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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 3c88059bff6516a⋯.jpg (71.53 KB,1024x517,1024:517,1481-9381-0831290-481-231-….jpg)

File: 3f5dc005ef0a9d9⋯.jpg (177.45 KB,1024x728,128:91,570c5ec1fab9c0758ed8a0c533….jpg)

c07eed No.49281 [Last50 Posts]

Welcome to Armaea, a world rich in wonder and adventure.

It is the third century that human empire of Barmont has held supremacy above all others and stagnation within its territory begins to set. The Church of Eight Thrones continues to wage holy war against the practitioners of magic deemed to be sin as new worshipers are brought into its folds. The archbishops promise that the site of the Eight Thrones is soon to be revealed. At the same time, Magusar IV The Undying continues to torment the once great nation of Leopozzia as his forces march for power. Amidst this chaos many longstanding smaller nations to the north ally in an attempt to garner territory once taken from them.

These are but a few of the many ongoings of Armaea, what will your story be?

[Please fill out and roll 2d5.]

-Name:

-Race:

-Background:

____________________________
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e42290 No.49282

Dice rollRolled 1, 4 = 5 (2d5)

>>49281

-Name: Gluglub

-Race: Slime Chimera

-Background: Gluglub isn't too sure what it is exactly. Its first memories are of an old wizard, from what it came to learn is the Rahl Magocracy, asking it to speak or use a pen. It did not understand at the time and was cast into the sewers as a failure with many of the other failures. Gluglub began to follow its slime instincts to feast but found a few peculiarities. Compared to other slimes it's coloring was light blue instead of normal dark green or black. It also ate far more and, after spying on some men going through the sewers, learned to speak the human tongue by manipulating it's shape.

Gluglub found that it could use magic after copying a mage that came into the sewers, although felt drained after. There are probably more things different about Gluglub be it will find those out later. For now it has found a friend among the other failed experiments and wishes to aid more like it.

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c07eed No.49283

>>49282

[Gluglub]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Transmutation

-Skills: [Slime Body] [Acidic Absorption]

-Magic: [Composition Exchange]

-Equipment:

>Tattered Rags

-Inventory:

-Followers:

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740611 No.49284

Dice rollRolled 3, 2 = 5 (2d5)

-Name: Aium'itel

-Race: Doppleganger Chimera

-Background: The doppleganger brings many questions about what exactly is a race or even who a person is. Their natural ability to change their forms and assume the identity of their target is legendary, but when you look deeper, it is more limited than what one would imagine. For some reason they are only capable of changing into the various humanoid races and not the form of beasts, despite anatomical research showing that there is nothing truly separating the two categories. When questioned they have been rather taciturn about it besides saying it cannot be done. Whether this is an actual limitation or a social taboo is unknown, but to answer this question we have decided to make our own improved doppleganger which if successful can quickly spread our influence. Each one has been infused with a different strain of outsider blood with the exception of Number 0. Number 0 had been subjected to them all in order to see if their malleable forms can manage to incorporate the competing magical forces contained in the blood. Sadly however, this seemed to prove too much for the creature and its skin seemed to have sloughed off leaving its infiltration capabilities compromised even if it miraculously still lives. Questioning the original dopplegangers about this had actually proved useful and had called it a "Aium'itel" which roughly translates as skinless mover. Regardless it fails to meet our purposes and shall therefore be disposed of in the sewers where its lack of skin will surely see it die quickly of infection.

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2d1928 No.49285

File: a8e2375e21a4ea0⋯.jpg (82.21 KB,720x540,4:3,Fraiser Haircut.jpg)

>>49281

-Name: Fraiser dan Glokta

-Race: Human

-Background: Fraiser was an aristocrat of discerning taste, but since a he had come into his own his as master of the opulent and imperial house of dan Glokta his desires drifted towards darker, more sinister avenues. Secluded as it was out in the country with only the local village to offer it company it was costly to expand one's knowledge but easy to suppress any rumors of dark goings on. He expanded the house deep into the earth and uncovered lore of bending the lines between life and death.

Tonight he has brought company into his chambers and is enjoying a rather one sided conversation as he explains his feelings on how he came to possess dark and terrible power "I began to tire of conventional extravagance. Singular, unsettling tales suggested the mansion itself was a gateway to some fabulous and unnamable power." He glanced at the company to go on but at some point she had expired. Fraiser sighed and sipped at his port.

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2d1928 No.49286

Dice rollRolled 4, 4 = 8 (2d5)

>>49285

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c92936 No.49287

Dice rollRolled 5, 5 = 10 (2d5)

rolls for something

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c07eed No.49289

>>49284

[Aium'itel]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Augmentation

-Skills: [Shape-change] [Flesh Adoption]

-Spells:

-Equipment:

>Tattered Rags

-Inventory:

-Followers:

>>49285

[Fraiser]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Deconstruction

-Skills: [Aurelian Pentagram (Knowledge)] [Spellcraft (Knowledge)]

-Magic: [Decay Touch]

-Equipment:

>Fine Imperial Clothes

-Inventory:

>Signet Ring

>5 Barmont Gold Coins

-Followers:

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92a47e No.49296

Dice rollRolled 5, 5 = 10 (2d5)

>>49281

-Name: Hagra

-Race: Human

-Background:

Hagra is an old woman living within lone forests amongst animals and monsters, brewing potions and casting rituals, cursing those who would try to harm her with hexes and inviting strangers to stay the night.

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bdd97b No.49300

Dice rollRolled 1, 2 = 3 (2d5)

>>49281

-Name: Alaric Streetrunner

-Race: Human

-Background: Born in the slums of o of Barmont's teeming cities, Alaric was cast out onto the street when his father died. His mother died shortly there after killed by another whore for intrufing on their spot. Alone and listless Alaric stole, snuck, and did other unscrupulous things to survive.

Eventually he was taken into an orphanage. But this was not a normal orphanage, no, it was designed to collect children and train t hem to be assassin s and fighters, then when their training was down they were sold as mercenaries or assassin to patron for coin an favor.

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603e5f No.49302

File: d3d70df5034539a⋯.jpg (236.7 KB,1632x1224,4:3,weapon04.jpg)

Dice rollRolled 5, 1 = 6 (2d5)

Name: Shingo

Race: Human

Background: Shingo grew up in a martial arts family, one of the spear spending 30 years practicing before even setting foot outside his meager house. only feed by those who had trained him.

One day however he learned of the existence of monsters, he felt his human limits had been reached. If he were to exceed them he'd have to throw himself into battle against those who are not human. With his spear and a small bag of gold, Now he sets out to the Unified Wilds to prove his strength and kill the monsters!

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fd4791 No.49303

Dice rollRolled 4, 1 = 5 (2d5)

-Name: Mjonir

-Race: Human (Half-Giant)

-Background: Mjonir is a half giant that lives in the frozen lands of north. He is incredibly strong (even by giant standards) and is a well known raider of the northern sea ports. He weilds a greataxe and believes that death must come from battle. He will never back down from a fight and fears nothing.

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f1cd31 No.49312

Dice rollRolled 2, 2 = 4 (2d5)

Rollin

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fd4791 No.49314

Dice rollRolled 2, 2 = 4 (2d5)

>>49303

-Name: Mjonir

-Race: Human (Half-Giant)

-Background: Mjonir is a half giant that lives in a human village in the frozen lands of north. He is incredibly strong (even by giant standards) and is a mage hunter. He believes that magic will one day cause the end of the world and therefore spends his days searching for magic users to eliminate. He weilds a large lumber axe and believes that death must come from battle. He will never back down from a fight and fears nothing.

