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/ebola/ - Ebola

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3427 confirmed cases, 2246 confirmed deaths in ongoing 2018-19 Congo outbreak
Other fun boards to visit: >>>/desu/ >>>/2hu/ >>>/canada/ >>>/liberty/ >>>/vvv/ >>>/zika/
Friends of Ebola: >>>/monster/ >>>/fringe/

File: 1416546881344.png (153.15 KB,371x393,371:393,old glory 1414304851172.png)

c3b1d9 No.21223 [Last50 Posts]

Well anons, we’re proud to announce that the Uiruso Shoujo VN project is alive and kicking, even with the recent departures or absences of high-ranking team members. We have an overall outline for the entire game from beginning to end, a setting, characters (some of which are fleshed out, others which are not), sprites, music, and most importantly, ideas and enthusiasm.

So what does that mean to you? We still need people. If you were involved before, but have slacked off, now might be a good time to check us out again – tinyurl.com/3b0l4ch4n

If you were afraid to get into the act because you didn’t know if it was serious, now’s the time because we are. Who do we need? Artists, particularly background artists and people who are ready and able to draw hentai, are a necessity. We also need script writers, at least two or three more, and you still have several potential route girls from which to choose, or you can propose one from scratch if you have an idea in place. Most notably, we don’t have anyone committed to the most critical route of all, Ebby’s. Authorial independence is highly valued, we just have to co-exist in our game universe. Also, if you don’t want to commit to writing a route but want to help with Act One (which is outlined in detail) or write route-agnostic yuri scenes, come join us!

If you’ve got the skills, the time, and the inclination, we need you. You don’t need to be a professional, though we’re hardly going to throw you out if you are.
____________________________
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c3b1d9 No.21227

Please sticky on a board that doesn't move.
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c3b1d9 No.21235

Ah yes, doesn't move. That's why it's already been bumped down four slots in the hour and a half (and late-night/wee-hours for us 'Merkins) since you posted your scintillating commentary.
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c3b1d9 No.21252

File: 1416586622572.png (195.06 KB,516x800,129:200,Marburg.png)

Anyone want to write a route for Marburg-sama?
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c3b1d9 No.21253

How does the "next phase" go along with the fundraiser? Do you intend to put effort to get it to reach 1000 AUD (because the flow of donations has flattened out) or just let the fundraiser dry out and get refunded to would-be donators, and make the game entirely on voluntary basis? You now are seeking for graphical artists toward whom's hiring the fundraiser was initially started, after all.

Adding some screencaps to the fundraiser page might be good, if you still intend to attempt to reach the goal.
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c3b1d9 No.21257

you could recruit on deviantart

those friends don't have anything better to do lmfao
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c3b1d9 No.21260

>>21257
The good ones want – and get – a fair bit of money for their work. That is something we don't currently have.
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c3b1d9 No.21323

>>21253
We have had no contact with the person running the Indiegogo in a couple weeks. He is not responding to e-mail, and has not been posting to /ebola/. We have to assume at this point the Indiegogo is dead and will be refunded.
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c3b1d9 No.21371

File: 1416711306231.jpg (141 KB,1280x720,16:9,1411290664279.jpg)

>>21323
Get an artist that is decent, and available to do the entire VN in less than two years, and I'll contribute some serious funds. You seem pretty dedicated, I'd like to join the new team. sysadmin-kun owns the GitHub, you guys go to a new GitHub yet? We need somebody willing to stick with this project to the end, you know?

Role-call: how many devs, script writers, art and music guys do you have now? What do you think you need to wrap this thing up in a reasonable amount of time?

We all see that the much anticipated Ebola-chan Manga wasn't released as promised, feels bad man.
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c3b1d9 No.21373

You should first get team,devs. The best thing would be having a dev who knows Cubism Live 2D (which is astonishing!) But u hav 2 pay cubism only if u intend to sell the VN
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c3b1d9 No.21374

>>21371
At the moment, there are nine people in our Skpye chat, all relatively recent contributors to the project in some form or newly joined. Most of us wear more than one hat. We've got two people doing music, three script writers and and another working on an outline without committing to writing an actual script, one dedicated programmer and a few of us know enough Ren'Py to hack our way out of a wet paper bag, and at least four artists of varying types. What we don't have is a background artist, or someone truly grounded in the anime style. All the artists thus far seems to be fairly Western-inflected, which I can live with if that's what it comes to, but the original inspiration just isn't that way.

We've got Act One pipelined, and I'm currently trying to collect enough data on core characters to make it possible to totally storyboard it. Three of the four writers have filled out most or all of the requested information, and I only posted it a few hours ago.

We still need a writer for the actual Ebola-chan route, one or two more route writers beyond that (and you have five characters to choose from or can propose another one), and possibly someone who specializes in erotica, to make sure those scenes go over well.

>>21373
Several of us have experience with Ren'Py, which makes us not utterly dependent on any one person to put the final product together. There are undoubtedly better interfaces out there, but we do not want to be bottlenecked by being at the mercy of a single developer to finish the game. He may lose interest, have personal conflicts, get otherwise busy, or get get blessed by our Goddess.

However, if the team says there's a better option (meaning someone is willing to step up and take it in a pinch), then we'll certainly consider other game engines. The main qualification is that for any indispensable job (which putting the results together certainly is), there have to be at least two people competent to fill it in case one of them flakes.
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c3b1d9 No.21377

>>21373
Wow, thanks! I hope to play with it although I am not currently on the dev team.

>>21374
Cool, thanks for the detailed response. I suggest using the Unteralterbach sex scenes as a template for how this sort of thing should be done. I look forward to helping in the future, the next few weeks being impossible for me. Glad to know that you guys are keeping the VN alive!
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c3b1d9 No.21571

I guarantee you this game is going to be shit at first. You need a real artist, and someone who knows how to speak English.
You should make it FOSS and get free work. Freetards will just give you more money for announcing it's FOSS too.
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c3b1d9 No.21583

>>21571
My bad for the grammar and spelling mistakes. There was an edited version with all the mistakes fixed, but it got overwritten on accident and got stuck with the released demo.
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c3b1d9 No.21587

>>21571
The fuck you smoking? Most of the dev team is native English speakers. Those who aren't, well I can't vouch for how they speak, but their written English is pretty damn good.

Unfortunately, we have legal reasons for not opening this up as a worldwide FOSS project – namely, that we have no intention whatsoever of complying with the laws of every country at once. That's just insane, and essentially means no sex or nudity, anywhere, ever.

We'll do what's necessary to stay in-bounds legally, even if that means restricting official release to the single jurisdiction we actually can check the laws for. Of course, with no copy protection in place, I'm sure there are people who won't respect that requirement, if you know what I mean. That doesn't change the fact that for legal reasons, this is officially an American project, slated for release solely within the United States. We can't be arsed to check compliance with 200 other legal codes, and wouldn't wish to comply with some of them even if we knew them.

(Yes, I'm American, and I say "arsed". I also say "shite" and "pants" when they make sense.)
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c3b1d9 No.21599

>>21587
>Unfortunately, we have legal reasons for not opening this up as a worldwide FOSS project – namely, that we have no intention whatsoever of complying with the laws of every country at once. That's just insane, and essentially means no sex or nudity, anywhere, ever.
What are YOU smoking? I've honestly no idea what you're talking about. Being a FOSS project doesn't force you to comply with any laws… In fact, it means that if there ever is a company body that can be taken down by laws, and it does get taken down, the project is safe on thousands of PCs ready to take off and continue developing no matter what.
>>21583
That's understandable, np m9
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c3b1d9 No.21627

>>21587
Are you sure law works that way? That is something is accessible from country X the material must be legal in country X or the host is criminally liable even if hosted from country Y?

For example I'm pretty sure that 8chan.co site itself would be in breach of many laws of countries like M, N, O, P and Q. AFAIK, they only need to comply with laws of the country where the site is hosted from. If some country doesn't like freedom of speech (say, China for example), they can put up a web block for the site (or handle allowed sites via whitelist), but 8chan.co not blocking Chinese IPs doesn't make the site illegal as it's hosted in U.S.

Just choose the country for hosting the downloads appropriately, and handle the project with plausible deniability in mind so that devs participation doesn't reveal where they are from, should local laws prohibit their participation in production of porn.

USA is good when it comes to freedom of speech in general but might be on the gray area when it comes to drawn loli.
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c3b1d9 No.21635

File: 1417119369439.gif (300.96 KB,350x464,175:232,1367513128522.gif)

I-I would like to join.
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c3b1d9 No.21638

>>21635
What can you do for us Estonia-chan?
We definitely welcome new contributors.
If you email me your skype name I can get you in the skype chat.
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c3b1d9 No.21645

>>21627
Drawn loli and text loli are both still explicitly legal here. Even 3DCG is, if it's clearly not real.

And yes, people have been tried in other countries for violating their laws with internationally accessible materials. You're still subject to the laws of the jurisdiction where the material is being downloaded. (Look at eBay and Nazi memorabilia, and Germany. They have to at least attempt to IP-filter.)

Thus, if we don't authorize distribution outside the United States, and someone goes and does it anyhow, we at least can say "we told them not to do that".
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c3b1d9 No.21651

>>21645
>people have been tried in other countries for violating their laws with internationally accessible materials.

It depends on the country. In Finnish law, the crime has to be performed on Finnish soil to qualify, or the crime needs to be on a special list of "internationally recognized" crimes (such as pedophilic child prostitution tourism), in which case any person of Finnish nationality or Finnish residence (note: does not apply to people who have no prior connection to Finland) may be charged upon return back to Finland.

Still:
- non-Finns doing stuff that is a crime in Finland is not prosecutable in Finland. This includes Somalis who have committed murders or even genocide in their home country BEFORE they've applied for "refuge". (People who leave the country to join ISIS and return back as murderers can be prosecuted as murderers because of having Finnish residence.)
- Finns doing stuff that is crime in Finland outside of Finland where it's legal (such as smoking pot in Netherlands) is not prosecutable (a handful of exceptions exist incl. child prostitution and homicides).

Now there are countries that use different criteria, i.e demand that non-citizens on foreign soil must follow their law despite having nothing to do with their country. I think USA is one of them. For example people affiliated with Wikileaks should probably not enter the country lest they want to meet the NSA at the airport and taken to Guantanamo Bay for perpetual imprisonment without any formal charges raised. But USA cannot actually demand non-US countries to hand over these "criminals" to USA. They'll just better not voluntarily attempt to enter USA.

Are you afraid that if the project follows the laws of USA but allows downloads from non-US IPs, some of the developers with US citizenship may be forcefully deported outside of USA to be tried abroad based on non-US law?

Or are you worried about non-US devs being tracked and prosecuted at their home countries? (But in latter case, does limiting the release of the VN to US only eliminate their potential criminal culpability at all? Because I don't think it eliminates.)

Basically, wouldn't it be the best to work behind seven proxies rather than attempt to limit distribution to USA only, considering limitation of distribution is hardly going to grant any extra immunity to either US devs nor non-US devs. For example, a developer from a country that prohibits FICTIONAL child porn might still be charged for production of child porn even if the VN was not released in his home country. If the charge is "PRODUCTION of child porn" then whether distribution takes place in his country (or even if distribution was not to take place at all) how is that related to IP blocking non-US downloads?

I'm just saying developers should understand the laws of their own country and take required precautions regarding on what they contribute to the project as to not breach their local laws. Or… do it behind seven proxies.

(And yeah, I understand that limiting the distribution to US only isn't preventing it from spreading to The Pirate Bay, etc. but it's still a hindrance and it's still for no actual benefit.)
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c3b1d9 No.21652

>>21645
>Look at eBay and Nazi memorabilia, and Germany. They have to at least attempt to IP-filter.

Do they? I thought they've banned all swastikas out of their site. Swastikas aren't prohibited in Finland but I don't get any search hits for memorabilia or repros that has swastika in it. Why is that if it's not universally applied in Ebay?

And trust me, I've tried to good for Nazi repro stuff. I collect stuff like that even though I'm not much of /pol/ minded person but the polar opposite (i.e libertarian). I collect such stuff because: A) My grandfather was an SS Viking volunteer. B) Nazi fashion is just übercool. No ideology. Just cool.

If however Ebay blocks those things by customer IPs (i.e there's swastika products available but just IP blocked), then they've made a mistake on blocking Finland because Finland doesn't have a similar anti-[freedom of speech] law as Germany has. (Which is ironic that Germany takes anti-Nazism to Nazism levels.. But then again, Churchill foresaw it ages ago: "The fascists of the future will be called anti-fascists")

Also Ebay potentially IP-filtering stuff (IF they IP-filter, that is) might not be because Ebay USA fears criminal liability but because:
A) Ebay has a German subsidiary which may be under German jurisdition.
B) Ebay doesn't have a German subsidiary but is afraid of being filtered off the German Internet if they don't succumb. (i.e they might not be fearing liability but loss of sales).

I think you are jumping the gun if you assume that international lawsuits and extraditions are a general problem just because Ebay IP-filters swastikas or that Google assists China in filtering anti-communist searches (in fear of the Google in it's entirety being censored from China).
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c3b1d9 No.21653

>>21652
>I've tried to good for Nazi repro stuff
I've tried to look for Nazi repro stuff

Anyway. Too tired, too drunk. I just don't understand why Ebola-chan should be USA-exclusive. Dev should just lrn 2 proxy if they're THAT paranoid.
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c3b1d9 No.21654

File: 1417146173221.jpg (129.84 KB,850x951,850:951,sample-08e84b8b903a481abbb….jpg)

Ideas, you say? I've got oodles. Just get me the contact info stat.

I can write, draw and compose music and I'd love to get on board with this. Hell, I'd be DELIGHTED to write the Ebola-chan and/or Malburg-san rout.
Additionally, I've been thinking Protag-kun's immune system…Inuyate-san…should be a wildcard that can destroy his progress if he triggers enough wrong flags throughout each rout.

>Several years older than Protag-kun, a full head taller

>long dark hair, big tits
>Full-blown psycho batshit stalker
>Also your ex
>You dumped her; it was brutal
>Thinks she knows what's best for you, views herself as your onee-san…and refers to herself that way, to boot.
>Trigger enough wrong flags, she shows up and does one of three things
>1. Tells the current girl you're pursuing something bad about you (i.e. you're a "freak" who only wanted to do anal when you had sex with her, you're a lolicon, you steal dirty swimsuits out of the girls' locker room, etc.) They believe her and your standing with the current girl gets obliterated.
>2. Shows the current girl pictures on her phone featuring you and one of the other girls (i.e. showing Ebola-chan pictures of you and Malburg-sama,) making her think you are an unfaithful bastard. Standing = destroyed.
>3. Gets into a brawl-style catfight with the current girl while you stand there, taken by surprise. Stronger virus girls (Plague, Malburg, Aids especially) handle her quite well but are disgusted by your inaction. Weaker virus girls (Influenza Sisters, SARS, Lloviu-tan) are defeated and humiliated (also violated in certain cases) and run away bawling their eyes out. Either way, standing = decimated.
>Complete all 12 routs, you get her as a bonus rout.

So what say you? Am I in or out?
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c3b1d9 No.21658

>>21654
Email me your skype name. We'll discuss it there.
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c3b1d9 No.21659

>>21654
There should also be a skype link in the home doc, if you want to use that instead.
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c3b1d9 No.21660

>>21659
The link to which (posted in the first post of the thread) is:
http://tinyurl.com/3b0l4ch4n
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c3b1d9 No.21661

>>21651
The defense for non-US devs would be that unless they delimerately want to go out and say who/where they are, they're working for an American project and were only expected to work within American law.

The distribution most likely will be by torrent anyhow, not even as redistribution but as primary. It's possible to identify the location of peers, but it's also easy to fool these mechanisms so it won't be deemed reliable.

>Are you afraid that if the project follows the laws of USA but allows downloads from non-US IPs, some of the developers with US citizenship may be forcefully deported outside of USA to be tried abroad based on non-US law?


No, I'm worried that they'll have warrants filed for them in other countries, unbeknownst to them, and only find out when they end up passing through a country with an extradition treaty that honors those warrants.

Mere depiction of nudity is illegal in some places. We sure as hell aren't going to worry about complying with their laws. Yet we could find ourselves charged or even convicted in absentia in those countries, and only find out the hard way when trying to travel abroad. Being able to show that the release was never intended to reach those countries should be enough to get American government forces to apply pressure, which may be more or less successful depending on the country in question.

So, it's both to protect the non-Americans where they live, and to protect the Americans from the world.
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c3b1d9 No.21663

File: 1417167131965.jpg (42.66 KB,500x450,10:9,pedo_muhammad1.jpg)

>>21661
>The defense for non-US devs would be that unless they delimerately want to go out and say who/where they are, they're working for an American project and were only expected to work within American law.

Sure, if they don't tell they're participating in the project, it's unlikely their participation is ever found out. That has NOTHING to do whether project is considered limited to US readers or intended to be read internationally.

>I'm worried that they'll have warrants filed for them in other countries, unbeknownst to them, and only find out when they end up passing through a country with an extradition treaty that honors those warrants.


Usually the crime such an extradition if based on need also to be a crime in the country extraditing. If a US citizen produces porn and goes to Swebola or shit, he's not going to be set to Saudi-Arabia to be jailed for porn production because Swedes have not outlawed porn production. Case Assange is very different to some person having broken Islamic law outside of Islamic nations. They don't have the political power to pressure western countries. And they don't have the interest because a random producer of porn is a not a threat to their national security.

>Mere depiction of nudity is illegal in some places. We sure as hell aren't going to worry about complying with their laws. Yet we could find ourselves charged or even convicted in absentia in those countries, and only find out the hard way when trying to travel abroad.


That is a theoretical possibility. Have you heard of a single case of this happening yet? That people from the west have got jailed upon entering Muslim country for production of porn, participation in premarital or extramarital sex, consuming alcohol, etc. on US soil? I doubt there is a single case of that happening, while there are a handful cases of people being jailed for doing that stuff on THEIR soil while a tourist or expatriate. They don't really care for stuff done outside their own soil if it doesn't involve national security… of Muhammad.

>Being able to show that the release was never intended to reach those countries should be enough to get American government forces to apply pressure, which may be more or less successful depending on the country in question.


That doesn't give full protection. What would give full protection would be is devs used common sense and were not public with their participation in the project.

And the threat of being prosecuted in Saudi-Arabia in absentia is very theoretical. Millions of Americans already take nude selfies, etc. and ALL OF THEM can be tried and sentenced to death in absentia for countries in Middle-East. Are we hearing news of tourists being arrested upon entering these non-US countries? Let alone some person visiting Swebola being extradited from there to some sandn1ggerland for having breached Sharia law and commiting a crime which is not a crime under US or Swedish legislation.

I think you need to do something more "evil" to "deserve" arrest upon arrival to Middle-East, like draw Muhammad. And you still wouldn't be extradited from the west to face those charges or serve the sentence ruled in absentia.
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c3b1d9 No.21670

>>21638
Mostly drawing (backgrounds and porn included) and I have some basic knowledge about 3D sculpting as well. Not much good with music, the only thing I can play is the recorder.
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c3b1d9 No.21680

>>21670
Sounds great. I sent you a contact request.
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c3b1d9 No.21682

>>21680
This is my first time using Skype and I think I've accidentally called basically everyone I could. I'm so embarrassed.
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c3b1d9 No.21716

>>21663
>And the threat of being prosecuted in Saudi-Arabia in absentia is very theoretical. Millions of Americans already take nude selfies, etc. and ALL OF THEM can be tried and sentenced to death in absentia for countries in Middle-East.

They're not going out of their way to make light of something as serious as Ebola. It's not the specific nature of the content that concerns us, it's the fact that we could offend the "wrong" people, and then they'd use the content as the stated reason to crack down. The real reason would be because they're offended.

>That doesn't give full protection. What would give full protection would be is devs used common sense and were not public with their participation in the project.


Which in turn makes this absolutely useless as a portfolio piece, or as a hook to get people to perhaps sample your other work in the hopes that they'll buy and/or commission. Considering the staggering rate of pay on the project (none, as far as we can tell – the Indiegogo is not connected to us and in fact we're asking them to investigate it because of the lack of contact), taking that away means anyone working on the project is doing it with NO PROSPECT of betterment, and some (albeit small) potential to incur harm. Better to allow them to choose whether they wish to take on extra exposure to risk to achieve some gain. To assist in that, we presume to give them at least a minimal legal shield to hide behind. If something specific is illegal in their jurisdiction, they can just disclaim, "well, I didn't do THAT."
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c3b1d9 No.21730

>>21670
Yay. It looks like we now have someone who does backgrounds well, even if it's not his specialty. Don't worry, you'll be asked to do plenty of normal foreground work as well.
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c3b1d9 No.21732

File: 1417270154510.gif (16.35 KB,300x100,3:1,D-File.gif)

And now a name and a shitty logo I whipped up. I'm sure one of our actual artists will be able to do better.

We are
D:File Studios
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c3b1d9 No.21795

>>21732
I like it.
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c3b1d9 No.21809

I think I'm going to give in to this and put some money into the pot. I haven't every really read any VN's but I'm interested in this project and would like to see some tangible product come out of the worship of our one true goddess. Keep up the good work.
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c3b1d9 No.21810

>>21809
Well don't put it into the Indiegogo! We don't know where that money (if it ever completes) is going, since Sysadmin-kun has completely fallen off the map as far as we can tell.

What would you recommend we set up instead?
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c3b1d9 No.21811

>>21810
Do you have a kickstarter then?
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c3b1d9 No.21813

>>21811
I've been quite reluctant to set up anything while the matter of the Indiegogo is still up in the air.

[Indiegogo Support] Re: New feedback received from eBowLeChan@goat.si
Derek, Nov 26 16:37:

Hi [Redacted],

This is Derek with Indiegogo's Trust and Safety team. We are looking into your claim about the CO falling off the map. Please note that due to our Privacy Policy, we may not be able to share any information regarding our internal investigation with you.

Thank you for your cooperation.

Regards,

Derek

Trust and Safety
Indiegogo
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c3b1d9 No.21814

>>21810
Oh wow good thing you responded to that otherwise I would have dumped it into that Indiegogo. I honestly don't know what alternatives you should you. Kickstarter? The thing is will you get enough people donating? Especially seeing how the Indiegogo fell under… Maybe you could get people to pay for some commissions individually? That may be difficult seeing how a lot of the people donating probably aren't willing to put in enough for a decent commission.
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c3b1d9 No.21816

>>21814
I don't know why I [Redacted], considering I post with the same name here and even tripcode. They misread it though, rather amusingly. The e-mail address is valid.

