in the rare assignment from the plains (which requires its own critical success), promote to slaver, and use that which is incredibly fucking retarded. I find it far more likely that it's just another bait and switch assignment like Quick As You Like where it's a complete trap.

Hey just get crit successes on all these rare assignments for slave(r)s with specific abilities, don't lose any of these slaves or slavers at any point while waiting for an even rarer assignment to show up, train them all to a specific point, hope they don't have any negative perks for the assignment, then get a critical success on the super rare and do all this before the next version comes out and invalidates your save data so you can get a slave that has minor differences of flavor text on examination.

Reminder that there are still people that play this without a cheat version. Poor fucking souls.

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 No.345820

>>345818

A great example of why the developer is a fuckwit, btw. For people to accomplish this sort of task without cheating or savescumming is fucking ludicrous which leads me to believe that it is wholly encouraged, at which point you have to wonder why this person even bothers with such an engine that fights it, bothers not working around it, why the fuck they hate their players so much. What kind of twisted experiences with video games led them to think any of the design decisions presented in this program were a good idea?

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 No.345825

>>345820

He's the equivalent of a dnd dungeon master that thinks he's crafty for creating a mimic chest inside a mimic room while having a mimic door.

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 No.345837

>>345820

Spamming assignments is faster than save scumming, if you have an area fully scouted you will keep getting the same rare after each scout and you can chain up several groups and scouts at the same time.

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 No.346066

>>345837

>if you have an area fully scouted you will keep getting the same rare after each scout

No? Duplicates are in full effect.

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 No.346096

Damn son I played this game some years back, is it still 100% RAGS? can you still not forbid your slavers from fucking your captured slaves?

I remember the rage of having captured a one of a kind extremely hot virgin villager and she got gangraped by my slavers, didn't even had the chance to do it myself -_-

Whoever ports this into a modern engine shall inherit the Kingdom of Heaven,

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 No.346168

>>346096

There's no such thing as "porting" this abomination. It will be on RAGS forever unless you want to rewrite it from the ground up at which point you might as well make a real game and not a dice-roll-for-smut sim.

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 No.346217

>>345837

the problem with that approach is that if RNGesus abandons me and, even though the odds say I should crit sucess because I have a gang of total badasses on a job, it critfails anyway, I risk losing the badass slavers I had to grind up. with an RNG that doesnt seem to EVER have a zero chance of Dorf Fortress levels of FUN happening, save scumming is really the only reasonable strat. Like, I've lost two max level slavers to the two day job to go bother some farmers, even though that shit is so easy you could send a sex addicted bimbo in one slot and still have a decent chance of success. hell, thats how I fucking level those idiots in the first place.

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 No.346290

>>346168

Isn't there a "RAGS in a browser" thing now? Regalia? Google says there's a github, so theoretically someone could do something to this, though I don't know what the end result would be.

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 No.346319

File: 7a8e6d4089f6446⋯.jpg (7.64 KB, 275x183, 275:183, images.jpg)

>>346290

Someone tried to do it (check Fag95), but it seems that RAGS isn't cooperative about this game in particular, not with the most recent versions of it anyway. That's a fucking pita because if there's one game that'd deserve a port to proper engine, it's this one. The horrible loading times on a NASA grade machine suck all the will out of me to play it.

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 No.346320

Is there any way to increase the 20/20 slaver/slave limit?

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 No.346327

File: 4196b5844dc2c9b⋯.png (14.79 KB, 385x219, 385:219, ClipboardImage.png)

>>346320

Never mind, I'm retarded.

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 No.346343

>>346319

Then conversion is fucked until dev decides on a Twine port/remake like he's doing with his previous title. So maybe a decade from now we'll have something resembling No Haven in a browser.

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 No.346402

>>345097

>>344768

>>345818

Update, I got a Former Purifier slaver from the plains, a corruptor slaver from the ritual assignment on the dreadsea coast, used both myself and a witch wildcard as the biomancer, and had a slaver with back tentacles - any that were slaves initially I put through dominance training until they became full slavers. I put them in that order, as the game wants, and submitted the quest until it came back a crit success.

The only fucking difference between a critical success and a success is that a success injures or kills slavers randomly and a critical success has them come back unwounded. There's no fucking angel enslavement. It's a fucking lie.

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 No.346407

>>346402

>game is unrewarding

Gee I'm shocked.

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 No.346695

>>344768

>>345097

>>345818

>>346402

>There's no fucking angel enslavement. It's a fucking lie.

Sooooo….

It's not a lie. There is cake.

Having explored this fucking game thoroughly while developing my mod, It wasn't hard to find the flags and conditions for the super rare true-angel.

Having tested it, I've confirmed the True-Angel slave does exist.

There are four conditions to be met, and you need four slavers.

Coincidence? Fuck no. Bedlam's still an ass.

You need your former purifier/paladin. Grab the purifier hoe from the Plains and train her into a slaver.

Then, you need one slaver with Magic: Corruption, or yourself with Corrupter.

Now grab someone with Magic: Biomancy.

Finally, you need another Slaver with the Trainer trait.

To be extra clear… Each of these four conditions must be met by a different slaver.

You cannot have a slaver fulfilling multiple roles/traits. That would be utter sanity.

Send them out and seven days later they will return with your True Angel slave.

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 No.346846

>>346695

Can no slaver even have doubled traits?

Cuz I sent the purifier, leader with corruption, another slaver with both corruption and biomancy, and a slaver with trainer and I still only got a succubus.

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 No.346904

>>346695

wow, thats…. a thing. on the other hand, GET OVER HERE YOU GLOWY BITCH. YOUR POOFYNESS IS MINE!

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 No.346934

>>346846

Maybe, I dunno. Can confirm that the true angel does exist. There was a bug where it was apparently impossible to train slaves into slavers right when the assignment released, but I did it pretty much right after that was fixed.

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 No.346936

>>334574

I've discovered a bug in terms of updating slave counts - can't seem to get it reliably, but sometimes turning slaves in for assignments does not decrement the slave counter, and thus you might have fewer actual slaves than your slave count (noticed this with Tribute of the Lost in the Deep Mountains).

Would it be possible to add the ability to edit the number of slaves directly in the "Quality of Life" menu as a workaround?>>334574

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 No.346965

>>346936

That's a known bug that's just been fixed. At least, will be in the update that's about to come out.

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 No.346978

>>346695

So not only you need super rare traits slaver, beside trainer, you also need to do this without knowing the requirement to obtain it, thus you could summarize it's pure chance?

Does he think this bullshit while asleep or something, because that's utterly insane

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 No.347669

>>346695

>Finally, you need another Slaver with the Trainer trait.

>not tentacles

>description wants you a slaver that can fuck the shit out of the potential slave

>lists tentacles in the same spot as the other "necessary" traits in the trait recommendation

>wants something completely unrelated

Holy shit that's fucking awful

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 No.349411

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 No.349425

>>349411

0.86 TF changelog

-New assignment to allow a safer way to dispose of slaves. Going yourself gives a number of potential options along the way to both change up the rewards, change the risk, and give the chance for some roleplay if you fancy. Each of these options has its own set of crit/succ/fail/disaster outcomes effectively making each one a mini-assignment in their own right. I've also added many alternate vignettes in those outcomes when referring to specific races you encounter with common, uncommon, and rare versions to make the world seem bigger and more varied. Going to try to do more of that in future.

-New mechanic where certain slavers and bed warmer slaves will if they have the right traits, your reputation is on the Alluring path, and other checks like morale if they are a slaver are met then they will force a sexual encounter with you. These encounters will have increasing consequences depending on how often it happens. (Note: If you are already a puppet-leader or are forming a line every night either of those will disable this one.)