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c07eed No.49315

>>49296

[Hagra]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Manipulaton

-Skills: [Aurelian Pentagram (Knowledge)] [Potioncraft (Knowledge)]

-Magic: [Curse of Lost Paths]

-Equipment:

>Witch's Shawl

>Witch's Broom

-Inventory:

-Followers:

>>49300

[Alaric]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Transmutation

-Skills: [Short Blades (Style)] [Thievery]

-Magic:

-Equipment:

>Dark Clothes

>Leather Cuirass

>Dagger

-Inventory:

-Followers:

>>49302

[Shingo]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Void

-Affinity: Manipulation

-Skills: [Hand-to-Hand (Style)] [Polearms (Style)] [Ki Generation]

-Magic:

-Equipment:

>Gi

>Family Spear

-Inventory:

-Followers:

>>49314

[Mjonir]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Conjuration

-Skills: [Inhuman Strength]

-Magic:

-Equipment:

>Large Clothes

>Large Axe

-Inventory:

-Followers:

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581921 No.49316

Dice rollRolled 2, 4 = 6 (2d5)

>>49281

-Name: Alboin Aescgard

-Race: Human/Elf

-Background: Born to a Human father and Elfen mother, Alboin grew up in relative poverty. His father had been a minor noble and accomplished military leader, fighting side by side with his troops while continuing to direct the flow of battle. He had been sent into Elf lands as part of the "Grand Crusade" to conquer and subjugate pagans. During his time there, he marched upon an Elf town that surrendered and agreed to be peacefully annexed. While stationing his troops there for resupply, he had dinner with the town leader and his family to facilitate friendly relations and figure out how to integrate them into the Empire. At the dinner, his father met with the town leaders wife and sons, and then laid eyes upon his daughter. It was love at first sight. Soon after, they got married and he decided to retire and settle down with her. Eventually, the local Duke called for his banners to perform a census and divvy out rewards to those who deserved it. When Alboin's father came to the Duke's castle with his wife and Alboin, the Duke became outraged that he had married an Elf and ordered the Elf to be executed and Alboin and his father stripped of their titles and lands and banished. Albion's father took him and roamed for awhile before eventually settling in a small village where nobody would bother him or know about him. Alboin was given a humble upbringing, teaching him and the other villagers how to fight, learning how to farm and hunt, Albion never left the peaceful village. He did receive something from his father that the others didn't, an education. Alboin's father taught him how to read and write, buying any books he could get his hands on and giving any insight he had on them. Alboin always wondered how his father knew so much, but could never get it out of him until a month ago. Alboin's father had caught an infection after getting wounded from a hunt and laid bedridden. His father finally told him about his past and about Alboin's heritage. It's been a month now and Alboin is still stricken with grief and uncertainty. He's at a crossroads, and with this new information about who Alboin really is, he wonders if there's even any place for him left in the empire.

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b6d487 No.49317

Dice rollRolled 4, 3 = 7 (2d5)

>>49281

>Name: Oczohr of Flamefall

>Race: Flawed Lich

>Fluff: Oczohr was a man born who was molded to be a great wizard from the moment he was born, shaped by tools such as inhumane treatment, unending hours of study and a library of information. In the end, though it may not justify the means, it worked. He had not grown to be a good wizard, he had been created as a great one.

Though he had been fed the right information, the books and tutors never even giving a mention to the fact that life and death can be perverted, used, he was smart enough to read between the lines. Eventually he had gotten his hands on proper resources to study it, and thus he was on his way down a dark path. The taboo nature of the subject often prevented him from properly diving into the topics he desired.

Slowed immensely on his research, he wasn't even close to finished when his body started to fail him. Soon, he knew, his mind would follow. And so he turned to lichdom, far before he had the proper knowledge to perform the ritual without flaws.

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d73ef4 No.49319

File: 70ac3feaa7ba784⋯.jpg (323.87 KB,917x1111,917:1111,frostgrave_cultists_by_dev….jpg)

Dice rollRolled 4, 5 = 9 (2d5)

>>49281

-Name: Mike Harlow/Brother Ur'Aga

-Race: Barmont Human

-Background: Mike Harlow was once a simple butcher plying his trade within the capital of Barmont. However on the third day of the third month of his thirty third year he found a small stone of with a trinity of triangles were imposed on. Later that night he was gripped with terrible dreams of a great creature which lied beyond the realms of this world. This creature had chosen him as it's Prophet, to spread it's influence and prepare the world for it's coming.

With this he left his home, taking the name of Brother Ur'Aga, as he spread the sinister word of the Nameless One. Mike himself is a large man who prefers to use his words but has nothing against breaking a few heads or spilling blood for his god.

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f1cd31 No.49323

File: 6b0e1a94d148c85⋯.jpg (91.46 KB,732x950,366:475,city_guard_captain_by_wind….jpg)

Dice rollRolled 1, 1 = 2 (2d5)

>>49312

>Name:

Constable Jenkins

>Race:

Human

>Background:

Alexander Jenkins was born in a small town to a family of hard-working smiths who taught him three things: how to smith, how to fight and to always follow the straight and narrow. and taught him to be the same. From a young age he was conscripted to fight in one of the many wars throughout the realm, and while on such campaigns he learned the hard way of the horrors of the world. Alexander Jenkins then resolved himself to rooting out and destroying the evils of the world and putting criminals to justice, and after his years of military service were through he traveled to a major city and joined the guard force as a constable, upholding the law and ensuring that evildoers are caught and punished. Recently, he has come across an old family heirloom, a magic sword that has granted him access to powerful magic to boost his ability to defeat the heinous criminals of the world. Now, in this town, as long as Constable Jenkins roams the streets, the LAW will be FOLLOWED and criminals will pay the PRICE!

>Sign:

Nether

>Affinity:

Conjuration

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c07eed No.49334

File: d8a98f35754dc27⋯.jpg (101.26 KB,1024x620,256:155,vivec__sewers_by_romandubi….jpg)

[Gluglub]

You awake in the dark of the sewers. Perhaps awake is not right. You do not often find yourself sleeping. In fact, you do not remember how you know what sleep is, or whether you've ever experienced it. You are also met with hunger. These days, fewer and fewer corpses seem drop from the laboratories above. Your resources dwindle, and those that descend from above and into the sewers for maintenance grow to look tastier and tastier.

As you come to feed at your regular spot, you notice one corpse does not seem to be a corpse at all. Lacking flesh, the creature's exposed and naked red form is a sight to behold. Unlike the others from above, he is moving, and you're not sure whether to eat this one. Ducking into the shadows of an intersecting tunnel, you watch the creature for a moment. It's unclear whether he's noticed you. Now is your opportunity to flee or remain.

[Aium'itel]

Your exposed innards burn in the septic waters that surround you. A feeling of unease comes over you as you pull yourself from the sludge and catch your breath. Pain aches through you as you come to realize the fall was much further than expected. The shapes of others' corpses cast down below are illuminated by light beating down from tunnels extending upwards. You don't think you were meant to survive that fall.

In the shadows of an intersecting tunnel further down, you believe to see some sort of shadowy movement. Perhaps you'll choose to investigate.

You know that if you stay here with these toxic waters, you'll almost certainly die.