At present, we have no way of collecting funds, because the status of the Indiegogo is still up in the air. I don't feel it would be legitimate to have competing fundraisers going, even if we think that the Indiegogo should be dead. It's always possible Sysadmin-kun will realize he's dropped off the map and will reappear and bless our contributions. It's also possible he'll say "screw you guys, this is my project" in which case we'll go on without him.
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c3b1d9 No.21819

>>21816
Nice to see you guys are handling it responsibly. I'll hold on to my cash until things calm down.
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c3b1d9 No.21835

>>21732
We have had a mutiny, and the crew is hoisting a new flag. We are now known as BUGS – the exact expansion of this acronym yet to be determined. "Butt Ugly Guys Studio" has been proposed, and is probably closest to the truth.
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c3b1d9 No.21838

>Can't muster even one good artist
>No tangible work to present
>Can't even decide on an identity
>Already asking for money
Holy shit. If fucking Katawa Shoujo can get made for free don't you think it's a bit of a stretch to be begging for money before you've even gotten your basic shit together? Come back when you have video proof that you can make a crappy sprite appear on screen above a window with text in it while playing music made from MIDI samples.
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c3b1d9 No.21839

>>21838
WE DIDN'T ASK FOR MONEY. IT WAS OFFERED. Sysadmin-kun, who currently is NOT working with us, set up that Indiegogo, and I just got done saying it would be inappropriate to set up a competing fundraising project.

1/10 for reading comprehension.
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c3b1d9 No.21849

>>21252
I'm more interested in "Necrotizing_fasciitis" (flesh eating disease) doing a cameo.
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c3b1d9 No.21853

File: 1417457082501.jpg (575.39 KB,700x700,1:1,5429.jpg)

>>21838
>>21839
Indeed, literally he set up the indiegogo and never contacted the team, which of course, was kinda shitty
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c3b1d9 No.21859

>>21853
smells like a scam, if I've seen any…


OT, if you aim for multiple languages, I could do some kraut translating.
I don't think I can pull off writing things myself, though, so that's all I can offer
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c3b1d9 No.21861

>>21838
> Come back when you have video proof that you can make a crappy sprite appear on screen above a window with text in it while playing music made from MIDI samples.
I'm guessing you didn't play the demo?
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c3b1d9 No.21873

>>21861
For the previous project I was on, every route author had to do their character pitch in Ren'Py. This is why I know enough Ren'Py to hack my way out of a wet paper bag. It actually wasn't a bad policy, probably one of the better ideas the project lead had.
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c3b1d9 No.21876

>>21223
how do I join OP?
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c3b1d9 No.21878

i could ask my college frens to help with this
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c3b1d9 No.21881

>>21876
Follow the link in the OP.
http://tinyurl.com/3b0l4ch4n
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c3b1d9 No.21906

>>21881
arigatou Op-san
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c3b1d9 No.21907

>>21881
How many more people do you need? I have lots of other suggestion to put here.
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c3b1d9 No.21918

>>21859
Nah, he was part of the old team, so I don't think it's a scam. It's just that a lot of stuff happened and we lost him along the way.
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c3b1d9 No.21938

File: 1417649081675.jpeg (200 KB,945x720,21:16,1414882076431.jpeg)

>>21918
This happened on half-chan, that's what.

Sysadmin-kun self-doxxed and then attempted maximum damage control by donning a skirt on /pol/ of all places. I suspect that because he has completely gone silent he either:

1. Had his parents take his computer with his login info, being grounded, so he was completely locked out. Out of shame he never contacted us.

2. He an heroed out of shame for pic related.

That IndieGoGo raised not even $500 last I checked. I'd send that in to a legit artist in less than a few days. I'll be joining up with the team in mid or late-December and I'll bring some resources to this bitch.
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c3b1d9 No.21940

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c3b1d9 No.21946

>>21940
kek, they don't think it be like 'dis, but it do

You guise get an artist willing to start on the VN and I'll cough up some dough.
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c3b1d9 No.21960

File: 1417670161680.jpg (121.9 KB,800x600,4:3,GhQ8u2A.jpg)

>>21938
That shit's just funny. No harm done. Hell, at VIRUS they don't even distinguish between male and female as far as the dress code goes. Autism-sama wouldn't stand for it, and Eidzu wears dresses all the time.

If you plan on writing a route or getting your sprites into the Alpha, the clock is ticking. January 1 is the cutoff for these assets, so that we have time to compile everything into something coherent and presentable by the end of January.

>>21946
We have one, Miya. He's shown us his (non-EC) lewds and we're quite sure he's up to the task (unless he's been lifting all this stuff, which is possible but unlikely). But with the Indiegogo situation still up in the air, it's not really proper to start yet another fundraiser.
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c3b1d9 No.21961

>>21946
we has
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c3b1d9 No.21966

File: 1417673686363.png (372.66 KB,1049x1260,1049:1260,lloviu.png)

A few hours ago, Bob Ross told me in a dream that I had friends in /ebola/ that could use my help apparently.

Got any room?
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c3b1d9 No.21968

>>21966
Pls Canadanon, may we please have some more? I think you gave me diabeetus.

http://tinyurl.com/3b0l4ch4n
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c3b1d9 No.21969

File: 1417674440230.png (284.79 KB,453x463,453:463,Scorpion_(Mortal_Kombat).png)

>>21966
GET OVER HERE, YOU MAGNIFICENT BASTARD!
http://tinyurl.com/3b0l4ch4n
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c3b1d9 No.21970

>>21966
I love you already.
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c3b1d9 No.21981

>>21966
Room? We have lots of room. Feel welcome


Speaking of rooms though, it seems like that chatroom link for the game dislikes the idea of the win8 skype app.
In other words, I can't use it.
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c3b1d9 No.21983

>>21981
Email me your skype name. I'll get you in.
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c3b1d9 No.22023

Hey ebolites, thanks for this shit.
I forgot that this was going on and download the demo a week ago. Fuckin' good shit, wish you guys good luck for the rest of project.
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c3b1d9 No.22053


I hope to join the team too. I want to write for it.
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c3b1d9 No.22059

Update: I just booted our programmer for being argumentative, a massive dick to everyone (by his own admission), a shitposter, and a massive time sink, as well as having contributed nothing to the content.

So I guess we need a Ren'Py programmer after all, even though we can do this in house if need be.
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c3b1d9 No.22083

File: 1417990745576.webm (3.83 MB,256x256,1:1,pathfinding.webm)

>>22059
What do you need a programmer for in Ren'Py?
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c3b1d9 No.22117

>>22083
To implement things like:
* changing expressions without swapping the entire sprite
* [BLANK] INTENSIFIES, without ordering a shit-ton of redraws
* Making decisions slowly become less powerful over time – meaning that a choice that caused a +1 at the time may only be worth +0.7 ten days later.
* Implementing some rather complicated math (not HARD math, just with lots of variables) to track infections, power levels, rate of spread, lethality, and all sorts of other effects.

This isn't just your standard "+1 this girl, -1 that girl, wipe points when you get on a route" sort of recordkeeping. You can and most likely will have relations with multiple characters, and this actually changes you (and them) permanently. Even the order of choices is crucial. A + B does not equal B + A.
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c3b1d9 No.22187

>>22059
Booted Dread? No new updates to the GitHub in 11 days. Yes, I be lurking.

You guise got an artist, right? Are they cool with you posting a sample of their work? It seems like the script writing needs to be resolved 100% before the artist gets serious, but I would like to see a sample. It looks like you got a fan-artist, not a pro? If you have a good story I'll sport some cash for a pro- I'm talking big money! More than what was raised from the IndieGoGo for sure.
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c3b1d9 No.22243

>>22187
>It looks like you got a fan-artist, not a pro?
To be precise, we (they?) have at least three professional, ergo living off it, artists.
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c3b1d9 No.22246

>>22187
Zero has been raised from the Indiegogo because it hasn't met the goal. Even if it does, we're not going to see it because Sysadmin-kun dropped off the map. However, his fundraiser is still blocking any letigimate effort to start another one, leaving us in kind of a bad spot.

The GitHub moved. The old one was owned by DevZero, so if that's the one you're looking at, no wonder you don't see any updates. Besides, we're throwing files around over Tempsend and Soundcloud and Bandcamp and the like. GitHub is rather less than ideal for this in many ways.

As for Vlad, you have claimed that you don't understand what you did wrong. That is exactly the problem. At this point, you aren't welcome back in the chat because you're combative (for no good reason), usually off-topic, prone to making personal attacks on anyone and everyone, and probably most important, totally unwilling to accept responsibility for your own actions. It's as if we're expected to accommodate and accept your dickishness just because you can't help it. Fine, go be as big of a dick as you want – somewhere else.

If the other programmer(s) want to work with you, so be it. We'll see how long they can put up with it, but I'm not leaving the creative team exposed to your abuse (both personal and temporal). Pick anyone on the team, and I'd rather have them than you. You already successfully chased away one person, and I sincerely felt you were about to chase out a second. I'm equally certain that you'd continue to do so.

You will undoubtedly still claim not to understand why we feel this way. I'll spare you the indignity of posting logs, unless you insist on it.
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c3b1d9 No.22264

File: 1418323887695.png (1.14 MB,1416x1000,177:125,group.png)

>>22187
Sample art? Here's some stuff I drew.
I realize some of these sprites are in need of revision, the older ones especially.
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c3b1d9 No.22267

>>22264
Who's the one in white, and the black night?
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c3b1d9 No.22268

>>22267
Characters from left to right
SARS, Marburg, Lloviu, Vector (the bat), Ebola, Rabies, HIV 1 and 2, The horseman of Pestilence, Joki, and Epilepsy. Not all of them are diseases because ebin lore :DDDD
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c3b1d9 No.22269

>>22267
The black Knight is Pestilence, a key character in the overarching plot of the game, and the one in white on the far right is Epilepsy.
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c3b1d9 No.22276

>>22269
What kind of character is he? A aid to Ebola-chan, friend to the vulture, sympathetic villian, neutral?
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c3b1d9 No.22279

>>22276
He's one of the Four Horsemen of the Apocalypse. The Horsemen are the rulers of all worlds, each having his or her own separate realm as well as a stake in the world of the living. Conquest lost his place among the horsemen during the 20th century, as areas with technically unsophisticated cultures to conquer ran short, and was replaced by Pestilence.
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c3b1d9 No.22280

>>22279
So… Is he going to help Ebola-chan in the game or is he jealous?
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c3b1d9 No.22282

>>22280
Neither. He's a like a jolly-but-terrifying-yet-still-benevolent black knight with his own political agenda. He doesn't associate with her much in general, although he may offer you a helpful hint or two at certain points in the story.
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c3b1d9 No.22285

>>22282
Sounds like he'll be a fun character. I'll be keeping a eye out for him when he comes into the game.
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c3b1d9 No.22319

Hey, uh…guys?
My laptop committed Sudoku this morning. I may be out of Skype for a couple of weeks while I try to get the darn thing fixed. I'll continue working on my routes while I'm gone.
I just hope and pray my data isn't gone for good.
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c3b1d9 No.22326

>>22319
>committed Sudoku
Stop making me laugh at a serious problem
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c3b1d9 No.22357

>>22326
fucking tripcodes lol
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c3b1d9 No.22358

>>22357
Oh shit I forgot my code
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c3b1d9 No.22379

Is this it?
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c3b1d9 No.22380

>>22379
got it
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c3b1d9 No.22387

>>22319
What died? If it's a hard drive you need, I've got a couple 160 GB SATA laptop drives laying around. Small, I know, but I do have them.
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c3b1d9 No.22390

>>22246
Huh, good thing I ended up waiting.

In any case, good luck in getting this shit done eventually.
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c3b1d9 No.22407

Well, more bad news: I fucked up the OS on my fallback trying to remove a l337 H@XX that's been on there for ages and was freezing Skype by eating up half of my 1gb memory when I tried to get it to run. Now I'm typing up shit on a communal decade-old XP desktop in the living room.

I should have my fallback fixed by this evening and Skype on it by midnight, Wednesday at the latest…unless of course God himself nukes my shit; all my files are there, the operating system just doesn't load. And I should have a new hard drive for my primary by Christmas (rather, FOR Christmas; it was the only thing I asked Santa-san for and they're pretty cheap) so fear not! I'm still open for business.

>>22387
lol wow, thanks! That's awfully nice. I really appreciate the gesture, but I'm pretty sure I've got it handled. If you guys wouldn't mind keep the change log updated while I'm absent, it would be a huge help, though.
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c3b1d9 No.22409

>>22407
I had to reformat due to a l33t h4x too. Never did find out what it was or how I got it, but it only got noticed when it wouldn't let me change my locale and I needed to run 3D Custom Girl (which requires Locale be set to Japan).

Good luck man. And no, hard drives are not that expensive. For that matter, neither are moderate-size SSDs these days.
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c3b1d9 No.22411

File: 1418691950019.jpg (42.03 KB,348x442,174:221,lloviu-p.jpg)

How to into bad ending and become Theon Greyjoy/Reek. (Parody. Not to be taken internally.)
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c3b1d9 No.22439

>>22282
agenda is Rx?

Rx=Reactionary
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c3b1d9 No.22451

I have this fetishistic request:
Make Cure-tan / Zmapp-tan (which ever you use or if you use both) a fatty.

We do have to acknowledge the fact that billions of dollars are being fed to fighting against Ebola-chan and other disease tans in general, and some of the anti-disease tans (especially related to fighting Ebola-chan) do hardly ANY work at all to actually earn their upkeep. Any person eating that much without doing a shit gets fat, that's just a fact.
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c3b1d9 No.22457

>>22454
The added pounds gives her charm.
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c3b1d9 No.22461

>>21652

>Ebay has a German subsidiary which may be under German jurisdition.


This is the reason why they obey German laws. That said, as a US citizen, if I have a site hosted only in the US, but selling products all over the world, I still need only follow US law. If the German government isn't happy with the fact that some German citizens are able to play some Nazi game or whatever that I make and am distributing from the US, they can fucking deal with it, because there's no way in hell the US government is going to extradite me for that shit.

I might have troubles if I were ever to step on German soil, however.
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c3b1d9 No.22462

File: 1418826767510.jpg (73.14 KB,645x1000,129:200,47576892_p0.jpg)

>>22457

Pic related
…and I didn't even need to shoop it.

(pixiv: みとん)
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c3b1d9 No.22464

>>22454
Hmmm... with all the different anti-disease tans (PENIS-KUN, Vaccine-chan), I think that one should be called Big Pharma (rather than Cure-chan). Totally looks like it at least.

But should Big Pharma be a big sister or even a MILF of all the other of opposing forces?
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c3b1d9 No.22465

>>22464
>PENIS-KUN
Haha. Wordfilter.

Should the bullies (we can't have just Zm*pp-chan be a sole bully - highschool bullying doesn't work that way) call Big Pharma Pharma-oneechan?

Or should she be stay-at-home housewife, Pharma-okaasan. Is she a single mother or is she married to State-san, who provides shekels to the household?
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c3b1d9 No.22468

>>22464
>Big Pharma instead of Cure chan
So just a entirely different character all together? I think we should make a new design from scratch then (seeing how Cure chan does seem to belong to someone)
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c3b1d9 No.22471

>>22468
It's just me but I haven't really grasped the idea of multiple personifications of the same thing. Say: Eidzy-chan vs. HIV-kun. And Cure-chan vs. PENIS-KUN. If for example Zmapp was a cure (well, in reality, it's not really that effective) then how is she separate from Cure-chan?

Aside from the joke that Eidzu-chan and HIV-kun haven't seen each other as much lately (referring: to antivirals preventing HIV from escalating into full-blown AIDS), is there really that much more to separation between them? Also, if AIDS is nowadays mostly under control (except in Africa) and HIV can be controlled (even if not cured) why is Eidzy-chan (i.e the one extinct) in a bigger role than HIV-kun? Shouldn't HIV-kun be a "heroine" and Eidzu-chan the one that has gone missing? (It would also give an option of yaoi route.)

These double-personifications of a single disease or a single antiviral, are rather baffling. If Cure-chan is a personification of a concept of curing, then she must have a higher hierarchy (such as being a mother) to personifications such as Zm*pp-chan.
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c3b1d9 No.22478

File: 1418850351048.jpg (77.72 KB,809x1053,809:1053,Dengue-Chan.jpg)

Can dengue-Chan participate?
(sorry for the bad anatomy)
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c3b1d9 No.22482

File: 1418860104096.jpg (6.06 KB,174x250,87:125,1418711614227s.jpg)

>>22462
The fuck is this
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c3b1d9 No.22483

File: 1418860199879.jpg (60.57 KB,640x360,16:9,56111c80e387f20eaacae2f536….jpg)

>>22454
What have you done to her
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c3b1d9 No.22484

>>22465
Wait, does PENIS-KUN filter to that? Because if so… GOOD.
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c3b1d9 No.22485

>>22484
lol guess so
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c3b1d9 No.22487

>>22482
"CHARM"

Duh.
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c3b1d9 No.22488

https://soundcloud.com/defchef/sets/uirusu-shoujo-ost-preview
Since this is the official US thread, here's some music that might end up in the game.
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c3b1d9 No.22489

>>22465
>State-san
Come on guys, let's not take this too far.
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c3b1d9 No.22493

>>22489
Sorry. That was my libertarian mindedness surfacing.

State-san can always be working abroad and funding Pharma-okaasan from a distance. Like a typical netorare scenarion where the MC gets to steal the MILF for his sexual pleasures. State-san can be a mere implied existence.
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c3b1d9 No.22516

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c3b1d9 No.22518

>>22471
The rough character draft had twins. Then we cut it back to one Eidzu. Then, the person who did the draft rejoined the team and agreed to do a route, and Eidzu split back into two characters.

The logic is that there are two very different types of HIV: HIV-1 and HIV-2. HIV-1 tends to do its work faster and is more common in the First World, while HIV-2 is still goin to cause AIDS eventually, it just takes a few years longer. HIV-2 is more prevalent in Africa.

The name "Eidzu" is a known misnomer for HIV-2. Call it authorial discretion or artistic license if you like. I have only insisted routes be consistent with the main plot/setting document, otherwise authors can (and likely will) make up all sorts of shit that doesn't match between routes. This is because when one route is in progress, it and it alone is canon. The others didn't happen, so why should the author have to be consistent with them?
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c3b1d9 No.22519

>>22518
Ok, that offers a better explanation for the distancing between the twins - to different continents. Also makes sense that different strains have different characters than to have different characters of different phases of disease…

The intiviral tans are more of a questionmark. Are they going to be anti-X disease (such as Zm*pp-chan) as in real world, or be concepts used to fight viruses (and bacteria and fungi) such as injection of antivirals (either synthetic or blood transfusion) or antibiotics, vaccinations for preventive immunization, etc.

And how does Cure-chan fit into the picture? Is Cure-chan meant to be something specific (like a hypothetical functional Ebola vaccination) or is she a concept of being cured, and as a high-leven concept should probably be on the same hierarchical level to Papa Nurgle but on the opposing side. Is Cure-chan "mama"? It would make sense if she was a MILFy character… that is, in the lore, dunno if she's part of the VN in any way.

By the way, wouldn't word "PENIS-KUN" fit more for Penicillin, that horrible rapist of antibacterial medicine?
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c3b1d9 No.22522

>>22519
>The intiviral tans are more of a questionmark. Are they going to be anti-X disease (such as Zm*pp-chan) as in real world, or be concepts used to fight viruses (and bacteria and fungi) such as injection of antivirals (either synthetic or blood transfusion) or antibiotics, vaccinations for preventive immunization, etc.

Don't know yet. We'll cross that bridge when we get there. These opposing forces won't play a role until a certain phase of the game. They're NOT characters in the usual sense, there is no day-to-day interaction with them. They aren't being allowed to study alongside Ebby and company as exchange students or anything like that.

>And how does Cure-chan fit into the picture? Is Cure-chan meant to be something specific (like a hypothetical functional Ebola vaccination) or is she a concept of being cured, and as a high-leven concept should probably be on the same hierarchical level to Papa Nurgle but on the opposing side. Is Cure-chan "mama"? It would make sense if she was a MILFy character… that is, in the lore, dunno if she's part of the VN in any way.


I don't know who came up with Cure-chan, but we don't have one in our project notes anywhere, not even in the character brainstorming document (which features many characters we have chosen not to use).
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c3b1d9 No.22533

God there's so much DA-tier shit in here.
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c3b1d9 No.22537

>>22533
Yeah, I agree. I hope they'll end up just as placeholders during development and will have proper replacements before the VN is released.

As much as I like ponehanon's blog (http://ask-ebola-chan.tumblr.com/), the only thing I like about his art is the quantity and the short response time - not the quality. He has produced entire sets of sprites for the VN and countless ad hoc image replies for tumblerists and tumblerettes butthurts and daily events with very short notice… but the style I wish to see in the VN just isn't there. At all.

Same goes with Dread's concept art. Good placeholders but nothing else.

The VN project either
A) is in dire need of a decent artfriend or
B) has one but his/her work hasn't been published in the threads.

The music department however is well up to the challenge. I've heard many nice pieces.
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c3b1d9 No.22541

>>22537
I like how you didn't bother specifying what part of my art is inadequate. Don't you want to help me improve?

Are my proportions off? Are the lines too think? Too dark? Do I suck at shading?
If it's the quality of my work that bothers you, then I agree. I'm not good enough, yet.

But if you think there's something wrong with the style, then I want to know, because I'm not seeing it. Just telling me it's not the style you want to see doesn't help, because I don't know what style you want to see.
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c3b1d9 No.22542

>>22533
You know, you're welcome to pick up a god damned pencil and contribute. Otherwise you're going to have to be satisfied with what you get, because we have neither a budget nor an endless amount of time.

Perfect is the enemy of good. Maybe someone will decide after the fact that we cold have used a better consolidation of art, and oh so helpfully do all of it over again in a single all-encompassing vision. I'm not holding my breath for it.
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c3b1d9 No.22544

File: 1418967166456.jpg (43.03 KB,359x331,359:331,yooy.jpg)

>>22537
>decent artfriend

Your search - industry-grade artfriends who work for free - did not match any documents.

