52b7a4 No.24340
So that there is no confusion, I'm not posting any assets to threads still entitled Uiruso Shoujo or Viruso Shoujo, and I repeat my position that the project of that name is not entitled to use any assets I have created.
This track is perhaps appropriate: "You Should Have Known"
____________________________
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52b7a4 No.24343
good, visual novels are boring as fuck anyway.
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52b7a4 No.24346
>>24343It sounds like you've been playing the wrong novels. Rewrite, Grisaia no Kajitsu, and Eien no Aselia were awesome.
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52b7a4 No.24377
>>24346katawa shojo was my first, and it made depression quest seem more worth my time.
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52b7a4 No.24378
>>24340New track: "Better Than Before". You most likely will be able to figure out what I used as the basis for the contrafact – or you have absolutely no knowledge of pop music from 1983.
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52b7a4 No.24406
>>24377I've run into some boring visual novels too. You shouldn't give up on all of them because you found one boring. If I watch a shitty movie I don't stop watching all movies.
Eien no Aselia and Kamidori Alchemy Meister are visual novels that incorporate game mechanics like battles into the story.
Rewrite and Grisaia no Kajitsu are pure novels, but damn good ones. I will remember Amane's personal story (Angelic Howl) in Grisaia for all time.
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52b7a4 No.24466
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52b7a4 No.24482
>>24377>depression questTRIGGERED.jpg
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52b7a4 No.24488
YouTube embed. Click thumbnail to play. >>24377Depression Quest causes itself to the gamer.
Try
Oppression Quest instead. That shit is awesome.
http://oppressionquest.com/Review embedded from Youtube.
::TRIGGER WARNING:: ::
SPOILERS::
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52b7a4 No.24494
>>24488That was a masterpiece. I think I need to visit GG more, I had no idea this existed.
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52b7a4 No.25091
This replaces "But I Do".
It's a riff on "Maniac" (the song from "Flashdance"), but it came off sounding a bit like "Eleanor Rigby" which is fine as well.
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52b7a4 No.25102
>>24340So, to fill people in that haven't been paying attention to the drama…
Exactly what are you saying and doing here?
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52b7a4 No.25104
>>25102Posting a song that represents a character in the game. Work has never stopped, with or without the drama.
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52b7a4 No.25122
>>25104Sorry, I don't understand what you are saying. In the OP post you say that the visual novel project is not allowed to use your songs.
So you are posting stuff here that you made for the game but that wont be used? Is that what you are saying?
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52b7a4 No.25129
>>25122Ÿou are confused. I specifically started this thread because these assets are for 私のウイルスな彼女, not Uiruso Shoujo or any other game Sysadmin-kun may or may not still be working on. I have only disallowed the latter from using anything I create.
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52b7a4 No.25130
>>25129"Virus shoujo" isn't "my girl friend is a virus"?
So there are/were two games? Yes I am confused.
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52b7a4 No.25147
>>25130There may or may not be two games. Sysadmin-kun has gone silent again, so I can't tell you if he is still making a game or not, but Uiruso Shoujo was his name for the project.
Those of us who had been working straight through his leave of absence decided we wanted no part of him when he reappeared, expecting us to embrace him. Fuck that, we said, and changed our project name to 私のウイルスな彼女. I took it a step further and explicitly denied permission to use anything I create in Uiruso Shoujo.
If he's NOT still making Uiruso Shoujo, he has AU$1000 of Indiegogo money to account for and/or return.
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52b7a4 No.25149
Why can't we all just get along? ; _ ;
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52b7a4 No.25150
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
52b7a4 No.25306
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52b7a4 No.25307
>>25306ᶠᵘᶜᵏ˒ ᴵ ᶜᵃⁿ ⁿᵒ ˡᵒⁿᵍᵉʳ ᵈᵉˡᵉᵗᵉ ᵐʸ ᵉʳʳᵃⁿᵗ ᵖᵒˢᵗˢ·
This track is entitled "EboLove (What The World Needs)", and it is intended to be Ebby's theme in-game.
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52b7a4 No.25334
"Urlicht", from Mahler's Symphony No. 2 "Resurrection". The text is a German prayer said at the bedside of someone who has just died, but since this is intended to be game music, it is entirely instrumental.
This, like most of the classical work I do, does not loop.
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52b7a4 No.25546
To match our engine change, we've opted for full retro compatibility. Here are WebMs of the music that has already been converted to the new format.
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52b7a4 No.25547
Fuck flood detection.
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52b7a4 No.25548
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52b7a4 No.25549
This would be much easier if the server didn't bounce my posts for attaching more than two files.
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52b7a4 No.25550
Requires four AY3-8910 chips, will not render correctly on Apple ][ with Mockingboard.
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52b7a4 No.25551
Goddamn flood detection. Bounce my post for size, then reject the corrections for flooding. Fuck.
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52b7a4 No.25552
FFFFFFUUUUUUUUUUUUUUUUUUUUUUU—-
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52b7a4 No.25553
Last two. All rearranged for compatibility with 2x AY3-8910 except where noted.