[Fraiser]

Agium Martin was a priest untrained in the arts of magic, though his local status rivaled that of even Fraiser. A member of the church, he had been ordered to investigate the rather strange behavior of one 'Fraiser dan Glokta', a member of high society and the person last known to have seen one 'Mary Stormbrook', a local physician rumored to have come to Fraiser's home for tea three nights ago, though she never returned from such a visit.

Fraiser lead the priest into the bowels of his home to a small study where he had sat with Mary prior. Books lined the shelves of the study, the priest eyed them suspiciously, looking for signs of sin.

He wouldn't find any. Fraiser kept such coveted knowledge below in a small chamber where he studied his tomes and practiced his forbidden arts.

The thin skin of his palms ached as Fraiser clenched his fist and worked to restrain himself from simply disposing of the priest a he had Mary. His first practical application of his newly developed dark arts had taken a small toll on his body by claiming the skin of his palms, yet he was on the mend. No permanent damage had been sustained. He didn't want to risk further damage however. If he were to utilize the Aurelian Pentagram, he would need to focus.

Knowing he could not return to his studies until the priest was removed, Fraiser would need with this nuisance, it was simply a matter of how he'd do so.

[Hagra]

The Dreadwoods of the Unified Wilds had been restless for quite some time. Magusar IV's campaign against Leopozzia to the south had driven the beasts of the forest into an uproar. The adventurers and explorers once searching for lost riches have fallen to a trickle as their efforts shift to focus upon the threats of Magusar's impending forces. Starved for supplies, it was clear Hagra may be forced to find a new means of support.

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c07eed No.49335

[Alaric]

The headmistress handed Alaric an envelope, he knew what this meant. He had completed his training and had been sold like livestock to a wealthy patron wanting his services. The page inside gave a profile of his employer.

One 'August Clements', a noble from the Barmont Empire who had notoriously worked to shield his community from influence by the Church. Many suspected it was due to political corruption and the trafficking of sentient races, though the territories he controlled were heavily guarded and considered some of the most secure in the world. Those seeking the truth had little chance for success.

Alaric suspected that he would be a part of keeping those secrets just that. He gathered his few belongings and prepared for his journey northward to what would be his new home.

[Shingo]

The village Bittersmouth sat situated on the border of New Leopozzia, one of the few villages to remain untouched by Magusar IV's ever growing army.

To the north were the Dreadwood, a small, untamed region of woods said to house the ruins of a legendary blacksmith's forge. While the path had been tread before, most to journey into those ruins never returned, and those that did return claim to have come face to face with powerful monsters, many not even reaching the ruins.

Shingo, however, was certain that he would be more than capable of surviving. His family spear in hand, he was prepared to set off in search of great treasures.

[Mjonir]

Mjonir exists in the eastern parts of Leopozzia in the small town of Bryerwood near the new capital of Nesterdo. He carries a generally poor disposition towards magic users, believing them to be a threat to the world. While most of Leopozzia is thankful for the aid of mages, Mjonir has made it his duty to execute them all.

>>49316

[Albion]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Conjuration

-Skills: [Bows (Style)] [Barmont History (Knowledge)]

-Magic:

-Equipment:

>Common Clothes

>Father's Bow

>8 Barmont Copper

-Inventory:

>Odd Tome

-Followers:

After his father's untimely passing, Albion's father's assets were passed unto him. Among his belongings, Albion discovered a strange tome written in a tongue foreign to him. Searching for greater truths about himself and potentially more to the mystery of his father's past, Albion prepares to set off in search of answers.

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c07eed No.49336

>>49317

[Oczohr]

-Status: [Decaying]

-Mana: [Stable]

-Sign: Throne

-Affinity: Deconstruction

-Skills: [Necrotic Regeneration] [Aurelian Pentagram (Knowledge)] [Nether Mana Draw][Enhanced Magic]

-Magic: [Instant Rot]

-Equipment:

>Phylactery Gemstone (Flawed)

>Tattered Robes

-Inventory:

-Followers:

Driven to madness by his mortal coil's inability to reach his goals, Oczohr sought to extend his lifespan with a blasphemous ritual comprised of all his magical knowledge. Trading his body's ability to feed off aether to produce mana, he subsequently began to function off of nether.

While his life force continues to go unextinguished, his body decays. With each passing day, Oczohr's flesh rots and he is less and less himself, yet he does not perish. The rotten folds of his flesh remain together. When his flesh finally separates, placing it back on seems to miraculously reattach it.

His mind fails him. Oczohr barely clings to fragments of his old self as strange voices and thoughts enter his mind. Forces beyond him have begun to shape his body. Oczohr knows that he must search for a cure, but he risks losing everything he traded his mortality for.

>>49319

[Ur'Aga]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Deconstructon

-Skills: [Fragmented Touch] [Swords (Style)] [Fragmented Vision]

-Magic:

-Equipment:

>Traveler's Clothes

-Inventory:

>Fragment Stone

-Followers:

Ur'Aga proceeds on his quest, warning others of the coming divine beings. Years ago he saw them in a dream, massive white structures with incomprehensible form. Fragments of a broken god. He knows they will bring forth divine wrath to sinners and salvation to saints.

This is the story he tells, anyway. Not many believe such, much to his dismay, especially here in the Barmont Empire, a land saturated with the Church of Eight Thrones.

His quest has brought him to a small town in Barmont: Euclides. A local priest, a large and burly fellow, has dragged Brother into an alley and raised him by his shirt collar.

"I don't know what sort of racket you're trying to pull here," he starts, violently slamming Ur'Aga into the wall of the temple, "but you sure as hell aren't staying in my town. You aren't casting magic, but your words of 'fractured gods' is certainly a sin in of itself. I'm giving you an opportunity to leave before I have to purge you, understand?"

>>49323

[Jenkins]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Void

-Affinity: Transmutation

-Skills: [Swords (Style)] [Barmont Law (Knowledge)]

-Magic: [Shape Armor]

-Equipment:

>Heirloom Sword [Magic+]

>Constable's Armor

-Inventory:

-Followers:

Jenkins sets out on his daily routine, rooting out the corruption in the city of Altis. There would be none on his watch, for he is the LAW and criminals will be PUNISHED.

Rumors are abound that a caravan carrying tomes containing sinful materials banned by the church may be attempting to enter the city, though from which direction is unclear.

Guards are posted at each city gate and caravans are arriving from both the east and west. You are certain there is contraband among them. Time to go to work.

>Players have 2d100 each turn. These may be used for individual actions or combined. Fluff between players or with NPCs is a free action (combat and other complex actions excluded).

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2d1928 No.49338

File: 7cfde8b84268f2e⋯.jpg (66.95 KB,1200x900,4:3,Frasier.jpg)

Dice rollRolled 57, 3 = 60 (2d100)

>>49334

-Name: Fraiser dan Glokta

-Race: Human

-Background: Fraiser was an aristocrat of discerning taste, but since a he had come into his own his as master of the opulent and imperial house of dan Glokta his desires drifted towards darker, more sinister avenues. Secluded as it was out in the country with only the local village to offer it company it was costly to expand one's knowledge but easy to suppress any rumors of dark goings on. He expanded the house deep into the earth and uncovered lore of bending the lines between life and death.

Tonight he has brought company into his chambers and is enjoying a rather one sided conversation as he explains his feelings on how he came to possess dark and terrible power "I began to tire of conventional extravagance. Singular, unsettling tales suggested the mansion itself was a gateway to some fabulous and unnamable power." He glanced at the company to go on but at some point she had expired. Fraiser sighed and sipped at his port.