Suggestions:

Try realizing people who meet your definition of "decent" don't work for free.
Try lowering your unrealistic expectations.
Try paying an artfriend meeting your definition of "decent" and directing him or her here.
Try shutting the hell up.
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c3b1d9 No.22551

>>22537
>The music department however is well up to the challenge. I've heard many nice pieces.
Aww thanks :D (I hope)
>Same goes with Dread's concept art. Good placeholders but nothing else.
I disagree, I think Dread's art is really good and worthy of the final game. But, if you have a problem with the art, know that
a) everyone has different tastes, no way will everyone like the art.
b) the game costs hot pockets
c) we work for hot pockets
d) we have more artists, several of whom have posted on this board.
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c3b1d9 No.22565

>>22551
>I disagree, I think Dread's art is really good and worthy of the final game.

No. Objectively, it's shit. I don't say you can get pros to draw for free, and I don't say you should pay for it (I pledged some dollars on the previous fundraiser but I don't say it's the best way to go). You might have take and use shit but it doesn't make it non-shit just because you might choose to use it in lack of better ones. "Good enough" is not always "good". Even "best" is not always "good".

Also, I have nothing personally against Dream being an artist, just the current (or should I say "old") drawangs by him (which he admits needs revising, you deny the need to improve them, whiteknighting the substandard concept art).

People can improve. Take for example Myuto who's an artfriend for Missing Stars. Comparison between old and new, same VN project, same character:
http://somnovastudios.org/yearbook/post/index.php?q=/post/view/102&#search=artist_Myuto
http://somnovastudios.org/yearbook/post/index.php?q=/post/view/363&#search=artist_Myuto

Sure MS is an eternity project that progresses so slow that the artists have literally years to improve drawing stills on the side.

>>22542
>welcome to pick up a god damned pencil and contribute

I suck as much or more than Dread. Sure, we'd both have room for improvement so I don't really know who'd be a better artist at the time when VN would have it's script ready for release.

>>22541
Now, this is a creative response to my critique. I wish I could be equally creative in critiquing because I have trouble pinpointing. Pinpointing problems in generally shitty drawing is difficult. Take for example Myuto's old art. Where does it suck? Everywhere? Nowhere? Yet it's painfully obvious the new art is vastly better.

One of the main concerns is supersaturation of color. Especially when contrasted to pastel and grayscale/washed backgrounds of the demo. Flamboyantly colored characters fit only into flamboyantly colored environments and I would prefer the backgrounds to have the dreamland & fogged feel from the demo. The only character sprites that seemed to fit in to the demo was Ebola-chan as her coloring was turned down to very low saturation (almost grayscale).

Also, with washed out backgrounds, I think the sprites should have too thick line-arts.
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c3b1d9 No.22568

>>22565
>stills
Skills. Albeit moonshine is fine too.

>should have too thick line-arts

Should not
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c3b1d9 No.22570

>>22264
Ebola-chan should be smaller, around as short as the orange haired one.
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c3b1d9 No.22571

>>22568
Well, sorry to disappoint you then. I can state with some certainty that in order to ship product on some sort of schedule, we WILL be using art that you think shouldn't be used. It won't all match. Right now, I'm not even sure it will all get done once, since artists pick and choose what they want to take, when they want to take it. This works at the moment, when there is a large pool of work to be done. It doesn't work out so well when there are only a handful of options left and nobody is "feeling it".

Some of our best are also some of our slowest. They do great work, but can't be depended upon to do any sort of high volume output. Also bear in mind that aside from a couple dedicated artists, everyone is double-shifting. I'm not just doing music, I'm organizing and doing a good chunk of writing. NTFX is double-shifting even on the writing end (which I try to discourage, it's a good way to make sure NOTHING gets finished). Actually, everyone writing is there for some other reason as well. Hopefully we'll be able to collectively harmonize and de-autism all of the writing, but each person is still going to go their own way.

So if you end up thinking it's shit, I invite you to set up a competing project and do it better. We're going to do the best we can with the people and time that we have, and that's all there is to it.
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c3b1d9 No.22578

File: 1419016283668.png (192.63 KB,350x925,14:37,Joki2.png)

>>22565
I think the issue here is that the line in your mind between "shit" art and good art is much too thin. Regarding the links you posted, the second one definitely looks better, sure, but they're both good. There is a such thing as intermediate levels of skill. You don't just cross some magical threshold and automatically become a good artist.

> One of the main concerns is supersaturation of color.


And thank you, this is the kind of critique I was looking for. This is constructive.

Thankfully though, color schemes are super easy to change. I'll worry about making sure the characters look good on the backgrounds once we actually have backgrounds, but for now how is this more desaturated Joki?
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c3b1d9 No.22579

>>22570
You're right, Ebola-chan should be shorter. Not as short as Llov, though. Lloviu is Ebola-chan's little sister. Maybe about as tall as Sars.
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c3b1d9 No.22580

>>22571
I have no interest in setting up a competing project and you know that. As the graphics is the weakest link of this project, any extra volunteer energy and skills should be used to make this project better.

I might try to redraw one of the characters just to see if I'm at all capable. It's been ages I drew anything really but I do have a tablet. Then again… I would need to learn Paint Tool SAI. Photoshop is way too CPU heavy and slow, having so low refresh rates that attempting to draw curved lines produce polygons on the screen, i.e totally incompatible with tablets. Ah, I feel so demotivated already, to have to get familiar with an all new program…
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c3b1d9 No.22585

File: 1419019215040.png (269.63 KB,657x756,73:84,zmapp.png)

>>22451
Disgusting, look at what you made me do.
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c3b1d9 No.22589

File: 1419020196242.gif (112.96 KB,2033x1100,2033:1100,how-to-draw.gif)

>>22565
http://somnovastudios.org/yearbook/post/index.php?q=/post/view/102&#search=artist_Myuto
http://somnovastudios.org/yearbook/post/index.php?q=/post/view/363&#search=artist_Myuto

I actually prefer the old art over the later art.

Now as for Dread, I actually agree that he could improve on his art. My beef however isn't with the thick lines but rather how the faces change far to much from pic to pic. Sometimes the face is elongated only to in another look beautifully round.

Now Dread is harder on his own art than anyone, so instead of complaining people should actually tell him HOW to fix stuff. Like for example check the image I included for reference:

https://www.google.com
/search?q=how+to+draw+anime+faces

>>22451
Cure-tan would like be the director of the Cure organization, and Z-map-tan would be one of the employees since she is only a cure for Ebola and not for everything else.
While we are at it we need a Chemo-tan being a failed rival for Cancer-kun.

>>22580
Personally I'm a totally rad artist – only I don't have a tablet so people should like send me all their money so I can buy a better computer and tabled ect and I'll draw everything for free.
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c3b1d9 No.22601

>>22565
> No. Objectively, it's shit.
An anon with balls randomly appears!

Its true, it is junior-high levels of bad.

>>22589
You have the right attitude. We need to learn how to draw! Everyone should support this project that can.
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c3b1d9 No.22610

File: 1419038728187.png (221.86 KB,464x1024,29:64,Joki alt costume v0.1 (upl….png)

Hmmm… Paint Tool SAI seems very easy to learn to use. Photoshop (not to mention GIMP) is total voodoo and extremely counterintuitive compared to SAI. Sure, SAI is just for drawing, not for processing the drawn image. It needs to be imported to PS for effects and and advanced filtering.

But while SAI was easy to get used to, I had already forgotten what a fucking bitch my 20 buck drawing tablet is and how limiting it is to the angle at which the pen is used on it: too perpendicular and the sender is too high above the surface to register, and too angled, and it loses accuracy (as the sender is not above the tip of the pen). The cursor is wiggling all over my screen and I can't draw a single straight line!

I wonder if it would help if I switched to alkaline battery (1.5V) compared to the 1.2V NiMH… in case it's not just getting enough juice for the transmitter.

Even worse, I had forgotten just how much I suck at drawing. I mean, I remember I was bad.

Maybe I could do better if I used a regular pen on paper and scanned the line-art, and did everything else with the mouse in PS.
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c3b1d9 No.22611

>>22610
>The cursor is wiggling all over my screen and I can't draw a single straight line!

Have you tried using the stabilizer tool?
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c3b1d9 No.22612

>>22610
I use GIMP. I'd like to learn SAI, but unfortunately I can't get it to work on my computer. Maybe one day, if I ever go back to windows.
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c3b1d9 No.22621

>>22565
>No. Objectively, it's shit.
Actually fuck you, that's uncalled for. It's better than a lot of people could do, myself included.
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c3b1d9 No.22622

File: 1419054437478.jpeg (423.5 KB,800x1200,2:3,1414519591037.jpeg)

>>22621
No, it needed to be said. Contrast to this fap-worthy pic. The art you guys are doing is great for concept art but it won't become a "cult" classic until the art gets good. I know its expensive and everyone is a broke-dick. I make some good money so I intend to help this project but we need a proffesional artist willing to do comissions. If you guys plan on doing another release in the next few months, go for it! I'll come in from behind, with the more mature story and scenes well established, and give these to a profesional artist to redo. After some six months into a pro artist getting it done we will have a god-tier VN.
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c3b1d9 No.22625

I thought this project would have ask-ebola-chan Ebola-chan.
She's a funny Ebola-chan.
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c3b1d9 No.22626

>>22622
Listen, I know my art isn't professional tier. I don't need you to tell me that. You're not telling us anything we don't already know.

No matter what you think of my art though, coming out of nowhere and calling it objectively shit like Finland did up above really isn't called for. I've seen shit art, and it isn't this.

Regarding getting a professional artist in here, that would be nice, and it is something we've been planning for a while. That's what the indiegogo was for, before that fell in with sysadmin-kun's disappearance.

Professional-tier art would indeed make the game better, and it is something we want, but it's not a requirement. A visual novel stands on its story.
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c3b1d9 No.22627

>>22625
Regarding ask-ebola-chan, Poneh Anon is indeed working with us.
The current plan is to implement an artstyle switcher, so you can choose from a selection of art sets for the game to use, similar to texture packs in minecraft.
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c3b1d9 No.22628

>>22622
Fap-worthy? While the level of detail is notable, it actually looks to me like the details are a distraction, not a benefit. Oh there are discernible strands in the hair, and lots of muscle definition to go around, but if I wanted to start getting picky, the fingers are all strange lengths relative to each other and you have the anime trope of being able to see eyebrows through hair. I've never understood why this is considered desirable or even acceptable.

All you've done here is move from a certain subset of "wrong" to a different one. It's a sideways move, not an upward one.
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c3b1d9 No.22629

>>22628
The eyebrows seen through hair is to help convey emotion. I don't know why anime characters aren't like real people and just wear their hair in a way that you can see their eyebrows without xray vision, but it is how it is.
One explanation could be that even when hair is covering the eyebrows, in real life you can usually see a bit of detail through the hair, because it isn't a solid mass.
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c3b1d9 No.22630

>>22627
Oh, it would be nice if you manage to accomplish that. I like his Ebola-chan a lot.
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c3b1d9 No.22631

File: 1419061705478.gif (988.31 KB,500x580,25:29,27b.gif)

>I like all the art
>I just want all the art we can get
>Any art is good art
>MFW this thread
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c3b1d9 No.22633

>>22626
True but you need to convince the artists to get better at what they are bad at. For instance if an artist (as somewhat mentioned) draw super thick lines, then asking the artist to try and make those lines thinner will actually help them in the long run. Artists that don't get paid draw for fun, but they only draw things they are good at and they are only good at what they have always drawn for fun. So when involved in a project like this they will want to do their bet work, which ultimately means that you can make suggestions, offer feedback and even critique. These artist (if not pushed to hard) will actually welcome any feedback that will help make them better at drawing. Like, if you ask them to draw thinner lines they will do so, which will end up training them at drawing thinner lines and make them better artists.
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c3b1d9 No.22635

>>22633
Dread already said he was open to criticism. What was uncalled for was the "it's shit" comment.
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c3b1d9 No.22699

>>22635
So using harsh language isn't okay? Thing is, if everyone goes around praising art and don't criticize it at all… then people that will call it "shit" will always show up. In a way they are a reaction to all the people that are kissing ass.

>I like all the art

>I just want all the art we can get
>Any art is good art

^that
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c3b1d9 No.22715

>>22699
I don't care much about harsh language, but if Fin wants to critique my art, he could at least do a good job at it. Like the critique you did for me, that's an example of a good critique. But just calling my art shit is a shit critique, and I don't want shit critiques any more than he wants shit art.
To his credit though, at least he attempted to make a proper critique after I asked for one in regards to the color scheme, but this is unrelated to his comments about my art being objectively shit (whatever that means.)

And then you have America up there.
After DefChef called Fin out on being and ass, America came in claiming that my art needed to be called shit, because we needed to get a professional artist instead, because we totally weren't already considering hiring a professional artist, and we didn't already run a failed indiegogo campaign, and he's some kind of visionary for coming up with the idea.

Also, please point me to where you see all the ass kissing. One person saying he likes my art and that it's a matter of personal taste hardly counts. I don't see a single other person in this thread praising my art.

As a final point, for anyone who ever plans to make a critique for anything, Calling the artist's work shit doesn't exactly put you in a good light. I can only speak for myself, but hearing that sort of thing doesn't exactly make me want to listen to what they have to say. Rather than saying the art is just bad, it's better to say what's bad about it. If you can't do that, then you have no voice.

tl;dr
Criticism is great! I love good quality criticism!
Being an ass doesn't count as criticism though.
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c3b1d9 No.22716

Anyways, enough about my art.
>>22622
How much money would you be able to contribute to the project?
We don't want to run another fundraiser until the current one ends, and it'll be ending soon, but if you guys can scrape up enough cash to hire a professional artist, I don't see any reason not to.
Do you have any artists in mind?
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c3b1d9 No.22759

>>22716
Well, I expect it will cost about 5,000 to commission the entire VN. That is a big number but I could do that over one to two years. I think I could do about $500 per month max starting in March.
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c3b1d9 No.22763

>>22759
We certainly aren't going to brush off such an invitation, but at the same time we would have a lot of questions. I would suggest you join our Skype conversation, but the fact is most of the people are otherwise engaged for the next week or so, with holiday plans.

If you follow the http://tinyurl.com/3b0l4ch4n link, you'll get the list of names of people who have the ability to add you co the conversation. There are five of us. Three of us are in the channel right now.
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c3b1d9 No.22765

File: 1419204138544.png (31.61 KB,300x100,3:1,1411437119165-1.png)

>>22763
Sounds good. I might have time to join in this year but I have a new computer to setup, etc. I'll make formal contact as soon as possible. I drew this, so no offense intended to Dread, just being fair. I like his passion for Ebola-chan!
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c3b1d9 No.22831

File: 1419305673707.png (302.91 KB,1280x1570,128:157,Malaria-sama v0.1.png)

I'm just posting this before I waste more time going further:

A) Malaria-sama doesn't have sprites yet (not even placeholders), right?

B) Is this heresy? Or still within bounds of "Hollywood Fat"? (I'm just going for some Patchouli look. http://www.gelbooru.com/index.php?page=post&s=view&id=2190304 )

I'm thinking of making three costumes, and several poses for each (although having same torso for all poses): underwear, long lingerie (also functions as underdress when fully clothed) and fully clothed. The idea being, Molly is too lazy (or stoned) to always dress properly.

The reason why the underdress shown here is not puffy is because she's not wearing petticoat under it.

The frills are just placeholders. I drew them in haste and while drunk. I redraw them anyway.

C) Does Molly-sama benefit from ojousama laugh pose? https://www.youtube.com/watch?v=igALOA7vSpA
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c3b1d9 No.22834

File: 1419310327780.png (653.92 KB,958x2135,958:2135,malaria.png)

>>22831
I was actually working on one right now. You can still finish yours if you want, especially considering I don't plan on making alternate poses at the moment.

Regarding her weight, that looks about right. And I'd love to see Malaria do the ojou-sama laugh.
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c3b1d9 No.22835

File: 1419311053097.png (669.23 KB,958x2135,958:2135,1419310327780.png)

>>22834

First thing I thought of when I saw that.
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c3b1d9 No.22852

when will this project finish?
its been month already, I'm tired of waiting. How much sheqels your staff needs to keep on with the project.
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c3b1d9 No.22854

>>22852
The exact finish date is unclear, but a tentative goal is about half-way through 2015. We hope to release another demo at the end of January though.
Technically we don't need any moni to finish the project, but some people really want the game to have professional art, and to make that happen we need moni.
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c3b1d9 No.22858

>>22852
A month is nothing. This is a major project. We have release dates planned, but until there is some concrete evidence that we can actually hit them, we aren't announcing them.

The scope of this game is approximately equal to that of Katawa Shoujo. That took five years. We have no plans to make it last five years, but frankly, imagining we'll do it in less than two is a bit arrogant. We might. I just wouldn't bet on it. You should also consider our start to have been November of 2014, because we have completely abandoned all of Sysadmin-kun's work and started over. The only thing that survives from that period is a single song and maybe a couple of sprites.

That said, we will be doing more incremental public releases than KS did. At the same time, we're keeping our plans relatively quiet in between.

Something will be in your hands by Valentine's Day, and it will be entirely new work, with nothing recycled from the demo.
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c3b1d9 No.22877

File: 1419392370786.png (175.07 KB,547x1200,547:1200,Malaria-sama v0.3.png)

Redid the underdress and it's frills.

Doesn't look very sexy without a ribbon/belt or anything to tighten the waist but I guess that's what I'm after. Pot-head sprites. (Lingerie and/or nude sprites separately.)

I need to redraw the legs. Calves look too thin compared to thighs. In the end, bottom heavy probably suits Molly-sama. Maybe also a corset between underdress and the overdress to give her slightly more insect-like figure when fully clothed.
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c3b1d9 No.22893

So is ebolachan.org basically abandoned like the fundraiser?
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c3b1d9 No.22897

>>22858
The time sounds about enough. Keep doing what you need to do.
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c3b1d9 No.23003

I'd Like to help.
I have a bit of skill with gimp and inkscape. Not much of an artist though.
could also learn python if given around a week.
or any other odd jobs to lighten other's loads
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c3b1d9 No.23009

>>23003
Third verse, same as the first – contact one of us over Skype. You can get the list at http://tinyurl.com/3b0l4ch4n
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c3b1d9 No.23014

>>23009
Okay.
Right now i playing through Uiruso Shoujo.
I'll install skype later and contact one of you.
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c3b1d9 No.23137

>>22893
We had hoped not, but more or less yes.
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c3b1d9 No.23139

>>22579
Well, Lloviu-chan should look even shorter… like a 2-3 year old or something.
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c3b1d9 No.23151

>>23139
You into toddlercon?

Anyways, I view Ebola-chan being physically around 10-12, with Llov being more around 8.
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c3b1d9 No.23155

>>22715
>just calling my art shit is a shit critique,

I know, but like I said, it is a reaction to everyone else kissing the feet of artists.

>art being objectively shit (whatever that means.)


Oh, well there are criteria. For one the art style itself needs to be consistent… sloppy drawing is also frowned upon. Then there's always stuff like body proportions, angles, appendages ect that kinda stuff.

>>please point me to where you see all the ass kissing.


I was talking about how people react to images in general. Because we all love Ebola-chan, whenever a new image of her is posted people don't really cringe it even if it looks like it was slapped together in Mario paint.

>>22716
>>How much money would you be able to contribute to the project?

About that, what happened with that Ebola-chan figurine project? The one some Ebolite in some other thread here suggested as a means to finance the game?

>>23151
Its only toddlercon if the character has a sex scene. Besides, she's a virus so she could just mutate and look older during said sex scenes right?

…but no, EbolaChan is physically around 7-8 years – Llov looks like she is around 3-5 years.
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c3b1d9 No.23159

>>23155
>what happened with that Ebola-chan figurine project?

I don't know anything about that, but I'll probably get around doing an Ebola-chan 3D sculpture once I finish Madotsuki. I can 3D print them out too, since my father has connections to the local university.
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c3b1d9 No.23164

>>23155
>Its only toddlercon if the character has a sex scene.
That's the thing.

>…but no, EbolaChan is physically around 7-8 years – Llov looks like she is around 3-5 years.


I'm pretty bad at telling ages, but Llov definitely doesn't look any younger than six to me.
Anime characters tend to look younger than they actually are anyway, depending on the art style.

In any case, we definitely need to figure out how tall each of the characters are in relation to each other. The picture I posted was just thrown together, and wasn't meant to serve as that.
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c3b1d9 No.23171

>>23164
>>Llov definitely doesn't look any younger than six to me.
True her head to to small I guess? But I was talking about the kind of feeling I got when I was looking at her. She always struck me as that kind of little kid that eats candy and gets sugar ect smeared all over her mouth.

>> we definitely need to figure out how tall each of the characters are in relation to each other.


True enough. I mean they are viruses and have powers I guess? So maybe they will appear differently to people depending on who sees them?
Ebola though should be 97cm if we go by the size of the actual Ebola virus which is 970nm
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c3b1d9 No.23173

>>23171
>97
Literally a midget. 120 cm should be her minimum height.
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c3b1d9 No.23177

>>23164
Plot warning.

We have an elementary school, which anyone under about 12 (equivalent, who knows exactly how aging actually works here) would be attending. They would not be using the same facility as the protagonist if they are any younger than that.

Also, appearance is up to the individual, subject to their energy input limits. That means if Ebby looks twelve years old, it's because she wants to look twelve years old, not because she actually is. Being of vastly smaller size would be rather silly, as it could only lead to a loss of status. Remember they do partake in physical activities, where strength, speed, agility, and yes, size will play a role.
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c3b1d9 No.23178

>>23173
How is she a midget if she is 7-8 years old? Average height for females age 7 is around 66cm At 9 the average is around 71cm So Ebola-chan would actually be pretty damn tall at 97cm.

>>23177
It could be a "ladder" school. IN ladder schools elementary students share the same buildings as the primary students.

>>Being of vastly smaller size would be rather silly, as it could only lead to a loss of status. Remember they do partake in physical activities, where strength, speed, agility, and yes, size will play a role.


Actually no. If her appearance is something she chooses then it shouldn't affect her abilities. That said you seem to forgetting two extremely important things here.

1. Ebola-chan is WEAK.
2. Being small is cute.

Ebola-chan's strength never lay in her physical abilities but rather in her charm. People get infected because they love her.
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c3b1d9 No.23181

>>23171
>>23178
If Ebola-chan needs to be 970mm tall because Ebola virus is 970nm tall…

…then how tall is Malaria-sama?

