No.15455 [View All]
469 posts and 227 image replies omitted. Click [Open thread] to view. ____________________________
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No.16009
>>16001
The nose also seems more like the right shape judging by the silhouette in the sign. Still, even if they got his design right, the movie is still probably going to rape every other thing it uses from the franchise.
>>16007
Think we could get it cancelled?
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No.16010
>>16004
The blue arms never really bothered me, as I always felt that it looked fine for an older version of Sonic.
>>16007
Speaking of IDW, solicitations are out for Sonic #20 & Tangle/Whisper #2!
>“Crisis City, Part 2”! When a powerful ally succumbs to the Metal Virus, Omega and Sonic stand alone against an infected city. And even if they can save the remaining civilians from the zombots, will they be safe from Sonic? The conclusion of the Crisis City storyline, but not the Metal Virus saga!
>If Tangle and Whisper know they’re being led into a trap, the imposter they’ve been chasing can’t get the drop on them, right? Who is this mysterious imposter, why is Whisper so adamant about taking him down, and will Tangle be able to help-or just get in the way? Find out in “Ambush”!
As for the rest of your post, yeah. Things aren't the best right now, but 2019 is definitely far from a bad year for Sonic. We're getting some fun stuff & even the worst thing about Sonic this year (the movie) is getting change. I imagine it'll still be mediocre, but at leasts the worst thing about it won't be as bad
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No.16011
>>16004
I wouldn't vouch for that myself but the only real reason it was tan was because the Genesis sprite would have been hard to read where his arms were if they were the same color as his body. As it is, it's just a style preference, like when Sonic's eyelids used to be tan, again, like the classic games.
But as for the announcement, as long as his face gets chanced to look appealing (I'm on the fence it doesn't need to be on model to canon, just better than the shit they had before) for me to care as much about the changes. But at least the delay gives me a bit of hope now.
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No.16012
>>16011
>because the Genesis sprite would have been hard to read where his arms were if they were the same color as his body.
Citation needed, because even in the very first design by Ohshima, he had tan arms.
Personally I think that in this world, there are good design decisions and shit design decisions, and that there's no such thing as "personal preference" unless it seems like such a minor issue to you that you'd rather not bother. Sonic having blue arms throws off the color balance of his design, where there's an overwhelming amount of blue and his tan belly sticks out like a sore thumb. Sonic having blue eyelids implies that his eyelids have fur, so I've never been a fan of that decision either.
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No.16013
>>16012
Ohshima was designing Sonic for a video game right? I thought both him and Yuji planned out the design after getting their alpha build ready so they knew the sprite compression would make it be needed his key features (eyes, mouth, arms and hands) stood out for the viewer. Though I could be mistaken.
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No.16014
>>16012
Although yeah, I only don't care as much because Boom was like 6 years ago now. I myself missed the tan eyes instead of the implied furry eyes, and I guess I'm not as upset abut the arms because as long as classic/modern design keeps getting the spotlight and Boom and the movie stay sidelined, I tend to not get considered about it. If they started doing this for classic/modern, I'd be upset again.
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No.16015
>>16013
Ohshima was designing Sonic primarily as a mascot for the company, and something that'd be instantly successful. Nothing about the game's engine or gameplay had been finalized yet. The veeeery first design made both his arms AND legs tan. They weren't making any modifications to his design for the hardware until the very last minute, where they changed him from teal to dark blue so he'd be easier to see.
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No.16016
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No.16017
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No.16018
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No.16019
>>16016
There's a ton more responses than the ones being shown on the account's main page, see here if you want to hear them
https://twitter.com/search?f=tweets&vertical=default&q=from%3Asonic_hedgehog
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No.16020
The more I play TSR, the more its flaws stick out to me. I hate how weak all the wisps feel. I hate how little defensive options you have against wisps. I hate how the team boost (or whatever it's called) is really only effective if you save it until near the very end of the race. I hate how
I WAS WINNING THE GRAND PRIX CHALLENGE UNTIL THE GAME DECIDED TO SEND ME FLYING AND FLIPPING AT 1000 RPM FOR NO REASON, LANDING ME UPSIDE-DOWN AND BACKWARDS
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No.16021
>>16020
Never got the feeling it was going to be a well rounded game. Did you encounter any other bugs?
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No.16022
>Tails favorite anime is My Hero Academia
Well you learn something new everyday.
>>16020
Oof. Well, what do you think of story mode?
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No.16023
>>16021
Only a minor one, and that was some of the traffic attack bots just sitting completely still on the track.
>>16022
It's fun, when my AI buddies are competent, though I feel like the AI opponents may be cheating a little. I find it hilarious how Dodon-pa is completely transparent that he's trying his best to make the competition so hard as to really fuck up the cast, yet they're all "this guy has to be up to something. I'm waiting for the big reveal that his goal is completely innocuous, like he's just some eccentric billionaire in dire need of extreme entertainment, or something.