[Fraiser]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Deconstruction

-Skills: [Aurelian Pentagram (Knowledge)] [Spellcraft (Knowledge)]

-Magic: [Decay Touch]

-Equipment:

>Fine Imperial Clothes

-Inventory:

>Signet Ring

>5 Barmont Gold Coins

-Followers:

1/2 Read the priest and decided on a tactic to convince him that his investigation leads elsewhere and see him on his way amiably. Absolute tosh. Still, it would not do to be rude to the man and he may be a likable fellow even if he was part of the kiddy diddling church hooha.

The church just knocking on my door walking in like they own the place looking for some strumpet or other. Some capital born tart that had moved to the country. But there were others ways of convincing him. And hopefully before dinner was ready but if need be he would offer some sherry as it was the thing to do as a generous host.

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fd4791 No.49343

File: 54cf1e1ba3f2376⋯.jpg (221.37 KB,542x542,1:1,20180818_165700.jpg)

Dice rollRolled 52, 70 = 122 (2d100)

[Mjonir]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Conjuration

-Skills: [Inhuman Strength]

-Magic:

-Equipment:

>Large Clothes

>Large Axe

-Inventory:

-Followers:

ACTIONS

Go to the tavern in Bryerwood and look for lead on where any magic users might live or be found. Listen to rumors and stories told by other patrons, eavesdrop on travelers and speak to the bartenders about stories of magic and unusual phenomenon in the area.

While in the tavern, look for a wanted board for any criminal magic users that have a bounty on their head. Might as well get paid to kill some mooks.

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581921 No.49346

Dice rollRolled 4, 25 = 29 (2d100)