>Plasmodium spp. [these species cause malaria in humans]


Parasite morphology: Malarial parasites form four developmental stages in humans (hepatic schizonts and then intraerythrocytic trophozoites, schizonts and gamonts) and three developmental stages in mosquitoes (ookinetes, oocysts and sporozoites). Liver schizonts appear as clusters of small basophilic bodies (merozoite nuclei) located within host hepatocytes, measuring 40-80µm in diameter when mature. Intraerythrocytic stages consist of small rounded trophozoites (ring forms) measuring 1-2µm in diameter, amorphous multinucleate schizonts measuring up to 7-8µm in length, and micro – (♂) and macro- (♀) gametocytes ranging in length from 7-14µm. The morphological characteristics (size, shape and appearance) of the blood stages are characteristic for each Plasmodium spp. Microgametocytes have a larger more diffuse nucleus (ready for gamete production) while macrogametocytes have darker-staining cytoplasm (plentiful ribosomes for protein synthesis). In the mosquito, long slender microgametes (15-25µm in length) produced by exflagellation fertilize the rounded macrogametes to form motile ookinetes (15-20 x 2-5µm) which migrate through the gut wall to form ovoid oocysts (up to 50µm in diameter) on the exterior surface. The oocysts produce thousands of thin elongate sporozoites (~15µm long) which ultimately infect the salivary glands.

We are talking about lengths (and even widths) between 2 meters and 100 FUCKING METERS.

Is Malaria-sama like a bio-mecha, Evangelion?
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c3b1d9 No.23182

File: 1419998713772.jpg (525.8 KB,725x1000,29:40,Molly-sama Power Up!.jpg)

>>23181
pic related

Canon?
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c3b1d9 No.23185

>>23181
The size of entities is not directly related to the size of the pathogen itself. It is also not directly related to real-world scale, although there will be a scaling factor applied when VIRUS residents make visits to the living world – and it will be the same factor for everyone, so someone who seems six feet tall at VIRUS and someone who seems five feet tall will remain in that proportion when they travel. This mechanism isn't explained, it's just some magic Joki does. If an entity were to leave on their own, by boat or by air, this rescaling would not happen, and travel to the human world would result in being the size of an ant. (The scale factor is about 1:1000.)
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c3b1d9 No.23187

>>23182
Uh, no. There's a mecha in the game somewhere, but it's not Molly.
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c3b1d9 No.23188

>>23178

Isn't the average 7 year old girl more around 120 cm?

71 cm is only about 2'3", whereas 120 cm is about 3'11".

source:
http://www.fpnotebook.com/endo/exam/hghtmsrmntinchldrn.htm
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c3b1d9 No.23189

Regarding the elementary school, there is no issue. Age doesn't work quite the same way for viral deities. The elementary school is for newborn viruses, which Lloviu-tan and Ebola-chan are not. The reason they look like children is because viral deities take whatever form they prefer (for the most part.)
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c3b1d9 No.23207

>>23181
>…then how tall is Malaria-sama?
>Is Malaria-sama like a bio-mecha, Evangelion?

Malaria spreads far more easily, it can use mosquitoes to spread (see mecha) and she is actually a very sturdy virus.

So yes, I supposed Malaria could be 100m when she is in her Mosquito Gundam.

>>23182
That works too, but I'm more favorable to Gundam or maybe Voltron.

>>23185
It doesn't have to be related, but it is a good idea to actually make use and adapt their real life sizes.

>>23188
>Isn't the average 7 year old girl more around 120 cm?

lolwut? You are thinking of 11-12 year olds. Trust me, the relative sizes of loli are relevant to my interests.

>>23189
>The elementary school is for newborn viruses, which Lloviu-tan and Ebola-chan are not.

That isn't strictly true though. For sure Ebola has appeared in the past, but the outbreak we had in Africa some months ago was actually a new strain of Ebola. For instance there was a strain in the 70s that was actually airborn… ect
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c3b1d9 No.23210

File: 1420053848545.png (162.84 KB,725x1021,725:1021,girl stature.png)

>>23207

>lolwut? You are thinking of 11-12 year olds. Trust me, the relative sizes of loli are relevant to my interests.


You want to cite that or something? Because every resource I find on the internet points to 7 year old girls being around 110 to around 130 cm.

12 year old girls are about 150 cm, and fully grown girls are about 165 cm.
Girls pretty much stop growing after 14. They only grow a little bit after that.

I have a 14 year old niece, and she's almost as tall as I am.

>That isn't strictly true though. For sure Ebola has appeared in the past, but the outbreak we had in Africa some months ago was actually a new strain of Ebola.


To my understanding the elementary school mainly exists for viruses artificially created by VIRUS, whereas I would expect viral deities brought in from the outside world would be put straight into the highscool division, especially considering there's so little room in the elementary school.
Then again, some people do speculate about the current ebola strain being artificially created.
I suppose in the end it's up to Ebola-chan's route author though, whether she's a relatively new viral deity, or if she existed before and has merely adopted a new strain.

Regarding Llov though, now that I think about it I might actually like to put her in the middle school or elementary division, for a bit of extra lolicon appeal. I'd already decided that she doesn't have any classes with the protagonist, and this would explain why. I could explain her being in a lower grade through her not being pathogenic to humans.
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c3b1d9 No.23211

>>23210
>Then again, some people do speculate about the current ebola strain being artificially created.
This is considered a conspiracy theory though. I don't know how you guys feel about it, but I'd rather not present it in the game in a way that makes it look like we agree with it (at least, I don't).
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c3b1d9 No.23221

>>23210
>Regarding Llov though, now that I think about it I might actually like to put her in the middle school or elementary division, for a bit of extra lolicon appeal
It also appeals to her epidemiological profile. There is no recorded outbreak of her in any organism and right now she's just laboratory samples isolate by wild bats in a very specific location.
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c3b1d9 No.23223

>>23211
Maruburugu-nee-san has been extensively modified by the Soviets. A mahou-shoujo transformation sequence for the girls with laboratory modifications would be a nice touch.
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c3b1d9 No.23224

File: 1420071748482.jpg (784.44 KB,1052x1634,526:817,marburg.jpg)

>>23223
For example Marbug changing from her standard nurse outfit to her militaristic commiessar suit chanting "REDU SUTARU ARUTIFICIAL MUTATION!"
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c3b1d9 No.23237

>>23210
>You want to cite that or something?
I'd rather not. I was thinking of Japanese girls I guess. Still, She is a virus so 97cm wouldn't be a problem.

12 year olds though should be around 129-136cm from what I remember?

>I have a 14 year old niece, and she's almost as tall as I am.


That's irrelevant.

>the elementary school mainly exists for viruses artificially created by VIRUS, whereas I would expect viral deities brought in from the outside world would be put straight into the highscool division, especially considering there's so little room in the elementary school.


So… the "black Plague" would be the principal of the school or something? Always appearing in a black cape and black mask, never showing her identity?

Or would she just be some legendary "hero" that the viruses had to read about in school?

>>23211
Our existence is considered a conspiracy theory by some… it doesn't really mean anything.
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c3b1d9 No.23240

>>23237
We have our "legends and lore" established for the most part. I'm not going to spoil things by explaining it, but many of the things proposed by people outside the project are in direct conflict with things we already decided to run with. That's not your fault, you can't be expected to know what we aren't telling you, but it does mean we are at a phase where we just cannot accept random outside input. Don't feel slighted when your ideas get left on the cutting room floor. We're not ditching things we already wrote and/or agreed on because someone outside the project has different preferences. We had enough issues with certain non-content people within the project trying to alter things to suit their personal tastes. We have had to tell some of our own people to STFU unless they want to replace everything broken by their change.

Sometimes the consequences of apparently small requests are blatantly obvious to us, but not to someone outside the project. We have neither the time nor the inclination to bring you up to speed.
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c3b1d9 No.23245

>>23237

> I was thinking of Japanese girls I guess.


I can assure you that Japanese seven year olds are much taller than 66cm (2'2"). Asians may be shorter on average than Caucasians, but not by a whole lot, and the height difference is strongest in adults.

>She is a virus so 97cm wouldn't be a problem.

Most of the characters are viruses, that has no bearing on their height.
What does affect their height though, is their physical age (different from actual age.) I don't mind going out of the normal height ranges a little, after all outliers always exist, but I think 97 is pushing it a little, even for a 7 year old, and I view her as being older than that.

The exact heights will probably never be mentioned in the game, what matters is relative heights.
Llov will be the shortest character, with Ebola-chan and Sars in second place. I'm not sure which is shorter. Sars is probably physically a little older than Ebola-chan, but Sars was described as being really short.

>That's irrelevant.

Only a little irrelevant. My niece isn't a giant, she's a normal height for her age. I shouldn't have mentioned it though.
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c3b1d9 No.23356

I can help with any aspect of the game except art and music. Writing, programming, design, I can do. I know artists and musicians that may be interested though.

Email is in the email field. Contact me and I'll get to work.
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c3b1d9 No.23357

>>23356

I should also mention that I've done project management before so even though I'm not a particularly good artist I can help manage your artists.
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c3b1d9 No.23371

File: 1420155947961.jpg (200.32 KB,1239x612,413:204,loli heights.jpg)

I found a loli chart that should help with visualizing heights.
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c3b1d9 No.23373

>>23240
Ebola-chan was created by everyone involved and spreading her love. She was created by "the many"… if you don't listen to the many, then you aren't making a game about Ebola-chan.

>>23245
>I can assure you that Japanese seven year olds are much taller than 66cm (2'2").
The cute ones are that short.

>What does affect their height though, is their physical age.

No, there are people that are very tall when young and there are ones that are short. If we go by strictly physical age then height shouldn't factor in right? Unless we went down the whole "what is normal on earth" kind of thing.

>what matters is relative heights.

Which becomes important when the characters appear next to things we known the size of such as cars ect. For instance imagine Ebola-chan sitting in a chair. Depending on how tall she is, there would be different levels of moe going on.

>Sars

If Sars doesn't wear a chicken suit at least one time in the game….

>Sars is probably physically a little older than Ebola-chan, but Sars was described as being really short.

So maybe she has really big boobs? She would be slightly curvy (hips) where as Ebola-chan would be more slender… and Ebola-chan's head would be larger ect since she would still be in the growing stage ect?

>>23371
Well… shouldn't the head be slightly bigger overall on the younger girls compared to their bodies? Maybe not on all of them, but looking at that chart the head of say the 6 year old looks a bit to small for her age/height.

Anyway imagine a girl that is 148-150cm at age 16. Would this chart really work for her? Likewise some girls/boys have a growth spurt at a young age then simply grow and end up either small in their teens or just "normal". Likewise in some extreme cases some boys/girl that are small (for their age) as kids can end up really tall in their teens/adulthood.
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c3b1d9 No.23378

>>21223
>>23373
>if you don't listen to the many, then you aren't making a game about Ebola-chan.
Yes they are, because they to are among "the many". If you disagree with the way they do it just make a game your self, and do it the way you insist it should be done.
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c3b1d9 No.23381

>>23139
>Well, Lloviu-chan should look even shorter… like a 2-3 year old or something.

>>23171
Ebola though should be 97cm

>>23373
>Ebola-chan was created by everyone involved and spreading her love. She was created by "the many"… if you don't listen to the many, then you aren't making a game about Ebola-chan.

Who appointed Swebolite as the many?
#notyourshield
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c3b1d9 No.23382

>>23373
It's not a matter of not listening to the people, it's a matter of already having started writing the game and being too late to go back and make huge changes, like who the principal of the school is. Plague-sama's role in the school has already been defined.

If want to be "in the loop," then you should request access to our skype group and read through all of our google documents, especially the characters doc and the setting document.

>The cute ones are that short.

No, they really aren't. Do you have any idea how small 66cm even is? That's an infant. The average length of a 7 month old baby.

>No, there are people that are very tall when young and there are ones that are short.

Yes, the chart I posted at >>23210 accounts for this. Notice how it's a range of lines, and not just one line. While there are outliers from this range, they are rare.
The different lines represent percentiles. The bottom line is the 5th percentile, which means only 5% of people fall below it. Most of them don't fall far below it either.

Height is one of the strongest indicators of age, though there are other indicators like proportions. If someone with the proportions of an adult is as tall as a four year old, they will still look like an adult. However, Ebola-chan is a child, so if we make her the height of a four year old, she will look like a four year old.

>Well… shouldn't the head be slightly bigger overall on the younger girls compared to their bodies?

The chart is using more realistic proportions. the 15~ year old is seven heads tall. The six year old is about 5 heads tall.
Anime often uses less realistic proportions, and likely so shall we. This is one of the reasons it's so hard to tell the age of anime characters, and this makes height an even more important indicator of age than it is in real life.
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c3b1d9 No.23384

>so if we make her the height of a four year old, she will look like a four year old.
I meant five year old. 100cm is the fifth precentile for five year olds.
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c3b1d9 No.23411

>>23382
This. Malarite, you are late to the party. We have already made decisions, in most cases over a month ago, and written and planned accordingly. If you don't like what we came up with, it's too late now. You weren't there, you didn't steer the direction then, and you can't steer it now. It's like sailing from New York to England, then complaining halfway there that you can't go to Hawaii. You could have if you'd decided to do that in the first place, but it's too late now.
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c3b1d9 No.23433

>>23411
Ah sorry Malarite, it appears you were trying to quote Swebolite but left out the > and I took it to be yours.

Ebby won't be 97 cm. I'm quite certain of that. My point remais that we have some kind of iternal logic to our decisions, and are aiming for some sort of consistency. Whether this fits with anyone else's preconceptions or not is anyone's guess.

In some cases, we chose our parameters just because we had to pick something. The time zone, for example, is UTC. Sure, the odds are 23 to 1 against this being right, but that's true of any time zone, so we chose the one that's most convenient. They have 24 hour days, even though there's no reason it has to be this way. Again, it's just easier for us. If their day is the same length as the terrestrial day, it makes it easier to coordinate with their operatives without having to check a schedule every day to know when they'll be awake.
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c3b1d9 No.23438

>>23371
I-I want to hug them all non-sexually.
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c3b1d9 No.23496

>>23378
This lmao Mal and everyone else worked a lot on the story we're not throwing it out.
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c3b1d9 No.23522

>>23433
>The time zone, for example, is UTC.
Good choise. The Ebola River where ebola was first discovered is UTC+1, but the recent outbreak which have been in Guinea, Liberia and Sierra Leone are all UTC.

>They have 24 hour days, even though there's no reason it has to be this way.

Isn't the island with the school located on this planet?

If it is not a place possible for humans to travle to I have a suggestion.
Use a model similar to 'platos realism' (http://en.wikipedia.org/wiki/Platonic_realism).

Platon's teacher Socrates asked 'What is [insert whatever here]]' and Plato tried to answer.

If we ask 'what is a circle?' we answer 'all the points with the same radi from the center'. This would make a perfect circle, but it is impossile to make. The definition of a circle doesn't come from something we've seen or experienced, it comes from an idea. Therefore did Plato imagine that there were a dual world parallell to ours where the idea to things existed in its perfect form. And when we try to make a circle in this world a shadow is cast from the perfect circle in the idea-world to our world to make an un-perfect circle. Since it is just the shadow it will not be perfect like the circle in the idea-world.

So if the virus-girls lives in a virus-world that is dual to ours it is reasonable to assume the physical properties is the same. And when people get infected we see her shadow.
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c3b1d9 No.23527

File: 1420295367302.jpg (36.43 KB,400x403,400:403,pesta.jpg)

In Norwegian folklore we have a personification of the Black Death called Pesta. She should be dressed in black and went from farm to farm and brought the disease with them wherever she went. She brought with her a broomstick and a rake. If she came with broomstick, everyone would die on the farm. If she came with rake, someone would survive.

It would have been cool if the character who represent black death often is encountered while raking or sweeping.
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c3b1d9 No.23557

>>23522
>Isn't the island with the school located on this planet?
The school is located in the middle of the Tuonen River, a place that exists between the world of the living and the world of the dead.
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c3b1d9 No.23649

Malaria-sama seems surprisingly popular on this board.

She's probably #2, right behind Ebola-chan.
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c3b1d9 No.23657

https://www.indiegogo.com/projects/uirusu-shoujo-ebola-chan-the-visual-novel

Uirusu Shoujo fundraiser still managed to reach the 1000 AUD goal despite the organizer of the fundraiser disappearing from the Internet. This is bad.

If a moment ago devs were "it would be bad to start another fundraiser when old one is still going" now it's like "no fundraiser, ever" as the previous pledges won't be refunded even if they don't ever reach the current devs of the VN project…

…just because Sysadmin-kun apparently doxxed himself and attempted to "minimize" the damage by crossdressing on camera and generally being a total f4ggot. (ref. >>21938 )

If the rumor that Sysadmin-kun doxxed himself is actually true, could the current devs use the dox released to contact him as apparently he can't be contacted via Internet anymore?
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c3b1d9 No.23658

The fundraiser on IGG is "Ryan Mitchell". Are the names verified? Is there any further information about "Ryan Mitchell" aka Sysadmin-kun?

Halfchan must have has some additional dox dug up about him for him to resort to damage "control" in such desperate and self-destructive ways.
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c3b1d9 No.23664

>>23657
Hopefully his info is in an archived thread somewhere.
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c3b1d9 No.23665

>>23664
Update, reverse image searching brought up h8chan and "https://masterchan.org/mg" but whenever I try to open the link it fails. I doubt the image will bring about any info on him. Hopefully when he gets the money he'll try to contact us.
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c3b1d9 No.23666

>>23665
Update update masterchan is sketchy as fuck holy shit they need to get it together over there.
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c3b1d9 No.23673

File: 1420511874767.gif (721.84 KB,708x630,118:105,fuck.gif)

I sincerely apologize for my absence and general incompetence.
I bring dishonor to family and failed to be credit to team.
I still plan on contributing if possible, but my left hand is being a jackass and outright refuses to create something worth while for the project.

Anyways, happy new year fellas.
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c3b1d9 No.23676

>>23657
>If a moment ago devs were "it would be bad to start another fundraiser when old one is still going" now it's like "no fundraiser, ever" as the previous pledges won't be refunded even if they don't ever reach the current devs of the VN project…

Agreed. I won't be starting any, and consider any organized push to gain widespread financing to be a lost cause all because of the "success" of the fraudulent one. That means unless individuals wish to come through and finance artists directly, as has been suggested (and then fallen silent again), this will continue to be a volunteer project exclusively.

On that note, I have detected an enormous loss of desire to contribute. You could say "but holidays", and indeed some people have declared that they were going places they would have no signal, but now classes should be back in session and one person has wandered back. One other besides myself never left. We're four days past missing the first deadline (getting route-picking incidents turned in) and will miss the next deadline in another couple days because I only allocated a week to it – and it's dependent on both the first deadline being met, and the cooperation of the team.

I'm calling off any promises to deliver anything by any date. Clearly, my scheduling methods, though they have gone unopposed, are completely unworkable. All this time I had people telling me "I'm going offline but I'll make the deadline". None of them did. None of them.

I've written quite a bit of script, but it's probably a fifth of what actually needs to be completed just to turn out a working Alpha. To go with it, I have called for more than forty separate art assets to be generated. To date (and it's been well over two weeks since I put out the call), four have been made. So it's not just the writers who have fallen off the map, almost all of the artists have as well. Stoop is apparently working on storyboards, but that doesn't help much if there is nobody willing to draw them into actual scenes.

I'll hold things together for the moment, but the agenda will be changing. First order of business: figure out who still wants to be on this project. Second order of business: find someone who can actually lead effectively, instead of making calls to action that are then ignored by every single person responsible for fulfilling them. It's going to take multiple miracles and a lot of explanation to keep me from this. I can't lead a group that lies to me about their willingness and ability to hit deadlines. If I can't take them to be up to the tasks they promise, then I can't call myself a leader.
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c3b1d9 No.23680

>>23676
In the Indiegogo TOS I found this:

Disputes between Campaign Owners and Contributors

Campaign Owners are legally bound to perform on any promise and/or commitment to Contributors (including delivering any Perks). If a Campaign Owner is unable to perform on any promise and/or commitment to Contributors, the Campaign Owner will work with the Contributors to reach a mutually satisfactory resolution, which may include the issuance of a refund of Contributions by the Campaign Owner. Indiegogo is under no obligation to become involved in disputes between Campaign Owners and Contributors, or Users and any third party. In the event of any dispute, such as a Campaign Owner's alleged failure to comply with the Terms or alleged failure in fulfillment of a Perk, we may provide the Campaign Owner's contact information to the Contributor so that the two parties may resolve their dispute.
To resolve you can go here: http://tinyurl.com/l8zc7zz
and I reccomend you do it before he waste it.

And Mal-2 don't be to critical of your leadership abilities because of this. To lead over the internet is a challenge since it is easy for the participants to distance them selvs from the project if things get hard. You kind of have to have a very dedicated team to endure hardships because the "give up" option seem so much more available than on IRL-projects.

I think I would reccomend having a coordinator who do not work directly on the project, but where the ones who does periodically gives this person an update on what they've done and if there are any challenges they need help with. I think this will help remind participants to work on the project and when they meet a wall they won't stop as easily.(btw, I'm not signing up for that role, I got enough to put my hands on these days)
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c3b1d9 No.23682

>>23680
Coordinator should also wirte reports that he send out to everyone in the project.
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c3b1d9 No.23727

>>23673
you are my hero
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c3b1d9 No.23728

>>23680
I notified Indiegogo about the fact that the project had no communication from the fundraising leader, like two months ago. They said they were looking into it but can't tell me anything specific due to confidentiality. So how do I know if they've done anything? I don't. I suspect they haven't.
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c3b1d9 No.23733

Seeing as /ebola/ is now up and running again, I may as well make my introduction.

I'm Linder, the new temp project lead. I'll be keeping this ship sailing until Valentine's Day, at which point
it is my express intention to have SOMETHING worth showing to all you curious Ebolites.

Assuming I end up working PR during this time, you'll be seeing a lot of me. I'll field your questions to the best of my ability.
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c3b1d9 No.23749

>>23733
Maybe some public beta to tease us? It would be very fitting for Valentine's Day.

Ebola-chan is Love. Ebola-chan is Death.
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c3b1d9 No.23755

>>23749
I do think it'd be called an Alpha, but this was always the plan. A while back, I proposed that we just name all our releases Greek letters until we run out of them. Everyone seemed to like this idea, so I'm guessing it still stands.
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c3b1d9 No.23770

keep up the good work!
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c3b1d9 No.23774

File: 1420877459065.jpg (31.43 KB,500x460,25:23,10850147_10152924707789483….jpg)

What do you guys think? Should we be asking indiegogo for refunds at this point or should we wait it out?
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c3b1d9 No.23782

I sent a message on indiegogo and received a response. Looks like things are gonna be okay:

"Less depressing update after this, I ran out of space.