-New encampment role in the head slave.

-Expanded and reworked the starting race bonuses. Every start now has six new favoured and five unfavoured selections of which can be traits, assignment types, regions, other races, and attire (Kreen are missing one unfavoured due to leaving a space open for planned content). Includes every currently playable race and subtype even the ones only available usually in scenarios or with a promoted slaver. Some races have other special bonuses like the old additional gold or supplies.

-Due to this there are now more options of races to outcast into that replace your current set of bonuses as before.

-To reflect the reworked starting bonuses I've expanded the Ori'Nek, Akir, Amazons, Marlsune, Kitsune, Lizardman, Asanei, Drow, Draki, Draenei, Kreen, Fancy, Harpy, Trolls, and Cathayan lore pages.

-Lizardmen now get Perceptive by default and some other races have also had some traits added and/or altered.

-New commission for Wrapped in Webs. An alternate cum splattered version will now be used for Nethemir slaves. Also used a crop for a new Nethemir portrait start.

-New commission for Raid High Elven Dwelling. Will be also used for a new portrait to replace the old High Elf Sentinel one. The clothed and unclothed versions will also be used for High Elf female slaver and slave examines respectively.

-New commission to be used for Scout the City and Drider examine. Option in the preferences for a more zoomed in version for those that don't want the full spider-gal experience.

-New commissions with No Haven specific design for both Trolls and Abyss Trolls. Will replace the examines for males and females, used for male and female/futa starts, and due to this I've removed some of the old portraits along with moving some of the traits around.

-New commissions for Seduction of the Light, with an alternate version for the Akir examine and a new portrait start.

-Can now start as an ooze as standard with three playable options. Includes a patron provided one with a new aspect. Oozes now come with a racial (though I do mean to add to this in a later update).

-Now there are three female demi-angel human choosable options. Includes a patron provided one with a new aspect, a lore page, and not one but two different commissions for her.

-Due to the change of the reworked starting bonuses Fallen can now choose their heritage for all genders, while there now more male Demi-Angel options than just humans. These are mainly placeholder images for now until I can work out a way to get so many varied portraits done in a way that's both affordable and doesn't bore the artist(s) rigid with repetitive variations.

-Other new patron funded content in slavers can now force a sexual encounter with you based on your reputation and their traits, virginity tracking being partially unlinked from the Innocent trait, a new fae start, a new drow start, a new unique drow, and a new unique werewolf guy.

-With the reworked starting bonuses Shun the Other has more effects than it does before making other races less effective than they would normally.

-Dominated and Obedient now override will checking for the purposes of assignments so high or low it will still be good for you.

-The Pyromancer aspect has been improved. Now it works as before and has the additional effect where Unhinged and Elementalist: Fire will no longer count as negative traits for that slaver.

-New general order to allow you to prefer to recruit inexperienced slavers. Also comes with new results on the Standard Scour recruitment assignment.

-There's now a chance for your reputation to improve when you level the encampment up.

-Fallen skin colours now reflect their heritage so no more fair skinned orc fallen for one example.

-All the fully embedded hypnotic mantras now have a value.

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 No.349426

>>349425

0.86 TF changelog cont.

-Updated the troll skin colours to reflect the new look.

-Updated the portrait collage with some of the new ones.

-Centaurs now mostly use the Horned One name generator.

-Legion now have properly demonic names.

-Sissies should now also have the gender lock preferences.

-The denial mantra can now also remove defiant and stubborn. For all mantras slowed down the final embedding a bit.

-Having a slave bedwarmer requires you now to have at least one guard.

-Attempted fix for slaves being correctly limited in how many that can use them per night based on role, training, etc.

-Fix for Elementalist: Water slavers not getting the option to take Tentacles on level up.

-Fix for the Reduce ass biomancy option only existing for the shorter races.

-Fix for Life in Coiled Tentacles having placeholder text on the altered crit with beastmaster version.

-Fix for certain larger races not getting mounts when I'd added some special variations for them before.

-Fix for events going mad with generosity.

-Fix for your character not getting the descriptions from beautiful and the like.

-Fix for the Promoted Icewyld harpy having the Carakarr portrait.

-Fix for the cock sucking mantra wiping a lot of the target's description.

-Fix for flying on Cutprice Roses only reducing the time reduction by one day.

-Fix for the Spiritual Leader getting stuck if they would be permanently removed such as by dismissal.

-Fix for Adherents of Pain gaining Resilient again from the various corrupted armours.

-Fix for Cumsluts gaining slutty from advanced lesbian training.

-Fix for encampment role slavers who do some healing and then go back to being a slaver while still being in their role.

-Fix for slavers being removed/wounded and legging it on Toll Bridge.

-Fix for Scout the Deep Mountains checking the old corrupt trait instead of Depraved.

-Fix for submissives gain sub again from escape attempts.

-Fix for being able to just cancel out of the leadership challenges.

-Fix for biomancy not taking account for supported assets, bimboborn, and so on like corruption does.

-Fix for certain encampment roles not clearing the slave's blindfold like they should.

-Fix for Driders and Oozes still being counted as Monsters in terms of adding Disasters on Tyrannical Legacy.

-Fix for the unique matriarch from Sable Masquerade missing her substantial cock.

-Some text fixes.

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 No.349736

>>349411

>>349425

>>349426

Thank you kindly.

Providing there are no hangups, an update that includes the yet to be released fixes from the previous version should be out late tonight/early tomorrow.

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 No.349740

>>349425

>>349426

What traits are needed for a bedwarmer to force themselves on you? I stuck a dom as my bedwarmer and had the camp try to overthrow me three times and the bedwarmer just hung around not doing anything.

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 No.349767

>>349740

I think there's a bug, considering I tried 2 saves, one where my second in command was the only one with dominant traits (dominant/dominator/aggressive, etc.), and everyone BUT my second in command tried to force themselves on me during the night.

The other save I tried having a submissive second in command and had dominant futas with unruly and cunning but no one has forced themselves on me in 50 days regardless of role.

I always use a bimbo submissive exhibitionist female as my starting character as a baseline and do the cutprise Rose's assignment to get slave restraints and wear those to quickly get alluring/obsessed over to try get everything on my end right, but I still can't figure it out.

I'll have to wait for the cracked version to be posted so i can read what the rape event lists as conditionals.

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 No.349779

>>349767

Wouldn't be a NoHaven released without bugs and stupid conditions for events

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 No.349792

>>349740

Seems the trait unscrupulous triggers the event together with the other value checks.

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 No.349925

>>349792

Yeah, I managed to get it to trigger with the unscrupulous trait. Really bothers me that you can't do anything with hypnotic triggers on the slaver, though, I'd like to be able to access the scenes, then use a trigger to remove the negative effects.

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 No.350040

Anybody have the master password saved somewhere? I can't load this thing up in designer because of the PW lock and my dumbfuck ass deleted the txt file I saved the master in

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 No.350059

>>346168

How would you make a “real game” about sending underlings with personality traits on assignments that you do not oversee without roll checks?

Is Dwarf Fortress not a “real game” because your dorfs fuck things up on their own? Is X-COM not a real game because your shitty recruits miss shots?

What is it with you retards and your butthurt with rolling?

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 No.350066

>>350059

Did you actually read the thread or did you see a single criticism and immediately have a meltdown?

Did you not notice how near most everyone here uses a cheat version explicitly to circumvent the dice rolls because they're badly implemented and a cascading system of bullshit?