>>49335

-Name: Alboin Aescgard

-Race: Human/Elf

-Background: https://pastebin.com/9mzJA8vV

~~~~~~~

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Conjuration

-Skills: [Bows(Style)];[Swords(Style)];[Barmont History(Knowledge)]

-Magic:

-Equipment:

>Common Clothes

>Father's Bow

>20 Arrows

>8 Barmont Copper

-Inventory:

>Odd Tome

-Followers:

1-2; This village, I never really felt welcome here. I suppose knowing who my mother is now, the adults knew what I was the whole time and kept their kids away. Nothing here left for me. I'll see about selling the house to the mayor and finding out where the nearest city is. My father told me cities have almost anything, though he also said they're dens of vipers and whores. But, I'm a man now, I have to find my way.

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603e5f No.49347

File: 79a084f1ecb7a26⋯.jpg (151.41 KB,1013x750,1013:750,003.jpg)

Dice rollRolled 12, 88 = 100 (2d100)

Name: Shingo

Race: Human

Background: Shingo grew up in a martial arts family, one of the spear spending 30 years practicing before even setting foot outside his meager house. only feed by those who had trained him.

One day however he learned of the existence of monsters, he felt his human limits had been reached. If he were to exceed them he'd have to throw himself into battle against those who are not human. With his spear and a small bag of gold, Now he sets out to the Unified Wilds to prove his strength and kill the monsters!

-Status: [Healthy]

-Mana: [Stable]

-Sign: Void

-Affinity: Manipulation

-Skills: [Hand-to-Hand (Style)] [Polearms (Style)] [Ki Generation]

-Magic:

-Equipment:

Gi, Family Spear

-Inventory:

-Followers:

Action 1-2: A blacksmith's forge? Perfect!

He says his goodbyes to the village, he'd grown to know some of the people during his several day stay, he need to learn about the world he'd been sheltered from after all, but his spear thirsted for the blood of monsters, and he could not delay himself any longer,

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e42290 No.49351

>>49284

Gluglub crawls up towards the skinless creature and out of it's hiding spot. It then begins to rapidly suck in air bubbles into it's body, forming a big one in the center of it's body and increasing it's size. It then begins to undulate and release air in a manner resembling speech. "Alive. You alive?"

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740611 No.49352

>>49351

Aium looks up to the slime, black orbs that act as eyes staring at Glubglub and then down to his hands before nodding. "yes…yes I do appear to be alive.". Not fully trusting the slime he begins to get out of the water at a safe distance away.

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e42290 No.49353

>>49352

"Good. Not many survive fall." Gluglub reaches into the pile of bodies after the creature leaves the water and drags the corpse of a failed chimera into itself to eat.

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740611 No.49354

>>49353

Seeing that the slime's focus is off of him and is currently eating something else for a meal, Aium feels confident enough to continue conversing "what happens to the survivors? Is there a place to band together?" Even skinless his instincts to blend into the crowd still hold strong.

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e42290 No.49355

>>49354

"Only two live."

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740611 No.49356

>>49355

"What happened to them? Did you eat them!?"

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e42290 No.49357

>>49356

"They are here."

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e42290 No.49358

>>49356

>>49357

Seeing the creature's confusing Gluglub creates a psuedopod then points at the creature, then itself.

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740611 No.49359

>>49358

"I should clarify what I meant. although I think it unlikely now. Did you kill the people that survived the fall?"

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7db8ea No.49366

Dice rollRolled 65, 85 = 150 (2d100)

>>49336

>Name: Oczohr of Flamefall

>Race: Flawed Lich

>Fluff: Driven to madness by his mortal coil's inability to reach his goals, Oczohr sought to extend his lifespan with a blasphemous ritual comprised of all his magical knowledge. Trading his body's ability to feed off aether to produce mana, he subsequently began to function off of nether. While his life force continues to go unextinguished, his body decays. With each passing day, Oczohr's flesh rots and he is less and less himself, yet he does not perish. The rotten folds of his flesh remain together. When his flesh finally separates, placing it back on seems to miraculously reattach it. His mind fails him. Oczohr barely clings to fragments of his old self as strange voices and thoughts enter his mind. Forces beyond him have begun to shape his body. Oczohr knows that he must search for a cure, but he risks losing everything he traded his mortality for.

-Status: [Decaying]

-Mana: [Stable]

-Sign: Throne

-Affinity: Deconstruction

-Skills: [Necrotic Regeneration] [Aurelian Pentagram (Knowledge)] [Nether Mana Draw][Enhanced Magic]

-Magic: [Instant Rot]

-Equipment:

>Phylactery Gemstone (Flawed)

>Tattered Robes

-Inventory:

-Followers:

1-2: I've merely traded one ticking clock for another when it comes to my life. I need search for some kind of temporary solution, something to delay the degeneration of mind and body while I search for a permanent answer. Anything will do, I just need more time…

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e42290 No.49384

>>49359

"No. You alive."

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f1cd31 No.49395

Dice rollRolled 44, 78 = 122 (2d100)

>Name:

Constable Jenkins

>Race:

Human

>Background:

Alexander Jenkins was born in a small town to a family of hard-working smiths who taught him three things: how to smith, how to fight and to always follow the straight and narrow. and taught him to be the same. From a young age he was conscripted to fight in one of the many wars throughout the realm, and while on such campaigns he learned the hard way of the horrors of the world. Alexander Jenkins then resolved himself to rooting out and destroying the evils of the world and putting criminals to justice, and after his years of military service were through he traveled to a major city and joined the guard force as a constable, upholding the law and ensuring that evildoers are caught and punished. Recently, he has come across an old family heirloom, a magic sword that has granted him access to powerful magic to boost his ability to defeat the heinous criminals of the world. Now, in this town, as long as Constable Jenkins roams the streets, the LAW will be FOLLOWED and criminals will pay the PRICE!

>Sign:

Nether

>Affinity:

Conjuration

1. Well this ain' no good, now innit? A bunch o' roight hooligans out n' about carrying contraband then? Better get the boys an' order a few inspections, we'll foind out if this lot is on the straight an' narrow soon enough. Order the guards stationed at both gates ta start searchin' fer contraband, and oi'll visit the left gate ta make sure it gets done! If anything suspicious is found then throw 'em in the cuffs.

2. An' then oi'll visit the right! Even if I miss 'em oi can at least collect reports…

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f1cd31 No.49396

>>49395

Corrected stat sheet cuz I copypasted the wrong one:

>Name:

Constable Jenkins

>Race:

Human

>Background:

Alexander Jenkins was born in a small town to a family of hard-working smiths who taught him three things: how to smith, how to fight and to always follow the straight and narrow. and taught him to be the same. From a young age he was conscripted to fight in one of the many wars throughout the realm, and while on such campaigns he learned the hard way of the horrors of the world. Alexander Jenkins then resolved himself to rooting out and destroying the evils of the world and putting criminals to justice, and after his years of military service were through he traveled to a major city and joined the guard force as a constable, upholding the law and ensuring that evildoers are caught and punished. Recently, he has come across an old family heirloom, a magic sword that has granted him access to powerful magic to boost his ability to defeat the heinous criminals of the world. Now, in this town, as long as Constable Jenkins roams the streets, the LAW will be FOLLOWED and criminals will pay the PRICE!

-Status: [Healthy]

-Mana: [Stable]

-Sign: Void

-Affinity: Transmutation

-Skills: [Swords (Style)] [Barmont Law (Knowledge)]

-Magic: [Shape Armor]

-Equipment:

>Heirloom Sword [Magic+]

>Constable's Armor

-Inventory:

-Followers:

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740611 No.49417

>>49384

At this point Aium has come to the conclusion that even if this slime were to try to kill him he would be able to quickly outwit and escape it.

"Alright then, if there are no other survivors how would you feel if we worked together?"

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e42290 No.49420

>>49417

"Good."

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740611 No.49421

>>49420

"Excellent! Now does any of the magocracy come down here to check on things?"

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e42290 No.49422

>>49421

"Some. Come down, walk around halls, leave. Usually avoid."

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740611 No.49423

>>49422

"That gives me a plan. If we were to kill one of them I could take their appearance and be able to freely explore around with them none the wiser. In the meantime you could dispose of the body."

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e42290 No.49424

>>49423

"Can do."

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e42290 No.49425

Dice rollRolled 59, 10 = 69 (2d100)

-Name: Gluglub

-Race: Slime Chimera

-Background: Gluglub isn't too sure what it is exactly. Its first memories are of an old wizard, from what it came to learn is the Rahl Magocracy, asking it to speak or use a pen. It did not understand at the time and was cast into the sewers as a failure with many of the other failures. Gluglub began to follow its slime instincts to feast but found a few peculiarities. Compared to other slimes it's coloring was light blue instead of normal dark green or black. It also ate far more and, after spying on some men going through the sewers, learned to speak the human tongue by manipulating it's shape.

Gluglub found that it could use magic after copying a mage that came into the sewers, although felt drained after. There are probably more things different about Gluglub be it will find those out later. For now it has found a friend among the other failed experiments and wishes to aid more like it.

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Transmutation

-Skills: [Slime Body] [Acidic Absorption]

-Magic: [Composition Exchange]

-Equipment:

>Tattered Rags

-Inventory:

-Followers:

1&2. Lead my new friend to one of the paths some of the workers use and wait to ambush one of them when they are alone.

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740611 No.49426

Dice rollRolled 73, 12 = 85 (2d100)

[Aium'itel]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Augmentation

-Skills: [Shape-change] [Flesh Adoption]

-Spells:

-Equipment:

>Tattered Rags

-Inventory:

-Followers:

1/2. I follow my new friend and help with the ambush.

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a7244e No.49432

Dice rollRolled 55, 50 = 105 (2d100)

>>49334

[Hagra]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Manipulaton

-Skills: [Aurelian Pentagram (Knowledge)] [Potioncraft (Knowledge)]

-Magic: [Curse of Lost Paths]

-Equipment:

>Witch's Shawl

>Witch's Broom

-Inventory:

-Followers:

1-2. Hagia begins to experiment with her powers and the Aurelian Pentagram. If she wishes to become a master of her field she will have to learn as much as possible about the powers available to her and how to safely utilize them.

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bdd97b No.49453

Dice rollRolled 24, 17 = 41 (2d100)

>>49335

-Name: Alaric Streetrunner

-Race: Human

-Background: Born in the slums of o of Barmont's teeming cities, Alaric was cast out onto the street when his father died. His mother died shortly there after killed by another whore for intrufing on their spot. Alone and listless Alaric stole, snuck, and did other unscrupulous things to survive.

Eventually he was taken into an orphanage. But this was not a normal orphanage, no, it was designed to collect children and train t hem to be assassin s and fighters, then when their training was down they were sold as mercenaries or assassin to patron for coin an favor.

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Transmutation

-Skills: [Short Blades (Style)] [Thievery]

-Magic:

-Equipment:

>Dark Clothes

>Leather Cuirass

>Dagger

-Inventory:

-Followers:

1. Find a caravan or ship or something else to speed my passage to my patron.

2.Gather as much coin and goods as I can for the journey.

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de61bd No.49457

File: 25519cb289da075⋯.jpg (8.44 KB,183x275,183:275,download.jpg)

Dice rollRolled 91, 78, 55 = 224 (3d100)

>>49336

[Ur'Aga]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Deconstructon

-Skills: [Fragmented Touch] [Swords (Style)] [Fragmented Vision]

-Magic:

-Equipment:

>Traveler's Clothes

-Inventory:

>Fragment Stone

-Followers:

—–

1-3.

Ur’Aga grins wildly as pain rushes through his body from the slame, he can’t help but laugh at this blind fool. This man was in his way, he was trying to stop Ur’Aga’s divine mission, this heresy would not stand! With a quick motion he would dart his head forward biting into the mans face and ripping off his nose. As the priest reeled in pain and confusion Ur’Aga would fall upon him with fists beating him to death in the name of the Fragmented God! In this moment of bloody rapture he would activate Fragmented Vision and seek guidance from his great patron!

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de61bd No.49458

Dice rollRolled 28, 71 = 99 (2d100)

>>49457

Only two dice it seems

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d4cd21 No.49590

Dice rollRolled 5, 5 = 10 (2d5)

-Name: Yakusha the everlasting

-Race: Elven Lich

-Background: A free lich who came to power on his own willingly travels towards the lands of Magusar to join his immortal court.

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d4cd21 No.49591

>>49590

>most my fluff is gone wtf

He specializes in summoning and commanding many undead in particular against their own race. Little brings him more joy than turning former human against human and former dwarf against dwarf and so on.

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d4cd21 No.49592

Dice rollRolled 4, 3 = 7 (2d5)

>>49590

>most my fluff is gone wtf

He specializes in summoning and commanding many undead in particular against their own race. Little brings him more joy than turning former human against human and former dwarf against dwarf and so on.

>>49590

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d98c90 No.49593

Dice rollRolled 2, 2 = 4 (2d5)

test

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76d772 No.49598

>>49590

[Yakusha]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Manipulation

-Skills: [Necrotic Regeneration] [Nether Mana Draw] [Enhanced Magic] [Elven Mana Affinity] [Elven Wildcasting (Knowledge)]

-Magic:

>Induce Coma

-Equipment:

>Elven Garb

>Elven Casting Stone

>Malformed Phylactery Stone

-Inventory:

-Followers:

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d4cd21 No.49599

Dice rollRolled 66, 47 = 113 (2d100)

>>49598

[Yakusha]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Manipulation

-Skills: [Necrotic Regeneration] [Nether Mana Draw] [Enhanced Magic] [Elven Mana Affinity] [Elven Wildcasting (Knowledge)]

-Magic:

>Induce Coma

-Equipment:

>Elven Garb

>Elven Casting Stone

>Malformed Phylactery Stone

-Inventory:

-Followers:

1. My transformation while not perfect is complete for now. I am more powerful than ever before yet still so weak. I must begin to gather an army and make something of myself before I can present myself before his highness. A useless vassal is better off dead where they wont be a burden. I must find a way to increase my power. The dead beasts were once mine to consume but now I need them living. I must find some living beasts and attempt to draw their lifeforce out and turn it into either health or mana for myself.

2. I must find a route to the promised land. I was so busy with my transformation that I hadn't truly thought of it yet. Roads can't be taken too much lest the uneducated living send soldiers after me. But the forests and other places carry their own dangers.

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0f583f No.49609

>>49338

You hustle Agium from your abode, much to his surprise.You assure the man that you haven't seen this Miss Stormbrook, and the church would do well looking elsewhere. Although his suspicions of such seem to remain high, he heads on his way. As he comes to the door, he gives you a final word, "I believe you, mister Glokta, but only because you have been rather hospitable. I will report my findings to the the local Bishop and await further instructions. I hope I will not be needing to deal with you again." He departs. 'Good riddance,' you suppose as you are left to your musings. Hopefully you won't be hearing from the priest again.

>>49346

You attempt to file the paperwork and do away with the house before you set off on your journey, hoping to gather a great deal of coin for your inherited lodgings. When you speak to the local registry, though, it is revealed that the home is owned by the state. Apparently it was a part of your father's payment for his former service, and now that he had passed his belongings would be reclaimed by the government. A necessary repossession in these harrowing times for the empire. With little more than the clothes on your back and the belongings left by your father, you are prepared to search for the answers to your questions.

>>49347

You leave the village, knowing that the promise of treasure would make you a hero among Leopozzians. As you travel down the winding path, you see ancient barricades of a long-gone civilization, masses of vines and ivy choked massive stone walls, perverting their every nook and cranny. Beyond these hallowed walls, thick forest and brambles quickly sprung up, a narrow path between them. As you travel among the winding path, you find the canopy overhead begins to block much of the sunlight, with small beams bleating through. You doubt you'll be able to see much once the sun goes down. Suddenly, a cracking noise echoes through the mostly silent woods. Peering ahead, you see the hulking humanoid form clutching the freshly ripped viscera of a deer in its hands. You duck into the treeline, uncertain if the beast has seen you. You're certain it's a monster, but it's unclear what sort of beast it is.

>>49366

You flip through the writings of your notes, collected tomes, and other written wisdom. Perhaps you missed something in the ritual that may have caused this. From what you collect, the effects you are experiencing are a result of your body processing nether in place of aether to produce mana. The material seems to consume life, drowning it and replacing it with a dark miasma. Yes, you recall this information now. You told yourself you would overcome this darkness. The text states that there are legends of those that claimed the nether's form for themselves and overcame the shadows. For a moment you worry that you had foolishly taken unto yourself a curse you could not bear. Then you notice it, a sheet folded and hidden away in the pages of your tome. It seems to be a map of The Great Scar, the dividing line between the continents Barmont and Rahvic. In the center features an island unfamiliar to you. On the back of the map, a note reads,

'To whom it may concern, my research has lead me astray. Those who follow in my footsteps and seek to claim my work as their own, I beseech thee. I do not suspect I shall make it to cure this curse I impose upon myself. I believe that in my final hours I have found a cure, however. A lost isle in the center of The Great Scar, lost to the ages. It is there that a solution may be found, a cure to the shadows we endure. I have fought off the calls of the nether and know this is my end. I wish luck too those who have chosen to damn themselves such as I.'

You are uncertain who wrote this note. Perhaps it was yourself, Oczohr, at a time of greater lucidity. No, the handwriting is foreign. It seems to be a potential. Reaching The Great Scar would be no simple task, though, and finding an island amidst its waters an even greater undertaking…

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0f583f No.49610

>>49396

You gather up a few of the boys an' head on to the to the East gate, where they've held up the caravan for your inspection. Most of the carts seem clean enough, no contraband come through. One cart, however, proves to have a false floor full of books written in a foreign dialect you're not familiar with. You're fairly certain these aren't translated prayer books and send the whole lot riding in that cart off with the guards to be locked up. You escort the cart back to the station where two priests meet with you to discuss your findings. The priests take the books off your hands to be purged. An easy enough task. After they've departed you notice one tomb left behind and unattended. "Evidence," you mutter as you take it to the locker to ensure it stays locked up. You place it on the shelf with other heretical materials. A few strange stones, drawn stars, and other items decorate the shelf. Nothing out of the ordinary. A guard enters and lets you know the other gates' checks came back clear and the caravans had entered the city.

>>49425

>>49426

With ease the two of you come upon the maintenance workers in an attempt to overtake them. The two hardly notice you before you've done away with them. Gluglub watches as Aium'itel masterfully separates their skin from their bodies and it molds to his every contour. He is unrecognizable from his previous state. There is a difference in his eyes from the original, however. A certain emptiness. Along with their flesh comes two sets of clothes.

[Gain and Divide Among Yourselves:]

>2 Rahl Tunnel Worker Skins

>2 Rahl Tunnel Worker Garbs

>>49432

Hagra re-examines her studies of the pentagram, which come from a number of texts and doctrines covering the subject. The Aurelian Pentagram features the five central components of mana use: Manipulation, Conjuration, Augmentation, Deconstruction, and Transmutation. Mana is composite in all things living and not, and is traditionally converted from a force known as Aether. Aether seeks balance with Nether, a dark substance which seeks to consume and replace with its own equivalency. Some sages believe that a world mirror to our own may exist, utilizing Nether the same way as Aether. While the body is made up of mana-rich matter, it is important to understand that a large excess does not reside within, and that attempting to use more mana that may be readily available results in destroying the body. To wholly utilize powerful magic, many competent mages have learned to hold onto excess mana and pool it. While Hagra had the ability to shape her mana to form hexes upon others, it was presently a draining effect that left her tired after the fact. The texts also depict a liquid mana which many seem to believe certain powerful mages may have extracted to fuel their abilities. As one who has brewed potions before, this concept especially sticks out to you.

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0f583f No.49611

>>49453

After an extensive search, Alaric manages to find passage on a caravan heading northwards towards his destination, though the members tell him he won't be heading north without payment. Apparently the group would be heading through the city of Altis in the next few days and security there is rather tight. One of the carts contained contraband, and Alaric would be responsible for getting the cart through.The city wasn't their immediate destination, however, and Alaric would have at least three days to prepare himself for such a task.

>>49457

Ur'Aga would thrust his head forward, sinking his teeth into any flesh he could find purchase upon. While he did not sever the nose, he created a deep gash in the skin and caused the priest to stumble backwards, releasing Ur'Aga as he clutched his bleeding proboscis. Ur'Aga would quickly be upon him, violently thrashing against the priest crying out in agony. Ur'Aga made haste to escape the scene, drawing himself into a nearby alley as he was greeted with a vision. The plane of blinding light was a safe space for him, strange structures towering above with blinding glow. The pieces of his god going about their business with their divine form, offering a speck such as him no mind. Then it greeted him, the sight of a tower rising above all others, distant. Perhaps this was what his gods ordained him to search for? There was no time to ponder in that moment as he was quickly pulled back from his dreamlike state, a commotion in the ally nearby. Additional priests had gathered in addition to commoners, terrified of their findings. Ur'Aga knew it would not be long before they were upon him as well, his bloodied lips and palms a dead giveaway to his role as culprit.

>>49599

