between 1860 and 1940, the US acquired 8 "colonies": Panama, Cuba, Puerto Rico, Guam, the Philippines, Samoa, and Mudar. Mudar is in the Philippine sea and was once a Spanish colony but after the Spanish-American war of 1898, was taken by the US. Since then it was a military base, but deep underground, the US secretly had a testing facility underground for biological, chemical, and nuclear weapons. During the Cold War, the USSR began developing the same weapons that the US were working towards under Mudar. In the 60s, the US and the USSR came to the agreement that developing these weapons would only complicate the war further and, through the UN, development of these weapons were outlawed, however the damage was already done to Mudar. The military base was shut down and the island became dominated by civilians who drank the polluted water and ate food grown in the disturbed soil. It was only after 60 years that the effects of the testing were comprehended as third generation Mudarans began showing signs of super powers during particularly stressful situations.
Secret Identity: (What appears on your birth certificate?)
Age: (How many years ago were you born?)
Race: (Which race do you belong to? Mudar has a 2/5th population of Hispanics and a 2/5th population of Anglo-Saxons, however, all other races exist within the 1/5th that hasn’t been covered)
Gender: (What do you identify as? This could vary from “male” to “female to mentally handicapped golf caddy trans”)
Origin Story: (What other fluff do you have to offer? Please include the stressful event that caused your powers to develop. It could range from a car crash to witnessing a robbery to being beaten by your dad)
Current Location: (Where are you? To begin with, you must be in Mudar somewhere. See the second image for a map of Mudar)
Powers: (What powers have you developed? Powers are divided into 6 lists: AAA, AA, A, B, C, D. An AAA list power will cost you 6 power points, a D list power will cost you 1 power point. You can choose your own powers, such as Super Strength [A list] however the specificity can only be determined by testing your powers and will be determined by me, the GM. Increasing a power by 1 rank requires you to spend 1 power point)
—- don’t fill this out —-
Health: Healthy [10/10] (If you reach 0 hp, you die. Total health can be increased with Powers
Reputation: - (This is how much people know about you on a scale of 1-10. 1 means that you’re a rumour and nobody’s sure you exist. 10 means that you’re a global house hold name. You can have multiple reputations by having multiple superhero/villain personas)
Power Points: 4 (You can gain more power points by being under immense stress. The more stressful events you undergo, the more desensitized to stress you become and you will need more stress to gain power points.)
Skills: (Things that you can do that aren’t superpowers)
Inventory: (Things of importance go here)
Team: (These are the people you work with. They could be sidekicks or simply just partners)
Roll 2d100 with every post once the stat post comes out.
Each action will have a different success rate and it also depends on your skills but as a basic guideline:
1 crit fail, 2-10 double fail 11-20 fail, 21-50 minor success, 51-90, success, 91-99 double success, 100 crit success