3d:
Zbrush anthro sculpting workflows:
https://gumroad.com/manueldejorge
blender tutorials (if you're new to modeling, WATCH AND ATTEMPT THESE BEFORE STARTING):
https://www.youtube.com/watch?v=VT5oZndzj68&list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P
https://www.youtube.com/watch?v=yi87Dap_WOc&list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a&index=1
zbrush tuts:
https://www.youtube.com/user/Pavlovich2005
Vertex Normals 101:
https://www.youtube.com/watch?v=PMgjVJogIbc
Retopology tutorial:
https://vimeo.com/14560538
another retopology tutorial:
https://youtu.be/OuFwUaS8y1I
fixing sculpting issues: https://www.youtube.com/watch?v=DAdYQ4xpNo0
Base Meshes:
Claws: https://gumroad.com/manueldejorge#DiaNy
Texture baking:
https://xnormal.net/
Texture Painting:
https://quixel.com/mixer
Art resources:
https://scrapbox.io/Dinustydiscord/Tutorials_and_Resources
http://wiki.polycount.com/wiki/Topology
Hard Surface Modeling:
https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw
Sculpting:
https://www.youtube.com/user/Pavlovich2005
Hardsurface:
(modeling, uvs, etc) https://www.youtube.com/watch?v=Z9wgKy-F1Rw
(texturing/baking) https://www.youtube.com/watch?v=pC9MdCg1k1A
Hardsurface: inorganic objects like weapons, vehicles, crates, pens.
Organic: objects like fruit, humans, plants, etc.
Materials:
https://gumroad.com/juliosillet
software:
Blender (modeling, simulations, animation, sculpting, VFX)
Moi3D (Modeling) utilized for hard surface workflows
Houdini (Modeling, Animation, Sculpting, VFX, simulations)
https://www.blender.org/download/
Maya/Max (modeling, VFX, animation, simulations, VFX)
Zbrush (Sculpting)
Sculptris:
https://pixologic.com/sculptris/
Zbrush Trial
https://twitter.com/pixologic/status/1241060747917971456
various scripts:
http://www.funkybunnies3d.com/tools.php
https://www.blendernation.com/2020/03/14/blender-2-8-add-on-overview-box-select-x-ray-free/
https://www.exp-points.com/luan-vetoreti-star-citizen-sci-fi-materials-substance-designer
Hardsurface tips:
https://80.lv/articles/010md-hard-surface-modeling-game-art-tips-from-emil-skriver
Texturing 101:
https://www.artstation.com/artwork/BmrW09
https://www.artstation.com/artwork/qA1lDy
https://www.artstation.com/artwork/lVok65
//Sculpt+Retopo Method (most modern workflow)
1. Sculpt character
2. Retopologize (remodel character with plane and quads)
//Ref Box Model method
1. Place Ref
2. Model with primitives
3. Optional use subdiv.
UV Mapping tips:
How to practice it:
Start small with props like bottles, pillows, and weapons. Be sure to apply materials, UV, and render.
You can construct weapons by box modeling and hitting ctrl+j to merge all parts together.
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