The search goes well and soon you've gathered a number of forest animals' corpses. The extraction of their essence, however, proves to be a complex undertaking. To your luck, the full physical alterations brought on by your lichdom have yet to take effect and the other elves have yet to notice your sinister truth. Most elven magic involves interaction and manipulation of wildlife, the extraction of mana eludes you. A simple exercise, though, would be to convert the corpses into mana. The decaying matter likely had a nether base to its mana, so you expect it safe to do so. Of course that doesn't allow for the body to store surplus mana. You scribble the findings in your notes. Shortly after you check a map you have of known regions. The map is outdated by approximately fifty years, and features Leopozzia dominating the continent south of the unified wilds, but you have an approximate idea of where Magusar's forces have spread to. The first leg of your journey will have you travel south through the wilds before you to travel westwards through Leopozzia as you head towards Magusar's domain. Adversely you could travel to the coast and sail for his territories, though the wilds lack any sort of true navy or infrastructure needed to create such vessels. Travelling through Leopozzia strikes you as the most realistic route.

[Gain]

>6 animal carcasses

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2d1928 No.49614

File: 853e33ecb552c23⋯.jpg (33.1 KB,381x539,381:539,heavy metal bird1.jpg)

Dice rollRolled 72, 65 = 137 (2d100)

>>49609

-Name: Fraiser dan Glokta

-Race: Human

-Background: Fraiser was an aristocrat of discerning taste, but since a he had come into his own his as master of the opulent and imperial house of dan Glokta his desires drifted towards darker, more sinister avenues. Secluded as it was out in the country with only the local village to offer it company it was costly to expand one's knowledge but easy to suppress any rumors of dark goings on. He expanded the house deep into the earth and uncovered lore of bending the lines between life and death.

Tonight he has brought company into his chambers and is enjoying a rather one sided conversation as he explains his feelings on how he came to possess dark and terrible power "I began to tire of conventional extravagance. Singular, unsettling tales suggested the mansion itself was a gateway to some fabulous and unnamable power." He glanced at the company to go on but at some point she had expired. Fraiser sighed and sipped at his port.

[Fraiser]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Deconstruction

-Skills: [Aurelian Pentagram (Knowledge)] [Spellcraft (Knowledge)]

-Magic: [Decay Touch]

-Equipment:

>Fine Imperial Clothes

-Inventory:

>Signet Ring

>5 Barmont Gold Coins

-Followers:

Finally. Now we can return move on to other matters, though if Agium returns I will adopt a suitably friendly demeanor. I will also need to be a bit more careful in my movements it seems, at least until I can make a friend or two in the right place.

1 Find a local business I can invest in to produce an income. Perhaps a vineyard or a news paper, I hear literacy is becoming more common these days. Otherwise I have always had a fondness for horses or those large winged birds things, goodness sake what were they called…

2 Finally I can get back to my research. The Aurelian texts described that through Deconstruction I might be able to reduce a being and produce pure liquid mana with which to perform powerful incantations and stimulate change. Further that mages have changed their bodies to hold more mana. First I will research the incantation to reduce a being into pure liquid mana.

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a7244e No.49615

Dice rollRolled 97, 20 = 117 (2d100)

>>49610

[Hagra]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Manipulaton

-Skills: [Aurelian Pentagram (Knowledge)] [Potioncraft (Knowledge)]

-Magic: [Curse of Lost Paths]

-Equipment:

>Witch's Shawl

>Witch's Broom

-Inventory:

-Followers:

1-2. The extraction of liquid mana to grow more powerful seemed like a most worthwhile pursuit, especially considering that Hagra had ample time to do so in her lone wooden shack.

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fd4791 No.49617

Still accepting new players or do I need to wait for someone to drop and take over their spot?

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f1cd31 No.49619

Dice rollRolled 62, 76 = 138 (2d100)

>Name:

Constable Jenkins

>Race:

Human

>Background:

Alexander Barnaby Jenkins was born in a small town to a family of hard-working smiths who taught him three things: how to smith, how to fight and to always follow the straight and narrow. and taught him to be the same. From a young age he was conscripted to fight in one of the many wars throughout the realm, and while on such campaigns he learned the hard way of the horrors of the world. Alexander Jenkins then resolved himself to rooting out and destroying the evils of the world and putting criminals to justice, and after his years of military service were through he traveled to a major city and joined the guard force as a constable, upholding the law and ensuring that evildoers are caught and punished. Recently, he has come across an old family heirloom, a magic sword that has granted him access to powerful magic to boost his ability to defeat the heinous criminals of the world. Now, in this town, as long as Constable Jenkins roams the streets, the LAW will be FOLLOWED and criminals will pay the PRICE!

-Status: [Healthy]

-Mana: [Stable]

-Sign: Void

-Affinity: Transmutation

-Skills: [Swords (Style)] [Barmont Law (Knowledge)]

-Magic: [Shape Armor]

-Equipment:

>Heirloom Sword [Magic+]

>Constable's Armor

-Inventory:

-Followers:

1-2. Roight-o, bang-up job boys. Now we get to the interestin' part, seein' what hole the ickle rats came from an' why they took it upon 'emselves ta cause a disturbance in moy city! Oi want this lot detained, if they wanna see sunloight again or make it outta 'ere in one piece they'd best answer me questions honestly. Oi want the whole story, where they come from, why they have a forbidden an' probably evil tome wiv 'em, wot they were plannin' on doin' wiv' it, who they's workin' for, the whole nine yards. If they play noice an' tell the TRUTH oi'll consider puttin' in a word or two ta loighten their sentence a wee bit."

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8782e2 No.49620

>>49617

We have spaces, and also lost Swamp last turn.

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e42290 No.49621

Dice rollRolled 13, 2 = 15 (2d100)

>>49610

-Name: Gluglub

-Race: Slime Chimera

-Background: Gluglub isn't too sure what it is exactly. Its first memories are of an old wizard, from what it came to learn is the Rahl Magocracy, asking it to speak or use a pen. It did not understand at the time and was cast into the sewers as a failure with many of the other failures. Gluglub began to follow its slime instincts to feast but found a few peculiarities. Compared to other slimes it's coloring was light blue instead of normal dark green or black. It also ate far more and, after spying on some men going through the sewers, learned to speak the human tongue by manipulating it's shape.

Gluglub found that it could use magic after copying a mage that came into the sewers, although felt drained after. There are probably more things different about Gluglub be it will find those out later. For now it has found a friend among the other failed experiments and wishes to aid more like it.

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Transmutation

-Skills: [Slime Body] [Acidic Absorption]

-Magic: [Composition Exchange]

-Equipment:

>Tattered Rags

-Inventory:

-Followers:

1. With new friend off to surface in skin suit Gluglub turns part of his body into something soft and places it on top of the body pile to soften the landing of more new friends.

+Composition Exchange

2. Gluglub then decides to practice with his magic while he waits.

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740611 No.49622

Dice rollRolled 11, 24 = 35 (2d100)

>>49611

[Aium'itel]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Augmentation

-Skills: [Shape-change] [Flesh Adoption]

-Spells:

-Equipment:

>Rahl Tunnel Worker Skin

>Rahl Tunnel Worker Garb

-Inventory:

-Followers:

1/2. Leaving my rather slow but good friend in the sewers I leave the sewers in order to better understand the layout and scheduling of this place. Perhaps I can even find some supplies to bring back down and learn how to infiltrate myself in all layers of their society.

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1fe7e3 No.49624

>>49609

>Name: Oczohr of Flamefall

>Race: Flawed Lich

>Fluff: Driven to madness by his mortal coil's inability to reach his goals, Oczohr sought to extend his lifespan with a blasphemous ritual comprised of all his magical knowledge. Trading his body's ability to feed off aether to produce mana, he subsequently began to function off of nether. While his life force continues to go unextinguished, his body decays. With each passing day, Oczohr's flesh rots and he is less and less himself, yet he does not perish. The rotten folds of his flesh remain together. When his flesh finally separates, placing it back on seems to miraculously reattach it. His mind fails him. Oczohr barely clings to fragments of his old self as strange voices and thoughts enter his mind. Forces beyond him have begun to shape his body. Oczohr knows that he must search for a cure, but he risks losing everything he traded his mortality for.

-Status: [Decaying]

-Mana: [Stable]

-Sign: Throne

-Affinity: Deconstruction

-Skills: [Necrotic Regeneration] [Aurelian Pentagram (Knowledge)] [Nether Mana Draw][Enhanced Magic]

-Magic: [Instant Rot]

-Equipment:

>Phylactery Gemstone (Flawed)

>Tattered Robes

-Inventory:

-Followers:

1: It sounds like I could stave off my body's hunger for Nether by drawing it from an alternate source. Try hunting down some animals and see if I can't drain them of their life to keep my body well, for now.

2: Start preparing to leave for the isle at the Great Scar. I'll probably want to bring as much of my writings with me if possible, among other things…

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1fe7e3 No.49625

Dice rollRolled 22, 91 = 113 (2d100)

>>49624

rolls

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bdd97b No.49627

Dice rollRolled 66, 6 = 72 (2d100)

>>49611

-Name: Alaric Streetrunner

-Race: Human

-Background: Born in the slums of o of Barmont's teeming cities, Alaric was cast out onto the street when his father died. His mother died shortly there after killed by another whore for intrufing on their spot. Alone and listless Alaric stole, snuck, and did other unscrupulous things to survive.

Eventually he was taken into an orphanage. But this was not a normal orphanage, no, it was designed to collect children and train t hem to be assassin s and fighters, then when their training was down they were sold as mercenaries or assassin to patron for coin an favor.

-Status: [Healthy]

-Mana: [Stable]

-Sign: Nether

-Affinity: Transmutation

-Skills: [Short Blades (Style)] [Thievery]

-Magic:

-Equipment:

>Dark Clothes

>Leather Cuirass

>Dagger

-Inventory:

-Followers:

1. Lighten some purses to get the funds I need.

2. Find an organization contact able to facilitate a way for me and my cargo into the city.

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603e5f No.49629

Dice rollRolled 83, 57, 53 = 193 (3d100)

>>49609

Name: Shingo

Race: Human

Background: Shingo grew up in a martial arts family, one of the spear spending 30 years practicing before even setting foot outside his meager house. only feed by those who had trained him.

One day however he learned of the existence of monsters, he felt his human limits had been reached. If he were to exceed them he'd have to throw himself into battle against those who are not human. With his spear and a small bag of gold, Now he sets out to the Unified Wilds to prove his strength and kill the monsters!

-Status: [Healthy]

-Mana: [Stable]

-Sign: Void

-Affinity: Manipulation

-Skills: [Hand-to-Hand (Style)] [Polearms (Style)] [Ki Generation]

-Magic:

-Equipment:

Gi, Family Spear

-Inventory:

-Followers:

Action 1-2: "COME FORTH BEAST, DIE BY MY HAND!" he shouts, rushing forth with his spear, attempting to send a flurry of strikes at it.

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d4cd21 No.49641

Dice rollRolled 66, 10 = 76 (2d100)

>>49611

[Yakusha]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Manipulation

-Skills: [Necrotic Regeneration] [Nether Mana Draw] [Enhanced Magic] [Elven Mana Affinity] [Elven Wildcasting (Knowledge)]

-Magic:

>Induce Coma

-Equipment:

>Elven Garb

>Elven Casting Stone

>Malformed Phylactery Stone

-Inventory:

>6 animal carcasses

-Followers:

1. Then realistic it is. begin the grand journey south through the wildlands. I can likely pass myself off as a hunter with these animal carcasses.

2. when I have time I must figure out how to expand my mana stores. I will not always have time to absorb more mana in combat.

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67db75 No.49647

Dice rollRolled 43, 18 = 61 (2d100)

>>49609

-Name: Alboin Aescgard

-Race: Human/Elf

-Background: https://pastebin.com/9mzJA8vV