See, here's the difference between Firaxis and Bedlam. One is a company with people with degrees in the field all working together to balance and create a title in ways that is fun to play - the game even lies about the dice rolls, and they're often more in your favor than the game depicts. The other is a NEET using a system jacked from an older RAGS title by the same author that was based around explicitly not having control and being punished was part of the specific fetish which is markedly absent from No Haven entirely. It was reused because the author is lazy. Even then, FiraXCOM is not without its issues, which is why Phoenix Point exists at all - a game which actively tries to reduce the weight on dice rolls by the original devs of X-COM for fucking DOS.

The big underlining factor here is that people don't want to spend 30 fucking minutes rolling the dice - 25 of those minutes punctuated by loading - until they get a favorable outcome so that they can have permission from the developer to even make the next set of dice rolls that required the prior outcome to be a specific one. It turns out disengaging the player at every fucking possible turn is not enjoyable to most players unless it's specifically their kink.

Go back to your hugbox den.

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 No.350073

>>350066

Everyone uses the cheat version because the game is fucking unfinished, half the shit is not implemented, and every single bugfix means you have to start over.

>hurr everyone here actually agrees with me, go black to your hugbox

Literal autism.

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 No.350122

I know it's a stupid question, but what does corruption actually do?

Is it good to have on the PC?

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 No.350141

>>350040

Unfortunately, either no one has it, or, much like the cracking method of password locked rags games, it's frowned upon to share it around, so your best bet is to wait for the crack to be posted like I am.

>>350059

>>350066

>>350073

It wouldn't be so bad if it we had all the documentation of things, and if this wasn't fucking rags. I've personally tried to change things and add commands from other activities to you, the player, but they either don't work because trying to figure out what each little node actually does through trial and error is mind numbing, or because they're hard coded to only function for the specific command window that they're assigned to. The most success I've had so far in my limited tinkering is figuring out how to add all the traits, aspects, and body modifications you want to a preferred start, including editing Unique Slavers, and even that's wonky at best.

Transferring everything to HTML is preferrable, a-la FreeCities current set up, where you have quite literally every hard coded and non-hard coded thing possible to edit yourself and then compile it by hand, but even that's not perfect, and it would take an excruciatingly long time to do that, considering all the different interactions and things that would need to be ported over, much less how to organize them in such a way that they work properly and don't work even worse than they do here. Hell, we're lucky we even have the anon who makes the cheat versions and deals with all the bugs that that causes.

>>350122

Assume that it's an unfinished mechanic if it doesn't have a line of text saying it does anything atm.

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 No.350145

>>350122

As a tracked stat, i.e. Corruption XP, it does fuck all. When used through the "Corrupter" trait, you can change various physical attributes, add/remove traits, and force aspects.

Easy to use on slaves (obviously), annoying as fuck to use on slavers (respect checks are through the roof). Good way to bump up a slave's value by at least a couple hundred gold or remove/add traits or aspects.

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 No.350165

I played a while and it seems like I'm doing the same thing at the beginning of the game as I'm doing 5 hours into it. Is there any "progress" beyond getting more slavers/slaves? I have 13 slaves now but wtf am I supposed to do with them all? They're all just sitting in the pit getting fucked and… what?

Is there a storyline to the demon in the mountains? Feeding them what they want, what does that do for me?

Any storylines at all?

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 No.350254

>>350145

Thanks for the explanation.

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 No.350341

>>350073

>being so flustered that you make up shit you didn't read and forget how to spell

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 No.350491

>>350165

The only thing resembling story line the game has I can remember off the top of my head is the chain of assingments that come from Crit result of a mountain assignment, something something Arrogance, that leads to a job where someone goes to either disrupt or complete a ritual involving a captured drow priestess. success gets a slave, crit sucess get on the "complete the ritual" job gives a succubus slaver that is owned by whoever did the job, and crit success leads to getting a drow slaver who is needed to complete the line. For the last part, you need to send the rescued drow, and yourself in the role of the pet sub/slave, on the Ebon Masquerade assignment. The write up for the crit success on that particular instance of the assignment is pretty damn awesome, as is the reward. Still good enough to play without the damn cheat mod? Fuck no, but that's the case with damn near everything about this game after playing with the mod. Seriously, it should not be possible for two SUPREME BADASS NINJA OGRES OF EXTREME CHARISMA AND ASSKICKING, WITH EPIC ARMOR, to crit fail the fucking job where YOU ROB SOME GODDAMN HUMAN FARMERS. ESPECIALLY NOT TO THE EXTENT THAT BOTH OF THEM ARE REMOVED.

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 No.350532

>>350491

You should just roll better. /sarcasm

Anyway, this is why the cheat mod exists. To remove some of the random arbitrary bullshit such as "you succeeded in the mission but on the way home, your drider in full epic armour stepped on a rake and died, hurhurhur omegalul gottem good"

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 No.350625

>>350532

Badass people die in accidents all the time. Bruce Lee died age 30 after sex.

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 No.350629

>>350625

And it was probably equally bullshit

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 No.350788

>>350491

>SUPREME BADASS NINJA OGRES OF EXTREME CHARISMA AND ASSKICKING, WITH EPIC ARMOR

>YOU ROB SOME GODDAMN HUMAN FARMERS. ESPECIALLY NOT TO THE EXTENT THAT BOTH OF THEM ARE REMOVED.

Are you referencing some actual mission, or making shit up to make your argument sound solid?

It literally shouldn’t be possible to get a crit fail with high tier slavers. This isn’t DnD where rolling a 1 is a crit fail, you absolutely should not be getting crit fails on those assignments unless you are too retarded to understand the basic-ass system the game uses to calculate roll thresholds.

The game has its share of bullshit (quick as you like being an extreme example), but common assignments are not one of them.

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 No.350957

New bugfix update out, will post when I get out of work tonight.

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 No.350963

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 No.351117

>>350957

Here it is, sorry this took me a while.

No Haven 0.861 Hotfix - TF Edition

https://mega.nz/#!EFkHVC7K!NcHQyKDOxZAOB_mAMH447jx43OulSj-fBg3TZwWwd54

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 No.351119

>>351117

0.861 Hotfix TF Changelog

-Being Beloved will protect for getting more feared while being Dreaded will protect you from being more liked. Made some more adjustments so that while being feared is still easier to lose the fall will be less harsh when messing up assignments compared to say them being your bed warmer or walking around while wearing something super slutty. Being Popular or Beloved will be far less likely to get onto the obsessed over path. Same for Feared or Dreaded for the being disliked path. Failures will be less likely to cause changes than before. Being Liked or Popular will be less likely to switch over to the Respected path.

-New playable Fancy, new playable Nethemir, and two new unique slaver Succubi. One of which has her own specific lore page.

-Thank you to the patron requested the new Demi-Angel as now she has a new commission to replace her portrait and examine for when she loses her aspect.

-The biomancy reward Lago'Mae unique no longer requires you to have a guard, and has her own new nightly flavour text to reflect this. She also now has specific art to reflect her status as a unique.

-Malevolence will now protect you from the new nightly encounters if you have it, and you'll be more vulnerable if your slaver's have it. (I do mean to write specific variations to take account of (Mal) but that'll take a bit longer)

-Added Flat Chested as an option for females and sissies in full custom.

-Added a check in the rare case of no-race characters being generated

-The disaster for Pursuit of Arrogance now has an appropriate chance to leave some corruptions.

-Fix for starting as the new unique demi-angel making everyone a Disgraced Princess. (Sorry Naztusk, but you'll always be the princess of our hearts)

-Fix for reputation from encampment level ups up not showing.

-Fix for a CTError with the aspect Parthenurgy.

-Fix for on levelling up getting the wrong kind of tentacles.

