Adventurer:
>I've Travelled Far and Wide
I only need one weapon for this one.
Skills:
>Subterfuge
>Stealth
Classic rogue-class skills. Dirty tricks can turn a losing battle into a winning one, and a bit of stealth can give me the first hit in a fight where the first hit wins.
Magical Item:
>Shade Cape
Pairs perfectly with stealth, and gives me another dirty trick I can pull in the middle of a fight to get away or get a cheap hit in.
Fairy:
>Chryos
Fucking time stop. Even if it's just for a single second, I can make it count.
Weapon:
>Knives
>Cloth
A dozen knives is pretty good, and gives me a ranged option up to eleven times without making me lose my close-range option. The speed in particular is important for what I'm going for, and the cloth material gives me even greater speed.
Armor:
>Cloth
High mobility. Perfect for what I need.
Enchantments:
>Flow
Guides me to the weak points of my enemies and gives me excellent evasion, so long as my mind is free of distractions.
>Serenity
Frees my mind of distractions. Putting me into the zone makes it even easier to evade and aim for the right spots on my enemies, making it exponentially more powerful when combined with Flow. If I'm lucky, I can even summon a seasonal effect that makes it dark enough for my cloak to grant me free stealth.
>Deflect
Having gone for maximum speed, I've effectively invalidated bows, rifles, and all variations of throwing weapons. Everyone here who wanted to be a musketeer is basically just free exp.
< My only weaknesses are that I can't sustain my enchantments indefinitely, which is only a problem against heavily armored foes that would be too slow to even fight back, making my worst matchups a stalemate at worst. >
Adventures:
>Nothing
I'm dedicating my life to assassinating every faggot in this thread. Come at me when you're ready to get fucked.