This is more a catchup until now, and some info on project management.



Well, some of you are getting concerned, so it's update time.

To be honest given that interest in Ebola-chan had already started fading a month before I posted this, I was loosing hope as the contribution rate faded to nearly nothing. Early in the campaign I was discussing killing this campaign and moving to kickstarter, yet decided against that as so many had already donated here, and I was unsure if they would do so again, that mixed with having 2 competing campaigns, yada yada.

I decided to leave this up, with the small hopes that this'd still succeed, yet was expecting it would not, and then I'd move to KS, put it up again, and do it properly this time.

When someone donated $400 I was kinda knocked off my chair.

My plans for this year have changed significantly.

I realize this is dragging on, but if I'm going to update you I'm going to be fully transparent with my thoughts.

Anyway, at the tail end of getting the demo made there where some internal disagreement among developers, many left, including someone that did as much, if not more, than me for the project (In the early stages at least). I tell you this because, if you're not familiar with internet projects like this, it seems that people get all hyped at first, dedicate themselves fully for a month, and then loose interest and vanish. If you are unfamiliar I recommend listening to the poem in the first half if this video: https://www.youtube.com/watch?v=mq7NTHu6svk

Most of the team wanted to postpone the October 31st release, I knew if we put it off the project would fail. Now, because this campaign succeeded not only do I now have the resources to finish the game, I also have an obligation to do so.

Point is, the new relationship scent's faded, now we can learn who's still interested and who was surfing the hype wave. I'd be surprised if more than 1/3rd of the original team will remain.

Don't let this concern you, I started this campaign expecting I'd have to personally finish the game myself, any retained members are just going to make this easier.

The next month or so will involve figuring out who's still around, who wants to finish this and how big we wanna make this game.

Luckily, as I will most likely carry the story and writing alone, extending the game significantly won't require extra funding, just more time."

-Ryan Mitchell

https://www.indiegogo.com/projects/uirusu-shoujo-ebola-chan-the-visual-novel/x/9148307#activity
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c3b1d9 No.23784

>>23782
Considering those devs who are still active on /ebola/ say Sysadmin-kun has parted from the dev team should that message be interpreted as:

A) Sysadmin-kun intending to finish an alternate version (based on the original alpha, rather than remaking everything from scratch)?

B) he having contacted current devs to rejoin and give the collected funds to the project's use?

C) …or is he just playing time when people are asking for donations to be refunded?
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c3b1d9 No.23785

>>23784
All valid questions, for which I lack answers.
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c3b1d9 No.23786

What I also find hypocritical is that he's critiquing lack of dedication to the project when the hype faded…

yet he himself completely forgot the fundraiser until he got notified that it succeeded

Pot calling kettle black. And then he's talking like he's the project owner or something.

While I would like the money to be transfered to the current project, it should not be under conditions dictated by Sysadmin-kun, i.e if he tries to gain leadership because he holds the money, I hope he'd be told to fuck off and make a separate game. I wouldn't mind two Uirusu Shoujos with different gameplay.
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c3b1d9 No.23792

>>23784
As best I can tell, he has no interest in the participation of the team that has been working in his absence. He ignored our messages, and he has not attempted to contact us directly. Call me cynical if you like, but I think he's either stalling for time, or intending to put out a turd-in-a-box to justify the funding.

If he intends to walk in and take over our team though… fuck him. He's been AWOL too long, and we're starting to write off established team members for far shorter absences. (Namely, anyone who disappeared over Winter Break who doesn't come back by tomorrow will either have their duties taken over, or their character will be dropped from a major role.)

If he wants to lay claim to the original title, I suppose we can't stop him. We'll change the name of ours if that's required. But I, for one, do not welcome his leadership after the blatant disregard he displayed until the money showed up.

Money is always a nice thing to have. It can lubricate a lot of social friction. Turning out a worthwhile product (and in a reasonable period of time, hence pitching stragglers overboard even if we like them) is higher on my list of priorities. I haven't heard anything from my successor that indicates he plans to change that direction.
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c3b1d9 No.23793

>>23378
No, they are not the majority, they are a minor part of the majority. Just because they are "part of" the majority, that does not mean that they speak for the majority any more than you and I do. They are just another small voice among many many.

Also you seem to make the mistake of thinking that I disagree with them? I was making my case of what I feel is true about Ebola-chan, that is all.

>>23381
I was replying t Mal-2!!Og0mSxxrDg saying: "many of the things proposed by people" (see plural) I wasn't talking about my own ideas but rather Mal using the blanket statement that he would not be willing to consider ANY ideas made by people outside the project because it would be in direct conflict with what "they" (see peeps working on the game) had already decided upon.

>>23382
> Plague-sama's role in the school has already been defined.
Is that Spanish Plague or the black Plague? They are two separate entities you know.

>If want to be "in the loop," then you should request access to our skype group and read through all of our google documents, especially the characters doc and the setting document.


You know I would, but I'm a bit busy spreading Ebola to Japan.

Also no, 66cm is not an infant. That's a toddler.

>>23411
Yeah, I was here… apparently reading this forum board counted for nothing. I was also busy spreading Ebola to Japanese artists. I don't recall anyone saying that joining that place could actually affect things if you weren't an artist or a programmer – so I didn't join.

Also no, it is never to late. A game takes how long to make? 2-3 years? You have been working on it for a couple of months.

>>23433
Maybe not in the game, but the game isn't canon. Canon is what the ebolites make canon. Of course the game will influence things but that is all…

>>23496
If it is a good story then yeah – but if not – does it matter how long they worked on it if it is shit? Not saying it is shit since I haven't seen it – but making a blanket statement that "we aren't throwing it out because they have worked long on it" is kind of weird. Also this is the problem when you are replying to somebody that is replying to another person and this 2nd party completely misunderstood what the first person was saying. You are multiplying the error. I wasn't asking anyone to throw anything out – I wasn't even aware that Dread was part of the team that was making the game. I was just discussing Ebola-chan here. Also, Ebola-chan's height surely doesn't affect the actual script… it might affect the animation but not the script.
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c3b1d9 No.23794

>>23793
>>23381
>I was replying t Mal-2!!Og0mSxxrDg saying: "many of the things proposed by people" (see plural) I wasn't talking about my own ideas but rather Mal using the blanket statement that he would not be willing to consider ANY ideas made by people outside the project because it would be in direct conflict with what "they" (see peeps working on the game) had already decided upon.

I said we wouldn't take suggestions if they flew in the face of what we've already written. We need to finish someday. One of the operating principles is "never go backward". That means if something comes along that would wreck existing work, ten it's up to the person proposing the change to repair all the damage it would cause. Since the people pitching ideas aren't on the staff, they can't clean up any messes they would cause. Therefore they won't be allowed to cause any.

>>23411 (You)
>Yeah, I was here… apparently reading this forum board counted for nothing. I was also busy spreading Ebola to Japanese artists. I don't recall anyone saying that joining that place could actually affect things if you weren't an artist or a programmer – so I didn't join.

>Also no, it is never to late. A game takes how long to make? 2-3 years? You have been working on it for a couple of months.


Ask them if you like. In order to make forward progress, you have to commit to not going backward. Occasionally you might have to go sideways.

This doesn't mean "never scrap anything". If an individual is dissatisfied with his/her work, he/she is entitled to scrap it, rework it, back up, go sideways, whatever. But he/she can't demand that others do so because of something brought to the table late.

The basic principle is that writers should be able to write without fear that another writer will break the underpinnings they are relying on. If someone needs to change a major element that others rely on, then they also have to contribute the patches for everyone else that is affected.

Even if we considered /ebola/ to be a writer, they're not allowed to break anyone else's shit, and since they aren't in the group to write the patches, they can't use that provision.
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c3b1d9 No.23795

>>23793
>Is that Spanish Plague or the black Plague?
Black Plague is the only one that will be appearing in this game, to my knowledge.
She controls a bunch of bacterial minions, which look kind of like chibi anime girls, which help maintain the school. I also think she's a part of the ruling counsel, but I don't know much about that aspect.

>Also no, 66cm is not an infant. That's a toddler.

I suppose there could be a 66cm toddler, but that would be below average.
http://www.babycenter.com/0_your-childs-size-and-growth-timeline_10357633.bc
http://www.disabled-world.com/artman/publish/height-weight-teens.shtml
66cm is 26 inches, which is the average height of a half year old. If you want to argue, I'm going to need more than your word, because these websites are a more credible source than you are.
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c3b1d9 No.23796

>>23793
>Is that Spanish Plague or the black Plague? They are two separate entities you know.

Black Plague. Yersinia Pestis.

>Also no, 66cm is not an infant. That's a toddler.


That's still not a suitable size for a believable character – especially not one who is supposed to be romantically available.

>Yeah, I was here… apparently reading this forum board counted for nothing. I was also busy spreading Ebola to Japanese artists. I don't recall anyone saying that joining that place could actually affect things if you weren't an artist or a programmer – so I didn't join.


I'm sorry that wasn't communicated to you. I was unaware of your lack of knowledge. You were unaware of our operational needs. There's nothing to be done about it now.

>Maybe not in the game, but the game isn't canon. Canon is what the ebolites make canon. Of course the game will influence things but that is all…


The game is canon… for the game. If you were on the inside, you would see that we are not taking anyone's outside interpretation as strictly canonical. There's too much of it, and a lot of it is mutually contradictory. It's also still changing. We have time management problems as it is just keeping up with internal changes. If we have to be on the lookout for external changes as well, there won't be any time left to get anything done.

>If it is a good story then yeah – but if not – does it matter how long they worked on it if it is shit? Not saying it is shit since I haven't seen it – but making a blanket statement that "we aren't throwing it out because they have worked long on it" is kind of weird. Also this is the problem when you are replying to somebody that is replying to another person and this 2nd party completely misunderstood what the first person was saying. You are multiplying the error. I wasn't asking anyone to throw anything out – I wasn't even aware that Dread was part of the team that was making the game. I was just discussing Ebola-chan here. Also, Ebola-chan's height surely doesn't affect the actual script… it might affect the animation but not the script.


We happen to think it's a good story or we wouldn't be writing it. We can't exactly discuss it openly because it's supposed to be, you know, a game? We have to conceal some things from the player, which we anticipate many Ebolites will be. Even once the game is released, there will be much background information that we settled in advance that simply didn't come up in the game. We've built a world here. It has internal logic and structure, some of which is inconsistent with the world we're all familiar with, but in many cases it makes no sense to try to break someone's suspension of disbelief. That includes a 66 cm Lloviu or a 97 cm Ebby. If it doesn't make sense on first sight, then there has to be some good reason behind it that you simply aren't being informed of (yet). Otherwise we'll change it to make it less immersion-breaking.

And contrary to what yo say, Ebby's height does affect the script. The protagonist is a guy who (up until he died) was going on thirty. He's going to interact with someone he perceives as being in grade school considerably differently from how he will interact with someone who could quite reasonably have become one of his students in the foreseeable future, had he survived. Even if he was eighteen, he would react quite differently to someone who looks seven years old, as opposed to someone who looks twelve or thirteen.
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c3b1d9 No.23798

>>23794
>I said we wouldn't take suggestions if they flew in the face of what we've already written.

No, you said "were in conflict with". The problem here is that I didn't tell you or anyone that you HAD to do anything. Take for instance "Black Death". We don't know the identity of what the black death really was (although I read somewhere that they might have identified it a couple of months ago) so such a character should logically be a secret character that could be ANY of the other characters. The Black Death could be a secret identity. This was one of the idea I suggested – nowhere did I say that it should be used, only that it was the logical choice.

>One of the operating principles is "never go backward".

That is cancer.

>That means if something comes along that would wreck existing work, then it's up to the person proposing the change to repair all the damage it would cause.

Fair enough, but since as you said you weren't going to bring me up to date, you eliminated that possibility.


>Since the people pitching ideas aren't on the staff, they can't clean up any messes they would cause.

But being on the staff doesn't mean that one has the best ideas either. For instance you can't expect a programmer to have the best ideas no matter how good at programming he is. Nor can you expect an artist/cartoonist to be able to create music or program. What I am saying is that you should sell these ideas short just because they weren't suggested by the staff. Just because a person has a good idea doesn't mean that they have the skill to actually implement them right? Lets look at what that other Norwegian ebolite told me:

>If you disagree with the way they do it just make a game your self

Of course you know as well as I do that this idea is dumb as shit. Even if say I had a brilliant idea (not saying I did) that doesn't mean I had the actual skills to program, draw or anything of the other things needed. My only way to do this would be to have other people do all that other heavy lifting and then we would no longer have a "create your own game" because I would have to deal with the other people involved right?

Which brings me back to what I was saying earlier. If I have a good idea, then my only real option is to bring that idea forth to those that are creating the game. Maybe you have written a wonderful script – maybe it is shit? I have no idea; but that doesn't mean that I shouldn't try and co-opt the whole thing if it was possible – because that is what I would have done if I "made my own game".

>Therefore they won't be allowed to cause any.

Which is really dumb since you are basically creating an environment where you aren't able to get your hands on the best possible script.

>The basic principle is that writers should be able to write without fear that another writer will break the underpinnings they are relying on. If someone needs to change a major element that others rely on, then they also have to contribute the patches for everyone else that is affected.

If you are just talking about "patching up the script/story" then I could do that easily. It really isn't that difficult, I do something similar as a living anyway.

>I suppose there could be a 66cm toddler, but that would be below average.

I was 37cm when I was born but yeah, it was below average.

>If you want to argue, I'm going to need more than your word, because these websites are a more credible source than you are.

That is true, I can't really upload scanned documents or anything like that… but I would hardly call some websites on the Internet as credible sources. That's like calling wikipedia credible.

>>23796
>That's still not a suitable size for a believable character – especially not one who is supposed to be romantically available.
Its a virus so it would be believable… and why it be a problem romantically?

>I'm sorry that wasn't communicated to you. I was unaware of your lack of knowledge. You were unaware of our operational needs. There's nothing to be done about it now.

Your sarcasm is duly noted.

>The game is canon… for the game.

hmm? Oh, anyway are you interested on working on another game after this? I have An idea that doesn't revolve around school and isn't a date/live sim but more of an rpg.

>We happen to think it's a good story or we wouldn't be writing it.

That is irrelevant. Even if you think a story is good, doesn't mean that it is right?

>a 66 cm Lloviu or a 97 cm Ebby

Okay maybe a 66cm Lloviu would be too much, but a 97cm Ebby deferentially wouldn't be.

> Even if he was eighteen, he would react quite differently to someone who looks seven years old, as opposed to someone who looks twelve or thirteen.

Implying that somebody interested in a 12-13 year old is any less of a pedo than somebody interested in a 7-8 year old. A kid is a kid.
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c3b1d9 No.23801

>>23798
> I was 37cm when I was born but yeah, it was below average.
I'm talking about around 6 months olds, not newborns. As far as I can tell, the general consensus is that toddlerhood starts around 1 year old, while anything below that is a baby.

>but I would hardly call some websites on the Internet as credible sources.

I'm not talking about one or two websites on the internet, I'm talking about all the information I can find anywhere on the internet. All the websites I can find provide similar numbers. They confirm each other.

>Its a virus so it would be believable

Once again, most of the characters are viruses. That has no bearing on their height. They are taking human form, so they should have heights believable for humans.

>Okay maybe a 66cm Lloviu would be too much, but a 97cm Ebby deferentially wouldn't be.

100cm is the 5th percentile for 5 year olds. Very few 5 year olds are shorter than 100cm. 97cm would be a believable height if Ebola-chan took the form of a five year old, but she's clearly older than that in the original drawing, and she's older than that in our story. Not even Llov is that young.

>Implying that somebody interested in a 12-13 year old is any less of a pedo than somebody interested in a 7-8 year old. A kid is a kid.

I take it you've never heard of hebephilia? Someone who is interested in 12-13 year olds isn't a pedophile at all, actually, Because 12-13 year olds aren't prepubescent.
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c3b1d9 No.23808

>>23798
>Implying that somebody interested in a 12-13 year old is any less of a pedo than somebody interested in a 7-8 year old. A kid is a kid.

A person who finds 12+ YOs sexually attractive isn't as much pedo. One could argue he (or she) is not pedo… AT ALL.

People who are attracted to prepubescent children are pedos. People who are attracted to postpebescent adolescents are hebephiles and ephebophiles. And people who are attracted to fully grown adults are teleiophiles. And people who are attracted to elderly are gerontophiles.

I know, in layman speech we call anyone breaking the letter of law "pedophile" when:
- 17 YOs are hardly prepubescent
- when related to psychology, breaking the law is not required to actually be a pedo (i.e most pedos are non-offending)
- when majority of child rapists are actually not pedos but just choosing to rape children because they cannot defend themselves.

Layman definition of "pedophile" as "sexual child abuser" is light-years away from the actual definition of the word. "Kid is a kid" only applies to legality of sexual relationships with one, i.e the layman definition. (Likewise "Muhammad was not a pedophile because it was legal and normalized in that era's and region's culture. Layman logic?)

Apparently Dread already replied to your total idiocy making this post redundant TL;DR fuel.

>>23801
>I'm talking about around 6 months olds, not newborns. As far as I can tell, the general consensus is that toddlerhood starts around 1 year old, while anything below that is a baby.

A baby is fine awwright too.
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c3b1d9 No.23809

>>23798
>The idea that I should make the game my self is dumb as shit because I would need someone to help me program, draw, create music and so on…
Well, if you would rely on people to help you with these things, then you would have to learn to
cooperate with the people who have these skills. Or you would have to learn to do these things your self.
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c3b1d9 No.23816

>>23798
It's not my responsibility to bring anyone up to date. Not even other staffers. We have a large set of documents for that, and it's their responsibility to read them and keep up. If I had to distribute updates to everyone, there would be no time for anything else. So naturally, I'm not going to keep you updated either. You were told how to find the documents and update them yourself. I've given the directions in this thread alone at least three times (probably more), and if you can't be arsed to read the thread, you sure as hell aren't going to get through our documents.

While it is entirely true that people can have good ideas while lacking the skill to execute them, the fact is that most people don't stay up to date on things not directly within their sphere of influence. That means that even within the team, we have people from other departments make character trait recommendations that make no sense because they haven't kept up to date on the traits that have already been defined. Just about everyone is (at least) doubling, job-wise. We have some artists who do nothing but art, and sometimes it shows when we get asked questions that would seem to be thoroughly explained by the script, but aside from them, everyone is wearing multiple hats. I originally signed on to do music. I then signed up to write as well. I'll take over some of the programming if it proves necessary (which it probably won't). Other people are similar. We've pretty much accepted that the best artists tend to be specialists. Hardly anyone else in the crew is.

Look, we have established a world, with its own history and its own people and its own characteristics. Outside suggestions frequently contradict this, and have to be ignored. If they were truly and obviously brilliant, we'd consider changing things around to accommodate them. So far none have been. In many cases they aren't even particularly wonderful to start with, so why worry about it?

And yes, we're creating an environment where it is impossible to get our hands on the best possible script. It's called reality. If we want to finish some time before the heat death/big rip of the universe, we're going to have to rule out getting the best possible script. If we don't have money to pay professional writers to come in and clean up our work, we're ruling out the best possible script.

Even – or especially – in a work of fiction such as this, it's imperative to tax the audience's suspension of disbelief only as much as necessary to deal with the weirdness. We have plenty of weirdness, but it will be revealed in such a way that you don't have to digest it all at once (or in some paths, at all). This isn't an Iain M. Banks "Culture" novel. You don't (and shouldn't) have to be up to date on the setting before you even start playing.
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c3b1d9 No.23818

File: 1420997707275.gif (1.14 MB,190x152,5:4,1354415836242.gif)

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c3b1d9 No.23822

So I've stepped back further. Apparently deadlines are too onerous. I can't write the central script without knowing when I'll have the component parts turned in. I lack the stamina (mental and physical) for repeated power-cycling, and not having everything required means coming to a dead stop. Therefore I'm not writing the central script. I'll write what is requested, when it is requested, and everyone can operate on whatever schedule they want. As for music, I'll keep doing it, but I've already started approaching other projects and will retract my work from one that isn't moving to deliver to one that is.
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c3b1d9 No.23823

>>23822
Since you have lost several devs and some have gone AWOL, maybe you should try to recruit drive artists (incl. writers) from VN related sites rather than just "lol maymay" related sites like /ebola/? Ultramemes come and go. So will people attracted to them. You probably need people who enjoy writing for writing sake as they'd be less or non-affected by trendings.

Sure, site like Lemmasoft is famous for low quality of volunteer artists that hang around in there. And you probably can't solve all problems by hanging around in #vndevs either. I don't have an answer. Maybe start a blog, announce recruitment drive and display some of the current assets so people know you aren't just talking the talk.

And you should probably start by thinking a new name for the project so people won't attempt to make you accountable for any of Sysadmin-kuns hijinks. "Uirusu Shoujo" collected money to hire artists so it would hinder getting unpaid volunteer onboard if they mistake you as the same project.
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c3b1d9 No.23830

>>23823
I have proposed that we change the name of the project, but this is not something for any one person to decide, and rightfully so. It took a lot of fighting just to pick a name for the studio, because of the time zone problem (that the European staff and the North/South American staff are generally up and respondent at different hours). So don't expect a new name to get picked any time soon.
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c3b1d9 No.23831

File: 1421027920145.jpg (66.62 KB,600x802,300:401,babyflip.jpg)

So there, you can buy your name back when we thought you'd abandoned the cause, but you can't lay claim to the story we've built because it's NOT DERIVED FROM THE DEMO. AT ALL.

(This was not aimed at Malarite.)
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c3b1d9 No.23835

Buuummmmppp
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c3b1d9 No.23907

So, did writers report in from the holidays late or not at all?

It is a bummer how during holidays, people want to unwind. And after holidays, they are too busy. It's the curse of every volunteer project that has spans several months. The holiday starts, people are lost. Holiday ends, more people are lost. Any change in conditions (regardless of direction of change) seems to be detrimental to VN projects, I've noticed. It's like the exact inverse of "Hawthorne effect".