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52b7a4 No.25554
This may or may not work.
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52b7a4 No.25581
This is my Blood Moon contribution, entitled "Moon Over My Ebby".
I cannot into WebM this song proper either.
Anyhow, if it won't play for you,
https://mal-2.bandcamp.com/track/moon-over-my-ebbyThis is a loop.
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52b7a4 No.25846
This may or may not make it into the game.
Variation 9 ("Nimrod") from Elgar's Enigma Variations
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52b7a4 No.25850
>>25149because Ebola-Americans
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52b7a4 No.27163
Superior Marburg-sama coming through.
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52b7a4 No.27206
Yup, it's just called "Feels".
This is intended to loop.
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52b7a4 No.27464
This one is entitled "Beautiful World". It's a reference to the end of the most excellent film, "12 Monkeys". This is intended to loop.
I've had occasional problems with my "blank video" WebMs, so I'm trying something different.
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52b7a4 No.27504
I have no idea why I never paid attention to this thread. Great work,hope it gets put to good use.
Any reason in particular why you wanted compatibility with the AY-3-8910? Maybe compatability with the coolest video game console ever made: The Vectrex?
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52b7a4 No.27514
>>27504
Look closely at the date of the "8-bit" posts.
Sticking to AY-3-8910 limits was just a choice I made, since I could use any number of poly voices I want if I'm not targeting something. I wanted to see how it would work out if I had written for that hardware, back in the day, with the tools and techniques and knowledge I have today.
Here's another looping tune, "Awesome Day". This is a reference to the overdose scene in Trainspotting. (While it most likely will not appear in the demo, drug use/abuse is part of the game as we have planned it to date.)
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52b7a4 No.27738
The following music is being withdrawn from consideration on the Virus girls project. Hardly any of this had a specific assignment as it was, but it is time that I dedicate my work (past, present, and future) to a project that is more likely to see release.
• Anthrax Theme
• Awesome Day
• Better Than Before
• Feels
• Hidden Minutes
• Hurt Me
• Rusty Bones (Skully's Theme)
• Say Hello
• A Set Beats Two Pair
• Sexed Worf (Eidzu/Ecchi-V theme)
• Soft Morning
• You Should Have Known
I also reserve the right to pull back anything else that may be of use elsewhere, including things that have specific purposes assigned. The more apparent it becomes that the project is dead, the more likely I will reclaim assets for use elsewhere.
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52b7a4 No.27758
>>27738
Now also reassigned elsewhere:
• Dream of Alice
Although it is obvious nobody in /ebola/ cares about the project any longer, this is the only contact I officially still share with the LSS dev team so I will continue to make announcements here.
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52b7a4 No.27759
>>27758
The only reason /ebola/ doesn't react to your drama is because dramawhores are going to dramawhore. We just don't believe there's any means of intervening your self-destructive sperglording. You're so decided to self-disembowel your project so you're going to do it anyway.
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52b7a4 No.27760
>>27759
No, I've decided that the best use of my existing efforts is not to let them languish in a corner, gathering dust. Note that I've left the themes for the core characters. If I wanted to do this to harm the project, there is a whole lot more I could pull back. I haven't done so because I can't see a use for it somewhere else, yet. Some of it was crafted so specifically that it probably couldn't be re-purposed even if I wanted to.
I'm now on another project that already has a released demo requiring music. This demo is ready and already available with temp music (or in many cases, none) so I feel compelled to produce something they can call their own. Quite frequently, the fastest way to do this is to look at my own back catalog.
There's nothing self-destructive about wanting to see my work actually get released in a finished product. If there was a significant chance that the Virus Girls game would reach that state, I'd keep at it, but there really isn't. It has a half-finished engine and no programmer, and a single burned-out artist who is excellent but also sees the writing on the wall and is moving on to things that have a higher chance of paying off.
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52b7a4 No.27762
>>27759
I wouldn't blame Mal here. Mal seems to have really put out a lot for the project while we've heard nothing all the other devs. Looks pretty dead to me and seeing how Mal has probably put a lot of effort into the music he has every right to be pissy about it.
Ever since the whole kickstarter/gofundme scam the whole project was in free fall.
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52b7a4 No.27764
>>27762
It's not just the music, I also wrote most of the script. They still have that, and if something comes unstuck to justify writing more, I can probably be persuaded into picking up where I left off. I know my productivity level, and I could have a completed script with three completely written routes and handles where the two other writers would attach theirs in about 12 months. I'm pretty sure I'd be clearing the path for anyone else generating assets. In the meantime, they have a good deal of script that has not only been not addressed, but in many cases (judging by the questions I would get asked) not even read.
I signed on to do music, yes – but there isn't much to do on that front until other pieces start falling into place. I'm not an artist. I could Ren'Py my way out of a wet paper bag (barely) but don't know the first thing about RPG Maker. Those are the two departments where things are grinding to a halt, and I can't do a damn thing about them.
Never base a long-term project on a dank maymay. When the dankness fades, so will your crew.
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