-Fix for when you get Cumslut getting an Obedient with the wrong abbreviated trait description.

-Fix for one of the new starts overwriting other drow examines. Replaced the basic drow slaver examine due to this.

-Fix for the first basic traits menu in full custom not respecting favoured/unfavoured traits such as causing a free trait to not actually be free.

-Fix for the denial mantra morphing into the bimbo mantra.

-Fix for not being able to select Keldan properly.

-Fix for Succubi not getting Seductive as a Favoured trait. Also added a racial for them so now it's even more Favoured than it would have been.

-Fix for some issues with Price of Freedom including where a slave's traits will change the result but then have the assignment then list a different result.

-Some text fixes.

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 No.351120

Btw, I'm not usually the anon that posts these normally, but I am the one that's posted the last two. I'll try to do it as consistently as I can from now on, so let me know if you want the mediafire link as well if for some reason you have an aversion to mega.

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 No.351128

File: 4f14e291135732a⋯.jpg (8.22 KB, 247x204, 247:204, images02.jpg)

>>351120

Mega should be fine for a 100Mo upload. It's once it gets closer to 1Go (and beyond) that it becomes questionable. Anyway, thank you very much for

the continued updates.

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 No.351141

>>351117

>>351119

Is this the cheathax?

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 No.351144

>>351141

No, I'm not the cheat anon. I'm just posting the release from the creator's patreon. Normal game updates are both a blessing and a curse, since bugs that only the creator really knows what all their variables do are fixed, but they delay the cheat version every update posted, since it's not as simple as copy + pasting the dice cheats and all the other things into the new version, let alone cracking it.

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 No.351145

>>351144

I understand anon, thanks for posting the new versions.

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 No.351157

>>351141

I am pretty sure the anon asking for the password is the cheat anon.

Which means we’re very likely fucked.

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 No.351162

>>351157

If push comes to shove I can try using a password cracker to find the password out, however it's not some super fancy one since all it does is just try every letter string in order, so that'd take forever.

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 No.351171

File: 93cef312ffd5a92⋯.gif (404.88 KB, 480x270, 16:9, IPAc1CV.gif)

>>351162

Okay, so, barring any unforseen events like this failing horribly, I have used known methods to remove the password from the designer. Bear with me while I upload to Mega, or if that is bad, let me know a preferable file host.

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 No.351182

>>351171

And boom goes the dynamite. (I swear if this doesn't work for anyone but me I'm going to be mildly inconvenienced, I tell you what.

No Haven 0.861 Hotfix - TF Edition - No Password

https://mega.nz/#!Wt5zjQLT!FdhokqFwWMmb3rxF4F_frJrOZz2FGNWtb1WPf4VHvb8

THIS IS NOT THE CHEAT VERSION

This version is literally the same version I posted earlier, just without the password for the rags designer. There is nothing else different about this copy, aside from the password removal. This is mainly for cheat anon and any other people who want to try their luck editing in this god forsaken dumpster fire of a program. If there is anything wrong with this compared to the last one, please let me know and I'll go back to the drawing board.

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 No.351183

>>351182

I am already a failure, I failed to close that parenthesis.

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 No.351198

>all this fucking effort to install a shitty game

If you want to use a platform at least use one that you know how it works and you can troubleshot for, even the mess that is Tales of Androgyny is not as fucked up engine wise as this.

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 No.351221

>>351157

Naw, I think that was some other individual who wanted to take a look inside the game themselves.

I have a simple tool that removes the passwords from RAGS games. If I was paying attention I would've posted it sooner, sorry.

>>351117

>>351119

>>351182

Oh! An update! How totally unexpected of this to arrive when I'm in the homestretch.

Thank you very much for uploading this.

I'll get to work as soon as I'm off work.

Going over the changelog, I shouldn't have to do much testing after bringing the the cheats into the new version.

Soooo, yeah, if the problem I was encountering with the previous version doesn't reappear, you should all be able to try and enjoy this tonight.

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 No.351239

How come not even one tried porting it over to some other engine beside RAGS?

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 No.351284

>>351239

>how come people don’t do pointless complicated shit for free

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 No.351314

>>351239

Ever tried rebuilding a rocket with only a phillips head screwdriver, a 5/8 wrench, and a hammer?

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 No.351316

>>351314

5/8"* and also the manual is missing half of the pages while half of the remaining pages are written in russian

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 No.351573

For someone who has been away a while, what is the "promoted slaver" starting option? What's different about it compared to just a normal game start?

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 No.351618

>>351573

Probably nothing different from normal beyond flavor text and a small reputation boost.

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 No.351631

>>351314

>>351284

It'd still be nice to have this game in an engine that isn't rags.

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 No.351639

Am I missing out on any unique content by not using the default characters? Human male if it makes any difference. I saw an earlier post saying that the default female city elf has unique slavers.

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 No.351644

Bit of a long shot but here goes ive got 40 slaves but can't seem to find most of them help?

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 No.351723

>each release involves you banging your head against a loading screen for 4 hours to roll lucky enough find 1 or 2 scenes of new content

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 No.351725

>>351631

You're welcome to start any time. Hell, if you manage to get a framework laid out and puzzle out what the fuck the 30-odd dice rolls RAGS is doing under the hood actually do, there'll probably be some volunteer contributors in porting, content development, etc. Those're the two biggest obstacles…or at least, they were for me when I seriously considered freelancing a Twine port.

Laying out the framework requires more time than I can currently spare. And I wasn't joking about the dice rolls either - RAGS is rolling in excess of 30 UNIQUE dice every time you click "next day." Fuck if I know why, but I'm sure it makes sense to the dev. Somehow.

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 No.351735

>>351725

In a nutshell, this. Porting all of the text to an xml is actually somewhat simple. The hard part is piecing out what all the various variables actually equate to and do. It's like being given a key ring with a ton of different keys and being trying to unlock this door with it.

I've actually had the idea of labotomizing a free cities git and working from there, since I have fuck all know how on how to actually write code.

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 No.351869

>>351723

If only there was some way to not play each new release for 2 new missions like a retard and play something else instead while waiting for enough content to be added

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 No.352069

Guys, how to be Puppet-Leader? Tried everything and nothing came.

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 No.352073

>>352069

As far as I'm aware, only 2 ways to be a puppet leader. Both are Unique Slavers only available (as far as I know) via the intro options.

One is a Lago'mae named Lacey Lapin that replaces your nightly activity with you being the camp bitch every night, and the other is a lizardman chief that I don't know the name of, no idea what he does but i assume it's much of the same. Only way to acquire one of them that I know of off the top of my head is via Super Negatives in custom creation. Both are second in commands and count as having strong right hand.

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 No.352165

>>352073

Yeah, I did start as City Elf standard that came with Lacey. But it didn't show me as puppet leader anywhere so I was a bit confused about that.

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 No.352183

I wish the dev would like release a list of all the missions and the various outcomes for them. I don't have the time to spends hours and hours try to find them on my own with different characters

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 No.352297

Cheat Mod release scheduled for late tonight. Sorry for the extended delay.

It is uploading right now, but on top of taking it's sweet time, I have to go fix something. Something that could be fixed in five minutes over the phone if they would just type what I tell them to….

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 No.352350

File: f4a1ede6fb1eeb0⋯.webm (1.58 MB, 1024x768, 4:3, 1554231376056.webm)

>>352297

Thanks a million cheat mod anon.

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 No.352490

>>352297

Nice!

By the way, as someone who'd dug into the code more than your average player, any secrets or very-unlikely-to-encounter things you found that players might find interesting or otherwise might not know?

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 No.352719

Here it be.