I hope you get through it even if you need to recruit new ones to replace MIAs. Hopefully, though, some of the initial MIAs were found, so the understaffing isn't too severe.
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c3b1d9 No.23908

>>23907
One late. Another reports being alive but still has not actually turned in product. Two just vanished.

In the case of characters that had a fair amount of backing, we'll do them still. Those who had just a single champion who is now AWOL are getting dropped from major (route) status because nobody else is that interested in writing them. One minor character will remain in her position because her entire role has already been written (by me, not by her creator), but the spin-off character (Imyunate) will be dropped.
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c3b1d9 No.23921

Well motherfuckers, I'm back.
Yeah yeah, you're all mad, don't get your panties in a twist. You could have, I dunno, contacted me via email, the IGG campaign, the twitter account, the youtube channel.
Yes I fucked up, but don't act so high and mighty. I didn't even know my site was down, and it's not my fault my VPS provider is unstable. Not to mention this site being dead for the last few days.
For those who didn't see my ramblings on the campaign page basically now we, or at the very least, I, have an obligation to finish the game. And not just make a game with a $1,000 budget, make a game as good as, if not better than, a game that'd sell for $15 on steam, because that's what these fuckers payed.
Chatting through google docs and imageboards obviously isn't the most effective way of getting shit done, other suggestions should be considered.
That said, I'll read through your last months or so work, figure out what you've all done, who's left.

Most importantly, I'm here. I have the money. The site's back up.
Once I work out what you guys want to spend it on we can continue.
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c3b1d9 No.23922

Also, how many are left? Just curious.
It's good to know who jumped off this project like the 1 month excitement boner it was for quite a few, like so many internet projects before it.
Who stayed through, who's still on call.
Oh yes, and who the fuck made the final donation.
No address, a throwaway email with no hits on google, nor will they respond to. From the, well, one message I've gotten so far I take that it wouldn't be any members of the team. And for those wondering, no, it wasn't me. If I wanted to scam people out of their money on the internet there are much easier, less risky, more profitable ways to do so.
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c3b1d9 No.23932

>>23921
We did try contacting you through email. Several times.

It's great that you're back though. I'd hate to see all those people's contributions go to waste.
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c3b1d9 No.23933

>>23921
I did try to contact you through both email and your Indiegogo campaign. I am not a Twitter subscriber and most likely never will be. I have the documentation to back this up, and some of it has even been posted to /ebola/.

I'm not running things now, because I find it far too frustrating to lead a group that says they're right behind, and then isn't. That said, you should be glad I'm not, because I would be telling you to just go walkabout again like you did before. We're throwing people out for shorter disappearances than yours.

It doesn't matter. We're not your project. We're not actually anyone's project at this point since nobody wants to step up and herd cats. I'm just waving my dick in the wind until it settles out who is still around and who has abandoned us. Then, if we still have enough artists to conceivably get done before the Big Rip, I'll get back to writing.
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c3b1d9 No.23934

File: 1421440786637.png (25.9 KB,296x479,296:479,1412999366634.png)

>>23922
Welcome back!
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c3b1d9 No.23935

>>23921
>>23922
I'm sorry, you what? As my partners have mentioned above, we tried to get in contact with you. And even if we DIDN'T, it doesn't change the fact that you're passing the blame onto us. You were the one who ran the campaign, and you never gave anyone else the keys. You made our distribution website, and again, you disappeared. Establishing these things is a responsibility, yet you don't show a single inch of accountability. Instead, you have the gall to come in all big-man, and act like it's our fault that you couldn't be reached. Not to mention that this isn't the first time you've poofed on us. What was this approach even supposed to achieve?

It's not to say that I wanted you to come back with tail between your legs. However, would it be so much to ask that you not walk in like you're hot shit or something. You've already proven that you can't be trusted with load-bearing responsibilities.

What's the status of the project? We have approximately seven people, about as much as when we first started this. The scope is more ambitious than ever, possibly beyond our means. That prospect won't be stopping us, of course. I'm in until either project death or completion.

I'm not saying "I don't want you back in." As the interim head, I don't find it necessary to bar you, nor anyone interested in helping us. But let me make it clear: that money was ours. In telling you off, I risk losing it, and am comfortable with that prospect. That's fine; you walked off with it already, this changes nothing. If you do rejoin, your responsibilities would largely be financial, not creative.
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c3b1d9 No.23947

>>23922
Hey, glad to see you're back!
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c3b1d9 No.23968

Dare I ask which email address you've been messaging?
My inbox has been empty.
That aside, 1 comment on the IGG page and I was here as soon as this site stopped throwing errors at me.
>>23933
It's the herding cats thing that gets me.
We have a goal, we have a team, we have a will. We have trivial little issues that need to be discussed, a la how much of the game will be at the school, the pacing, other locations, all that shit.
Given how sparse we all are, or at least that's how I feel, being on the ass of the fucking planet, I've come to accept we won't be able to work on this as a collaborative team hand-in-hand per se, once we work out a proper way to organize ourselves we'll be able to do what we're all best at, and I think I just might have a way to do this in such a way that roles aren't set in stone, something that'd allow newcomers to step in and build on this at will.
Obviously a central workspace is paramount, google docs worked fine but got, well, big, and quick.
Github may not be a good place to chat, but it's a good place to organize.
Having a place people can list what needs to be done, a place allowing for people to them, and a place for people to directly report progress would be nice. I think we can get to this soon, but first, and most importantly, we need to work out a basic structure for the game, or just start writing at the risk of having to rewrite work. Not writing in perfect code, just something that roughly fits in.
For the rest of the project, musicians can work away at the soundtrack over time, as can artist, as for coding Xeb did a tremendous amount in no time at all, that can also be left to the end, and if we need something done proper we can pay for it.
For the better part if everyone just works on what they want to and throws it all into a blender we'll be on track.

>>23935
I'm not trying to pass blame, and I take full responsibility for everything that happened. I shall make this utterly clear wherever you want me to if it will clear your names.
As you said me poofing isn't an exception to the rules, it is the rules. This may happen. I will come back.
If I couldn't be trusted I wouldn't be here. I would have left a long, long time ago.
The scope is in no way beyond our means, a fair chunk of the demo was a disorganized rush on my part, done over the span of a week, a fair bit in the last couple days. It is infeasible to do this sCuckhly, it is best left in bursts.
And as far as I see my position in being financial may I ask how much you have done since I've been gone? Progressed on the plot? Written much? Tell me, what is it that you've done? Or will the amount of work being done increasing drastically over the next few weeks be a coincidence?
I may be arrogant but I have drive, the one thing that keeps projects like this from going under water like a lead bowling ball.
If it's with you guys or not I will be personally delivering everything promised in the campaign, for the better part I hope this to happen by years end. I am confident I am able to do this personally with funding alone, the campaign was made in the mindset that I'd be the last man standing, as I have been in so many other fucking projects that have come to pass. That was worst case scenario, but when begging for money on the internet it's necessary to be completely sure failure is not an option.
Now, even if my role is no longer creative I see it as whipping duty. I'm sure that'll end up hurting you far less if I'm also on the receiving end.

Again, full responsibility. All mine. But if you want that to continue you have to let that be in every sense, so don't get uptight if I make a decision in hopes to further the project, because having an angry team is one thing, having a fucking furious fanbase is another.
There may only be 38 backers, but once the campaign finished interest fucking skyrocketed online. I hope we can retain this second wave of hype.
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c3b1d9 No.23969

>>23968
>sCuckhly
Fucking sCuckhly, how does that even happen.
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c3b1d9 No.23970

>>23969
That's some fucking work filter, right?
sCuckhly
Cuckhly
s Cuckhly
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c3b1d9 No.23971

>>23970
Oh, m00tykins, right.
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c3b1d9 No.23972

>>23968

>Dare I ask which email address you've been messaging?


ryan.mitchell@outlook.com.au
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c3b1d9 No.23974

>>23968
You can't even be arsed to follow the link in the very first post of the thread. It links to every one of our documents, and tells you how to join the Skype chat where we all coordinate work. You fuck off for almost three months and expect to walk back in and take over. Well once again, you're lucky I'm not leading now. I'm all in favor of telling you to fucking finish your own project with your own crew and your own resources. We can change the name of our project, we haven't released anything with a name on it yet. If you think you can buy success, go right ahead. We'll just keep trying to put together the most ambitious, best damn game we possibly can.

You're about as useful as an ashtray on a motorbike, ya fuckin' bogan. But that's just my opinion – my humble little writing-70%-of-the-script opinion. I've had my fill of "working in spurts". Fuck that. Buckle down and power through. Not feeling inspired today? Write anyhow. Draft your outline. Round out your characters. Do something. Worst that can happen is that you have to throw it all out. Otherwise, you slip into a state where you produce 20% of the time or less, and you never learn to make deadlines.
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c3b1d9 No.23977

File: 1421557821226.gif (393.55 KB,640x732,160:183,1413378346692.gif)

>>23968
I can vouch that once he was contacted through the IGG page he did reappear very quickly. I was the concerned donor that sent the message.
>>23974
It is understandable that you are frustrated, but I do believe we can make this work. Let's focus on the future.
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c3b1d9 No.23979

>>23968
You act as if the project vanished when you did. That we couldn't possibly have advanced in the three months you were gone. As >>23974 said, you don't even seem to have LOOKED at what we've put together. Yet, here you are, thinking that you can walk in and save the project with $1000 and a riding crop. You're completely disconnected from the situation.

I wasn't even suggesting that you to take on control of the project. The fact that you even got that out of my reply disturbs me.

Congratulations, sysadmin-kun. You have $1000 to make a game with. Good luck, hope you can find another crew under that budget.
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c3b1d9 No.23982

For legal and obligatory reasons, we of LSS Studios (name pending) are changing the title of our project. Working Title: 私のウイルスな彼女 We look forward to our future coorespondances with you all.
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c3b1d9 No.23983

>>23977
He may have responded quickly to your message, but not to mine or Dread's or Def's. Was he only listening to people who sent money?

Maybe you can make this work, that's fine. I wish you the best of luck. Considering that we basically threw out the entire demo – the plot, the assets, the script, and now the name – I think it's best if we just go our separate ways.

I explicitly DENY PERMISSION for any other projects to use my work unless I specifically say otherwise. That shouldn't matter because I didn't work on the demo, but it does mean you're not welcome to crib our notes now.

The project formerly using the Uiruso Shoujo name is officially dead. Long live 私のウイルスな彼女.
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c3b1d9 No.23984

>>23982
Sorry, this was my post. This is why I don't make a habit of tripping. Not that it seems that the clarification was needed.
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c3b1d9 No.24002

>>23979
>[He acts] as if the project vanished when you did. That we couldn't possibly have advanced in the three months you were gone.
I think he needs to assume the project went away with himself because otherwise he would contradict himself with
>the last man standing

He's quite deluded in being the most devoted dev, that he can be the first to run off and claim to be the last one to stick with the goal. To make that up the project MUST in his psyche stopped existing when he went away, or he would be lying… even to himself.

>>23982
>私のウイルスな彼女.
ViruKano. I like the name, even though it might just be a placeholder.

But anyway, good luck to Sysadmin-kun. You had 15 AUD from me so I hope you make a separate VN with the donations you received. Even if ViruKano is in need of a slave driver, you really can't be in that role. It's not a position you can buy yourself into. After all, 1000 AUD is hardly enough to make a game with. It'd still be 90% unpaid volunteer work and your presence might ruin the participation of those 90%.

This is just an outside perception of the situation, though.
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c3b1d9 No.24007

drama! glad sysadmin-kun isn't in jail or something
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c3b1d9 No.24031

File: 1421657765503.jpg (119.41 KB,820x615,4:3,1408185163142.jpg)

>>23982
>私のウイルスな彼女
this construct is pretty awkward

俺のウイルスなカノジョ
is slightly better

>俺

is a properly informal pronoun

>カノジョ

katakana is preferred to spell "girlfriend" to distinguish it from the other meaning of "she"

>ウイルスな

this one is still pretty awkward, though…
"uirusu-na"
peculiar way to make an adjective out of "virus"
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c3b1d9 No.24038

>>24031
Good points. Is the "na" (な) needed? For example Saishuuheiki Kanojo is just like that.

Then again, Saishuuheiki Kanojo (最終兵器彼女) is with kanji, not katakana. I guess there was no harm in the risk of "girlfriend" being mistaken as "she". If it should even be considered as a mistake as both make sense and some translations of the title are like "She ~ the ultimate weapon ~" with no reference to being girlfriend to the male protag - even though that is the case.

___

Alternate name idea:
俺のカノジョがこんなに毒性わけがない
Ore no Kanojo ga Konna ni Dokusei Wake ga Nai
My Girlfriend Cannot Be This Virulent
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c3b1d9 No.24104

>>23972
That's a problem I need to fix then.
Again, this is all on me. My bad.
>>23974
>You fuck off for almost three months and expect to walk back in and take over.
I expect for this project to be organized. If it is not then I will.
Looking at what you guys have done though it looks like you're all on top of it, so I'm hardly needed.

On that, it's almost like we're worshiping the same god, but arguing over the name.
I'm happy to just be the finances. Just don't expect me to send $500 to an artist on a whim.
I made the promises, I am still liable. I am not going to finance a game if the project turns futile.
>my humble little writing-70%-of-the-script opinion
How about that demo then? Ya know, the one thing this group has been able to publish. The thing I had to drag everyone else kicking and screaming to get done. I see many high horses, yet I'm left beating the dead one.
Fuck it, I'm not sleeping tonight and I'm shitting out some fucking story.
>>23979
I made this team for free. I have others. If I need to I can replace anyone who leaves, or, more easily, do it myself. I don't want to do that but some of you are kinda being cunts.
>>23983
For the last time I DIDN'T GET ANY OF YOUR MESSAGES.
The IGG, Twitter and youtube pages, any messages sent to those where responded to on the day.
I'm sorry if you got stuck in my spam filter or some shit, but it seriously didn't look like anyone even tried to contact me.
>>24002
I was the most devoted dev, now others have replaced me. I'm sure you can see why I'm surprised.
$1000 is piss all, but it means I'm not just pouring money out of my wallet.
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c3b1d9 No.24106

File: 1421820744060.gif (82.74 KB,200x200,1:1,aff.gif)

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c3b1d9 No.24126

File: 1421868891545.jpeg (11.33 KB,480x360,4:3,hqdefault.jpeg)

>>24104
Golden Rule: He who has the gold makes the rules.

I am willing to give serious cash to this project but want to get a top-notch artist on the hook. I am thinking the project art will cost over $5000 and it will be a multi-year project. Glad to know you are still dedicated, it will make paying the artist easier. As I have been saying for some time, show me an artist worth a shit and I'll shove money into their pockets!

Depending on the level of butthurt we may need to fork the project. Hopefully we can close ranks and do something nice working together.

I the meantime I have been honing my programming skillz.
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c3b1d9 No.24127

File: 1421869233937.png (81.81 KB,694x801,694:801,1420760850148.png)

>>24126
btw, who I am isn't important. What is important is our plan.
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c3b1d9 No.24132

>>24126
>I am willing to give serious cash to this project but want to get a top-notch artist on the hook. I am thinking the project art will cost over $5000 and it will be a multi-year project. Glad to know you are still dedicated, it will make paying the artist easier.
I don't speak for the project but obviously if someone is willing to donate a good sum to the project's art fund, his opinion will most certainly be taken into account especially related to use of that money (much less so for forcing changes on character designs or scripts).

>As I have been saying for some time, show me an artist worth a shit and I'll shove money into their pockets!

Even better might be if you, the self-proclaimed future donator, browsed DeviantArt, tumblr, pixiv, etc. yourself for artists who's styles you like and who's commission rates and limitations (i.e must agree to draw porn, and not a sandpussy SJW who would not like black humor) are fit for the project.

Heck, if a person is willing to donate big money to the arts of the project, he could even handle the payments with the artist directly, just to make sure that
A) he gets the artist he wants (no-one can embezzle it for himself)
B) he cannot troll the project with his demands by pretending to be willing to pay.

i.e it would probably be best for all parties if the person willing to contribute bigger amount of money was directly involved. To avoid drama later.

They devs can't actually negotiate with the artists for a $5000 contract when $4200 of that goal is just anonymously promised but not collected.

>>24127
>btw, who I am isn't important. What is important is our plan.
If you claim you have 5000 dollars to donate to arts, it is important to credibility of the claim that the money exists and you are willing to give it for the cause. Everyone can claim they have money to give. Anonymous promises aren't worth the toilet paper they are written on.
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c3b1d9 No.24148

>>24104
>How about that demo then? Ya know, the one thing this group has been able to publish. The thing I had to drag everyone else kicking and screaming to get done. I see many high horses, yet I'm left beating the dead one.

You pushed out a turd in a box, in time for Halloween. This actually is what got the attention of several people currently on staff. Had you stayed with it, you could have had them, and us. Now we have them, and we don't want your "most devoted" absenteeism.

>>24126
>Depending on the level of butthurt we may need to fork the project. Hopefully we can close ranks and do something nice working together.

The project officially forked days ago when we changed the name of ours. In real terms, it forked the day Sysadmin-kun decided that going away for three months made him "most devoted".
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c3b1d9 No.24164

http://www.nbcnews.com/storyline/ebola-virus-outbreak/mutant-ebola-virus-may-evade-drugs-study-finds-n289896

Ebola-chan evolving.
I don't know if there is anything like that in the game, but it could be an interesting idea to allow Ebola-chan "powerups" or "equipment" like maybe mecha musume letoard's ect. Or maybe she could new outfits like the "bat pajama" since it seems Zmapp doesn't work against the new strains because they can't recognize Ebola.
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c3b1d9 No.24171

>>24126
Glad to hear.
I'm guessing 5k would produce something pretty dam nice, depending on how it's going I'd throw in a couple extra k if needed.
>>24148
So you haven't been able to do something comparable to even a turd in a box?
It's hard to fork something that doesn't exactly exist, but oh well.
Changing the name just out of spite seems petty, I thought you'd be better than that.
Is there a problem with doing what you want to do and releasing it as the promised project? I don't see why you're so adamant to distance yourself from me when you can still use me as a resource. It's things like this that kill projects.

Honestly, the money was for your project, it was for everyone to use in the game, why in the fuck wouldn't you want that? What is the problem?
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c3b1d9 No.24173

File: 1421934812475.gif (886.82 KB,400x225,16:9,ebola-american eating popc….gif)

>>24171
>Honestly, the money was for your project, it was for everyone to use in the game, why in the fuck wouldn't you want that? What is the problem?

Maybe the part where
>He who has the gold makes the rules.

i.e you think it's OK to
- set up a personal fundraiser using a volunteer group project alpha.
- leave the group for 3 months.
- then return, and reclaim equal or greater power than you had originally.

If the money was for this project specifically, why was the fundraiser your personal one? If it's not your personal fundraiser but the project's then why are you setting extra conditions that have to be met before the money can be considered the project's property?

What I am seeing, is that you think it's possible to have a cake and eat it too. Likewise, the money collected is either yours or the projects.

You can argue that money was donated to you and you have the right and even the responsibility to redirected to a project - ANY project - that actually delivers, and set conditions that need to be met.

You can argue what you are arguing now: the money was for this project.

You CANNOT argue BOTH at the same time. Logic, do you do it?

____

Also, are you sockpuppeting through an American proxy making it appear as if there was third party support for your takeover? Because would seem like it:
both support rule of money over devotion to the project
both claim to be willing to donate own money
both in programming side of things, both demanding an immediate alpha for the project fork.

Not only that but "American" one also pre-emptively wanted to clarify that it's not important to know who he is before anyone even had the idea to ask.
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c3b1d9 No.24185

>>24171
Ryan, just stop. We've already told you that we don't want you. If you want to donate/pay artists when we have something to pay for, great. We have your contact info, we'll be in touch. If not, please, make a game, and make it good. Beyond that, though, we don't want your input on the project or it's workings.
Good night, and goodbye, sysadmin-kun.
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c3b1d9 No.24189

>>24171
Thank you, Sysadmin-kun.

Thank you for reminding us of your pettiness, your pantsu-on-head level of retardation, and your distinct management style.

Thank you for reminding us to fork the project now, not later when you already have your sticky fingers in it and own assets we would have to replace.

I mean seriously, you are reaching sloth-dropped-on-its-head-as-a-baby levels of retarded here. I, for one, don't believe you actually are that dense, so you must have an agenda behind it. Whatever it is, take it somewhere else. Go make your game. Go fulfill your contract. Leave us alone.

I even went out of my way to put it in Bogan English for you, hoping to smack it into your skull. You want to contribute? There's a corner. Here's a jar of paste. Go eat it and stay out of the way.
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c3b1d9 No.24196

bump
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c3b1d9 No.24198

>>24189
This post does not reflect the sentiments held by LSS as a whole, nor is it intended as such.

To my present knowledge, the studio's current disposition towards Sysadmin-kun and his posts here can be found in my previous post. >>24185

In summation: for many reasons, we do not seek to work with you. Good luck on your own project.
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c3b1d9 No.24216

File: 1422023735631.jpeg (72.27 KB,1170x923,90:71,1shtc03h.jpeg)

>mfw why can't we all just get along?

I know you guys are mad. Just publish what you have been working on in a few months and then ask Ryan and the shadow donors to back an artist to get good art into the final. You want anon donors to select an artist to add art to a game that they don't know anything about. Are there 30 scenes? 1000 scenes? Lock it down and get the artists to come in an make it polished. Maybe that takes two years to do, idk.
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c3b1d9 No.24222

File: 1422034021118.jpg (159.7 KB,600x800,3:4,1419378092759.jpg)

>>24216
I can't be certain but my hunch is that they've mainly brushed out character descriptions and their relations, outlined plot, improved the concept of the VIRUS academy, gameplay elements…

…and their actual writing of scenes is quite incomplete. Also, some route girls' writers forgot to return and as a result, they would either have to drop some or write them later, delaying public alpha because you don't want to leave a bad first impression.

They've claimed something about the game not permanently branching (or at least not early branching) and implying you can harem time (brief branches would bring you back to common route). Maybe I've got a wrong impression, though. I don't know where they could limit the scope of the alpha if the common route is very long. I guess they've still divided it to several acts on theme/build-up, so restricting the duration of public alpha is probably easy.

Not just restricting the duration of the alpha, they could also disable choices that would lead to ero scenes (which currently lack HCG) or other branching, non-written parts. Potentially making the disabled choices visible but unselectable for maximum tease.