~~~

-Status: [Healthy]

-Mana: [Stable]

-Sign: Aether

-Affinity: Conjuration

-Skills: [Bows(Style)];[Swords(Style)];[Barmont History(Knowledge)]

-Magic:

-Equipment:

>Common Clothes

>Father's Bow

>20 Arrows

>8 Barmont Copper

-Inventory:

>Odd Tome

-Followers:

1-2; Damn this empire! They ruin my father, and then they steal our land! I will make something of myself and fix this realm, I swear it! But, uh, first, I need to start somewhere… I guess I better get going to that city. Maybe I can find somebody that will offer me room and board for work so I can get situated and familiarize myself with city life. I wonder how big the city will be, Father said they were like hundreds of villages combined into one and all of the people who lived there thieves and murderers. That can't be right, though, right?

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2d4feb No.49649

Dice rollRolled 71, 92 = 163 (2d100)

>>49611

[Ur'Aga]

-Status: [Healthy]

-Mana: [Stable]

-Sign: Star

-Affinity: Deconstructon

-Skills: [Fragmented Touch] [Swords (Style)] [Fragmented Vision]

-Magic:

-Equipment:

>Traveler's Clothes

-Inventory:

>Fragment Stone

-Followers:

—–

1-2. With the revelation burned into his mind Ur'Aga would flee the town making his way through back streets and things. He would steal what he could grab on the way before rushing off into the woods searching for a place to hide.

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d98c90 No.49650

File: d4b4502b56ce0e8⋯.jpg (12.23 KB,236x338,118:169,show-photo.jpg)

Dice rollRolled 3, 1 = 4 (2d5)

-Name: Alfred Sphere

-Race: Human

-Background: A highly acclaimed architect and engineer from Camila, Alfred Sphere was key to several of the states most important technological innovations as well as the rapid growth of its infrastructure. A favorite of the Leader, he is often required to answer to his most ambitious schemes yet, and muster the courage to inform him when such schemes are . . .not feasible. He does always however look out for the betterment of his nation and to further the pursuit of even greater innovative marvels.

Currently, he is on a diplomatic envoy to Rahl, for reasons that perhaps only he himself may now.

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