No Haven

Link: https://mega.nz/#!nBJzGabB!lOa6f_g4zyUDYuMggzeOQv6K7AwhtOU90R--akMNeNs

Changelog:

- Updated to latest version

- Bugfixes. Pretty sure I grabbed all the issues from the previous version as well as the a few new ones.

- Background changes to a couple of things in Dice Roller and Corruption.

- Anti-Mind Break is working at long last.

>>352490

>Secrets or unlikely events.

Honestly, Bedlam is rather forthcoming with information like that. He might not tell you how to get it or properly do it (True-Angel quest), but other than that he's fairly transparent about the content.

There are things like the Demonic Futa transformation that I didn't know existed until I dug in because it's locked out, but other than that… Nothing really jumps out at me as being hidden.

Because of the way both No Haven and RAGS are laid out, it's difficult to simply stumble upon things like that. You generally have to know what your looking for and how to look for it to find anything, and even then, half the time I find it looking for something else.

But as hidden events likely have some…. questionable calls, it shouldn't be hard to find them if I go looking.

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 No.352754

Firstly, thank you for putting in so much work, it's greatly appreciated. Your work has made the game immensely more enjoyable.

A rather significant amount of Corruptions, in particular Aspects, such as Juggernaut and Thrallforge, never seem to trigger, no matter the character I use them upon.

Most traits and aesthetic changes seem to work. But some such as Demonic Futanari, seem to basically never function despite you mentioning enabling them.

Figuring out what the triggers and requirements are for the various Corruptions is very tedious. Let alone Bedlam's complete RNG making it impossible to customize your characters in quite a few significant ways.

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 No.352807

>>352754

Demonic Futa… It worked when I ran through my tests, but I'll double check once I'm back at my home computer, and maybe do a re-up regardless of what I find just to be on the safe side.

As to aspects, Thrallforge should be firing so long as the target doesn't have hypnotism.

Juggernaut just requires them to be tall (but not too tall >.>).

However, the likelihood that neither are firing on anyone is low.

I'm used to arch/practitioner not firing as they sometimes don't work even with their conditions disabled, but those two are easy to test because they have simple conditions to meet.

Maybe Bedlam changed something without mentioning it, or perhaps the aspect cheat broke Aspects this time around… Knowing me it's surely possible.

Thank you kindly for the bug report. I'll try and get it fixed asap.

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 No.352813

>>352807

Seems that if you corrupt them with "Grow" under Debauched Exaltation (aesthetics) then it triggers the demonic futanari?

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 No.352826

>>352754

>Most traits and aesthetic changes seem to work.

I just went down through the aesthetics traits list of the first category (Blessings of Perversion I think), and the majority would not stick to the PC after three attempts each. Baby doll, prehensile tongue, dolled up, etc. I stopped testing there and didn't check the other categories, but it does seem like a lot of them don't work.

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 No.352829

Has anyone had any luck using the debugger to change traits? I can't seem to get them to stick.

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 No.352872

>>352813

That's how it's supposed to work (I think it was Grow, at least). Yet the flags for it to fire were never set up, and I didn't which calls it required so I bypassed them. That's why there was no way to trigger it normally before.

…I'll have to look. maybe he corrected that and I missed it in the changelog somewhen.

>>352826

I'll get to it. I believe most of those were edited by Bedlam a few updates ago to be able to target the player, so they should work.

Were you self-targeting (aka, backfiring) or were you having a slaver corrupt you?

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 No.352983

>>352719

It says that it's unplayable, do I need some upgraded rags or something gay?

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 No.352997

>>352983

Are you trying to load a save from a different No Haven version? RAGS saves are incompatible with different versions.

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 No.353092

>>352872

>Were you self-targeting (aka, backfiring) or were you having a slaver corrupt you?

Backfiring. Is having another slaver do it to you the standard method I'm supposed to be using for that sort of thing?

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 No.353121

Is there any secondary requirement for corruption besides having the trait? I've noticed it disappeared from the PC's personal assignments menu, despite them having the trait. Nothing obvious I can see preventing it's use; they're not gagged, not wounded…

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 No.353122

>>353121

I should clarify, by "requirement for corruption", I mean using the corrupt spell/ability to corrupt others.

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 No.353204

>>352983

No, but a common problem is that the file is "read-only". right-click the game and make sure that's not checked.

Check that first, as it's one of the few fixes that are quick and easy.

>>353092

No… well, yes; but really no.

Backfiring is the cheaty method when you don't have another slaver handy. But I find I use it more because… well, just because.

It does change a few things, which is why I ask because it cuts down on where I have to go looking for bugs.

>>353121

>>353122

I understood ya.

There isn't (at none that I've come across) , but there are events that can take a characters magic, both temporarily and permanently.

As well, bugs. I've both Corruption and Biomancy disappear randomly from a characters assignment menu, usually after a quick load.

Also, general update.

Other than Demonic Futa and a few aspects, I've been unable to replicate any of the bugs reported. That in mind, I'm going through the relevant areas chunk by chunk to try and find where the errors might of occurred. Takes longer, but as I can't recreate the bug, it's really the only way to handle it.

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 No.353212

Does anyone know what the outcomes of the various choices are on the Price of Freedom mission? You'd have to do this mission like 20-40 times to check every choice's possible RNG outcomes, and I can't be bothered.

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 No.353242

What missions have special text/outcomes/choices for the player characters participating in it? I've found at least one or two that have PC-unique content but aren't clearly labelled as such. Just wondering if there might be more I'm missing.

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 No.353370

I know there's a mission where you can get the "fleet" trait on someone by essentially capturing a mount during the mission. Is there any way to do the same with the "flying" trait, because city missions already take really long.

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 No.353731

Does the Lord's Gate have any content beyond the auctions?

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 No.353751

>>353370

Wisp slavers and witches automatically start with flying, as do harpies. Ogres and sea elves have a chance to spawn with it as well.

Outside of spawning though, the only way I'm aware of is that you can get flying through level up traits

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 No.353839

anyone figured out how to get a bed warmer slave to rape you? i can't figure out the traits required

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 No.353862

>>353751

With the cheat mod it's also possible to gain the flying trait by using corruption, give yourself some small aesthetics wings, then enlarge them.

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 No.353880

>>353751

What's the condition to unlock it as a level up? Or is it just one of those 100% random ones?

>>353862

Just tried that, with feather wings. They increased in size, but didn't get the flying trait. Does it only work with certain wing types? And have to tried it this version? I've heard there was some issues with aesthetic traits being applied to the player.

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 No.353881

>>353204

I know this is a long shot, but any chance you could look into making a way into letting players control camp actions while away?

The current system kind of sucks. You have to return to camp, manually set nightly activity to planning (because it resets itself to nothing each time), THEN wait one night doing nothing to get the plans written. Then hope you roll a good result or you have to sit there waiting yet another turn. And repeat until a good result. And then you deploy.

It'd be nice if there was some way to make the plan assignments roll auto-proc every day, or every time you return to camp, or something.

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 No.353884

>>353880

IIRC, the "flying by level up" route is just one of those random rolls, but the chances are higher with the aforementioned five

As for the biomancy route, again, iirc, that only works on races that are actually flagged with flying as an innate or "increased likelihood" - so that'd be the five I stated earlier

I'll be honest though, I'm basing this in my dissection of this game a few months ago. And even then, flying was something I only gave a cursory look over, seeing as it's of limited usefulness and usually detrimental anyway

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 No.353895

>>352807

You are correct that Juggernaut and Thrallforge work as you mentioned, thank you for informing me, the games obtuse conditions are very annoying, if it informed you if you reached a transformation limit or a trait was blocking, it would be much less frustrating (but the games complete RNG anyway so "shrug").