A properly made public alpha could attract more attention to the project from current non-Ebolites as well because oh-so-awesome. It would need to be better polished than what Ryan released during autumn. More consistent language and good grammar (unless a character has a speech quirk), etc. It would probably be nice to have a development blog / website created before alpha release.

With added visibility to the project, you could avoid dropping some heroines down to secondary characters as you could get new applicants for writer position. You'd just need to write the VN in a way that "un-dropping" characters is possible with minimal changes to common route.

Collecting money for visual arts is probably not currently relevant. The alpha would release with placeholder art anyway.

I hope we can get something for Valentine's Day because love.
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c3b1d9 No.24237

>>24222
You're not TERRIBLY far off the mark, except for the bits regarding promoting and demoting characters. We are indeed promoting and demoting characters based on their champions disappearing, simply because several had only one person who actually was enthusiastic about them. With that person gone, nobody is interested in keeping them as route characters.

Also, now that we have selected the route characters, the web of interactions is being pulled considerably tighter and it WOULD require significant rewriting to accommodate a change to the main cast. We're trying to keep to a balance of sorts just the same – of five routes available, two involve adults (both of whom are in positions of power), two involve students not in positions of power, and one is distinctly loli. However, the loli route will harken back to the ORIGINAL Lolita, where the young girl was actually the one with all the power.

I personally doubt we'll have anything ready for Valentine's Day now. Even the concept art is just not being done to any sort of schedule that will permit this. I hope I can be proven wrong, though.
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c3b1d9 No.24238

>>24222
Oh, I should add that you'd be incorrect about not having ero scenes in the Alpha. As the draft currently stands, in the first 48 hours of calendar time there are three (mutually exclusive) opportunities for ero scenes. There is very little reason for our characters not to use sex for pleasure and personal gain. They don't get pregnant, and they don't catch diseases. While obviously they are quite familiar with the concept of diseases (since they cause them), many of them are aware of pregnancy only as some sort of vague notion. Like disease, it's something that only happens to mortals and doesn't apply to them.
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c3b1d9 No.24256

>>24104
>I made the promises, I am still liable. I am not going to finance a game if the project turns futile.

You must consider the premises you set in the indegogo campaign to ascertain if you should use the donation for the project or if the project has mutated to much, so that you should refund the donations.

>I expect for this project to be organized. If it is not then I will.


In the indigogo campaign you came with statements such as this:

>I found the person who made the original .webm and we, along with many other collaborators, have spent the last month working on a demo to see what we can do.


Are you still collaborating with the person who made the .webm? If you don't the project has mutated to much.

>I've had the help of writers, artists, musicians, programmers, even voice actors, and we couldn't have done it without them.

>However we all agree we need to get some professionals in if we want this to meet the quality we want.

You express that you have a team that consists of volunteer; writers, artists, musicians, programmers and voice actors.
Do you still have this team? Have you gained members? Have you lost members?
If changes in original crew becomes to drastic in the negative direction you should refund the donations.

>I have a couple of rather literate writers at hand.


This is kind of coupled with my last point. Since you mentioned this, then you having these writers are necessary for your honesty about the project.

If you see that your project satisfies these things, then I wish you all good luck and I will look forward to your game.

If not then you know what to do.
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c3b1d9 No.24270

>>24222
Checked
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c3b1d9 No.24271

>>24104
>>24238
I can see what both sides want. Mal and the team don't want Ryan to come in thinking money = power. Ryan doesn't want to throw money at a project if he's not sure it'll succeed, and he wants to get more involved to see how it's doing. I don't think Ryan wants to take over, he's even said "Looking at what you guys have done though it looks like you're all on top of it, so I'm hardly needed."
Guys, there's no need to fight. If we integrate Ryan back in slowly, I think we can resolve all this. I think if we get him in the flow of things, he can (and will) help. However, Ryan, if you decide to break off, I'd have to say that the songs I completed can't be used in your game (I don't know if you care or not), though I'd be open to writing new ones for your new project if I have extra time (I won't take time away from this project for it, but if I have extra time I'd like to help). I don't want to take a side here, though I feel I owe loyalty to the team. I'm very sorry, Mal, but I can't be too hard on Ryan because I don't think he's doing anything intentionally mean. I think this is a misunderstanding, and though Ryan is unintentionally aggravating the situation, I think he is a victim as well.
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c3b1d9 No.24273

>>24171
What's your skype username? If you PM me, I think I can work out a resolution.
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c3b1d9 No.24275

>>24271
Your faith is heartwarming.

It's not my decision, but you've seen my position. Life (particularly my own) is too short to deal with unpleasant people without some significant benefits attached.

I also accept that I can be that unpleasantness for some people, with my management-by-perkele style. But what I'm dangling as a carrot is the assurance that cooperation will result in a substantially improved complete product, and that the contributor will be recognized accordingly. From he who has much to give, much will be expected. I don't scream at people who lack the skills. What would be the point? People who demonstrate their ability, then make promises, and then don't come through… you fucking bet I'm going to rip into them. How do they stay away from the end of my pointed stick? (1) Don't over-promise. (2) When it becomes apparent that they have over-promised, say so early so that assignments can be shuffled. This style works, if the people on board understand it, and I tried to be up front about it from the start. It fell apart anyhow, I stepped down. But the point is that I was being unpleasant at times for a reason.

Unpleasantness without purpose (or with a cross-purpose to the project) is something I have no intention of tolerating.
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c3b1d9 No.24297

>>24256
>Are you still collaborating with the person who made the .webm?

No, that was Sysadmin genroku or some trash like that from half-chan /g/. He dropped out after three weeks into the project.
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c3b1d9 No.24298

>>24297
>No, that was Sysadmin genroku
That was XeBec, thank you very much.
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c3b1d9 No.24344

I need this VN so much, it is the thing I need most in my life.
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c3b1d9 No.24393

Indeed, the anticipation is killing me.
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c3b1d9 No.24483

>>24173
>why was the fundraiser your personal one?
The hell do you mean here? Why was it my personal one? I'm not sure if you remember back to October, nor if you had even joined yet, but the reason it was me who made the fundraiser was because NO-ONE ELSE DID.
SAME FOR YOUTUBE, TWITTER, AND THE WEBSITE.
People where saying "We need to do this", and I did it.
Can you fault me?
If I just sent you all the money through paypal and you fucked around with it I'd be the one held liable, I'd be the one with shit on their name. The only condition for the money is it's contributing to the project as advertised in the campaign, it's not my money, it's the contributors, and I'm not going to spend it on something else.
>as if there was third party support for your takeover?
Jesus Christ what the hell are you on about?
The only times I've posted here have had my name, and saying that me being concerned for a project that has, as of now, primarily my name on it doesn't mean it's a hostile takeover, especially since I initiated the better part of it.
Okay, so the people that support me agree with my ideas, what are the chances? It's not like all the group agreed on those points when we started.
No. Those people aren't me. This is the only IP I'm posting as.
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c3b1d9 No.24484

>>24185
>We've already told you that we don't want yo
2 people have. 2 people who stepped into the project when I left. I'll proceed to contact everyone who's been involved in the project and try to get their opinion on what's going on, because, for the better part, it's just you two who don't want me. If I'm missing anyone please speak up.
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c3b1d9 No.24485

>>24216
I don't see why this isn't an option
[ad-hominem]Other than NIH Syndrome or power tripping[/ad-hominem]
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c3b1d9 No.24486

>>24256
>You must consider the premises you set in the indegogo campaign to ascertain if you should use the donation for the project or if the project has mutated to much, so that you should refund the donations.
I have been considering this every day for the last month, if your vision for the project is branching too much, even if we are on good terms I can't in good consciousness spend the money on that, unless I polled the donators first. This has left me thinking if I should first see how far I can take it on my own and look if what I've come up with is building on the promised premise or just wallowing in it, failing that, send you guys flowers and hope the donators are happy with what you guys ship. Or refund.
>Are you still collaborating with the person who made the .webm?
No, xebec left the project quite a while ago, just before release if memory serves. Although I had his blessings.
>Do you still have this team? Have you gained members? Have you lost members?
I have gained some, I'll try to work out how many I have lost. I have people who owe me favors though and I'm sure I'd be able to get their help if need be.
I don't think the actual people that where in the crew matters much, provided I still have people that fill all the promised roles.
>>24271
This, this a thousand times this.
Never attribute to malice what could be attributed to stupidity, I'm sure you've figured it out by now but I am a fucking moron.
>>24273
Try Ryan.mitchell@outlook.com.au
>>24275
This project may be your baby, but remember it was once my baby too.
With this in mind I hope you can forgive me.
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c3b1d9 No.24487

>>24297
Don't speak so lowly of xebec, none of this would have happened without him.
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c3b1d9 No.24514

>>24484
I want you in this, I said if you contacted me through skype I could mediate your integration back into the team, I already discussed it with Linder and he seemed okay with it.
>>24487
Not to mention he drops back in at times.

Look, I understand your liability and your point of view here, or I'm doing the best I can to do so. Just contact me, I can help get you the communication you need from the team.
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c3b1d9 No.24518

Now I'm hearing you guys want to reduce the scope of the game, because the artists aren't arting. If you want to do that, go right ahead, but you'll need a new scriptwriter because my plans were fairly epic and I'm not interested in doing anything less. That's what we agreed upon at the start, and I wouldn't have signed on to write if I thought the rug was going to be pulled out from under me.

I suppose it doesn't matter. If you want to push something out in a hurry because that's all you can get out of the artists, go ahead. It just won't be a project that interests me as a core member any longer.

I stopped writing because it became obvious that the art team is either unwilling or unable to follow. Without them, the game doesn't get done. Why should I waste several months or even a year completing a script that will never be turned into a game because the artists "aren't feeling it today"?

If you want to go back to the original concept we veered so far off of, then you won't be needing my music or script. I'll just go ahead and fork those and maybe I can scrape up a means of getting the artwork done at some point.

The other option is for people to get motivated and produce the MANY art assets that are required just to produce the first act for such an ambitious project. The demand for art will actually start to decrease, as we find ourselves able to re-use old assets in new storyline. Everything is new the first time it's seen, by definition. That's what's driving the massive backlog of art asset calls.

Xebec re-joined at the request of a couple people. Then he stopped talking. A couple weeks later, he left the channel and took all the people in the channel off his contact list. I think that's a pretty clear indication he wants nothing more to do with the project, at least our project – or what was our project, I can't tell yet.

It's up to the rest of the crew. If you want to aim low, aim low. Just be advised you'll be doing it without me.
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c3b1d9 No.24520

>>24518
I don't know who has been feeding you information, but they haven't been absolutely clear/accurate.
We are reducing the game's scope because, with the staff we have at the current moment, we did not feel that we could produce the game at the length and scope that it was at. Authors and artists. You had your breakdown and bailed. Thus, I didn't even bother factoring you into future plans until we would be able to demonstrate that we could get-shit-done.

Don't misread my intentions: I would love for this project to reach the lofty heights it aspired for under your leadership. In fact, if I am to have my way about it, I would rebuild everything we had pre-break. This is just a temporary measure to provide us with something a bit more in our grasp. Some details may end up changing; it's our hope to make it more of an Ebola-chan VN than it was before.

However, you are right about the art assets, they can always be reused. Thus, if we take the reconstruction route, we have a functioning line of production and a nice bit of preexisting art. We would either abandon this Proof of Concept piece for what had been established, or integrate it within the larger framework. Under that line of events, I would say that you're more than welcome to come back.

It is fully possible that we will upheave what has already been established, though. This would be for the sake of the previously stated goal; making Ebola-chan more relevant to the game. At which point, I doubt you would wish to return, given your post. To that end, I wish you much luck on your fork, and very much look forward to seeing it come together.

>>24484
Mind listing which two people you're speaking of here?

>>24514
To be clear, I was (and am) simply willing to hear him out, to give him a chance. I understand that the situation went worse than either party had intended, but I still stand by… probably everything I have posted in this thread. I would not have said "we" if the consensus of the studio at the time was not "fuck his attitude". If even one person had stopped me that day, I would not have started posting on behalf of the team. Def just happened to be on vacation at the time.

I'm sorry if that detail sours negotiations, but I'd rather he not paint his opposition as "just two people".
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c3b1d9 No.24523

>>24518
>>24520
I thought we were just reducing the scope of the alpha? It was my understanding that we were going to be working things out later, but the alpha was going to be a bit less ambitious?
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c3b1d9 No.24525

>>24523
I'm not sure if the reduction goes for the entire Alpha production, or just for the Proof of Concept pre-Alpha. That's something we'll have to work out.
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c3b1d9 No.24563

We've figured out a way to make the game less artistically demanding while not reducing its scope or storytelling. hint of the method ironically lies in >>22083.
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c3b1d9 No.24751

File: 1423760377110.jpeg (80.54 KB,640x480,4:3,RenPy_4.jpeg)

I have a few hundred dollars to give to the project's artist. Who is that btw? For my considerable future contributions I want delivered art as a precondition for futher monies.
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c3b1d9 No.24774

>>24751
If you wish to talk things over with any of us, please email me. I can get you into the skype group where most of the magic happens. We're a friendly lot, and you'd get to speak to our art team.

Speaking of which, a few of our artists will be making 'portfolio posts' to show off what they've done for the project thusfar.

To my knowledge, we do not have anything to present as a "V-day release", due to the production conflict and subsequent restructuring of the project into its current direction. If it's any consolation, our aspirations have returned to the lofty heights they were once at. We appreciate your patience with us.
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c3b1d9 No.24789

File: 1423918277162.jpeg (133.31 KB,600x687,200:229,aaaaa2.jpeg)

>>24774
Sorry, no Skype or IIRC chat for me. Richfriend must stay anon as possible. That does make things more difficult but my number one priority is adjusting my tinfoil hat to keep my big-money job. I feel comfortable sending money directly to the artist(s). For that to happen I need to see some portfolio pics. Once we are good we can figure out methods to send money, perhaps Paetron or something. I have a few hundred now, can have more later, potentially unlimited, if what we get is good work. I want full-body art for wide-angle scenes and some hotties, such as the one on left of pic-related. Other than that I don't have any particular demands or restrictions. It must be fap-worthy art is all I am saying. (I am looking to cum at least one bucket for every hundred dollars.)
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c3b1d9 No.24790

>>24789
I am not asking for the existing team to alter your vision for the VN or to discount the writer's hard work either. I'll shut up and shove some cash in an artist's pockets, just make sure there is plently of win in the VN. I want 8ch on the map, so people say Uiruso Shouju > Katawa Shoujo.

If I want something in particular I'll get the artist to make it on top of whatever game resources you guys need. If you want to include it in the VN that's your decision.
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c3b1d9 No.24793

>>24790
I am not asking for the existing team to alter your vision for the VN or to discount the writer's hard work either. I'll shut up and shove some cash in an artist's pockets, just make sure there is plently of win in the VN. I want 8ch on the map, so people say Uiruso Shouju > Katawa Shoujo.

>If I want something in particular I'll get the artist to make it on top of whatever game resources you guys need. If you want to include it in the VN that's your decision.


You want to talk to Sysadmin-kun (Ryan Mitchell) then. He's making a VN. We're not. If you want to commission one or more of our artists, we're hardly going to oppose such a move, but I'm reasonably certain we no longer share your vision of what this game is going to be. Basically, we realized that we simply didn't have sufficiently dedicated artists to do the rather massive amount of high-resolution artwork required for a VN. I'm out of supplies to this realization some time ago, when I kept calling for art assets in script, and even inserting storyboard mockups of them (which is quite painful for me to do), and two months after I put out the request, we had a completion rate of 4%. At that rate, it would take 50 months – over four years – to generate the art assets just for the script I had already written. That script I estimated at 20% of the Alpha. That means that at the current rate of completion, the expected time to release an Alpha with usable art was over twenty years.

I was ready to walk away and just write my story as a book. Fuck the art if it's not getting done in my lifetime. Then, while having a think (on the toilet of course) after making this announcement, I got a brash idea. What if instead of scaling back the scope of the storytelling as had been proposed, we scale back the manner of presentation? Luckily, other people in the project had independently come to the same idea, and it stuck almost immediately. We have to prepare an entirely different set of assets for this new format, but that is well under way. The enthusiasm is back, and this project actually looks practical. However, it's miles away from what you probably think it is.

Also, you apparently missed the fact that we are no longer Uiruso Shoujo and have no affiliation with whatever project is continuing under that name (if any).
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c3b1d9 No.24794

>>24793
Text filter changed "cаme" to "out of supplies". WTF? (And I just got around it by substituting a Cyrillic "a", but I didn't know about it until now.)
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c3b1d9 No.24795

>>24789
>>24790
I'd just like to take a quick moment to clarify what our lead writer has said here.
>>24793
>>24794
Due to a lack of funding, and the stereotypical "one month drive" of online projects, there was a distinct stall in our art department. Basically, everything Mal-2 has said here is true. However, he's avoided explaining just what the project IS at this point.

We are attempting to make the game, in its absolute fullest, in RPG Maker. However, it will be less of an RPG as a "visual novel featuring movement". There will still be character sprites, however there will be significantly less need for CGs of rooms. If we can manage them, we may have a few CGs wherever they work. And of course, we will be having plenty of sex CGs, that's not changing.

However, we are dealing with a constrained resolution. This means that, perhaps, some of your requests might be a bit much project-wise. That said, once we have our Portfolio posts up, if you'd rather simply commission a bit of art from our staff, I doubt they would object.

Also, the project's focus is largely on the group of virus girls as a whole, rather than on Ebola-chan specifically. Not sure if that sweetens or sours the pot for you.

And yes, until the point that sysadmin-kun cedes the name, we are not making U-S. We may as well be, but we're not. For simplicity, just call it My Virus Girlfriend.

We've got big plans for this project, and whether you're interested in financing our art department or just ordering some relevant pics, well, I hope that we will be able to get the Portfolio Posts to everyone in an expedient fashion.
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c3b1d9 No.24800

File: 1423962064229.jpeg (72.69 KB,450x357,150:119,dsc02559a.jpeg)

>>24793
>>24795
Cool. I used RPG Maker way back… and used adult-content sprites too. I'm sure it will turn out fine. How many CG cutscenes are you going for?

>My Virus Girlfriend Can't Be This Cute!

top kek

I'll be lurking. Ryan seems to have checked in only once or twice in the last few months. I'd feel more comfortable supporting a currently active development effort.
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c3b1d9 No.24801

>>24800
ᴬ ᶠᵃᶥʳ ⁿᵘᵐᵇᵉʳ ᵒᶠ ᵗʰᵉᵐ˒ ᵗʰᵃᵗ´ˢ ᵃˡˡ ᴵ ᶜᵃⁿ ˢᵃʸ ᶠᵒʳ ˢᵘʳᵉ· ᴵ´ᵛᵉ ᵃˡʳᵉᵃᵈʸ ˢᶜʳᶥᵖᵗᵉᵈ ᵗʰʳᵉᵉ (ᵐᵘᵗᵘᵃˡˡʸ ᵉˣᶜˡᵘˢᶥᵛᵉ) ᴴˉˢᶜᵉⁿᵉˢ ᵗᵒ ᵇᵉ ᵃᵛᵃᶥˡᵃᵇˡᵉ ᵒⁿ ᴰᴬᵞ ᵀᵂᴼ· ᵞᵒᵘ ʰᵃᵛᵉ ᵗᵒ ᵈᵒ ᵉᵛᵉʳʸᵗʰᶥⁿᶢ ᵉˣᵃᶜᵗˡʸ ʳᶥᶢʰᵗ˒ ᵃⁿᵈ ʸᵒᵘ´ˡˡ ᵖʳᵒᵇᵃᵇˡʸ ᵖᶥˢˢ ᵒᶠᶠ ᵗʰᵉ ᶜʰᵃʳᵃᶜᵗᵉʳ ᵗʰᵃᵗ ʸᵒᵘ ᵇᵃⁿᶢᵉᵈ ᶥᶠ ʸᵒᵘ ᵈᵒⁿ´ᵗ ᶠᵒˡˡᵒʷ ᵗʰʳᵒᵘᶢʰ ʷᶥᵗʰ ʰᵉʳ˒ ᵇᵘᵗ ᵗʰᵃᵗ´ˢ ᵗʰʳᵉᵉ ᶠᵒʳ ᶜᵉʳᵗᵃᶥⁿ˒ ᵃⁿᵈ ʷᵉ´ʳᵉ ᵃᵇᵒᵘᵗ ²⁰% ᵒᶠ ᵗʰᵉ ʷᵃʸ ᶥⁿᵗᵒ ᵗʰᵉ ᴬˡᵖʰᵃ ˢᶜʳᶥᵖᵗ·

ᵀʰᵉʳᵉ ʷᶥˡˡ ᵘⁿᵈᵒᵘᵇᵗᵉᵈˡʸ ᵇᵉ ᵐᵒʳᵉ ᶥⁿ ᵗʰᵉ ᶠᶥʳˢᵗ ᵖᵃʳᵗ˒ ᵃⁿᵈ ˢᵗᶥˡˡ ᵐᵒʳᵉ ᵃᶠᵗᵉʳ ʸᵒᵘ´ᵛᵉ ʰᵒᵒᵏᵉᵈ ᵘᵖ ʷᶥᵗʰ ˢᵒᵐᵉᵒⁿᵉ· ᴾᵒˡʸᵃᵐᵒʳᵒᵘˢ ᵇᵉʰᵃᵛᶥᵒʳ ᶥˢ ᵈᵉᶠᶥⁿᶥᵗᵉˡʸ ᵒⁿ ᵗʰᵉ ᵐᵉⁿᵘ ᵃˢ ʷᵉˡˡ·
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c3b1d9 No.24825

>>24801
sounds good, ebola-kun
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c3b1d9 No.24873

how long will this project stay like this?
I want to play it already
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c3b1d9 No.24883

>>24873
Unknown. We're having to learn to work in a whole new engine, and the map drawing seems to be causing some difficulties. It will probably be another couple months at least before you see anything playable out of us.
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c3b1d9 No.24938

>>24883
is it a demo? or just beta?
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c3b1d9 No.24977

>>24883
Can you give us some art? Or is that still in progress?
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c3b1d9 No.25005

>11/20/14

w-when will it be f-finished?
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c3b1d9 No.25027

>>25005
Short answer: >>24883
Long answer: In a couple months.