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No.16024
>>16016
https://twitter.com/sonic_hedgehog/status/1132067050749227008
>had trouble pronouncing the simple name
>pronounced the tongue twister perfectly and stylishly
Oh fuck I laughed
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No.16025
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No.16026
>>16025
I want to spank that deer.
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No.16027
>>16026
I don’t think she’d like that.
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No.16028
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No.16029
>>16028
WAKE THE FUCK UP LOSER!
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No.16030
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No.16031
>>16030
That's great. Wasn't this supposed to be part of a bigger project now?
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No.16032
>>16031
Yes, it's now part of the fan game Sonic vs Darkness.
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No.16033
>>16032
>Sonic vs Darkness
How….creative.
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No.16035
>>16033
Not the best name for a fangame, but credit to them, it seems to be a pretty fun product.
The Chao Resort feature looks pretty nice, too.
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No.16038
YouTube embed. Click thumbnail to play. >yfw this is unironically better than
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No.16039
>>16038
SHIT. Meant to say "Better than City Escape Modern".
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No.16040
>>16038
That sounds pretty sick, not gonna lie. This guy has a great voice.
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No.16041
Holy shit Aaron I want that plush
Please tell me we're going to be able to get this.
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No.16042
>>16030
Looks lovely, does it have a release date?
>>16033
I like the name. It feels more creative than the name of the official games.
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No.16043
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No.16044
Man, having to depend on AI, and the way team ultimates work, makes the singleplayer story, on anything higher than normal, a pain. You'll constantly be giving items to them, but they'll barely offer them to you. If you're in the lead, (and 90% of the time you will be if you're at all competent) they'll barely be able to use the tailing boost mechanic. If you're behind them, their lines suck and can make it more difficult to get a boost off them. And team ultimates are the worst. Since they're dependent on the whole team using the teamwork mechanics, you'll be lucky to get more than one in a race. And they are effectively a game of chicken to see who can activate their ultimate the latest in the race. It's like having a blue shell, except there's no disadvantage to holding it for as long as you want. Except your AI team mates are liable to activate theirs early, if they get too impatient for you to activate yours.
And I swear, despite using a speed type character with a kart customized to have near-max top speed, all the other racers don't seem at all slower than me, even on straight sections.
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No.16045
>>16044
It was kind of predictable that the single player was going to suffer because of the game being so teamwork oriented. AIs aren't very good at video games in the first place so making you depend on them like this game would require is kind of a mistake.
>despite using a speed type character with a kart customized to have near-max top speed, all the other racers don't seem at all slower than me, even on straight sections.
That's kind of odd. Would you say it's best to play as a technique type for their bonus then? Also, have you played online yet?
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No.16046
>>16045
>Would you say it's best to play as a technique type for their bonus then?
Possibly. All I know is that I've seen power types pull ahead of me due to boosts, and then I'll have a hard time catching up unless they really fuck up or I get a huge boost.
>Also, have you played online yet?
Not yet. I tend to try to beat a game's story before tackling multiplayer.
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No.16047
>>16045
>>16046
I also meant to add, it's awful when one of the star or key conditions asks for your allies to also do well. Those, at least, you can do on easier difficulties. Honestly, I barely see a benefit to doing higher difficulties besides getting more tokens for unlockables. The game doesn't seem to keep track of what difficulties you've beat a mission on.
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No.16048
>>16046
>and then I'll have a hard time catching up unless they really fuck up
I remember seeing on the Sonic streams that power types handled really badly and sometimes they'd even have trouble doing some turns. Normally they wouldn't play as them and when they did they didn't do very well in the race. Maybe the stats for each type are not maintained when the AI is piloting them.
>I tend to try to beat a game's story before tackling multiplayer.
That's understandable, I hope multiplayer is better.
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No.16049
I love when Rouge does this. She can be a pretty cute and fun character. Feels weird having to hit Tails, though.
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No.16050
>>16049
>Feels weird having to hit Tails, though
To be fair, Tails DOES kinda deserve it
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No.16051
>>16050
Well, technically that's true, yeah. But he's still too cute to hit. Also, he's just so fun to play as in this game, lol. Shooting that cannon of his is so satisfying, and I love all his little inventions and the sounds he makes while using them. Dumb foxboy. Playing as Emerl on the other hand is quite frustrating with all the abilities so low, everyone just rapes me because all the stupid robot's moves are so slow, and grinding points is quite slow as well.
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No.16052
>>16051
Yeah, Emerl is gonna be a bit annoying the first time around.
But by the end, he becomes probably one of the better characters in Battle.
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No.16053
Damn, I think this might be my favorite Amy render so far.
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No.16054
>>16053
Based off the pose in one of her recent Sonic Channel posters, right?
That's a really good Amy render
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No.16055
>>16051
>grinding points
I'd say that's the game's biggest flaw. It would've been better to just have a fixed amount of points that goes up each time you get a new Chaos Emerald.
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No.16056
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No.16058
>>16054
That's right! It's a very nice illustration as well!
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No.16059
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No.16060
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.16062
>>16059
Got ya covered:
>>16061
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No.16069
>>16062
Awesome thread, thanks!
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