As you said Practitioner and Arch Practitioner both never work for me, and I have no idea what the conditions would be.

Juggernaut seems to stop working if you gain the monster trait, which is very annoying, since you often get it if you use biomancy to get one below max height.

Your unlimited aspects cheat seems to have stopped working, you can only select three aspects in character creation and five total.

I am unsure what caused it, but regeneration (corrupted blood), stopped working randomly on some characters, but still worked on new characters and other slavers. I have no clue if there are conditions that block this.

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 No.353902

Does anyone know how/if the "heal slut" training works? Do they act as a healer just by being in camp (even if given an unrelated role?) Or do they need to be unassigned to boost healing?

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 No.353922

>>353880

That was supposed to work for all kind of wings, it seems that our modder forgot to re-implement this feature again

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 No.353961

>>353751

> Ogres and sea elves have a chance to spawn with it as well.

Huh? What's the lore explanation for ogres and sea elves having the power of flight? Especially ogres.

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 No.353968

I just checked out the encampment status, does anyone know what these stats mean?

>Supply Routes - Farms: 0, Villages: 0, Towns: 0

>Favour earned: 0

What's a supply route and how are they earned? And the same question for favor.

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 No.353969

>>353961

Not flying on their own power. Mounts.

Ogres I think is the whole "fel warlock" thing and sea elves are the "sea serpent" concept. That said, last I checked, the spawn chance was flagged as "rare." Just for reference, the chance for starting slavers to be unique races - such as driders - is also flagged "rare."

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 No.353972

>>353968

Favour is gained by turning in specific slaves to the deep mountains coven. The tie-in mission is "Diplomacy - Tribute of the Lost." Success will give followup missions asking for certain slave combinations - race, gender, traits, etc - with more "points" being added for certain traits and less for others. Similar to the Aversol and Ensnared Rose requests that follow the same pattern. We want this, would prefer this, really like these things, but these things are deal breakers.

Only difference is that the Deep Mountains requests give favour. That favour is auto-cashed in at the end of every week for a buttfuckload of supplies. Exactly how much favour you cash in and how many supplies you receive is semi-random but the tradeoff is always very good. You can usually expect a cash in of around 3-400 favour for around 400 supplies, assuming you have that much. If you have less favour, you get less supplies. Simple. Favour also slowly degrades over time but there's no way you'll ever get enough accumulated to the point that the degradation is noteworthy.

Sorry about the long-ass answer. Overall, the missions are worth it since they take fucking forever to expire so you can just keep 2-3 in your log. Got a slave that meets some of the reqs and doesn't have any of the "we hate this" attributes? Cash them in for some supplies. Can always sell the excess supplies for stupid gold.

Also the only real way to get corruption xp in this game. Crit success on the turn in missions gives around 400 diplomacy xp and somewhere around 5-600 corruption xp last I checked. STUPID gains.

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 No.354083

>>353968

The new "bunch of orcs won't leave a tavern" mission in the plains can give a supply route but I honestly don't know what it does

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 No.354106

>>353862

>>353880

>>353922

Quite likely forgot to re-add it, aye. Some of the attributes and details in corruption are inside timers that I can't rebuild (high risk of breaking… everything) or where it would be too time consuming to do so. I'll fix that with the update I was just about to post.

>>353895

…I'm half-certain that Juggernaut adds the Monster trait, or there's a chance it does… I'll check, but nonetheless, it shouldn't be a chore to remove that condition. It really is a silly one.

You can't get more than 3 aspects in character creation. Bedlam uses a different flag to track them, and no matter what I did to mod it, it didn't work. So until I find the most correct variable, three is the max for CC.

But it locking you out at five aspects is troubling. It should be doing a check in every point where you gain aspects, making it think you have only one and therefore letting you have more. I'll run some more tests on that, as I've managed to acquire ten on my last few characters.

Do you remember what Aspects you had and which ones it wouldn't let you acquire?

Corrupted Blood/Regeneration, aight. I'll try and see where the problem is.

Going to go through all the posts a bit more thoroughly and check for any problems I might have overlooked.

Update should still be out tonight, it will just be later tonight rather than right now.

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 No.354170

>>354106

What I'm describing is if you already have the monster trait (which you very often get if you use biomancy to reach the second highest height), that seems to prevent Juggernaut from triggering.

The aspects are the corruption gained ones, in any order, along with the ones from character creation. Whenever I hit five, aspect corruption stops working.

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 No.354266

Man, winning the game kind of sucks, at least with the special golem victory.

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 No.354274

Bug: Weird issue. Out of curiosity I tried to use race change biomancy to chance a characters race to "neko convent" because, hey, why not. This cause the target's value to skyrocket to ~2500. And there was no modifier listed in the "estimate value" where normally it shows race modifier on value.

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 No.354275

>>354274

IIRC race change biomancy isn't actually supposed to work yet

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 No.354280

>>354275

Not in the base game. But the cheat version seems to mostly work. Only the "invalid" races like convents seem to have issues. And I guess the fact it doesn't automatically apply racial traits/aspects could be seen as an issue too. Though I don't really mind since I mostly just use to to differentiate slaves by making their profile pics different.

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 No.354285

>>354280

the cheat version enables it at all but doesn't do any of the "make it actually do what it's supposed to do" work that the base game doesn't include yet

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 No.354287

>>354083

On the topic of supply routes: I had a really high quality emissary trigger an event which said:

>[Name] has pursaded the owners of a farm that unless they would like to receive a visit by a whole bunch of highly motivated slavers they had better start paying tribute. You have gained a new trade route that will provide supplies to your encampment.

So it sounds like supply routes give a small trickle of supply income. Thank god. It means we won't have to keep a standing army running a constant stream of missions just to pay for slaver upkeep.

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 No.354289

Is there any way to revert Advanced Obedience Training? I accidentally trained someone I wanted to convert into a slaver.

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 No.354300

>>354289

Nope. You done fucked up son.

Although looping back to the supply routes: The farm tribute thing? Yeah, that's been a thing for a while. hell, thats the main damn reason I have an emissary, to try to get those passive income routes. There's the farm one, one that i think gives you passive gold from trading with a town, and then a third i cant think of off the top of my head. Of course, since we cant influence the emissary's RNG with the cheat mod at this point, the cunt is also a source of RAEGE, because he will talk up how your slaving camp is hot shit, and the merchants for the supply run and selling supplies jobs, as well as the merchants in town who buy armor and outfits you sell, will give you worse deals because you obviously have enough money to handle it going by how the emissary is talking.

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 No.354310

Does the Marshlands still only have one real encounter? (The witches) or has there been any new content added?

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 No.354321

>>354287

Seems like there are four? supply routes currently.

One comes from the "Tavern Takeover" mission in .

The other three come from the Emissary camp post, seems like every day it rolls a 2d6 and if that rolls 9 or 10 it gives you supplies via a "town" route, 11 triggers a "farm" route, and 12 triggers a "village" supply route.

Finally there's something with cultists and building up favor but fuck trying to figure out what the RAGS code is actually saying there.

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 No.354322

>>354321

"Tavern Takeover" mission in the Great Plains.

Thanks for failing me, copy/paste.

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 No.354502

Has anyone yet figured out what causes that massive late-game slowdown during turn and selecting mission participants phases? Is it just an old-fashioned case of too many agents (characters) needing their variables calculated at once, or is there something more specific causing it which should be avoided?

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 No.354543

Concerning encampment upgrades:

I've noticed that having a seamstress or smith with most of the beneficial traits is drastically better than a fully-upgraded encampment equivalent; the slave produces items probably 2-3 times faster than the camp upgrade at max level. Does anyone know if other camp upgrades like the chef and brewer similarly perform much worse than having a slave in that role?