>>24977
We're trying to get together some art to share with you all.
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c3b1d9 No.25163

>>21371
Damn. I am the guy who took this picture.
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c3b1d9 No.25184

ᴺᵒ˒ ᶥᵗ ᶥˢⁿ´ᵗ· ᴴᵉʳᵉ´ˢ ʷᶥˢʰᶥⁿᵍ ʸᵒᵘ ᵃ ᵈᵒˢᵉ ᵒᶠ ˡᵒᵛᵉ ᶠʳᵒᵐ ᵒᵘʳ ᵇˡᵉˢˢᵉᵈ ᴱᵇᵒˡᵃ⁻ᶜʰᵃⁿꜝ
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c3b1d9 No.25190

>>25174
>>25179
What are you suggesting, dear Lycurgus? Ours is an innocent endeavor, a simple dating sim/h-game written for fun and erections/ladyboners.
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c3b1d9 No.25270

>>25163
thanks for that btw, I fapped to the set
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c3b1d9 No.25289

File: 1426711763342.png (1.04 MB,1277x700,1277:700,ebola_wanna.png)

>>25270
If you are interested, I can make a thread and upload all I got.
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c3b1d9 No.25297

>>25289
cool. I think I got what you uploaded last time but go for it!
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c3b1d9 No.25559

As alluded to by our Lead Composer's post: >>25546

We are now designing the VN to be fully compatible with such classic computers as the Commodore-64 and the Apple II. In doing so, we hope to spread our message of love where it is needed most: Third World countries such as those in Africa that can only afford to scrape by on hand-me-down hardware from the privileged First World. It is also a stylistic decision, with the intent to provide a more authentic gaming experience to our audience.

We thank you for your patience and support.
-Linder
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c3b1d9 No.25578

File: 1428011758174.jpg (71.55 KB,320x222,160:111,1417444049108.jpg)

>>25559
Yes please. Also Tfw no TRS-80 port
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c3b1d9 No.25766

pls give us the release date
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c3b1d9 No.25769

>>21223

Completely unrelated to this, but do you know about Greg Hill?.

http://en.wikipedia.org/wiki/Malaclypse_the_Younger
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c3b1d9 No.25770

>>25766
Rest assured, I will give out the release date… as soon as I know it. We're going to be another few months at least.
>>25769
So THAT'S where he got the name. Never bothered to look.
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c3b1d9 No.25771

>>25769
I will only respond to this by confirming that I was born in the Land of Thud, not far from the Brunswick Shrine, and not long after that Mal-2 dropped off the map.

ᴴᵃᶥˡ ᴱʳᶥˢꜝ
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c3b1d9 No.25773

>>25771
Do you post on /eris/?
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c3b1d9 No.25785

>>25773
Not to date. I don't rule out the possibility of doing so in the future.
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c3b1d9 No.25904

release date when? its been almost a year….

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c3b1d9 No.25913

>>25904

Never.

;-;

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c3b1d9 No.25914

>>25904

>>25913

Our lowest of hopes is to have something presentable by the last Blood Moon of the cycle, in September. If we cannot do that, we have utterly failed.

At this point, we are attempting to work on a demo of our project, of which if we are diligent and lucky we can have out by end of May, middle of June.

I cannot state enough that the scope of this project is beyond ambitious. Your patience and interest are always appreciated, and I hope that we can meet our audience's expectations.

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c3b1d9 No.25935

File: 1430354703616.webm (1.43 MB,640x360,16:9,Ebola-chan.webm)

>>25914

>Your patience and interest are always appreciated

>and interest

>implying I won't always stay interested in our lord and savior

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c3b1d9 No.26064

Hey guys, I know I'm late to the party, but is there anything (hopefully non-technical) that needs to be done? I'd be keen on helping, and getting a copy of this based shit.

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c3b1d9 No.26069

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c3b1d9 No.26078

>>26069

What skills do you have?

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c3b1d9 No.26088

>>26078

Musical skills, but you already have that, from what I've seen lurking.

I can cobble together a pretty decent story, given time.

Definitely not a drawfriend, can't do that shit.

Pretty much this, but if people give me instructions and how to do it, I should be okay.

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c3b1d9 No.26095

>>26088

Email me, I'll get you pulled in.

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c3b1d9 No.26097

File: 1431319006978.jpg (116.41 KB,486x670,243:335,psyops_poster.jpg)

Join us at >>>/BMW/ and take the fight to the enemy!

We have seen the /BANE/crash, watched as Ben "The One Man Auschwitz" embraced his destiny, had a hand in the rise of Ebola-Chan, and watched as Ebin Pepe trolled his way into the women's locker room through SocJus.

Our Ultramemes will shape the future!

Here in our labs we practice the only dankest Ultramemecraft with leading Ultrameme-gineers.

Our Ultrameme-searchers predict that by early 2016 we will have unlocked the secret to the mass production and dissemination of Red-pills, broken the Tumblr-ese enigma machine, and crashed marxism with no survivors!

Be a big guy today and help us to create a brighter tomorrow!

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c3b1d9 No.26112

File: 1431435915807.png (349.21 KB,674x1186,337:593,1427518457727-0.png)

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c3b1d9 No.26113

File: 1431436093662.jpg (855.24 KB,3506x2480,1753:1240,1431433954276.jpg)

bump

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c3b1d9 No.26148

>>26113

The thread is stickied,

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c3b1d9 No.26152

>>26148

I don't remember posting this. I must have been more drunk last night than I thought.

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c3b1d9 No.26206

Do you plan to translate it to moonrunes once its done? I think our nip friends deserve a visit from our goddess. Plus, I think this would be right up their alley.

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c3b1d9 No.26232

>>26206

We currently do not have anyone capable of doing such a translation, and I can say that translation in general had never even crossed my mind. I'm much more concerned with getting something together that actually works and makes some sort of sense in one language. After that, if someone felt it was worth the effort of translating, great.

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c3b1d9 No.26333

>>26232

How do you feel about derivative works? Will you block people from using your material to expand upon the story, mod it and whatnot like the 4Leaf guys did, or will you allow people to do whatever the fuck they want with it once its out?

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c3b1d9 No.26337

>>26333

Linder is writing up his response presently, but I wanted to inb4:

We already have plans for a sequel, because there are characters we would like to bring to greater prominence but simply cannot in this game. Please don't step on our continuity. We'll tip you off to the plotline of the sequel if you're worried about it and can keep it quiet.

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c3b1d9 No.26338

>>26333

Mal has most of it. The rest of our policy goes something to the effect of:

As of right now, we're most likely to take a similar position to 4LS:

>Fanfiction and artwork are fine

>You can even get paid commissions for said artwork.

>You cannot use our representations of the characters for merchandising without permission, though we could not and will not stop you from using versions or incarnations obtained from other sources.

As for derivative work:

>Non-commercial derivatives are fine

>Parallel work that isn't derivative but comes from a common source (meaning about Ebby, for example, rather than VIRUS as a whole) is also fine.

I will repost this once I have a more comprehensive view of what we can and wish to do.

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c3b1d9 No.26339

>>26338

Spin-offs would generally be OK, but be aware you may run into continuity problems because chances are very high we will have no idea what you're writing. That's more or less why we want to retain control of the setting, more than the individual characters. There is simply no way we're going to be able to keep track of what people outside the studio are doing, so any limits we place are mostly there to preserve our continuity.

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c3b1d9 No.26370

File: 1434308967813.png (4.81 KB,303x342,101:114,llov sword.png)

As the person primarilly responsible for Lloviu-tan's character design, I'd like to release Lloviu-tan under a different license from the rest of the game.

Some of the characters in this game were created collaboratively and anonymously on image boards like this, but some were created entirely internally.

Lloviu was a bit of both. Before I joined the project, some anons had thrown some ideas around, forming a rough textual description of the character. I designed the character based on that description.

I hereby give anyone permission to use my design for this character in any Ebola-chan related project.

Essentially, what I mean is anywhere it's acceptable for you to use Ebola-chan, it's also acceptable for you to use Lloviu-tan.

I don't think this really changes much, as the terms Linder and Mal posted above seem to give you quite a lot of freedom anyway, but I just wanted to make my stance clear.

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c3b1d9 No.26414

>>26370

>>26370

>>26370

>>26370

>>26370

>>26370

I'd like to think that I also played an important role in the foundation of Lloviu's design concept.

I really miss you guys, especially theBestonia teacher anon. If all goes well I'll see you again in November. For now I can only promise a sacrifap for the incoming solstice. Wish me strength. ;_;

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c3b1d9 No.26441

>>26339

>>26338

>>26337

Oh, don't worry, I don't plan on doing anything (can't write for shit, can't draw or code for shit either). It's just that I was thinking about the KS guys because, in their case, a lot of people wanted to make further KS VNs because they weren't interested in making anything further themselves. But you guys are already planning on a sequel, so I doubt this will be a problem. At most, people might wanna make small Ebola cameos on their own works.

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c3b1d9 No.26608

Just checking up on how this is doing.

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c3b1d9 No.26726

>>26441

So… how about a KS sequel where all the characters get ebola? Got the source for KS, just re-use the assets but draw some blood on them post-infection… anyway, fuck the KS Team. They don't own me and they can't shut it down.

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c3b1d9 No.26825

File: 1437446389932.jpg (113.66 KB,671x960,671:960,1962647_721081147913573_33….jpg)

So I take it the original Eidzu is gone?

I'll miss that semen demon.

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c3b1d9 No.26894

File: 1437771389732.png (239.76 KB,646x508,323:254,hsvpou_exp_0038.PNG)

Here's a small teaser of the engine and graphics testing we've been working on.

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c3b1d9 No.26898

>>26894

Woah didn't expect this. Great stuff!

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c3b1d9 No.26943

Welcome back ebola-chan

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c3b1d9 No.26979

>>26894

very nice, what version or rm are you guys using? Is this a separate project because i thought Virusu Shoujo was a VN?

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c3b1d9 No.26980

>>26894

if your trying to do puzzle perhaps have Ebby use the skull as a game mechanic

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c3b1d9 No.26982

>>26979

>>26980

This is being done in RPG Maker VX Ace. It is still a Visual Novel for the mindset of the design, you can just walk around and explore the place, sort of sandboxy.

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c3b1d9 No.26997

>>26982

sounds good, how large is the production team?

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c3b1d9 No.27060

>>26982

>This is being done in RPG Maker VX Ace.

How far along are you? Did you see that the new RPG Maker was just announced and it has cross plataform compatibility? You could make this an android release as well if you did it there.

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c3b1d9 No.27162

>>26894

She's adorable, I want to give her a hug.

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c3b1d9 No.27183

Should we put Kennedi in the game as a carrier?

>thread related:

https://web.archive.org/web/20150830062948/https://8ch.net/b/res/3999519.html

>you can get the actual thread from the link (if it's still up)

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c3b1d9 No.27184

>>21223

retiree NEET here, I have a lot of time and though coding is what you need the most, I want to help with the story. Maybe put in order the uiruso pantheon in order.

I guess my only relevant skill for this project is that I do have some general knowledge of viruses. I was the anon that came out with a family of viruses to kill women based on their xx chromosomes

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c3b1d9 No.27191

Are you friends still workin' hard or are you hardly workin'?

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c3b1d9 No.27193

File: 1441244672309.jpg (170.2 KB,819x976,819:976,1411271015476.jpg)

>>27191

With Ebola-chan, I'm always hard, regardless of whether I'm working or not.

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c3b1d9 No.27224

>>25914

Well Linder, its September. Is the game kill?

Should we reboot a traditional VN approach with a smaller story?

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c3b1d9 No.27225

>>27224

Game demo is on track to be presentable that day, but I have no objections to other groups/studios attempting a game.

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c3b1d9 No.27231

>>27225

nice, I look forward to seeing what you guys have made

I might start a reboot. I have another small VN project that I am working on, making a VN based on an old adventure novel… once I finish that I'll have some skills to bring to the table.

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c3b1d9 No.27255

I cant wait anymore can this be release faster?

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c3b1d9 No.27349

Happy Blood Moon, Ebolites! I promised we'd have something for you all by today, and what we have is: an unfinished tech demo.

This has been an experience for us. An experiment in what a ragtag team of fans from across the world could put together. We regret that we couldn't have something more "complete" for this auspicious occasion, but we've concluded that we should at least show what we've got, so you know we're still alive and kicking.

In the coming months, we will complete this demo. From there, we intend to move on to the game as a whole. There's a lot of ambitious stuff planned, and we'll keep everyone posted on our progress.

Furthermore, we are still looking for people who are willing to contribute to this project. While we have much of the story and characterization planned out, there is still room for artistic liberty. Artists, writers, musicians, all welcome additions to the team.

Finally, do note that this game intends to focus on many of the virus girls, rather than simply upon Ebola-chan. This is an artistic decision that I stand by, as it allows us to flesh out the world that she might live in.

So, for your enjoyment, criticism, and hopefully wetting a few appetites - our work-in-progress:

https://mega.nz/#!xt1T0RAA!qeZNgqDUqTze9PGt7y9bYFOhR2fEb9NM_1hDNm5y2T0

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c3b1d9 No.27359

YouTube embed. Click thumbnail to play.

>>27349

Good lord my anti-virus had a seizure when I tried to download this.

Was that intentional Linder?

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c3b1d9 No.27360

File: 1443412131406.jpg (108.85 KB,440x582,220:291,1427836602012.jpg)

>>27359

N-not at all. Hopefully that's just the compression from RPGMaker VX being stupid.

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c3b1d9 No.27364

File: 1443414889043.jpg (34.34 KB,580x386,290:193,1433376899999.jpg)

>>27349

Fuckin' nice delivery, Linder.

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c3b1d9 No.27365

>>27349

Does the game go beyond the first room? The dog won't let me leave.

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c3b1d9 No.27366

>>27360

I keep getting an error on startup

RPGVXAce RTP is required to run this game

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c3b1d9 No.27367

File: 1443415805076.jpg (303.62 KB,1140x1200,19:20,1426912308614.jpg)

>>27364

Pic related.

>>27365

Talking to our programmer, that's all we've finished atm. Other stuff is programmed in, just not to the point that it's playable. We'll let you out of your room soon enough.

>>27366

Greaaaat. You can download the RTP here: http://www.rpgmakerweb.com/download/additional/run-time-packages

Sadly, we're gonna be relying on that for a while, so it's worth installing to have onhand.

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c3b1d9 No.27368

File: 1443416248040.gif (99.88 KB,96x96,1:1,1406176407612.gif)

>>27367

>that Pictures folder

I WANT TO FUCK

HARPER

EBOLA-CHAN

MALARIA-SAMA

MARSBURG NEE-SAN

AND GRANNY.

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c3b1d9 No.27369

File: 1443418464448.jpg (72.81 KB,445x438,445:438,1426471504355.jpg)

>>27368

Well I'm glad to hear that, anon, because you'll get to fuck ALL OF THE ONES YOU JUST LISTED. DO YOU THINK I'M JOKING? BECAUSE I'M NOT.

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c3b1d9 No.27370

File: 1443419575777.png (Spoiler Image,230.54 KB,910x290,91:29,DANGEROUS.png)

>>27369

DON'T FUCK WITH ME, LINDER.

IF YOU'RE FUCKING WITH ME I'LL call you mean names.

BUT IF YOU SPEAK THE TRUTH AND NOTHING BUT THE HONEST TRUTH THEN…

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c3b1d9 No.27372

>>27369

Presuming we get far enough in the script, that is. But yeah, as currently written, all of those and more are obtainable. That doesn't mean they're all obtainable in the full demo as planned.

As the demo is currently planned, there are three possible "gets", containing five characters.

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c3b1d9 No.27380

File: 1443462620873.png (2.22 MB,2005x2300,401:460,1442542658682.png)

>>27369

>>27372

who's doing the art for those H scenes? Are those assets done or are you guys not there yet?

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c3b1d9 No.27384

File: 1443493465074.png (268.17 KB,572x1035,572:1035,fullPic_Molly.png)

>>27372

Just had a peek at your files

Who does the artwork for this game?

This is good stuff.

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c3b1d9 No.27403

>>27380

>>27384

Our artist is the Estonia-anon from earlier in this thread. They've done both the character models and the h-scene.

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c3b1d9 No.27451

File: 1443904321391.jpg (553.57 KB,1600x1000,8:5,Hazmat-kun.jpg)

I'm tempted to install it to check it out but being a very early work-in-progress not letting MC leave the first room… hmmm.

Wouldn't it be a good idea to make development updates to Jewtube or somewhere, to function as promotion/provocation for mundanes to see? We need recruitment outside /pol/osphere as well to make the target group wider.

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c3b1d9 No.27452

>>27451

It's an unfortunate fact of the project that things are either not presentable at all, or pretty much ready to go. Either the programming is in place to facilitate something, or it isn't. All the music, writing, artwork, planning, and everything else that goes on to that point is completely invisible until it bursts onto the world.

Some assets can be released separately for demonstration purposes, such as the art and the music. But without context, people mostly are left to speculate on the point of these assets. I have been releasing everything as I go (except the latest song which I feel still needs some polishing), but it doesn't mean very much if you don't understand the purpose behind the allusions in each piece. If a song represents "you fucked up and lost the girl", this point is likely to be missed on a standalone release where it might make perfect sense if that's what just happened.

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c3b1d9 No.27453

>>27451

>>27452

Mal brings up a point that's worth saying in that a lot of development is going to be rather sporadic. That's just the nature of the programming, along with the nature of an amateur project.

That said, we have discussed various methods of project promotion, such as Character Videos, and Mal does upload the music he works on. Additionally, if you download the game, you can pull it open and see some of the resources that we do have finished, but have not implemented yet.

Once we're a bit closer to having something worth presenting (namely, the intended demo of day 2), we'll likely spread out to other boards, or even forums and sites outside of the chans (in places that tolerate lewd content, of course).

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c3b1d9 No.27735

File: 1448036930518.jpg (717.43 KB,1920x1080,16:9,1427640467715-4.jpg)

It is with a strong sense of despair that I must announce my withdrawal from the project. It has been running over a year now, and the team has dwindled to a point where further advancement is not possible, let alone any sort of meaningful completion. I am willing to reconsider if this aspect should change substantially (and that could mean adding just one person but it probably means two), but as things currently stand I must deem the project to be indefinitely stalled.

This also means I have already begun the process of withdrawing musical assets for use in other projects which need them and stand a reasonable chance of making it to a release of some sort.

My departure would be slightly wasted if I failed to point out the role of Sysadmin-kun in guaranteeing that we would never be able to organize financial support for the project because of his own shenanigans. Those who contributed need to ask him where the money is and what he intends to do with it. On a more personal level, all I have to say is fuck you very much.

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c3b1d9 No.27778

File: 1449636031565.jpeg (61.74 KB,480x270,16:9,:(.jpeg)

Ryan (aka Sys-kun) here.

I'm glad to here the project's going well, on that note, I thought you guys made it pretty clear you didn't want my help.

I'm still actively developing the game and wish to release it as soon as it reaches acceptable quality.

For legal and logistical reasons, I long ago decided that the only viable pathway would be to complete as much of the game myself as I could and then spend the backers money on contracting artists and musicians to fulfill the gaps that I myself, would not be able to fulfill artisticly.

Retrospectively my biggest mistake was trying to get the campaign up before I missed the hype wave. This was irresponsible on my behalf as I have now come to realise, I should have completed as much of the game without funding as I could have before asking for a cent of anyone elses money, this would have meant missing the hype train by about 5 millenia but it would have been the right thing to do regardless.

I can assure you that I will finish the game, but revising the narrative countless times along with extending the game's length by orders of magniture has meant that I probably won't have it done by this year, infact I'm unwilling to give a date at all. I've commited that I will not extend the game further and only revise the plot that I have now.

Currently my rough time line is this:

1. Reimburse all backers 100%

2. Finish the game and fulfill all of the backer rewards

3. Get the game on various stores and divide up the profits between all the backers

I'm sorry for everything.

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c3b1d9 No.27792

File: 1449976976197.jpeg (43.15 KB,550x366,275:183,1449354796795.jpeg)

>>27453

>>27735

>>27778

Let's talk. I was there from the beginning, although I have changed my handle. I have watched you for a long time, and I have felt lots of emotions too. We know so much more than when we started, maybe we can salvage something and still present a visual novel with Ebola-chan.

Think about what we set out to do. Think about why we wanted to do it. You know the challenges we faced. If you don't mind, let's work together on a new project or we can try a reboot of the existing one.

I am project admin for the SICP VN Projekt, and I would love for Ebola-chan to make an impact in this VN. I have the sprites from way back when. The SICP VN will take over 2 years to complete.

Sysadmin-kun, I hope your writing skills have improved, but I appreciate your apology and want you to know that I bear no grudges as a result of this. I'd be glad to work with you, to assist you with the writing if you want to push your own implementation.

If Ebola-chan has taught us nothing else, it is that she will always keep coming back.

check us out on sicpvn.sdf.org

email me at sicpvn@cock.li

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c3b1d9 No.28069

Will this game ever finished?

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c3b1d9 No.28071

File: 1454645360673.png (533.34 KB,1024x600,128:75,1453722367573.png)

>>28069

We hired Josh to write it. We are going to call it "Ebola Next".

Seriously, I'm working full-time and taking a class but I would like to see this VN happen.

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c3b1d9 No.28088

>>28071

I hope you're taking programming classes…

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c3b1d9 No.28191

File: 1459750003149.png (95.8 KB,900x955,180:191,1438044498072.png)

any updates?

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c3b1d9 No.28193

File: 1459849909336.jpg (71.66 KB,577x577,1:1,3013fcfe-cf86-4339-afd7-28….jpg)

Is Renpy being used to make the vn?

Ive been a fan of Ebola-Chan for a bit of time now and would hate to see the project fail due to a lack of members. If any of you guys want help i can teach myself how to code within Renpy and assist.

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c3b1d9 No.28219

It's a shame that /ebola/ is basically dead now. I'm depressed.

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c3b1d9 No.28239

>buy notebook

>check paypal if shit's working

>notice someone trying to send me money

>details

>"Ebby-chan refund"

>press accept

>feel sad inside

I… I didn't want to get that money back…

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c3b1d9 No.28340

>>28219

Don't worry, this board is only dormant. It'll flare up again when Ebola-Chan visits another country.

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c3b1d9 No.28547

File: e797c1ec319a920⋯.jpg (849.4 KB,1750x2500,7:10,mossy-bat-tombstone.jpg)

DED

DED

DED

Nice job you lazy assholes

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c3b1d9 No.28758

Hey, can you atleast dump all of the art if you guys aren't making the VN anymore?

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c3b1d9 No.28892

Fixing a dead thread.

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