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File: ca2cfb69b03d241⋯.jpg (224.29 KB, 1920x1080, 16:9, Project_Sonic_2017.jpg)

 No.848

Since this was announced a while ago, how about we have a Project Sonic 2017 general.

What characters would you like to see come back? What game play elements would you like to see be introduced or brought back from previous titles? What are your hopes for what the plot will be like?

Discuss.

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Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.849

>>848

Sorry for being shallow, but I mostly want it to be good. I don't want them to disappoint. I'd much rather the game to be the fast side, though.

Provided those things were granted, I'd probably want Shadow to be back being playable in some form, as he could bring some interesting, different things to the table, without having to completely ditch the idea behind the main gameplay, which should obviously be strong and polished.

I think it'd be best if they either ditched the boost or changed it up quite a bit, provided they can find something that works just as well or even better. As much as I had fun with the boost games, that game mechanic did get boring fast and didn't leave a lot for replayability.

I would also really like if they could give the players a bit more freedom in the stages. Generations and Unleashed had such big, gorgeous stages, but you could never do anything in them, you had to stay in the "track" and they almost never allowed you to get away from it into more interesting parts. It's probably a bad idea from a design standpoint, since it's something on the side of the main game and something that would probably be quite costly to implement, but it'd be nice nonetheless. Maybe there's a compromise that could be reached. Modern Seaside Hill was sort of nice in this regard, the first part at least. You could go several different ways in that first area, and exploring it revealed different new paths.

Regarding plot, I have no idea. I just want it to be good, engaging, smart, and coherent. So, basically the opposite of what it has been. pls tell me they ditched P&G it's gonna be a massive turn off if they didn't.

Oh, and fucking please, this is Modern's fucking game. Some character action is okay, but if they try to take the spotlight away from him and make this about some new literally who or, fuck, Boom Sonic, I'm gonna be pissed alright.

What do you think about alternative ways of telling the story? So far we've mostly had the story be told through cutscenes, is that enough? Would it be a good idea to try different things? It'd probably demand a very different game than we're used to.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.850

>>849

Honestly, I would like see a return of multiple playable characters in this game. Where they create three core game play styles based around the Speed, Flight and Power type classifications from prior games.

As for characters I would like to see, that would be Sonic (duh), Tails, Knuckles, Amy, Cream, Big, Shadow, Rouge, Omega, Espio, Charmy, Vector, Jet, Wave, Storm, Silver, Blaze, Marine, Honey, Ray, Mighty, Fang, Bean, Bark, Antoine, Bunnie, Rotor, Sally, Nicole, Cosmo, Lupe, Ben, Dulcy, Manic, Sonia and/or Sticks.

It would be nice if all were playable. But if most of them were just NPCs with prominent roles, I'd be fine with that as well. At least with that, Sega would show that they acknowledge the existence of a lot of the forgotten characters.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.852

File: 98712702ca7888c⋯.png (127.13 KB, 873x909, 97:101, sage reads your post.png)

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