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 No.354725

Looking through the game files, there is just so damned many custom characters. I really wish the game would insert them in place of randomly generated slaves every once in a while.

It seems silly that we have to use the same generic "one per species" portraits over and over while there's many times more unique portraits locked away due to the "only one recruiter / strong arm per game" starting restriction.

Any chance you could look into the feasibility of adding the ability to spawn them to the cheat menu, cheat anon?

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 No.354866

>>354725

I can, it's been requested before, but that was back when I was halfassing it and didn't really know what I was doing, so I pushed it back.

These days I'm fullassing it and don't know what I'm doing, but with more awareness of what doesn't work.

Which is probably why I haven't released the update yet. I keep releasing update after update with broken pieces, and I really shouldn't be.

Anyways, ya. I'll finish the final round of testing tonight, release the update, take a day to regret Dark Phoenix, and then get to work on figuring that out.

I know it would be a chore to rig the character creation to allow for more(I've tried lots), but I can probably… ya, no, I got an idea that won't work, but will lead me to how I can make it work.

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 No.355043

Update!

Hells Bells, I delayed this… way more than necessary for the amount of fixes that came after the initial update day.

ALSO! Figured out practitioner/arch-practitioner!

It's Bedlam's fault.

As far as I knew, you needed a trait that contained the word "Magic".

Welp, I was wrong.

It's actually checking if you have a Aspect that contains the word "magic". Which doesn't exist. Corrected it to check for traits, and lo and behold, it works.

Link: https://mega.nz/#!PMBXDQRb!2k2th4R4sJDyhN9xODV4tpeyrYDbfwQJkFnhebwuzLI

Changelog:

Corruption:

- Debauched Exaltation: Juggernaut, Demonic Futa, Regen, and Symbol bugs fixed.

- Sinful Enlightenment: Practitioner, Arch-Practitioner, and Inquisitor bugs fixed.

Biomancy:

- More Adjustments to race change. Player Portrait beta coming in next version.

Misc:

- General bug fixes.

As always, thanks to everyone who reports bugs and posts links to the new versions.

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 No.355320

>>355043

Stars and Stones!

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 No.355690

>>355043

yay! fixes! ….and lol. I wonder how long Bedlam's had that aspect in the game, and the mistake of it looking for aspects and not traits. So much garbage and fixes in this game, but gotta keep pushing out those new events so pretty pictures can be put into the game,instead of making it playable.

Thank you for your work in shining this unpolished gem.

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 No.356494

>>355043

Do you have the newest (0.862)?

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 No.356511

>>356494

Give me a hot second, on my phone right now.

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 No.356531

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 No.356532

>>356531

No Haven 0.862 TF Edition - Hotfix Changelog

-New commission for Scout the Plains.

-Complete do-over of the existing timing of when assignments become available. This should fix a myriad of issues and I noticed specific logic issues while I was doing that would have caused problems for Tyrannical Legacy, Raid Horned One Camp, Caves/Nest of Vipers, Draki Maid, and Scandalous Affair specifically.

-As part of this I've finally got round to moving Profane Ritual and Keldan Alley to the assignment goal system rather than having the different options as different assignments.

-New patron funded High Elf Dominatrix start.

-Physical traits taken in full custom will no longer be shown in your traits after the game has started.

-To Hunt a Paladin is now a perma-remove assignment so no more unexpected returns after losing slavers to that one.

-Additional check to remove the inclement weather from the Storm assignment.

-Reworded the very garbled Lesson in Futility crit.

-On losing to a takeover the new leader will now gain a new title.

-An advanced obedience training success for a Dominant slave will now give them Switch instead of Submissive.

-Gaining Babydoll now also adds Obedient.

-A slaver in an owned relationship made into a slave should now have the relationship wiped entirely.

-Had a go over of the sex talk dialogue construction to try to get rid of the errant extra spaces.

-Some fixes for Switch.

-Fix for starting as one of the unique player starts who come with Recruiter/Strong Right Arm and then rerolling still getting your their specific unique.

-Fix for Elven Fallen non-male starts not having a portrait.

-Fix for preferable Massive tits formatting issue.

-Fix for the Hardened Flesh racial gained from biomancy not being listed correctly, and fixed a related formatting issue.

-Fix for the agility biomancy claiming it also gives the throat enhancement.

-Fix for Hidden Horror not affecting Sadistic correctly.

-Fix for the random sex addict gained message.

-Fix for the Demi-Angel Former Duellist not having the commissioned portrait or right description.

-Fix for the Deep Mountain regular harpy slave having her history repeated.

-Fix for bimbo training giving Slutty if she's already a Cumslut.

-Fix for slaves with extra training on generation not having the correct training options available.

-Fix for Itzpa'ux's specific consult the signs response text not showing.

-Fix for slave training not cancelling correctly.

-Fix for Shadow Outcasts not getting the Outcast choices automatically so they can get another race's starting bonuses like they should.

-Bunch of text fixes.

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 No.356631

>>356532

>21:23:39

Not the Dev-Anon

I immediately found a bug using that version where slavers sent into the Pale-Rose request(quest) will be stuck there forever alongside the slavers.

While writing this I tested on the previous cheat mod version using a save on the "Flesh is weak" scenario and it caused this issue as well with the LD on crit only.

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 No.356652

>>356631

I just post these from the creator's Patreon, mang. Usually the first update per week from them has some major bug.

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 No.356816

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 No.356817

>>356816

No Haven 0.863 TF Edition - Hotfix Changelog

-Wisps now get the same let off for being constantly naked like oozes and driders currently do.

-Increased wisps. driders, and wrights base rep bonus more towards being feared a bit.

-New racial for Draenei, Quintari, and Centaurs.

-Fix for Corner of your very Own and Maid to Serve messing things up with the assignment expiry due to an incorrect ordering issue.

-Fix for expiring assignments not also clearing all the variables they should be.

-Fix for the reworked Profane Ritual overwriting other Coast assignments on fail and disasters.

-Fix for an overthrown leader not being listed as a slave.

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 No.357687

>>355320

Thank ya

>>356816

As well, thank ya kindly for the update.

Sorry it took me so long to grab this, I've been working like a dog the last week.

Doesn't seem like there is anything that will cause a huge fuck around for the mod, so after I bring the mod over and some light testing I should be able to release it tonight.

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 No.357806

>>357687

Here's the update for the day.

Link: https://mega.nz/#!DZ4AnKAS!LW79IB_S7sp0QqbkuFTxB9gwcaK_WzKHAyzuHtM51lw

V.4.3

- Updated to latest version.

- With the Aspect Cheat on, you can now select all Super Negative Aspects (excluding Exhibitionist and Pretty Maid, which are mutually exclusive).

- Change Race has been updated with True-Angel

- Portraits! Change Race Now affects your character portrait.

- Some races do not have portraits for the player! These include, but are not limited to (because even thorough testing is inconsistent), Driders, Wisps, Legions, and True-Angels.

- Some Races only have Potraits for male/female&Futa Genders, such as Lizardmen and Lamia. This can be fixed and will probably be remedied soon.

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 No.357916

>>357806

Fix: https://mega.nz/#!mNJwRSDB!Ssas7zXicmfIpZt4tKF89P3M-m67x7_vaEjs_7B8S8o

Not sure if there was a bug to fix, but others reported the dice rigger wasn't working, and while it's working fine in mine, I'll take the chance I buggered something before the upload and re-release it.

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 No.358036

I just want a bunch of goblin girl slaves, but I don't get very far before I run out of supplies or gold from unsuccessful ventures. What do?

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 No.358165

>>357806

Dead link.

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 No.358169

What's up with biomancy? Every time i try to use it on my leader it appears "Cancelled due to invalid selection." Yeah, i tried to use the dice.

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 No.358192

>>358169

Activate yes men, activate always backfire - you, use it on someone else, profit.

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 No.360504

>>358192

That's for Corruption. For Biomancy it's "Rig Biomancy -> You (you casting)" or something of that kind.

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 No.361084

Which Corruption option should trigger "Transformation" for the PC? I know the one from "Blessings of Perversion"->Trait->Feminization/Breast growth does that for other slavers/slaves, but for the PC it doesn't progress to the final stage.

Or is that somehow limited for certain races (I tried Centaur)?

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 No.361353

>>361084

Upon further testing it appears to be another one of those things that don't trigger on backlash, like race change.

Having a slaver do the corruption instead worked immediately.

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 No.361969

How do you play this on android?

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 No.361979

>>361969

…Surely this can't be a real question

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 No.362033

How can I get the True Angel quest to show up? It doesn't seem to show up at all.

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 No.362150

>>358036

Don't focus into capturing goblins but rather play the game, capture any potential slave even though is not a goblin, gather gold and bit by bit you get these gobbo girls, I assure you.

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 No.362990

Is there any good way to get a Mind Reader, Crafter Devices or Malevolence for my character? They seem like the main things that I'm lacking to make training slaves easier.

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 No.363049

>>362150

Playing on easier mode, I've obtained some Goblin Girls and even put a Goblin Slaver as my second in command. How does one deal with ripping off the band-aid of getting rid of more older slavers, to make way for those with straights that benefit the camp, or just are rare finds as slaves/level up recruit options?

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 No.363068

can you get enslaved yet

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 No.363121

>>363068

Yes, the PC can get overthrown and turned into a slave, as long as you don't have one of those Super Negative slavers that turn the PC into a Puppet Leader.

Wearing slutty clothing, having traits that would benefit a slave (submissive, slutty, etc.) and failing objectives is how you get an event where the PC gets attacked.

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 No.363160

>>363121

>its a one paragraph scene where your PC just gets replaced with a NPC

dissapointing

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 No.363163

>>363160

There's also references to the slave being the former head of camp in interactions for what it's worth.

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 No.363228

>>362033

Send a Slaver to the mountain to explore and pray to RNG Jesus that you get it. There's accuracy in it being a super rare assignment.

Remember that should you want the True Angel as a slave, there are strict requirements to acquire her.

It does hint at what they are in the assignment description, but refer to >>346695 if you are have trouble figuring out who you need to send.

>>362990

For Mind Reader and Malevolence, there's corruption events that give those traits. Inquisitor(Sinful Enlightenment, Aspects) and Caress of Bone(Debauched Exaltation, Aesthetics), respectively.

For Crafter: Devices, your options are limited to starting as one of the dwarves or gobbos who start with it.

There is, at least to my knowledge, no way to acquire it mid game.

>>363160

>disappointing

Frankly, considering the game has placeholder content from the beginning, the enslavement content being "disappointing" isn't that odd.

But don't hate on the scene too hard; I wouldn't have figured out how to replace portraits without it.

Update coming tomorrow night. Mostly bug fixes and a bunch of other small things that most won't even notice.

It might include a beta of a tool that should allow for the recruitment of all the unique slavers ya want.

Just figured out that the setup I had wasn't carrying over a bunch of variables to the additional uniques, which means something is getting lost along the way.

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 No.363503

>>363049

Sell them, that's it.

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 No.363575

>>363228

>Just figured out that the setup I had wasn't carrying over a bunch of variables to the additional uniques, which means something is getting lost along the way.

That reminds me is starting with an exported custom character that includes unique slavers supposed to work? When I tried it everyone had random names.

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 No.363578

>>363228

what does crafting devices do?

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 No.363915

>>363575

It's supposed to, yes. I'm aware of the issue and so is Bedlam, and while I don't know if he's fixed it (probably, as it's his horror show of code), I'm still looking into what is causing the problem.

>>363578

Just like Crafter: Enchantment, it's still placeholder. It gives an advantage in some missions, but other than that it's not used.

I tend to only utilize it when I can't draw a slaver with the Crafter: Smith, as they're interchangeable for the camp smith position.

>Delay

Fixed the variable issue, and after I finish fixing the attack of the clones(the uniques are infinite, for unknown reasons), I'll release the update.

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 No.364942

Did I miss something? I followed all the installation instructions and got the game working, but all text in the game looks like

-

[b][u]Warning:[/u] [/b][u]Never, ever, ever [b]save[/b] or [b]load[/b] a game while the [b]Click to Continue[/b] button is highlighted [c Red][b]RED[/b][/c] or when you have choices on the screen![/u] That does include this screen right now and on the next screen is an option that will allow you to safely load your game without going through the full game start.

I don't have any options to change font or anything either.

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 No.365040

>>364942

you need to install rags 2.4.16.0

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 No.365343

>>364942

I haven't played this game in a while because Rags is fucking atrocious, but there should be an option from one of the drop down boxes at the top that says convert text to HTML or something like that, it should fix it.

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 No.365611

>>364942

As >>365343 said. The thing is that you need to do every time you boot up No Haven, otherwise you'll need to install an older version of RAGS, which is recommended, because No Haven wasn't made for the 3.0 and tends to shit itself after a while quite reliably.

The major disadvantage of 2.4.16 is that it runs much slower.

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 No.367176

>>363915

>Fixed the variable issue, and after I finish fixing the attack of the clones(the uniques are infinite, for unknown reasons), I'll release the update.

Any updates/news?

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 No.367212

>>367176

Thought I gave one… ah, senility.

As it is, I figured out it can't be fixed. Because of the way Bedlam designed the uniques, you can only have them active up to your sixth slaver. After that, it bugs out.

This is because it's controlled by the d6 variable, and so even if I force it to say roll a 7, it won't fire properly because it can't register that.

I could change the d6 so that it can accept variables higher than 6, but that would absolutely break everything else that uses that variable.

So what I've been doing is rebuilding the whole uniques system into it's own self-contained system, much like what I did for corruption and biomancy. This way I can change that variable to something under my control, and keep the cheat from interfering with the base game (as the goal is to keep all the cheats optional).

Trouble is that it's extremely time consuming, both because of rags being a tedious environment, and testing is slow.

Should have something to upload in a couple days, just in time for Bedlam to upload a new version, knowing my luck.

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 No.367471

>>367212

>just in time for Bedlam to upload a new version, knowing my luck.

Well, glancing at his patreon, as of Thursday he said he's "Hoping to still get the update out at the end of the month though it's going to be tight as there's a great deal to be done"

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 No.372186

https://mega.nz/#!RV9GXYyQ!bcRVnB4Tjneej33cxoXy7bIdlLtmuiSPU8HFvyn0D38

New version, not TF version though. 8chan/kun sure has lost some users in the migration. Doesn't help that Google has a stick up it's asshole for political agendas and prevents people from finding out that it's specifically .top

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 No.372187

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 No.372191

>>372186

>people can't find us by google searching

That's a good thing.

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 No.372200

>>372191

I would agree, if the community hadn't just been reduced to about a 30th of it's size by the domain move, and a complete lack of public presence to invite them back at all.

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 No.372209

>>372187

Is dice rigger anon still among us?

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 No.372211

>>372200

Most of those were newfags or cuckchan crossposters, I'd rather have a slow comfy board than share it with cancer. The board just went back to /hgg/ before the newfag flood anyways.

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